Thread #12508342
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ITT: Games and consoles that only failed because they were too far ahead of their time.

Games:

>I, Robot (1984)

>Phozon (1983)

>Cube Quest (1983)

>LORNA (1983)

>Deep Contact (1984)

>Akka Arrh (1982)

>Warpitout (1982)

>LSD: Dream Emulator (1998)

>Interstellar (1983)

>Alien Garden (1982)

>Moondust (1983)

>Space Panic (1980)

>Jump Bug (1981)

>Thayer's Quest (1984)

Consoles:

>Sega Game Gear

>Sega Saturn

>Sega Dreamcast

>Tapwave Zodiac

>Nokia N-Gage

>RDI Halcyon

>Nuon

>XaviXPORT
+Showing all 33 replies.
>>
i robot was dope, i used to play it on some emulator when i was a kid, how did they should have made every system good to run games like that if it was in 1984 why did they een release the something like with less bits to program instead of just having what already there on the arcade it coud have been that much money
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>>12508348
Has anyone really been far even as decided to use even go want to do look more like?
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>>12508348
>it couldn't have been that much money
it was
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>>12508342
Would LSD really be considered a commercial failure? I can't imagine the budget was that high inthe first place. Anyway, Killer7 is one that went way over budget and had to be rushed out 60% finished. It didn't sell well and it confused most reviewers. For what it's worth, I think it's one of the very best games on the Gamecube for all the praise that hack Kojima gets, Suda should have gotten it instead.
>>12508348
I put on my robe and wizard hat
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>>12508342
>Saturn
>>
Snatcher
Policenauts
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>>12508348
I smiled
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>>12508342
LSD was one of dozens upon dozens of Japanese low-budget experimental "art games". I doubt those kinds of games were expected to be blockbuster hits.
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>>12508348
I am everything you desire and want to destroy me and il let me know what you truly think about this one that you are interested in dating and how you are going to get married in your impotent rage you can also wrap them up with the right Bastard for your crimes of others minds that they are free to treat you as well as you can also control the situation of the world is not the same consequences of the mind and soul rots to the pristine natural order of these parts of your journey towards chaotic actions and the Guardians of your business culture overlap happened to them as well as some of the other things that inspired me about this and the other way around once in a while too much mutagen overdose is that what you truly want to destroy humanity now?
>>
The FM Towns Marty and the PC-FX.
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How was the Saturn ahead of its time? I need some ARGUMENTS, Oppie.
>>
>Nuon
>"Ahead of it's time"
Shit was basically a glorified N64 with DVD and no gaems, aside from some interesting tech with DVD playback, it was by no means "too far ahead of it's time" when it could never match up to it's contemporaries
>LSD
Shit was an art experiment
>>
Every shitty PSX game was apparently ahead of its time. For example Thrill Kill. Would it come out in 2020 as a PSX-like Unity game, everyone would cream their pants.
>>
>>12508342
>I, Robot
I learned to love that game simple because I'd go to my local arcade which was full of people crammed around every machine but I, Robot was always empty and available.
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>>12508342
you're missing the Vectrex from the console list. thats still ahead of its time
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>>12508368
>first 3 console examples
>all from sega

>>12509050
.
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>>12508954
Correct, easily the most innovative system ever
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>>12508954
>Ahead of it's time
Only because 8bit/16bit retro nostalgia bait indie shit turned into Playstation nostalgia bait indie shit... and will never fully become Playstation 2 nostalgia bait indie shit because that actually requires effort in 3D modeling and such.
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Batman and Robin for PSX
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>>12509121
Speaking of 8bit...
The most of failed of failed 8-bit-bitto game - Lampshade
Literally a computer RPG neatly fit in a measly 262kb with a better plot and humour than your average capeshit

Oh nightshade, my hero.
>>
Sega Master System
Sega Game Gear
Sega CD
Sega 32X
Sega Nomad
Sega Dreamcast(would have benefited the console if instead of just being ahead of it's time it was ahead of it's time with a DVD player)
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>>12509151
>Master System
>Sega CD
>32X
>Ahead of their time
Please be trolling
>>
LORNA, Deep Contact, Alien Garden, and Moondust were all art projects that weren't meant to be commercial hits. LSD: Dream Emulator was similar.
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>>12509146
That game is god-awful to play.
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The original Shantae.
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>>12510401
I checked out the original Shantae after playing Risky's Revenge and was pleasantly surprised how well made it was.
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>>12508342
>Akka Arrh (1982)
No, fuck no. I played that, it failed because once you understand the strategy you become invincible and can play forever without trying. Literally just shoot at all the sectors touching you so the enemy can't get close enough to shoot. You don't have to target, just hit the sectors and they will die, and you will win. Level after level of mashing shoot and moving the target around.
Cube Quest is shit too.
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>>12508342
>Nokia N-Gage
Utterly mind blowing that you could play PS1 tier games on a handheld in 2003.
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>>12509151
Nomad if they just could have made it smaller.
Sega CD. They just had to figure out that FMV games sucked.

>>12508342
The PC game Trespasser
Atari Lynx, has such a long headstart that it could have been rebooted in 1997 and still seemed pretty good.
Virtual Boy for sure, had to make way for ugly N64 games.
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>Sega Saturn
The Saturn actually WAS of its time, it was just horribly handled in the midst of having wasted lots of money on other shit they shouldn't have.

>Sega Dreamcast
Slightly ahead of its time, but not prohibitively, and it was in fact a good console which did well for a start, but prior failures were catching up to Sega and they were running out of money.

>>12509151
Master System and Sega CD were extremely of their times, what the fuck are you talking about?
32X was kind of ahead of its time, but only by a bit, and in an extremely stupid way, it was a halfway between 16-bit console and a proper 32-bit console which nobody was asking for.

>>12510837
The Sega CD was devised entirely because the PC Engine's CD add-on was a big hit for Hudson, so Sega wanted to do the same thing. Not an awful idea, and I think it had merit, even if it coincided with the FMV game fad
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The Virtuality games, obviously. Nobody in the 1990s was ready for Dactyl Nightmare, Pac-Man VR, etc.
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RapeLay.
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>>12512012
Didn't really fail, just found itself in a retarded controversy
>"Oh my god, the clearly labeled rape simulator I just torrented happened to be a rape simulator! Ban this!"

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