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Showing all 268 replies.
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Trailer (Doesn't really tell you anything except Starkmanir vs Ammatar Mandate will probably be a thing just like that schizo Ashterothi predicted)
https://youtu.be/-FA5Lc-9yBg
Keynote (featuring classic Hilmar cringe)
https://youtu.be/9cWD-Rodf50
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scorch nerf when
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Gallentes most popular import is Brutor cock.
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>>2465826
You can still get it the next stream on the 17th. Everybody should get this one to either use or sell.
This isn't just an orange colored pod, it has glow effects and looks like it's doing atmospheric reentry when it's just warping around normally.
It's going for a few hundred million on contracts but will be billions in a few months.
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>>2469773
16th*
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>>2468752
T2 carriers seems fucking weird when T1 carriers still dont have a role after 10 years.
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>>2468752
nothingburger """""""""expansion"""""""""
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>>2470561
Like all the other ones
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>carriers still dont have a role after 10 years.
retard
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So Eve players will be able to spend mutaplasmids to buy "contraband" from Vanguard players that contains destroyed loot from ships.
If there's a big battle with caps in Amamake or whatever the contraband extracted will contain destroyed loot from that battle.
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Being ammatar is better you're still minmatar but still loyal to the best faction in the game and also sided with the khanids while also being friends with caldari, who are also friends with the mordus legion there is no reason to be gallente/minmatard aligned except muh thukkers.
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CCP getting independent again would have been the perfect opportunity to get their shit together and start developing the game again but I guess that won't happen.
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tricking blockchain retards into spending millions of dollars funding your new game engine for eve online might not count as "developing the game again" but i think its pretty based desu
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>>2470561
excuse me but this one has a nig qween on the cover, check yo privilege!
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Will the new engine be implemented into EO, though?
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>Amamake
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I almost feel bad for all the nerds having to pretend to be hyped up for nothing.
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KEEP PAYING THAT SUB GOYS
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They should just drop Vanguard for Frontier and EVE's sake.
>carriers still dont have a role after 10 years.
>retard
They don't retarded retard. CCP tried to close the gap between real capital dread and marauder but never committed because they're retarded. Carrier has ~2k dps at best and barely can apply any of it to fucking cruiser. And its tank is joke for capital. Meanwhile something like Kronos can have 5k dps and gigatank. This shit is only usable is for suitcases and skynetting for poorfag nulbabs. Carriers are so pathetic that you can just shoot their T1 fighters (because T2 are expensive) and force them to disengage. Literally cuck ship class
>undock
>lose fighters to navi cruiser
>dock
>ISK STOLEN
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>wanting to balance around dreads and marauders (some of the most broken retard ships in game)
>complaining when damage mitigation hasn't quite been completely removed from the game
>complaining about a capital having standard capital module tank and no retarded invulnerability gimmicks
>deliberately ignoring carrier's abilities such as infinite range
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>>2471476
thats kind of the entire point, yes
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>wanting to balance around dreads and marauders (some of the most broken retard ships in game)
Marauders are but not dreads, if anything the dreads are weak as fuck for ebin capital class ship and most of them are just useless trash. Hell there is no reason to use T1 dread. Just add some bills buy real dread. Sub cap dreads despite having giant DPS on paper have the same problem with application and can be casually countered be few logis. The idea that subcap capital ship can be theoretically killed by few logs and few shitty ships is laughable. And if you fly anything but phoenix navi you can be killed with even less efforts cause you don't deal damage at all. Capital ships my ass.
>deliberately ignoring carrier's abilities such as infinite range
It is only usable for poorfag skynetting which is nullbab niche where you don't even "pilot" your carrier
Infinite range means shit when you have no dps, application and when everyone, even NPC target and kill your fighters EZ (-isk, - dps). The long range "safety" of carriers is very overrated.
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>dreads are weak as fuck
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What makes them strong dog? Outside of numbers/cost efficiency that can't be fixed in game without line of sight, friendly fire and collusion damage? Mighty super can't even survive modern subcap drop after all. Dreadbombs can be totally annihilated with supers and titans (like frats did). It's just insane risk averseness of nullbabs that is preventing them from undocking and clearing more cheap low sec dread drop. + nulbabs are total shitters and supers are their RMT assets.
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>>2473216
Need to watch this show, legend of galactic heroes something like that?
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>>2473216
>>2473545
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>>2470647
Yes thanks for confirming that I'm correct and that CCP are retarded.
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faggot they're strong because they do 6 million dps, teleport, and mostly ignore ewar. their original design was capital guns for shooting capitals, but with the state of webs that has always been a joke. haws were the opposite of what they needed
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Dreads niche should be shooting up structures but there aren't many structures to shoot. Structure bashing missions when?
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>>2475338
That was the point, bashing control towers and their gazillion HP.
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>they're strong because they do 6 million dps
And supers with titans have 300 million dps
>teleport
Woah...every capital has teleport
>and mostly ignore ewar.
Like...all other capitals? You don't need ewar against dread because it can only hit standing still target. And only phoenix can realistically hit moving target
>their original design was capital guns for shooting capitals
And supers were designed to destroy dreads

So supers are stronger than all dreads. Dread can't kill super but super can kill dread. Supers are bullshit and overpowered (LMAO)
Meanwhile subcap dread can't effectively kill subcap

Let's summarize the state of so called "strong dreads".
We have: carriers, dreads, supers.
Carriers are on pair with T1 BS in T2 fit. So they're joke in every aspect of the game both PVP and PVE wise.
Dreads are very weak against subcap in PVP for no reason and competent against capitals. But most of them are useless. This is the only ship class that can be used realistically in PVE but game has almost no PVE content for dreds
Supers are stronger than dreads in every aspect and will outperform them in PVE activity if can be deployed.

As you can see dreads are not strong at all. Just ship class you can realistically use in EVE on your own. And if anything dread need subcap buff. Even one subcap dread should be feared by subcap fleets. Same for supers. By default super should solo subcap fleets. Fact.
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>Dreads are very weak against subcap in PVP
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Yeah. Did you even read posts above? Jesus. /eeeeog/ is WHcuck central and WHcucks should know better than anyone how weak dreads against subcup are (and how dogshit dread vs derad pvp is). You can casually lock down fully fitted pvp subcap dread and he wouldn't able to damage you at all
Just make a dread alt jump to random null and count how many T1 fit ships will you able to kill while nulbabs laugh at you. Marauder will do more kills.
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The Amarr campaign objective is to reduce taxes in Amarr Prime and give a new model to the main trade station.
The Minmatar campaign is to permanently take Arzad and remove it from the warzone which would move 3 Amarr systems to the fronline a massive one sided buff for Minmatar milita.
Great that the devs finally show how biased they are
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>>2475338
>>2475376
>introduce ship designed to shoot structures for lots of damage
>add shit like DPS caps and multiple timers to slow shit down anyway
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>>2477850
>/eeeeog/ is WHcuck central
I run burners, once you get onto that everything else in the game just sort of sucks by comparison.
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>pve unironically
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>>2479534
Medium Upwells need caps otherwise sieged dreads would just evaporate them giving no time for defense. Towers never had caps though, and the invuln timer is tied to fuel available.
CCP managed to not take the good aspects of POSes and outposts when creating upwells while introducing new faults. I still think having to remote rep them was a good thing, this instant timed auto-repair-to-100% thing on upwells is a crock of shit for the attackers. "Oh no you ran out of time, start over or go home! :^)"
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>>2479579
>>2479534
Upwell structures shouldn't have damage caps unless they are manned, change my mind.
If you can't even log in an alpha to at minimum man the structure then the structure is going to die regardless so stop making me sit there for 40 minutes grinding a fucking unmanned undefended fortizar.

Goonoids will argue with this purely because 80% of their defense doctrine for their space is simply spamming so many forts that nobody wants to bother.
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>good aspects of POS
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>>2479586
>because 80% of their defense doctrine for their space is simply spamming so many forts that nobody wants to bother.
HK and LH do that in C6s as well.
Last I passed through their home system had like 30 faction Fortizars in it or some ridiculous number, and that was a couple years ago now.
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>He thinks repairing structures is good gameplay
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>>2479645
Lazerhawks has like 25 forts yeah. HK only has 1 regular fort and 1 faction fort.
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>>2479586
>Upwell structures shouldn't have damage caps unless they are manned, change my mind.
No need, that's a fair exchange.

>>2479612
Yes. Sticks are incredibly useful in hostile territory, or anywhere you need a place to fallback to that you can set up and tear down quickly.
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>>2479650
Forcing enemy logi to sink part of their rep power on something other than ships? Yes.
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>>2479650
Forgot to add: being able to disengage from a bash and come back later because it doesn't just autorepair to 100% and force a new timer would be nice too.
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>you structure grind
>and the other guy has to structure grind in reverse
this is just both parties having a shitty time
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>Rokh
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>>2479747
Only POSGODS deserve to have a good time in EVE. POS is structure of the Gods.
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>Missed the fancy pod skin twitch drop
>it was worth 2.5bil
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forgot about fanfest again
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>>2486145
Been playing since 2012. Have literally never watched a single second of any CCP video. Very content with my life choices.
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Why would anyone watch videos made by the Chinese Communist Party?
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>>2486145
Missed nothing of value.

>>2486274
Crowd Control Productions (winkyface).
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belli buff when
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>new freeport keepstar and sotiyo in basgerin
>22au from the gate
why even bother
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>balance changes leaked
>it's fucking nothing
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>>2473545
you'll love it, it's very long though
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>>2494864
Most Angel ships got their old warp speed back, that's something right?
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>balance changes
holy snca, just keep the balance like it was in 2012 permanently
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no that was shit too
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>20 years and they couldn't make a sequel that was good, and they tried with like 4 different game at this point
it couldn't be more over for CCP
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>>2498313
A sequel would be another Eve space mmo which they haven't even attempted
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>>2473545
I haven't watched the show, but I've read about 1/3 of the novels. They're really good.
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>>2499209
Haven't they attempted at least twice now, EVE Frontier being the latest?
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>>2499910
no?
Eve Frontier is not an mmo and they didn't make Eve echoes
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>>2500338
How is Frontier not an MMO?
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>>2500413
Because no one's going to play it =D
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I've been feeling like EVE again lately after a lot of XI nostalgia and it running a free period, but then I remember that real EVE is $20 now on top of being built around multiboxing, and EVE Frontier took my $100 and acts like a guy at the water cooler trying to justify their paycheck with "updates", so how is EVE Echoes? I also signed up to play that new EVE Vanguard game I think it's called since I liked DUST back in the day, but I have no idea how any of this works together.

I really just wanna enjoy the slow gameplay, chat with people, and feel like I'm playing an MMO with some impact instead of just playing a reskinned survival game or anything else. I wish Perpetuum survived a bit longer, since it was EVE with robots.
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If you’re willing to pay for a longer sub you can get omega for less than $20/month. Right now they have plex on sale, and if you use it in the in game store you get an additional discount on a 3 month sub. Of course the plex they sell doesn’t match how much plex you need for 3 months because they’re assholes.

Echoes is a sweaty ballsack, but it’s free to play so try it. Or just shell out a few bucks and fuck around in new Eden.
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>>2499209
surprised that the devs who make X3 and X4 dont just slap multiplayer into their next game.
Like no reason for them not to at this point.
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>>2501411
>$20
yeah if you're dumb and pay full price.
its on sale more than its not. one ended couple weeks ago that worked out to $8/mo.

>I really just wanna enjoy the slow gameplay, chat with people, and feel like I'm playing an MMO with some impact instead of just playing a reskinned survival game or anything else.
Basically
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>>2501411
>an MMO with some impact
What do you mean impact?
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>>2502404
It would probably be a huge pain in the ass to accomplish due to the hundreds upon hundreds of ships being tracked in the background.
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>>2502404
Why can't EVE just use secret tech server meshing from Star Citizen to remove TD? Wait they actually do. For Eve Frontier.
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>Star Citizen
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>>2505195
Fools and their money, etc.
They should play EVE though, my Tornado hungers.
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>Star Citizen has officially crossed the $1 billion funding milestone
EVEbros...
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>>2502437
I didn't know they run sales like that so often at this point, since when I last played, they would usually just save those for like Yule Sales or whatever at Christmas.

>>2503532
I just mean where players actually impact the world somehow, compared to how most MMOs are themeparks these days where even the auction houses don't really matter because there's NPCs selling similar gear or it's all curated where nobody can do anything to the world itself. EVE was letting people put bounties on other players, could ruin their ships or even destroy their corps basically from when I last played with War Declarations and the ability to destroy their assets they put in space.
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>>2505782
>I didn't know they run sales like that so often at this point
oh yeah basically every month there's at least 1 sale. there's also usually a good one with an expansion, update, event or Vangaurd playtest.
i reckon wait another couple weeks until this new expansion hits and should be a good once. you'll have some time getting back into the game anyway and Alpha is more flexible than people give it credit for.
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>>2505782
Yeah mmo's like that aren't ever getting made again. You got Eve which is toned down from what it used to be and Albion which is toned down further.
Then whatever version of Mortal Online and similar that gets shutdown and relaunched over and over.
Even the themepark mmos are dying left and right now or getting cancelled before they even come out. It's unironically over.
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>>2506258
Sounds like I'll hop on as an Alpha and train some skills that I still have for that maybe and just take a look around in High Sec or something for the meantime. I'm guessing the best way to go about it is to buy in bulk when the sales hit?

>>2507304
I had high hopes for Stars Reach, but the longer it's going on in development and the more staff they're cutting to "get it to the finish line", it's more obvious it's likely going to be another stillborn MMO from someone trying to cash in on what's left of their name's legacy to prop up their retirement fund. All they've really done is given a more MMO-focused version of No Man's Sky and even the devs say they play that heavily so they can figure out how to NOT make SR into a copy of it, but meh. I kind of regret being born inbetween the great MMO period of history since I was young enough to hear stories of other teens and people playing them in the late 90s / early 00s, but I couldn't afford a PC that could play games like that and also had issues with banks back then not issuing debit cards all that freely like they do nowadays, so I was having to mail cash to some people for a Hunter's License in PSO on Gamecube at the time until 2005, where I got into FFXI on PS2 and finally had a bank card I could use for online payment.

I didn't really get into EVE until about 2008 or 2009 and that was due to /v/ spamming nonstop that you could play a paid MMO for free by mining, and that was a partial truth. The last time I played for real about a decade ago, some guy had 5 accounts going at once and told me I was mining ineffectively compared to most people since I wasn't multiboxing, so I just bought a year sub and trained into exploration and realized after the fact that I really sucked at it and kept losing a lot of ships and equipment and was buying PLEX to supplement my losses, so I just gave up by that point.
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>>2507304
>Stars Reach
>Player driven economy
>Every item is crafted
>Optional pvp
lol
They're either going to have to implement item durability and destruction even from pve or their vision of player driven economy is going nowhere.
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>>2507449
I think they just put it item decay in the latest test update, but I'm not really sure since I admit I kind of gave up following the game after they laid off a bunch of staff claiming that was how they were going to actually be able to release the game and then turned around and remade the intro tutorial like 12 more times since then. I know as a high tier backer that they were talking about ships having component decay and all since they sold us guild ships, but now it sounds like tools and equipment as well as armor will have some form of decay on them to make crafting more worthwhile.

Beyond that, with the pedigree of titles the staff worked on or at least claimed to have worked on in the past, EVE included, I just don't understand how they're making Stars Reach into one of the safest carebear projects I've seen in ages, and because I'm already bitching, I hate that Raph won't let us glam whatever look we want since he wants things to look certain ways in his game, despite even FFXIV bending the knee to the fact that players like to look how they want when dress up is the bigger selling point with cash shops involved or to run most of the older content.
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>>2507502
I have never backed a kickstarter mmo or any game at all except the $25 I gave to Scam Citizen in 2012 for a game that still hasn't been released (Squadron 42).
Even if they have good intentions actually finishing a game with a new team is a monumental task.
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>"optional pvp"
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>>2504560
Because they already did this several years ago. I remember them posting a tech dev blog about it (when they used to have them). SC didn't invent "server meshing".
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overprop stabbers
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very based
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My current game is dying so im gonna try eve. Can I play as some kind of support in pvp? Do i need to join a big clan?
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>clan
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ignore the dogs they are amarrphobic
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you can join my clan
i'll message you in game
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>>2508196
Logistics (Healer) or EWAR (Offensive debuffs) are your two support options. Both have their uses.
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>>2507560
The only real reason I gave money to that particular one was that they had the base game done and had a playable build, so I could see the vision, but the pitch was that they wanted to show modern investors that there was indeed interest in a community driven MMO like UO / SWG / EVE. I been asking for a game like this for over 20+ years since I just barely missed the classics by the time everything was impacted by WoW in 2008ish, so I put my money where my mouth was, just to find out they didn't get the corpo backers they thought they'd wow with the kickstarter and the little bit they raised is all they have to work with to make it to the finish line now with a 2026 release pushed back to "we finish it when its done" which usually means someone's gonna blame lack of budget for a dead project in a year or two time.

>>2508211
I keep clicking your post, but it doesn't bring anything up

>>2508216
I remember I skilled into Logi in the past along with Exploration when I had a year long sub. Either of those actually useful for modern EVE or am I supposed to look into Faction Warfare to grind ISK from what I've been reading up on over the past few years?
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All CCP has to do is roll out the last build before skill injectors(so 2014-ish?) and call it EVE Classic. Fresh server alone would attract so many people.
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>>2508203
>jump into amarr space
>flashbanged by that fucking nebula
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>>2508866
>Either of those actually useful for modern EVE
Yep. Logi is still needed if you do smallgang/fleet content.
Explo is still solid, though the addition of new explo stuff to null has lowered the price of some of the loot, events are great times to do explo cuz of event data sites everywhere.
Even the highsec ones right now are guaranteed 10mil drop per site.

>>2508914
>Fresh server alone would attract so many people.
People think this, but realistically shit will just end up back the way it was in a week or two.
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>Logi
enjoy being unable to do anything by yourself
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>>2508914
No. Skill injectors are a fucking godsend. Having to spend a YEAR at minimum to spool up a new characters was fucking terrible for old players making alts AND for new players.
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are there any ecm ships worth a fuck
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The whole skill system is fuckin stupid and should be scrapped.
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you should be scrapped
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A massive time/money gate discouraging new players to start playing is exactly what a 20+ year old niche MMO needs.
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>new players
fuck off
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>massive
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How many months to even have the same fitting stats than those who started playing earlier? Absolutely ridiculous game design.
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>>2511814
why do you need the same?
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SP is not a problem for new players. They give you a million just for signing up using a players recruitment code, and then throw more at new players through daily’s, login rewards, and other shit. This is literally the easiest it has ever been to start this game.

>waah I can’t fly a titan with a one day old character

Please fuck off
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in eve you wait around for ages. in other games you grind for ages. I prefer eve but both are fine
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>be useful day 1
>be useful only after grinding to max level and max gear level
yeah, eve sucks alright
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>>2511887
>>2511934
>>2511880
Compare to a game like Foxhole. Both EO and Foxhole have similar modular "fitting"/gear systems. However, in Foxhole both the player that just logged in for the first time and the sweaty vet with 10k hours have exactly the same stats. Only player skill and your "fit" matter. This is the correct way to design your game. You are arguing out of ignorance.
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>>2511970
ignorance of what
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your arguing out of gayness
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I’ve changed my mind, but you’re still wrong. Player skill in Eve is the most important thing. Let a day one player skill inject into a titan and let me know how that works out for them.

But I want to see more morons get ass blasted because they plexed into a shit fit dread and got their cheeks clapped in Tama. That would be great for the game.
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>>2511970
That model is fine but then weapon/vehicle balance is even more important.
Foxhole completely died because they added aircraft before anti-air and one faction had better aircraft.
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>>2511970
>Eve online should make itself like Foxhole, the game that’s almost dead.

Amazing argument. I appreciate your smug retardation.
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>implying eve isn't almost dead
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Eve was fine because it carved out a niche. While all the other MMO’s turned into online adult daycare centers, Eve basically called people faggots and told them to fuck off if they didn’t like it.

But the latest generation of crybaby pussies are at the gates, and CCP are giving in to their whims.
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The way skills work is off-putting for newer players but I think it's fine because it means you don't have to autistically grind for hours in order to "level up". You can do whatever the fuck else the game has to offer while skills train.

You don't even have to be online in order to train skills, so there's the option to do other things in life without getting "left behind" per se. Sure, you'll always be behind players that have years in the game, but often that's gonna be for miniscule benefits. What's the point of training Tactical Shield Manipulation to V unless you're trying to fly capitals?

Trying to train T2 ships above destroyers does suck shit though because that's probably a couple months or more for basic requirements. Thankfully there is faction ships which is a good middle ground between T1/T2 without requiring massive amounts of skill training (except you'll be grinding out the ISK for them instead).
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>>2512727
For your first character, training skills sucks because you're stuck imagining all those things you're missing out on. Can't fly interdictors, can't fly HACs, use covert cloaks, T3Cs, barges, haulers. T1 ammo is almost strictly inferior to T2, etc. It takes months to get to any of that, at a time when you don't even know if you're going to like a certain playstyle.

The solution would just be to remove the hard skill requirements from ships and equipment. Let a brand new player sit in a Titan if they want, but with absolutely abhorrent skills that makes it nothing more than a thousand dollar paperweight. Give them a covert ops that has god awful fitting because they don't have that 100% reduced covert ops CPU requirement. Let them play around with all the mechanics up front, then let them decide what they want enjoy the most.

You know one of the best things about the SoCT ships? I can fit them and give them to players and not a single one of them can complain, "I can't fly that ship, I trained some other race instead." That should be the norm for all items in EVE, where sure, they might not be able to fly it effectively, but they can at least sit in the hull and shoot the guns.
>>
Then we'll just have people pissing and moaning about how it's not fair that they can sit in a titan but can't fly it as well as Chad Thundercock's character from 2003.

The best solution to this entire problem is to not be a whiny cunt.
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>>2512727
>you don't have to autistically grind for hours in order to "level up"
There's zero need for any XP or level up mechanic, Try to think a bit outside the box for once.
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>>2511663
All of them really, but they're generally not solo ships.
Rook is actually a good PVE boat, no-one ever thinks to actually check what's making the wrecks on dscan.
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>Caldari
>good
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>>2513846
>no-one ever thinks to actually check what's making the wrecks on dscan.
Except the one time they do
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>>2515148
If you're not reacting to combat probes on dscan the problem is you though.
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>>2513846
>eve
>solo pvp
the fuck are you talking about
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>>2507804
>SC didn't invent "server meshing".
SC uses unique server meshing that never was used in other games.
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I finished the Capsuleer Day track and got the coin for the navy destroyer. The event was about as fun as putting your balls on a table and smacking them with a ball-peen hammer. I only have myself to blame for thinking it would be worth it.
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>>2517383
The event sucked, but it was at least a little smart putting faction warfare complexes in as PvE sites for players to learn how FW works. Not that they're complex, but knowing exactly what to expect out there will help bring more people in.
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>>2515888
Like what?
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>>2517383
Can you use the coin for other shit like officer modules? Or is it to just get a 10mil cruiser hull a week or two early?
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>>2517715
It is fully dynamic and allow players to fight each others and be on the different servers at the same time. The idea is that your capital ship with 20+ players with all physics n shiet can actually exist on different server.
So in EVE everyone on the grid would be on different servers without any layering to reduce the load and remove TD. I think some ancient mmo has it on small scale and they "patented it". Patent expired in 2020 or something
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>>2517909
That's how eve online does it anon. They have multiple servers and every single star system, every grid is capable of being loaded/unloaded across the servers in the cluster. For supermassive null battles, there's a reason why you can send a notice to CCP beforehand, so they can dedicate whatever server resources necessary to support the anticipated scale. There's only so much that can be done however, because unlike with star citizen a large number of people actually play the game and taxes the server(s) to its limits. This is why time dialation was created in the first place.
>>
Cope. Seethe. (Time) dilate.
>>
>>2518422
>That's how eve online does it anon.
No. It has no dynamic server meshing. They can only "boost" node by moving it on more powerful machine during DT. It's why you can feel TD in empty system outside of system where battle happens and why you can close system from attackers. One of CCPers explained this simple: node = 1 core of CPU. When big fight in C0CK-V (constellation ASS) happens, the node of constellation get boosted to 8GHz. But EVE is ancient game made before multithreading was a thing so this isn't really efficient way but they have no alternative.
Frontier will use dynamic meshing.
>>
none of that matters
>>
When's the next Frontier sale?
>>
FCCP should work on finding ways to make the battles smaller on average, not larger.
>>
The rise of the golden age of Eve was built on people hearing about the giant battles. Those battles were the best free advertising the game ever got. I’m not saying that’s the best strategy in 2026, but it’s in the game’s DNA.
>>
>>2519761
Not sure how'd you accomplish that unless you make pvp only possible in specific zones of a system and make it limited to how many people can join via fleets or something. Seems like that would invalidate the entire point of nullsec being owned and protected by players themselves.
Wormhole space is the closest equivalent to what you're looking for since there's a hard limit to how many people can dive through a wormhole before it closes up (ship size dependent).
>>
>>2518422
>That's how eve online does it anon.
No it's not. Each node serves one or more solar systems including everything inside those solar systems. That's why you get traffic control'ed when trying to jump into a system whose node is at or near capacity. What CCP does when you notify them of a fight ahead of time is simply to reserve nodes for only the requested systems.

>every grid is capable of being loaded/unloaded across the servers in the cluster.
Nope, it's the entire system. You can't go from one node to another just by warping between grids. In fact warping is implemented as a series of jumps between the origin grid and the destination grid, that's why you can smartbomb ships in warp if you know their speed and why if you spam-create bookmarks during a warp they end up evenly-spaced and always in the same places if you repeat it back and forth.
>>
>>2520007
Bringing back titan AoE doomdays would probably reduce battle sizes. :^)
>>
>Symmetrical Dragoon
I am
diamonds
>>
>>2519761
they should actually work on performance
>>
>>2520007
Coalescing into current infinitely scaling megablobs should be impossible. There's no point in playing until they somehow fix this issue.
>>
>>2520007
>Not sure how'd you accomplish that
Nerf sov and jump ranges so you first can't keep all your farming accounts in one system and have to spread out across a large area and protect it and second can't reach all of it with one cap umbrella.
Now even the biggest groups are forced to spread out into smaller fleets to monetize their space.
>>
>Nerf sov and jump ranges
>cap umbrella (LMAO)
>>
If you want null without the power blocks just play in NPC null.
>>
>twitch
>>
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Svipul skin on twitch, jackass.
>>
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>Svipul (Nerfino)
>>
>make most of space unusable
>have to spread out to do anything
>>
Why do they insist on giving projectiles tracking? At that point just fly a beam ship instead.
>>
>most of space
>unusable
Skill issue
>>
>>2523080
What do you mean, tracking bonuses on ammo? That's just a game balance mechanic.
>>
>>2523091
Tracking on svipul? Like what are you planning to do, kill small drones?
>>
Arty dreams
>>
>>2523130
Probably to hit long range kiters or very close range brawlers?
>>
are you complaining because you want range instead like the good t3ds
>>
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>fenris creations
>>
>>2523085
?
>>
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>>
>>2471476
It is the same engine. Eve is just stuck on an old version of it because politics.
>>2472567
true!
>>2500413
marketing
>>2504560
TD is necessary not because of the technology like it once was, but because systems in eve revolve around it and the people working on eve are for the most part inept retards adverse to change or rethinking a problem
>>2512551
the people currently designing the game systems in eve have never played it and are for the most part trannies or women. They do not like hardcore games and will do everything in their power to make it more appealing for a "general audience" rather than eve players
>>
https://www.youtube.com/watch?v=hhMbrKqDXws
goshee looks like this IRL?
what the fuck
>>
>>2522982
They still exist there too. Tried to set up my crew in Syndicate, got spitroasted by Init and Frat a while back.
>>
Is there an out of game way to lookup the Quartermaster rewards?
>>
>Syndicate
>got spitroasted by Init and Frat
I don't believe you.
Just dock bro.
>>
Turns out giving megablobs the ability to freely teleport around the map doesn't lead to interesting gameplay and makes geography not matter.
>>
>>2526258
Do you not know how to reply to people properly?
>>
(You) must be new to /dog/
>>
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>>2526258
>Devs keep fucking with Syndicate
>when there are at least 2-3 other NPC null regions that could use literally any attention to get some sort of players to actually go there
>>
Been dabbling with new navy destroyers. Navy Talwar already the best in class ship, no surprises there. Its a hawk but more dps and not kinetic locked.
>>
>>2523130
Tracking bonus because amarr are bonused to tracking disruptor. Even unbonused TD hits -50% optimal -50% fall off. When heated.

Also fuck phoneposting
>>
>Its a hawk but
mfw fw retard opinions
>>
>>2530109
>amarr
>TD
Nobody uses them, especially not Amarr that can't spare mids and nobody flies the Sentinel
>>
>new amarr ship
>missile bonuses
please fuck off with this garbage
>>
>>2531220
I use them. Like all the ewars their application can get a bit contentious due to mitigating circumstances. For example dual damps. Ecm now is strictly a support item. Target painter for HAM ships or battleship fleets. If you have a ship with really fast lock time you could go damp with scan res script to lock out your opponent from even locking for an extra x-many seconds. Makes it so dps tanks last longer. TD is actually fantastic but yes you need a spare mid and thats where people get fucked up
>>
>Target painter for HAM ships
web superior
>>
>>2531769
Tracking Disruption is my favorite EWAR just because of how hard it shuts down things it's effective on, but in terms of actual use, it's one of my least used things in practice. TDs do almost nothing to drone fleets, getting stuck with guidance disruptors when you need tracking or vice versa completely invalidates flying a Crucifier, and some brawly ships don't care about TDs at all (IE, fighting a Hecate/Kiki fleet when you're in cruisers or battlecruisers, they're already going to be in your face and hurting their tracking doesn't really reduce their damage).

Damps may not be great up close or against smaller ships either, but they force most enemy fleets to fight in brawl range or lose a lot of DPS, so even if you go up against something that kites it can only fuck off or get up close. Helps too the way their huge falloff range works, even with something getting closer, the damps are getting more effective too, so they have to get even closer still. And then of course, surprise ECM breaking a lock mid fight is always a game changer against almost anyone, and both ECM and damps fuck up logistics ships too.

If CCP really just merged Guidance and Tracking disruptors, even if you had to script them to pick the effect you want, that would at least help.
>>
that would make them madly op
>>
>>2532109
>merged Guidance and Tracking disruptors, even if you had to script them to pick the effect you want
CCPlease
>>
>>2532109
>merged Guidance and Tracking disruptors
This and all ewar is highslots and all ewar ships work like the cruor with less turret slots and bonus damage so you free up highs.
Actually scratch that the entire game should have been like the Interplay Starfleet Command games with actual shield and energy management with ECM and ECCM systems but who am I kidding they would never have had the talent for that.
>>
>>2533340
EWAR should've always been high slot mods like neuts, and a limit of one EWAR module per ship. Some ships have role bonuses that let them fit extra. So you can have a warp disruptor, web, neut, or strong EWAR module as a utility mod, but you can't double up on them. In exchange, you get low and mid slot upgrades that enhance EWAR range, potency, etc.

Ships should generally get a single regular sized gun that just gets bonuses to make it as effective as needed. Destroyers, battlecruisers, and battleships can all use undersized guns as point defense, though without ship bonuses, they're mostly limited to dealing with ships very close by.

Missiles are their own form of utility high slot, they're high alpha, low DPS. Can load utility charges in them, like defensive flares or capacitor draining missiles. Basically guided bombs, complete with destroying other bombs in flight to the target so every fight doesn't turn in to alpha strike spam with missiles.

All active modules that affect your own ship go in mids, including shield boosters and armor repairers, resistance hardeners, tracking computers, etc. All of these mods incur a cooldown after continued use, like temporary heat, can't just leave them on permanently. Their effects are much stronger than they are currently.

Low slots are passive only modules, including damage mods, resistance plating, shield amps, etc.

Damage leaks through shield and armor on all ships to very small amounts. Shield is easy to regen, but below 80%, damage soaks to armor and hull, with lower shields causing more to soak through. Because of soak mechanics, shields never really go below about 10-15% so passive regen never completely goes away.

Armor protects hull, but 2-5% of damage always passes through hull. Armor is slower to repair than shield but more reliable, doesn't stop fully working until gone.

Hull can't be repaired in combat. All ships will eventually break when shot, no matter how much logistics there are.
>>
no it shouldn't retard
>>
>retards arguing over gay faggotry a.k.a EWAR
EWAR shouldn't even be in the game, all it does is encourage kitey bullshit gaynigger faggotry, with the sole exception of Neuts (and even neuts are gay as fuck)
Logi shouldn't be in the game as well, all it does is reduce any fight it is involved in into "Can we break the tank?", binary and unfun as fuck.
Fights should just be mano-a-mano, dps vs dps, application vs application. Fuck all the other gay faggot shit.

Prove me wrong.
>>
>>2534424
holy BASED
>>
logi should have application, and charge reloading, and no cap chaining shit
remove t2 resists. this is where most of the homo permatanking comes from
>>
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>Target painter for HAM
>horrible wall of text
>>
That's what vigils are for.
>>
>vigils
Frigateslop. Big boys fly big ships like Raven and Golem. TP for HAMs? Holy cringe. TP for torpedoes? Based and cultured.
>>
webs for either, retard
>>
>>2535208
look at the range, retard
>>
stop kiting nigger
>>
>>2535250
stop being bad@eve
>>
>anything torpedo
>without TP
retarded retard
>>
web gives larger damage increase gaylord
>>
>>2535301
it gives zero because (You) can't catch shit faggotino
>>
in case of torpedo it is mandatory to have TP + web or grappler faggottus maximus
you will never be a real undocker
>>
>Starfleet Command games
If Eve played like that it would be much harder to multibox, You could maybe juggle your attention between two clients. And being an f1 monkey would be impossible.
>>
No because Starfleet Command is simple 2D arcade shooter game with f1 monkey tier gameplay. If you want Nebulous Fleet Command experience in EVE you can just fly two dual rep armor ships with cap boosters.
>>
>>2534524
>Remove T2 resists
Honestly would be a pretty big buff to all other ships in the game, considering T2 resists more than bonuses are what makes them strong.
>>
>Come back to thread
>See retards fighting with their retard opinions
>Be glad I'm not a shitter like /eog/
>>
Webs are for gangsloppers, we'll need TPs for our 50+ MAN fleet. Maybe if people stopped running or being slippery down there, they might understand the game more.
>>
>>2536949
Show us on the pod where the bad recons ewar'd you.
>>
I honestly keep a pocket Falcon for PvP just because of the seethe it causes in this thread. Nothing like getting into a fight and then a surprise Falcon jams the other guy halfway through it.
>>
Anyone know if the quartermaster sites will stay up for a while after the capsuleer day event ends next DT, like with the gallente election?
>>
Sovnull needs an infra upgrade that adds an automatic 15 second delay to all warps in system
>>
>>2537128
What would that achieve
>>
>>2537368
Easier kills for me
>>
>his 50+ fleet doesn't have cancer webs
total failure. it's just mandatory at this point
>>
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Since when can grids be this big?
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>>2468752
Is EVE is so far gone that there is no chance at an EVE 2, and even if it did, it would be worse than a f2p chink gacha?
>>
>>2537128
But then it would take you 15 extra seconds to warp to them. What you really need is the warp alignment disrupter in sites like havens, but at that point just make everyone use a siege module.
>>
Brutor men, flooding gallente space, satisfying gallentean ladies needs.
>>
>>2541260
At this point no. If you make Eve 2, you can force everyone to move over to the new game, but then everyone is butthurt that they had to leave their stuff behind.

Or you let people choose between Eve and Eve 2, but then you’ve split the player base and that sends both games into a death spiral.

Or you force everyone into Eve 2 and let them port their assets, but then at that point what has really changed? If you can keep all your stuff, then that’s more akin to a really big update.
>>
>>2541444
Siege modules are the gayest shit in the game. Systems just need intermittent warp storms, where warp drives are only active for 30 seconds every 5 minutes or something, with immunity on gates/structures/wormholes to not mess with travel.
>>
>>2541012
default is like 8000km something but apparently grid can be "stretched" by shit just burning for a long time or some autistic shit like that.
>>
>>2541260
What would EVE2 even be like? It most defintely can't be the same game as EVE (in terms of mechanics, gameplay, market, production, combat etc.) because you'd then run into the exact same issues. So it'd basically have to be a completely different game at that point. But then the autistic inbreed icelandic snownigger retards would probably want to have their cake and eat it again (muh newsworthy big battles and shieeeet) so it'd just be made for the same shit (but maybe better time! fingers crossed!) again and have the exact same problems again.

Basically it would have to be a completely new space MMO with completely different (read: better) gameplay, so not this. Just let EVE and retarded zombies still invested into this game (instead of going out and playing different games) rot to oblivion in peace. Much like the zombies still playing WoW.
>>
haven't played eve in years so I'm acclimating to it again and uh... did they enlarge acceleration gates? I seem to remember a hyperion was like half the length of one, now it looks much smaller and even battlecruisers look tiny next to gates
did they increase in size or am I tripping?
>>
>>2543136
Some other company will make a derivative at a future point that will shed almost all of the problems that Eve has and leave the Bjorns holding their dicks.
>>
>>2544939
>Some other company will make a derivative at a future point that will shed almost all of the problems that Eve has

I'm sure people have been saying the same thing about WoW for the last 20 years
>>
>>2545045
To be fair, FFXIV did snag a significant amount of WoW for a while. Hasn't happened to EVE yet, but EVE is always one competitor and one bad move away from players dropping it.
>>
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>fenris creations
what the fuck where they thinking
>>
>>2546474
They can't get funding from investors because it looks like they've invested in the chicom party
>>
>>2544179
I think do. The old ones always seemed small
>>
>>2537046
They will
>>
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What is with all the troons lately. Had to kick one from our corp, they're spamming reddit, and just saw one sperging out in the Vanguard discord about ammo. Did we get brigaded by some troonslop game?
>>
>>2546702
idk maybe Ashes of Creation and New World refugees. Every still alive mmo got sprinkled with them.
>>
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>>2546702
No cap but gen Z are so chopped they out here crashing out and trooning up, on god fr fr. We cooked senpai
https://quanticfoundry.com/2023/03/20/outside-the-binary/
https://www.eveonline.com/news/view/inclusivity-in-new-eden
>>
>>2546474
>>2546671
This but unironically. Hilmar said that CCP staff were being detained at airports and having issues with getting visas for various countries and when they left Pearl Abyss they took the chance to rebrand.
>>
>>2546778
Must be. Its insufferable
>>
>>2546796
That is insane, Gen Z is so fucked.
>>
belli
>>
>>2468752
Worth playing as a first timer?
>>
>>2551717
Why not just try it?
>>
>>2551719
been thinking on/off on trying it, too employed to make it a full time commitment
>>
>>2551730
>make it a full time commitment
Turning EVE into a [second] job is a terrible idea either way.
>>
I get it though. MMOs are different. The state of the game doesn’t freeze like a single player game when you turn them off, and if you play Eve Online socially then you feel obligated to keep logging in to keep up with what’s going on. I’ve played on and off for a long time, and I find that most times when I take a two week break and then come back I feel like a stranger.
>>
you'll still be collecting sp, and there's a load of mundane shit you can do where you log in occasionally for only a short time
>>
The troons are trying to cancel the zoomer streamer on plebbit now, this game is gonna be taken over,
>>
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WE
>>
>>2551717
No. Try Foxhole instead. Similar vibes but actually good and doesn't require you to wait months-years to do stuff unless you want to pay hundreds of shekels to skip the wait.
>>
>>2555710
>Stares in throat singing
>>
>>2551717
Yeah give it a shot. Worst case you'll play it for a week and wont like it.
If you played games like Albion, DayZ, Rust etc you'll prob like Eve.
If you played WoW and are expecting a quest-based-progression MMO with group raids and no PVP you prob wont like Eve.
Approach it from a hobby mindset, something you chip away at over 5 or 10 years and not something you'll master and 100% in a few weeks.
>>
>>2551730
Eve's not that kind of MMO.
It heavily caters to the "married 40yo Dad who can only play 2 hours a week" crowd cuz all your progression is passive and there's a lot of passive income streams too for money.
>>
>>2556064
Foxhole imploded, there's just Albion that's left
>>
>>2556180
What passive income steams are there besides PI and swing trading?
>>
>>2556064
Yes, all whiny pissbabies please go play foxhole.
>>
capacitor is important, so we buffed enduring zippy modules.
>>
the capacitor is empty
>>
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