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Thread to talk about all the retro Resident Evil/Biohazard games.
>thread question
Have you ever played the Survivor spin-off games? If so, what did you think of them?
+Showing all 57 replies.
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been wanting to play the lightgun game but eh.
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>>12503954
thread to affirm that you code veronica is the worst trash ever made and re1 remake is an untouchable classic that, despite seeing a aide-by-side comparison proving it to be slower than the original game, is faster and just better ok don’t be a CONTRARIAN or if you are then you are part of a discord trying to influence the board against our will
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>>12503964
This but unironically, literally. It’s insane, and no wonder there is backlash of spamming RE threads in response.

You gatekeeping samefagging turbospergs need to fuck off and let people with a different opinion exist. The board is self-destructing as a result of the punishing lack of freedom to express an opinion. Calling people contrarian is not an argument in 2026. It’s meaningless.

We’re allowed to question games and discuss aspects you never thought of, and critique feom a position that is different than whatever you believe is established and consensus.
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normalfag franchise
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re has always sucked
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honestly that franchise is pure comercial shit
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you think this will stop the normgroids and children from spamming the board? appreciate the effort anyway. if only there were some type of moderator or 'janitor' if you will.
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>>12503964
But the comparison showed that REmake is faster.
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>>12504020
Yeah, true based chads like ourselves play misunderstood and clever gems such as Countdown Vampires!
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>>12504901
no it didn’t you fucking lying retard. it showed how many extra frames of animations were added just to take a step. it’s a lot slower than the original game.
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is pic related worth playing?
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Anyone played this spin off? It's almost enjoyable with its weird story and setting but it got ruined by awful combat system
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>>12503954
Survivor 1 is cool as a spinoff game and a pretty big deal for me as a kid imo, getting to explore that early 3D in a first person perspective was cool at the time, even if its a bit silly when they keep spamming Tyrants at you when it took the entirety of the B scenario of RE2 just to kill one. Never played Survivor 2, the weird on rails Code Veronica adaptation and I dont know if I really have any desire to
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>>12503954
I recently played the first Survivor game, it's odd that they only released the PC port only in China and Taiwan
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bump
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>>12505515
Yes
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>>12503954
Are we finally getting a general so we don't have to keep crying about re3?
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>>12507283
i'm for it. any useful links we could add to the next ops? let's make it happen
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Is there a ng+ in original 3? I find it so hard to not use a little map guide so I don't miss those invisible items in a random spot you need to press X on. I hate using it and just want to play the game but I hate missing shit even more. I just threw a lamp and blew up Nemesis in the restaurant with Carlos.
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>>12505540
The battle system isn't the worst.

The worst is the fact that ammo is really scarce and bosses can easily eat up your stack. Enemies that drop ammo are constant, so my experience was learning which enemies drop ammo, restart the game, kill those and dodge the ones that don't. But they did something right with the mechanic that consists in baiting enemies by aiming at them, to make them move so you can dodge then them; but while making sure not to aim too long or you'll start a fight.

And then there is
>check room
>it's empty
>progress in the story
>that room now holds important key item or weapon
>there is no hint or any reason to go back to that room
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REmake removed all femininity from Jill's chaarcter
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>>12507830
No it didn't.
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>>12508069
she looks like a boy in remake
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>>12508069
this, voth jill best jill
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Resident Evil (Biohazard) ROMs

>PS1
RE1
https://cdromance.org/psx-iso/resident-evil-usa/
RE2
https://cdromance.org/psx-iso/resident-evil-2-dual-shock-ver-usa/
RE3
https://cdromance.org/psx-iso/resident-evil-3-nemesis-usa-2/

>WINDOWS PC (extract and play)
If you prefer the original backgrounds delete the "hires" folder

RE1 (Biohzard (MediaKite) v1.01)
https://cdromance.org/windows/resident-evil-seamless-hd-project-mod-pc/
RE2 (Biohzard 2 (SourceNext) v1.1.0)
https://cdromance.org/windows/resident-evil-2-seamless-hd-project-mod-pc/
RE3 (Biohzard 3 Sourcenext v1.1.0)
https://cdromance.org/windows/resident-evil-3-seamless-hd-project-mod-pc/
Resident Evil Classic Bundle (GOG)
https://www.gog.com/en/game/resident_evil_classic_bundle

>GameCube
CODE:Veronica X
https://cdromance.org/gamecube/resident-evil-code-veronica-x-usa/
Resident Evil (2002)
https://cdromance.org/gamecube/resident-evil-usa/
Resident Evil 4 (NTSC)
https://cdromance.org/gamecube/resident-evil-4-usa/
Resident Evil 4 (PAL)
https://cdromance.org/gamecube/resident-evil-4-europe/

>PS2
Resident Evil Outbreak
https://cdromance.org/ps2-iso/biohazard-outbreak-english-patched/
Resident Evil Outbreak: File #2
https://cdromance.org/ps2-iso/biohazard-outbreak-file-2-english-patched-2/
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>>12508397
Based, thanks
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>>12508143
No she doesn't.
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dο you think Barry x Jill fanfics exist?
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Finally got lured by all the talk about RE9 and wanted to give the series a try. Started with RE1 Director's Cut Dual Shock Ver and absolutely loved it, I think it's one of my instant favorites. Really tense first playthrough, barely had enough supplies (totally missed the magnum), and killed Tyrant with 3 seconds left on the clock as Chris. Immediately booted it up again to play as Jill and beat it in half the time and felt like a god.

Can't wait to start up RE2 but have a feeling it'll have trouble living up, the mansion was just so fun.
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>>12505540
I don't think instant 8 way 2d control really jells that well with resident evil's premise, makes sense that they had to incorporate the rpg battle system, navigating zombies in real time would be too easy if that was the extent of the gameplay.
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>>12509780
Hopefully not.
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>>12509863
re2 is just as good
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Why did they turn Chris from a suave looking chad into an autist in REmake
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>>12510896
They didn't.
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>>12510898
they did.
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>>12510896
I'm not seeing it.
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>>12509780
barry is so lucky......
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>>12503954
>Have you ever played the Survivor spin-off games? If so, what did you think of them?
I actually quite like both Survivor 1 and Dead Aim. They're short, fun little games and the former one actually has a lot of replayability. I'd say they're like 7/10s.
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>>12510730
Started it up last night. Gorgeous looking, they really amped up their texture and animation work. Seems like this game might have more "cinematic" moments? First stretch was just running as Leon from cutscene to cutscene, but now I'm at the police department so I think it'll open up a bit.
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>>12510964
Be honest, if an absolute babe was laid in front οf you like this, you wouldn't be able to resist, right?
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>>12511425
yeah they made it like an action blockbuster with a better budget. improved music as well. 2 is really a perfect game even after the perfect original game.
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>>12511757
>improved music
Fat chance
https://www.youtube.com/watch?v=iJYvCHm3Ov4
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Does anyone have an interactive viewer of the RE maps? I'd love to explore them in a 3D environment.
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>>12505515
It's pure Cavia jank, which might be a good thing depending on where you stand.
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>>12512079
definitely is a good thing to me, didn't even know it was made by them
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playing the classic games again and one thing that really stands out to me is the pillar of navigating enemies in physical space I.E. using tank controls to steer around them. a lot of modern control schemes just don't really allow for that nuance, you either kill the enemies or you take damage or you're in a position to avoid them completely.
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In 1997 you could release the same game but with different camera angles and a demo and print money
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>>12512957
it sold well because the hype of 2 made a bunch of people buy it for the first time. originally, until 2 was coming and they made the director’s cut, re was not even a greatest hits release. there were not enough people who owned playstations when the first game hit. it took a little while and the announcement of 2. director’s cut offers an alternate game that many consider superior. it’s an excellent release, it was a bit less than full price and they gave you a coupon for 2.
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>>12512964
side note, this board could also refer to the dual shock version with shitty music as the greatest hits release. director’s cut has analogue control, it was one of the first games to use it when they dropped the early pre-dual shock controller with analogue thumb indents rather than sticks, and you could playvcolony wars and some others early before the vibration function was established.
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>>12512974
I fin d it baffling, tank control games are D-pad games, if you are using the stick for them you're a fake gamer. Jill and Chris move digitally, they don't have 360 degree movement or aiming so why bother??
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>>12512992
it was an experiment at the time which games it would work well for or not. you could still use the d-pad, but you had the option to calibrate the analogue control. early games that had both analogue and vibration were metal gear solid. colony wars was pre-vibration analogue. they added the extra function on the director’s cut of re1 to bring it along with what 2 and 3 would do - then when the director’s cut became a greatest hit and got that green label they changed the music along with adding vibration. at long last you had re1 with vibes on, if you ever gave a shit. i had the original release of the director’s cut but some dickhead friend of mine borrowed it and scratched it to hell in 1999.
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>>12513002
actually cone to think of it, even 2 didn’t start as dual shock and got a re-release. there may be something else new on that version. there is a slighty different thing that happens using analogue (sorry for spelling it like a faggot, not sorry) but i can’t remember. pushing down on the stick maybe does a full turn. convenient.
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>>12513005
now i remember, the dual shock re2 adds extreme battle. it isn’t on the og re2 playstation release with the embossed art on the discs. and you can’t get infinite ammo in that initial release either
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what i played the og director’s cut on, analogue available st the time of its release but pre-dual shock. it’s as fat as the dual shock but those bumps are gone and the inner stick is smooth. they’re kibd of too wobbly too, the dual shock tightened the grip. don’t waste money on one of these. i bought it new and kept it. i used it recently, it’s inferior to the regular bumpy sticks. it kinda sucks, you slosh around. it feels slippy as hell. not good for racing or fighting games. just a weird artifact
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>>12513024
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How much do you remember about the games after not having played them for a while? The sewer/industrial rig rooms all blend together but the first area of each game sticks hard

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