Thread #3957668
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That's how we used to call DLCs back in the day.
Is Mask of the Betrayer the greatest? Literally changes an RPG that is, genuinely, un-replayable nowadays intowell I have still not actually replayed MotB either, but the memeberberries made me buy it again (I own a physical copy too) on GOG.
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>>3957668
Many recommend skipping OC and go straight into MotB. But MotB is actually so good it makes playing OC not so much of a waste. You will have better understanding of the story and your Player character if you play OC first. Just skip side quests or play on easy I guess, because OC is still a drag. Then import your character into MOTB and raise the difficulty
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>>3958454
Don't forget you can pause and issue actions. You can target things from far away, and you can do a basic interact, or you can bring up a menu of more actions. There's hotkeys for stuff you might want to do instantly. You can even click the stick in to switch to overhead view that you would get with mouse and keyboard. The ui has been overhauled for controller, it's much better, and it *only* works if you plug in a controller. Mouse and keyboard have the worse original ui.
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>>3958146
What is the best class to play in the OC to go through it as fast as possible? One that is also good at using the Super Special Silver Sword (SSSS)?
I know that in MotB, you are low on rogue skills, because you only get a Wizard, Spirit Shaman, Cleric and either a useless fat bear or a schizo that can switch to rogue, but the latter is for "evil" playthroughs only. So there's an argument for "high BAB progression" and "access to rogue" skills. But on the other hand, I also remember that the first game had super overpowered casters because you could refresh all your spell slots / have an entire long rest just by sitting down on the ground for 5 seconds.
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>>3958614
Anything will do unless you pick some weird build that comes online at level 16+. You can go pure fighter or paladin if you want, you will still get 4 neat spell-like abilities that refresh on rest. If you want something fancy, you can try warlock but install warlock buddy if you want to use melee. Or some bard/HighBAB/RDD.
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>>3958678
Weird thing to schizo screech at, but not only did I finish the game (in 2008, before I had enough HDD storage to keep my screenshots), I even remembered the exact build I used from NWN2 wiki, which remains unchanged:
https://nwn2.fandom.com/wiki/Eldritch_Paladin_of_Candlekeep_Pal(4),Sor (6),EK(10),ASC(10)
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>>3960768
I wouldn't go that far. SoZ is fucking awesome. But it's a very different type of game / experience compared to MotB. They just aren't really comparable. It's like comparing Skyrim to Doom. They're both first-person shooters, really, but that'd be a pretty disingenuous comparison by ignoring all the context and details which distinguish them as different genres. Don't be over-reductionist and don't be stupid and don't be a fucking asshole. SoZ is great and it doesn't have to be better than MotB to be great.
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>>3960775
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>>3960809
The buffs have normal durations. It's just that overland travel takes a lot of time because... it's miles, not feet. It's working correctly and far more accurate to the tabletop. The OC has serious balance issues with free infinite resting anywhere you want and pausing buff duration timers for no reason. What is definitely annoying about the OC is that cutscenes usually wipe your Wild Shape and they trigger pretty often.
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>>3957668
MOTB is certainly one of the best expansions for anything I've ever played. It's such a melancholic game - characters, themes, the soundtrack, the washed-out colours, the focus on something black that's eating away at you from the inside until you're nothing but a huskwhich I always thought was a good metaphor for depression.
It's a pretty upsetting game, all things considered.
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>>3962715
It's more than just depression, even. The primary theme of the story is that such depression is entirely justified, rational and valid... and inescapable or inevitable. There's also a suggestion that confronting the gods for their sins is a primary reason to hope for an afterlife instead of annihilation. There's also the suggestion that being able to defy the laws of the universe to defeat death won't guarantee that you will succeed no matter how much you want to, nor that you should even want to. It's sort of up to the player to decide about that. It's definitely fucking bleak, and Kelemvor is a self-righteous fucking ASSHOLE. At least Myrkul was self-aware even while openly being a hypocrite.The irony that the previous god of death is dying and doesn't want to was such a genius moment of writing...
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>>3962978
>It's definitely fucking bleak, and Kelemvor is a self-righteous fucking ASSHOLE.
When he ascended, he made the City of Judgment a rather nice place and stopped putting people into the Wall. It's the other gods that didn't like that and forced him to act like a neutral arbiter, and he is still kinder than Myrkul ever was, and probably kinder than Jergal too. Even in MoTB he is very passive because he understands your plight and wants you to deal with the curse once and for all.
The problem with DnD cosmology is that there is no happy ending, no heaven after you die even if you are good. Some good god may claim your soul when you are a petitioner and then allow you to join them on their plane, but after some time, your soul will dissolve and become part of that plane of existence. The wall is just that concept taken to the extreme.
There are only a few ways to become immortal, all of them are difficult and almost all of them are different kinds of bad. For a setting with magic and gods interacting with mortals, it is more bleak than it looks at first glance.
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>>3960832
>Muhhh infinite resting reeeeeee.
The whole balance of the oc is build around that mechanic. You slice trough hundreds of 3HD orcs, undead anmd githyanki in endless dungeons and caves. With any low bab spellcaster you end up sitting in the corner doing nothing for hours into the game in such an environment, then in midgame you can handle around three of the thirty encounters in the current dungeon and in the lategame saves and hp of even single enemies become so high,that you have to burn two of your maybe 15 non buff spell slots to bring down a single one of them if they do not completely ignore your spells alltogether (note that there is again like fifty of those enemies per "day"). For high save encounters you have to essentially precast three to four debuffs before you can even start to maybe harm them. NWN 2 is not the tabletop DnD. Besides, unlimited resting exists in MotB just as well with the difference that spellcasters are fucked completely because they stop progessing right at the beginning of the expansion that goes on for about ten levels with every mundane gnoll having 250 hp and the most damaging option they have for like five or six slots is about 120-150 hp points per cast and in SoZ spells reset every fucking encounter on the overland map and dungeons are short.
In actual DnD your spellcaster is usually doing a thousand other useful things besides killing shit so being only able to throw three fireballs per day for 90HP in total is not a problem but the official NWN2 modules have none of that. 80% of the injteraction is combat, 20% is mostly fluffy skillchecks. The only reason people are able to play the OC and MotB without resting constantly if modded is because the OC can be beaten with the companions only easily so your PC can technically just tag along until you get le epic unlimited use special character story abilities and for MotB you get shit like 10+ hp reggen per turn so no need to rest.