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Showing all 177 replies.
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>>12602382
yes
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No. Fun things are fun.
Why ask this? Play it or don’t. I’m beginning to think all these threads are automated to make it look like the site is still popular.
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I played 9 then 4. I was mildly disappointed with 4 but still enjoyed it enough to play. Haven’t played it in 25 years and probably won’t revisit. 6 and 7 are leagues better.
You might be disappointed but it’s a solid enough game.
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>>12602391
> I’m beginning to think all these threads are automated to make it look like the site is still popular.
I’ve considered that for a while. But I’m going to need proof before letting a theory become delusion.
I agree just play the game. I could get a copy of doc downloaded and running in less time than this post took me.
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>>12602391
I don't blame you for thinking that but I just saw one of the other FF4 threads and it reminded me it's been on my backlog for like 20 years.
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>>12602382
Maybe? It has it's own charm. It's more simple in the story and paths you can take, which can be nice. The battle music is better than both. You have five party members which is pretty cool and I wish they would go back to that. Besides the soundtrack, the best thing about it over the others is the difficulty. You will need to grind in several areas because a lot of areas are pretty unforgiving. Bring lots of items. Game overall is around 22 hours, but feels longer, and that's half the length of the other two.
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>>12602382
It's a great game but it's pretty easy, play the Japanese version. Also, this game has constantly switching party members so take advantage of that, if you grind before party members return they will be a level or two higher than you so you can be extremely strong early on.
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>>12602416
As long as you aren't running from fights you'll usually be at the right level for most parts of the game, for a few bosses I guess a few more levels wouldn't hurt though.
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>>12602391
It's worse even than that.
The people themselves are this retarded, Dead Internet is a cope to pretend it isn't Retard Internet. Even a bot simply copies the retardation of the average user and children drown in irony and fear.
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>>12602435
More like some of us have limited time to play vidya and we just want to make sure the games we play are going to be worth it. You can't really tell if an RPG is going to be worth it from just playing for 15 minutes or whatever.
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>>12602382
Probably not.
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>>12602443
If you have limited time for games, why is an RPG the game of choice for you? They're notoriously long, FF4 is pretty short at just 20 hours though you can probably finish it in under a month if you just chip at it for a few hours every day.
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>>12602443
Sorry, man, I'm simply not a retard. I have no interest in your ostensible premise.
I'm simply here to point at you.
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>>12602382
>Will I be disappointed
at less content (or graphics) maybe but its still a great game. it also has a simpler, more focused story which you might like since the other games are kind of all over the place.
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>>12602391
There has either been a bot or an autist making threads of other games on the board lately. 2 Wind Waker threads up right now for example, one right after the other. There was a DQ1 thread with almost the same image as one up right now too but the copy thread died. And of course this thread because someone else made an FF4 thread.
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Yes
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>>12602382
FF4 is my personal fav. I wouldn't recommend the SNES original though, unless you're looking for a more casual playthrough.
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I'm tired of holding back what I really think, 6 might be the most overrated game of all time. 4, 7, 9 and 10 are the only good games in this entire franchise. This is my truth and I'm not ashamed.
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>>12602382
Probably. If you liked those games because of the story telling it's not nearly as elaborate. If you like the ATB system it's more of that, without limit breaks. There's not a job or esper system like 6 and 5. The story is pretty cool but basic. Having up to 5 characters sounds cool but it's also more people you have to keep alive. It's a fun game though, of you're into that sort of thing.
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>>12602382

Probably somewhat, although it's still worth playing. The story and characters won't blow you away and the gameplay feels a bit bare but the ost is great and it has cool locations that stimulate the imagination. Play this then FFV
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>>12602382
It is still my 2nd favorite of the series just after Tactics. Of note, I played it before 6, 7, and tactics, but I was still able to determine Tactics was better and dropping it to my next favorite. The nostalgia is strong as it was my 2nd game for the SNES after the pack-in Mario World, but it did start a trend for the kinds of games I got for the system since I couldn't afford much.
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>>12603359
I used to have all these with the boxes and manuals. Sold them a few years ago. Takes me back looking at that. High end SNES square lineup.
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You will suffer, because 6 is when FF was completely and irreversibly toddlerized.
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>>12602382
>76-Page Player's Strategy Manual
Pretty cool how JRPGs back then often came with guides.
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>>12602382
Nah. I played 6 and 7 first and still loved 4.
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>>12603541
It’s better to kill the officer first as you get more xp. The soldiers don’t know what to do after he is dead too.
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>>12603359
>FF6 in that condition
What a relic.
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>>12602443
>You can't really tell if an RPG is going to be worth it from just playing for 15 minutes or whatever.
You're asking this about FF4, a highly popular SNES games with many ports and has been dissected thoroughly over the last 35 years since it released. That alone should clue you in to it being worthy to at least try out.

You've only outed yourself as a brain dead normalnigger.
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>>12603909
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>>12603541
Does it mention the "Curse of Zeromus"?
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>>12603306
Love this pic, absolutely hilarious
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>>12602382
I could get into 7's story, I could just barely get into 6's story, and I couldn't get into 4's story.
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>>12604172
>and I couldn't get into 4's story.
How come? It's the easiest to follow, a bit cliche but it's quite digestible for a game of it's time.
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>>12604178
I couldn't get interested, immersed, invested in the story.
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>>12604178
People like that have no self-awareness and don't understand even the concept of objectivity. Such questions are a waste of time for them.
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>>12604183
Why?
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>>12603883
I GET IT
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I don't know. It's the only FF I've ever played besides VII.
It was alright.
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>>12603825
But that xp is lost when Cecil gets bleached
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>>12602382
Yes. 4 was good for its day but it's story is nothing special and there is zero character customization that we got past 5 so there's nothing you're missing.
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>>12602382
nah, or maybe, but it's a great game with a great story and the graphics are *pretty*, even if not at the FFVI level they are so nice on the eyes it makes me happy
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>>12603458
I could not bring myself to do that, as those are the ones from my youth. I didn't get much for the SNES, but after FF2(4) I was hooked to Square's games. Especially since before the SNES, JRPGs weren't my thing on the NES, and yet I still chose the game without any marketing influence (probably because Toys R' Us sold out of F-zero and I didn't want to leave without a 2nd game for the system).

>>12603883
Can equip 2 of them. The corners are kinda worn, but I did leave the box/manuals/maps at my uncle's and mostly handled the cartridge. FF3(6) was the first time I realized Square might not make a great game, despite everyone else loving it for its visuals I found it to be poorly paced and more prone to annoying to the player. Then I disregarded the thought when I gathered my preorder of Chrono Trigger, which righted the wrongs I felt about Squaresoft in that time I was playing FF3(6) and proceeded to view the original Playstation's primary selling point was the Squaresoft support.
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OP here. I just started the game and I'm only 10 minutes in but wanted to log my thoughts so far.
I'm not a translation autist but some of the opening dialogue was pretty rough and it seems like there must have been longer stretches of dialogue that were shortened to fit the same cartridge space. But the story comes across clear enough anyway and it already has me interested. The rough edges in the text are honestly pretty comfy tbdesu. Also I thought it was funny to get the text in picrel right in the middle of the opening drama.
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Yes. FF4 is probably the most bland and milquetoast classic FF game. It's not BAD, just very straightforward for the entire game.
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>>12605538
>>12603359
how have the mods not banned this spamming autist yet
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>>12605901
This is genuinely a bad version of the game,
If ever these was a case hit to play the original US release of a game it’s this,
Bad translation, abilities removed from characters, items removed.
Do yourself a solid and either patch the JP rom with a translation or play the PSP version.
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>>12605923
I would but my faith in fan translations has already been lost, and if I played the PSP version I'm sure it would be better but then why not play one of the later versions even? Seeking the ultimate version of any classic game is a slippery slope and there's usually autism and misinterpretation of the original intent at the bottom. Also sometimes imperfections can be more comfy than not.
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>>12603541
>came with
sold separately*
games were deliberately made obtuse to lure people into buying the strategy guide.
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Why did NPCs always do the pee dance in old RPGs?
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>>12605901
I'd really recommend playing the Japanese version with the namingway translation since it's translation is based on the superior PSP port of the game, but the USA version is easier for beginners if you're not all that experienced with JRPGs like I was.
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>>12602382
Might not, I played FF5 first and have been extremely disappointed with 6 and 7. So those two are not exactly the greatest.
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>>12606008
I've played most of the notable 16-bit JRPGs but just never got around to any of the FFs before 6 for whatever reasons. Anyway I think I'm just gonna keep playing the US SNES version and if I like it enough I can play the "better" versions later.
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Already friendzoning these fantasy sluts.
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>>12606028
FF4 was my first final fantasy so i'll not let my bias cloud me, it's standard plot wise as far as RPGs go but back then it was revolutionary, take note of the active time battle system and if you're having trouble you can slow it down or just set it to wait in the config. Don't worry a lot about grinding either, as long as you aren't running from battles that much you will always be prepared for mostly every stretch of the game (which isn't that long mind you, 20 hours max).
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Is there ever anything in these pots or no?
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>>12606031
kek
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>>12606038
>is there ever anything in these pots or no?
At specific points in the game, some pots have a liquid in them that drinking gives you your HP & MP back, I think there are NPCs who tell you of this but if you just try out every one there'll be a hidden healing pot somewhere.
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>>12606040
You must not have played autistically enough anon.
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>>12606097
To be fair potions are piss cheap at the halfway point so I didn't bother looking through pots.
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>>12602382
if you're ok with it the 3d remake is a really great experience
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>>12606105
>I didn't bother looking through pots
You didn't beat the game.
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It's funny, but the reason I couldn't get into FF4 when I tried in the early 2000s was because it felt too old and outdated. But playing it now, it just feels comfy af. The game hasn't changed at all but my perception of it has.
Also, webm related looks jarring now but it's not something I would have even noticed before.
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So the pots have items but what about the rocks?
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>>12606525
Rocks aren't breakable unfortunately.
>>12606427
Are you emulating it? I don't think that happened to me.
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>>12606549
Man this thread has me wanting to do another playthrough, my first time playing was so fucking magical.
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>>12606549
>Are you emulating it?
Yeah, I'm using snes9x in retroarch. I'll try some of the other cores.
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Rule 1: Check all pots
Rule 2:
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The sheer number of random battles to get through the first cave was pretty insane. I don't even remember Phantasy Star II being that bad. The boss fight was surprisingly easy with all that buildup and I didn't even do any extra grinding or stock up on items. Still enjoying it so far though.
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>>12606978
Yeah random encounters are plentiful in FF4.
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>>12605975
Cut content because the US audience was deemed to be too stupid is not an imperfection.
That’s bad.
PSP is probably the best FFIV.
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>>12606525
You need to go back to this cave and fight the imps until you get the 1 in 256 or whatever chance of dropping the imp summon for Rydia.
This sucks by the way. Worst spell. Do it now.
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>>12606028
You are making a good choice. The US version does have some good things pointlessly and idiotically removed from it but it's still quite close to being the complete game. If you're into it then you'll be fine continuing with it.
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>>12608198
>Ted Woolsey enters the thread!
Hahah
No
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>>12608198
>some good things pointlessly and idiotically removed from it
It really doesn't, the abilities and items removed are kinda stupid.
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OP here again. I'm just at a point where I think of the poor translations as a part of the overall experience and charm since it's the way I experienced most of these games in the '90s. I'd never play FF7 without the THIS GUY ARE SICK line for example.
Sometimes I do just want to play the best version of a game but I think there's room to go either way depending on what you're in the mood for.
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>>12602382
All of you telling me to play one of the retranslations, fucking explain yourselves. I would have missed this line wouldn't I?
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>>12608878
No you wouldn't, because every retranslation decided that line was heckin hilarious memekino and they refuse to get rid of it.
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>>12608481

Character-specific battle commands are cool no matter how weak they may be, and their presence doesn't increase difficulty significantly. They should be kept in. Most notably, Cecil's darkness attack MUST be kept in if the story is to remain completely intact, because its mechanics play an important role in the story. (Obviously the story is simple enough that you can still easily get the idea even without having used that ability yourself though.)

I don't care too much about the other changes. The items, yeah, mostly seem like clutter. They're fine but I think they don't add much.
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>>12608351
Lose weight.
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>>12609304
Even with items you lose a lot. Every specific status affecting issue - blind, poison, frog etc - all had a specific item to fix it. They all get replaced by the generic heal which fixes everything. So you get an easier time with healing and inventory management (which was a bigger thing in the ‘real” version)
You also lose items that give extra hit points and mind points,
Whole bunch of other stuff.
>>12608878
Like the other anon says this mistranslation pretty much gets kept everywhere anyway,
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>>12609304
>and their presence doesn't increase difficulty significantly
Of course they don't, if anything they make it easier. It'd be better if they made actually impactful abilities though, the removed skills were simply lackluster.
>>12609373
>Even with items you lose a lot
lol, no. The varying status effect items are mostly useless and I never went out of my way to buy any of them.

The real problem is the lowered HP of some late game enemies and bosses and the lower shop prices.
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>>12609421
I respectfully disagree with your spoony bard opinion but it seems you do agree the US version is lacking,
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>>12608639
>I think of the poor translations as a part of the overall experience and charm

>since it's the way I experienced most of these games in the '90s.

Truth nuke, that's why nostalgia goggled people always go soft on old games
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>>12609421
>Of course they don't, if anything they make it easier.

Yeah for the skilled player, but I was saying that to support my claim that it was stupid for the developers to remove those things to make the game friendlier for the US audience, since even the stupidest idiot is not going to be significantly more intimidated by a four-item menu than by a three-item menu.
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At least we can all agree the US SNES version is not worth playing in this era when there are better options.
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>>12609867
Read a thread before replying, anon...
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>>12610146
Most posters agree and those that didn’t will change their mind.
It’s like reading a book with pages missing or even worse a Wikipedia summary of the book.
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I have played this untold numbers of times since it came out originally. I probably replayed it 30 times or more on the SNES in the 90s and levelled to 99 each time and killed thousands of pink puffs to get adamant armor.
I’ve played every version of it many times. I’ve probably played well over a hundred romhacks using free enterprise (I really recommend this, one of the best romhacks you can get).
I don’t think I’d want to play the American version again now. Any time I’d play on SNES I would use a translation hack on the Japanese version, it’s just not good enough even with nostalgia.
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>>12602382
Not necessarily. There was a time when I played multiple final fantasy games concurrently and my enjoyment didn't have anything to do with their release date or ordering in the series. I'm a person who never liked vi too.
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>>12609460
Not really. For example I love Ecco the Dolphin, Phantasy Star II and a long list of other absurdly difficult games from that era, but I'd never recommend them to younger players since that was never the norm for them and they probably wouldn't enjoy them at all. But since that kind of difficulty was the norm for me, I know that I can handle it in other games and even appreciate it. Same goes for whatever other kind of jank there is in these games (poor translations, obscure sequences, etc). Hence, me picking up FF4 US 30 years later and enjoying it for what it is.
Yes there are people out there who think that just because they remember enjoying a game means that everyone else will still enjoy it today, but that's just autistic solipsism and is usually easily spotted as such.
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>>12608903
Ok but the overall point still stands that imperfections can be charming.
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>>12609448
The idea is the original game is lacking.
>>12609476
>it was stupid for the developers to remove those things to make the game friendlier for the US audience
Sure, just as their design was stupid. The FF devs aren't very good game designers and their rationale was retarded to begin with.
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>>12610325
>For example I love Ecco the Dolphin, Phantasy Star II and a long list of other absurdly difficult games from that era, but I'd never recommend them to younger players since that was never the norm for them and they probably wouldn't enjoy them at all.
I think what's most important is being in a certain state of mind and making sure you don't expect a more modern experience.
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>>12610439
Lowering your standards and expectations. It is what it is.
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I was honestly starting to get bored around the third cave since nothing was really happening and it felt a little repetitive. In most other RPGs you would at least get some gear to buy in each town and maybe grind a bit for it to give some meaning to the battles, but I think I only bought 3 gear items total up to that point. It was pretty much hold A during battles until the end of the cave.
Then a bunch of stuff happened and I'm invested again. Kind of surprising how much happened in such a short time given how sparse the event sequences were before then.
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Was this a part of the bad translation? It said not to fight but it turned out I had to. Had my first game over as a result.
Other than that this game has been very easy. The only hard part so far has been keeping my lower level members alive since the game seems to want me to have a few weak members at all times. I haven't even had to run from any battles yet.
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>>12610159
No they won't, stupid.
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>>12613139

As far as I recall you are not required to attack the D. Knight, and the sooner you realize that, the easier the battle will be.

As for version differences: This scene makes more sense if you had the Darkness/Dark Wave/whatever attack that he uses yourself, back when you were a dark knight, because then you would know that it hurts its user, which helps support the idea that Cecil should be moving away from such behavior, and also vaguely aligns with the idea that forgiving your past self and peacefully defending against his attacks will not stop you from defeating him (because he's gradually killing himself to attack you). But the US localization ripped out the player-usable version of that attack, so this should be your first time seeing it ever, which is stupid but that's the choice they made.

But none of that explains what you're saying happened to you. I don't know what happened in your case.
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>>12613626
Thanks for the explanation. One way or another it just played out like a regular battle. I stopped attacking him when I got that message 2-3 turns in and he proceeded to attack me until i died. I did try doing only defensive moves for a while but he kept attacking until I had to start using Cure2s. After restarting I just attacked him until he died and the game went on as if that was what i was supposed to do. kek
>picrel
Just got the airship.
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>>12613616
They already did. You are just too dumb to accept reality.
PSP version is the best anyhow.
>>12613671
I hope you went to mist and got the items and also silver town/mithril town and got items. Also all the chests in Eblan Castle.
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>>12613671
I've heard and read that you are technically able to beat the mirror knight by wearing down his HP, maybe as a failsafe, but yeah you are supposed to just defend or something for a few turns to prove that you understand a knight's job isn't just about fighting or something like that, and then the D. Knight just dies as if he ran out of hatred to power him because you weren't hating him anymore... I guess. The story aspect of it is a bit incoherent in every version I think. But yeah I don't know why it wouldn't have worked for you. Oh well, long as you got through it. A paladin license is a paladin license, no matter what happened during the paladin test.

>>12613753
Read a thread before replying, anon... but also take your schizophrenia medications or whatever first...
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>>12613791
You can indeed kill him by fighting but it’s extremely unlikely unless you are cheating,
PSP version is the best. If your opinion differs okay whatever, but the butchered SNES US original is the worst. Objectively.
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>>12613831
>You can indeed kill him by fighting but it’s extremely unlikely unless you are cheating,
That's surprising because it wasn't even that hard. I just had to use a few Cure2s. I didn't even do much grinding up to that point.
>picrel
I think I must be underleveled because this castle with the monsters in the chests keeps kicking my ass. I haven't done anything else since getting the airship but I managed to clear all of the chests up to the part where you drop into the basement, and then the Franksenstein looking guys just wreck me. I'm going to try it a few more times before I just go find a place to grind for a bit.
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Blew through a few dozen Life and Cure2s but somehow I beat them with all party members alive. Half of the battle was just reviving the ones that fell.
I saw a town on an island somewhere and I still need to figure out what the ghost king guy meant about the town where people summon monsters. Pretty sure that would be the town that was right after the mist cave.
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>>12613852
4got pic. This was the hardest battle so far and I'm pretty sure I was supposed to go somewhere else first and level up a bit but what's done is done.
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>>12613853
>>12613852
Based, that is indeed a tough fight at that point.
You don’t need to worry about the king in Baron castle for now.
The summoned monster town is underground and you can’t reach it until later.
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>>12603359
>note retard is still alive
Shame
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Everything got confusing once I got the airship. I have no idea where I'm actually supposed to go or what I'm supposed to do next. There are a few caves i can't reach because the airship can't land on grass and it seems like I'm supposed to use the chocobos somehow, but there's only one place (picrel) I can make use of them. Anyway, all it seems I can do for now is to enter this cave that instantly kills me if I have any metal equipment equipped, and I'm not sure if I'm supposed to just unequip everything and rough it or if I missed something, but I'm just gonna go for it without the gear and see how it goes.
Further thoughts... I could see this part of the game having some kind of wow factor when it was originally released since it goes from linear progression to open world pretty fast, but it's still very limited in what you can actually do. I wasn't able to accomplish anything else except for that castle with the chest monsters. So it does feel a bit dated in that way since it's a limited kind of open world. I also have to admit that the translation is actually dog shit, but I don't regret going with this version anyway just to experience it once. It's been a comfy playthrough so far.
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>>12615190
Yeah it was awesome. Anyway what you're supposed to do is whatever you want. You should be able to visit a new town or three I think, if you want some NPCs to give you a little direction, but yeah it's not really very open so you'll certainly work things out before long. My memory of this game is foggy but I would think that there's somebody out there who's ready to tell you something about that cave so as to give you a story-related reason to enter it, but simply charging in is also an option.
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How's the Wonderswan version?
Only answer if you have actually played it
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Making progress. The anti-metal cave was pretty straightforward once I noticed the nearby town only sells leather and wood items. Figuring out the optimal shitty equipment was a pain though and inventory management is bad.
So it turns out Cecil is a certifiable retard for trusting Golbez to pony up Rosa for the fourth crystal. I'm wondering if that whole sequence made him look any less retarded in the original translation but probably not. I'm sure the story bits would be more interesting with a better translation but it doesn't seem like it's really meant to be some deep thing either way.
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>>12617285
After you play this, play a rom hack called Ultima.
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>>12617862
I'm already thinking about playing one of the other translations right after just to see the difference but the high number of random battles is kind of off-putting. I'll have to see if there's a cheat code to reduce them or something.
I'm currently clocked at 14 hours and apparently I'm only halfway through the game. This game has been very low-content for the amount of time played, especially when compared to Square's later RPGs and even some of Sega's from the same period. So to answer my own question in the OP, it does feel a bit dated but i wouldn't say I feel "disappointed" since it's about what I expected. If you bought this game in 1991 you wouldn't have been disappointed by the amount of padding from random battles, you would have just been satisfied that it's a 20+ hour game. But the difference between this, quality of translation included, and FF6 is staggering.
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>>12618185
I should add that I've only run from battles a small handful of times, haven't used fast-forward and left the in-game speed settings at default. I also like to be thorough and go back to check on towns and NPCs when something major changes, so the 14 hours might not be typical of most play throughs up to this point in the game (just entered the crater).
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>>12609460
Truth nuke, everything newer or "fixed" isn't automatically better. Imperfections provide identity, while removing them often makes things more robotic and/or sterilized. A big part of why those nostalgia goggles take effect in the first place is because fuckups can be iconic and memorable, and they remind players that there are humans behind the scenes who are as imperfect as the rest of us. Just like how actors put their personal touches on roles, think like when Indy said fuck it and shot that swordsman instead of doing some long ass scripted fight scene in the desert heat. Spoony Bard is arguably the most memorable line in the game. You're jealous you didn't experience it when it came out, or you hate joy.
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TRUTH NUKE chocobos are cute
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Some thoughts on the ATB system in this game... It started out fine, but past a certain point it seemed like it just led to the enemies getting multiple turns per 1 of my turns. I figured this would even out after a while once I leveled up a bit but it's been like that for the last 5-7 hours at least, which has made the already slow and frequent battles even slower. So it feels pretty unbalanced and hasn't added to my enjoyment of the game any more than a normal turn-based system would. maybe they just made the enemy speed stats too high, but one way or another it was a lot better in the later FF games I've played so I guess they fixed it after this one.
>picrel
I just now realized you can pause during battles.
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