Thread #3957382
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Would you play a game with no endgame?
Would you play a game where you can't load a save?
Would you play a game where they can steal everything you own?
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>>3957382
>Would you play a game with no endgame?
Yes. Games were better when they didn’t have an “endgame”.
>Would you play a game where you can't load a save?
No, I don’t have time for that shit.
>Would you play a game where they can steal everything you own?
No, I don’t have time for that shit.Fuck off with your Tim Cain bullshit he’s a washed up YouTube grifter who hasn’t done anything in 20 years
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>>3957382
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>>3957382
>Would you play a game where they can steal everything you own?
old skool PVP on old MMORPGs. i don't play those.
> can't load a save?
arcades games? sure i played lots of them before. mostly not RPGs.
>game with no endgame?
some roguelikes?
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>>3957382
>Would you play a game where they can steal everything you own?
Only if I'm playing some porn game where it's a feature to have them femc get stripped and thrown into the mud or some shit.
The game better be designed with that in mind, of course. In that it doesn't take you 20 hours to get back on your feet and your gear doesn't just vanish from the game world so you can get/buy/steal it back.
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>>3957535
i don't know about modern MO last time i checked was 20 or so years ago? I remember the game being such a piece of shit but the community being a literal cult about how great it was to get pk'ed and robbed by a naked mage on a horse.
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>>3957382
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>>3957382
>Would you play a game with no endgame?
Yes.
>Would you play a game where you can't load a save?
Depends on the rest of the game. If its designed around not loading saves it would be fine. If it's just *insert modern game* no.
>Would you play a game where they can steal everything you own?
So like Kenshi? Depends on if there is a way to get everything back.
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>>3957382
>Would you play an MMO or Rust?
Just use console commands my dude. WoW is beaten when the player cancels their subscription. Fallout 4 taught me console commanding the corn and potatoes is easier than picking them individually because those npcs cannot do it themselves and make a granary. Getting cheated in Rust and they brag about the junk loot they got off you when you know a console command or vendor is more efficient so losses don't matter, well Tim has a video about multiplayer games.
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>>3957382
>Would you play a game with no endgame?
ehh probably not i don't really like games without at least SOME story
unless you mean "would you play a game with no postgame", then yes no fucking shit
>Would you play a game where you can't load a save?
No I don't care about that gay roguelike shit that's been plaguing indie games for years
No I don't care about your gay novel way to save that isn't just opening the menu, I like saving normally (same with anything about not being able to pause outside of it being an online game). innovate elsewhere
>Would you play a game where they can steal everything you own?
no
are you trying to advertise some gay mmo or fivem server because this sounds a lot like that
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It's funny how underage posters on /vrpg/ always seethe at Tim & the Codex for some mysterious reason. At the same time, they ostensibly virtue signal to Tim's games/Codex's tastes by putting Fallout/Arcanum in their their Top 5s or Top 10s. But in reality, they probably don't like those games and instead they enjoy playing slop like Expedition 33, Demons' Souls/Elder Ring, JRPG garbo and maybe they consider Underrail "a retro classic".
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>>3963449
Not him, but it's hilarious how Tim's critics are always people who never made a game themselves or programmed anything professionally. Tim's actual source code was extremely well written and all of his programmer colleagues loved working with him. It is up to QA to catch the kind of "bugs" you're referring to (game features not interacting properly, script problems, quest issues). None of the contemporary reviews complained about Fallout, Arcanum or ToEE being badly optimized, leaking memory, crashing, etc. Tim was not a programmer on VtM Bloodlines until the very end of the development cycle and he only worked on the boss AI.
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Tim said that he was the first DM who fought against misogyny in AD&D. Female characters were limited to 18/50 STR for no reason, no benefit in return. Tim heard the pleas of his female players and he removed this restriction.
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>>3964821
>Female characters were limited to 18/50 STR for no reason
This is lazy bait, but have a (you). Acknowledging biological reality is not misogyny. If anything, allowing exceptional strength at all is absurdly generous. Women naturally lack the muscle mass to lift significant amounts of weight, and only large amounts of exogenous testosterone and steroids can change this. Go back in time a hundred years ago before modern chemistry and find me a single woman strong enough to qualify for exceptional strength. You won't.
An average strength score (10-11, 25% chance per 3d6) corresponds to a press of 115 pounds and a deadlift of 230 pounds. A woman can achieve this with years of training (a 230 DL will be easier than a 115 press for most women).
A modestly high score of 16 (~2.8% chance) corresponds to a press of 195 and a deadlift of 390. This would solidly be in elite athlete territory after many years of training for a woman.
An 18 (~0.5% chance) corresponds to a press of 255 and a deadlift of 510. World record territory.
An 18/50 (0.2% chance) corresponds to a press of 280 and a deadlift of 560. Just no.
Everyone performing at the top level of every sport is juiced to the gills, women simply do not develop that level of strength or muscle mass naturally, full stop. And the world records are even more muddied now with trannies taking women's world records by shouting "I IDENTIFY AS A WOMAN!!!" before pulling seven plates or whatever.
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>>3965356
>And the world records are even more muddied now with trannies taking women's world records by shouting "I IDENTIFY AS A WOMAN!!!" before pulling seven plates or whatever.
This. It's hard to argue gender equality when men and women are seperated in physical sports because "men have an unfair advantge in physical capabilities".
The sad thing is the same logical applies for mental capabilites. There's seperate division for women in chess because, again, as a whole, they're not as capable as men.
Women just can't catch a break. We need to invent competitive activities where women have a natural advantage.
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>>3962561
>Incredible dev skills
I don't know man if you asked me in the early 2000s I might have agreed, but it seems like when he gets more creative control the games got shit, so he's obviously not the talent behind things.
>Solid Producer skills
Arcanium was a buggy mess, and they managed to lose money on it. Then he did tie ins with some of the most popular TTRPG names, and managed to bankrupt the company. I'd have to disagree with you fundamentally.
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>>3957382
>Would you play a game with no endgame?
yes, please
>Would you play a game where you can't load a save?
I like games that design failure instead of leaving it to the player, which I think breaks the actual gameplay. imagine saving and loading in chess, for an extreme example. the game should auto save when I quit for convenience and that's it. if I die and that's what the game was designed around, then I die and start over. if I wake up back in town with my gear and gold gone, then I scrounge up some basic gear and go get my shit back, etc.
>Would you play a game where they can steal everything you own?
yes, that sounds fun
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