Showing all 72 replies.
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>>12617189
>>12617180
Sonic X-treme has to be it in terms of 'biggest', because no Sonic meant Saturn was dead in the water in the west. Remember, the Shitga Genesis only sold because of Sonic, and if it sold outside of Sonic, it was because of sports, which Sega also didn't have on Saturn.
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>>12617337
Yea I’ve tried to get it running on my modded Xbox but I’m a dummy. Still, the game is almost completely finished maybe another 6 months in the oven and it could’ve had a full release. Kind of silly of them not to, after all the money and time they put into it.
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>>12617180
If canceled ports count than it would probably be one of the following:
> Half Life on the Dreamcast
> Diablo on the Gameboy
> Resident Evil on the Gameboy Color
> Baldur's Gate on the PS1
If ports don't count than probably Sonic X-Treme (or any actual mainline Sonic game) on the Saturn.
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>>12617180
For me personally it’s the cancelled Battlefront 3. They even had a working alpha. The idea of having players engaging in battles in 3 quadrants (ground, sky, space) seamlessly sounds amazing. As far as I know, no game has ever done that. I cannot fathom how epic it would be to chase someone on the ground, hop in an x-wing as they jump in a tie fighter, dog fight in the atmosphere, and end up in a giant space battle, finally landing in a capital ship and capping them. Would probably need decent ai bots to make sure all spots are constantly filled w action but you could’ve done all sorts of things w this. Ground to ground blaster fights, people manning ground turrets firing at enemy fighters trying to destroy objects in the sky and on the ground, while also looking at a major battle in the sky box only to be able to fly through up and into it. A prequel stage could be the opening of episode 3 where one side is tasked with abducting Palpatine, the other defending him. This still could be done especially w tech now and they could even keep the retro look since more people play og battlefront over EAs pretty, but very boring battlefront games so it makes all the transitions and support for massive bots and players fairly easy on the hardware.
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Shenmue Online is a pretty big one. It had a massive budget and was almost ready to release, it even had a few public play tests but suddenly the company co-developing it with Sega pulled out and started fighting them over the rights to it and after that it was just cancelled. I wish we knew more about it and what exactly happened, seems like a topic ripe for the picking for some Youtuber to do an investigation on. It's also lost media, nobody that participated in the play tests kept or has come forward with any of the game files and theres only very little gameplay footage of it online. We do have most of if not the entire soundtrack for the game though because the website had a music player: https://youtube.com/playlist?list=PLC774B2F232D2DD98&si=DfFuGynwcGlSxO V5
In some ways I'm glad it didn't come out. The game was supposed to continue the Shenmue story, but you don't actually play as Ryo in the game so it would've been really awkward to see things play out as an observer rather than doing it yourself. On the other hand it would've been a great setting and world for an MMO, Shenmue 1 and 2 are super detailed and I've always really enjoyed Chinese martial arts stuff and the rural Chinese settings from Shenmue 2 are beautiful.
After Shenmue 2 flopped and only sold about 30k copies world wide the series kept trying to come back but in the strangest ways possible. Shenmue Online aside they also tried to bring it back as Shenmue City which was a cellphone "game" where you also did not play as Ryo but you clicked through still images with text recapping the story of the first game with a few interactive elements sprinkled in. The Shenmue HD Collection was also originally going to be a much more in depth remaster in a brand new engine and all of the visuals remade from the ground up but Sega got fed up with waiting for it so they made them shit out the collection that we ended up getting and it's a buggy worthless piece of shit.
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>>12617468
>Earthbound 64
By the time that would have released, FFX would have been out. I understand why they cancelled it, it would have got shit on so hard by anyone who's not an Earthbound fan, which is like 99.99% of gamers at the time.
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>>12617180
/thread
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>>12617630
I didn’t even realize that. We did get some good Star Wars on 360/ps3 in the form of force unleashed but I am not sure what console battlefront 3 was being developed for I’m assuming ps2/xbox but now that someone mentioned half-life 3 I’m not really sure. Seems a bit to ambitious for the ps2/Xbox but they did have it playable so maybe not?
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>>12617845
Yes it was: https://www.gamespot.com/articles/half-life-2-episode-one-gold-two-dat ed-three-announced/1100-6151796/
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>>12617879
Yea, would’ve been crazy. Don’t understand why no one has tried doing that again. Some of it was playable. I don’t know if they got that far along w the alpha but there is definitely footage of gameplay on YouTube last I checked.
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