Thread #3953776
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>hurr durr i hate laws
Skill issue, they are easily avoidable.
Not to say those laws were perfect to begin with, but FFT boomers using those as an excuse to shit on it just reek of that.
>childish
Going to prison for using the prohibited skills don't seem childish to me.
That said FFTA judges, prisons, and law cards should be designed in tandem with FFTA2 fight-specific laws. And then more skills/jobs based on laws would be cool
I also don't like the gear-based skill system, I think stat-based requirements, in combination with the emblem system from Knight of Lodis would've been better.
Dunno just rambling about potential sequel fixes. Or an overhauled remake.
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>>3953776
the anti-Law mechanic the game gives you our right does not work.
Plus fuck getting a game over because the MC got a Red Card because their critical hit triggered a knockback and that violated the no knockback law. Getting fucked over by literal RNG is not good game design
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>>3954090
No, you can avoid those laws entirely.
That's why I said skill issue
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>>3954144
Ah yes a strawman argument for how FFTA law works.
I guess FFT boomers would find it funny just for "heh FFTA sucks, amirite" sake.
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>>3954176
"It does suck"
It doesn't. You have no arguments on why it does "suck".
Giving each fight a specific rule gave it a thematic sense due to how Mewt wants the world to have some sort of rules.
Execution-wise it could've been better like the way TA2 did, but I think the devs were rushed by deadlines and frustrated by GBA limitations.
>worse compared to FFT and Tactics Ogre
Yea you just love abusing the most powerful things available and thinks that those are what makes a game "good". I don't agree with that.
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>>3954197
Based on how you worded your statements, I am going to assume you never played the game, or maybe you don't know what "rotating laws" is despite playing it. I can understand the latter too, I found that trick by accident.
I still believe laws can work and it can improve a fight, it just needs a better nuanced execution. And today standards allow much better nuance than the barebones laws in the first game.
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>>3954198
>>3954200
I think you are being trolled, don't feed it. Not positive but it seems like it.
That said I agree with you in that the law system is good but could have better execution. I liked it, it brought a fresh mechanic to an already beloved game. I still have to play FFTA2 all the way through. Right now I'm working on Etrian Odyssey IV.
I like how A2 did the equipment skill system akin to FFIX. I guess not everybody appreciated that, but I found it neat.
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>>3954204
>I like how A2 did the equipment skill system akin to FFIX.
I used to like this mechanic. I started with TA1, then IX, then found it again in TA2. During that time, as a kid, I found it satisfying.
But now, having played the likes of Tactics Ogre, Fire Emblem, especially the Kaga games, roguelites..
I found character progression tied to special events and stat checks are more satisfying instead of grinding 999 AP Dual Wield.
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>>3953776
>hurr durr i hate laws
>Skill issue, they are easily avoidable.
No, that's not the problem. The problem is that they're completely retarded. There's no rhyme or reason to why the laws keep changing. There's no moral weight to why the laws keep changing. People aren't getting teleported to jail because they committed a battery or slew a duke.
... they're going to jail because they used a mode of violence that was arbitrarily prohibited, and was just fine to use a second ago and will be just fine a second later. And do we acquit the "guilty" here once the laws change? No. They're just left to rot because they used the wrong thing on the wrong fucking day.
... and, somehow, the main quest isn't about slaying the despot responsible for this retardation, and because that's not what we're doing and the laws are fucking retarded? It's hard to get invested in any of the shit that's going on in the game as a start.
... the fact that we're just doing peoples' chores... as a "guild"...
fucking lame, man.
>but FFT boomers using those as an excuse to shit on it just reek of that.
The problem is that anybody can go back and just play the original FFT, and it's just a better game.
>childish
No, not "childish." The operative word is "retarded."
In FFT we're involved in intrigue out of the gate. People are dying. Their death cries feel dramatic when they fall on the battlefield. The music is dramatic. Ramza is under constant threat.
... Marche...? He's just fucking chillin' with Monteblanc because "guilds are cool," and he's got nothing better to do while he searches for a way home... while doing peoples' chores. In a world in which FFTA came first? It'd be fine. Since FFT came first? Tough act to follow and FFTA ain't fucking it.
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>>3954284
Your argument keeps comparing this game to FFT, where never did I mention I was comparing this game to FFT. It's just I found you FFT boomers to be the most vocal haters of this game for no sane reason.
>they're going to jail because they used a mode of violence that was arbitrarily prohibited, and was just fine to use a second ago and will be just fine a second later. And do we acquit the "guilty" here once the laws change? No. They're just left to rot because they used the wrong thing on the wrong fucking day.
Never claimed FFTA's law was perfect. I told you I want FFTA2's consistent laws (fight-specific) instead of the barebones laws that FFTA has. I just find the concept of active judges in the battlefield (not just a judge that punish you once in TA2) and prisons in FFTA intriguing and wished for more thought put into it.
>and, somehow, the main quest isn't about slaying the despot responsible for this retardation, and because that's not what we're doing and the laws are fucking retarded? It's hard to get invested in any of the shit that's going on in the game as a start.
If you are criticizing the unexplained nature of laws I can agree.
Also I don't think you need to get that invested on the main plot when there are hundred of sidequests to be played with. They add lot of events that color the world better than just focusing on the main plot, like FFT did.
>... the fact that we're just doing peoples' chores... as a "guild"...
fucking lame, man.
What about those pointless errands in FFT? You sure love doing that, huh? I am by no means using this as a comparative point, but you're forcing it.
>The problem is that anybody can go back and just play the original FFT, and it's just a better game.
>No, not "childish." The operative word is "retarded."
You sound like a retard yourself for the way you write desu. Just say you don't like it. Why so difficult?
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>>3954436
My complain is FFT boomers used laws as their main complaints as if the game is entirely unplayable because of it.
Also I already addressed the fact that the laws could be executed better.
If you chose to ignore it and just want to keep hating on FFTA for some petty reason, be my guest.
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>>3954439
>I had the fortune to play a good game, while you had the misfortune to play a bad game.
Well that's just you projecting.
I have completed FFT too, but I can accept FFTA as a different thing since it's a spinoff.
Unlike you boomers kek, stuck in the past with permanent rose-tinted nostalgia glasses
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>Laws are bad because you have no control over them
>Anon demonstrates that you have control over them
>Uhhh, Laws are bad because they just are
Lets be honest, you don't like Laws because there might be a moment where the game tries to get you to not spam the same OP move in every fight.
TA2's laws are worse than TA1 because they're more annoying on average and AP gain in that one is utter trash without the AP Up 3 Clan skill which basically means that you're forced into one clan ability for 90% of the content.
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>>3954441
>Well that's just you projecting.
That’s not me projecting. That’s me having a difference of opinion with you.
>I have completed FFT too, but I can accept FFTA as a different thing since it's a spinoff.
This is you having a difference of opinion with me.
>Unlike you boomers kek, stuck in the past with permanent rose-tinted nostalgia glasses
This is you projecting.
Hope this helps, buddy.
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>>3954444
>I had the fortune to play a good game, while you had the misfortune to play a bad game.
This is projection though.
>Unlike you boomers kek, stuck in the past with permanent rose-tinted nostalgia glasses
>This is you projecting.
Yeah, you're correct.
Hope this helps, boomer.
Whatever, goodbye.
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>>3954447
The reason I said "SKILL ISSUE" is because you FFT boomers made it look like you can't deal with a hint of laws, LOL
Even without avoiding it by using the law rotating trick / law cards the game is beatable by playing the game normally
Like even in FFT, it had that Wiegraf fight where if you don't grind at all you just have to play the game optimally in a certain way so you don't get soft-locked fighting him
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>>3954440
compared to FFTA, yes
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>>3954442
>TA2's laws are worse than TA1 because they're more annoying
but the punishments for breaking those are much less severe.
Losing your clan buff and forfeiting the reward is tame compared to Party Members going to Jail and a game over if it happens to Marche
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>>3954455
TA1's laws are simpler and less susceptible to rng. Even DMG2:Animal in an all monster map is less annoying than stupid shit like you have to move three tiles each turn or no knockback in a game where random crits can force knockback.
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>>3954459
>Even DMG2:Animal in an all monster map is less annoying than stupid shit like you have to move three tiles each turn or no knockback in a game where random crits can force knockback.
so an impossible scenario is less annoying than limited moving?
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>>3953776
OP is a fag that got assraped in a thread 6 months ago by FFTA critics and has been seething ever since. Now he's hoping they're all gone so he can spew his lazy pathetic arguments and not get any serious pushback.
>inb4 not an argument
You know the truth, OP. You just can't face it.
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>>3954374
>Your argument keeps comparing this game to FFT-
No shit. You've sectioned this off like this observation means something.
>- where never did I mention I was comparing this game to FFT.
Haha...
Sure, sure.
Let's ignore the fact that you have "FFTA" in the subject line, and ignore the fact you went out of your way to mention and swipe at """FFT boomers,""" and let's further grant you the right to completely disarm the """FFT boomers""" by pretending that an """FFT boomer""" opinion about FFTA wouldn't be founded in the differences between the games and so they're just not allowed to mention FFT whatsoever, I guess.
Hell, let's go one further and ignore all the mentions of FFT in the thread like a character like Wiegraf, because--apparently--placing "FFTA" and "FFT" in an OP in proximity isn't going to bare fruit of comparison as a natural progression of the English language.
Oh shit, how about we go one more step further and also ignore how you section off a argument about, "Never claiming FFTA's law was perfect," in spite of me not mentioning the word "perfect" once in my post nor arguing that FFTA's laws had to be "perfect" in the first place.
You just can't make this shit up. I tell ya.
>It's just I found you FFT boomers to be the most vocal haters of this game for no sane reason.
What part of the law system being retarded is lost on you? It's so simple.
>Never claimed FFTA's law was perfect.
Hypocrite, only your hypocrisy isn't justified even if granted.
cont.
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>>3954374
>I told you I want FFTA2's consistent laws (fight-specific) instead of the barebones laws that FFTA has. I just find the concept of active judges in the battlefield (not just a judge that punish you once in TA2) and prisons in FFTA intriguing and wished for more thought put into it.
You're not getting pushback for that. You're getting pushback because you said it was a "skill issue" and that the totality of argument for the lack of quality in FFTA was, "the FFT boomers call it childish," which is the lowest hanging fruit you could've plucked.
>If you are criticizing the unexplained nature of laws I can agree.
Are you sure? Agreeing with an """FFT boomer""" sounds pretty insane, anon.
>Also I don't think you need to get that invested on the main plot when there are hundred of sidequests to be played with. They add lot of events that color the world better than just focusing on the main plot, like FFT did.
... what?
It's not a question of "need." None of us "need" to play vidya in the first instance.
>What about those pointless errands in FFT?
The ones you don't have to do and have no barring on the plot? Yeah, skip 'em.
>You sure love doing that, huh?
Not particularly.
>I am by no means using this as a comparative point, but you're forcing it.
I don't know if you didn't get your GED or you're ESL, but that cat is already out of the bag and it was out of the bag the second you mentioned "FFT," even if that's as a phrase as "FFT boomer."
At any rate, you're missing the point. FFT having lame errands you can skip is not the same as FFTA having lame errands you have to endure to progress the plot. That's a difference in quality.
>You sound like a retard yourself for the way you write desu. Just say you don't like it. Why so difficult?
Are you that behind in your English studies that I have to spell it out that I don't like FFTA?
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I like it. Played through it three times and also gained the "special" characters. Wish it was a bit harder. The law system may have even achieved that by not saying the law which was invoked at the time. The shitty law system in ffta could've actually been beneficial.
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>>3954434
>*There’s a certain subset of JRPG fan who was of a age to play all these shitty games at a pivotal moment in their development and attached to them emotionally, and I just can’t take it seriously.
You said this to mock me, but I unironically agree with this. JRPGs are for children, and you’re supposed to grow out of them after your teens.
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>>3954783
All games are for children and yet here you are whining about them on a board dedicated to said games, not making a good case for yourself.
Maybe try to be less snobbish, we all know you're the usual retard who got caught red handed and tried to pivot to pseudo-nihilism bullshit to appear smarter than he is.
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>>3954907
>All games are for children and yet here you are whining about them
>Maybe try to be less snobbish, we all know you're the usual retard who got caught red handed and tried to pivot to pseudo-nihilism bullshit to appear smarter than he is
Buddy you are dumb as fuck, I’m just here having a good time quoting FFT
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>>3954713
>because the guy is like "NNNNOOOO, YOU CAN'T COMPARE FFT TO FFTA"
You can compare it, feel free to do so. But that wasn't what the topic is about.
If you want to make a competition out of nothing, go for it.
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>>3956129
I’m sorry, but if you’re too retarded to A) pay attention to how the laws change as you walk around the map, B) have anti-law cards, C) have law cards that force enemies to break laws and get red-carded, D) confuse or charm abilities to deal with this kind of situation, then you’re just a moron. This might be a bad mechanic, but if you think it’s bad because you’re a retard then there’s no point in arguing.
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>>3954433
FFT was a good time until it became hunt the zodiac mcguffin, when it went straight to shit (although grinding for abilities before then is ass too)
A1 is kind of consistently "good enough" even if it feels childish
A2 is broken as hell version of A1 with more annoying characters
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>>3953776
Biggest issue is they shonened the franchise well us millenials were getting shonen fucked. We went from Evangellion, Cowboys Bebop and FFT to Naruto and this, well being older.
Finally replayed it 20 years latter, I definitely judged it too harshly. Still found it quantity over quality and not great, but it does not deserve the hate it got.
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>>3957861
I do think Marche is shitty and braindead with his motivations of going home, but that doesn't make FFT bad just because of it
Quantity over quality? Could be said the same for lots of grind-heavy JRPGs in the past though, or even the job system ones
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>>3953776
>Skill issue, they are easily avoidable
Not if you power game and think you can tank any yellow card
>be me
>main paladin with 2 swords
>skip reading any law
>don't save often, because I'm literally invincible
>one hit anything that's stupid enough to cross my way
>game over
>wtf why
>red card: one hit kill with katana
>mfw several hours of progress lost
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>>3953776
I kinda expect a ffta/2 remaster for the snoy station. Two games for 70 bucks. I also expect several trpg to be in production.has anyone tried stellar tactics? I'm going to skip menace. I despise German games like you wouldn't believe.
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My issue with the game is not the law, which can easily be bypass if you're not retarded. Its how many of the weapons or gears just appear way too late into the game. Or if you do not do certain things, like getting the blue goblin or that dragon, they become lost forever. It annoys me to get a late stage weapon just to get base job skills that should have been in the beginning of the game.
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>>3959339
Ffta is a decent trpg gameplay wise. Setting is serviceable isekai (boy from real world into vidya). The judges are a tryhars move to establish a connection to ff12 and fft afaik. It's an utterly stupid mechanic and brings the game from 8.5 to 7 out of 10.
>>3959377
>bypass if you're not retarded
Or in a hurry
>most stuff is in endgane
That's a result of the idiotic laws. Devs obviously want to control you and keep you weak artificially to prolong the game. Would be a non issue if there was a ng+.
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>>3956129
Read the fucking law card's description moron. Blowup doesnt count because the unit performing the action is dead. Counter doesnt count because its an R Ability and not a standard attack/a-ability. Doublecast doesnt count because it can technically be two non damaging actions at once.
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>>3959473
>Name 5 better fantasy trpg
Tactics Ogre:Let Us Cling Together
Langrisser IV
Brigandine Grand Edition
Brigandine The Legend of Runersia
Berwick Saga
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>>3959609
>using brigandine twice
... You tricked me... No, I tricked myself.
Instead of games, I meant series.
... Owari da
>langrisser 4
Why is it better than other langrisser entries? Is the story better than in to?
>Berwick saga
Still haven't played a single ps2 trpg. Still not finished with psp trpg. Starting Jeanne soon. How's the story in Berwick saga?
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Playing again after an all hume and then a hume/vera run. Laws incentivize the player to have a varied party, so that some members will always be able to act. Overmap fights are easy to flee from without any punishment, too, besides wasted time. Only major issue I had was a Dmg2Animal against a boss fight that was/had animals I needed to kill. Couldn't make it work with the party I had at the time.
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>>3960493
>TO has better story than FFTA
Only the better-written story I could agree, but also it's different type of story, that is actually a common theme among other SRPGs, like Fire Emblem, FFT, Jeanne d'arc
Gameplay FFTA actually offers more novelty and different effects with its jobs and moves, laws had more potential too
Why must all SRPG be about political backstabbing, tragedy, people dying?
Isekai SRPG with multiple races + job system is actually interesting (and the previous themes I mention can be applied to it too), it's just that the writers brains def short circuited during the brainstorming phase. Just too much variables to think about.
>>3960520
>better mods
no relevance, recency bias could be applied as well. FFTA hasn't been retouched at all since 2003
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>>3960997
>(playable) multiple races + job system
So few entries get that right. Races in to barely matter. Even in Dnd the race barely matters. Seeing a huge dragonborn with Str 8 is just off-putting. It's like a krogan with less health than human kid. Fuck balance. Even the weakest dragonborn should wreck many humans with ease.
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