Thread #12511865
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>two hours long
>zero challenge
>zero replayability
It's a fun game especially with emulation when you can just beat it in a day, but people must have been pissed dropping $50 on this back in the day
+Showing all 40 replies.
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>>12511865
it's only a 4 megabit game, that's why it's so short
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You do realize people back in the day did more things than just sit around at home and play videogames all day and prancing around a digital chatting room, right?

It's like games aren't supposed to be one huge assignment you have to get through as fast as you can...
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>>12511865
Just be thankful this wasn't made by Ocean or Radical Entertainment, OP. It could have been a lot worse and by that I mean a lot.
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>>12511865
>Two hours long
Actually only one hour.
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>>12511876
As expected, it's made by Mikami the GOAT.

You can even see early RE DNA in the rooms where you have to navigate around slow-moving enemies and manage your resources
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>>12511883
A blind first play on original hardware would be 2-3 hours
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>>12511865
Did it actually only cost $50 back then?
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>>12511897
A bunch of these are battery save games and Killer Instinct was 32 megabits. Kirby's Dream Course was only 8 megabits but it still had a battery.
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>>12511871
cartridge size is a consequence of the game's length, not a cause
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I think Mega Drive games were generally a bit cheaper.
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>>12511865
I felt that with this. As a kid is get maybe 2-3 games a year and I blew through this game so fast I instantly regretted my decision.
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>>12511865
Oh goody shitchan servers are back so Tranny Smith can Dilate and Seeth
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>>12511897
That's a Canadian ad with Canadian prices.
Games were expensive then for sure, but that pic is a disingenuous meme.
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>>12511919
Simpler cartridges, typically smaller ROM sizes as well.
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>>12511923
That's why NES games were padded out with artificial difficulty. A game might only be 15 minutes long if you didn't do that.
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>>12511935
the average NES game is also like 1 megabit? 16-bit console games are mostly 4 to 32 megabits.
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>>12511938
The larger ROM sizes on 16-bit games are mostly to fit the far more elaborate graphics, the actual games aren't necessarily longer than the average NES game.
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>>12511928
Were Canadian prices really that much more expensive than amerimutt prices? Why?
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By which I mean 4 megabits is a really long NES game but it's a couple screens worth of gameplay on a SNES.
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>>12511947
The Dollar held more value; exchange rates. That "$80" DKC2 is $57 in 1995 USD.
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>>12511793
Right. That 66 USD price tag for Cosmic Wars would have been more like $80 in Japan.
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>>12511956
a lot of 4 megabit SNES games also use low color mode which nets you about 25% more ROM space than using the standard 4 bit color mode
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>>12511865
I had a ton of fun co op'ing this with my siblings you faggot
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>>12511956
otoh 16-bit games can have much longer stages since you're not constrained by the CPU only being able to see 32k of game data at once. with Gameboy and NES games stages can't be that long whereas on SNES the entire ROM is visible to the CPU so you can have levels be a lot bigger.
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>>12511965
No it wouldn't canook
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idk i always took it as writ that Mega Drive/SNES games were longer than the typical NES game. also the industry doesn't really know how to make those simple reflex-based action kinds of games anymore.
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FF7 was when bloated games went mainstream. I think it was probably the first time that a 50-70 hour game saw massive commercial success on consoles.

I think in a lot of ways Assassin's Creed was pretty much the second coming of FF7, since it established a new baseline for how to inflate game length and gave casual gamers a taste for open world sprawl.
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>>12512070
The early Assassin's Creed games weren't really bloated at all. That was more the RPG entries later.

Assassin's Creed 1, 2, and Brotherhood are 20-26 hours on HLTB for Main+Extras. Compare that to Valhalla which is 99 hours
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>>12512085
remember the 90s when every PC RPG promised 80-100 hours of gameplay on the box?
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>>12512060
They like to say the SNES was the first "modern" game console where having a leisurely cinematic trek replaced hardcore arcade action, and that the Genesis was the last console rooted in the older style of gaming.
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This is one stage of Kid Chameleon, it could be an entire NES game world.
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>>12512092
NES stage for comparison
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>>12512107
>>12512092
The NES stage size is scaled way down
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>>12512085
>I think it was probably the first time that a 50-70 hour game saw massive commercial success on co-
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>>12512092
it has 103 stages. i also hate this game for how long it is and has absolutely no save feature not even a password.
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>>12512092
the levels vary in length, some are not any longer than the average NES game level but others are really long
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>>12512107
the Mega Man games after the first one were 2 and 4 megabits so they were pretty long for 8-bit standards
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>>12512060
SMW had 72 stages compared to SMB3's 90 stages but most of them are over twice as long
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>>12512090
I agree that SNES games are longer than NES games but also not as hard by far
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yikes

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