File: file.png (22.0 KB)
(�/�c���| � �����o�XѼv�R{����C�x}e�u�N/�BBW.$b�/ �-ԡ��D|��eP�8��1��z���Xw��C��}]'��5��ꘉ�[��Nk��@x� �vR �y�!��Hf�V��=�6�G�h�$�u-n1���6��
Showing all 278 replies.
>>
Metal Saga remains pretty basic and can get annoying to play with its inventory management.
3 gives more control over party customization and adds new classes and motorcycles.
2R gives total control over party customization and adds subclassing.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Canabelle Exports - AT Grizzly.png (1.3 MB)
>>3953888
Fair but your easy level tricks here include:
>buying hollow charge shells
>farming red peony vulcans thru at-grizzlies near canabelle and ghost base
>using the east-west subway to skip large map sections
>>3954108
The lipstick? Sheesh.
>>
File: 1751951398464943.jpg (141.0 KB)
>>3954042
The only good thing the Xeno games did was finally giving us a playable and customizable Rommel Ghost, and I guess the general tank design was not terrible, I did like the Mario/Bisonte lines as well, outside of that they're HnK tier kusoge.
>>
File: 7b0eb6732f2ab045f265d207eb71b17bfab85fb2c34eb9c9524cf1753cc726f6.jpg (232.8 KB)
>>3954391
Disagree, I loved a lot about the game. It looks like you're posting the Vita version of Xeno, but I'm specifically talking about Xeno Reborn on Steam which is different.
>RTWP combat is fast paced and fun, and lets me one-shot weak enemies before an encounter and get the drop on bosses if I approach right. Positioning can also change a lot if you take advantage of terrain.
>Exploration of the overworld is nice and rewarding, lots of nooks and crannies and treasures to find
>Customization on the tanks can let you do some wacky shit once you figure out the stat scaling and get through a couple of NG+ runs
>Music is absolutely banging
My only real gripe is that there just wasn't more of it to play. What's there is great, it's just too short.
>>
>>3954396
Reborn is an asset flip that got rid of the godawful story of the original but didn't fix the godawful everything else, it just swapped the classic turn based system for RTwP and added Pochi, it did not fix the shitty cast, it did not fix the terrible setting, it was just a slightly differently flavour of bad that kept going offbrand for some reason.
Hell Reborn as a whole was largely made to apologize for the absolute shitshow that was OG Xeno and to salvage some money, I think they managed to get more good will with Metal Dogs than with either Xeno entries but so far the series is all but dead after that massive mistake.
>>Music is absolutely banging
It's okay but it's 90% remixes of tracks from old MM games, the standard battle theme remix from MM3 is not even a new remix but a cut from a medley from an old MM arrange album, Reborn added some new tracks but outside of the SoNS theme they're all still incredibly mid and lazy beyond belief, only good thing I can say about it is that Unforedoomed is pretty good as a vocal theme? Not as catchy as Crying Sun but I liked it, for everything else Kadokura largely phoned it in as he was probably being paid in instant ramen.
>>
File: 1767546885227583.jpg (219.5 KB)
>>3954401
Oh yeah and I did like the bosses' visual design, Yamamoto's still a god when it comes to mechanical stuff and outside of the nostalgic cameos from the older games like Hind Dog or Yojimborg they had some real nice new stuff going like Dora or MechDonald which were pretty fucking cool, credits where it's due and all that.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>3955806
Same, but I got it on sale and fell on love with it. Maybe it just hits all the right notes for me. I have put a hundred hours easy into optimizing the characters and tanks, and trying different weapon combos and loadouts. The structure makes it easy to just jump in and play without needing to keep track of subplots and side quests and such.
I understand it lacks a lot of what people like about the series, but being the only MM game i have played so far I dont have those preconceptions.
>>
>>
File: Just my last wish, fellas.png (380.3 KB)
>>3955846
Do they have the english translation ready? The only Metal Max 2 that has a fan translation is 2R. Man, they're hard to finish maybe because of the mods or weapon paths that make for a mental softlock, sheesh.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Metal Max 4 - Gekkou no Diva.png (309.9 KB)
>>3956932
I used Retroarch's AI translation (ztranslate) to play that years ago and it worked surprisingly well with that game, one of the games where I got the best results with it..
protipmulti hit weapons like in 3 and 2R aren't the most powerful thing in this game
>>
>>
>>
>>
>>
>>3958473
>Anyways that's an intense looking triple-barrelled maus
It's the Ochibi-chan from the Xeno games.
You'd think a tank with 14 cannon slots would mean Cannon Rush would absolutely fuck but sadly most of those cannons are too small to do much of anything on most enemies and it's much better to pick some other model with free slots and slap as many heavy cannons, possibly Dora's, and you'll have a much more effective Cannon Rush platform.
Really cool design though.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 1765944189739865.jpg (93.6 KB)
>>3959184
It's simple really
>At some point in time Bias Vlad and a bunch of other people create NOAH
>NOAH goes rogue (allegedly) trying to figure out a way to save the planet's environment, all answers lead to humans bad
>NOAH nukes the entire fucking planet and unleashes a bunch of bots and altered organism on the planet to hunt down the remnants of humanity because humans bad
>(You) are here
Everything branches off this, MM1 was about one lone kid accidentally finding and destroying NOAH (also Red Wolf something something), MM2 was about Bias Vlad's fuckery finally catching up to him, MM3 is some random adventure about mutant furry mafia and so on.
There's some specific entries like Metal Saga and Hagane no Kizetsu which are specifically tied to the NOAH continuity from MM1, Xeno is an AU universe which is still based around NOAH, but outside of that and by extension Bias Vlad there's no unifying narrative.
>>
>>
>>
>>
>>3959297
Was the hypercuck actually one of Vlad's buddies?
It's been years since I last played 3 so I don't remember some of the finer details about Gluttonous/Gratonos' backstory, probably because like most people I was half lobotomized by Cola being such a fucking Karen.
>>
>>
>>
>>
File: metal_saga_wall_3-2787741254.jpg (217.8 KB)
>>3959626
>customizable vehicle combat in a post apocalyptic wasteland fighting marauders, mutants and other tricked out death machines
>The franchise that obviously inspired Metal Max in the first place
Oh yes, zero connection at all there
>>
>>
>>
>>
>>
File: 20220122 - MMLW Metal Max 2 Fangame - All Vehicles.png (518.0 KB)
>>3956787
Bus is from the desert, the fire truck is from an auction after killing the Krak Cannon from Dowan btw.
>>3959691
As much as I like vehicular combat in the post-apocalypse, the turn-based aspect of metal max just hits different, you know? It's like having a power armor and a cool transport rolled into one, and it's like when turnbased rpgs implement a mount suitable for combat. Good stuff.
>>3957202
>AI translated MM4
Is it any good? Also had used the metalmaniax for a translated guide, hope it doesn't softlock me haha
>>
>>
>>
File: MM2R Favored S-Es Sea Hunter and Grav Ball.png (2.6 MB)
>>3961829
Same, I think I used just the Wildbus and Fulsand and probably stopped when I got no more clues for the end of the MM2R game. Also remembeed there were quite some moneymakers aside from the bang bang tanks minigame, and I think it's from those tortoises roaming on that one plateau or alcove near the diving hut iirc
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>3962847
You can shortcut bind items, make sure to bind the metal detector style items and use them regularly, there's a shitload of hidden stuff.
Quests are actually high priority here and you can get good rewards from them.
Fleeing is really really strong.
>>
>>
>>
>>
>>
File: 1749745407273316.jpg (49.9 KB)
>>3962927
Metal Max 2 expands on a major plot point from Metal Max 1 and the Metal Max universe at large, so if you don't play the first one you kind of miss on that and the overall build up and reveal don't really hit as hard as they should.
Granted we did sort of spoil it earlier in the thread but still.
>>
>>3962929
I honestly don't remember anything about Vlad or his company from the first game, but granted it's been over a decade since I played it to completion. Maybe mentioned on a random terminal or logo somewhere but nothing major.
I think the overview at the start of 2R is good enough.
>>
>>3962940
There's a minor, indirect hint in the weather station log about the scientist that notes how NOAH is going rogue for reasons nobody can explain, that is eventually fully explained by Vlad himself in MM2 after the initial teasing you get in the Vlad museum.
One of the few things I liked about Xeno is that they sort of referenced this in the original game and mirrored a setup that ultimately doesn't pay off as Reborn just trashed that entirely and there's no equivalent showdown in that continuity.
>>
>>
>>3963012It was Vlad, NOAH was created by Vlad Corp. as a super AI tasked with the objective of finding a way to save earth's environment, Vlad himself spearheaded the project because he was a hardcore environmentalist and the closest thing the world had to Tony Stark.
Vlad also had a total midlife meltdown the moment he found out he was suffering from an incurable genetic disease and decided to let the world burn because he was a massive narcissist, he took off NOAH's harnesses and manipulated the data fed into NOAH to force it to the conclusion that humanity was the problem, NOAH went full Skynet, Vlad uploaded his mind into the supercomputer beneath Bias City and the rest is history.
He sort of predates Mr. House from Fallout 3 when you think about, he's just way more unhinged and directly responsible for all the bad shit going on with the world.
>>
File: AnimeMetalMax (21).jpg (483.1 KB)
>>3963085
Ah. Well, 3 ties into this sort of. Takes place in another continent though.Gratonos is a mad scientist who’s specialized in genes. He was NOT a contemporary of Vlad though they did live at the same time. Grats had a love for a girl from a wealthy family by the name of King that put all their money into a defense shelter that was NOT a vault, but far nicer. Something happened and the girl gets killed and the King family blames Grats for it. Grats gets left out to fend for himself, but swears vengeance on the King family. He becomes biologically immortal either by way of NOAHs fuckery, himself, or both. You, Drumcan, as that’s the default name, are one of his chimeras. His goal is to get Jaganath up and running, a railgun built into a sub that was one of the 4 Great Weapons to confront NOAH. Please correct me if I have missed anything.
>>
>>3963085
>Vlad also had a total midlife meltdown the moment he found out he was suffering from an incurable genetic disease and decided to let the world burn because he was a massive narcissist, he took off NOAH's harnesses and manipulated the data fed into NOAH to force it to the conclusion that humanity was the problem
Which game is this from? From the first game I only remember NOAH making the decision on its own
>>
>>
>>
>>
>>
>>3963638
2R has a quest with a different outcome (you still get a reward) if you take too long.
I'm not sure if the game determines "too long" based on game time, number of encounters, or inn stays, but regardless I know the timer only starts after you actually accept the quest.
>>3953595
>but I don't think I'd want to play another barebones RPG in the same vein.
What do you mean by "baebones" exactly?
If you mean a lack of a strong central narrative/story scenes, then be careful what you wish for. 3 has more of a story focus and the later half of the game end up sucking because getting railroaded.
If you mean you want something to do other than travel to the next town/dungeon and fight Wanted, then yes later games add more varieties of quest, complete with dialogue options for things like negotiating rewards or resolving them in alternate ways.
If you mean mechanically, then Returns is already not barebones, it's just easy so you don't really have to engage with any possible complexity.
Like, the average player isn't going to even figure out how to use an intercept system or configure their towed tank to provide fire support, nor are they going to do things like cover their face with a cloth item to protect against gas attacks, or find out they can upload programs onto their BS Con like the one that lets you call an orbital laser when outdoors and on foot.
>>
>>
>>3963707
It was my first experience with the series because it was the first released outside of Japan.
Inventory management is a little tedious but if you can get over that it's good. The built in speed up for combat really helps.
Somewhat related: I went back to 1R today and decided pretty early to drop it because the encounter rate is pretty egregious.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>3963777
I did a no tank run in the original game
I tried doing the same in Returns and I got obliterated by the final boss. I know some Japanese people have done it but I don't know how. However, Returns is great for all kinds of fun runs like protagonist solo run or rental tank only run
>>
>>
>>
>>
>>
>>
>>3964432
Long story short
>Metal Max was published by Data East, they also owned the rights to the brand
>Data East goes under, Miyaoka &Co. lose the rights to the franchise
>They create Metal Saga since they can't use the Metal Max brand, Saga is a separate continuity
>Eventually manage to buy back the rights to Metal Max, Metal Saga is pseudo-shelved
Think of Saga as a "what if" continuity that is still based on the world established by the first Metal Max.
>>
>>
>>3963820
wrestlers and soldiers have colossally better stats than the other classes and on-foot fighting is much more locked down and hard to overpower with autistic vehicle builds and so on, and you have to do quite a bit of it. So IMO the power build is to have 3-4 soldiers or wrestlers and put the good secondary jobs like mechanic or nurse on them.
You can just get a default artist and put them on the team temporarily to make a stack of special ammo if you want it instead of carrying them around permanently.
>>
>>3964919
*even if you don't want to be that extreme, definitely have at least 2 soldiers or wrestlers. The game was built on the MM3 system and the MC of that game is basically a soldier and hunter rolled into one, so the game expected you to always have him plus probably another foot specialist.
>>
>>
>>
>>3965478
The second best weapon a soldier can equip is better than the best weapon any other class can equip. Plus there is a lot of unlimited soldier gear like sexy swords and rocket punches so they can put it in all their weapon slots and do all out attacks.
>>
>>
>>3965478
Soldiers have access to all the best weapons because they're the specialized weapon user class while Wrestlers don't need any, most weapons in the game aren't particularly worth it and Soldiers get to use all the best ones by design, in fact with multiple soldiers you'll actually have a lot more unique equipment to use because other classes don't really get anything special that soldiers can't use.
It's overdoing it because a single Wrestler can take care of any boss you're forced to fight on foot, a soldier and a wrestler just steamroll and multiple wrestlers or soldiers is total overkill.
>>
>>3965540
cement rounds are the big one. they're this massive evasion debuff and in MM evasion is both about hitting and missing and how much damage you do when you do hit. And they're very easy and cheap to make and you get them at a low level and you can reach that in no time with a temp cahracter, so if you refuse to use temporary artists to make them it makes someone having the artist skill set explode in value.
>>
>>
>>
>>
>>
>>
>>3965851
You can either pay a merchant to retrieve your buggy from anywhere in any condition, or you can rent a vehicle and drive there and tow it to a shop yourself. The price for retrieval is not bad at all so the latter is mostly something you do to be hardcore.
>>
>>
>>
>>
>>
File: Screenshot 2025-06-23 225755.png (679.7 KB)
>>3966035
>Metal Saga
Usually on the newgames I beeline for that casino minigame (abuse the savestating) in that train link between the West and East continent from Alice One. Also unearthing tanks like the Merkava and doing that Maus unlock quest to go around the map. Hope the store bought weapons in the last settlement helps carry the gang into the final boss, but I feel like I fall short of that final dungeon.
>>
>>
>>
>>3966423
True. And more vehicle types would have been nice, motorcycles are fun to have in the games that have had them after all. Also it would have been nice if it had at least as much story as 1 or 2, without it being the disappointing story from regular Xeno.
>>
>>3966423
>>3966463
More vehicle types would have been nice, I was jealous seeing the bikes and the cop car from other games in the series (4?). But I really like the Rommel Ghost and the spider tank, those are sweet.
I really like the driving and the rtwp combat. I'm the anon playing Metal Saga right now and I do miss being able to jump over sand dunes and manually take out weaker enemies from range. The game is fun so far, I can't say it has much more going on story or character-wise than XR at this point though.
>>
>>
>>
>>
>>
>>
>>
>>
>>3966598
>Waitress, Ballgown, Qipao, Baroness
>Bunnysuit, Maid, Swimsuit, Kimono, Miko
Lovely, lol. Nice to see that MS is also a minor dressup game, lol. Too bad it's not applicable to their in-party sprites, well at least that mechanic girl and the gunner girl at least. Also, didn't see the robot girl in both those fashion pages, surely she has outfits of her own ingame?
>>
>>
>>3966553
>The game is fun so far, I can't say it has much more going on story or character-wise than XR at this point though.
The first Metal Saga was the game that started the trend of having actual stories for the playable cast, so if you expected the same degree of yapping between characters as Xeno you're just not going to get it.
Me, I vastly prefer the DQ3 style silent party of nobodies that the mainline has honestly, so I tend to dislike the Saga style writing which Xeno also has, but I can understand being disappointed with Metal Saga coming from Xeno when it comes to that.
>>
>>
>>
>>
>>
>>3967310
Carl apparently, is effeminate. Dunno what relationship he has with the hunter, but being able to gift him girl clothes, very progressive that metal saga.
>>3966841
Was there an English Translated Patch ready for the SNES version of MM2? Not unless you have any recommendations for an AI translate or machine translation tool to help with said JP to EN
>>
>>
>>
>>3967563
>Was there an English Translated Patch ready for the SNES version of MM2?
No, but the more we talk about it and the more a Princess Crown situation might happen.
AI translation doesn't work well with it either because of the way dialogue is embedded within the main menu so the AI gets confused by that.
>>
File: some hound helo wanted boss 180K G.jpg (101.5 KB)
>>3967589
>Princess Crown situation
That does sound quite optimistic, was expecting a sort of manual transcribing (hassle) to play it. Anyways, hoping to play it once the translation's accessible, and playing mm2r seems like there's plenty deviations and extra content compared to the base mm2. But at least they still got this nifty (and wacky) hind-looking thing. How I only wished to see a spin with the metal max experience, perhaps with torpedo boats or helicopters, lol.
>>
>>
>>
>>3967112
Glad that the East West Subway from Freeza leads directly to Sol and Cannabelle for that. The Big Cannon miniboss (was it after recruiting the rich boy mechanic?) it real sucks, war of attrition kinda thing.
>>
>>
>>
>>
>>
>>
File: some metal max emoticons.png (553.9 KB)
>>3970458
>Protag shows up late
Man, red wolf himself is destined to die :( he'd be a cool hunter-soldier hybrid if he were recruitable. Like his gf, he ain't a fortunate son...
>Red wolf the tank
Almost always the best endgame tank trio are just the whitemuu, that red tank, and the 12501G abrams, so I just load 'em up with hollow charges and got rid of all wanteds and story bosses. Hope there's an easy-level comp for the other metal maxes and metal saga!
>>
File: Screenshot 2023-06-10 213921.png (1.3 MB)
>>3967667
>helicopters
Closest we've got is the air battles from Skies of Arcadia and Nostalgia with the airships. having a jetpack for the on-foot combat would be pretty swell.
>>
I want to make a MM-like, but in a different setting. No idea how to handle the in-out vehicle combat, might just omit that part and make on-foot and driving battles/sections completely separate and no switching in battle.
>>
>>
>>
>>
>>
>>
>>
>>
>>3972001
Yup, I just watched the 100% walkthrough instead. labyrinthian dungies do suck, but I think it's worse there in Nostalgia compared to the Metal Maxes (well, at least the ones with the fan translations.)
>>3972025
Guess to balance their viability, it would be the fuel and armor costs, and also surprised that they locked out healing your tanks to sticking metal plates only accessible after battle. If it weren't for the tank traps, having the ability to heal and replenish ammo in your tanks (on top of having a x99 item cap) would definitely make the game crazy easy (without mentioning the shellspam from hollow charges,) at least in the specific case of MMR.
>>
>>
>>
>>
File: metal max molcar - matsuda juko.jpg (1.0 MB)
>>3972038
>later entries
I heard in MM3 you can get softlocked if you don't properly optimize the non-rentable vehicles, at least MM2R is reversible. Anyone who had cleared all the side content and final bosses?
>>
>>
>>
>>3973134
>fucked up
my last playthrough had the sunbeam gun, also neglected the vulcan box requirement, and had a hard time getting the scifi from the speed king bounty. So far, my strongest non-rental is pic related, think it had the double engine and could benefit from an all-cannon build + c-unit cannon rush. Will probably try MM3 again if I still remember the easy clears going from Wara, Rusty Maiden, and that Wahananabi Institute.
>>3973163
If you've got like a guide or pointers for MM3 or MM2R, I'd like to see it, thanks
>>
>>3970516
>he'd be a cool hunter-soldier hybrid if he were recruitable
I mean, Drumcan sorta kinda is a Red Wolf expy already when you think about it so that goes without saying, only difference is his bitch ain't dead and she stole his goddamn bike
>>
>>
>>
>>
File: CROP air defense against Wanted Hovering Nora.png (1.7 MB)
Sharing crop of a S300 missile striking the MM2 Wanted, Hovering Nora. What an unusual and fierce flying enemy! Cropped from >>>/vg/564543597 thanks!
>>3973870
It sure is! I like that early engine though, and killing lucky rats for precious metal bars is way better than killing gold ants and gold turtles!
>>3974283
>Rusted Emeth
I didn't like its medieval-like aesthetic clashing with their mecha, but I did like that green looking tank thing. I don't think the devs of metal max and metal saga patented and/or trademarked using post-apoc vehicles and military armored fighting vehicles, or afvs, in a turn based battle manner.
>>
>>
File: v8 interceptor.jpg (1.3 MB)
>>3974923
The sardine turbo is a nice crutch, great for getting those v6 pegasus + sea hunters + missile boxes and beelining from Caligostro to Moro Poco to Melt Town, getting the saurus engine + anti-grav ball + keep the missile boxes.
>recommended shop pattern?
I like the pistol pattern for MM2R, vulcan boxxed and the cement shells help with that rhinogon resource guarding azusa and bar thirsty.
>early game tips?
Bang Bang Tanks in El Nino or that metal eater gold ant in that island below that pochi town is great for gold.
>>
>>
>>
>>3976296
3 is more about accumulating lots of good tank equipment and loading it on double engine tanks with expensive chassis upgrades that also include a lot of strong built-in weapons. It's honestly more balanced and intentionally designed than 2R. Just get lots of money mainly because stuff like the shrine tank costs a fortune to get a high end chassis upgrade on.
in 2R the c-unit properties like double/triple strike are insanely powerful and you can put multiple characters in one tank so they all benefit from your one precious c-unit that has it. One thing that's really noticeable is that only the buggy and the bus can customize their chassis to have a free S-E weapon in the first slot AND are 4-seaters. The first slot is the only slot that benefits from double/triple strike. There are very powerful s-e weapons that ignore interception, have infinite ammo, or have other great properties that greatly benefit from that.
>>
>>
>>3976499
I've definitely made 1-per-vehicle a self-imposed rule for a 2R run in the past but an all-pile-in strategy is just stronger, or even only for QoL reasons. To me it's just an element of 2R's total min/max sperging. 3 is the game they really tried to do game design for instead of giving you a bag of candy, but it's kinda bad anyway.
>>
File: LEGO Metal Max Red Wolf Tank Transform.jpg (136.9 KB)
>>3976270
>double strike + dirty rush
Are those the hunter skills or a S-E that I can equip like the missile box for the S-E Rush?
>>3976303
>double engine tanks with expensive chassis upgrades
I find that MM3 has it easier with having most of its tanks have that double engine boon. Also, IIRC, their money guide was to exploit a faulty code regarding selling infinite shells? Then again:
>reversible chassis modifications?
>rolling for a shop that sells the sunbeam gun for the vulcan box strategy
>>3976303
>In MM2R there are very powerful s-e weapons that ignore interception, have infinite ammo
My choice of that best S-E you described was that anti-grav ball from Caterpillar Villa (accessible after beating Caligostro) but I find that:
>buggy AND wildbus (even Sentry Motorbike / Fulsand APC) chassis
>5 Anti-grav balls (4 agbs / 3 agbs)
>all missile boxes
They don't kill platinum carpets and platinum walkers fast enough
>>
>>3976666
If you're going to skip using multiple characters per vehicle you can use the supercar, or just get an extra buggy or bus, by buying from the rental shop too after you make them enough money to give you the option.
You can mostly get double strike from a passive c-unit ability, and the c-unit that has it is a pretty early stamp shop reward (the Geminizer). It's also an ability you can build into a Bato tank and the default passive of the "Zero" tank chassis. It makes it so every time a weapon in the first weapon slot fires, it does an extra hit. On weapons that naturally fire many times, this actually gives you an extra hit on every single attack. For example, the buggy has an optional built in weapon in slot 1 called the boxer/tyson/demon arm that normally attacks twice, but with double strike will hit four times. Very late in the game you can use the LOVE Machine to get a triple strike C-unit but there's not much left to do with it at that point. And Bato has a postgame quest where a triple strike c-unit is one of the possible rewards.
Dirty Rush is an active skill from another stamp shop c-unit (Active Harry) that makes it so from 2-4 times a randomly selected weapon on your tank is fired. If you only have one valid weapon, it will always use that attack. So, you can build a tank where only the weapon in your first slot that benefits from double strike is a valid attack, and you basically get a free quickshot with a double strike weapon every single turn. Every character can hit 6 times with a 1000 damage wrecking ball every turn if you like. Interception-only weapons are not valid attacks for dirty rush, so you can have one and still use this, and weapons that are out of ammo are not valid either so you can still have an empty feather light cannon to fire cement shells and so on (just modify it down to a size 1 magazine so it's not a pain in the ass). A custom Bato tank can have dirty rush built in also.
>>
File: MM2R Pistol Pattern To Moro Poco Melt Town Vehicle Gear Guide.png (555.1 KB)
>>3961854
>MM2R Guide
>will add this "MM2R Pistol Pattern To Moro Poco Melt Town Vehicle Guide.png"
Sweet, having these ideal vehicle builds for that max sandbox experience is pretty neat. What's not neat is the ass drop rates of specific area gated wanted bosses, like that skunks from grappler tower and caligostro from dark canal. Heard their drops are like essential treasures for later quests and bosses.
>Got a moneymaking guide?
So far I'd recommend the following:
>from Mado to El Nino to Hatoba:
Bang Bang Tanks in the El Nino Bar to buy the best El Nino Equipment (Human and Tanks)
>from Hatoba to Grapple Tower
Gold Ants in the island south of dog village and that one grass patch of land near Bito's Tunnel and that Ant Forest
>from Grapple Tower to Islaporto
claiming the bounty after killing Skunks, back to Grapple Tower to hunt for Lucky Mouse (weak to vulcan boxes - vulcan rush) It's way better than that one alcove east of Delta Rio and west of Bennett's House hunting those exp and gold walkers
>>3976922
>Dirty Rush better than Cannon / Vulcan / S-E Rush
So far, they're in short supply, will probably explore different S-Es from Caterpillar Villa and Melt-Town for easy battle clears after Sea Hunter hoarding and spamming.
>>
>>
>>3977730
*and just in case you don't know about double engines, I think there's a guy (or maybe the same guy, can't remember) that can modify certain chassis to use two engines at the same time, which can lead to astronomical load capacities with the twin bonus engines in MM2R. Usually only one of double engine or double c-unit can be done to a chassis, but even when a tank could have either you ahve to pick one or the other. And sometimes you have to upgrade a chassis before it can use the double c-unit or double engine upgrade, e.g. the Gepard needs to be upgraded to I think tier 4 or 5 before it can do either.
In MM3 double c-unit doesn't exist and it's just that a few tank chassis can take a double engine upgrade.
>>
File: metal max 2 reloaded maria irumi axel mishka.jpg (4.0 MB)
>>3977730
>double c units
Will check that out. Currently playing the mado human equipment shop pistol pattern, would love to have c units like multiple geminizers and active harrys
>>3977735
I think a few vehicles in mm2r allows for twin engines. I think it's just the mammut from helmets island (treasure island quest from Hatoba?) and the Bato tanks, so far. Haven't gotten the moro poco cave (not dark canal) tank and the zero. Also, what's with the ownership mechanics of that vehicle slot 11 from the Rental Tanks? Are their equips freely swappable, and can collect, sell, and duplicate like the bato tanks?
>>
>>3978019
After you collect enough money with a rental in the party you can just go to a rental shop and you get an option to buy any of their tanks. After the first one you have to sell the purchased rental you already have back before buying another one.
>>
File: mm3 - soiyawalker tank acquisition guide.png (677.9 KB)
>>3973852
>that soiyawalker
Now I wonder if that mobile palanquin has a recommended build, like S-E rush, and pack it with the best engines and the best S-Es?
>>
>>
>>3954183
I will take that poster's advice and outfit my patrol car to be based on Vulcan rush, all aux guns.
>>3978122
Speaking of money, it's unusually hard to earn gold in mm3 than in mm2r. In mm2r, there's the bang bang tanks, the gold ants, and my favorite, just clearing out the first level of the grapple tower after defeating (and claiming bounty) for killing skunks.
>mm3 money making:
So far that repeatable quest "Melon Harvest" activates the flag to spawn in melonweens even after reporting the kill to the outside shelter innkeeper (unlocked one carrying out Joaquin's Revenge quest in Wara,) especially the moment when the MC can leave Wara for Shelter. Also, the mollusc cannons near Rusty Maiden helps quite a bit, hate how Happy Cult membership makes it easy to tech up and upgrade both chassis and engines.
>>
>>3978584
Nice. Used that meloween hunt to slowly build up and give the best AUX and S-Es for both the Patrol Car and Motorcross prior to fighting that Crazy Tank or that MBT77. Then grinded enough for a metal detector, and just outside the fort with the patrol car (not in the overworld, but in the dungeon itself) was able to search for 2 piercing shells for that money making bug:
>1, To Wara, go to the Trunk NPC
>2, Deposit 2 Piercing Shells (any Special Shell really)
>3, Withdraw 3 of those special shells
>4, Sell 255 of those shells
>5, Repeat Step 2 until satisfied or have more than 39,800 Gold, in order for:
That jackboy resale trick
>1, To Sombrero Building, then to the tunnel on the left, right, and up (with the barrels) - go through it and go to the fridge store on the left
>2, Buy the jackboy item, make sure it's x99 of those jackboys
>3, Resell the jackboys at any regular store, heck, even that Wara stamp store
>4, Receive around +2M Gold
That should cover almost all necessary upgrades and expenses in MM3.
>>
>>
File: metal hunter screencap.png (869.1 KB)
saw someone earlier in the thread mention Rusted Emeth, so while grinding out the fastest ways to reveal the entire maps for mm3 and mm2r, found this - just a "max" away from this Metal Hunter.
>>
>>3980124
Man, finding an easily English translatable walkthrough for that is quite the challenge. Also, monsters dropping materials to be recycled into gold is novel and immersive, based on post apocalypse and actual monster drop logic, but it sure is a hassle to collect and sell them for top Gs heh
>>
>>
>>
>>3980847
Nope! At least the story is relatively easy to follow. been hunting other tanks, missile launchers and technicals after iron and alloy farming, so yeah, the early game grind is sure punishing than the other metal maxes (especially 1, 3, and 2R.)
>pic related
Finally got that APC, always equip and upgrade with the best gear and vehicle parts whenever possible. Got the technical in the first dungeon, and the tank from an abandonded factory with the skeleton soldiers
>>
>>3980846
Usually there's a Japanese or Chinese playthrough, and at least with the English menu and dialogue, it's easier to go through that. Anyways, it's cool to see:
>Stackable items that can heal the shielding points (tank HP) via those metal spray bottles
>x99 for the revive items
>Saving even in the dungeons and to replenish ammo without the need of returning to town
>Gear are like key items, so they're available and upgradable only via NPC shop purchases
The grind is the hassle here, quite used to the speed up toggle in MMR, MS, MM3, and MM2R especially
>>
>>
>>
>>3981879
It adds pointless busywork at best and drags a game down through ungodly tedium at worst. Just have the monsters drop gold and gear like usual.
MMR's inventory management SUCKS partly because there's nothing stopping it from filling up with junk items from enemies that are only good for selling.
>>
sharing the liberation of Puetro Mori (from that cocoon sewer monster) using gear earned from Jump Camp and that Radish Wanted Boss Area, the Wananabani Institute. Also:
>Beam Eraser Shop Pattern
Has the exclusive "Sunbeam Gun" Aux Gun sold by the Puerto Mori tank parts hangar.
>Sunbeam Gun
Vulcan Rush for that Patrol Car to wipe out those cucumbers in pic related for easy exp (and gold) hopefully the best exp in MM3 so far. Killing slow walkers and metal eaters are way slower, in my experience.
>>3982020
>Pointless busywork
the new metal max games (or fangames, or turn based afv mount party battle rpgs) might as well have:
>drop cleaners and enhancers
the ones that ensure item/gear/parts drops are most likely to appear after a kill/steal from a monster or a wanted boss
>inventory management like those classic FF rpgs and the M&L rpgs
instead of the limited 16 inventories, might as well have each item stack at x99 units, even for things like replenishing tank ammo, tank tiles, (the first two only usable out of battle) and revives (of the usual hunter-mechanic-soldier trio) while in battle. while on that tangent:
>MMR's inventory management sucks
True, glad that went away in MM3 and later titles (and other Metal Max-likes) too
>>
>>
>>
>>3982544
So far, it's annoying to go through the car washes of each game, like Santa Poco in MM1 (and MMR), Mado (that default starting town) in MM2, and Rusty Maiden in MM3. So glad we've got the Car Wash Mop in MM2R, also to fill the tank inventory with tile packs may have helped, especially against bird poop to handle those battle or environmental inconveniences.
>>
>>
File: pocket rockets and walking cannons.jpg (162.9 KB)
>>3953672
Hope there's a comprehensive spritesheet for the vehicle parts and enemies from the games, especially from the main metal max series and metal saga.
>>3982182
Yeah, hope the latest metal max game (or its spiritual successors) also apply that kind of ease of inventory management with their tanks.
>>
>>3983514
>Lost password
Hate that kind of ""game mechanic"" like where are you gonna find that list of lost passcodes for select MM3 and MM2R chests (does MM4 do that? Hopefully not lol) aside from checking out that JP site metalmaniax?
>>
File: vampiric_shirin she metal gear - rrr-v-684498678 chickin.jpg (574.3 KB)
>>3984625
>pocket rockets
Man I love those enemies in Metal Saga. A rocket launcher with legs is way wacky than the other biped walkers in other vidya - the ones that do come into mind are the cnc gdi titans and juggernauts (especially juggernauts) and hoping to see more crazy tanks like that. pic tangentially related.
>>
>>3985601
Apparently, just web searching lost password and MM3, all the passwords are easily searchable. So surprised that the only nice one is the car was mop, and that 99t scrap metal used for that weight puzzle later in the game. Fug, forgot how to get there after unlocking the area by beating Coldblood Dominguez...
>>
>>
>>
>>
>>
>>
>>
>>3988679
If only that was your first game introducing you to the metal max series, because MMR, MS, and MM2R are like quite the best ones, usually for quality of life reasons like easier storytelling and customization.
>>
>>
>>
File: Screenshot_20260501-022647_DraStic MM2R Swan Boat Unlock.png (2.4 MB)
Sharing how to get the swan boat from 2R, looks way fun than the nemesis, also the boat in MM3 doesn't allow tanks in them, right?
>>3987831
Nice. What was your gear, your team, your tanks?
>>
>>
>>
>>
>>
>>
>>
>>3989943
Figures. Anyways, sharing the following:
>Easy money from killing Lucky Mouse - for gold bars, silver bars, and 777G
see >>3977614
>Getting Wildbus (with the help of a mine / metal detector)
Near Nobotoke Village (be careful of that beetle wanted boss, but it does go down easily if you have cement shells or maximizing sea hunter + S-E rushing)
>Getting Elefant
From that Treasure Island Special Request after getting Nemesis (that boat earned from Islaporto - Delta Rio and killing the U-Shark) go to the bar in Hatoba to escort a hunter, mechanic, and wrestler onto your boat.
>if you refuse their drink offer
You'll fight them and earn a key to unlock an access hatch in Helmets Island (Pink Bear Head on an Island, accessible via Dog System after exploring it east of Hatoba and south of Delta Rio)
>Once inside the Helmets Island Structure
You can beat the 5 police bots, as well as turn on power to the structure, and claim the colonel's ID to remove encounters, shuffle garages, save, and heal in said island
>>
>>3990932
It feels like there's a surplus (and excess) of medieval stasis games (especially in RPGs) but to entertain that thought of
>Dragon and mount hybrid combat
Guess mechanically, armor tile points for scales points regarding dragon HP but it does sound novel to have flight capability which reminds me of Nostalgia having low altitude - mid altitude - high altitude engine upgrades for said dragon to fly and fight aerial encounters. Thinking about it, surprised no JRPG that would use airships or helicopters or vtols for their steampunk or urban fantasy or even science fantasy settings.
>>3990998
Xenogears and Xenoblade Chronicles X?
>>
>>
>>3993023
I wouldn't say it's limited
The first game has about a half dozen of extremely expensive mechs you'll never even afford unless you spam the casino for hours that can be used in any fight
the second and third game have designated mecha dungeons, with the third game having really snappy fun mecha fights
>>
>>
>>3992306
The Wildbus is sure is one of the best vehicles in MM2R once the best engine, the missile box, and the anti-grav balls are equipped. I like how it clears most encounters very quickly.
>>3993023
Xenosaga? I remember they made a DS version, and if that was fully translated like MM3 and MM2R in this thread?
>>3993035
True, I wish I was in the reality where the RPG giants were Starship Quest and Future Fantasy with the fancy telekinetics, guns, and piloting starfighters, all of them in a turn-based battle format.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>