Thread #12493707
HomeIndexCatalogAll ThreadsNew ThreadReply
H
ITT: Lazy game designs
+Showing all 42 replies.
>>
bevin bith
>>
>>
>>12493707
shmups
>>
>>12493707
Kevin Smith has lazy thread designs
>>
>>12493723
Why does it seem like there's a guy talking shit about shmups on every thread? I didn't know people could be so angry at a thing for being bad at it
>>
>>12493723
/thread
>>12493748
He is absolutely correct, also visual novels
>>
>>12493748
just another /vr/ schizo
>>
>>12493750
>visual novels
You do realize op is talking about visual designs. not level design?
Also how is this lazy from any kind of design standpoint?

https://youtu.be/_Oi8K6hnKRM?si=VwXw9dnRb2GLDYUu&t=304
>>
File: smw.png (906 B)
906 B
906 B PNG
>>
2Hungarian2Trap2
>>
Roaming Romans
>>
>>12493723
tpbp
>>
>>12493723
absolutely BASADOOO
>>
>>12493707
No matter what people say I’ll always find recolored characters soulful: Sub-Zero / Scorpion, Mario & Luigi, Toads, Power Rangers etc… I think characters that are presented as different but in reality all play the same like Ryu, Ken and Akuma are way worse.
>>12493723
I think the bigger issue is that developers don’t try to be creative with this genre, and honestly that’s an issue I have with most shooters. Why make something like Fantasy Zone when you can make generic military or space shooter #9999?
>>
>>12494183
>I think the bigger issue is that developers don’t try to be creative with this genre
This but fighting games.
>>
>>12493707
It's cool that they gave them different poses.
>>
>>12493723
>oh my, a line of enemies...
>oh my, killing them all gave me a small bonus...
>oh my, I got touched once and lost everything...
>how fun...
>>
>>12493723
Truthnuke
>>
>>12493707
Not really laziness, more like memory limitations. They didn't have the space to cram that many different sprites, so recolored characters were their best choice. Otherwise they'd ended in a situation like Vampire Savior / Vampire Savior 2 / Vampire Hunter 2, where they had to make separate games with different characters to accomodate them all.
>>
batman forever kind of looks lazy from a modern perspective so it came to mind. but it's actually an awesome game for it's art style, really captured the batman forever vibe.
>>
>>12493748
A /vr/ skitzo thats been at it since around the coof. You legit can't talk about the genre almost at all on 4chan.
>>
File: file.png (4.5 KB)
4.5 KB
4.5 KB PNG
ITT: Lazy shitposting designs
>>
>>12493707
I prefer palette swaps though. It's like the TMNT.
>>
>>12494343
>>oh my, I got touched once and lost everything...
play Tyrian
>>
>>12497262
This
>>
>>12496215
>unique idle/attack/fatality animations
If anything, the real resource they saved on is having to buy more costumes
>>
File: file.png (202.8 KB)
202.8 KB
202.8 KB PNG
>>12497310
2/3 of the ninja sprites are shared.
Pic shows how many frames are unique to Scorpion.
>>
File: budokan 1.gif (647.8 KB)
647.8 KB
647.8 KB GIF
>>12494183
>>12494250
The answer is the same for both. Most shmup fans don't like Fantasy Zone because it's more Defender than Gradius and they want Gradius XXZeroAlpha Extreme. Fighter players don't want games inspired by Budokan or Bushido Blade because they're not Street Fighter variants. Even Mortal Kombat is too much of a deviation for most of them.
>>
>>12493707
At the very least, each of them had a unique stance (excluding Smoke and Noob Saibot, since they were bonus characters). They got lazy as hell in UMK3.
>>
>>12496221
>really captured the batman forever vibe
???
BF was an insanely bright neon comic book movie, but the game is drab and dingy af
>>
Any game with backtracking, random map gen, palette swapped enemies.
>>
>>12493723
/thread
>>
>>12493723
Correct
>>
>>12493707
Each of those characters still had to be filmed and rotoscoped.
It's not laziness so much as budget constraints.
They saved money on actors and costume design.
>>
>>12496221
>batman forever kind of looks lazy from a modern perspective so it came to mind. but it's actually an awesome game for it's art style, really captured the batman forever vibe.

The most interesting thing about the 16-bit Batman Forever games is that they are built from Probe's Mortal Kombat engine. Which was used in Mortal Kombat 1, 2 for the Genesis/ MD, as well as the 32x and Sega CD ports. The game is a hybrid Euro-platformer (mazeformer) with a Mortal Kombat derivative fighting engine. Probe was replaced by Sculptured Software for the Genesis/ MD MK3 port and MK3U. Probe did go through all of the trouble of using actors in costumes for digitized sprites. Though I think the Batman and Robin sprites were CG? Or CG over-top of live action actors. It was ambitious, but I never liked it.

https://www.youtube.com/watch?v=0GGbDl6jFH8

Mortal Kombat Mythologies: Sub Zero was Midway making their own version of Batman Forever. Mortal Kombat Mythologies uses a derivative of the Mortal Kombat 3 engine. But is also a platformer/ beat em up. Also uses a mix of digitized sprites but with polygon backgrounds.
>>
>>12500185
frosted butts
>>
>>12506195
that was sub zero's nickname as a kid
>>
>>12497458
I have all the UMK3-Trilogy sprite sheets. Pretty cool to see the differences.
>>
>>12493723
Trvthnuke
>>
>>12493707
Is it really laziness when they give them different poses and used a very a method for capturing sprites that only gave them a small window of time to work with?
>>
>>12493723
einhander
>>
>>12509981
/thread

Reply to Thread #12493707


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)