Showing all 210 replies.
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The Aethermancer update came out. Both of the new monsters are pretty neat and I'm very fond of Dullahan as I love status teams, I've had amazing success paring him up with Medusa. Still figuring out the Alchemist class, I've had some fun mixing up monster types and elements but I'm not sure when I'd ever change a signature trait.
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Currently torn between Digimon Time Stranger and MH Stories 3, both seem like pretty big games and they're about as much as I'm willing to pay on a key site so will probably only get one for now
Any opinions on either? I know Digimon has been out for a while
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>>3950109
its kinda hard to get into a gameboy game in 2026 even though the gameboy version is my favourite gaem of all time. glad you gave that version a try. its crazy that they never got this over seas. its such a great game.
do you play on emulator? because this one and more often dqm2 3d got notorious problems on never versions of citra.
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>>3950229
That's a tough choice honestly.
I think Digimon would generally last you longer, having multiple difficulty options and longer main story not counting side content.
Stories 3 I think has a more satisfying gameplay loop, which more noteworthy challenges throughout. But if you don't do optional content it is shorter.
>>3950250
This is true. Though from what I've heard, data-mining has confirmed Stories 3 is also getting big content updates in the future too.
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Just finished Stories 3.
God damn is it good. 9/10, genuinely so close to being perfect and missing just a few things with a couple design hiccups that make it miss that mark.
Final team. Finished with everyone at level 70-71. Final few fights managed to be genuinely challenging.
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sad that it looks like we're not getting any crit, regen, or summon-types for the next aethermancer area
>Bronze Lion: Shield / Age / (Purge/Affliction)
>Caduceus: Sidekick / Heal / (Poison/Purge)
>Ettin: Tank / Poison / Power (no listed shift)
>Living Armor: Shield / Weakness / Affliction (no listed shift)
>Philosopher's Stone: Aether / Tank / (Weakness/Burn)
>Ranger: Dodge / Weakness / (Force/Sidekick)
>Stiltskin: Sidekick / Terror / (Dodge/Shield)
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>>3950932
From what I've heard, no. But it actually improves a monster's base weaknesses. Espinas for example has 2 arrows of weakness against Ice. But the Dual Fire Espinas only has 1 arrow of weakness against it.
From what I know this is consistent across the board.
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>>3950595
The worst ofender is not being able to remove rathalos from the party. Imagine the backlash if digimon time stranger had agumon forced in the party or pokemon required you to have charizard in the party
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>>3950960
It's kind of baffling they did it for a third time. But without a post-game (yet) Ratha is genuinely stuck there taking a party slot. If they absolutely HAVE to have the forced Rathalos, they could've at least made him take up essentially a non-essential/guest slot like Aegiomon does in Time Stranger.
And having finished the story, the super special Rathalos in his game feels especially tacked on and forced given how insanely unimportant it is for like 90% of the game. At least in Stories 2 the story genuinely centered around that super special Rathalos at basically every major plot beat.
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>>3950968
Duals from other elements can still improve weaknesses if it's the right one pretty sure.
Plus they do get the natural STAB for that element, and can make fishing for battle passives that have other elements as requirements have more benefits by boosting that element too.
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Man my Bishaten has been carrying me so hard
>fruit spam with sleep spam
>get dodge up buff when feral/wyvern gets darkness
>they dont ever get to do anything
just need to find an inflict (L) and SIW (L)+ since he's still stuck with (M), probably a Quick (L) too so he can outspeed any wyvern, might not be the strongest build but it's so fun to see them just get stunlocked
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I'm playing Pokemon Clover. It's as good as I remember it. I'm about to start Ebin Islands.
I was going to change Ignut for Flower but will'o wisp is too useful. I'm surely going to change Caroline for Toxiraptor. Probably Vaultevour for Lankong if I can't find something cooler than a monke.
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>finally reached the ice zone in MHS3 so I can replace my Aurora Somnacanth with a cooler ice monstie
>but then I'd need a swimmer and I really like my Shogun, so it has to be non-water
>oh, Lagiacrus swims and I can replace my Tobi!
>but then I'll need a climber...
Argh, I wish I could remove Ratha for a 6th slot. Too many cool monsties are dragons with no exploration abilities beyond flying so half my team is redundant.
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Narwa and Ibushi in MHS3 are so much harder than everything in the game it's nuts. I repelled them and beat them across two fights at around their level but didn't manage to kill them in one encounter until level 99.
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>>3959925
If you're only going to play one, play 3.
If you want to eventually play them all, I'd say go in order, because the improvements made each game makes it increasingly harder to go back to the older ones.
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>>3959925
1 is my favourite, especially in the post-game, but it is rough to go back to after how gene inheritance has been streamlined from game to game. Extremely grindy compared to 2 or 3.
2 I'm really not a fan of. It's fine once you roll credits but it's the most on-rails, handholdy JRPG I've ever played until then. Endlessly frustrating to be thrown into big, open areas, walk towards something interesting, and have an NPC go "where are you going? It's this way!" because the game wants you to visit every point of interest in the order it has chosen for you.
3 is extremely polished and improves on the core mechanics in pretty much every way, but has no post-game content and a smallish monster roster.
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https://youtu.be/xtdAS6X_qjE
I don't even know what the fuck Level-5 is doing anymore. It looks like basically just another Yo-Kai Watch but with different characters and designs.
And jesus christ the model downgrade from the reveal trailer to this is insane. These better just be placeholders.
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>>3962698
Its weird, you think japan still having a softspot for yokai watch (heck its beck years since their last game). LV5 is such a weird company, anytime they get decently well sales they do weird desicions.
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I've been playing Coromon. It gets boring pretty fast so I'm taking long breaks in between.
Monster Hunter Stories 2 is really fun and I love it that is makes me think a lot about creating different combinations of teams and equipment.
Anything to get me away from Pokemon.
Any other recommendations are welcome. Something with a challenge preferably.
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>>3964040
Cassette Beasts is decently challenging but you need to adjust the challenge options. It's also kind of open-worldish. Some don't like the monster designs but even if they are nothing groundbreaking and their concepts are beyond overdone, they are ahead from most indie monggers (yeah it's that bad). The trainer designs are beyond crap, even those that aren't woke shit. If you care about pretty girls, there's one that's just ok and another one that almost never appears.
WoFF is kind of mechanically weird but it's got money on it and good monsters.
SMT Strange Journey is my favorite SMT. If you want something different from Pokemon that's the way.
Dragon Quest Monsters is similar to SMT mechanically but with a Toriyama coat of painting. I like MJ3P(serious recolor problem), Coby and Tara for 3DS and Dark Prince. I don't like the DS ones but that's just me.
Medabots is interesting but it's got some serious flaws like small maps with high to very high encounter rate. Medabots 3 for GBC has got the lowest encounter rate and an strange final boss. The PSX one is cancer.
I would be lying if I tell you that Digimon games are worse than any game that I already mentioned but I don't like them. Maybe because I really like Digimon so I expect too much from it.
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>>3964148
>Cassette Beasts is decently challenging
It's only really hard if you play fair. The actual gameplay when you try to abuse it has absurd things like turn 0 wins against even the postgame super and challenge bosses. The battle system is very fun if you play it "normally" though.
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This game had a pretty good battle system until I discovered a broken move that beats 95% of enemies without much resistance. Sadly, Im not the type who likes to hold back and limit myself on purpose so the game is mostly ruined now for me. A shame.
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>>3964740
You don't really need to know how. It's kind of like Elden Ring in that you'll definitely stumble into something ridiculously strong unless you're trying not to. Like once you learn thatwalls block any instance of damage at all and that if they miss/get blocked skills don't apply status effectsthen every single Archangel fight becomes easy with one skill and that's just a basic mechanic.
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>>3964851
>you'll definitely stumble into something ridiculously strong unless you're trying not to.
That's common for plenty of games. Even those that try to be balanced. Monster taming games are not known to be the pinnacle of the genre so one knows to expect something like that beforehand.
I think I used walls but I didn't feel that they were that broken. Those were like substitutes I think. I'm pretty bad at games anyways.
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>>3964832
is it that one dragon that forcefeeds enemies energy and then erases it fully and reverses their turn timer? it's been a while since i played but i remember it alone taking me through everything besides the last couple of fights
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>>3965111
It was just from Raven, who you get super early. I noticed it was broken quickly, but it didn't become self-sufficient and infinitely castable until my Agility got high enough. Or just using the trinket that increases the duration to 12 seconds.
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>playing DQMJ3 Professional
>browsing through a fusion guide
>there's a couple monsters I like that're seemingly unobtainable
>look them up
>apparently it was from a starter choice at the beginning of the game
>didn't get any kind of choice like that
>didn't even get any of the four starters that were apparently the potential options
>my first monster was jailcat
Does the shitty english patch does some kind of insane Working Designs shit or am I just retarded?
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>>3966782
Who cares about the human? The monsters are well done, and this trailer is cool.
https://www.youtube.com/watch?v=B8WrmmmLxBQ
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>>3966798
I care about the human because it's who I'm playing as. I don't want to look retarded around the monsters because it's doing the monsters a disservice to drag down their image.
Also, again, the J2P translation is menus-only, so it doesn't matter.
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>>3966782
They are both Toriyama faced dudes. One is angry Gohan and the other one is some sort of Trunks. They're both serviceable.
Tori's style peaked on DQ4 and DBZ anyways.
>>3966798
Everything is important. Humans are another face of the game and faces need to look good.
And I think humans should be designed in a certain way. If they are too cartoony or weird themselves, it undermines the monstrous aspects of the monsters. It needs to be perfectly clear who's the human and who's the monster.
I mean, it's up to each one but the more shitty things you put in the game, the less people will be inclined to play it. It's not rocket science.
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>>3950689
Tbf I feel like we have a lot of crit already. It's also one of the stronger traits when you build around it IME. That being said, I feel like poison and affliction are almost over-supported. Not sure how badly we need more monsters with those traits
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Culdcept Begins to be released along a rerelease of the first Culdcept this summer, after 10 years since Culdcept Revolt. Felt more appropriate to post here than in the den of /his/ autists that is /vst/.
In a better timeline, with a more deserved success, the art standards would be closer to Saga's and Revolt's, but i'll take what i can get.
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>>3970942
Temtem was kind of the first indie game in the genre that got like, a LOT of attention back when it was new. And it's been long enough to where people have genuine nostalgia for it and still thinking it's more special than other games in the genre, and yeah.
The Pokemon brainrot still applies if something is Pokemon enough to trigger it.
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https://youtu.be/hlzQ931Zc9E
So basically a super customizable, super moddable Pokemon Stadium.
Hope there's enough people into it to have a healthy modding scene. Would be pretty fun seeing like... Fossil Fighters vs SMT through this.
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>>3972810
Looks very sloppy.
We don't know how the battle system works either yet.
Why can't they actually just use a different artstyle, ex. make them lovecraftian/grotesque monsters instead of trying to ape Pokemon's kiddy audience? This was made for the old compfags after all.
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>>3974551
I mean, Pokemon's audience is in no small part a bunch of manchildren.
It's an unfortunate truth that most of the time indie Mon games only get significant traction if they appeal to the Pokemon crowd. Plus given it's focus on customization/modding, it's basically selling itself as a
>here's a foundation, make your own experience
Type of thing. Would like to see more but I'm tentatively curious to see how it goes.
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>>3976945
>had no idea monster crown was coming out today
Yeah they announced it like a month ago. From some reviews it looks a little bit rushed but decent at least. It seems better than MC1.
>bundles
It's common moreso when it's a pretty big collab.
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>>3977809
I'm liking it, but it's no Monster Sanctuary. There's practically no team building, since due to breeding you can get any type, attacks, passives and stats on any monster, and you can also change your type mid battle if the enemy has a attack that you're weak against. As an example here's an early game monster that through breeding has mid-late game stat growth, and attacks for all types. It has been very free of bugs though.
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>>3979200
You could head-canon something fairly easily in MHS3, but there's no real in game romance with your character. The other two games don't even hint at romance as far as I remember, but they are very clearly more oriented towards a child audience.
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Anyone played Decktamer? I really like the concept of it.
When you think about it you can play Pokemon as a card game with stats as well, just make the numbers smaller to make it more card gamey.
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>>3979916
I have "technically a creature collector" exhaustion. Steam should allow monster taming as a tag. Hundreds of people are still tagging to this day and the tag hasnt surfaced yet which points to somebody on steam manually preventing the tag from appearing.
>captcha
Is this a joke? What the fuck are they doing
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>>3977809
20h in. I think the game is fine, I'm enjoying it but I am also genuinely autistic. It's Build-A-Bear workshop but instead of bears it's eldritch chimeras with DBZ attacks. It's absolutely Monster Crown+ though.
Pros
>Do whatever the fuck you want.
>After beating the first King and getting Surf you can go wherever the fuck you want.
>You can breed whatever the fuck you want. Turn your starter and shitmons like Laz and Apo into behemoths.
>Writing is a bit better, a few NPCs and Sidequests were really good.
>Finding your first Crown Demon (please don't look it up, this was magical to experience blind.)
>Music is god-tier
Cons
>Combat System falls apart quickly, you become OP the second fusion unlocks if you know what you are doing.
>First few hours of the game are very slow and grindy.
>Actually there is a lot of grind, especially on higher difficulties.
>Story is better than Monster Crown, but it's an edgefest trying to imitate SMT. Granted, some story beats are pretty good and some side quests are amazing.
Possible cons for some people.
>The game is intentionally cryptic.
>Big open world, with overworld mobs are worth pitiful amounts of exp. You'll mostly be living in dungeons to grind.
>Sandbox aspect may be frustrating to players used to having objectives and directions.
>Combat boils down to sending out Satan himself to press the shiny big damage button (crowned).
>Much less like Pokemon than Monster Crown was. (This is a pro for me desu)
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>>3980378
Sounds like a great game then. I've seen some complaints about balance and what not but overall at least in this one is a game you can finish. The crown attacks sounds like monster hunter stories gameplay which I dig.
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>>3981113
They are fine, Dawn and Dusk are a bit grindy and have huge mazes easy to get lost.
These issues were mostly aleviater in Lost Evolution but they introduced a new one because fuck you why not : evolution plated.
Now you need to find the "lost evolutions" and play a touchscreen minigame to clean them under a time limit, its a fucking headache.
Tip: just cheat, find cheatcodes online to give yourself infinite time and clean the plates at your own pace, if you are ok with that you will have a pretty decent game
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>>3983406
I like that its default is the round robin. Honestly, the only thing I would change is adding fights outside the tourneys. So if you're low on money, want to grind an attack, or are testing something out, you don't need to wait.
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>>3983675
Like I said, "I prefer turn based RPGs" is a disclaimer, I think those games could've been done better.
But even so I still believe the Story games had structure and consistency that other Digimon games fail to replicate.
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>>3982113
>>3982232
I thought it was fine. Nothing spectacular, but better than the first two games. Not that that's exactly a high bar, but still.
In general though story is the last thing I look for when it comes to Mon games, it's pretty consistently the genre's weakest aspect, more than likely because it's harder to make specific narratives out of extremely customizable/interchangeable parties.
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>>3983795
Fair enough. I just know where to set my expectations when it comes to this genre specifically.
I will say that probably the strongest aspect of the story was the ending, delivering on the tragedy of that situation effectively.
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>>3983805
>the franchise doesn't get that kind of art
is this a lie? let me check briefly...
>there are two hundred monster hunter doujins on nhentai translated into english
>and over 26,000 results for monster hunter on rule34.
>this is a similar amount to re:zero (27000), elden ring (26000), and around as much as every zelda game combined (32000), notably more than double botw (10000).
you are hallucinating like an ai chatbot
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>>3983808
And how many of those pics are for the monsters? Y'know, the point that I made that people care more about the monsters than the humans?
I never said MH doesn't get ANY porn, just that, compared to other franchises, it doesn't have that same kind of appeal. Hence the 'in general' before the 'doesn't get that kind of art.'
>>3983825
I used to but stopped going once the World vs Rise cancer completely overtook any discussion. Also all that spawned almost exclusively post-World. You get the occasional piece here and ther from gens 1-4, but stuff like nude mods and whatnot didn't exist until World.
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>>3983827
>how many [lewds] are for the monsters
why didn't you check?
of course it's basically zero. have you played the games? they are grotesque and bestial.
why are you like this. you make stuff up, then you make more stuff up, do you ever connect to reality?
anyway, it's a shame the game wasn't better received. you can check how well a game is received by looking at the amount of art made for it. in the case of monster hunter 3, there is basically no art let alone lewds.
it's actually a pretty interesting metric, because as measured by this, wilds was not very well received either. it sold a lot of copies, but with that many copies it has a lot fewer lewds than expected.
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>>3984769
>they are grotesque and bestial.
to clarify, i mean the monsters in monster hunter stories 3 are such.
it is not like pokemon where they are humanoid or cute, the monsters in mhs3 look like dinosaurs.
of course all of the content is about the humans, elves, and the weird cat onahole thing
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>>3984769
>>3984770
I don't bother checking because people can't tag for shit. Trying to filter out humans and first page human characters are still showing up.
Also your point about Wilds is especially stupid because out of the 26000 result for MH, 2900 are for Wilds. That's over 10% of the results coming from the newest entry. It's also more than Rise (2700) and almost DOUBLE of World (1800), aka the newfag holy ground for MH.
So not only is your entire premise of 'porn = well received' retarded, your example to try and prove it is factually wrong.
btw out of the first 10 result for the MH tag, 6 of them are of monsters, and 2 or of felynes. You're double wrong about people not wanting to lewd the monsters.
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Playing through Touhou Artificial Dreams in Arcadia. I know SMT is all about killing your darlings but the 'mon churn is pretty insane in this one. Currently chewing through the Animal Hell, not sure if I'll stick with it to the true ending honestly. Exploration is also a pain in the cock because the encounter rate is genuinely insane, like every 4-7 steps.
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>>3981799
>Dawn and Dusk are a bit grindy and have huge mazes easy to get lost.
I really never understood the main complaints about the Digimon Story games. Almost all of the grind in the DS games was back loaded to things that most people probably didn't even do, it was only ever the postgame content and specifically the final boss of the first World DS game that needed anything more than normal progression. The maps too are very simple dungeons like pic related, despite people trying to paint them like they are obscenely large dungeon crawler mazes.
Digimon discussion online is always strange like that, I suppose. It always feel like the criticism from people only comes from those who don't play them much or refuse to engage with any of the combat mechanics so they had to rely on grinding. Not just for Story either, World cops so much as well. Like how with Time Stranger you had tons of people complaining about how easy it was only to find out that they've been abusing the farm mechanics by grinding money, grinding scan data intentionally or using bugs like the broken health personality skill.
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Played the https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/ demo. Not all the way to the end but about an hour.
Was interesting although it lacks QoL (specifically, no battle speed option) and has some questionable UI decisions.
Also it appears to have IVs, Natures, and Abilities which Im...not a fan of. Abilities can be okay at least but I didnt unlock any kind of Pokedex to check what Abilities they can have, if the games Pokedex would even allow for that at all.
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>>3989202
Also it sounds like Im hating but I did like the demo, I just need battle speed options and a better UI. I nearly went through the entire demo without realizing you can upgrade moves and allocate stats because the UI is so bad.
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>>3977013
I've just discovered this. It's pretty simple and there's really no challenge to it other than trying to get every saga done by a single bobo without a fake ID, but it definitely feels nice to essentially bring back the only thing I liked about the Sonic Adventure games
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>>3995054
No. Her dialogue is clearly talking to someone, which implies the protagonist of the second will be the same as the protagonist from the first game.
Plus the first companion from the first game was also the primary character in promotion, so this is just more of that.
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https://youtu.be/gKum7LqFi1s
Palworld full release dropping on July 10th.
In all honesty, despite my initial hangups of it, actually playing it, I have a good time, and have been waiting for 1.0 to play it again.
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