Thread #1959777
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The 11th "Anniversary" marches on
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>>1959777
>777
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Actually running the Pan and RoF EZAs now, I imagine the RoFs will be "usable" for content at this current length. They start to punish you at turn 10 like the STR UI of ye olden days, but that should be enough for the greatest tour.
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11th Anni can't be over!
It needs 10 more EZAS, at least!!!!
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11th Anniversary <<< Tao + Tien Celebration
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SS4 Daipaku is possibly the worst trannyversary unit of all time. He never does his ex super. He never has enough ki. You need to build the entire team around him and he's just a boring brick wall with no interesting utility. Also his animations look like shit. Fuck this stupid unit, I regret summoning for him.
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>int rof blues eza=shit
>int nameku eza=shit
>int broly eza=shit
>int gb eza=shit
it's not looking good for int movie 3 goku...
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>1k red coins
>I wanna coin daipaku ssj4, the gdc blue goku and the FUCKING 8TH ANNI Z SPIRIT BOMB unit
Which one should I get... I really want to have all the ssj4s and I still see that gdc goku being used to this day... but what if that z duo unit is broken... fuck
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>>1959827
? Daimageta is weak so he's pointless without daima. UI can run his top 1 kit anywhere. The bad lead makes him harder to run as a friend too, so he's better to have. And if you do have to run RoG for some reason, they need the help way more.
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>>1959822
>Int Goku/Piccolo
Oh god...
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>>1959836
>without any new units
and with mini 4 and/or Gomah, right?
>and other leads or their own.
so gimped 200%s or even 170% if you can't get the conditions for both the lead and the friend at the same time, meaning not a proper team.
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>>1959842
Trust me, you'd be fucked without Gomah regardless of the other f2ps.
>It's a really minuscule difference.
HP is 250% now so it's very noticeable. 200% atk/def wouldn't be a big deal but you have to fulfill 2+ separate category requirements to reach it and 170% can definitely make a difference between life and death.
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>GT Tour mission
>SSJ4 team with Int Vegoku/PHY Duo/AGL Gogeta/AGL SSJ3/STR Pan/TEQ Pan (STR Pan 90%)
>Get to Omega, STR Pan in slot 3, 1 attack
>Think its a norm, she'll be fine
>Dies to it anyway
OK fuck STR Pan, booted off the team
>Put in Daima4ku
>Run goes better and faster
>Get to Omega, same situation, but this time its SSJ3 in slot 3 vs 1 attack
>He was sealed, but it should be a norm
>70% chance + 16 Hipo dodge he should be fine
>Super
>He doesn't dodge
I'm done, two runs took me 25 fucking minutes each watching all the supers and having to restack only to die to the largest BS by Omega
Yes I used items, generally on 17 and then saved Senzus for Omega
Fucking hate this type of content
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This MOTHERFUCKER I pulled SIX Ledgics before he showed up. Glad I got him and I’m finally done with this banner, though.
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>>1959866
>>1959867
>five rounds at this point
>zero Ledgics
>zero Vegetas
>a dozen of everything else
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>>1959806
He’s got the best looking active in the game and he supports. He also links with monke and has a great leader skill he’s leagues better than the dog shit get duo that is literally a waste of a fucking slot until goku “nukes” with his mid 1 time wet noodle of 86mil after 3 fucking appearances of vegeta “stacking”. Vegeta with ex super is like 30 mil, and his additional are sub 20. This takes place over 5 turns and on the 7th int midku comes out.
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only one thing can save this anniversary now
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>>1959886
>only one thing can save this anniversary now
Yep yep yep
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>>1959879
I mean we can play the nitpick game and spin it to make them all look bad lmao
>daimku looks like a fucking 2023 unit if he doesn't get his ex super or 24 ki which happens too often because of his ki issues
>daimageta has coin flip ex supers and if he's not hitting them looks weak af which also happens too often and his def support is barely noticeable
>uss tag are untouchable for their turn 1 sure, but after that goku is a dodge or die fraudster and when he doesn't get his ex super and fails to dodge a super, you'll then die after you receive a normal attack with your other units on the turn and vegeta becomes a glass cannon
overall, I think they're all great units imo but daimageta feels the weakest. his rng exs miss too much for my liking and his support isn't worth throwing him on most teams
>daimku can get crazy damage and has a great leader skill
>gt tag has a great leader skill also and his ex supers noticeably buff attack on the team
>uss tag is structured around the current short hard content so you don't have to worry so much about failing to dodge or the glass cannon
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That one anon a thread or two back was right. It shouldn't be 1 HP, it should be 1% so the double digit normals don't totally invalidate it. Currently kaiku is the only one who can cope, and that's because he either floats (so he can dodge the rest of the turn) or is up front (and can do 3 supers to heal 30%).
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>>1959902
>>1959903
???
Anyways, yes, MUI did throw. He does that a lot when he has zero fucking defense behind him. To be fair, INT Vegeta is boosted right now and he dies to supers as well even after stacking, so there's no actually right answer besides get lucky,.
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>you need daip-ACK
You don't even need duu
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>>1959908
yeah still link leveling him now. Luckily I did this mission with an easier team (though I had to stop trying to use SSJ3 Vegeta because I was getting sniped so much.) Went for double monkeys to murder.
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Holy shit they updated the wiki
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>>1959844
I've been running mixed leads all anni just fine, and in all the cancer events from last year. I don't need apes for the next 4 months of filler content, and I plan to go in on the gdc dfe because I need to rainbow Cooler, so I'm less likely to pull UI. Have lots of red coins too and I don't wanna carry around extra teals that I may not need. Plus I have the full NY super heroes team to run him with.
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The GT kick
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>>1959890
https://www.youtube.com/watch?v=9k3mU4PBR3w
>bamco hires third party named cutting edge to find animators
>they hire some fags from twitter
>they deliver a bunch of cuts that made it into part 2 units
>cutting edge don't pay them in full or at all and cut contact
I expect free 11th year LRs as compensation.
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>>1959932
Idk about that but he does get weaker from hits, doesn't aoe, and always supers slot 0 so baby jeet can maintain a consistent 3 turn loop
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Got a goku black with the last of my summons before pity, now I have all the units, who should I pity a dupe for besides the gt duo? Daipaku? Ultra Bejita 1? Or the ToP duo?
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>>1959941
Alright, I was definitely overestimating stage 2. You don't need the Daima LRs as things stand as long as you have minigeta and gloryhole.
Stage 1 is still a fucking bitch though. I've probably failed over a hundred attempts at this point between shit starting rotations and failed dodges.
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Ok id say its about time we talk about how underrated he is right now
>50-80% dodge against all supers (Very consistent, mid turn buffs)
>High Total Damage with Crit Build (2-4 Supers + Counters)
>40% Multi Turn Support
>Dd tanks every normal Solo (Even Gammas)
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I'm running double kaiku lead and you should to.
>but it's only 200%
Having two of the best slot 1 in the game seems pretty fucking worth it.
>why not lead with a better unit yourself
Because no one is running kaiku as a friend (something I'm going to rectify after this run)
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>>1959997
Hm nope grandest tours is actually just the worst parts of festival.
>here's 50 minutes of fights but no way to stabilize
>brought the tankiest units in the game? They still die to supers after attacking, loser
Who has been in charge of this gameplay lmao
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Bros... I'm so glad I rainbowed him. He's so cool.
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I think I ranted about it last year but passive numbers getting bigger really puts a clear gap in rainbows vs no dupes. Dmg reduction was what it was and you couldn’t really affect it with more dupes but rainbow SS4s are starting with 15m more attack than no dupe and nearly 500k+ more def after identical starting turns which is massive for a stacking unit. Even daimaku is doing ~70-80m damage and I think it’s even higher for daimageta. Wouldn’t surprise me if the numbers go up in the next round of powercreep that the difference in def is 1m+ and the difference in attack is 200m+ between the same units. At which point how do you really scale enemies, vs rainbows or vs no dupe.
>>1960033
It’s pretty easy though. Omega with his domain only did 200k to daimaku and 300k to a slot 3 blue goku and it only took 3 rotations to beat his second phase. Super 17 is probably the only annoying boss since you can’t just keep Kaiku slot one since he counters him with a 1hko attack and stun. It’s a bit annoying you can see a full clear screen in the run info since I did a 1 minute one for the mission but this is the unique and exciting team I used for the no item.
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>>1960077
NTA but the issue I'm having is that with my current box it seems 17 (and thus I assume Omega) are dodge or die tier difficulty. If my 3 dupe INT 6th anni Vegeta can't take a super after supering 3 times, what on earth can?
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>>1960033
>30 or so minutes to finally get into Omega
>Ok this is the first phase it can be that bad, so I'm gonna put my 55% vegeta in slot 1 with 4 rainbow orbs and it should be fine
>Omega double supers for 300k damage each
>The freaking unit doesn't dodge on top of that (his silver orb is dodge + def btw)
>Back to the main menu
I'm done, I'm gonna use the bot to beat this stage fuck it
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>>1959984
>I made animations for Dokkan but they're not in the final product
>I didn't sign an NDA and I didn't get paid
Just sounds like he was approached, was asked to do some animations to show off his portfolio, but he didn't sign an NDA and probably a contract and now he's mad he didn't get paid? Then resorts to acting like a baby on social media? Way to make the rest of your country look like shit.
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>>1960224
the best leader for the goku black clone team is the extreme str rose black who's featured on ss3 daima vegeta's summon banner. He's obviously not f2p, but once awakened he's very strong and synergizes incredibly well with the clones.
Probably the second best, but far less optimal, is the f2p str goku black (zamasu) LR. You can get him from the story event with zamasu on the front. you farm him up to LR, then there's an event to extreme z-awaken him, and then another even to super extreme z awaken him. If you use a site like dokkan wiki or dokkan info, it'll point you to the right events
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>every unit worth anything from anni or gdc get their own skill orbs so it feels like a waste to put on any good whis skill orb
>random middle of the month dokkanfests are rarely ever worth using compared to the top units from the major celebrations so it feels wasted on them
i dunno why i'm even grinding orbs, i'll probably never put them on anything
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>>1960077
I agree. There's a surprising difference between 89% PHY UI and 100%, I ended up gaining roughly 3m in raw damage from that.
When people talk about units being 'good' or 'great', guaranteed its not at 55%
It's pretty true to Dragonball in the sense that multipliers are busted...same for great equips now
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>>1960109
I had similar pains and ended up using a no-bullshit Daima team
STR Daipaku + TEQ Daipaku, SSJ3 Bejitas rotations
Float friend or own 55% STR Daipaku, PHY Daipacollo, and your third unit can be Kaiku or LR 5Guys
I actually had LR 5 Guys as my slot 1 because they were rainbowed with STR Daipa 2nd and the TEQ floating
Daima team is genuinely the best because I haven't had as many issues as either the RoG or SS4s, they're just no nonesense. Bring a senzu bean for bad super locks.
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RE9 has to be the most boring RE game in a while the Grace segments are so uneventful and drawn out. The pacing is predictable switching back and forth. Abundance of bland typical RE puzzles. RE7 had more character to it and better so far
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>>1960582
>>1960640
they're revamping 2 zones at the end of the campaign
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>>1960625
>devs during 10th anniversery: "we're doing so much because this is the 10th anniversary! because of the special 10th anniversary, we're giving you all of this because it's super special and also we will never do some of this stuff again because the 10th anniversary is so special!"
>players during 11th anniversary: "wtf why is there less stuff than the 10th anniversary???"
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>the difficulty in the latest event is whether you dodge the slot 0 super or not every turn starting with baby
11 years in and there's still 0 skill involved, you just press the orbs, throw your hands up and pray this run is the one
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>>1960794
I think it may have played a role. I seriously doubt they feel it's a "real" replacement. I'm more inclined to believe they've messaged about it as much as they have because they have so few stages and content to put up and talk about - and not the opposite.
I feel more like they must be neck deep or flat out underwater trying to work out the new game mode, file size issues, or maybe even the number cap issues. It's the only logical explanation(s) outside of total apathy or ignorance, or complete executive dysfunction. For all the shit talking we do, they do usually seem to want to please the community, so I'm choosing to hope that it's because they've got fires to put out and not because they felt content with the bare minimum after a few years of high effort and excellence for anniversaries
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>Dude Omega always does the AOE super first after your first unit attacks, so you can always break it with pan + the 7th ssj4s lmao
>Omega doesn't attack pre super, he just have 2 attack post super
>"weird but I guess the first one will always be the aoe so it's fine"
>break the first attack with pan
>the second one is actually the super
>hits pan for 4mil
>back to the main screen you retard
Amazing event you jap niggers, hope you get raped
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>>1960660
I don't see it. Aside from missions, I've blown through practically everything without having any of the new units.
>>1960797
>For all the shit talking we do, they do usually seem to want to please the community
Then why don't they ever buff shit units on release or get rid of unfun mechanics/modes?
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finally got the festival extreme mission done. saw someone use this team using the in game clears thing, was way easier than i expected. I don't even think the whis + icarus are necessary.
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>I am forgotten
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>>1960897
I'd rather be able to see enemy stats and have a UI that doesn't actively try to fight me at every click. I will give it credit for teaching me how to calc though.
>>1960963
It's total chance whether the super is the first action in slot 1 or not. Every event with a scheduled super is like this.
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>>1960964
It's this kind of schedule that's semi random. I had this goku super me in slot 3 after 5 attacks. I went 6 turns against omega and it was the first attack every time, except in a previous lost run where I attack broke him twice the last turn.
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>finally get a run where one dodge doesn't throw
Well I'm glad to never touch that again!
>items
Yeah I got sick of getting to omega and missing one dodge on the aoe super and losing, so I threw up 70% DR the moment he went TEQ.
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>Another try
>1 attack pre super
>3 attacks post super
>first is omega recovering hp, second one is the aoe super, and third one is a normal
I KNEW I WASNT CRAZY!!!
Thank God this time I saved the agl ssj3 goku transformation so I could use him to tank the super but this shit isn't always the first attack after your slot 1 unit goes.
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>>1960970
Things to also consider. It’s also 750-1150 stones, (huge variance btw, imo we should NOT have the possibility of a 400 stone gap in luck stones) give or take 100/300, accounting for everyone getting at least a few from one or two of the major avenues, that are complete random, plus some social media ones (that I will never count), with less tickets, a bs raffle (which people still don’t hate enough) painfully drip fed content and lack of like 1-3 more possible ezas plus no f2p Lr (so far(cope)), for a full anni. Countdown is its own thing, we’re all coping by adding in the countdown for the count when it’s explicitly before the anniversary, unless it’s commonplace to add in countdown stuff and I’m just not informed enough in which case, my b. Morale is at an all time low and people are genuinely starting to worry for the 8’th anni ezas. That really says all that needs to be said, stones aside, sadly, this celebration has been rough.
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Anniversary and download celebration should always give enough to pity a character
>you think they should give 2500 stones
No, I think the one time pity should be drastically lower. All celebrations should adopt the 200 we do for DFEs.
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What story would Challenging the Strongest of the Strong Goku (Ultra Instinct -Sign-) + Super Saiyan God SS Evolved Vegeta catch up on first, dokkan bros?
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>>1961233
That's what I went with. Finally finishing up the redone red zones while exploring. Thank god dokkan had so much content this anniversary that I can just mindlessly autopilot while doing other games!
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>this close to a no-item run after dozens of tries
>can't get enough orbs for Futurehan to tank even if I bet on the others jobbing
Damn it.
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>>1961495
>it'd be really funny if the 8th anni ezas just don't happen
It would be such a terrible idea this community is filled with contrarians and all they need is the 8th years to be good so they can spam about how underrated 11th anni is
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>>1961582
>>1961585
>if the 8th anni ezas are bad or underperform, we'll have to deal with contrarians posting about how they're a "skill check unit" and "they're actually broken" for the next two years
>if they're good, we'll have to deal with the goldfish brained contrarians talking about how the 11th anni is actually hype and packed to the brim with content and is actually way better than the 10th anni
nightmare either way. with that being said, I actually enjoy playing this game so I want them to be elite options because I'll have a meltie if they suck
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>>1961596
>>if the 8th anni ezas are bad or underperform, we'll have to deal with contrarians posting about how they're a "skill check unit" and "they're actually broken" for the next two years
They were already units you had to be smart to use since they started to age. Underperforming isn't going to prevent their standbys from being just as or more useful than they used to be unless they're genuinely like Kaioken Blue levels of bad.
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>>1961722
True, but there's a difference between "1 in 10 runs I can get away with having this character on my team if 99 things go right and they start in slot 7 and I build the team around protecting them and covering for them and I never run them in very challenging content" and "these characters are effortlessly good and raise the floor and ceiling of every team they can possibly be squeezed into". I'm hoping for the latter rather than the former here
>>1961725
yeah, they're not on any of the new character leader skills. I can wait a few months if they get to be on actual, relevant 220% leads. Especially if we get a namek/super saiyan celebration
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>>1961746
I will be genuinely disappointed if they aren't at least in that kai goku/future gohan + trunks/blue duo level of viability and power. I know their standbys do have inherent value and utility, but if they can't go all out for EZAs of anniversary characters that are unlikely to ever get 1:1 redos, what is even the point anymore?
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>>1961759
I saw some of those data nerds talking a few days ago. Just like attack lowering, stunning, etc., it seems like any abilities after the ; in the SA description don't activate if the enemy dodges.
This seemingly includes all of the EX super effects - Daimaku's ally attack, daima vegeta's ally defense, tag ss4s ally attack stack, and UI+SSBE's guaranteed dodge. really silly and probably very frustrating, actually. especially if we get some tough bosses that can dodge again soon
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>>1961831
DB Tanabata trustis what I will tell myself to keep up my sunk cost fomo
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>>1961844
The issue with them was that they could only transform after their ability to not just fucking explode ended. Extending this intro to 7 turns would fix a ton of issues (along with general numbers)
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i refuse to believe there isn't an EX part with these two getting SEZAs
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>>1961927
they can do anything with that goku
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Sad
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Japanese fans are vocal and they are NOT happy
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>>1962204
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>>1962205
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>>1962279
how many of the 400m were "rerollers" (aka retards), dropped the game after a week or two or didnt even finish the 20gb dl? The numbers are extremely inflated, I'd be surprised if there is even 1mil daily players.
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>>1962125
Update the count boys
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>>1962125
>>1962280
If the devs are smart they'll take this as confirmation that their definition of "endgame content" is dogshit the average player has no desire to engage with and find new ways to make difficult fights without being borderline unplayable. If they're stupid they'll learn nothing and the next red zone fight will do 20 million crit AOE supers that stun you before you even do anything
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Took me just last year to quit spending
baka
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WHERE IS THEIR LR OMATSU???
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I am now considering coining the ToP tag instead of the apes just to run on Master Student Bond. I don't care which is the better unit but the apes have a very good leader skill and a team that can break 1 million hp.
Talk me out of it.
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>>1962125
.....this stage is meant for the year 8 ezas isn't is.....
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>>1962307
I wouldn't say it functions as a true display of retention rate as much as it is how players actually engage with the game and the content within. Any time we get a glimpse into stats, we see that tons of people log in and spend money on the game, but not a whole ton of people actually go and grind the challenging content. I'd venture to guess a majority of players come to the app to summon, don't really run hard content any more than they have to, log off and come back next banner. It also seems like anecdotally, people put off missions until they're about to expire.
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>>1962322
>It also seems like anecdotally, people put off missions until they're about to expire.
I usually do this, but there's fuckall to do besides grind the whis event. I haven't redone all red zone stages but that's old shit and I don't need the stones that badly.
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>>1962125
>almost an hour of work
>for three stones
It's supposed to be entertainment, I am quite literally not being paid enough to deal with that tedium to bother. Same goes for festival of battles, died the first attempt after over an hour to ss goku punching a weaker unit and never looked back. 30 stones for three hours of work is a PATHETIC reward.
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>>1962368
I looked at their potential 220% leads and it's only the apes, mini SS4, and Baby who wouldn't work at all. If I ran Z duo's lead with an apes friend, my choices would be very limited and many units wouldn't get the full leader skill. If I ran GT duo's lead, my only good choices for the full 520% buff are other SS4s and the tag blues. It could work but I wouldn't be able to make many different variations for different types of stages.
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>saiyan saga for anniversary
>more db saga units overall
>legendary rarity PICCOLO
how come it seems only dokkan players/devs have this autistic obsession over who has enough "hype and aura" to deserve a banner
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>>1962297
Our HP needs to be 3m+
>Do Goku's story red zone with RoG team (Rainbowed) PHY UI, Teq Gods, Teq Kaioku, Agl SEZA Kaioku, Phy SEZA VB, Teq UI
>Carefully manage damage to get Gods stacking so I can boost them and Teq Kaioku and see how they do
>AGL Jiren stage
>He supers first slot as expected the first turn, no problems
>Next turn he supers fucking Phy VB in slot 3 instead
>Instant death, wasted 15 minutes
>Didn't even get to see Gods at a good stack
With longer events, Gods get slaughtered
With this one, my fucking slot 3 gets nuked
None of this is fun and no I don't enjoy festival
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>>1962526
Rerolling is gay, but go for any of the new units, the 8th Anni units that will EZA soon, and any GDC (formerly WWC) units (STR Blues tag, STR Blackmasu tag, PHY Omega and AGL SSJ4 Gogeta), TEQ Vegito, AGL Gogeta, and AGL SSJ3>4 Goku are valuable but are being phased out
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Apologize.
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>Phy Tag ToP duo if the fight lasts long
Welcome back you fucking fraud
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gomah bro... majinbros...
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kek whoops put the wrong passive on z duo
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>>1962733
>>1962736
HOLY SHIT
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nice
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they're REdoing Red Zone and Blue Zone stages which is why they put all the old ones into a single event
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Z duo with equips (PfB): 446k > 668k when receiving an attack > 4.01 million after 5 supers (668k per additional)
GT duo with equips (PfB/GT): 531k > 796k when receiving an attack > 2.79 million after 5 supers
They will get a lot from mid-turn support but not so much with other types.
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>Nullifies Ki Blast attacks
It's over Spirit BombHermanos
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>>1962812
>27m
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>>1962788
It makes sense. Nearly all the units from the gt redzone have all gotten new units since the original release. They all had old shitty png supers and existed before bosses even had passives. So instead of just releasing more red zone stages just update the old ones with modern animations and stats.
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>>1962845
Its a fake image retard. Did you really think they would release a fight that hits as hard as a fully built up bio broly on phase 2 of a 6 phase fight? With 1.5 billion hp and 70% damage reduction? The data download hasn't even hit and even if it did the stats don't show until the event is active.
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am I retarded or is this just a convoluted way of writing this
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>>1962914
Yeah, and?
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This is what peak performance looks like for buu duo equips
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>GT Duo at 100%
>probably more, I don't remember how many I coined
>not a single copy of the Buu Duo, even after rolling Daima SSJ4
guess I have to use the little amount of coins I have.
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I think the EZAs look pretty good. It does irk me a little bit to see the once only DR/crit, but in fairness, big once only buffs or first turn abilities have been a recurring theme for these anni EZAs.
I guess it's no surprise, but design-wise, it does feel like they're really forcing you into the standby as soon as possible. I worry that the GT duo won't be able to hang in there defensively against the most elite bosses, but I haven't really seen any calcs or anything yet to confirm that
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>>1963101I haven't yet
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>>1963099
>Guard does a lot
Eh just slapping guard on a unit is worse than 30% DR now. But everything helps of course. It's like saying that 1 mil def is good because if you gave Bejita 1 mil more def he would be tanky
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>hits like a wet noodle
>defensive wall
>nuking spirit bomb
just like when he released
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People aren't accounting for the fact that Z duo has no permanent DR. Even if they reach 7 mil with guard on their 5th turn, that still can't endure more than a 10 mil super. They tank about the same as GT duo until you get to really long events and you're just using both their standbys at that point anyway.
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>>1963112
That's a bit of my worry. I think they'll be fine in shorter content and they'll obviously be great in punching bag nonsense like festival, but if we slide back towards harder 7-12 turn content, they may have a really tough time. Obviously we don't have any of that right now but time will tell soon enough
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>>1962783
>13 stages plus the second tours stage
So they're just doubling the amount of new stages right at the very end of anni. Very cool pacing omatsu.
>we wanted you to do them with 8th year ezas!
Then eza them sooner you fat hack.
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LET'S GO
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>>1963129
This dude gets 90% damage reduction on first turn on 2nd or 3rd slot
Super STR LR Goku (GT) & Super Saiyan 4 Vegeta Miracle-Making Final Showdown [EZA]
Leader Skill: "Power of Wishes" or "Battle of Fate" Category Ki +3 and HP, ATK & DEF +170%; plus an additional Ki +1 and HP, ATK & DEF +30% for characters who also belong to the "Final Trump Card" or "Shadow Dragon Saga" Category
Super Attack: Greatly raises ATK, greatly raises DEF for 1 turn and causes colossal damage to enemy
Ultra Super Attack: Raises ATK by 70%, greatly raises DEF for 4 turns and causes mega-colossal damage to enemy
Passive skill:
• Basic effect(s): ATK & DEF +300%; Guards all attacks
• When HP is 50% or more: ATK & DEF +100%
• As the 1st attacker in a turn: Receives an additional Ki +1 per Ki Sphere obtained; Damage reduction rate & chance of performing a critical hit +30% (once only)
• As the 2nd or 3rd attacker in a turn: Receives an additional Ki +2 per Ki Sphere obtained; Damage reduction rate & chance of performing a critical hit +40% (once only); High chance of damage reduction rate +30% temporarily when receiving a Super Attack
• When receiving an attack: DEF +50% (once only) (for the rest of battle)
• _When attacking with 12 or more Ki:- ATK +150%
• When attacking with 18 or more Ki: Launches an additional Super Attack
• When attacking with 24 Ki: Launches an additional Super Attack; Launches an additional Super Attack (once only)
• For every Super Attack performed: Damage Reduction Rate & Chance of performing a critical hit +10% (up to 50%)
Standby skill: Stands by for 5 turns. Can be activated when HP is 50% or less, or starting from the 4th turn from the start of battle if the character receives an attack 4 or more times in battle (once only)
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>>1963151
It's one time, readlet.
>As the 2nd or 3rd attacker in a turn [...] Damage reduction rate & chance of performing a critical hit +40% (once only)
After that it's the permanent 50% plus a chance for 30% against supers.
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>boss survives the GT Duo's spirit bomb upon death
>next rotation is both Int Tag SSj4 Gokus and the Z Duo on Standby
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>>1963153
That team is just slow with its current leader. Futurehan is not a good damage dealer unless you exchange and you have to keep one of him on both rotations for the revive. I also had to run an awkward setup due to missing units and the format of Grandest Tours.
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I don't care what that retard says. Exchange Trunks has the most soul and the best animations in the game besides the tag 4s so I want to run him, simple as.
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the team
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>>1962567
Hows this
is this good enough or something else?
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>>1963389
I do admit to being wrong about that, I forgot they got one more. I was just thinking about the SEZAs recently which have all vanished.
Regardless, if you all want to convince anon to spend his coins on something that will be back more frequently, by all means. Z Duo is still the best pick for him, I imagine. Or he could save forever, everything gets crept instantly fast since year 10 DLC.
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>>1963401
Only endgame missions I haven't beaten are the androids mission for bio broly (gamma 1 rng moment), battle of fate for baby (waiting for it to be added to red zones since I'll have to reclear anyways), and the MBS mission for the kids in supreme battle.
And Festival of Snores, to be fair.
Wee little anon, it's okay to be newer and wrong. No one will judge you.
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>>1963393
I don't think I'm that anon you're referring to, I didn't reply to the coin question. But I agree it is ridiculous that some units disappear like they do. Like Tanabata units falling off the face of the Earth once they EZA, after only being featured twice a year unless the devs decide otherwise
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>>1963403
Okay retard-kun, enjoy lala land.
>>1963406
It's wild, I really think any unit more than 2-3 years old should just be added to the general pool for their respective banners. i.e. after this banner, 8th anni units and earlier should be added to the general pool for dokkanfests, with any carnival units being added to the general pool for carnival banners.
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>>1963388
Go for carnival banner, then once you get either new UI, SS4 Gogeta or GT SS3 Goku switch to dokkanfest banner and try to get either new SS4 Vegeta or old SS4 Vegeta+Goku
This maximizes your chance to build good team with your Daimaku as lead
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Uhhh technically if you have daimaku you can beat everything with f2p daimas + friend ultrageta.
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>>1962783
>dismal future redzone 2.0
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>>1963400
Post 8th anni teams with synergy.
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>>1963431
Beast's EZA is gonna suck so much ass is gonna be unreal.
Broly will be alright.
Gogeta will be top 3
Gammas will be the most broken unit in the history of the game, but they won't have any partners or team
Calling it now
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>>1963447
But it's fun.
>>1963452
No I like it too but I don't think there's any in the current meta. GT duo is just going to be stuck on an ape team like always and super saiyans aren't in for Z duo to link with right now. Best case maybe you could bullshit a Boo arc team and we get a Namek GDC with the Cooler WWC EZAs later.
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>>1963474
It's real
FUARK
https://jpnen.dokkaninfo.com/events/zbattle/197
https://jpnen.dokkaninfo.com/events/zbattle/198
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183 stones total for all missions and stage clears, plus 10 for dokkan day on the 27th.
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>>1963479
BUT WAIT
>red zones and ex missions (72 stones total) only drop on march 2, 17 hours before discounts end
oratsu does it again
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Redzone and Bluezone RE category missions
Redzone 1: 6 Dragon Ball Seekers
Redzone 2: 6 GT Heroes
Redzone 3: 5 Power of Wishes
Bluezone 1: 6 USS
Bluezone 2: 6 Tournament Participants
Bluezone 3: 6 Powerful Comeback
3 stones each, 66 in total with the stage clears
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>damage cap based on unit rarity
Their talent for thinking of cancer mechanics is impressive at this point.
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>>1963488
https://arch.b4k.dev/vmg/thread/1659605/#1661474
https://arch.b4k.dev/vmg/thread/1659605/#q1661540
https://arch.b4k.dev/vmg/thread/1659605/#q1661559
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yfw new zones are 3 attempts a day
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>>1963497
I honestly can't remember anything about this. Guess that means they didn't and won't spam it.
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>>1963497
kek
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>>1963500
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im losing my mind. i used so much dragon shit to summon for at least one of the 3 units UI, ss3 or ss4 fusion and i been getting gohan domain expansion and so many old fucking lr units
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>You can run the new EZAs at full power under his LS
>Active Skill is going to hit like a truck with the GT Duo support
This little king never disappoints
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>>1963492
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>reduces your atk and def by 99%
yeah this seems fair
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new content drop and 2 more dead multis
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BOOOOOM! GT CHADS WE WON!!!
https://youtu.be/zfY3Md5c7co?t=1063
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>>1963722
The fascinating trend the last few months has been:
>wow this unit is so powerful way beyond anything we have currently! I can't wait to finally clear the bullshit old content
>new content drops that's too bullshit for the new unit
The optimal way to play the game has been to play on a year lag since 7th anni and it's tiring.
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GT Duo are bugged?
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Tag 4s have too many "main characters" on the team right now.
>Tag 4s absolutely need to stack and need rainbow orbs they don't create
>phy SS4s need their stacks and need to be hidden or floated after turn 1 and before they can transform
>teq gods same as above
>UI + SSBE want to get value from their guaranteed turns and get their dodges/hits so you want to put them in front of the most attacks
>agl ss3>ss4 wants to be hidden, needs to stack after transforming
>daimaku is ki hungry and needs orbs
>daima vegeta needs to stay on rotation as much as possible to keep the stacks up
>buu duo wants you to be careful with their slot so you don't waste their DR but also ensure they get stacks early so they're not a defensive liability
>gt duo same as above but maybe even more so to ensure they get their DR and/or are ready to standby
We need some more options like mini daimaku, teq pan, and agl/int g4. need some units that support or orb change and can hangout in slot 2/3 without needing a ton of focus. Juggling too many conditions and needs at once with the units above and it makes the team wonky and unreliable
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>>1963630
they've been glazing rilldo a lot lately
DFE confirmed?
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>>1963519
OK im back.
After turning into lowtiergod and rogging the fuck out hard, I rerolled and got this so far. My main account that I started a few days ago had too many useless LRs and units, with only one mainline LR unit.
i think now i should be going for Goku ui right?
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>bring team full of 11th anni LRs and EZAs
>still job to Jiren
so are the new units nowadays meant to take on content from last year or what? What am i meant to do if any super that connects does all your health if you don't have at least 80% DR + Guard + tip?
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>>1963980
Yup, this is what GODgic was made for.
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>have to wait until discounts are almost gone for the last rainbow tickets
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>>1964022
I miss it too, especially because the less F2P units we get the less likely we get anymore F2P-only Challenge Events. I'd really like a tougher version of the support memory boost as a RedZone-type event that gets new stages every now and then
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>playing new team in ALF zones
>metal cooler should be easy
>turn 2 Z duo doesn't get to stack, turn 4 can't standby and dies
>try again
>gt duo spawns in slot 7, gets locked and dies
Funny thing is 7th annis would've survived these.
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humiliation ritual
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The 8th anni ezas should've had better turn 1's like the 6th and 7th anni ezas. They don't have the passive multiplicative defense to justify only having 50% dr, and fucking 30% for the gt duo is just pathetic. Day 1 of their release and they're already taking 400k from jirens turn 1 aoes.
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>>1964113
>he spent 100k dollars on a twitter thot and she never even put out lmao
I still can barely believe that. Everytime I see this mentioned it makes me laugh. Dude really wasted his money when he could've just literally bought 3 escorts for an entire week with how much money he threw at that thot.
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>>1963993
CHADgic sama…my wife is ready…
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>>1964200
Agreed, the 8th anni duos have too many caveats to be useful down the line, instant power creep incoming and wtf is up with not a single headliner able to survive super attacks without an item? Ss4s are dogshit that require rainbow orbs they don’t create and stack too slowly to be relevant, ss3 Vegeta is fodder, ui is just dodge or die but worse than 6th anniversary era. And str daima (best unit of the anni) is just a tad too weak. Pan and kaiku are the best units of the whole anni. Wtf man.
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>androids get a new dfe
>like 3-4 ezas
>here's an android mission
>can't make a full team
Comical game design that has me coping on Cell Jrs, 17 with 1 leader skill, and the new Cell just instantly dying when he first shows up so he can live with a Whis the next time. Insanely hilarious cope comp to make this mission happen.
>>1964266
I do wish we just had an auto baba for every R and SR that's not locked.
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>New difficult events are going away after the end of Anni
Yeah, pack it up, this game is going the Legends route with the timegated shit, time to uninstall and play something else.
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these girls are better than the rof blue jobbers
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>>1964705
300k with 77% DR and guard can't facetank a 10+ million super. That means no Bio Broly or Gammas turn 2, and no hybrids turn 3. You also can't afford to put them in front of someone who seals/stuns most of the time because they need to stack and they aren't immune to normals.
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>SSBE took a super for 1 mil here
I hate this stage so fucking much bros.
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Why did they leave him out of the GT roadtrip eyecatch wallpaper bros?
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>>1964904
This is the new standard, enjoy
>reskinned mechanics as new
>refurbished content as the only way to enjoy the game
>new powercreep that forces rng reliance unless you're a giga whale
So basically how it's been since 7th, but actually even lazier.
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>units who fall off after a few turns
I haven't even coined my own UI yet
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>>1964970
Idk anon, here's the same team I used for the bomad mission, again no UI. Baby is just not that hard
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>>1964978
>>1964981
Most stages are all over the place. Hybrids disable dodge and have AoEs plus multiple supers, Tama 1 does most of the above and seals, Cell Max has crit AoEs, Bio Broly does SA level damage on his normals almost immediately, etc. There are so many units who curbstomp half of endgame content and get filtered by the other half because there's that much variety right now.
Baby is where you go to test out synergy and best case scenarios to get a feel for a new release. He's also consistently reliable for showcase vids for the same reason.
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I just wish the game had gone a different direction where normals were allowed to do damage and supers weren't legitimate one shots.
It's gotten so bad the last year I legitimately don't know if a unit will take double digits or 7 digits from a super before they actually take it.
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>>1965003
The only gimmick that isn't rng based is dodge cancel. I'm not going to judge a unit solely by how well they handle AoEs and mechanics that take away control from the player like sealing and slot locking. That doesn't tell me how good they are, it tells me Dokkan is a shit game.
>the alleged "units who fall off after a few turns" have no problem with him
5guys eats shit from him.
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>>1965295
Crits aren't but they change who's able to tank and who isn't because of how they're calculated and you need a different standard to judge them with than regular supers. AoEs happen in any slot 99% of the time.
>>1965300
>if I pretend opening rotation simulators are valid, I can say every unit is bad except the top 3
good mentality for wasting your time on a subpar mobile game
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>>1965309
>If you don't like the content you don't have to play it.
That's what most of the playerbase does if the Greatest Tours stats are any indication and for good reason.
>while ignoring gameplay
while ignoring worst case scenarios that change from stage to stage
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>>1965332
>the top 10/20
That's an arbitrary cutoff. The reality is it's way more than that unless you have shit luck and the difference as you go lower is gradual.
Baby works as a bare minimum test. Pulling off a clear by hiding a 2 year old dodge or die unit and praying for the 15% chance they work properly doesn't contradict that.
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>>1965345
Yes, it is arbitrary number I threw out. I'm not dismissing units below it as unviable. I'm saying baby isn't a good test for viability or investment priority either. F2ps especially can't be chasing all top 50 or whatever.
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>>1965353
Investment priority is one thing but what better spot is there to see viability except maybe the Gammas? Anni hasn't given us much of anything and the other relevant stages are all too distinct from one another.
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>>1965375
I don't think there's a singular stage, units have to contend with different gimmicks in this meta. But yes gammas are a better test than baby, if you can beat them you can beat baby but not the other way around.
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>>1965263
See I'd side with you but >>1965268 is right.
When the game depth itself wishes it was deep enough to be called a puddle, any attempt to diversify is just silly bullshit. Bombs are the closest thing to being a mechanic, but they fail because you will inevitably drop to 1hp if you don't have the right type on a rotation and then having 14 million defense doesn't matter because you still take double digits. Same issue with KO survival mechanics on every unit but kaiku.
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>this plate is all feces, your job is to find the solid turn in the soup of diarrhea
Based shit eater anon...
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Yo lads, football anon here, now it's that time again to decide which characters will represent our board in the next 4cc, let me know if you want to keep Reminder and/or add anything else being either players or songs/chants to the roster poll next friday.
>if you don't know what i'm talking about, tldr: https://pastebin.com/nr9ujDMN
For things that affect the team as a whole, you can suggest in >>1965509
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>>1965627
I still vote for The Seed. Or a pajeet named gacha drama general.
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>>1965627
>>1965631
seconded
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>farthest I ever got in Clash
Can I even make a team with these leftovers?
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Link leveling teams are always funny.
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People said when they dropped they're not as bad as folks claimed but I'm not seeing it.
>79%
>does one super and 3 normals first turn he shows up
>dies to a super with 59% DR after having attacked
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>low crit rate
>low attack per turn
>big fuckoff counter frequently does little damage due to no crit
>literal coinflip whether it dies to a super or not
I've seen enough the only three units worth a shit this anni are daipa goku kaiku and bomb duo. God the gt duo suck.
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11th anniversary is now officially the lowest grossing anniversary of all time.
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>>1966188
kekaroo
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After 30 minutes+ I'm starting to get tired of killing Saibamen....
Does this ever end?
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Anyone else feel demoralized now that the anni is wrapping up? I farmed every DS possible and JUST got enough to redeem for SS4 Vegeta but I'm left with nothing after getting all the units. I didn't get Ledgic and Duu somehow either.
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oh no no no... tag4bros...
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>>1966525
cute, I have over 700 coins f2p and jack shit to show for it but dupes.
I'm fucked for Saiyan Day and have to skip a bunch of shit to refill my stone fund unless they finally do a DB/Namek celebration for me to grind the Red Zones, IDBH, etc. for.
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>another fucking beerus
>4 of them
>three champas
>two cauliflas
>no lrs
Nah fuck this I'm not wasting my time on the new stages to finish this round and get more dogshit. done with this banner and luck UI I'm not coining him on rerun either.
At least I got the two dfe headliners despite entering the anni with literally zero stones.
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I picked up a couple different gachas during 8th anniversary when everything pointed to the game going tits up. Pokemon Masters EX feels like it's entering its golden period in terms of content and power. It feels like 2021 Dokkan before everything went to shit. Teams are varied and viable and they've been shitting out content for the past year.
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>>1966751
OPTC had an actually insane banner the other day, we're talking something like if dokkan next month gave out a banner with 30-50% SSR rate that featured all the anni units together and gave out rainbow link level orbs every other multi.
Uma is still boring though. Dailies take too long, the whole thing is very repetitive, they censor a bunch of stupid shit that doesn't deserve censorship and the rate are horrid. But cute horses.
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Great Saiyaman dokkanfest this year
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>load into new uss stage with uss power cum team for missions
>it takes a million years to take out the bosses in stage 1
>get to gohan and piccolo
>79% boosted SSBE Vegeta takes 1k+ from normals
>its ok I have revive
>Didn't notice they have guaranteed hits because I had TEQ Ui's domain up
>Domain runs out and ui gets killed
>Boss only had 5% hp left
>Need to do this 20min stage again (easiest of 3)
Fuck no.
After this I just beat phase 1 of stage 1 of the gt event and quit out of the stage. Did my last ticket multi which gave me 3 ancient useless SSRs that already had their ezas which werent even that good before this insane power creep.
Game is not fun anymore. Im not playing it.
Imagine saving up over 1k stones, only pulling shitgeta4 from tickets anyway and having to pity UI and not getting literally anything else that ypu wanted.
Fuck this tranniversary.
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The next DFE
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>>1966896
i would be fine with enemies doing ridiculous million supers if they just didnt give every fucking fight 800 million plus HP. It's a race until you finally miss a dodge and get one shot 25 minutes in. I don't remember the game ever being in such a miserable state as it is now
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>>1966902
>TEQ UI took 2.6 million from tien and roshi their first turn
lol
lmao even
gg I'm gonna go play horse pussy, the movie was good. Guess I've got 100 stones still on here if something cool shows up.
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so we can all agree in terms of content this is the shittiest anni of all time?
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They forgot about her again
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