File: 1728309190393.png (10.1 KB)
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Showing all 61 replies.
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File: Untitled.jpg (224.2 KB)
>>12613619
Hey, that's not a screenshot of Holocauster 3D!
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File: 9696titlescreen.png (4.3 KB)
>>12613619
RHDN user TonyJih recently made this hack of Mega Man V (Game Boy) which restores Mega Man's original Mega Buster.
To obtain it, you have to buy it from Dr. Light's shop like any other item. However, you'll be able to switch between the Mega Buster and the Mega Arm as your default weapon.
https://www.romhacking.net/hacks/9696/
>>12614169
Neat! I guess it's time to update Mesen again.
Seeing that Mesen now supports Game Boy Link Cable emulation, I hope that they also add support for Game Gear Link Cable emulation in the future.
I think there's currently like 1 or 2 emulators that have Game Gear Link Cable emulation, but they aren't very good ones.
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File: 94e55554-3a60-4eb5-8ec8-6029d028239f.png (1.0 MB)
>>12615413
>correct? [...] right?
Correct but you'd be limited to 64k total audio files of 4GB each
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>>12615413
>>12616067
Slooper shitposter, go away, please.
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>>12616698
Funny thing is that Studio MDHR was actually in SMSPower like 10 years ago, asking users how feasible would it be to create Cuphead for the SMS.
https://www.smspower.org/forums/14847-CupheadNewSMSGame
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File: cuphead_647.png (4.7 KB)
>>12616704
Very.
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>>12616698
>another fucking fake
Thats not the resolution of SMS games, but more like this >>12616896
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File: studio mdhr mighty cuphead for sms.png (446.8 KB)
>>12616996
NTA, but Studio MDHR posted in the SMSPower forums today and confirmed the game is indeed coming to the SMS.
As for the resolution thing: I read in SMSPower that later models of the SMS have an option for a bigger vertical resolution, so maybe this Cuphead game will make use of it.
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>>12617941
Post it again with an image like this one and the mods will ignore it.
>>12595742
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>>12617941
>and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted).
Best guess is that it's technically not homebrew, so the exception doesn't apply.
But at the same time, it's absolutely not an official game for the SMS.
So this raises the question: Where do aftermarket releases count in /vr/'s rules?
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File: 1780578353781165.png (226.3 KB)
I appreciate Pigsy's dedication to his craft. I really do. You don't keep doing this shit for 3+ years if you don't have the passion behind it. What I can't stand is treating SGDK like the objective end all be all of Genesis development. High level coding is only a commodity when you have a much more complex system or architecture that you would be extra retarded or autistic to try and interface the bare metal. When you have an idiot proof machine like the Genesis and a CPU with ACTIVELY user-friendly machine language (and big endian to boot) why the fuck wouldn't you just learn 68k, the basics behind how the hardware works, use some free driver for sound and have complete control over what you're making?
>LOOK GUYS BIG VRAM OPTIMIZATION, WE DON'T NEED TO LOAD A FUCKING ASCII FONT ANYMORE
Like miss me with this goddamn shit holy fuck
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File: here_to_stay.webm (4.0 MB)
>>12617942
your level of butthurt is fascinating. vidrel is your face when you realize AI is here to stay and there's nothing you can do about it
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File: bac230712332a.webm (2.0 MB)
>>12618095
>waste their time learning
learning expands your thinking. are you really asking on a retro board about the value of learning assembly
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File: 1779750516062961.png (88.2 KB)
>>12618095
Because fighting the devkit with its arbitrary bullshit or holistic interface to force it into the mold that you want and then lamenting you can't is equally as time wasteful?
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File: weak_arguments.webm (4.0 MB)
>>12618121
>scat porn
>transsexuality
the level of jewishness in this anon... this is what occupies your mind? You should go to another board if that's the case. No one wants to hear about that here. In any case your actual technical arguments fall flat if this is the best that you have been able to come up with.
Getting back to what's important, the anon is right about the SGDK. It is not the end all be all.
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File: Image1.png (49.8 KB)
Out of curiousity, I was looking into how you'd implement memory paging on the N64. It looks like a fucking headache. I really hate how TLB entries are grouped into pairs. Each pair shares a bunch of attributes, so you can't just map a single 4 KB page and call it a day. Instead, you have to do this silly little dance where you map two neighboring 4 KB pages, mark one as invalid, then rely on TLB exceptions to let you fill in the unused half as needed. Maybe software page tables were a mistake.
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