I wish unlimited was just a bit more alive. it doesnt affect my queue times, but tourneys and rankings are definitely slower than rotation. I'm just below top 100 for a craft despite being epic
>>2024946 I guess not many people play UL huh. I wonder how it will be in the future, I assume people will keep playing mostly rotation on the idea of it being "fresh" or something. I do appreciate not worrying about annoying stuff like Albert or Sagelight's Teaching though.
>>2024950 I only got back to UL recently, I just kinda mindlessly queue into Rotation out of habit. What are the fastest decks being played then, aggro? I assume Ward is just a kinda counterpick? I don't think I ever got too high on the CR thing, I play more or less casually compared to the other anons. I admire people who can grind the ladder all day though.
>>2024955 Wait, rally is doing well on UL? I miss playing Sword, I might hop on that for a bit. What are you playing yourself if you don't mind me asking? I want a change of pace from spamming Dragon
>>2024957 Yeah it's pretty strong since you have 6 Zirconias, technically 9 with Cesar, so past turn 3/4 every single board needs to be fully answered or you snowball. I'm playing Aggro Sword and Puppet Portal for comfy brain off games.
Nobody loves Erika so I hate this thread may you get brain cancer you fucking scum you fucking rat I hate you I hope you get a seizure you piece of shit misleading Erikabros like this fuck off and die
The first game was so good until the Alice expansion. I kept coming back and then leaving after that. I tried hard to get into Worlds Beyond thinking it might be like that early time in the first game, but it was more like the later game with fewer build options and way too many dev resources poured into having a chibi avatar. The monetisation isn't great either, in the last game I was totally f2p and could build nearly everything.
>>2026375 They definitely went really hard on set 1's power level with stuff like 12 damage albert. Now that it's rotated out the game has aside from the highroll of one deck slowed down a bit and wins are generally on turn 9/10/11 rather than 7/8/9 The park is a bit of a flop but it does have some cool stuff like the lobby tourneys The monetization is pretty bad for a new player since its very dailies oriented. A player that gets those dailies every day can very easily have every card in the game f2p, but that has the issue of being a bit of a chore some days