Thread #12505807
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12497829
Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~
FAQ/GENERAL GUIDE
https://rentry.org/vrbin
SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz
Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0
== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU
PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34l yZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA
Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54 kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z
== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/
WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/
MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/
== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/
OUR WADS/MODS
https://rentry.org/vrdepot
MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB
IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/
MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
475 RepliesView Thread
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=== CURRENT PROJECTS ===
Doom Eternity Project
Game : Doom 2 | Format : Eternity
Resource wad: https://files.catbox.moe/yxhlgx.zip
=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
Release thread : https://www.doomworld.com/forum/topic/157593
Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835
=== NEWS ===
[04-11] Doom Deluxe Public Beta 1 released
https://youtu.be/aOKx_wDqrQE
[03-28] Helion 0.9.9.2 released
https://github.com/Helion-Engine/Helion/releases/tag/0.9.9.2t
[04-04] Riftenstein3D Released for Chasm the Rift
https://www.moddb.com/games/chasm-the-rift/addons/riftenstein3d
[04-01] Ethereal Breakdown for Doom 64 Remaster & EX updated
https://www.doomworld.com/forum/post/3015687
[04-01] Deriver released
https://combine-kegan.itch.io/deriver
[03-31] Marrow 2.1 update released
https://www.moddb.com/downloads/mrw-21-map-updates
[03-28] Play Quake 3 In A Web browser
https://q3js.com/
[03-23] MaxED releases Heretic2R - Heretic II reverse-engineered source port
https://www.doomworld.com/forum/topic/157708
[03-23] Nugget Doom 5.0.0
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-5.0.0
[03-21] Postal: Running with Chainsaws updated to 2.0
https://lossforwords-atmo69.itch.io/postal-running-with-chainsaws/devl og/1464115/update-version-20-south- of-paradise
[03-19] Blood Death Wish 2.0 update is out
https://www.moddb.com/mods/death-wish-for-blood
[03-17] TNT: Exolution (formerly Convilution, Forever) 11-map beta release
https://www.doomworld.com/forum/post/3012578
[03-11] Death Wish coming to Blood Refreshed Supply
https://x.com/NightdiveStudio/status/2031090258729677250
[03-10] Nightdive announces SiN Reloaded
https://www.youtube.com/watch?v=Tw5DMMTfk5o
=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqH IN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST
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>>12505807
STUPID CHALLENGE
Kill 3 hell knights in a 192 square box.
You get plasma and 240 cells.
Easy mode: exit
Normal mode: exit with 100% kills
Hard mode: take no damage
Wad + complevel 2 demo (hard mode, 9.86 seconds)
https://x0.at/wYnH.zip
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>>12505464
https://www.mediafire.com/file/802o7i79bl5mzgp/dstrider_handsaddon.zip /file
https://files.catbox.moe/ln3nlp.zip
Goofed up hard on the update for the DS hands skin: I forgot all the addon support, should be fixed now (?) Also need these other two tested, the Orbeez and the MPSS-4GA.
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>>12505867
Is this the new wow.wad?
https://files.catbox.moe/cnb2rv.lmp
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>>12505881
If you want it to be!
I had this exchange in a recent thread:
>>12488180
>>12488221
>>12488230
>>12488243
After which I decided to make my idea and see what would happen.
So thank you for participating
(Normal mode 8.29 seconds)
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>>12505965
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hi i'm here shilling again I made a coop mod for quakeworld that adds in some rpg mechanics and I am looking for people to test it out help me find bugs, offer suggestions and feedback. If you ever played warcraft 3 mod for counterstrike this is kind of similar. The entire vanilla campaign is supported as well as dimension of the past and a couple custom maps I had up for testing.
The mod is entirely coded in quakeC and runs server side so there are no additional files to download just run your quakeworld client (ezquake, fteqw), make sure you have your name set, and connect 161.153.62.180:27500
the menus are created in engine with centerprint and are impulse driven 0 being impulse 10, so bind the keypad keys for menus (kp_1, kp_2, etc.) if you changed the number row binds.
Difficulty has been better balanced for coop (no more unlimited respawn to cheese levels) and RPG boosted characters. I made the enemies meaner without touching their health pool because just adding more health is lame.
I chose quakeworld as my base because of the physics and netcode which will allow people from a wider area to play together than if I had went with a netquake port like ironwail or vkquake.
If you need any help getting anything going or have any questions you can add me on discord: banditlordbrigand
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>>12498121
waste 3 minutes of your life playing my first quake map
https://doomshack.org/uploads/biggus.zip
demos appreciated
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>>12505867
https://doomshack.org/uploads/stupiddemo.lmp
first attempt
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>>12505867
I will raise the stakes a little--I have a 7.83 seconds for normal mode
https://x0.at/9VLZ.lmp
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Has UZDoom taken over as the de facto source port six months later? Is anybody here playing it? I'm pretty happy playing the Nightdive Studios port with my friends across console and PC, but idk, some GZDoom mods look pretty cool, too
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>>12505867
Easy mode (UV-speed, 0% kills) in exactly 2.00 seconds
One measly tic off 1 second, damnit
https://litter.catbox.moe/l0lngy.lmp
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>>12506130
>Kex port
HOLY DUMB FUCK! WHAT IS THIS SHIT?
>friends
FUCK YOU AND YOUR PUSSY-WHIPPED FRIENDS!
FOUR EYES!
>Has UZDoom taken over?
UPDATE! FIND OUT...WHO GIVES A SHIT ABOUT UZDOOM!
UPDATE! APPARENTLY NO ONE GIVES A SHIT, SO FUCK IT!
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>>12506147
>>12506160
That's funny and all, but I get to play on PC with my GF on her Switch Lite, my friends on PS5, etc. Your source ports can't do that.
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>>12506139
1:63 speed https://litter.catbox.moe/4cxioagbeovfh22a.lmp
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>>12506187
0:89 pacifist (also reality!!!) https://litter.catbox.moe/dwiwwrdpeidecsyv.lmp
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Cactus, playing the latest Colorful Hell with Hellrider Vengeful. Is this an error with HV or CH?
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>>12506130
I'm playing a normal mbf21 wad in it rn. In terms of singleplayer it's ok and probably the usual GZD experience. I'll probably switch to Nugget or Woof soon, because I don't like screenshots being rendered in completely different lighting than what is rendered during gameplay. Also it requires more options tweaking than any boom sourceport to be comfortable. Dynamic lights and UDMF support are the biggest selling points imo.
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Recommending Conflagrant Rodent
https://www.quaddicted.com/db/v2/maps/bb0b14fd27e2df6d913dc477cb8acfc4 f0e00d981868d5f17ffa10a51b153441
and Reliquary.
https://www.quaddicted.com/db/v2/maps/0d8d13f3c728852fea02b642aeb73672 23d31eec259fbaeb01071874b592371b
Reliq is a gameplay mod, CR is a great map that I'm playing with Reliq. It's not crazy, just uses the AD shotgun, regular shotgun is replaced with a pistol that uses shotty shells, nailgun behavior is different, but my favorite part is the axe adds knockback. Nightmare limits to 50 health which isn't too creative but it's balanced out by the shotgun.
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>>12506004
I mean, it's a cool idea and all but you're just not going to get people to care enough to install a Quakeworld port in 2026 unless you're doing something really insane and eye catching.
Look at all the projects people have started for FTE or even Dark Places that end up dead and abandoned because nobody can be fucked to use something other than Quakespasm, vkQuake, and Ironwail.
Good luck though.
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>>12506501
ezquake is so easy though you just drop it in your quake folder same as ironwail, vkquake or whatever but yah I get that haha. I am researching the fte mapcluster feature see if I can do something cool with that. I play rpg mods for quake 2 like vortex and quaketown occasionally and thought quake 1 deserved something cool like that.
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>>12506660
Sewerlust, it's very nice.
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>>12505867
hard 9.17 https://litter.catbox.moe/v5k7pahsl3yf9uqx.lmp
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>>12505867
normal mode 7.71
https://litter.catbox.moe/gx6sqe.lmp
also anchoring >>12506187 >>12506192
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>>12506130
>Has UZDoom taken over as the de facto source port six months later?
It's really just a single version newer than GZDoom, so I guess it technically does if you care that much. Once version 5.0 comes out with multiplayer support, then I think it will stand out as a superior version of GZ.
>Is anybody here playing it?
I am.
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>>12507071
see the replies to >>12499060
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Man modding is fun but it tiring work, should I take a break for a bit? I have been at this for at least week, with constant editing and gun crafting not mention learning other game codes, I mean I love learning new stuff, but I tend to over do that maybe a little over a week. My zombie girl mod can wait, idk bleh, I hate being human sometimes can't just sit down and work hard.
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>>12506160
Thank you anon, that genuinely put a smile on my face.
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>>12507137
I know. Dotting the i's and crossing the t's takes 10 times as long as the bulk of the work. Welcome to hell, basically. Consider having several projects between which to switch to avoid burning out working on the same thing constantly.
>>12507138
>echoes of sat/vr/n
We're not calling 666minvr this.
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Trying to make addon for DS which will be Harbinger combo expansion.
Currently made something like "Drive" combo from DMC.
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>>12507160
With mapping it's like
>spend 6 hours making a map
>spend 3 solid weeks playing it, fixing some trivial texture misalignment, play it again, tweak a couple of monster placements, play it again, ... ad nauseam
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>it's going to take two fucking weeks for the replacement fan my computer needs to arrive
WELL, GUESS I WON'T BE DOING ANY MAPPING OR SPRITING FOR THAT LONG THEN.
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>>12507141
Tourettes Guy will always live in my heart and I am happy to spread his gospel.
>be me
>E3M7
>almost out of radsuit juice
>FUCK! FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK
>it's out and I'm already at 12 health
>FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
>>12507152
A relic from the golden age, lost in the sea of pointless UX "improvements"...
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>>12506130
>Is anybody here playing it?
Only just to test a few mods. Still using GZD until I come across a mod I want to play that needs it.
>>12506437
>Reliquary
I use this frequently when I'm playing custom vanilla maps. It does the 'Doom style' balance for it's double shotgun: Twice as long to refire, hits twice as hard. The pistol is just a model, still operates as the regular shotgun just shoots faster. (I personally delete the model myself.)
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>>12507138
Someone besides me liked that name? I appreciate the thought, but I think we're probably in a minority, and probably it's better for a "brand recognition" thing if it just maintains the normal series name after all.
After all, it's been:
>200 Minutes Of /vr/
>100 Minutes Of /vr/
>300 Minutes Of /vr/
>400 Minutes Of /vr/
Etc.
>>12507157
Yeah, I've made peace with that. Maybe I could call my own map for it that name or something.
>>12507230
I really just wanted to be able to use "Sat/vr/n" in the title more than anything, because it's a rare case where the /vr/ could be slotted into a word in the title and sort of work (if you read the letter v like a Roman letter u).
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Project notekeeping. (I missed last thread, sorry).
>1. 666 Minutes Of /vr/
BTSX Textures and Limit Removing, 666 minutes to make your map (ergo 11hrs). Scheduled after Eternity Project.
Only me and perhaps one other guy liked my title idea, so I'll stop repeating it. It really is just for the better if the Minutes series sticks to its established naming convention.
>2. Eternity Project
CC4Tex. First level submitted! >>12469779
Number of levels submitted: 1
Number of other levels in progress: at least 1?
Anything good for Eternity in the wordcloud this time? Playing on the words eternal, eternity, or eternally?
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I'm playing through Doom 2 (1.9) and I noticed the shotgunner just to the left of the starting position on map 6 (The Crusher) makes a unique and strange sound when you kill him.
Is this some kind of easter egg or a bug GzDoom?
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>>12507438
To start with there's immediately one split that is going to happen no matter what.
>Absolute vanilla compatibility. If you do vanilla thing it must produce the same vanilla behavior everytime.
>Ability to do non-vanilla thing and produce non-vanilla results.
At first glance they're not mutually exclusive, but vanilla behavior might only be possible because shit works in a very peculiar way that breaks if you add support for something seemingly unrelated. Computers are satanic black magic so you can't have both as trying to do both means you end up with more and more incomprehensible spaghetti as you try to introduce new shit and have to code in exceptions and such to ensure old behavior is maintained, only for a subsequent new thing to break that exception or break a different behavior. You have to eventually make a call on what your preference/tolerance is for both and inevitably some autist will find your balance isn't what they want/need and will make their own specific one.
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>>12507438
A lot of those are not the same thing, your post makes no sense.
>>12507451
What do I even say in response to that? Like, I really am over that title idea, the two of you (at least, if not more), made me think more about it and I changed my mind. I actually don't know if the other guy is even sincere, or if he just used the name for that post.
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>>12507438
>maps
Level files.
>mods
Non-specific catch-all term for modifications, in the context of Doom it usually means mods which don't have any levels, and instead are like graphic or gameplay mods or something.
>wad
Archive format for containing all the files for most Doom content. Not sure what your issue is with this word being used, it's specific and has a clear meaning. There's the pwad and iwad distinction, but that's not hard to learn and understand.
>fm
>modules
Like for tracker music? There's legit a bunch of file extensions for those, and I couldn't answer you on why because I didn't grow up on Amiga, but any modern software which supports any one of them will tend to support all of them, so it's kind of unimportant to think much about. At least for most people.
Tracker music is rather seldom used over MIDI music though, so why do you even care?
>customs
What do you mean customs? Custom made content, or passing the border?
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>>12507391
>I really just wanted to be able to use "Sat/vr/n" in the title [...]
Okay so it could be seen as a wasted opportunity. But IMO there is no need for the title to play on the name of the texture set. The main thing is the time limit. This hints to interested players that none of the maps will be too big or long but also won't be tossed-off rushjobs. The choice of texture set is ancillary. I don't see the need for a title that plays off of it. Especially when there are already higher-profile community projects basing their identity off of being mysteryproject-tex productions (e.g. Forward To Uranus Z or whatever it's called). It might even be wise to downplay the involvement of the texture set in accompanying promotional material or documentation accompanying the final release.
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Well I got some good news finally, I had spend a good chunk of my time trying to learn how to do poison I tried everything copilot and brave were useless in actually helping me, but Gemini came through and actually gave me something I wounded up just unga bunging it and made all the weapons have poison but it worked, I finally figured out to set up poison I mean it was needlessly complex but fucking worked. Now everyweapon gives enemy's std's
I mean maybe I could use it for my zombie girl mod in someway, but lets see how I can use for it my little Mareanie mod.
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>>12507109
A proper logo or that ugly disgusting shit they had a couple months ago?
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Fire Warrior got released on Steamwith a bunch of other ancient WH games.
>This edition updates Warhammer 40,000: Fire Warrior to run smoothly on modern Windows systems, delivering a smoother gameplay experience. The game now supports borderless fullscreen and scales properly across modern resolutions, including 4K, with a corrected aspect ratio and HUD scaling. In line with the original game design, the frame rate is capped at 60 FPS, with optional adjustments available via a configuration file. Steam achievements have been added.
I'm sure it's still as mediocre as it was two decades ago.
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I just got perforated by a Chaingunner.
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>>12507668
Yeah you're not the first and won't be the last. Actually it happened to me yesterday. I had run into one of the castle towers on Alien Vendetta map08 and switched weapon at the wrong time. Didn't notice there was one still alive behind me.
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>>12507668
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>>12507664
Dawn of War is undeniably a good game. Fire Warrior is dogshit, even as someone who likes playing jank/bad games of that era, Firewarrior just had so much wrong with it on a technical level that it's hard to enjoy even when going in with appropriate expectations. Hard to say if this release fixed it, but the GOG release didn't fix enough. Chaos Gate has enough going on to be a decent game in its own right. Mark of Chaos is kinda cool. Bloodbowl is a good, straightforward adaptation.
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Okay, so Gemini is a life saver, it even gave me advice on how to even sort my files too. I have zscript handling pulling all the files to together to load, It makes it so simple, I hope I can get it to handle the special moves I have in mind, but yeah fuck claude and copilot, genuinely garbage. I'm actually getting somewhere now. Leave it to google to not only let me have waifus on silly tavern, it actually teaches me to code.
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yeeeehaaaaw
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>>12507790
You could probably look at Realm 667 for examples and code too.
>https://www.realm667.com/
I'm surprised no one told you to go there yet, it's a repository for monsters, weapons, props and a whole bunch of other things. Not much in the way of guidance, but it beats relying just on AI to fumble its way through this comparatively niche thing.
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Is Blood 2 worth getting to work on Win10 these days just for a playthrough? I've seen videos on it and know how different/bad it is but I've been having a crazy Blood itch (and honestly most of it is just to hear Caleb more) after playing the new Death Wish mission and was wondering if you guys had any experience of the game on modern systems
Also any Blood recommendations are welcome; I've only played the official level expansions + Death Wish
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>>12507954
>>Also any Blood recommendations are welcome; I've only played the official level expansions + Death Wish
500 ml of /vr/, for starters. Otherwise:
>Marrow
>Trauma Therapy
>Eviction
>What Lies Beneath
>Williard
>French Meat Episode 1 and 2 (2 is silly, be warned)
>It's A War Out There
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>>12507668
>>12507697
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>>12507954
>Is Blood 2 worth getting to work on Win10 these days just for a playthrough?
Blood 2 is really, REALLY not good. Not at all, it's criminal that such a kino and ludo fucking shooter as Blood goes on to have such a bewilderingly atrocious sequel.
The only real value Blood 2 has is that Stephan Weyte's new voice lines for Caleb can be transplanted into mods for the original Blood.
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>>12507954
For what it is worth, I really love Blood 2 atmosphere that sometimes manage to shine through the bugs and questionable balance.
It likely wouldn't scratch the Blood itch though and it's a pain in the butt to get working. I think some anon mentioned something about dgVoodoo a few threads ago >>12488805 , but how it works is inconsistant so your mileage might vary.
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Reposting my UZDoom logo since it's on topic atm.
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why did he do it? Was he tired of working on it and wanted to leave?
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>>12507428
This is the updated link for my Eternity map. In case you missed it.
https://files.catbox.moe/0lksaz.wad
Is the project lead here? I wanted to know if he was making a map too, and if so how it's progressing.
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>>12505809
[04-14] JOHN
https://www.doomworld.com/forum/topic/158027
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>>12508173
Using AI for programming is normalized in the industry at this point. Moreover, it is one field where it works much better than in others like art, for example. My guess would be he just did what he's used to do casually at work, prompt AI to do some annoying platform-specific workaround, to not need to bother himself with reading macos platform docs.
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>>12508413
>My guess would be he just did what he's used to do casually at work, prompt AI to do some annoying platform-specific workaround, to not need to bother himself with reading macos platform docs.
Yeah and the thing the AI sharted out didn't even work, he didn't test it and just committed it to the git.
He's had a long running history of acting like a cunt and not communicating with his team, this was just the straw that broke the camel's back.
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>>12508216
Don't be like that. There are few anons that are posting progress every now and then. I'll start a little map myself this week for it. Maybe that would motivate more people. (I'm not the lead). But do we need actual leader even if the guy is gone? Anyone can compile the stuff into one wad or pke file.
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>>12508414
>Yeah and the thing the AI sharted out didn't even work, he didn't test it and just committed it to the git.
Troons having to pretend like the GZDoom master branch is mission-critical production code in order to stage their coup is so funny. Guy owned the github of a project he ran for 20 years, he can commit another bug, he's done it a lot.
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>>12508454
You can Mike Z the Chicken Man, but you will still never be a woman.
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>>12508474
I'm a man. I have no respect for people who halfass things, and not much respect for people whiteknighting halfassers. That goes double for someone who halfasses their insults to just go for a fucking cookie cutter ass insult like that.
Get your shit together.
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>>12508478
>I have no respect for people who halfass things
The German autismo ran GZDoom for longer than you've been alive, chaser. Imagine trying to claim some moral highground here over the programming equivalent of a stubbed toe so you can feel better about your gay Troonworlder friends' transparent avarice.
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>>12508186
Not to get too off topic, is there some sort of browser extension that can detect what countries certain posts come from? I have been using 4chanx to filter phone posts, & I am getting jealous of when fuckers are able to automatically call out posts from South of the border & India. I would love to be able to filter that shit too.
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>>12508484
Graf picked up the pieces of ZDoom. Plus it doesn't matter how long a person maintains a project, anyone's capable of acting like a cunt for an extended period of time and burn up the good will of people. Also sorry to spoil your fun there but I'm 36 years old. I don't like people who halfass things, and I don't like Graf's attitude, never have.
Now would you like to mock my age some more, or would you rather admit that you're being a fool for going to bat for an idiot with an ego problem an anonymous basket weaving forum? Do you even care about this stuff or are you just wanting to start some shit?
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>>12508492
>Graf picked up the pieces of ZDoom
Holy newfag
>Plus it doesn't matter how long a person maintains a project
>I don't like people who halfass things
You are so painfully retarded. But worry not about the age thing, you haven't missed your window. Think of all the praise you'll receive from your sisters on Discord once you put on that skirt, or how affirming it will be when the cashier at your bank is forced to call you Lilith.
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>>12508518
My point stands: He halfassed an update and is most likely going to lean more and more into vibecoding options in future updates. You are also missing my other point: He's been a cunt for a long time, so people were just fed up with his bullshit. I am not sure why you keep bringing up this weird fetish stuff when I'm trying to focus on Graf, but you do as you see fit.
Also I have been here since /vr/'s inception, I have been here too long, honestly. I don't see many worthwhile posts nowadays, just the same sort of noise you see everywhere else, are you a bot?
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>>12508079
It's already 2.74mb, wouldn't fit the filesize limit
You'd have to shrink the image which ruins the joke
>try to post this
>Downtime
>Catch up on other threads when downtime is over
>Downtime again
Someone really didn't want this message to get out, it seems
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>>12508484
Nta, but Graf didn't do it alone. For years his contributions have been quite minimal. The same uzdoom team basically did 95% of the work for gzdoom for last few years.
It's funny how zoomers try to turn this into some culture war. German autismo was never some basedboy, and the same trannies you hate are the ones he himself handpicked to his team. Uzdoom didn't happen because of politics, but because Graf's laziness. He might have as well abandoned the project without any drama anyway, even if the ai controversy didn't happen. What makes it even funnier is that original zdoom was made by tranny anyway and Graf just built gzdoom over his code.
Also this general used to hate Graf, before uzdoom thing, which means this is just the usually meme contrarianism where old equals good and new equals bad.
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>>12508484
Nta, but Graf didn't do it alone. For years his contributions have been quite minimal. The same uzdoom team basically did 95% of the work for gzdoom for last few years.
It's funny how zoomers try to turn this into some culture war. German autismo was never some basedboy, and the same trannies you hate are the ones he himself handpicked to his team. Uzdoom didn't happen because of politics, but because Graf's laziness. He might have as well abandoned the project without any drama anyway, even if the ai controversy didn't happen. What makes it even funnier is that original zdoom was made by tranny anyway and Graf just built gzdoom over his code.
Also this general used to hate Graf before uzdoom thing, which means this is just the usual meme contrarianism where old equals good and new equals bad.
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>>12508492
>Plus it doesn't matter how long a person maintains a project
The rest of that sentence may be true but this take is moronic. The time a person spends on something is important and does count for something. I don't care who they are are how much of a prick they can be.
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>>12508745
and if they start actively disrupting everyone else trying to get the job done and contribute less? I feel like if they become a liability, they need to be shown the door.
Happened to Romero when he started thinking he was hot shit and spent all his time playing deathmatch instead of working on the damn game.
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>>12508648
>What makes it even funnier is that original zdoom was made by tranny anyway and Graf just built gzdoom over his code.
What makes it even funnier is that the entire doom source code was made by a tranny-hater who assisted basedcon, the trannies built those source ports over his code.
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>>12505867
Hard mode (UV-max/reality) in 8.09
https://litter.catbox.moe/cqp8xt.lmp
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>>12508765
>the entire doom source code was made by a tranny-hater
Hmm? I wasn't aware ol' Carmack had expressed any strong opinion on the matter. Has he said something? Or are you conflating being a large language model enthusiast / "AI bro" with being a tranny hater?
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>>12508772
>>12508772
look at the dehacked
there are Blue Mini-Cyberjohns, Arachjohrbs, Evil Johns, Shadow Johns and the Infinite Cocaine Generator
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>>12508776
He went to the BasedCon (yes it's an actual name) because in the year of our lord 2023 it turned out to be the only place where you can discuss science fiction with a fellow like-minded individuals.
Needless to say that rainbow-colored "people" who consider even ignoring them as an act of genocide would seethe with the force of a thousand suns if you willingly visit such an event, even if you don't give a single ounce of fuck about either side and just want to discuss your goddamn sci-fi books, which was the case with Carmack.
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>>12508789
Oh right it's just that. I knew about that. The previous post suggested he'd actively expressed genderspecial fatigue or something. Disappointed. Oh well thanks for replying anyway even if it was a bit of a waste of your time. I am sorry.
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>>12508776
eh, i mean... it's kinda obvious dude, the guy hangs out with fucking elon musk of all people, referred the 3DO port troon as Bill, approves AI code, the basedcon thing. I assume he keeps his opinions to himself because I know all libertarian cucks are like that, but for the good reasons.
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>>12508782
Because god hates us.
>>12508798
That was Burger Bill, and in expressing his sadness for his passing, Carmack (a notoriously unsentimental man), wrote a post where he sentimentally described meeting Bill for the first time, and how much he always admired his programming talent.
This was decades before Bill trooned out, and in recalling that, Carmack hadn't called him Becky or she for that part, but rather he did that as he went through time in the eulogy.
This was then interpreted as a scathing attack and warcrime by troon cultists, who have long been prying for any excuse to cancel him.
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>>12508839
MY research? YOU asked me a question (>>12508798) I replied to you that I didn't know the answer. (>>12508816). Now YOU'RE yelling at me for not finding the answer to YOUR question! Go pound sand, idiot!
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>>12508851
Yeah average posting speed is down, I've tried different browsers and VPNs but it's still a 10+ second delay both ways in getting the captcha and for the post to go through
I have to assume it's fucked across the board but apparently some people are okay, it's just one of those mysterious problems that will probably resolve itself in a day
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>>12508850
I didn’t ask you anything, I was stating a fact that everyone else already know.
but yeah, if there’s something I don’t know, I prefer asking people here rather than using google. good thinking, dumbass.
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>>12508845
Carmack's tweet on the troon's death
>'Masters of Doom has the details, which I don’t trust myself to rehash from memory, but our collaboration on the SNES port of Wolfenstein 3D completely blew up and left us in a bad position, forcing me to drop what I was doing and do the port myself.'
>'We were mad, but eventually it was water under the bridge, and we wound up working together on additional Id projects afterwards. It was a useful cautionary tale about how brilliant technical people don’t always make wise decisions in other parts of their life.'
for those who have already read MoD, QRD me on what really happened with the Wolf3D SNES port?
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>>12508884
>I didn’t ask you anything, I was stating a fact that everyone else already know.
>12508798
>didn’t he refer to the fat troon who made the shittiest doom port ever (3DO) as 'him' though?
Looks like a question to me mate. It even ends with the curly thing above the dot.
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>>12506004
>zero being impulse 10
>>12508936
sry, didn't read. I was pressing impulse 0 instead.
You should probably write [impulse 10] Close instead of [0] Close
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>>12508917
Burger Bill I think hit a contractual whoopsie and accidentally agreed to do two projects at the exact same time, and thus either hadn't done much on SNES Wolf, or it was not nearly finished enough.
The guys were pretty pissed about that, because that meant they had to immediately drop their work on Doom to then hurry the fuck up to do SNES Wolf themselves, as they themselves were contractually obligated to provide it one way or another.
The second story was Doom on 3DO. iD had farmed that out to another company, Art Data, which turned out to be not really be a development company in any meanginful sense, and more something a borderline conman had managed to wrangle together to look like one.
Said borderline conman had promised the 3DO people that they were gonna have a port of Doom, but this hadn't really happened because there were no real programmers at Art Data, so after months, nothing had happened. Through contacts with the 3DO people, they got Burger Bill to sign on, under the premise that he was just gonna do some finishing work and that most things were done.
He gets there, asks for the source code, and all he gets are retail copies of Doom on PC, and he learns that actually, no port development exists, only a bunch of concept drawings. It's due in 10 weeks.
Calling up Carmack in a panic, he sympathizes and fedexes him the Jaguar Doom source code, and what you get is Jaguar Doom being very hurriedly and crudely adapted to the 3DO for strictly contractual obligation reasons.
Jaguar Doom didn't do MIDI during gameplay, so the otherwise useless lead at Art Data gets to apply an actually relevant skill by recording instrumental covers of Doom's soundtrack as a substitute.
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>Test Lost in Darkness
>Get my ass beaten by pretty much everything and anything
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Also for context, for you zoomers and younger millennials, 'Burger' Bill Heineman was a fairly big deal in 1980s and 1990s computer gaming development circles. Aside from being one of THE prominent port guys, knocking out solid ports quickly, he was a founding member of Interplay and did significant programming work on titles like Bard's Tale series and Wasteland.
This guy was one of Carmack's idols.
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>>12506004
Cool game, did a few levels. My only complaint is that the server is in NA so I get 170-ish ping even though it's still pretty playable. I ran out of respawns once but that just ended the mission, so deaths are not really a big deal?
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>>12508484
>>12508492
Hey I've been alive for 34 years now, I think you're false on that front, But as for le no chicken, I mean the guy was a cunt and well frankly I never liked how gzdoom was optimized it always ran like shit, I at least get better performance on uzdoom, I'm not saying the troonies are right but, I do run shit better when I have a busy mods in.
Plus texture filtering is fucking gay.
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>>12508745
>The time a person spends on something is important and does count for something
No it doesn't. It's the contributions they have provided and can provide that matter.
Time spent should correlate with quality of contribution, but if it doesn't then it's more pitiable than impressive.
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>>12508940
Still the best version of Doom's OST.
https://www.youtube.com/watch?v=m35pIk5wfNk&list=PLB2880E9A7DFF6C25&in dex=1&pp=iAQB8AUB
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>>12505867
Hard mode 7.91
https://litter.catbox.moe/h31s8c.lmp
Seems if you start by sliding up the west wall and start attacking from the northwest corner all the hellknights immediately walk south. This seems pretty consistent. Anyway now I'm under 8 seconds I think I'm done.
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>>12508943
Absolute nightmare of a mod, might play it again for spooky month. I have a hard time getting used to how few monsters its balanced around: It bums me out when a 'trap' or monster closet opens up and nothing's there.
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>>12508917
tl;dr the troon was slobbing around doing absolutely nothing on the SNES port. id software got so furious that they stopped working on Doom to handle the SNES port themselves. I honestly don’t believe any of his Doom 3DO development stories.
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>>12508939
Thank you for that suggestion I will update that in there, I actually thought about that myself too.
>>12508965
at this moment no, getting back to HQ without dying and logging out will save your equipment though so if you survive log out in the HQ and then when you come to play next time your character will be in the same state as when you logged out. My next big update is going to be designing some sort of goal, like trying to acquire the 4 runes and kill shub niggurath. Like if you finish E1 and grab the rune you would hold it until you die and you would need to get all of them to kill the boss. You can pick up your backpack if you died and still have lives too.
Yah the only server right now is NA but once I am happy with my mod I will be releasing the pak file for anyone to use.
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>>12508442
As long as there's at least one other guy submitting something, I'll continue working on my second map and post progress here sometimes. I really don't understand people who start community projects, and then neglect making a map themselves, when the entire concept was their initiative. Also, if anyone wants help with acs or edf, I've got a pretty good grasp of it now and can help.
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>>12508216
Get raped, faggot.
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>>12509164
Technically, "hard mode" in the challenge post doesn't require uv-max, just "take no damage". According to those rules it could go much lower... but that wouldn't be as interesting. Good demo, I don't want to know how many attempts it took.
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MY. ASS. IS HEAVY.
MY! ASS! IS! HEAVY!
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>>12509330
I wrote the challenge to kill 3 hellknights in a 192 box. Thus max is implicit -- at least that was my intention. Having written "hard mode: take no damage" I added "easy mode: exit" as an afterthought.
Sadly of course that means I am currently winning my own challenge on both normal (7.71) and hard mode (7.91). A different anon did easy mode in 0.89 which I shall not attempt to improve; it is damageless, looks likely close to optimal, and as a prboom-plus recorder I am not good at that kind of quickstart demo -- I think they are easier in dsda-doom where I believe you don't have to quit and restart the program for every new attempt.
BTW if you don't want to know how many attempts it took I won't tell younot many, less than a dozen, I would've long since given up if it'd been much more
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captcha takes forever
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>>12509354
Yeah, someone needs to go and whap the side of the 4chan servers with a rubber mallet or something.
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I'm going to bed
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Is there any way to make midtextures tile vertically?
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>>12509362
CHECK. IN.
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>>12509398
I don't think so (other than making a portal between the two areas, with 2+ midtextures stacked, a bit laborious). However, Eternity supports tall textures, so you could just make a custom texture as tall as you need. Which part do you want to tile?
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I've decided to play the DBPs in release order. Played dbp02. Not a fan of this one in general, honestly the weakest DBP I've played ever. dbp03 Forest Swords next.
>>12509398
by taking the texture in an editor and making a custom one that is so and so many times taller than the base texture copied over and over above itself
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>>12509398
>>12509450
or another hardest method, by aplying patches from two textures (slade can be slightly easier)
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I fucking love Quake. Official content, user content; it scratches this itch of darkness, grit, exploration, arcade (humanoid with a chainsaw arm ffs) and gore that nothing else I've ever played comes close to except maybe Bloodborne (I would kill for a Bloodborne map maker). If I ever decided to stream I would be the guy who only plays Quake. Peace to Mjolnir, peace to Tremor, may you both someday see the light of day.
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>>12509525
You'd be surprised at how much some of the cosmetic options in Nugget make the base gameplay pop just a bit more.
Slight screen recoil, brightmaps, blood colors, slight screen shake from explosions, and gibbable enemies spraying some gore upon erupting.
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>>12507071
40iq is too busy creating fake engagement threads and making up fantasy scenarios where everyone respects him for his dogshit decisions. Guy is completely batshit insane, incapable of reading the room and drove off three quarters of his currently active userbase to ToD. He lets mentally ill spammers, con artists and malicious software developers run rampant on the board and anyone who calls him out on his bullshit gets the banhammer. There is a reason everyone calls him 40iq now. He's a complete cuck. It's gotten so bad that even those sniveling, malicious Troonworld admins have more backbone than him.
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>>12509642
Fair enough. Still haven't finished my second coffee-mug. Guess I was a catty bitch.
Anyway, to add something to the thread with substance: I finished the Kex port Heretic night (their new addition that is). Asked myself after this if we ever did something Heretic in this thread. I can't remember.
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>>12505965
>>12505990
>fight gay
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Put the SMGs in slot 4 like I wanted. Guess the arsenal is closer to done than not, just gotta finish the RL and then get sprites for the melee weapons going.
These are just twice as fast as the chaingun with worse accuracy and 6-18 damage. Sometimes simple is best.
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>>12509684
I would go with ironwail. Has treated me well for some time now.
>>12509653
Be the change you wanna see I guess. Gonna sit down at home and get started on a Heretic map. Any advise you guys got for me regarding differences to Doom mapping?
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>>12504194
>The Sum of all Queers
that name is fucking awesome, lmaooooooo
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>>12508965
thanks again for trying my mod, your comment made me think about over all progression and goals so I rolled out a massive update today. Now all the mission levels in an episode need to be played to unlock the final level of each episode (doesnt matter the order cause its a coop game with mid session join and such) then you can collect the 4 runes and fight shub. Killing the boss clears your runes and you can collect them and do it again (you dont have to unlock the "rune levels" again though), and I also added a survival mode which instead of getting 5 respawns per map you get 5 per survival run. You can take your gear and items you buy from HQ into survival or shotgun start if you want. Survival mode just selects a random map and when you finish that it picks another random one and you keep going until you trigger all rangers down and the streaks are tracked on the leaderboards. I thought it was pretty exciting when I was testing it locally. Oh I also forgot to mention while the deaths dont really affect progression higher difficulties do however offer larger gold and XP bonuses so trying to get through the levels on nightmare without dying will net you a lot more XP than playing it on easy.
next up i think I want to add some more weapons like port in the laser cannon from mission pack one, I also thought about adding some of the team fortress weapons like the flamethrower I think that would be fun. or would that be gay?
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>>12509832
ok post proof
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>>12509757
Redneck Rampage's soundtrack is the one good thing about that game. UFOs, big rigs and a BBQ was a ringtone for some time for me.
It's surprising to me that Nightdive hasn't shown any intentions regarding Redneck Rampage desu. I mean they even touched Po'ed which IS way worse.
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>>12509880
Redneck Rampage wouldn't be the same without the music, but desu people would mod shit back in a day.
Same with the version of Quake 2 that we had for years on Steam. That shit was silent too. Guess that's the good thing with the Kex port.
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>>12509876
It's 4chan's filter stuff. Shortening to be honest makes it say desu instead, because this site was made by a weeb who wanted to post hentai in Something Awful and got cockblocked by Lowtax. This isn't verified but I like to make shit up, y'know?
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>>12509876
Several years ago there was a spate of users typing "s.m.h t.b.h f.a.m" (without the dots). The mods got so buttblasted by this that they added a word filter for all three abbreviations. They remain to this day.
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>>12509890
Again??? I turned off fucking autocorrect. I feel like I'm eighter getting trolled or having braindamage without realizing!
Fuck me. To add to my Statement: I think Redneck Rampage would be a Game that would actually profit of Nightdive's inability to keep their hands Off the gameplay.
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>>12509892
>>12509893
How did I never notice this until today? Sure I rarely use abbreviations but now I ask myself how many posts I made here over the years had that slipping by.
I'm so sorry anons!
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>>12507428
>Anything good for Eternity in the wordcloud this time? Playing on the words eternal, eternity, or eternally?
I have one, Eternal void of /vr/, geddit?
Eternal = Extended endless deadlines
Void = Emptiness, nobody mapped for this shit.
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>>12509871
The first RR sucks, but the other ones are pretty cool.
>>12509893
Honestly I like it. We can all use some more desu in our lives.
In fact, they should also wordfilter slang like unc and blud to other weeb shit, it's fun.
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>>12509951
>The first RR sucks, but the other ones are pretty cool.
Better sure, good? Ehhh. The problems of the game couldn't be fixed in the sequel on the same skeleton of a game. The weapons still feel shit which is my biggest problem. RR's shotgun is the ugly friend that Doom 3's shotgun takes to a party to look good next to.
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>>12509964
Touch escape, double forks, board stack, capital letter A?
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>>12509951
>In fact, they should also wordfilter slang like unc and blud to other weeb shit, it's fun.
I agree, but a universal truth of this site is that the mods are fags and anything good they've done is coincidental.
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funny thing about red neck rampage is that a bit ago i was watching david lynchs blue velvet with some pals and the main villian kept saying shit that made me think "now where the hell have i heard that before?"
and as it turns out the biker enemy from redneck rampage 2 is just a reference to that guy
https://youtu.be/s58QjVKfL_w?si=Z5TZa0Eml3q0tnmr
https://youtu.be/O1CQgHeoe14?si=wjCWG_mvIBsscd0y
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>>12510090
They never do in vanilla, no, and if this was simply my own standalone level I would just whip up some extended variants in TEXTURES. It's actually fine though, because the railing means that you can't see where the forcefield texture stops anyway, even if you had mouselook.
GzDoom and Eternity both use UDMF map format, and I'm PRETTY sure that GzDoom lets you tile midtextures, so I guess that it's just another one of those many things which makes Eternity inferior to GzD/UzD.
>>12510096
More fucked now than yesterday, tbhfam, because it just took an asslong time to get captcha and to post it. Now captcha is fast, and posting takes an asslong time, and may or may not go through (some of mine just disappear).
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>>12509754
Back home from Work finally. Getting started on the map. Maybe I give some Updates here and there.
Anyone made a Heretic map before? Are there tips regarding monster placement and combinations you wanna share? Stuff to avoid?
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>>12510153
Slaughermap where floor is lava and gold wings are necessary to navigate. If you can't clear monsters in time while wings are active you can't beat the map. So you should also use all tomes of power you can find to make it quick. Peak heretic mechanique.
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>>12509479
> Are you the project lead guy?
No, I'm hoping he'll still make himself known eventually.
>forcefield ones
I'm not entirely sure what you mean by forcefield, I was thinking about linked floor portals. You could stack midtextures just like you can stack any other kind of geometry with them, but it'd be way easier just to make a tall texture.
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Man, Slade's map editor is so close to being decent. It has absurd choices like having A be mapped to strafe left, and shift be fast mode in the 3D editor, but the Shift A is align textures. so if you fast move in the 3d editor you're constantly realigning textures. The arrow keys move the camera, like I don't have a mouse or something, and the offset textures keys are on the numpad, which I don't have on my computer. So much of the interface is just absurd. Like it was made but never used.
They really ought to just align it with Doombuilder's controls, or at least provide an easy option to remap the shortcuts. Would solve 90% of it's issues.
And also it doesn't come bundled with a nodebuilder on linux for some reason.
It's just weird. Why did they make everything weird.
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>>12510209
>so if you fast move in the 3d editor you're constantly realigning textures
lmao
>Like it was made but never used.
Yeah I often get that impression from Eureka.
Don't think I've seen more than a couple of maps from either of its project leads, andrewj or printz, over the years.
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>>12510209
It has less tools like rotating/scaling copypasted sectors, generating stairs and verious shapes, etc, also its scripting is lua which is dogshit compared to proper javascript in udb. Lua is an annoying pascal-coded memelang that is invented but not programmed in, compared to js that is ok and fast to write code (without all those dumb pascal blocks and obscure syntax choices).
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>>12510048
>>12510179
>>12510216
Some egghead shit you're trying to deceiver there.
>Touch Jesus twice with a fork, increasing at his ballbox too be an ass.
Maybe he had a box instead of a sack?! How do you know better?
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>>12509964
Wall unshackled, dual utensils, point beneath A?
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>>12509964
I've got it. I've worked it out.
A hint:you could replace the second picture with Freedoom's title screen.
A bigger hint:Chicken!
The answer:Feel Free To Fork Under A
I can't relate the charts and the balancing box to "under" but given the context of a doom thread I don't see what else it could be
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>>12509890
>Redneck Rampage wouldn't be the same without the music
You're right that it wouldn't be the same, but consider that music wasn't an option for a lot of people that pirated RR back in the day and I've met a lot more people that are nostalgic for RR from the regions where piracy was the norm.
Ambient in RR is honestly awesome and more people should try it with music off.
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Oh, is posting fixed now?
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>>12510378
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>>12510393
SHIT, I'M SORRY!
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>>12508183
LET ME POST YOU FUCKING oh hi, I'm still around, just been seriously killed by captcha freeze-ups and even some rangebans the last few days.
I hadn't been in a hurry to post since there isn't much for me to do yet except doodle in the editor.
It's still in the blockout stage, but the images of what it'll look like detailed are already in my head. I'm looking into a sophisticated polyobject and more portal infrastructure for use as set pieces in the second half.
Probably take the whole next week, but it'll get there in the end.
Another thing is that I woke up this morning with the phrase "An Eternity of /vr/" in my head.
I'm ready to stop thinking about this, so I'm thinking that'll be the name.
>>12509947
>Nobody mapped for this shit
You know what to do, anon.
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>>12510024
>The weapons still feel shit which is my biggest problem. RR's shotgun is the ugly friend that Doom 3's shotgun takes to a party to look good next to.
Playing that "RR Revised" mod helped me realize that the enemies aren't too engaging, either. The weapon changes were still enjoyable.
>>12510298
I went through the whole soundtrack in the first few levels and turned it off. It doesn't work for me, not with how in-depth and complicated the level progression can get.
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>>12510394
I mean, if you have a specific question about something I can answer you, but you should seek out tutorials or try learning the fundamentals yourself by picking apart id1's QC.
Add new items to pickup is pretty easy to figure out if you look at existing ones - depending of course on the effect you want them to have.
Weapons can be a little more complicated, especially with setting up proper switching and ammo handling - which id did in a very ad hoc way.
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>>12510226
this is actually amazing
https://quakewiki.org/wiki/QuakeC_tutorials
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It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!
How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/3dUUWTbR#Ir3l9U2JAKSdT84wQwbKsgQ1Go39xdCCznpF2ChC gmc
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder
How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v1 6-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)
>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom
>I heard this game supports proximity chat, are we using that?
No.
Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
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>>12509964
>>12510290
>I've got it. I've worked it out.
Okay now I've definitely got it.The balancing box by itself is "under".
The graphs and charts are a project.
So it's "Feel Free To Fork the Project Under A"
Which is what Herr Zahl infamously posted in response to AISlopgate.
Touching a surface = Feel
Broken chains = Free
Die showing two = To
Fork = Fork
Graphs+charts = Project
Ball under box = Under
A = A
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>>12510815
Probably because of retards parroting the old "nightmare just turns enemies into turrets and that makes it easier!" meme that completely disregards how that change has a wildly different impact depending on what kind of location you're in.
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>oh, that's a good idea, I should do that
>but that means doing a bunch of fiddly and annoying little detail, of the repetitive kind
>FUCK
I do this to myself, but I tell myself that it's worth it. (This detailing would be a lot faster to actually do in Boom/MBF21, because the interface is sleeker and better).
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Just finished Blood's Deathwish for the first time, I thought it was overall really good. Not much to say other than I thought the last level was a bit anti climatic given the quality/setup of everything prior but it's whatever.
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>>12510742
>>12510938
GGshopefully less toaster problems next time
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on one hand, i'm very impressed.
on the other hand, the implementation of nu-doom's increasing amount of questionable game design decisions through quake1's janky gameplay modding make me want to hurt myself each time i play this.
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>>12511062
>saving to a users directory
Why? Do you have your game installed there for some reason?
Also, Quakespasm is a bit outdated.
Unless you're that one guy on a toaster laptop from 20 years ago, you should upgrade to Ironwail or vkQuake.
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>>12510815
Which port are you playing it through?
>>12511167
I think they’d do something for Doom 3 first. I use to think they wouldn’t since BFG Edition exists, but they’ve set a weird precedent with Refreshed Supply imo.
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we got the laser cannon in slipgate rangers now gentlemen. Its not on the live version yet cause im going to be adding more more features before I roll this out.
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>>12506041
Played on Nightmare. Creative and difficult stuff.
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>>12511236
I don't play Doom vanilla co-op.
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>>12511229
your backpack drops and you can go pick up your stuff or someone else can take it from you, if you run out of lives then you lose your gear. The money system is so you can gear yourself out before a mission if you do lose stuff you care about. Also the weapons only spawn once each on the maps so if you die you better get your stuff back its not like standard coop were you can just keep dying and picking up weapons like they are coming from a dispenser which is actually boring. I think this adds some tension to a mode that was really lacking in that.
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are we back? Couldn't post anything yesterday
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>>12511441
Safe
I am expecting it to fall apart like a Chinese motorcycle as the day goes on though
In the interim I finally got back into Sunder, just finished map06, frick that wall of Hellknights with Archviles sprinked in
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coming soon to slipgate rangers
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>>12511192
>Nightdive Doom 3 remaster
State your expectations:
>Combined elements of both the original and BFG editions into one package; maybe even the VR edition as a gameplay option.
>Revival of the Martian Buddy website (either in the real world internet or as an in-game fake webpage)
>Choice between the original or BFG edition's flashlight systems for extra difficulty.
>Weapon rebalancing that makes the Shotgun actually usable outside of melee range, but at the same time probably nerfs the Chaingun or some shit because they feel like it.
>A new fourth episode that tries to tie Doom 3 into the canon of the classic and nu-Doom games, primarily just to appease nu-Doom lore nutslike myself.
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>>12511712
its dedicated up 24/7 the live version however doesnt include the stuff I am working on currently. I have just been working the bugs out of the morning star here, I have to say this thing is pretty fucking badass
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>>12505807
Ive been playing Heretic on the Switch port and playing E4M1 really highlights how shitty the Kex engine ports are. For one, you cant grab the quiver of arrows on the teleporter thats essential for beating the level. Also even with all the "enhanced" shit turned off, you can't push the enemies off the ledge with your crossbow making that teleporter section so much harder than vanilla.
its the little things that can make or break certain maps balance. Fuck Kex engine.
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>>12511498
>State your expectations:
>Bugs on launch
>Needless gameplay changes
>New modding standard/format that no one will use
>Broken/incomplete support for existing mods
>New expansion that will be forgotten in a month
You know, the usual stuff.
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>>12509221
the window in e4m2 opens only partially for some reason
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>>12511761
I liked all the 3 new expansions we got for id games (Doom, Q1, Q2). Quake ones were made by Machine Games though. Never liked even the vanilla Hexen or Heretic so can't say anything about their expansions.
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>>12511725
If that was you playing with me just now, I don't know if that broken door is a mod thing or a QW thing, but the mod is neat. I had almost 100 ping and everything seemed jittery, I might need to mess with network settings
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>>12511498
>A new fourth episode that tries to tie Doom 3 into the canon of the classic and nu-Doom games, primarily just to appease nu-Doom lore nuts like myself.
They'd probably just bundle it with Doom 3 Phobos and called it a new content like they did with Death Wish and Marrow.
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>>12505809
Only now I know that Amuscaria left the community.
https://forum.zdoom.org/viewtopic.php?p=1266126#p1266126
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>>12511809
im playing Kex Heretic right now and I just discovered some niche things are broken just like every other goddamn kex port except if something is fucked up in Doom engine it sticks out like a sore thumb because of its balance.
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>>12511837
I beat episode 1 of Hedon but I stopped playing there because something was just not clicking for me. I dont like the weird weapons that have no "umph" to them and the artstyle is just kind of ugly and unappealing.
Meanwhile Ashes has some of the sickest weapons I have ever played in a FPS. The animations and sound effects are so well done for a doom engine game.
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>>12511829
There've been a few old timers leave recently
Jayextee for instance hasn't logged in since https://www.doomworld.com/forum/post/3000873
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Ive never been in the "doom community" i just try to find good wads and play them and beat the ones I really like. Communities are gay except for this one this place is extra gay and homo
The only thing I ever did in my life for doom was create this original pic when I was 15 on facepunch forums. someone animated it. I wish I had the original pic I made in gimp.
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>>12511882
Eriance, Demon Eclipse guy. Yeah I had to look it up too. https://doomwiki.org/wiki/Amuscaria
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Sailor Moon and her clones are the main workforce of these top secret chinese military instalations
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surely I wont get banned for this clueless
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>>12511901
>>12511907
yknow i never thought to ge looking for shadow warrior mapsets
which one is this?
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>>12511913
doki doki
https://www.moddb.com/mods/doki-doki-islandworking-title
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>>12511914
>Focused on exploration rather than fast-paced gameplay.
I'll take fifty, keep the change.
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>>12511914
Wow, I remember hearing about this like five years ago, glad it's out.
>>12511951
>>Focused on exploration rather than fast-paced gameplay.
Probably what Build is better known for, though SW does have my favorite combat of them all.
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>>12511953
its not full, there's only 3 maps so far. Pretty fucking good though.
Shadow Warrior is the most underrated of the big 3 IMO, I wish someone did Death Wish-like expansion for it.
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>>12511964
>I wish someone did Death Wish-like expansion for it.
I wonder if FWH is fine with it. I mean, they've released the original for free and they're also the current IP holder.
I still havent played their 3rd game tho
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>Did you know: The chainsaw in DOOM was modeled Tom Hall’s Eager Beaver chainsaw. It leaked oil, and so was kept in a bowl in the id offices. Tom still has it!
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>>12511809
>Are they still stuck in KEX port?
Yes. I don't think that anyone got around to support them or any H+H additions. And unlike with the new Doom episode, the support will likely come later rather than sooner.
Unless Intranational Heretic/Hexen adds support for them, I guess.
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>>12511498
What I want:
>Content cut from BFGE and other releases restored
>Restored cut content as options, like the unused Reznor sounds
>An expansion with new content and maybe using the MP exclusive power ups
>Some QoL stuff, while at the same time essential and even minor details of the base experience are well kept and preserved
What I don't want:
>More cut shit
>"Remastered" graphics
>Changes in the art direction
>Pointless tie ins to the new "Doom lore" when D3's whole point was it being its own take on the series
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>>12511795
thanks mate ill look into it. might be related to a manual door code fix i implemented to fix some doors broken on custom maps.
>>12511802
weird I dont know what would cause that but I will investigate.
>>12511804
server could need rebooted cause I have quakeworld protocol enabled so it shouldn't feel choppy. I know if I have netquake physics on.
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>>12512318
>Pointless tie ins to the new "Doom lore" when D3's whole point was it being its own take on the series
That unironically is less insulting than Strogg getting tied into Q1 shit.
Especially considering that nuDoom was built on top of a bunch of shit from Doom 3, with derived demon designs, soul cube on a mural etc.
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Leaving this for Kegan, but I finally got around to finishing Realm of Chaos 25th Anniversary with Deriver and Malefactors (and Corruption Cards).
>Finally got the parry window down and can now do it reliably.
>Berserked Magsword is fun
>Buran is a nice gun for plinking at distant enemies and mowing down zombies and imps.
>Switching weapons while the Buran's reloading or the Cycler/Trident rotate is an excellent QoL lifesaver.
>Cycler is great for BTFOing cacos, pain elementals, and revenants with all three hits at point blank; especially that last one when Corruption Cards got involved.
>Trident's fun, and I got the hang of short-hold-firing to fire only singular rockets; only question I have is, why are the single rockets slower than the triple ones?
>Particle Lance deserves its own section:
>Primary is good for whittling distant arachnotrons, mancubi, and revenants if I'm not in shotgun range.
>Alt fire is great for literally anything, and is probably the only way I'll see the vivisected death animations for the Cyberdemon and Mastermind.
>Like the Magsword, great for preventing Pain Elementals from releasing lost souls, and I hope that behavior is carried over to his BYOC version for whatever server runs Malefactors as enemies.
>Thank GOD it has fixed range or it'd be more broken than Telos's BFG alt.
>Definitely going to be one of my mains in BYOC whenever its next version finally comes out.
Another 10/10 mod from Kegan.
CCards highlights:
>Gave Revenants BFGs permanently and didn't realize. It actually made them great for clearing rooms with little effort via infighting.
>Also gave Shotgunners the Calamity Blade, but since it replaced their secondary attacks, I rarely saw it and also just made them good infighters.
>Gave three enchantments to Cacodemons.
>Almost got assassinated by an inverted-gravity Mancubus.
>Mecha Romero was an actual challenge, until I found a secret invulnerability that let me cheese him with the Particle Lance.
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>>12511498
>Weapon rebalancing that makes the Shotgun actually usable outside of melee range, but at the same time probably nerfs the Chaingun or some shit because they feel like it.
Want to really get this 'monkey paw' rolling?
>shotgun spread reduced to a more reasonable amount whilenerfing its total damage to compensate.
>>12512318
>"Remastered" graphics
>Changes in the art direction
Not sure what you had in mind about art direction changes, but I can sadly see them adding more fog to light up the darker areas.
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>>12512356
>Trident's fun, and I got the hang of short-hold-firing to fire only singular rockets; only question I have is, why are the single rockets slower than the triple ones?
I had someone remark that the triple rocket volley felt cumbersome to use compared to standard rockets, he suggested I try boosting the speed of the triple rockets to see if that helps.
Seems like you've enjoyed yourself, which is good.
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>>12512052
at the moment no just larger gold bonus than a regular enemy
>>12511804
Oh I am BanditLord by the way just so you guys know if its me on there. I havent been on today though
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>>12512392
I saw your name at the top of the scoreboard next to the NPC. I didn't know it was interactive until I bumped into it by accident.
How limited are you in terms of plugin modding? I noticed some enemy behavior was changed, and I thought the .dat file needed changed for that.
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>>12512427
Im building my own progs.dat from a clean quakeC base so yes I did change some of the enemy behavior in their qc files. I made enemies a little bit faster, the ogre has better aim, shamblers wont fire lighting at you out of range, ogres and shamblers have a frenzied state. I tried to make the game a little bit harder without just giving enemies more health because that is boring.
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>>12510815
>>12510827
yeah it was a bandwagoning tidal wave that quake has never gotten out of plus the message from id saying they play quake on hard. who gives a fuck if an ogre turns into a turret? he's actively trying to kill me if he is instead of firing a grenade, and then walking around like a retard. there's also the fact that enemies flinch less on nightmare, so you have to be more mindful about what walls or grooves are behind you, etc. etc.
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>>12512750
>who gives a fuck if an ogre turns into a turret
For me, it makes them both easier and harder: You have more grenades to dodge, but they're easier to lob grenades at with how much they're staying still.
The real difficulty boost in skill 3 comes from shamblers insta-bolting you and voreball tracking.
>>12512754
Good to hear.
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>>12511656
I have no frame of reference for Doom detailing vs Quake, but I just hate it in general. I understand its importance, but fuck, it's always frustrating when I want to make something look nice and my brain cannot navigate from its place in my skull, down to my hand and mouse, and make a wall look nice. There are two things I hold fast to:
1. Sock (head honcho behind Arcane Dimensions) in a mapping guide from years and years ago said that you want to avoid symmetry. One of the best pieces of advice I've ever read regarding mapping, and it's true even as far back as the first Doom.
2. The idea of, in animation, exaggerating and sensationalizing in order to make it more believable, because humans on an instinctual level understand that drawings, paintings, etc. etc. are obviously fake and our brains dislike that, so artists have to exaggerate things to make it more believable. This is a principal of art for millennia, but the most recent time I heard about it was Masahiro Sakurai (Kirby creator, Super Smash Bros. creator) in his video game design course on youtube and that was really cool.
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>>12511964
Shadow Warrior is, with no contrarianism, my favorite. Blood has an unbeatable je ne se qois, but Lo Wang's katana slicing enemies in half, his ability to punch at a million times a minute so as to beat enemies to death and send them flying a few feet, the semi-auto shotgun, and boy howdy those dual uzis. It's got the best "drop in and shoot" gameplay of the bunch.
Man remember when uzis were the coolest submachine gun in media and irl? Shame. HK could never.
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>>12511640
>>12512785
Detailing is generally just something that takes time and practice to get down, both in design and technical execution.
Sometimes you make an area with certain details in mind - like destroyed floors and walls that the player will have to find a way to navigate around.
Other times you just notice an area is a bit bare and could use a chandelier, or a cool mural, or some giant spikes on the wall.
You'll get the hang of it eventually.
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>>12512847
>Man remember when uzis were the coolest submachine gun in media and irl?
That was all a marketing and propaganda campaign, and a pretty obvious one considering the country it's from.
It's not a coincidence that the uzi showed up in every single Hollywood action movie for half a century, and subsequently trickled down to other media.
They only stopped getting shilled because submachine guns in general fell out of favor with modern militaries.
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>>12512954
Homie, can I call you homie? Homie I really don't care where it came from. It's so fucking cool.
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I haven't been on /vr/ in months. Why the fuck are there a ton of Sega Saturn threads?
Also, Nugget is at 5.0.0? Guess I'll need to update it.
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>>12511829
Always a bit weird reading something like this when its someone who's maps you remember playing and enjoying when you were younger. I thought Demon Eclipse was the shit back in the day. Still, knowing when to bow out gracefully is pretty based.
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>>12511829
Like Erik Alm, I'm sad to think it's over, but grateful for the time and energy he already gave.
I swear he's publicly quit or cancelled like five times, but fair enough by his age. He was literally spriting for a Doom TC back in 1998 called Hellstorm: Dark Ascension that never got off the ground, which Demon Eclipse/Hell-Forged was always meant as a way to spiritually succeed, and Eriance's weapons and monsters are so ubiquitous that modders are still using the damn things.
This part sticks out to me.
>Years of college and graduate school failed to land me a solid job
I recall he had some kind of high-paying chemistry degree in the US a long ass time ago. What gives?
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>>12513151
>>12513169
>Harp Slaughter
I don't get it, why? I assume I am missing a reference..?
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>>12513173
A few slaughtermappers that dabbled in MIDI made a bunch of tracks inspired by Mucus Flow that feature harp as one of the main instruments. Examples:
https://www.youtube.com/watch?v=LTpQEIc4IsA
https://www.youtube.com/watch?v=12dz_o3pKc0
https://www.youtube.com/watch?v=6OgCQDZMDQI
https://www.youtube.com/watch?v=_pJicSH-T7o
https://www.youtube.com/watch?v=oosdo96iHzM
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