Thread #12498160
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Shin Megami Tensei (Sega CD) vs Shin Megami Tensei (PC Engine CD)
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>>12498160
Is the GBA version bad? I have patched the ROM with the iOS translation? Is the official translation poor?
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>>12498397
>>12498219
>>12498208
people don't play jrpgs for difficulty
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>>12498560
>blame it on the GBA soundchip
This is something I really need someone to explain to me clearly someday. SNES ports to GBA? Yeah, they sound poor/bad... but how can it be the sound chip’s fault when games originally developed for the GBA sound spectacular? Motoi Sakuraba on Golden Sun or Go Ichinose / Junichi Masuda on Pokémon worked absolute wonders. It doesn’t seem like the hardware’s fault at all, but rather that of lazy developers churning out cash-grab ports. The proof is that many GBA games have patches that fix somewhat the sound.
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>>12498428
>>12498397
>>12498163
You will spent 90% of the game first person walking through corridors, snes version is easily the worst because moving through the first person areas is absolutely atrocious even though games likes Wizardry (snes) exists and it works perfectly there
PSX and GBA are a lot better at that but with the PSX version they obviously wanted to show off the 3d with you moving through the dungeons in real time making it slower than the GBA's snappier and instant movement.
If you want to evade a lot of headaches when playing the game and move through the dungeons quicker, just go for the GBA version.
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>>12499890
It's a video game, not a math problem you want to go through as fast as possible. GBA looks like shit, sounds like shit, is censored, and there is no immersion whatsoever (that includes due to moving through dungeons quicker)
This passion for shitty handheld ports is like a cancer that can't help itself but try to spread further
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>>12499953
>you don't want to go through as fast as possible!
Say that when you're in the heroine's mind Dungeon having to backtrack the whole maze or literally any late game dungeon, YES you want to go fast.
>looks like shit
Nah it looks pretty good for a gba game, definitely better than the snes version, the new overworld graphics are a great addition too.
>Sounds like shit
Eh psx is the best one but it's more or less same as the snes version for me.
>is censored
I don't remember this, I do remember having all that extra story content and the pokedex thing, which made it a lot more interesting than the othe two versions
>there is no immersion
Sounds like a you problem, I can have immersion in any game regardless of bits if the game is good and interesting enough.
Played all three in translation release order SNES > GBA > PSX and the GBA version is easily the most fun to play and the one that feels the most complete.
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>>12498428
>>12498560
Just play the iOS version. Official translation with GBA content and PS1 OST. Oh wait you can’t LOL.
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Why are the fan translations of this series always such a fucking mess?
I think the glitch is just visual, these aren't the actual numbers; but it's preventing from seeing my real HP in battle
I think what caused this was the fact that I equipped a new weapon, and the weapon I was holding had nowhere to go because my inventory was full
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>>12500474
All Nintendo Game Boys lacked a dedicated sound chip and used a SoC design, unlike the SNES which had two coprocessors just for the job. The usual reason is due to developers just using the GBA as a bad DAC instead of actually composing for the system using samples and the GB/C sound channels.
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being able to see the Great flood is neat
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I'm playing If now, I'm loving it so far, I enjoy it a lot more than SMT1 and 2.
Anyway I just got a super lucky fusion accident, I just got this guy who's lvl 31, often hits twice, has Tarukaja and Media and a couple of other useful spells and a shit ton of MP to boot while I was precisely struggling with healing... AND I'm only lvl 25 and yes he's useable despite being 6 lvls higher than me. Hot damn.
>>12501032
I love how this version looks
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>>12502037
yeah it's cool how they show all the enemies on screen instead of just one and the indicator on top
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>>12500172
If playing AG's translation of SNES SMT 1, don't get max Mag or money. I managed to get max Mag in the Cathedral while talking to demons to avoid gaining Chaos affinity, and it rolled over to zero which dismissed my entire party of demons.
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>>12504052
That sounds like something that might be present in the original game. In SMT2 I think it's possible to buff your attack in combat above 256 at which point it rolls over to 0 as well, which really fucked me up during the final boss fight, ironically what saved me was the boss debuff skill.
Even though it's not rocket science to add a flag to prevent overflows, these were common glitches in RPGs (and people complain about FF1 or Pokémon, but I consider overflow glitches less accetpable myself)
The kind of glitches introduced by a translation would be anything that has to do with words, like inventory for instance, since they tend to do things to increase character limit or even the layout of text windows
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Here
https://w.atwiki.jp/gcmatome/pages/3529.html
No mention of the max mag/money bug, in fact they mention the mag cap of 99,999 as a good feature so this might actually be a glitch introduced by the translationa fter all
However, for SMT2
https://w.atwiki.jp/gcmatome/pages/763.html
They do mention the buff overflow glitch... as well as the HP glitch >>12500172
So it sounds like only SMT1's mag overflow may have been introduced by the translation after all.
I wonder if later versions fix these bugs, they mention that later versions fix SOME of the bugs (but not all?)
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Too bad there is so little info about these versions, Mega CD, PC-E and PSX.
I'd really like to know if these glitches were fixed in the Mega CD and PSX versions
I'm curious about the extra demons and the supposed "easier dungeon difficulty" of the MCD version, anyone has experience with any of those versions?
Picture of ass for attention. Remember when we had a janny and this was enough to get you b&?
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>8 Vampires
>blocks your path
>immune to gun
>immune to ice, protag is using the ice based Jack Frost staff
>only fire spell on the team are shit
>reflects your physical attacks at will
>turn you into vampires>can't flee because you came from a one way door
Wat do?
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>>12499890
>You will spent 90% of the game first person walking through corridors, snes version is easily the worst because moving through the first person areas is absolutely atrocious even though games likes Wizardry (snes) exists and it works perfectly there
You can alleviate that slightly by slamming the cpu speeds to their highest. I played SMT2 on SNES and found it very annoying to traverse until I put all the clock speeds to like 400% and it became a lot more fluid.
Fucks up other games though, accidentally kept it on while playing through Earthbound and it would fuck saving up beyond belief.
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>>12506607
>Why aren't you just using Estoma/Fuuma Bell?
NTA but some people actually want to play the game they're playing. As far as I'm concerned Estoma is made for quick backtracking, not exploring.
And yes I didn't like the Cathedral but I'd rather experience it and dislike it than not experience it at all
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>>12511853
List me some dog party members in JRPGs and I'll do it again and post it on /vrpg/. I repeat, they have to be party members or at the very least help in combat (Interceptor and Angelo is stretching it but let's go with it).
I have
>Pochi (Metal Max 2)
>Shiro (Tengai Makyou 2)
>Pascal (Shin Megami Tensei)
>Dog (Secret of Evermore)
>Angelo (Final Fantasy VIII)
>Interceptor (Final Fantasay VI)
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