Thread #3947516
File: Screenshot from 2026-03-19 12-00-04.png (527.2 KB)
527.2 KB PNG
>Mission to clear out enemies and recover important stuff
>Arrive at the site, clear out most of the enemies
>Break into a room, 3 security personnel and 2 bots holed up
>"HEY YOU. YEAH YOU. GET YOUR ASS OVER HERE!"
>Is this fucker for real? I'm here literally doing his job while he cowers behind locked doors and he thinks he can bark orders at me?
>One bullet, he's dead.
>The rest of his crew is dead within 5 seconds.
>*fantasy begins*
>Bring the stuff back to mission giver: "Oh good, you recovered the stuff. Did you happen to run into any of my crew while you were there?"
>1. "Nope, just corpses." 2. "Yeah, I killed them."
>1. "Ah fug, guess we were too late. Thanks again for the stuff." 2. You sunufabish!! <Attacks>
>*alternative fantasy path*
>Bring stuff back to a smuggler
>Other faction realises they're not gonna get their stuff back, start hating me
>If I killed their crew, they have enough probable cause to give me shoot to kill status
>*the reality*
>3 missions failed, instant shoot to kill status with the faction
Security guy not even listed in objectives, was apparently essential, just because he REALLY NEEDED to engage in his scripted condescending NPC dialogue at the end of the mission. Now he can't do that anymore due to being dead and apparently this ruins EVERYTHING!
The entire room was dead within 5 seconds. Yet the faction somehow INSTANTLY finds out and definitively blames me. Couldn't POSSIBLY have been caused by any of the 100 hostiles on site.
It's like I keep trying to pretend it's something more than an RPG-flavoured shooter-looter and get disappointed every time. I wish my autism didn't ruin my enjoyment of games in this way. I'll give all my money to whoever comes out with an LLM-powered RPG engine that allows me to do and say what I want in RPGs with dynamic and meaningful outcomes. Essentially I want to guide an LLM to make the game react and play out a certain way as I'm playing it. Anyone knows of anyone doing anything like that?
31 RepliesView Thread
>>
>>
>>
>>
>>
>>
>>
This game was marketed as fallout New Vegas in space, but was actually fallout 4 in space before starfield and somehow was less gayer than starfield.
Fuck this woke ass game, and it's sequel.
I'm ashamed I even gave it a chance when it came out.
>>
>>
>>
>>3947667
It wouldn't have been too complex to account for the scenario I mentioned. It just clearly ain't the kinda game where you're supposed to care about that kinda stuff.
>>3947674
I know the correct thing to do is to follow the quest marker and only shoot those who are already hostile to you... but sometimes you just wanna do whatever feels right in the moment, ya know?
>>
>>3947520
I played the first one, the entire first planet or whatever, and can't believe anyone would play more than that Or give it a score above 6 unless you never played a videogame before, the entire thing felt like a badly structured badly written ad.
Pure unfiltered slop
>>
>>
>>
>>
>>3947520
I was gifted it by a friend and I can confirm it's weird as fuck.
I played the first one and thought
>cool setting, needs fleshing out
>weird scale; very localised stuff but the plot is supposed to span multiple planets-never feels that consequential
>very poor enemy variety
>"almost good"
So in a sequel (which openly stated in the trailer that they're aware of the 1st game's shortcomings and intend to fix them) I expected to see some improvement.
>poor enemy variety
>cool (same) setting, but also completely different part of space, which is also not fleshed out
>weird scale; hyper local missions, but multiple planets
>weird as fuck pacing; didn't realise I was near the end of the main quest at all because the entire main story feels like opening stages of a mystery until you're handed the answer suddenly
It's fucking weird. All the companions are "just okay", 1 or 2 stand out mostly because they don't speak like customer service agents. It somehow feels more rushed than the first game, despite being "better" in every way. Impossible to describe, it's okay I guess
>>
>>
>>
>>
I'm so bored of all these retarded Canadians. The missions are all the same, go to location, kill all marauders/mechanicals/beasts, retrieve item. Just did the radio tower mission and I'm not doing any faction/side quests anymore. The only reason I haven't dropped the game entirely is Mr Board, who seems like a pretty cool guy and I want to meet him. Vicar's companion quest was pretty cool, thoughbeit.
>>3957755
It really does, I'm better than that (I only bump from page 6).
>>
>>
REMEMEBRE - Tim Cain said that he considers The Outer Worlds and its sequel his MAGNUM OPUS. That means Word of God says this game is better than Fallout & Arcanum!And ToEE obviously, but I doubt there are any ToEE stans.
>>
>>
>>3958549
After attempting to redo what appears to be the final mission several times and now that the one thing that kept me playing seems to already be gone (lmao) I think I'm just gonna watch the ending on YouTube. As if the game didn't feel small enough already, what in the fuck was the point in having planets on the map you were never gonna access? Leaving options open for potential DLC?
>>
>>
>>
>>
>>
>>
>>
>>
File: 1513130451695.jpg (28.1 KB)
28.1 KB JPG
I will keep saying until my death that I want a refund for TOW despite pirating it.