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>Play for free from 4/9 to 4/20
https://robertsspaceindustries.com/en/download

>NEWS
>4.7 is LIVE with crafting, rock cracker, the Hull B and UTV.
https://robertsspaceindustries.com/en/comm-link/Patch-Notes/21070-Star-Citizen-Alpha-47
>Hull B:
https://www.youtube.com/watch?v=wXHjnGc6g3A

>4.8 roadmap, probably the Invictus patch
https://robertsspaceindustries.com/comm-link/transmission/21078-Roadmap-Roundup-March-25-2026

>Star Citizen is heading to LVL UP EXPO in Las Vegas, April 24–26
https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO

>Star Citizen Overview for New & Returning Players
https://rentry.org/guier/
>Links/resources
https://rentry.org/rbrcz

>Previous Thread
>>2246668
+Showing all 117 replies.
>>
Also the Aurora MkI is going to be removed from the store permanently at some point in the near future, replaced by the modular Aurora MkII at $45 or $60 with game package.
In case you missed it, it has extending wings like the Scorpius but has an interior and four size 2s.

Also the Hull B is now $280 non-WB
If you were holding on its price increase for a CCU chain, this puts it in reach of the Vanguard Harbinger, Guardian MX, Prowler Utility, Starfarer, Eclipse, etc.
>>
>>2338079
Blessed baker.
>>
https://www.youtube.com/watch?v=me61nJ9GjVE explosive ordnance is completely useless now. why do CIG hate missiles so much
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>>2338096
I can't stress how bad I hate that they made the Aurora into a bad Scorpius because of some fucking forced Reddit meme.
It would maybe sting less if they didn't ruin the Mk1 with their dogshit gold standard removing most MFDs and making them sit all askew.

I kinda thing CIG are hacks now which is a shame, at least in the past there was always the strong vision.
>>
>>2338840
The hopper from the new Dune movies had something to do with the change I think.
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>>2338840
they have run off every competent dev and team lead they had with their fucking forced relocations every 3-5 years. shit, it happened with wingman in the very beginning.
>you have to move to Houston
>I can't do that, I quit
>you have to move to L.A.
>I can't do that, I quit
>(L.A. office gets shuttered)
>you have to move to Manchester
>I can't do that, I quit
>>
>>2338962
Do they have any offices in America?
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>>2339091
Since LA closed it's probably only Austin and Montreal
The others being Manchester and Germany
https://starcitizen.tools/Development_team
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>>2339129
>CIG leaves US
>US leaves nato
Bad timing.
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no more niggas in the chat...
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>>2338096
>open thread
>first post is a paypig post
Many such cases
>>
The new quality system with 1000 increments is the most terrible design decision i have ever seen. Ruined mining and impossible to manage. What were they thinking?
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>>2339589
Sounds like an inventory problem
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>>2339402
Point is the price is going up from 45 to 60 once they get around to the Mustang, probably just going to remove it from the store.
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>>2339589
making 500QL baseline for loot and store items was fucking pointless.
like what am I supposed to so with 499 quality levels below the vendor trash mean? why even have it? just so I can build guns and armor wrong as a joke?
>>
>>2339589
>>2340107
I am glad they finally updated the inventory UI but the current crafting system is godawful and I am not touching it with a 10-foot pole until they fix this mess
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>>2339134
the best games get made in warzones, just ask ukraine. for one it'll harden those pansies up and for another all the indians will leave
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>>2340107
>just so I can build guns and armor wrong as a joke?
freefly IS coming. in evo the baseline was 200, which made most of mined material at least in some way useful
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>>2340107
I think the idea is to sell under 500 or use it to make things like ammo. But it's fucking retarded. The system should go from 1 to 50. 50 is the best. Also make it so that quality 1 is baseline. But they won't do that.
>>
>>2340107
I imagine base building and ships have a large material need where quality doesn't matter
or they could add it to existing BPs for guns
but CIG just isn't saying anything about it so whatever
>>
>>2341056
currently there are BPs where some material qualities don't matter. for the killshot for example, the stock requires iron (even though it is clearly made of laminated wood). the quality doesn't matter, it changes no stat on the weapon. so there's no reason to waste high qual iron on it.
>>
social tools were prototyping in february and just starting development next month
high player cap but still no beacons
please just put beacons in if nothing else this year
>>
>>2341791
I can't believe we still can't message individual players without creating a party first. Having to go to spectrum to add someone to friendlist is also kinda insane
>>
Legitimately how do people make peace with the fact they still don't have a final version of the flight model and that all of the ship design (and cinematics) points towards a conflicting WWII airplanes in space direction?

I've made peace we are playing an unique but ephemeral experience that is eventually going to crash and burn before actually reaching any remotely close to complete state. This much as been obvious since CIG trying to merge the FPS module. I can't imagine the mind of a person who actually has faith in the idea of this having actual coherent, cohesive vision or design behind it. What a wild ride it has been.
>>
is pvp pirating in this game good yet?
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>>2341915
Same here, whatever happens I have learned to enjoy the mess. Such is life and it could all end tomorrow.
>>
This might be an odd place to ask, but are any of you really big sci-fi book nerds?

I'm looking for postapocalyptic stories where spacebound societies need to form in desperate survival situations with little to no long term hope.
>>
>>2342209
just read 40k books
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>>2342209
I haven't read it but that sounds like The Expanse
Blindsight is also great
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>>2339165
>no more niggas in the chat...
Also remember no more retards too.
Where is the threadarchiveposting anon?
>>
>>2342209
I'll assume you're already familiar with shit like The Expanse
>Foundation, Isaac Asimov
>Rendezvous With Rama, Arthur C. Clarke
>Firefall, Peter Watts
>Surface Detail, Ian M. Banks
>The Bolo series by Keith Laumer
>Xeelee Sequence by Stephen Baxter
>>
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>>2341915
It is what it is
You can call it mismanagement, lack of foresight, incompetence, or just a mistake
CIG did this with the old version of item persistence that turned out to be a waste of time aside from learning what not to do. Same with early flight model and master modes.
Of course spaceships would never engage like this IRL but this is looks really cool to most guys. Big guns don't even make sense IRL and were phased out during/after WWII. Its a romanticized WWII in space that just has to feel believable to most people. Whatever the new NDA testing group tells them will probably lead to a FM that at least is fun to play if you aren't thinking about it. They need to appease the masses to make money to pay off debts so the natural course is to design it to appeal to most people and that's fine.
It doesn't help that engineering and armor were added only in the past year or so, the FM we played before and play with now were holdovers until control surfaces and QT rework finished.
>>
>>2342361
>>2342444
>>2343686
Thanks anon, and yes. I know them.
I am especially interested in post-apoc or hopeless settings, eg. Seveneves
>>
>free fly weekend
>project hyperion NPCs are warping around with magic headshot magic bullshit rifles
>finally reach the end, can't upload the consoles are glitched
FUCK YOU
>>
>>2343782
Peter Watts is your man for hopeless sci-fi. blindsight is basically Project Hail Mary except with all of the optimism and good feelings sucked out and replaced with cynicism and terrifying theses on the long term trajectory of the human race
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>>2338096
So the Aurora got a modular rear section before the Avenger which still is advertised as having one.
>>
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fuck
beeeeacons
I NEED
this cocnept, 2024
it is 2026
ssssssssssssssssssssssss
>>
>>2344718
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>>2344718
It's funny because the shit they showed is so easy to implement. Like insanely easy. And in 2 years they haven't even started work on it because Chris wants to play movie director with Mark Hamil.
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>>2344809
CIG is the classic example of a video game company filled to the brim with skilled developers and designers constantly bogged down by rampant mismanagement, administrative incompetence and a total absence of coherent top-down vision for the game as a whole. The result is a collection of individually great parts that do not communicate effectively or make sense as a whole to craft a meaningful and tied together project, and this is even more critical a problem with such large-scale endeavors as SC/SQ42. Basically a sprawling mess unable to harness the best potential of its separate elements
>>
I'm so bored I ended up thirst trapping in port tressler during free fly.
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>>2344809
easy for white people maybe
>>2345109
this was true up to like 3 years ago. the mismanagement has chased off every developer talented enough to see it and understand where it leads
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>>2344433
Thanks anon, I'll check it out.
>>
>>2345567
Aren't there any hot women clothes? IIRC one of the overalls has bare top.

>>2344809
>>2345109
>>2345626
Consider that they said remotely opening the doors from your ship is not something they can implement right now. AKA too hard. So something you can do within the ship is too hard to do from mobiglass.
In any other game engine, any other team - it would be a 5 minute thing to do, tops.
>>
After some research I've found that if you're playing PVE you use attritions. On anything. It doesn't matter the size. That's what you use.
If you plan to do PVP then you use distortion cannons.
Distortion cannons are the new PVP meta by far. No need to worry about anything like wearing down ship armor. You just distort them as soon as their shields are down.
>>
>>2346115
But distortion doesnt damage shields right?

And capships used to be pretty much immune to distortion.
>>
Can you even have big breasta with the default CC? I'm very disappointed at my slutfus pitidul cleavage.
>>
>>2346115
>size 4
>attritions - if you some how you get into PVP you're fucked
>lightstrikes - garbage due to low ammo count and regen time oh and terrible damage
>gatlings - amazing, the best, wonderful. Except if you run into a heavy fighter or above you can't hurt them. At all.
The armor update is fucking horrible as a guardian main.
>>
>>2347529
They said they're working on body improvements like weight etc. Not sure if tit size will be included though. Especially since all new armors cover the whole body up completely.
>>
>>2345567
She's pretty, what undersuit is that?
I definitely notice people stopping to look at my character a lot too.
>>
>>2347592
ace pilot interceptor flight suit.
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>>2347593
Thanks Anone.
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>>2347569
Guardian is throwing. Being a ship "main" for any ship in this game is also fucking retarded
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>>2347702
>guardian mx is throwing
I love seeing newfags in here.
>>
Is there a good cheap throttle I can buy that doesn't cost 400 bucks?
>>
I haven't touched this scam since 2016. Is it finally somewhat playable?
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>>2347980
yes but the only thing to do is extremely rote mmo tasks or grief other players
and that's assuming the servers are playing nicely (they won't be)
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>>2347773
Why do you need a throttle for a space game?
>>
>>2347980
The keyword is remotely. The game is full of endless bugs and slop. There is also nothing to do except generic mmo fetch quests like go to location and kill 2 ships. Go to location and press button etc.
>>
>>2347980
If you like fps combat (think guns, not ships)
There is like maybe ~10h of curated content from "mediocre" to "ok" quality, depending on overall server performance too.
If you want to do things with a spaceship, you are looking at what other anons said pretty much.
SC would work as "make your own adventure" or "roleplaying" if the bugs, workarounds and performance didnt make it extremely cumbersome.
Lets say you want to use 3 hours of your day to just "make your own adventure", specifically either fun or atmospheric gameplay moments.
Prepare that first time setup is going to be minimum 1h, a prepared setup you should expect 30min to get going.
You should expect at least 50% of your time going towards dealing with bugs and workarounds. Its one of the reasons the game is better with a few (not too many or delays pile up) friends, as they can deal with some monotonious tasks while you do workarounds.
Eg. Classical cant drink from backpack bug, you need to drop a bottle pick it up, get helmet off (to backpack possibly) and drink.
This dance takes optimally just like 1 minute or so, but someone else can cover you in pve dungeon or fly the ship..
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>>2348741
And yes, that also means that even with great planning and best team, doing all the fps content will take longer. If we consider pvevp and some failures, maybe even like 30h to complete all fps content back to back (once)
>>
>>2347980
>>2347980
No, you missed the brief phases of beta-tier patches in 2024, 2025 and now it's back to being very buggy alpha
Come back in 5 years

>>2348061
Avoid stanton
Every area of stanton is over 100 population and under 10 sfps at all times
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>>2348941
You mean to say 3.22, thats when i joined. Best time in the game ive had.
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>>2347706
Ooh yes drop your hot PvE build daddy
>>
>>2347773
>>2348261
A throttle is throwing. Use keyboard or go HOSAM/HOSAS
>>
Every time I come back to this game and find out they have made everything (salvage, mining, trading) more manual and slow while making it even easier to pirate it cracks me up.

Flying around in the Prowler stealing from people and piracy in general is the most fun shit in the game. Half the time people just suicide because they are gamerdad boomers who think that isnt the most delicious outcome.
>>
>>2349945
It certainly helps playing Star Citizen if you are easily satisfied.
Now imagine if pirating that stuff actually had any meaning.
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>>2350017
Is that why all these "pirates" try so hard to salt-farm in global chat?
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>>2350702
The "Pirates" just want attention, like toddlers.
Please understand.
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>>2350702
>salt farm why
Because you guys fucking pay out and it's hilarious to watch

Plus we need keys
>>
>>2350702
>hitch a ride on a hull-c while it's loading cargo, break in, kill the captain while he's afk
>captain throws a bitch fit in chat
They're fun to bully.
>>
I haven't been here in a while
SQ42 release date?
>>
>>2350955
2026*
>>
So, this is the game where devs start experimenting with crafting but theres not a single ingame mechanism for player transactions? No selling/buying orders, no auction house and no direct transaction window lol?
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>>2351226
No, the game is in very early alpha. Until AI can finished programming and creating the in game systems, it will remain in early alpha forever. They can obviously not manage to progress under human leadership and labor.
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>>2351583
>the game is in very early alpha
Imagine giving your money to these scammers
>>
>>2350955
I think a release at Invictus or IAE is the only thing that makes sense, but still no announcements yet.
Like mentioned in the OP, they are going to some event in vegas so maybe something will happen there.

Also CIG has apparently started killing buybacks on S42 packages so you can consider that a sign
>>
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>>2351724
I spent $35 in 2013 for an Aurora MR Package, Squadron 42, Lifetime Insurance and all the freebies given from the Pledge Program Milestones achieved over the years. With the amount of gameplay I have enjoyed in terms of hours for $35 it is the most inexpensive entertainment in terms of quality vs. cost in the course of human history.
>>
>>2346115
Attritions are basically the only hardpoints available for every size that dont suck major ass for PvE since the armor update, if you don't want to swap loadouts all the time and just want something that will work for everything. They have never been easier to recommend
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>>2352688
This whole project may be the most bloated, dysfuctional, corrupt and mismanaged clusterfuck ever conceived in the history of gaming, yet for the price there is basically nothing out there that can scratch the same itch. I'm tired but what can one do except holding the line.
>>
>>2352793
Attritions are however ass if you ever get jumped by a player meaning you're basically fucked in any PVP scenario that can be forced on you no matter what you are doing.
CR's desperate need to have us use mixed weapon loadouts is killing the game.
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>>2352793
Yes and no. I think size 3 and under NDB's are the superior choice. You're trading increased projectile speed for some alpha but you're still capable of damaging most ships in the game and you're still effective in PVP.
Size 4's I really don't know. There's no alternative in PVE to attritions. Lightstrikes are an okay alternative but your damage is utter ass. At least you can hit things though and have some PVP defence.
I don't use many size 5 and above guns so no clue there.
I thought this update would expand the amount of guns you'd be able to use but instead it's limited it to 1 to 3 choices at most. What a mess.
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>>2353094
PvP is a different story indeed, if you use anything else than a light fighter with panthers you're in for a bad time

>>2353221
True I forgot about NDBs, clearly better for PvE than most S2/S3 alternatives for sure. In fact I am testing the new neutron cannons right now and they are actually quite solid, like omniskys except better in every way. For S4 the only alternative seems to be AD4Bs but the slow round speed really hurts against smaller targets.

Hopefully they rework the armor math somewhat because dealing zero damage to anything larger than a hornet with half of the weapons in this game just feels wrong
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>>2352802
This is literally what CR is known for. Being corrupt and terrible at his job.
>>2353392
AD4B's are pretty terrible. They have a slower projectile speed than Attritions, less alpha and they run into the massive nerf on ballistics.
Armor is more effective vs ballistic weapons meaning you need higher alpha compared to energy to avoid full deflection. But there's an even worse side to it.
The main point of ballistics is to pierce shields and hit the hull underneath albeit with less damage.
Since shields can apply up to a 25% reduction in ballistic alpha damage that means that you're target is almost certainly going to get full deflection even with mediocrely armored ships through shields, meaning you have to strip the shields before you can do damage which essentially negates the only reason to use ballistics right now.
At the moment I recommend avoiding all ballistic weapons. There's no reason to use them with the current armor changes.
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>>2352688
>lifetime insurance
Anytime someone mentions LTI as a desirable thing, I hate that person
>>2352802
>scratches an itch
I have said this many times and it's true and I hate it. The game is so trash aside from this.
>>2353221
Size 4 is an awful hard point for PvP and if I'm not using CFss, I'm probably putting NDB-30s on it.
>>2353443
Only ballistics worth using in current build are Meteor and Perseus.
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>>2353593
>Size 4 is an awful hard point for PvP and if I'm not using CFss, I'm probably putting NDB-30s on it.
I originally felt size 4 lightstrikes would be the better equivalent of NDB's but the regen on NDB's and the slightly less required power needed to run them means size 3 NDB's are probably the best size 4 gun you can use right now at the cost of about half the DPS of the attritions.
Crazy.
>>
>>2353618
Yes, lightstrikes are terrible. Their DPS sucks and their recharge and power draw make them unusable. They were PvP meta during 3.23/3.24 and caught a heavy nerf when they rebalanced weapons because CIGs spreadsheet showed zero PvE use. CFs turned meta because they were utterly useless in both PVP and PvE and didn't get spreadsheet balanced alongside the lightstrikes.
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>>2353675
The only other alternative I can see are Omnisky's. But I think they are only really worth using on ships with large capacitors. You get 1344ms projectiles, somewhere close to Breakneck DPS. Thanks to being a laser cannon you can penetrate any ship armor.
The downside is that due to needing substantial capacitors for ammo, they are equal to or worse than NDB's on nearly any single seater with size 4's I've looked at.
But on ships with large capacitors I feel omnisky's will be the new middle ground meta.
>>
>>2353688
Nobody in the competitive PVP community is using omnis. NN S2s paired with NDB-30s/26s as appropriate. Meteor with CFs gets a lot of play. CF or NDB Bucc, some NDB arrows, and Wolves and Scorps. Penetration just isn't a stat worth chasing until it's like Meteor/Perseus level.
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>>2353840
Omnisky's have a use on ships with larger capacitors such as sub caps and up in size 4 slots over NDB's I would argue. I did say in my post that they are not suitable for smaller ships due to the capacitor and regen cost. But I would still take them over lightstrikes. NN's are fine but they only go up to size 3 and NDB's seem better over all but I suppose if you can't get NDB's they're a reasonable alternative.
>penetration isn't a stat worth chasing
Do you mean in terms of armor penetration (alpha vs armor deflection gate)? If so I'd disagree. Even ships like the Asgard, Lightning, Connie and Guardians can deflect a large amount of weapons off the bat. Even NDB's despite being BiS right now, are ineffective against probably 10% of the roster when talking about size 3's and 2's and 1's will have difficulty with their smaller alpha values.
If you mean some other stat then I'd agree.
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>>2353840
Since you mentioned the NN's. I had a look at the new aurora with them compared to the NDB's and size 2 NN's seem like a moderate improvement in damage.
Maybe size 1 and 2 should be looking at NN's over the NDB's?
>>
I spend more time downloading updates than playing these days.
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>>2354026
NDB's are best for size 1 and 3. NN's for size 2.
>>2354145
4.7 has brought back bugs I haven't seen in years.
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>>2354151
First time I've randomly exploded in hangar since 3.18 for me
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>>2353998
Penetration as in depth, not alpha.
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>>2354521
When I said armor penetration I was talking about alpha damage vs ship armor values and didn't mean penetration distance.
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>SQ42 officially announced during invictus launch week
I believe
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>>2355814
it will be nostalgic when they give us a date and then go radio silent until they delay it
>>
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>>2355860
>npc arrow at 30 m/s
>autogimbal gatlings at 1.2km
This board is infested with shitters even worse than reddit
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>>2356506
It's sort of funny because the mantis gatlings don't even do damage to the Arrow until the shields are down to at least 35% lol.
Peformative shooting.
>>
The release date is the last day of invictus
Do it Chris
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>>2356505
H-hayai...
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>>2356506
recorded back in 4.6 or before, mr meta
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>>2356772
It's not the ballistics, it's the completely unskilled gameplay, Mr. PvE
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>>2356772
Also very interesting how this is a "pre armor clip" and yet the Arrow is taking no damage
>>
“Server Error. Please wait…”

One Billion Dollars.
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>>2356887
you might be retarded if you think the point of that clip was to show off
>>2356897
it's showing small red flashes throughout the clip so it is
>>
I noticed that Dabalta doesnt account the full rate of fire of the S71 for matters of TTK/DPS calculation (and rightfully so) since he assumes the player cannot consistently spam it at its full value all the time. That thing with some kind of macro to turn it from semi to full auto must be quite the gun! At least for medium-long range, otherwise its just good to ruin your mouse.
>>
>>2356919
>30k's are a thing of the distant past - Jared
Kek
>>
>>2357193
I've tried a few full auto macros and the game just doesn't allow them to work correctly.
The game appears to read direct inputs for firing and from testing it was difficult to impossible to get consistent fire rates out of the p8ar.
I suspect there is something in the game that dumps inputs if it suspect they are full auto macros.
>>
>>2357193
>>2357478
Bind to mouseroll
unlock mouseroll
Roll roll baby
>>
What are people's actual expectations of SQ42? Its hard for me to expect the actual gameplay to be great when CIG clearly struggles with any level of game design and I know this is supposed to be CR's "I wish I was still in Holywood and was any good at directing" project.
I kind of just expect kind of cringe military commander speeches and uncanny valley awkward mocap. Like a less good Kojima game.
Even more interesting question is what does a post-SQ42 CIG look like without the excuse that all their good resources aren't working on the MMO.
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>>2358071
I like the content we got through 2025 in SC when it works, looking forward to s42
its a bit cheesy on the surface but I can see myself in it when immersed in playing/watching it
there's a lot of easily-digestible pieces of worldbuilding in the 1hr gameplay that I like, but it doesn't seem the drama will land very well
obviously the game isn't made by CR alone but by the people that applied for the job and also his brother, its a product of many people's visions

after S42 there should be more content teams on SC and less of "core gameplay team worked on hacking" for S42 and not SC, despite it being in the "PU monthly report"
I don't think there will be a lot of engineers moving off S42 except for people working on bug fixing and rendering/driver optimization, that will probably be tasked with feature development instead
things like the UI team will probably still just be 2-3 people because making UI sucks and manchester isn't silicon valley
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>>2356978
On the engine bell which is not protected by armor, like other components such as turrets
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>>2358071
>initial release
There's going to be at least one game-breaking bug that ruins the cinematic experience of a particular sequence (motor boating down a river, escaping a vanduul ship etc) that will be difficult to fix and turn many people off.
>once fixed
It's going to be hammy as all hell (like that one faggot that guides you around the Idris) but have some really cool moments scattered in-between. Nothing unique or shocking plot-wise. Basically Independence Day: 2026 edition.

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