Thread #3949912
It's Monday once again. What monster collecting or monster raising games have you been playing? What upcoming ones are you looking forward to?
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>>3949912
I just finished a run of Black 2. Got bored of the post-game trying to get a Sunkern. I'm about to start a Platinum.
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I love Maya so much.
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The Aethermancer update came out. Both of the new monsters are pretty neat and I'm very fond of Dullahan as I love status teams, I've had amazing success paring him up with Medusa. Still figuring out the Alchemist class, I've had some fun mixing up monster types and elements but I'm not sure when I'd ever change a signature trait.
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>>3950111
There's Kol but that's about it in terms of important NPCs. Unless you count the flashbacks showing the male protag as a young kid.
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Currently torn between Digimon Time Stranger and MH Stories 3, both seem like pretty big games and they're about as much as I'm willing to pay on a key site so will probably only get one for now
Any opinions on either? I know Digimon has been out for a while
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>>3950109
its kinda hard to get into a gameboy game in 2026 even though the gameboy version is my favourite gaem of all time. glad you gave that version a try. its crazy that they never got this over seas. its such a great game.
do you play on emulator? because this one and more often dqm2 3d got notorious problems on never versions of citra.
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>>3950229
That's a tough choice honestly.
I think Digimon would generally last you longer, having multiple difficulty options and longer main story not counting side content.
Stories 3 I think has a more satisfying gameplay loop, which more noteworthy challenges throughout. But if you don't do optional content it is shorter.
>>3950250
This is true. Though from what I've heard, data-mining has confirmed Stories 3 is also getting big content updates in the future too.
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Just finished Stories 3.
God damn is it good. 9/10, genuinely so close to being perfect and missing just a few things with a couple design hiccups that make it miss that mark.
Final team. Finished with everyone at level 70-71. Final few fights managed to be genuinely challenging.
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sad that it looks like we're not getting any crit, regen, or summon-types for the next aethermancer area
>Bronze Lion: Shield / Age / (Purge/Affliction)
>Caduceus: Sidekick / Heal / (Poison/Purge)
>Ettin: Tank / Poison / Power (no listed shift)
>Living Armor: Shield / Weakness / Affliction (no listed shift)
>Philosopher's Stone: Aether / Tank / (Weakness/Burn)
>Ranger: Dodge / Weakness / (Force/Sidekick)
>Stiltskin: Sidekick / Terror / (Dodge/Shield)
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>>3949912
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>>3950932
From what I've heard, no. But it actually improves a monster's base weaknesses. Espinas for example has 2 arrows of weakness against Ice. But the Dual Fire Espinas only has 1 arrow of weakness against it.
From what I know this is consistent across the board.
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>>3950960
It's kind of baffling they did it for a third time. But without a post-game (yet) Ratha is genuinely stuck there taking a party slot. If they absolutely HAVE to have the forced Rathalos, they could've at least made him take up essentially a non-essential/guest slot like Aegiomon does in Time Stranger.
And having finished the story, the super special Rathalos in his game feels especially tacked on and forced given how insanely unimportant it is for like 90% of the game. At least in Stories 2 the story genuinely centered around that super special Rathalos at basically every major plot beat.
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>>3950934
Thanks, I probably should get mono duals but I enjoy my funny coloured wyverns more
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>>3950968
Duals from other elements can still improve weaknesses if it's the right one pretty sure.
Plus they do get the natural STAB for that element, and can make fishing for battle passives that have other elements as requirements have more benefits by boosting that element too.
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Man my Bishaten has been carrying me so hard
>fruit spam with sleep spam
>get dodge up buff when feral/wyvern gets darkness
>they dont ever get to do anything
just need to find an inflict (L) and SIW (L)+ since he's still stuck with (M), probably a Quick (L) too so he can outspeed any wyvern, might not be the strongest build but it's so fun to see them just get stunlocked
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I'm playing Pokemon Clover. It's as good as I remember it. I'm about to start Ebin Islands.
I was going to change Ignut for Flower but will'o wisp is too useful. I'm surely going to change Caroline for Toxiraptor. Probably Vaultevour for Lankong if I can't find something cooler than a monke.
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>finally reached the ice zone in MHS3 so I can replace my Aurora Somnacanth with a cooler ice monstie
>but then I'd need a swimmer and I really like my Shogun, so it has to be non-water
>oh, Lagiacrus swims and I can replace my Tobi!
>but then I'll need a climber...
Argh, I wish I could remove Ratha for a 6th slot. Too many cool monsties are dragons with no exploration abilities beyond flying so half my team is redundant.
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Narwa and Ibushi in MHS3 are so much harder than everything in the game it's nuts. I repelled them and beat them across two fights at around their level but didn't manage to kill them in one encounter until level 99.
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>>3959925
1 is my favourite, especially in the post-game, but it is rough to go back to after how gene inheritance has been streamlined from game to game. Extremely grindy compared to 2 or 3.
2 I'm really not a fan of. It's fine once you roll credits but it's the most on-rails, handholdy JRPG I've ever played until then. Endlessly frustrating to be thrown into big, open areas, walk towards something interesting, and have an NPC go "where are you going? It's this way!" because the game wants you to visit every point of interest in the order it has chosen for you.
3 is extremely polished and improves on the core mechanics in pretty much every way, but has no post-game content and a smallish monster roster.
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how is evocreo 2 havent played the first one
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https://youtu.be/xtdAS6X_qjE
I don't even know what the fuck Level-5 is doing anymore. It looks like basically just another Yo-Kai Watch but with different characters and designs.
And jesus christ the model downgrade from the reveal trailer to this is insane. These better just be placeholders.
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I've been playing Coromon. It gets boring pretty fast so I'm taking long breaks in between.
Monster Hunter Stories 2 is really fun and I love it that is makes me think a lot about creating different combinations of teams and equipment.
Anything to get me away from Pokemon.
Any other recommendations are welcome. Something with a challenge preferably.
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>>3964040
Cassette Beasts is decently challenging but you need to adjust the challenge options. It's also kind of open-worldish. Some don't like the monster designs but even if they are nothing groundbreaking and their concepts are beyond overdone, they are ahead from most indie monggers (yeah it's that bad). The trainer designs are beyond crap, even those that aren't woke shit. If you care about pretty girls, there's one that's just ok and another one that almost never appears.
WoFF is kind of mechanically weird but it's got money on it and good monsters.
SMT Strange Journey is my favorite SMT. If you want something different from Pokemon that's the way.
Dragon Quest Monsters is similar to SMT mechanically but with a Toriyama coat of painting. I like MJ3P(serious recolor problem), Coby and Tara for 3DS and Dark Prince. I don't like the DS ones but that's just me.
Medabots is interesting but it's got some serious flaws like small maps with high to very high encounter rate. Medabots 3 for GBC has got the lowest encounter rate and an strange final boss. The PSX one is cancer.
I would be lying if I tell you that Digimon games are worse than any game that I already mentioned but I don't like them. Maybe because I really like Digimon so I expect too much from it.
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>>3964148
>Cassette Beasts is decently challenging
It's only really hard if you play fair. The actual gameplay when you try to abuse it has absurd things like turn 0 wins against even the postgame super and challenge bosses. The battle system is very fun if you play it "normally" though.
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This game had a pretty good battle system until I discovered a broken move that beats 95% of enemies without much resistance. Sadly, Im not the type who likes to hold back and limit myself on purpose so the game is mostly ruined now for me. A shame.
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>>3964740
You don't really need to know how. It's kind of like Elden Ring in that you'll definitely stumble into something ridiculously strong unless you're trying not to. Like once you learn thatwalls block any instance of damage at all and that if they miss/get blocked skills don't apply status effectsthen every single Archangel fight becomes easy with one skill and that's just a basic mechanic.
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>>3964851
>you'll definitely stumble into something ridiculously strong unless you're trying not to.
That's common for plenty of games. Even those that try to be balanced. Monster taming games are not known to be the pinnacle of the genre so one knows to expect something like that beforehand.
I think I used walls but I didn't feel that they were that broken. Those were like substitutes I think. I'm pretty bad at games anyways.
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Elizamon (and evos) in Time Stranger SOON
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>>3964832
is it that one dragon that forcefeeds enemies energy and then erases it fully and reverses their turn timer? it's been a while since i played but i remember it alone taking me through everything besides the last couple of fights
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>>3965111
It was just from Raven, who you get super early. I noticed it was broken quickly, but it didn't become self-sufficient and infinitely castable until my Agility got high enough. Or just using the trinket that increases the duration to 12 seconds.
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