Showing all 268 replies.
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Trailer (Doesn't really tell you anything except Starkmanir vs Ammatar Mandate will probably be a thing just like that schizo Ashterothi predicted)
https://youtu.be/-FA5Lc-9yBg
Keynote (featuring classic Hilmar cringe)
https://youtu.be/9cWD-Rodf50
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File: gigapod.png (175.6 KB)
>>2465826
You can still get it the next stream on the 17th. Everybody should get this one to either use or sell.
This isn't just an orange colored pod, it has glow effects and looks like it's doing atmospheric reentry when it's just warping around normally.
It's going for a few hundred million on contracts but will be billions in a few months.
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So Eve players will be able to spend mutaplasmids to buy "contraband" from Vanguard players that contains destroyed loot from ships.
If there's a big battle with caps in Amamake or whatever the contraband extracted will contain destroyed loot from that battle.
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Being ammatar is better you're still minmatar but still loyal to the best faction in the game and also sided with the khanids while also being friends with caldari, who are also friends with the mordus legion there is no reason to be gallente/minmatard aligned except muh thukkers.
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They should just drop Vanguard for Frontier and EVE's sake.
>carriers still dont have a role after 10 years.
>retard
They don't retarded retard. CCP tried to close the gap between real capital dread and marauder but never committed because they're retarded. Carrier has ~2k dps at best and barely can apply any of it to fucking cruiser. And its tank is joke for capital. Meanwhile something like Kronos can have 5k dps and gigatank. This shit is only usable is for suitcases and skynetting for poorfag nulbabs. Carriers are so pathetic that you can just shoot their T1 fighters (because T2 are expensive) and force them to disengage. Literally cuck ship class
>undock
>lose fighters to navi cruiser
>dock
>ISK STOLEN
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>wanting to balance around dreads and marauders (some of the most broken retard ships in game)
>complaining when damage mitigation hasn't quite been completely removed from the game
>complaining about a capital having standard capital module tank and no retarded invulnerability gimmicks
>deliberately ignoring carrier's abilities such as infinite range
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>wanting to balance around dreads and marauders (some of the most broken retard ships in game)
Marauders are but not dreads, if anything the dreads are weak as fuck for ebin capital class ship and most of them are just useless trash. Hell there is no reason to use T1 dread. Just add some bills buy real dread. Sub cap dreads despite having giant DPS on paper have the same problem with application and can be casually countered be few logis. The idea that subcap capital ship can be theoretically killed by few logs and few shitty ships is laughable. And if you fly anything but phoenix navi you can be killed with even less efforts cause you don't deal damage at all. Capital ships my ass.
>deliberately ignoring carrier's abilities such as infinite range
It is only usable for poorfag skynetting which is nullbab niche where you don't even "pilot" your carrier
Infinite range means shit when you have no dps, application and when everyone, even NPC target and kill your fighters EZ (-isk, - dps). The long range "safety" of carriers is very overrated.
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File: 1774623297456912.webm (2.2 MB)
What makes them strong dog? Outside of numbers/cost efficiency that can't be fixed in game without line of sight, friendly fire and collusion damage? Mighty super can't even survive modern subcap drop after all. Dreadbombs can be totally annihilated with supers and titans (like frats did). It's just insane risk averseness of nullbabs that is preventing them from undocking and clearing more cheap low sec dread drop. + nulbabs are total shitters and supers are their RMT assets.
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faggot they're strong because they do 6 million dps, teleport, and mostly ignore ewar. their original design was capital guns for shooting capitals, but with the state of webs that has always been a joke. haws were the opposite of what they needed
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File: 1768350681051752.webm (3.0 MB)
>they're strong because they do 6 million dps
And supers with titans have 300 million dps
>teleport
Woah...every capital has teleport
>and mostly ignore ewar.
Like...all other capitals? You don't need ewar against dread because it can only hit standing still target. And only phoenix can realistically hit moving target
>their original design was capital guns for shooting capitals
And supers were designed to destroy dreads
So supers are stronger than all dreads. Dread can't kill super but super can kill dread. Supers are bullshit and overpowered (LMAO)
Meanwhile subcap dread can't effectively kill subcap
Let's summarize the state of so called "strong dreads".
We have: carriers, dreads, supers.
Carriers are on pair with T1 BS in T2 fit. So they're joke in every aspect of the game both PVP and PVE wise.
Dreads are very weak against subcap in PVP for no reason and competent against capitals. But most of them are useless. This is the only ship class that can be used realistically in PVE but game has almost no PVE content for dreds
Supers are stronger than dreads in every aspect and will outperform them in PVE activity if can be deployed.
As you can see dreads are not strong at all. Just ship class you can realistically use in EVE on your own. And if anything dread need subcap buff. Even one subcap dread should be feared by subcap fleets. Same for supers. By default super should solo subcap fleets. Fact.
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Yeah. Did you even read posts above? Jesus. /eeeeog/ is WHcuck central and WHcucks should know better than anyone how weak dreads against subcup are (and how dogshit dread vs derad pvp is). You can casually lock down fully fitted pvp subcap dread and he wouldn't able to damage you at all
Just make a dread alt jump to random null and count how many T1 fit ships will you able to kill while nulbabs laugh at you. Marauder will do more kills.
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The Amarr campaign objective is to reduce taxes in Amarr Prime and give a new model to the main trade station.
The Minmatar campaign is to permanently take Arzad and remove it from the warzone which would move 3 Amarr systems to the fronline a massive one sided buff for Minmatar milita.
Great that the devs finally show how biased they are
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>>2479534
Medium Upwells need caps otherwise sieged dreads would just evaporate them giving no time for defense. Towers never had caps though, and the invuln timer is tied to fuel available.
CCP managed to not take the good aspects of POSes and outposts when creating upwells while introducing new faults. I still think having to remote rep them was a good thing, this instant timed auto-repair-to-100% thing on upwells is a crock of shit for the attackers. "Oh no you ran out of time, start over or go home! :^)"
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>>2479579
>>2479534
Upwell structures shouldn't have damage caps unless they are manned, change my mind.
If you can't even log in an alpha to at minimum man the structure then the structure is going to die regardless so stop making me sit there for 40 minutes grinding a fucking unmanned undefended fortizar.
Goonoids will argue with this purely because 80% of their defense doctrine for their space is simply spamming so many forts that nobody wants to bother.
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>>2479586
>because 80% of their defense doctrine for their space is simply spamming so many forts that nobody wants to bother.
HK and LH do that in C6s as well.
Last I passed through their home system had like 30 faction Fortizars in it or some ridiculous number, and that was a couple years ago now.
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I've been feeling like EVE again lately after a lot of XI nostalgia and it running a free period, but then I remember that real EVE is $20 now on top of being built around multiboxing, and EVE Frontier took my $100 and acts like a guy at the water cooler trying to justify their paycheck with "updates", so how is EVE Echoes? I also signed up to play that new EVE Vanguard game I think it's called since I liked DUST back in the day, but I have no idea how any of this works together.
I really just wanna enjoy the slow gameplay, chat with people, and feel like I'm playing an MMO with some impact instead of just playing a reskinned survival game or anything else. I wish Perpetuum survived a bit longer, since it was EVE with robots.
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If you’re willing to pay for a longer sub you can get omega for less than $20/month. Right now they have plex on sale, and if you use it in the in game store you get an additional discount on a 3 month sub. Of course the plex they sell doesn’t match how much plex you need for 3 months because they’re assholes.
Echoes is a sweaty ballsack, but it’s free to play so try it. Or just shell out a few bucks and fuck around in new Eden.
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>>2501411
>$20
yeah if you're dumb and pay full price.
its on sale more than its not. one ended couple weeks ago that worked out to $8/mo.
>I really just wanna enjoy the slow gameplay, chat with people, and feel like I'm playing an MMO with some impact instead of just playing a reskinned survival game or anything else.
Basically
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>>2502437
I didn't know they run sales like that so often at this point, since when I last played, they would usually just save those for like Yule Sales or whatever at Christmas.
>>2503532
I just mean where players actually impact the world somehow, compared to how most MMOs are themeparks these days where even the auction houses don't really matter because there's NPCs selling similar gear or it's all curated where nobody can do anything to the world itself. EVE was letting people put bounties on other players, could ruin their ships or even destroy their corps basically from when I last played with War Declarations and the ability to destroy their assets they put in space.
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>>2505782
>I didn't know they run sales like that so often at this point
oh yeah basically every month there's at least 1 sale. there's also usually a good one with an expansion, update, event or Vangaurd playtest.
i reckon wait another couple weeks until this new expansion hits and should be a good once. you'll have some time getting back into the game anyway and Alpha is more flexible than people give it credit for.
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File: StarsReach.png (26.9 KB)
>>2505782
Yeah mmo's like that aren't ever getting made again. You got Eve which is toned down from what it used to be and Albion which is toned down further.
Then whatever version of Mortal Online and similar that gets shutdown and relaunched over and over.
Even the themepark mmos are dying left and right now or getting cancelled before they even come out. It's unironically over.
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>>2506258
Sounds like I'll hop on as an Alpha and train some skills that I still have for that maybe and just take a look around in High Sec or something for the meantime. I'm guessing the best way to go about it is to buy in bulk when the sales hit?
>>2507304
I had high hopes for Stars Reach, but the longer it's going on in development and the more staff they're cutting to "get it to the finish line", it's more obvious it's likely going to be another stillborn MMO from someone trying to cash in on what's left of their name's legacy to prop up their retirement fund. All they've really done is given a more MMO-focused version of No Man's Sky and even the devs say they play that heavily so they can figure out how to NOT make SR into a copy of it, but meh. I kind of regret being born inbetween the great MMO period of history since I was young enough to hear stories of other teens and people playing them in the late 90s / early 00s, but I couldn't afford a PC that could play games like that and also had issues with banks back then not issuing debit cards all that freely like they do nowadays, so I was having to mail cash to some people for a Hunter's License in PSO on Gamecube at the time until 2005, where I got into FFXI on PS2 and finally had a bank card I could use for online payment.
I didn't really get into EVE until about 2008 or 2009 and that was due to /v/ spamming nonstop that you could play a paid MMO for free by mining, and that was a partial truth. The last time I played for real about a decade ago, some guy had 5 accounts going at once and told me I was mining ineffectively compared to most people since I wasn't multiboxing, so I just bought a year sub and trained into exploration and realized after the fact that I really sucked at it and kept losing a lot of ships and equipment and was buying PLEX to supplement my losses, so I just gave up by that point.
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>>2507304
>Stars Reach
>Player driven economy
>Every item is crafted
>Optional pvp
lol
They're either going to have to implement item durability and destruction even from pve or their vision of player driven economy is going nowhere.
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>>2507449
I think they just put it item decay in the latest test update, but I'm not really sure since I admit I kind of gave up following the game after they laid off a bunch of staff claiming that was how they were going to actually be able to release the game and then turned around and remade the intro tutorial like 12 more times since then. I know as a high tier backer that they were talking about ships having component decay and all since they sold us guild ships, but now it sounds like tools and equipment as well as armor will have some form of decay on them to make crafting more worthwhile.
Beyond that, with the pedigree of titles the staff worked on or at least claimed to have worked on in the past, EVE included, I just don't understand how they're making Stars Reach into one of the safest carebear projects I've seen in ages, and because I'm already bitching, I hate that Raph won't let us glam whatever look we want since he wants things to look certain ways in his game, despite even FFXIV bending the knee to the fact that players like to look how they want when dress up is the bigger selling point with cash shops involved or to run most of the older content.
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>>2507502
I have never backed a kickstarter mmo or any game at all except the $25 I gave to Scam Citizen in 2012 for a game that still hasn't been released (Squadron 42).
Even if they have good intentions actually finishing a game with a new team is a monumental task.
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>>2507560
The only real reason I gave money to that particular one was that they had the base game done and had a playable build, so I could see the vision, but the pitch was that they wanted to show modern investors that there was indeed interest in a community driven MMO like UO / SWG / EVE. I been asking for a game like this for over 20+ years since I just barely missed the classics by the time everything was impacted by WoW in 2008ish, so I put my money where my mouth was, just to find out they didn't get the corpo backers they thought they'd wow with the kickstarter and the little bit they raised is all they have to work with to make it to the finish line now with a 2026 release pushed back to "we finish it when its done" which usually means someone's gonna blame lack of budget for a dead project in a year or two time.
>>2508211
I keep clicking your post, but it doesn't bring anything up
>>2508216
I remember I skilled into Logi in the past along with Exploration when I had a year long sub. Either of those actually useful for modern EVE or am I supposed to look into Faction Warfare to grind ISK from what I've been reading up on over the past few years?
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>>2508866
>Either of those actually useful for modern EVE
Yep. Logi is still needed if you do smallgang/fleet content.
Explo is still solid, though the addition of new explo stuff to null has lowered the price of some of the loot, events are great times to do explo cuz of event data sites everywhere.
Even the highsec ones right now are guaranteed 10mil drop per site.
>>2508914
>Fresh server alone would attract so many people.
People think this, but realistically shit will just end up back the way it was in a week or two.
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SP is not a problem for new players. They give you a million just for signing up using a players recruitment code, and then throw more at new players through daily’s, login rewards, and other shit. This is literally the easiest it has ever been to start this game.
>waah I can’t fly a titan with a one day old character
Please fuck off
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>>2511887
>>2511934
>>2511880
Compare to a game like Foxhole. Both EO and Foxhole have similar modular "fitting"/gear systems. However, in Foxhole both the player that just logged in for the first time and the sweaty vet with 10k hours have exactly the same stats. Only player skill and your "fit" matter. This is the correct way to design your game. You are arguing out of ignorance.
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I’ve changed my mind, but you’re still wrong. Player skill in Eve is the most important thing. Let a day one player skill inject into a titan and let me know how that works out for them.
But I want to see more morons get ass blasted because they plexed into a shit fit dread and got their cheeks clapped in Tama. That would be great for the game.
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Eve was fine because it carved out a niche. While all the other MMO’s turned into online adult daycare centers, Eve basically called people faggots and told them to fuck off if they didn’t like it.
But the latest generation of crybaby pussies are at the gates, and CCP are giving in to their whims.
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The way skills work is off-putting for newer players but I think it's fine because it means you don't have to autistically grind for hours in order to "level up". You can do whatever the fuck else the game has to offer while skills train.
You don't even have to be online in order to train skills, so there's the option to do other things in life without getting "left behind" per se. Sure, you'll always be behind players that have years in the game, but often that's gonna be for miniscule benefits. What's the point of training Tactical Shield Manipulation to V unless you're trying to fly capitals?
Trying to train T2 ships above destroyers does suck shit though because that's probably a couple months or more for basic requirements. Thankfully there is faction ships which is a good middle ground between T1/T2 without requiring massive amounts of skill training (except you'll be grinding out the ISK for them instead).
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>>2512727
For your first character, training skills sucks because you're stuck imagining all those things you're missing out on. Can't fly interdictors, can't fly HACs, use covert cloaks, T3Cs, barges, haulers. T1 ammo is almost strictly inferior to T2, etc. It takes months to get to any of that, at a time when you don't even know if you're going to like a certain playstyle.
The solution would just be to remove the hard skill requirements from ships and equipment. Let a brand new player sit in a Titan if they want, but with absolutely abhorrent skills that makes it nothing more than a thousand dollar paperweight. Give them a covert ops that has god awful fitting because they don't have that 100% reduced covert ops CPU requirement. Let them play around with all the mechanics up front, then let them decide what they want enjoy the most.
You know one of the best things about the SoCT ships? I can fit them and give them to players and not a single one of them can complain, "I can't fly that ship, I trained some other race instead." That should be the norm for all items in EVE, where sure, they might not be able to fly it effectively, but they can at least sit in the hull and shoot the guns.
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Then we'll just have people pissing and moaning about how it's not fair that they can sit in a titan but can't fly it as well as Chad Thundercock's character from 2003.
The best solution to this entire problem is to not be a whiny cunt.
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I finished the Capsuleer Day track and got the coin for the navy destroyer. The event was about as fun as putting your balls on a table and smacking them with a ball-peen hammer. I only have myself to blame for thinking it would be worth it.
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>>2517383
The event sucked, but it was at least a little smart putting faction warfare complexes in as PvE sites for players to learn how FW works. Not that they're complex, but knowing exactly what to expect out there will help bring more people in.
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>>2517715
It is fully dynamic and allow players to fight each others and be on the different servers at the same time. The idea is that your capital ship with 20+ players with all physics n shiet can actually exist on different server.
So in EVE everyone on the grid would be on different servers without any layering to reduce the load and remove TD. I think some ancient mmo has it on small scale and they "patented it". Patent expired in 2020 or something
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>>2517909
That's how eve online does it anon. They have multiple servers and every single star system, every grid is capable of being loaded/unloaded across the servers in the cluster. For supermassive null battles, there's a reason why you can send a notice to CCP beforehand, so they can dedicate whatever server resources necessary to support the anticipated scale. There's only so much that can be done however, because unlike with star citizen a large number of people actually play the game and taxes the server(s) to its limits. This is why time dialation was created in the first place.
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>>2518422
>That's how eve online does it anon.
No. It has no dynamic server meshing. They can only "boost" node by moving it on more powerful machine during DT. It's why you can feel TD in empty system outside of system where battle happens and why you can close system from attackers. One of CCPers explained this simple: node = 1 core of CPU. When big fight in C0CK-V (constellation ASS) happens, the node of constellation get boosted to 8GHz. But EVE is ancient game made before multithreading was a thing so this isn't really efficient way but they have no alternative.
Frontier will use dynamic meshing.
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The rise of the golden age of Eve was built on people hearing about the giant battles. Those battles were the best free advertising the game ever got. I’m not saying that’s the best strategy in 2026, but it’s in the game’s DNA.
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>>2519761
Not sure how'd you accomplish that unless you make pvp only possible in specific zones of a system and make it limited to how many people can join via fleets or something. Seems like that would invalidate the entire point of nullsec being owned and protected by players themselves.
Wormhole space is the closest equivalent to what you're looking for since there's a hard limit to how many people can dive through a wormhole before it closes up (ship size dependent).
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>>2518422
>That's how eve online does it anon.
No it's not. Each node serves one or more solar systems including everything inside those solar systems. That's why you get traffic control'ed when trying to jump into a system whose node is at or near capacity. What CCP does when you notify them of a fight ahead of time is simply to reserve nodes for only the requested systems.
>every grid is capable of being loaded/unloaded across the servers in the cluster.
Nope, it's the entire system. You can't go from one node to another just by warping between grids. In fact warping is implemented as a series of jumps between the origin grid and the destination grid, that's why you can smartbomb ships in warp if you know their speed and why if you spam-create bookmarks during a warp they end up evenly-spaced and always in the same places if you repeat it back and forth.
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>>2520007
>Not sure how'd you accomplish that
Nerf sov and jump ranges so you first can't keep all your farming accounts in one system and have to spread out across a large area and protect it and second can't reach all of it with one cap umbrella.
Now even the biggest groups are forced to spread out into smaller fleets to monetize their space.
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>>2471476
It is the same engine. Eve is just stuck on an old version of it because politics.
>>2472567
true!
>>2500413
marketing
>>2504560
TD is necessary not because of the technology like it once was, but because systems in eve revolve around it and the people working on eve are for the most part inept retards adverse to change or rethinking a problem
>>2512551
the people currently designing the game systems in eve have never played it and are for the most part trannies or women. They do not like hardcore games and will do everything in their power to make it more appealing for a "general audience" rather than eve players
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>>2531220
I use them. Like all the ewars their application can get a bit contentious due to mitigating circumstances. For example dual damps. Ecm now is strictly a support item. Target painter for HAM ships or battleship fleets. If you have a ship with really fast lock time you could go damp with scan res script to lock out your opponent from even locking for an extra x-many seconds. Makes it so dps tanks last longer. TD is actually fantastic but yes you need a spare mid and thats where people get fucked up
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>>2531769
Tracking Disruption is my favorite EWAR just because of how hard it shuts down things it's effective on, but in terms of actual use, it's one of my least used things in practice. TDs do almost nothing to drone fleets, getting stuck with guidance disruptors when you need tracking or vice versa completely invalidates flying a Crucifier, and some brawly ships don't care about TDs at all (IE, fighting a Hecate/Kiki fleet when you're in cruisers or battlecruisers, they're already going to be in your face and hurting their tracking doesn't really reduce their damage).
Damps may not be great up close or against smaller ships either, but they force most enemy fleets to fight in brawl range or lose a lot of DPS, so even if you go up against something that kites it can only fuck off or get up close. Helps too the way their huge falloff range works, even with something getting closer, the damps are getting more effective too, so they have to get even closer still. And then of course, surprise ECM breaking a lock mid fight is always a game changer against almost anyone, and both ECM and damps fuck up logistics ships too.
If CCP really just merged Guidance and Tracking disruptors, even if you had to script them to pick the effect you want, that would at least help.
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>>2532109
>merged Guidance and Tracking disruptors
This and all ewar is highslots and all ewar ships work like the cruor with less turret slots and bonus damage so you free up highs.
Actually scratch that the entire game should have been like the Interplay Starfleet Command games with actual shield and energy management with ECM and ECCM systems but who am I kidding they would never have had the talent for that.
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>>2533340
EWAR should've always been high slot mods like neuts, and a limit of one EWAR module per ship. Some ships have role bonuses that let them fit extra. So you can have a warp disruptor, web, neut, or strong EWAR module as a utility mod, but you can't double up on them. In exchange, you get low and mid slot upgrades that enhance EWAR range, potency, etc.
Ships should generally get a single regular sized gun that just gets bonuses to make it as effective as needed. Destroyers, battlecruisers, and battleships can all use undersized guns as point defense, though without ship bonuses, they're mostly limited to dealing with ships very close by.
Missiles are their own form of utility high slot, they're high alpha, low DPS. Can load utility charges in them, like defensive flares or capacitor draining missiles. Basically guided bombs, complete with destroying other bombs in flight to the target so every fight doesn't turn in to alpha strike spam with missiles.
All active modules that affect your own ship go in mids, including shield boosters and armor repairers, resistance hardeners, tracking computers, etc. All of these mods incur a cooldown after continued use, like temporary heat, can't just leave them on permanently. Their effects are much stronger than they are currently.
Low slots are passive only modules, including damage mods, resistance plating, shield amps, etc.
Damage leaks through shield and armor on all ships to very small amounts. Shield is easy to regen, but below 80%, damage soaks to armor and hull, with lower shields causing more to soak through. Because of soak mechanics, shields never really go below about 10-15% so passive regen never completely goes away.
Armor protects hull, but 2-5% of damage always passes through hull. Armor is slower to repair than shield but more reliable, doesn't stop fully working until gone.
Hull can't be repaired in combat. All ships will eventually break when shot, no matter how much logistics there are.
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>retards arguing over gay faggotry a.k.a EWAR
EWAR shouldn't even be in the game, all it does is encourage kitey bullshit gaynigger faggotry, with the sole exception of Neuts (and even neuts are gay as fuck)
Logi shouldn't be in the game as well, all it does is reduce any fight it is involved in into "Can we break the tank?", binary and unfun as fuck.
Fights should just be mano-a-mano, dps vs dps, application vs application. Fuck all the other gay faggot shit.
Prove me wrong.
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>>2541260
At this point no. If you make Eve 2, you can force everyone to move over to the new game, but then everyone is butthurt that they had to leave their stuff behind.
Or you let people choose between Eve and Eve 2, but then you’ve split the player base and that sends both games into a death spiral.
Or you force everyone into Eve 2 and let them port their assets, but then at that point what has really changed? If you can keep all your stuff, then that’s more akin to a really big update.
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>>2541444
Siege modules are the gayest shit in the game. Systems just need intermittent warp storms, where warp drives are only active for 30 seconds every 5 minutes or something, with immunity on gates/structures/wormholes to not mess with travel.
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>>2541260
What would EVE2 even be like? It most defintely can't be the same game as EVE (in terms of mechanics, gameplay, market, production, combat etc.) because you'd then run into the exact same issues. So it'd basically have to be a completely different game at that point. But then the autistic inbreed icelandic snownigger retards would probably want to have their cake and eat it again (muh newsworthy big battles and shieeeet) so it'd just be made for the same shit (but maybe better time! fingers crossed!) again and have the exact same problems again.
Basically it would have to be a completely new space MMO with completely different (read: better) gameplay, so not this. Just let EVE and retarded zombies still invested into this game (instead of going out and playing different games) rot to oblivion in peace. Much like the zombies still playing WoW.
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haven't played eve in years so I'm acclimating to it again and uh... did they enlarge acceleration gates? I seem to remember a hyperion was like half the length of one, now it looks much smaller and even battlecruisers look tiny next to gates
did they increase in size or am I tripping?
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What is with all the troons lately. Had to kick one from our corp, they're spamming reddit, and just saw one sperging out in the Vanguard discord about ammo. Did we get brigaded by some troonslop game?
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>>2546702
No cap but gen Z are so chopped they out here crashing out and trooning up, on god fr fr. We cooked senpai
https://quanticfoundry.com/2023/03/20/outside-the-binary/
https://www.eveonline.com/news/view/inclusivity-in-new-eden
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I get it though. MMOs are different. The state of the game doesn’t freeze like a single player game when you turn them off, and if you play Eve Online socially then you feel obligated to keep logging in to keep up with what’s going on. I’ve played on and off for a long time, and I find that most times when I take a two week break and then come back I feel like a stranger.
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>>2551717
Yeah give it a shot. Worst case you'll play it for a week and wont like it.
If you played games like Albion, DayZ, Rust etc you'll prob like Eve.
If you played WoW and are expecting a quest-based-progression MMO with group raids and no PVP you prob wont like Eve.
Approach it from a hobby mindset, something you chip away at over 5 or 10 years and not something you'll master and 100% in a few weeks.
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>>2551730
Eve's not that kind of MMO.
It heavily caters to the "married 40yo Dad who can only play 2 hours a week" crowd cuz all your progression is passive and there's a lot of passive income streams too for money.
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