Thread #59176114
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Why is poison so weak offensively They couldn't have given it something else to be strong against like Fighting?
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>>59176131
This. Poison is about DoT.
If anything they should be more defensive. There should be something where poison pokemon take less damage from poisoned pokemon for example. Or maybe have an additional resistance.
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>>59176254
It wasn't that big of a deal in Gen I because Water was usually only good against shitmon types like Rock and Fire. Ground already had a separate weakness in Ice that was much more relevant than Surf was. They had good resistances, but Grass and Electric weren't deliberately nerfed like they would end up getting in later games as being "support" bullshit instead of as offensive threats. Really Grass and Electric NEVER getting good handouts compared to Fire and Water is the main reason Water ended up getting so good
>Fire/Rock/Ground are dominant offensive threats
>Water nukes them all
>Water has mediocre weaknesses in Grass (no good variety in offense, tons of weaknesses such as Ice which Water types love to have) and Electric (Physical Electric is a legitimate punchline)
Never changing the type chart is the core reason when oldshitmon types started getting better tools, they started becoming MUCH better than what was originally intended. Water was probably seen as "balanced" because in-game it's legitimately the only necessary type to beat the game thanks to Surf, given Cut/Rock Smash/Strength have very widespread accessibility while Surf is only learned by Water types or oddball stuff like Rhydon and Linoone. The fucked part is the balance was already as horribly skewed as early as Advance. If ANYTHING made the Phys/Spec split, it was 100% shit like Calm Mind Suicune or Kyogree
But yes, Poison would be a fine enough type to add to Water's weaknesses. It would give Poison an edge over Steel, for one thing
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Poison has literally never been better.
The only reason it wasn't the worst type in gen 1 was because bug was literally bugged (and had no moves). These days not every grass mon is dual type poison like back then, and there was also fuck all fighting moves to actually resist back then too. Now fairy mons are fucking busted which buffs poison.
I would just like the poison status to be useful for anything outside of retarded stalling singles battle strats.
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>>59177201
>Burn cuts Atk
>Par cuts Speed
>Frostbite cuts Sp.A but Game Freak is too retarded to put this in mainline/Champions for some fuckass reason
What should poison cut? Maybe one of the defenses? Or both? Like anons said, in traditional RPGs Poison is typically the debuff element. Crippling a Pokemons defenses when it's poisoned would open up new strategies.
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>>59177209
While I would like a secondary effect on Poison, the fact that Badly Poisoned is also a status and the games have been designed around that for so long it would start presenting too many problems. Like, imagine if there was a hazard that caused every Pokemon that gets switched in to get burned and lose their attack? That's layer 1 Toxic Spikes now.
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>>59177201
>>59177209
>>59177606
I would make it so that any poisoned pokemon is considered a secondary/tertiary Poison type.
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>>59177209
>>59177593
>huh? poisoned always cut your defense...
>look it up, it never did
did I just fucking gaslight myself for 20+ years
it just made sense that it would since all the other non-stun conditions lowered a stat
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>>59176114
It's weak because it's a defensive type. Or at least, I think that was the intention.
It doesn't help that everybody and their dog can learn toxic. Poison being the stall type was laughable as early as gen 1 even ignoring the dominance of psychics.
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>>59179086
I would probably give it resistance to Water or perhaps Dark. I think Water needs to be resisted more (compare the three Water resists - Water, Grass, Dragon - to Fire's four and Grass' six. The explanation as to why would be the viscous quality of poison's various manifestations.
If we instead go with Dark, the explanation would be that Poison is unlikely to fall for underhanded and cruel tactics that type employs.
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>>59177209
>What should poison cut?
HP
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Meant to post pic
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>>59179086
>>59179560
Poison defensively is the anti-Fighting type, they often have weird bodies difficult to grapple (Spikes, Goo, Serpentine).
It's purpose is to be resistant to fighting types. So they should be super effective against it. Psychic as a mind over body type should resist it. Psychic seen as a cosmic type also should resist it. Not deal 2x against Poison. Ice may resist Poison as acids act ineffectively in cold, smog gets blown away by icy wind, and ice armour can protect from venom bites. Poison should deal 2x against Bug, as the nature of insect's bodies is very prone to gas poisoning (they don't have lungs).
So poison defensively:
1/2 Fighting
1/2 Grass
1/2 Normal
2x Rock
2x Steel
Offensively :
2x Fairy
2x Grass
2x Bug
2x Fighting
+doubles damage on PSNed pokemon
1/2x Ice
1/2x Psychic
1/2x Rock
1/2x Ground
0x Steel
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>>59176114
I don't get competetive niggers.
Just use the Pokémon you find cute, cool or beautiful.
It's not like an action game or a fighting game where they actually have vastly different gameplay styles that affect the experience.
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>>59181568
Oh yeah, I like this idea. Cut all healing in half, except Rest (since you lose the poison status ofc).
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>>59181675
>Poison should deal 2x against Bug, as the nature of insect's bodies is very prone to gas poisoning (they don't have lungs)
Would be nice, I used to think it was super effective against them a long time ago