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Damn, this really is the best Final Fantasy, isn’t it?
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>>12501580
Nah it's the worst of the first 6
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>>12501580
I happen to be playing it for the first time. The pacing in WoB was off, but WoR is kino so far, definitely the best part of the game.
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>>12501669
It's a very easy game but every now and then you get retards like pic related
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>>12501926
5 has to be the most overrated FF
it's good, but i dont know why its such a high pedastal
the sprites, music, story and world are all a downgrade from 4, literally the only saving grace is the job system and grinding them becomes a chore
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>>12501674
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>>12501932
it’s your taste, homie. you don’t have to justify it. 6 is not your cup of tea. it is for me since it was the forst rpg i played, as 3 on snes on christmas morning. with the snowy shit in the beginning and it had been snowing in real life, it was amazing. the music was blowing my mind
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>>12502018
>>12502020
>straightest samefag
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>>12507793
I like nonlinearity
>>12507795
It's a glorified job system. There are other RPGs with job systems that function exactly the same.
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>>12508167
It doesn’t work like a job system at all. Generally, when you switch jobs/classes, you don’t retain all of the stats/abilities you would have otherwise. In VI, once you learn the magic and obtain whatever stat boosts it give you, your character has it permanently no matter what magicite you have equipped.
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>>12508198
That’s not how it works in DQ III, not the NES version at least. Never played VI, I think I’m starting to understand why that isn’t one of the more acclaimed entries. That also came out after FF VI, so not really valid.
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>>12508228
It's been 10+ years since I played it but in DQVI you slap on a job title for a few levels and after a while the skills tied to that job become pernanent. So if you switch to another job you get to keep the skills and spells from the other job. I can't remember if stat bonuses also carry over but at least skills-wise it's exactly how it works with espers in FFVI. DQVI is one of my favorite DQ games btw.
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>>12501658
Because at that point in the game you'll be raping everything anyways, if you had been using that since the beginning you'd be raping everything to death. You become op in this game by just playing it normally. My 1st playthrough I didn't even bother with it because battles were way too easy.
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>>12502012
The tower is kind of horseshit if you try to do it the "right" way, make it all the way to the top grinding out the excessive number of random battles for like 45 minutes using magic only and beat the boss just to get nuked by the dead man's switch ultima. That was a pretty fucking cheesy setup.
>just use life 3 bro
Yeah but how the fuck would you know that spell was obligatory without consulting a guide first? The tower is obviously an endgame thing but so is the phoenix cave and if anything you're likely to leave the cave for last since it's a dungeon that requires multiple parties whereas the tower only requires 1. But you have to do the cave first and then grind out the life 3 spell before attempting the tower (which can be done during the tower itself but again, you kind of have to know the deal and plan ahead).
Of course, now I just slap on the moogle boots and run for the roof because fuck random encounters. But for people attempting a blind playthrough this was kind of a brutal dick move because you are almost guaranteed to get killed by a boss you already beat after a long-ass grind with no opportunity to save. And yes, it did happen to me the first time. Still mad about it.
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>>12509003
You can tell that the Tower was the team wanting to do another thing like FFV's Fork Tower, where you have to devise a strategy for being unable to use half your skills... but FFVI isn't a game where experimentation is encouraged or allowed, so it just becomes a silly thing over all.
>FFV Fork Tower: You *can* try to use what you're not allowed to, but you'll regret it. Use your jobs and skills to overcome this!
>FFVI Cultist Tower: Magic only, the same shit you've been spamming ever since you got your first Magicite. You can't use your skills here because uuuuh you just CAN'T ok?!
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>>12509003
As someone who loves the fuck out of this game, yeah, the Fanatics' Tower was clearly not balanced well. Faced fully on its own terms, it's by far the hardest thing in the game, and it's not even fucking close. Not only can you only use Magic (unless you bring Umaro), but it's home to some of the trickiest and most dangerous enemies in the game (especially in the last screen), you can't run from any battles or Warp out of the dungeon, the monsters don't give experience so you can't grind for levels, there's no save points so you can't use Tents or Sleeping Bags to replenish MP (better hope you have Osmose learned) AND it means you gotta finish it in one sitting. Same with the boss: if you face him straight up and don't have spells like Flare, it's an insanely tedious slog of a fight, and if you're not above level 60 with lots of HP, you WILL die to his final attack, and have to do the whole fucker again.
But then what do the developers do to help you? They allow you to cheese the everloving fuck out of it. You can avoid the random encounters altogether with the Moogle Charm, and the boss can be trivialized in many ways: Flare (or better yet, Ultima) makes WallChange irrelevant and bypasses his defense, you can cast Berzerk on him so he only does physicals and doesn't use WallChange, you can equip Wall Rings on everyone and simply not attack and watch him kill himself with his own spells, you can Rasp all his MP away, and if you don't do the last one, Life 3 makes Ultima survivable no matter what.
They made it so there was no in-between with this dungeon. You either go in blind and get your shit pushed in time and time again and waste lots of time, or you pick up a strat or two and make the dungeon the most braindead thing in the world.
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>>12509297
Now, I want to say this isn't entirely fair. By the end game, there is some experimentation to be had, nothing like what FF5 offers, of course, but it's there in equipment setups, at least on most characters (some, like Sabin and Umaro, are very one-dimensional, though). There ARE options to be had. It's just the game doesn't really incentivize you to do so very much, as it's so easy that whatever you put on on whatever characters you choose will probably win the day. And once you're aware of what's possible with the best equipment, you can usually just stick with that and it'll make it close to impossible to lose unless you fuck around too muchwhich is something that happened to me while fighting Kefka at a pretty low level, I got cocky because I was kicking his ass even at like level 25, and I got Ultima'd to the face kek.
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I will be trying this in my Pixel Remaster playthrough, but I'll ask here just in case. In the World of Balance, is it possible to recruit Mog in Narshe by not getting the Gold Hairpin after the events in Thamasa when the Floating Continent shows up?
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>>12509297
The fork tower didn't make any sense to me because both sides the enemies would just insta-kill me with their basic attacks so I just had to run from every encounter. I didn't even get that their was supposed to be a gimmick there.
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>>12511624
Yes. Mog is recruitable anytime between when you first get the airship up to the Floating Continent, and he can still be recruited in the WoR if you miss him at that time. Is there a reason you want to wait to get him, though? So that his levels don't factor into the party average and so level up Strago and Relm more than necessary, I wager?
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>>12511658
Thanks, that's exactly it. I've played the game to death, so for my first Pixel Remaster run, I plan to do a low level run, turning experience gain off so that I can still fight the random battles. After or before I beat the game, I plan to level up the characters using magicite to increase their stats, but I won't be going up to 99, just a level below the strongest enemy in the game probably.
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>>12511660
That would be Kefka himself IIRC, who's at level 71 if I'm not mistaken. I'd argue that's still way too high (level 50 is about as high as I'd ever go), at least for the purposes of beating the game, but you're free to try it out to get a taste of what overpowered really means in this game, especially with minmaxed stat boosts. Be sure to level up HP and MP at the appropriate levels, though. Look up a guide for that.
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>>12509703
>>12509003
>>12509297
>>12502012
I tried explaining what happened on my first blind playthrough where I died at the end of the Tower. Someone compared it to whining about getting killed by a turtle shell in SMB. I literally felt like the biggest dumbass, like oh I guess this was easy for other people. Fuck that guy.
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>>12512330
Yeah, too many people forget what it was like to play games back when they were new and you had zero clue as to, well, anything, and no GameFAQs to help you. At best you may have had a strategy guide or magazine with tips, but that wasn't guaranteed.
So now, thinking about it, I suppose what the developers were intending is that you'd try to do the dungeon, realize you were outmatched, then come back later with higher levels and more Magic learned to get through it, then die to the boss, and so try again later once you have either higher levels or learn Life 3, think "Oh, maybe now I can beat that boss", then go back one more and finish it for real. That may have been the thought process, and it's about as charitable as I can be.
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