Showing all 32 replies.
>>
>>
>>2445094
it's true that cartels control the market and the pvp zones and the roads of avalon and have bots to flag people entering/exiting and use radar hacks to find people, yes. the real world effect is fixed low prices you can't really compete with or you will need to pay to have an island or join a guild that has one to be self-sufficient, people utilize low-cost budget kits so that dying doesn't matter as you can easily replace all gear over and over via the AH.
>>
>>
>>2461462
i played it, i get it, i know what to do, not much else to talk about other than you can't play this game traditionally solo unless you're willing to play at a fraction of the pace guilds and organized cartels are playing at. even the mists have players that team even though it's supposed to be solo.
>>
>>
>>
Tried getting into this game today, just testing out some weapons but got bored playing alone. Didn't even pop the 3 day premium they give you, maybe some other time. Anyone down to teach on EU? I researched a bit
>>
this game has been absolute dogshit since it got acquired by venture capitalists years ago and aggressively hollowed out and demonitized
avoid this piece of shit at all costs
if albion online "classic" ever launches look into that
>>
>>
File: Warborne.jpg (362.9 KB)
>>2445094
The fact of the matter is; out of all the albion clones; Albion online is the most successful because of how it "hides" its monetization, and its disinterest in banning bots.
>Crush Online
The original albion online game, and where albion got its inspiration from. Crush was a very good game for being the first of its kind but had many flaws, ironically it didnt live long and had the best monetization out of all the games.
>Albion Online
Albion Online massively improved upon crush with the destiny board, it also made the game world feel more alive by removing moba-styled creeps and making camps
>Warmonger Online
The reinvention of Crush Online. This also didnt last long as no marketing was done, and it was starting with a formula that was already semi-outdated with the improvement of the albion destiny board over classes
>Warborne Above Ashes
Blows Albion out of the water in almost every way, including stealing the destiny board but making non-artifact tier weapons viable and upgradable. Forced the faction system that albion added way too late and put too little effort into. This felt more like planetside and less like albion's guild-required black zone. The first season was a wild success despite one brazilian zerg guild ruining balance for all players during the final playtest. Game launched with a myriad of pay2win trash in the cash shop. The developers didnt believe their game was competitive to albion, so instead they focused on pushing out as much cash shop bs over game balance and updates, causing its death.
I hate albion. Out of all the overhead albion-styled games, Albion is my least favorite. It looks cosmetically the best out of all of them, but thats its major flair it has going for it.
>>
>>
>>
>>2473385
To me the game feels the worst when you are just starting out- b/c of the nature of it's eve-like open world you are free to do what you want. You have to find what clicks for you, there is no themepark to tour you from ride-to-ride
>>
>>2476941
I learnt you can do corrupted dungeons, hellgates, and depths non-stop; Don't even need to find corrupted dungeons in the world, it was neat, but the loot was bad, had fun doing 2s with random though.
I like healing, not sure what to "main" yet, also sucks that everyone has 200 IP over me even with same gear because they have their trees maxed?
Did some Avalon roads in black zone too with disposable gear, didnt find another player, but again loot wasn't that good, meh
>>
>>
>>
>>
I have been playing Albion since the crowdfunding days.
>RMT
It's a full loot PvP MMO. You can RMT your way to the best 8.4 set money can buy (very slowly because there are daily gold-to-silver conversion limits) and then you have two options:
>use it in safezones where all that power advantage gets softcapped and turned into +20 health and +5 damage on your Q
>use it in full-loot zones where you are 100% about to get scouted and ratted by much much weaker players who wait barely off-screen until you are low HP
>cartels
You can rent plots in every city to build refining and crafting stations. Since players can freely set the rates, you end up with a lot of retards who will undercut each other to the bottom until nobody makes any silver. Then those players will cry when you call them out on their behaviour. It's in your own best interest to work with the "cartels".
>>
>>
>>2480554
>You can rent plots in every city to build refining and crafting stations. Since players can freely set the rates, you end up with a lot of retards who will undercut each other to the bottom until nobody makes any silver.
When I played the cartels would just use up all your nutrition by crafting thousands of shit items and push you out, did that change?
>>
>>
>>
>>
>>
>>
We used to have threads on /vg/ and a 4chan guild years ago.
Albion is doing great. It has less players than the big MMOs but what it has is on only three servers. No channels, shards or phasing. Players are absolutely everywhere.
>>
>>
>>
>>
>>