Showing all 474 replies.
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>>3957722
I half agree. The things that make Bloodlines good are mostly ancillary to its setting. Very little lore beyond the surface level gets brought up, and, contrary to what some may think, VtM does not have a monopoly on dark gothic cityscapes. In fact, Bloodlines does quite a deft job dancing around most of the shitty parts of the tabletop. Moreover, it manages to make parts of it look far more presentable than it is in the books. How it depicts the Anarchs is a good example. You have rebels without a clue in Nines' gang, Isaac Abrams whose only problem with the Camarilla is having to swear fealty to another vampire, and Smiling Jack the manipulator hiding his monstrousness behind a veneer of being your fun vampire uncle. The Kuei-Jin are another good example. While personally I still found them the weakest part of the storyChinatown as an area is really fun but the Kuei-Jin themselves are pretty lame., holy hell is their depiction in bloodlines so much more reasonable than the tabletop. That Troika threw out a good 90% of the lore from the official LA by Night book is quite telling, I think.
However, I do think it being a Vampire: the Masquerade game, instead of just a custom urban fantasy setting, does have something to do with the magic. The idea of VTM is sublime. Bloodlines is able to pick and choose what works and really refine it. Bloodlines isn't a very good intro to the setting in an objective lore sense, but it is immensely faithful to the original spirit of VTM, which matters so much more.
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>>3958000
>kids don't know
brother, youtube exists. nothing is forgotten, ever.
>f you go bloodlines first game you get bloodlines instead of redemption
yes, bloodlines is the first bloodlines games. are you a retard?
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>>3958219
>leave your party behind and solo the entire level
This is what I did for the whole game. I played a paladin Christof who clung to his humanity and rejected vampirism. Never fed from anyone the entire game, just drank the weird health potions that tasted like copper that I kept finding in dungeons.
Couple parts were pretty challenging, the last form of the last boss in particular, as well as those big fuck off monsters that could one shot you in melee with an animation. Took some luck. Great game though, I had a lot of fun.
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>>3957928
>Bloodlines does quite a deft job dancing around most of the shitty parts of the tabletop
>How it depicts the Anarchs
>holy hell is their depiction in bloodlines so much more reasonable than the tabletop
>Troika threw out a good 90% of the lore from the official LA by Night book
can you expound on these anon, sounds pretty interesting. while i knew vtmb wasn't lore-accurate in terms of disciplines and power levels, i didn't know it deviated so much in terms of lore too, i just thought it didn't delve too deep beyond the surface level
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>>3958255
>>holy hell is their depiction in bloodlines so much more reasonable than the tabletop
Debatable. Anarchs have way more nuance and political currents as presented in the rolebook, but are generally condensed and simplified as REBELS WITHOUT A CAUSE beyond that. A cynical person might say Anarchs are vampires who didn't have the balls to become Sabbat back in the day.
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>>3958260
>their
sorry, i meant the anarchs', since you were talking about them in your post, but if you feel like talking about the kuei jin too, go ahead. despite dozens and maybe more vtmb threads i don't ever recall seeing a discussion about the lore deviations in vtmb vs. the lore, aside from the overpowered neonate.
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>>3958260
>>3958262
The thing about Kuei-Jin is that at least in VtM:B they're presented as enough of a mystery and a shared existence with Kindred to just be
>Vampires, but ASIAN
While in the Kuei-Jin books they're more like
>hilariously asian undead who act like vampires but totally aren't because the ancient vampires would NEVER spread out past the middle east, europe, and africa
The lack of native vampires too is another one that's weird since Caine would pre-date the crossing of the Bering Strait. The Kuei-Jin book is funny and kind of cool, but it's hilariously racist
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>>3958478
Jeanette says "it's a little different but entirely possible" and I assume it involves a lot of biting, considering after you have sex with Jeanette your guy has less blood than before.
With VV, all you get is a picture of her. What a tease. (The real reason to use the plus patch is she gives you a full lap dance and sex after iirc)
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>>3958479
I think there being a local supernatural that prevents the spread of vampires because they want the same resource is pretty reasonable. The nature of kuei-jin is also not particularly suited for spreading further since they're all basically a select group of cursed souls that keep reincarnating, so there's some pretty limited ability to expand without a lot of delegating.
But it's just common sense the game didn't go into the lore for them. There was no natural place for exposition like that and it wouldn't serve any purpose
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>>3958515
>The nature of kuei-jin is also not particularly suited for spreading further since they're all basically a select group of cursed souls that keep reincarnating, so there's some pretty limited ability to expand without a lot of delegating.
I find it amusing this means Asian souls are somehow special as they're the only ones who can become Kuei-Jin. Is it truly a regional thing? Yama Kings' doing? We don't know, but ther
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>>3958515
Even in tabletop KotE was a limited-run game by design. You might go look and say "whoa, it got 15 books" but you have to keep in mind 5+1 of those were Clan book equivalents, two were historical settings and one was San Francisco by Night. A lot of the heavy lifting to flesh out Kuei-Jin sadly had to be skipped.
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>>3958564
Can I get an STD if I ejaculate inside Jeanette? She had sex with Mike (presumably human gigachad, possibly one of the guys that get killed by the Gangrel catif-route) and Arthur Killpatrick. They got ***** and ** ratings respectively, IIRC.
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>>3958618
>what is even the point of something like that?
Everything they've tried to do with VtMB afterward has been terrible fanfiction and usually doesn't make much sense. They just can't keep their hands off it.
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>>3958618
What the absolute fuck??? Why would they even use random nobody humies from Bloodlines in the tabletop games? This is unironically verging on Star Wars Legends about Glup Shito's rich personal life before he had a 5 second scene in Phantom Menace before he exploded.
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>>3957966
Great soundtrack
>>3958219
The MP sucked. Proto-NWN, but what few tried to RP with a open session usually got someone with a maxed out and decked out character jumping in trying to kill everything and everyone. Most servers were deathmatches anyway with a general bias to the host since he has Storyteller.
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>>3958653
>The MP sucked. Proto-NWN, but what few tried to RP with a open session usually got someone with a maxed out and decked out character jumping in trying to kill everything and everyone.
Because it didn't have 10% of NWN's modding capabilities. I'm not sure if they simply didn't get enough budget allocated to release proper modding tools but what shipped was essentially couple of maps to RP in. Still somehow got massive mods that even added playable Werewolf and Changeling options.
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File: my-image.png (67.9 KB)
https://tiermaker.com/create/vampire-the-masquerade-bloodlines-playabl e-clans-17702282
Objective clan tier list.
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>>3958859
Nah, S tier is for "completely changes your experience".
Toreador and Ventrue are the best "basic clan" because they get the most points to spend on talking, can potentially use additional talk options with disciplines and they still have more clan specific hits than Tremere. And they have one great combat discipline too, which is on its own good enough to carry them through most of it.
Tremere and Gangrel have the shared "gimmick ability" appeal (Protean, Thaumaturgy), but at least Tremere's doesn't make combat harder and they get a lot more clan hits. Gangrel appeal is just for LARPing that you're a sigma like Beckett or, the ultimate "just fuck my shit up" challenge run where you ignore all disciplines except Protean + Brawl.
Brujah have no unique disciplines and, although Brujah are the 2nd/3rd most represented clan in NPCs, they get no special interactions with any of them, except for one weird line from Damsel, which you can't even tell was Brujah only.
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>>3958515
The thing is that Vampirism predates humanity (proper) so Kindred should be around before the time of the Shadowlands Wraiths and the Fera and the Kuei Jin (who are kind of just funky Risen) but yeah I can see that being a reason why certain supernatural stuff isn't widespread
>>3958551
True, it is both based and cringe at the same time which is probably the best we can expect
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>>3958255
So the Anarchs on the tabletop suffer from either being writer's pets, OR, entirely forgotten because they weren't that popular to the playerbase. Essentially, the vast majority of Anarchs that are depicted are like Nines' crew only more obnoxious, like a coterie of all Damsels. There's also the fact that Anarch can technically apply to any vampire that rejects the Camarilla and Sabbat but in practice, those are entirely different micro-sects that should get their own name and acknowledgements. The Anarchs also suffer from being more dominated by the Brujah than the Sabbat are by their two signature clans, making them feel very samey. They HAVE other clans, sure, but they often come off as more of an extension of the modern Brujah clan than anything else. I could go on, my biggest issue with the Anarchs is they're essentially advocating for a return to the very system that was so awful it created the Cam and Sabbat in the first place as solutions.
Specifically, the lore on L.A. by Night is where a lot of the worst parts of the Anarchs come out, and I understand why Troika disposed of pretty much all of it. The West Coast Anarchs were led by this guy, MacNeil, who's basically like Nines without the fun flaws. He's also way older, and only succeeded because of a 2000 year old 14 year old named Christopher who runs Hollywood liked him and thought he was neat. In my opinion, Isaac Abrams is a far more interesting head of Hollywood. He's a native, he's got skin in the game, he legitimately loves the medium that made the place what it is. VtM often had this problem where ultra perfect methuselah and elders were used to force whatever dynamic the writers wanted. The best thing I can say about LA by Night is that it had a Malkavian Bela Lugosi impersonator that thought he was Dracula, but he doesn't threaten the Masquerade because it's L.A.
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>>3958255
>>3959260
As for the Kuei-Jin... I could write an essay on why they suck. Putting aside personal taste, their foundational issue is that they feel very artificial, and that it was a mistake to make it a vampire expansion, rather than its own thing like Werewolf. Allow me to explain. Bloodlines is so vague about the Kuei-Jin that you can be charitable in how you interpret them. Hell, I wouldn't blame someone if they assumed Ming Xiao's claims about being able to drink tea were just her keeping up the grift and she was a weird Chinese Tzimisce. It does this with other supernaturals too, and it helps a ton with not breaking the vibe. You don't need to know that the official Werewolf line is about being an eco-terrorist fighting a metaphysical spirit war against X-Rated Captain Planet villains. You just know that a big fuzzy monster is going to rip you a new asshole if you can't avoid, evade, and outwit it. Knowing that the Griffith park werewolf is an eco-fascist that is coming after you and Nines for emitting all this carbon by burning the park might honestly ruin it for a lot of players. This is good, this is why the World of Darkness lines are kept semi-separate in the first place. Someone who is in to vampire intrigue may not be into werewolf eco spirit war, and vice versa.
Kindred of the East betrays this principle and is in essence a forced crossover whose existence prevented official books on vampires in east Asia. They are not vampires, I don't even mean this in terms of "they aren't descended from Caine", I mean this as in they aren't vampires. They're closer in nature to something from Wraith, the Ghost game. They use entirely different powers, are based on a different cosmology and how they come into existence is entirely different. KotE is the equivalent of saying "there are little to no vampires in Egypt, because Mummies exist". Which as I will note, isn't true for Mummies.
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>>3959264
In fact, there's an entire clan with strong historical roots in Egypt, and they aren't the only vampires in Egypt either. And again, Mummies are a separate game entirely. Which is a good pivot to my other issue, which is how artificial and arbitrary they feel.
Sub-Saharan Africa has vampires. Europe had vampires well before Christianization. Fucking pre-columbian America has vampires, and they weren't transplants from Leif Erikson's Vinland colony. In every other case, the Children of Caine were there independent of all reasonable logistics of transportation or the spread of Abrahamic religion. Kuei-Jin are the only example of a parochial supernatural that occupies the same niche as vampires. As a result, they feel extremely artificial and forced. You might argue that other parts of the world should've had their own native "vampire". I'd disagree because there's already too much "x ethnicity but vampire" in VtM proper, but it's a fair stance to have. However, that is not the case. As a result, it feels jarring that the most far-flung corners of the earth have vampires, except one very specific place.
For those reasons I think KotE is a failure in design before we even get into the meat of what it is. They work better as a supplement to Wraith than Vampire, and the biggest sin of KotE is that it actively removes options for people running things on the tabletop. If it were a separate splat, you can easily take or leave it. Being joined to VtM at the hip creates an annoying barrier for any table that wants to do a Vampire adventure in China, which is a crying shame. Not an insurmountable barrier, but it ensures there wouldn't be any official material to go off of, and results in a lot of extra work to build a new VtM east asia from scratch, including how it interacts with the rest of the world.
That's why I like Bloodlines giving them the same treatment as the ghosts or werewolves. It creates that good barrier of separation KotE desperately needed.
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>>3958835
Nah, Yama Kings would basically be very powerful Banes from Werewolf. Or close to it. They're more an aspect of Wraith: the Oblivion. Arhats would be Ante equivalents for Kindred of the East, but only loosely.
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>>3959265
I've never been super immersed in WoD like some other tabletop settings I've played simply because I've never been in a long running game of it, but I always assume one of their problems with basically every book other than Mage and Vampire is they just sort of ate up all the good ideas with them.
If Vampires already have all these ties to every ancient civilization or whatever, then I guess you have to do something else with the others, right? Werewolf seems like the most extreme example of this because turning them into weird eco terrorists fighting spirits. I don't think anyone has ever played a werewolf in a non-WoD setting where they consider something like that to be an appropriate way to use the concept of someone who turns into a monster during a full moon with at best dubious control over it. I suspect if they actually started with Werewolf they'd probably just all be descended from Romulus or some shit and have secret societies like vampires.
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>>3959273
>If Vampires already have all these ties to every ancient civilization or whatever
Just one (((civilization))), really.
>Werewolf seems like the most extreme example of this because turning them into weird eco terrorists fighting spirits. I don't think anyone has ever played a werewolf in a non-WoD setting where they consider something like that to be an appropriate way to use the concept of someone who turns into a monster during a full moon with at best dubious control over it.
Wow, just like the Monkey Wrench Gang!
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>>3959273
>but I always assume one of their problems with basically every book other than Mage and Vampire is they just sort of ate up all the good ideas with them.
Eh, kinda. I'm not gonna talk good or bad idea, just different ideas. And ideas that don't always fit well together. You seem to like Mage, and that's cool. It's not my personal cup of tea. This is fine, because I don't have any obligation nor expectation to include Mage in my Vampire game. Same thing goes with werewolf.
As for Werewolf... yeah it's not for everyone. You could argue it accidentally aged well what with all the concerns about microplastics, harmful food additives, etc, but I understand that pretty much everyone unfamiliar with WoD wouldn't go to "eco-terrorist spirit warrior" for what a Werewolf is.
While it's certainly not the direction I would've gone in, I can understand not playing Werewolves mostly straight the way they did vampires. Because it's not fun to play a dude who has powers a few nights every month, and when he has them, he can't control them. The "default" idea of what a werewolf is, is far more of an NPC concept than something you make a game around.
Now, they could've gone in a direction where all of the game lines fit together better and were as a result, more explicitly tied together. We do not live in that world, so we can only speculate on if it'd have been better or worse. The people that like WtA REALLY like WtA, to the point of being pretty defensive about it. I think WW made the right call when they decided that if the gamelines were going to be radically different, they should be given a degree of separation. Hence why I hate KotE, it breaks that rule.
Also, in regards to >>3959283, I really like WtF. It isn't perfect, but it does a good job of balancing being actually playable and still "feeling" like a Werewolf.
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>>3959287
I'm not the apoc expert, but I know werewolf fans universally hated it. It sucked all the gonzo stuff out, including the cosmic scale of things. As a vampfag I despise V5 with every fiber of my being for the changes it made, and apparently W5 goes far further in how it changed things.
Big ones I recall off the top of my head are
>They changed the name of the two Indian (feather, not dot) tribes for sensitivity reasons.
>Didn't change the Irish/Celt ones name at first, said "Fianna is just a word" when questioned about it. Fiann was sometimes used as a slur against Scots and Irish. It also referred to a semi-mythical band of warriors. As a result, they changed their name too.
>The Norse/Germanic wolves were made unplayable and turned into slavering irrational lunatics (this is because one developer, a swedish convert to islam, believed they were all nazis, despite being shown text from the old RPG directly refuting that claim).
>One artist was shamelessly photobashing shit he found on google, including images of a folk singer, a maori native activist, and a female IDF soldier
>Most if not all of the important werewolves died, survivors barely know shit about fuck
>The eco shit is still in there, but toned back. They went from eco-fascists to that one aging couple that's really big into recycling and stream clean-up.
>The x-rated captain planet villains were drawn back to be generic evil capitalists
So it's WtA but less.
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>>3959405
I used guides or cheated in the infamous areas. Got a shitty ending too but deserved I guess. Still loved it.Also played as a Malk my first run and installed the companion mod after a few hours. Needed to use a out of date patch which I think took some QoL stuff out of the places I struggled in...
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>Attack Tung after the warehouse
>He is invicible, but he can kill me
>I bait him into the street
>Prostitutes, cops, etc. everyone watches as some monstrous creature with tumors on its face is attacking a poor Black man in the street
No Masquerade violation? Tsk.
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>>3959290
>a swedish convert to islam who is extra mad about nazis under his bed continues to ruin the little bit of tabletop left that you didn't know wasn't already ruined.
Liberal purity spiral implosions are something else, holy shit.
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>>3959717
nta, but if you want to know more about the vtm world, you should check out the mod Princes of Darkness for Crusader Kings 3. It recreates the world of kindred in the medieval ages, so you can see all of the different sects and other factions. It predates the Camarilla. It can be very complicated, though. There is just some much lore to absorb, and the politics can be confusing, since they all have their different beliefs, which is represented as Religion in the game, which has some fairly deep mechanics.
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>>3959726
i don't like paradox games and is learning about the medieval world that helpful beyond getting more flavor? i spent half of my first vtmb playthrough wondering why the brujah philosophers and scholars i remembered from redemption were suddenly violent bruisers. and why are the creepy necromancers called giovanni? weren't they called cappadocians before? i imagine that's not the only place where there's such a disconnect.
if i get curious about certain lore i just look it up on the white wolf wiki, but in this case i was more curious as to what a tabletop player thought about vtmb and its relation to the source material
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>>3959704
White converts to Islam are always the most unhinged people. I met one when taking a cab. He, without prompting, denied that the Sudanese kept slaves, then immediately explained how slavery was fine as long as you followed the quran's rules for it.
>>3959717
No problem. I'm fairly opinionated on such things. Hence my original statement of "the idea of VTM is sublime". I really like its concept, but I find the official material to be very hit or miss.
>>3959726
>>3959736
>>3959739
>>3959744
imo, I don't think Princes of Darkness is actually a good place to learn official lore from. It's a mix of cobbling together a functioning map from every single VTDA book, as well as straight up author creations, including patreon backer vampire OCs. Using that as your basis for lore is... not what I would advise, especially since CK3 can only do so much to accurately model how vampire politics work.
As a game, if you like Crusader Kings and Vampires, yeah it's pretty good. I wasn't 100% sold the last time I played it several patches ago, but it isn't bad.
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>>3959755
>Hence my original statement of "the idea of VTM is sublime". I really like its concept, but I find the official material to be very hit or miss.
Many such cases. When they ruin the source material you just have to decide for yourself where the canon stops
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>>3959859
Oh and I found a brand new bug.
If you get 5 Masquerade violations after the credits, the game goes to black/freezes on one frame of "sp_masquerade" (the location where you're supposed to be decapitated). I suppose it's because LaCroix and the sheriff are dead. It's actually impressive that the game just bugs out, instead of spawning them again as if they were still alive.
Send this to wesp5's P.O. box, sirs.
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>>3959859
>>3959862
The Unofficial Patch Sabbat ending? Yeah, it's kind of tacked on just for completion's sake. There's also the Clan Quest Mod Sabbat route, which is much more fleshed out. This is not ALWAYS a good thing though, CQM is very hit or miss, often within five minutes of itself. I like the Sabbat area, but I actually don't like how the Sabbat path goes after that, especially in the endgame.
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>>3959859
Which player clan is the most appropriate for Sabbath? I know that originally Andrei only suggested joining them if the PC was Nosferatu. But most Sabbath NPCs are Toreador or Brujah (the fast ones) and Gangrel (the claw ones).
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>>3960172
I hope the one Sabbath guy who tells the player (only if she's a girl in real life) that she'll get wet is Malkavian. He then gets shit by Ñunez.
Most players never see that scene (it's right after you arrive in Downton), cause it checks the player's real life gender, it's quite accurate.
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>>3958588
It's Mikey, and yeah he's obviously human and he got a 5 star rating. Tung, a Nosferatu with tumors/huge scabs on his head got a 2 star rating. Arthur Kilpatrick (the physically accurate self-insert of us) got a 1 start rating only.A guy called Jack also got 5 stars. Are we getting Jack's sloppy seconds?
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>>3958947
>Tremere and Gangrel have the shared "gimmick ability" appeal (Protean, Thaumaturgy), but at least Tremere's doesn't make combat harder and they get a lot more clan hits. Gangrel appeal is just for LARPing that you're a sigma like Beckett or, the ultimate "just fuck my shit up" challenge run where you ignore all disciplines except Protean + Brawl.
In the newest version of the Plus Patch, if you have high humanity you can ask Beckett to teach you any of the Gangrel disciplines. Like it adds them as a 4th discipline. Basically for free.In return Gangrel can learn Celerity, but only if you invested enough in all of your natural disciplines or something?
What the fuck was Wasp thinking?
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>>3958255
Anarchs, and LA by night is some of the most stupid shit put to paper. They do literal walk outs in the 1400s, and have entire chapters of the sourcebook about vampires campaigning for minority rights.
>>3958257
They were literally doing protests for equity before the term was coined. It is way worse than "Rebels without a cause" it's gay race communists when they literally have hardwired hierarchies, and even more apparent bloodlines.
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>>3960762
No, you are paying out of clan costs, and you need their blood. Everyone has access to their three clan disciplines, Celerity, Fortitude, and Protean. You end up literally blood bonded to the person who teaches you, so it's not really a thing.
You might see players doing it with party members, but that's different. In sane readings of the setting it's more common to get out of clan powers through diablerie than good natured cooperation.
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>>3960764
Now you're mixing stuff. You can learn disciplines if anyone teach you or by committing diablerie. The thing is that most vampires wouldn't teach you unless you offer something really big for it.(why would they?). Shit is most common on Sabbat packs because they're gay tho.
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>>3960753
Wesp's problem is that he hasn't had anything to actually fix about the game in like, a decade. The restored library quest was already scraping the bottom of the barrel, much as I do like it (despite how jank the Lasombra VA's mic is). The Unofficial Patch is his claim to fame, and he doesn't wanna let it go, so he keeps adding and tweaking things. I also think a lot of it is the problem of someone who has played the game entirely too many times. I found having a fourth discipline kinda fun, as someone who has played the game entirely too many times, but the novelty quickly wore off.
This issue is compounded by the fact that Bloodlines' unfinished version of the source engine is a bitch and a half to mod, so his attempt at making a custom campaign within Bloodlines moves at a glacial pace. He needs to bite the bullet and quit while he's still more ahead than not.
>>3960764
>>3960771
As a tabletopfag, it depends on the edition somewhat. Generally, you do need to taste another vampire's blood to learn an out of clan discipline. Some editions allow you to learn some common disciplines just with a teacher, no blood tasting required.
Blood Bonds come in three stages, and fade over time if not renewed. The first stage is fairly weak, so what often happens in games is that you'll learn one dot of a discipline, and then avoid the teacher until the bond fades. Hence why even Camarilla vampires sometimes have out of clan disciplines, though almost always at lower levels than they're in-clans.
The Sabbat sidesteps this because every Sabbat Pack practices a specific ritual form of blood bonding called the Vaulderie. So any two packmates can teach each other disciplines.
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I'm strange because I'd have no interest in it were it not VtM, but I'm only curious about VtM because Vampire: The Requiem is never getting anything besides text adventure games which only exist because generative AI hadn't been on the open Internet at the time.
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Wesp still hasn't fixed the Scholarship/Beckett bug. Even in the latest version, you can enter the character sheet while Beckett does his TL;DR which ends with a scholarship bump, raise the stat, and go from 4 to 5. Saves you a whole 3 skill points. Or you can get max Scholarship with just 9 points spent if you can point three mental points in Scholarship at the start.
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>>3960760
All the real "Anarchs" from the late medieval became the Sabbat, the Brujah for once in their clan's sordid history actually realized they had gone too far and more joined the Camarilla than didn't.
Then the enlightenment hit Europe and a cadre of dipshit mostly Brujah neonates convinced themselves that actually rules are gay and they should be in charge now. It didn't go very well.
The ultimate and final BTFO of the Anarchs is that when you scratch off the "underdog, for the people, rebel" coat of paint, they're actually a deeply reactionary ideology. No structure beyond the local level was how vampires unlived for most of history. And we know what that looked like: The oldest, meanest vampires with the most potent blood ruled as absolute dictators. There was no loyalty outside of mutual convenience or in some cases, clan ties. Blood bonding was far more common. As a system, it sucked so much that the Cam and Sabbat were considered IMPROVEMENTS on it. The Anarchs say they're against gerontocracy but if they ever succeeded all the Methuselah would come out of hiding and re-enslave everyone.
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How does "Subterfuge" make you better at seducing but "Manipulation" doesn't? How foes "Intelligence" make you more intimidating? Shaking my heads.
Stamina should increase Bashing resistance & Combat Defense.
Charisma should increase Persuasion & Haggle.
Manipulation should increase Haggle & Intimidation.
Appearance should increase Intimidation & Seduction.
Intelligence should increase Research & Hacking.
Wits should increase Seduction & Inspection.
Rename Subterfuge to Seduce or
Seduction.
Inspection should let you find extra loot in containers, or be required for some generic weapon/money containers.
Discuss.
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>>3961496
Because the basic idea of the system is to just have every check be some combination of a physical/mental attribute and more specific skill, and they knew charisma would be a god stat in something so talky, so they split it up as much as they could.
The system itself that was adapted I mean, not for Bloodlines specifically
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>>3957722
>>3957928
I like VTMB, but I think it's overrated. Even if we take the plus patch as the 'base' and ignore how unfinished the main game was, it has a lot of weaknesses. I think people like it because they like the idea of VTM or urban fantasy in general, and the game brings the setting/genre to life very well in a way that isn't matched elsewhere in videogames.
However:
>plot
Uninspired. It's a lot of "A tells you to get B from C who wants you to do D in exchange", and of course the big reveal in the end is thatit was all in essence a pointless wild goose chase on your part, since you were just interfering in Jack's plan to get rid of LaCroix.You're given no personal reason to care about the Sabbat or the Kuei-Jin outside of them representing a barrier to your orders, and in any case they're both woefully underdeveloped.
>characters
Mostly one-note caricatures. LaCroix could have been an iconic villain if he was a little more competent, but he's presented as an impatient moron to expedite the plot. Andrei and Ming Xiao are saturday morning cartoon villains. I didn't find the Voerman gimmick very interesting considering they're both very one dimensional. Nines is a theatre kid DMPC mary sue self-insert (admittedly this fits the source material well). Abrams and Strauss are interesting but get no development. I felt Beckett and particularly Jack were good, and Jack's manipulation fits neatly into the setting even if it required dumbing down the main villain to make workable.
Where the game shines for me is in all the little vignettes that bring their version of LA to life: the Giovanni party, Pisha, Gary's bizarre collections, the thin-blood quests, the radio station, the gargoyle, the Venus and Larry quests, that sort of thing.
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Now that the dust has settled, is the worst discipline Auspex or Presence?
Auspex gives you a free +1 to hacking, and it is cheaper to spend 5+10 points to go from 1->3 Auspex than put the last point in Wits. It would be an epic gamer move if the Unofficial Patch prevented you from manually entering the correct passwords before your character reads it somewhere. Auspex stocks would go up, mildly.
Presence sounds like Fortitude but better if you look at the numbers. At least if you play with a melee character. But I read online that it doesn't work on bosses? That tanks Presence stocks, bigly. But Wesp5 says "it's complicated, akshully".
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>>3961831
>I think it's overrated
How? Most people praise the aesthetics, atmosphere, tone and the first two hubs, then it goes downhill pretty fast, unfinished and with boring combat and slog action sections. The good parts are really good but is mostly a waste of potential.
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>>3962055
Points toward hacking, seeing through walls for stealth, and a couple combat defenses points are all pretty universally useful (even if only in minor ways), and hitting 10 firearms for perfectly steady aim is nice (though I usually would want that on a more permanent basis). It does have one of the longest durations if you level it up as well.
The penalties for presence feel kind of minimal to me, but if you lower strength enough it could mean you're negating more attacks. For normal enemies it's in a weird place between only being significant for them and not really being worth it. iirc the way it works on bosses is only the stat penalties work. Presence does have some dominate-like dialogue in the plus patch iirc though, but I think it's mostly redundant with persuasion (or dominate if you're a Ventrue). Might be worth considering if you're going full seduce as a Toreador in that scenario I guess, but I'm sure there's still a lot of holes in there
Basically both are something you only consider after leveling everything you actually care about (and with the plus patch extra discipline, that pushes them back even more), but I'd favor auspex
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>>3962198
>Is it a waste of potential though?
Considering their budget and time, yes. All they had to do is wait for HL2 to be released and develop their game with a stable engine with proper documentation. Being the first RPG on Source doesn't outweigh working with an early and crappy version of the engine and was the source (heh) of most of their problems.
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>>3962229
It was their decision to make a game using an unfinished engine. They went to Activision, who told them to make it VtM. They could have used Unreal. It would have had worse facial animations, but may have been a more polished game.
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>>3962658
Troika did make their own engine for Arcanum and reused it for ToEE, but it wouldn't have worked for the first-person real-time game they wanted to make. It was more manageable to license something else than to make another propriety engine from scratch.
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>>3962651
Source? I'm 99% sure I heard Tim say that the engine was forced on them. What you're saying doesn't even make sense from a production perspective. In Fallout they planned to do GURPS from the start before they got rug pulled. It would be like making ToEE before they knew they could get the license.
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>>3963341
>You did not hear “Tim” say anything. You do not know him. You have never met him. You are not his friend.
put some points into social stats friend. tim cain has made multiple videos talking about vtmb. you don't have to know him personally or meet him or be his friend to hear him say something.
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>>3963341
Not her but I can tell you are just a seething zoomerchud who is talking out of his ass. Whether you like it or not, both Interplay and Tim Cain confirmed the Arcanum engine is not based on Fallout's engine at all and was built from scratch. Interplay suspected that it was Tim's Fallout engine being "plagiarized" (...by its creator) but he deleted all data and source code he had from it and when they begged him to provide "his copy" because they lost theirs he didn't have it.
I'm so tired of all these brownoids/kids/kikes who just seethe & screech at everything Tim says just because he took notes and he felts the 90s to early 2000s gaminindustrii just by sharing what he had in his notes.
>REEEEEEE IF YOU LISTEN TO WHAT SOMEONE SAYS IN HIS VIDEOS YOU ARE BEING PARASOCIAL... BECAUSE I SAY SO
Pathetic.
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>>3959287
>>3959290
Common consensus on all of 5th Edition WoD is it's mostly worse unless you're extremely in love with low level street play and theater larping. The lore raping gets discussed to death as well, but essentially they want to have their cake and eat it too, so they force the setting to be in a state of stasis where you're an underdog but you fundamentally can't do anything because the villains, bad guys, elder characters, etc, are all pretty much untouchable and vastly out of your league so you're stuck playing the local janny for a city no matter what you pick, whether it's a vamp, hunter (not supernatural this time) or werewolf. There's also a big focus on gimmick dice and even more failure conditions for your character to just permanently lose any sense of self. It's certainly playable and occasionally there's good art (not in the W5 main book barring the cover) but for the most part you're playing a more restrictive WoD meant to appeal to European fence-sitters. Werewolf in particular makes a big point that corporations aren't actually evil and that you shouldn't do too much since the Apocalypse already happened
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>>3963136
https://www.eurogamer.net/p-vtmbloodlines-pc
>What's more, Valve actually approached Troika to use the engine, which is why the team is in the privileged situation of having a head start on everyone else.
The original plan was to make Journey to the Center of Arcanum with Source, but Valve hated Sierra because they screwed them on Half-Life so they took the idea of an "RPG made with Source" to Activision.
With Fallout, Tim Cain started work on his own engine, made an open call for any dev at Interplay to show up to a meeting where they could spitball ideas of what kind of game it would be, and they all settled on a GURPS RPG.
>>3963341
If it was a modified Fallout engine, Interplay would have sued them into bankruptcy. Tim Cain says they even sent a programmer over to look over his code to check if any of it had been stolen.
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>>3963591
>Werewolf in particular makes a big point that corporations aren't actually evil
Jesus Christ, no wonder why nobody likes nu-WoD. I thought it was abandoned in favor of the "remake", whatever is called (Anniversary?).
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>>3958515
>>3958554
Actually in the lore its revealed that kuei-jin can manifest outside of Asia but its kept secret and all research into it is banned. One blurb is a bunch of Giovanni slaves trying to tell the LA invasion council that they found out that kuei-jin can appear anywhere, from any kind of people if the Shroud is suitably wrecked.
They don't want that knowledge to spread because it completely throws out the narrative that they're reincarnating fallen ancient heroes and not just jumped up Risen (ghosts who possess their own corpses).
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>>3964301
Even if they manifest somewhere else, aren't they basically "born" as a mindless undead thing and slowly work their way back to being functional? I'd think the ones born further out are kind of fucked unless they have some xmen style bullshit method of finding them worldwide
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>>3964007
>>3964296
Yeah, it's a MASSIVE footnote in the main W5 book. It's pretty much just Pentex that's evil in the immediate sense and bla bla corporations irl and most in-game aren't evil etc. Anyway, the anniversary edition is 20th ed right? Basically a compendium of the different editions. A lot of anons consider it to be superior but a lot of the writing in it is a bit worse than the originals or less coherent. It came out before W5 I believe
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>>3964576
As others said, it's from a critical role knockoff made at the behest of the V5 people.
Despite V5 having its own dedicated wiki, you have paradox niggers trying to colonize every part of the IP. They go out of their way to muddle any clear line of delineation so they can shill their skinsuit setting. It saddens me to see someone who only knows the setting through Bloodlines talk about it and use the V5 cover art out of ignorance. God, I fucking hate swedes.
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>>3965223
>I'm the only person in the world who liked Werewolf: Earthblood.
People ganged up on what was a 6/10 game released before the new Werewolf edition would so it's kinda stuck in limbo when it comes to identity.
>Gonna play Requiem sometime this year.
All those CofD game lines have sadly been entirely ignored when it comes to adaptations. There are some novels but that's it.
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>>3965223
>>3965289
>>3965303
Earthblood has some legitimate upsides ngl
>Crinos is sexo (maybe a bit too much), incredibly cool
>Main character is almost hilariously a 7th gen stereotype
>Gifts and general gameplay is cool
>Enemy design is neat
>Great soundtrack
It's just the game doesn't really do anything with it. It's not a problem with the studio I think since they originally wanted to make an RPG and they seem to understand werewolf enough (except for the Red Talons being pacifists bit) but had a lot of corporate meddling. WoD in general is just cursed man, you only get flawed masterpieces like Bloodlines or Wraith VR or Redemption, or you get games that had potential but the suits decided there was more need for politics or modern appeal (Earthblood, Bloodlines 2, Swan Song), or text games. VtM Justice is pretty much just okay though so maybe there is hope, especially with the new Hunter game.
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>>3965315
oddest thing to me was how eartblood managed to marry stealth and action while also making stealth entirely optional. you don't have to skulk around as a wolf or human, but it helps to even the odds a bit.
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>>3965321
>>3965324
>Play game stealthy to play game brawly less
I understand why they do it, but it feels very un-Werewolfy despite being cool. If it leaned into the mechanic a lot more as an RPG like with dishonored it could have really been something but I don't blame them for not doing it under the pressure. Admittedly, if you had a pack doing this sort of stuff I'd get it but a fucking Ahroun definitely isn't the type to do this sort of stuff
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>>3965328
But that's the thing. It's not at all out of character for WoD Werewolf. Lupus form is your pick when you need move unseen because you can pass for a dog or when you want to track someone's scent. I'd argue Earthblood made the right call by trimming forms down to three from tabletop's five.
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>>3965329
The subterfuge bit is very much neither Ahroun nor Fianna but yeah, I can see some form of stealth but the whole
>sabotage reinforcements
Approach feels like it's a bit incoherent with the main character. I do agree that trimming shapeshifting to 3 forms is probably for the best in a werewolf game. All 5 would be cool but mechanically two of those are just the one form but bigger. I don't have a complaint on the gameplay, more so that the game doesn't handle themes well imo.
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>>3965328
Saddest fact about Werewolf is it would make THE perfect party-based RPG due to how integral your pack is to the experience. But it's Werewolf so people always imagine it as an action game. Something people not familiar with the tabletop game overlook is every Werewolf is an absolute killing machine that primarily differ in how they're going to kill you.
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>>3965321
I don't know what this is from but Gangrel in VtMB should've transformed into a wolf at level 5 protean, just like Beckett. The actual Protean skill as depicted is cancer through and through. Literally LARP: the discipline. The wolf from could've given the player something like increased mobility, running speed while crouched, and, uhhh
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>>3965334
Truth, but a lot of the dev talks focused around how they had wanted to make a more RPG-esque game but deadlines and the publisher forced them to move in an action focus since that was most finished
>>3965336
Fianna are more the loud drunk Irishmen than the edgelords who hate the English though. Touche though, that was on me not realizing it.
>>3965337
Between imagining that you'll play a walking murder machine as depicted in Bloodlines and Werewolf being more combat focus, I do understand why Earthblood went in this direction, but yeah. Party stuff is pretty kino either in a coop game or with good RPG companions. Werewolf is probably a lot more fitting to run a real coop game with than Vampire, but for some reason Paradox hates money.
>>3965338
Probably too much coding to do on Troika's deadline, but yeah Protean is hilariously sparse on features compared to the Tremere discipline.
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>>3965353
Depends if you have a VR rigthough you're already hungering for games if you dobut yeah, I'd say so. They're quite unique though.
>Horror game that does ambiance for the first hour before you actually see scary shit and gaslights you
>Vampire dishonored in venice
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>>3965519
What the hell is Wraith anyway? Everything in WoD is pretty much all urban fantasy stuff you would expect aside from some weird focuses here and there, but when I hear stuff about that one it sounds like they're talking about outer planes in DnD or something
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>>3965528
Wraith is like 20% urban 80% fantasy, as opposed to Mage being 50/50, Vamp being 80/20, it's kind of like Changeling.
>The Shadowlands is nearly a 1-1 with the real world, just really fucked up and edgy, dilapidated buildings etc, like if every building was a resident evil level
>populated by Wraiths (there's a lot more wraiths than there are other supernaturals) that are just humans with regrets and specters which are mostly just monsters/wild animals
>there's a big government controlling shit and it's basically afterlife slavery
>the alternative is the void eats and kills everyone because the main spooks didn't do their jobs
Wraith is a game about exploring the cool hot topic++ version of your city, a game about being a sad guy with regrets trying to earn his way into heaven or cessation, and a game about how the government sucks real bad and how bureaucracy makes everything worse. The Wraith VR game funnily enough doesn't actually capture the proper setting of Wraith sincethe twist is this is all happening in your head as you're a fresh Wraith waiting for someone to remove his caul or you'll turn into a specterso it's less angsty post apoc version of the world and more like your character's FUCKED dreamscape
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Did you know? Every female model has nipples and every male model has a penis. The 3D modeller went out of his way to model this for every character even though he knew they would never be shown.
t. saw that on Wesp5's channel
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Also holy shit, I never noticed that the cop from the Elizabeth Dane that gets called by the cop who mistakes you for a reporter is D. Marsh (named after David Marsh, a level builder in Troika), the same D. Marsh who suffers sexlexia according to the SM Hospital database.
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>>3965655
which explains why wraith is the most difficult game to actually find players for. you ALL need to be on exactly the same page for what you're playing. something like p'o from kindred of the east is the beast, but more intelligent and less feral. so it can screw you over in the worst possible social situation where you lose your standing and reputation.
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>>3965655
>>3965658
It does make it significantly harder to play the game having mandatory PvP and needing to make your friends feel bad to get into the spirit of it, but honestly it blends together extremely well with the setting. It's just borderline unplayable unless you guys really enjoy depressive horror, gallows humor, or dicking over your friends. Wraith is great, too bad most people won't be able to play it without harassing their friends constantly or short campaigns only before someone gets a bit too mad over it
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Maybe in like 2009-2010 I used to frequent an old forum on yuku where some Finnish guy was a hardcore shill for Promethean: The Created, kept saying it was the second coming of Plansecape Torment, a real high quality product, with lots of philosophizing, metaphysical musings and contemplations on the nature of a man. Always made me curious but life got in the way and I never checked it out. Looking it up now, it seems to be a pretty niche game nowadays, anyone here ever play it? What was it like? What state is it in nowadays? I guess this is more of a question for /tg/ but I don't even know where to start with that board.
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Don't worry, 10 years from now I will purchase the worthless Masquerade license from Paradox and make a 30 years later remaster of Bloodlines with remade Chinatown + Endgame, customizable player character models, more NPC models and nudes + sex scene support. Everything that Bloodlines fans truly want.
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>>3965743
I just want someone to make a Requiem game. It would basically let you create whatever since so little is set in stone. Hell, clans have their origins stories and vampire potency is more rooted in passage of time rather than how related you are to daddy Caine.
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>>3965744
Well that'd be the joy of making it all go public domain, anyone who wanted to would be free to do so. It's a personal belief of mine that the way we handle IP nowadays is actively harmful for the creative process and worse, stifles cultural development. WoD, specifically vampire, did a lot to influence the urban fantasy genreand it was in turn, highly derivative of existing works that already existed. Storytelling is iterative.but whenever someone wants to show that inspiration they have to dance around it or use a knock-off. Best example is Lovecraft's stuff being public domain. His works got used so much that honestly they've become kinda blase, but both horror and fantasy are still so much better off for it.
As for Requiem, I'm not one of those nWoD haters. I think it definitely did a lot of things better, and not just mechanically. I will also admit I'm nostalgic for a lot of the old VtM stuff so I can't say without caveat that I strictly prefer it. I'd say its biggest advantage is actually ancillary to its no metaplot approach, which is that Requiem feels more vast. You don't need to engage in any cross-splat to feel as if you're in a World of Darkness with a bunch of other supernatural denizens. Vampirism itself feels less limited in scope. I do have some problems with it, but I also have problems with Masquerade. I like both.
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You are now remembering that Troika spent some time workshopping a multiplayer mode that was an asymmetric Vampires vs. Hunters affair. Bloodlines' combat definitely wasn't up to snuff for it, but I've always found the idea of asymmetrical PvP to be fun, and I can't think of another game that tried it besides that one Nosgoth game.
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>>3965788
Meant to specify "monsters vs. hunters asym PvP". My bad. Also, Redemption had a multiplayer mode?
>>3965808
>There was that Vampire Slayer mod for HL1.
Neat, wasn't aware of that.
>I liked Nosgoth but if your team was bad it made playing feel pointless since you couldn't really do anything on your own no matter your skill level.
Many such cases, sadly.
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>>3965884
Honestly the atmosphere in Bloodlines is so excellent that despite the thoroughly mediocre gameplayI don't hate the combat as much as some do, but I've also played the game enough to understand it and thus, avoid the worst parts of itI would absolutely play the shit out of more bloodlines standalone mods.
Shame that Prelude abandoned the play as Hunters conceit so early on, and that War Games' plot is a mess even if you can parse the ESL writing and voice acting.
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>>3966249
Yeah that's what they agreed to when they licensed the setting. What was then-White Wolf would own any ideas created for the game but the actual code, art, voices, that's all Activision's because they paid for all of it. Paradox has the legal right to remake Bloodlines with entirely different art, voice lines, and engine but not the right to use any files from the original game.
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>>3967869
The lasombra guy is teasing the library quest from the plus patch, presumably with the implication that the Sabbat wanted to recruit or kill the junkyard guy before you got there, but maybe there's some clue I never noticed.
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>Get Fae Charm at the grave cost of 1XP
>Great now I don't need to raise Lockpicking to get the Imalia tape
>Go there
>it doesn't work
>it drains my dexterity instead compared to where it was without it
>no console commands can fix this
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>>3968045
I've noticed some weird bug from raising dex while armor that reduces it is equipped in the past. I thought it was only body armor, but maybe not.
I think the easiest fix would just be to switch to clothing without a dex penalty, use the console to get your stat where it should, and then just wear whatever you want afterwards.
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>>3968327
https://www.youtube.com/watch?v=cAtFl-SK1eA
According to Wesp himself it was just some unused models and textures, then some info from Mitsoda but most of it is them trying to fill in the gaps. It almost seems a little sad because they did put effort into it but I didn't care for it much either.
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>>3968327
I thought it was alright for what it was. I liked the ambush by the ghoul in the coffee shop and Sabbat at the pier, quaint but fun. The library itself was fairly barebones but I did like seeing a new area. I think the weak point is the Lasombra himself, since his voice acting ain't great and the mic is of poor quality, can make it pretty jarring.
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>>3968659
I guess when the only goal is to find some use for every bit of unused and unfinished content you can get your hands on there's been a lot of pointless shuffling around after 20 years or so. The only thing that kind of annoys me is how much the lined has been blurred for a "restoration only" version, but I've played through it so much by now that I don't really care about the version with less stuff much.
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>>3968672
I think at a certain point Wesp should've pivoted to full bore modding. Jank as bloodlines modding always will be, I enjoyed the Prelude 1 mod, partially for the novelty of playing as a Hunter. The custom levels in it were pretty cool, albeit linear. The oil rig especially was solid. Wish someone made a full hunter campaign in Bloodlines.
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>Beckett doesn't teach me anything, before or after Johansen, even though I was nice to him and pretended to be interested in the sarcophagus crap
Fair enough, I already have Fortitude so I didn't really need Animalism or Protean.
>I don't get any interaction at all at any point after Giovanni mansion with Heather, she dies in the Sabbath hotel, even though the plus patch supposedly lets you keep her alive and get the best armor
Instead, I didn't get the armor, and she died in the hotel anyway. Never talked to me. I remember that in the unofficial patch >10~15 years ago, she talked to me in front of LaCroix's or something.
>But at least... at least I get this! I helped the weeaboo with the fish guy and she survived the fight. The wiki says she will instantly teleport me to Ming Xiao and fight alongside me in the courtyard.
Yukie wasn't in the courtyard at all...
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>>3968986
Not even the Chunk skip worked... and that was literally supposed to be just Persuasion 10, which I had with max Scholarship and 4 Charisma + 1 from the Isaac oddity. The dialogue doesn't check for anything else, just the plus patch flag, but I was nice to Chunk all the time.
>>3968989
Nope. I got the Sabbath ending successfully, the blade was in the Andrei arena, I did the Lasombra quest, and in the Anarch ending I had to go to the Chateau and saw the slasher & gargoyle there. I have the receipts to prove it (3157 screenshots).
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>>3969036
If you're playing a Malk (which sounds unlikely if you already have fortitude unless you're playing clan quest or something, which could also explain a handful of weird things as it uses an older patch and has its own additions here and there outside the big stuff it adds) certain checks are locked out and not just weirdly rephrased. I remember the scholarship training from Beckett was one of them at least. I don't think that would explain stuff like Yukie not showing up though
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>>3969630
You don't even need to talk to the HIV positive whore/the faggot and failed big nose. That's just a side quest. If you talk your way in, you can go straight for another Persuasion 8-9 check with the door opening foid.
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>>3958478
The bite is gonna feel better than sex and you're mostly gonna blank out from the sheer pleasure. It's not particularly hard to gaslight someone into thinking they scored a wild night even if it was just humping a room-temperature ass or they didn't even get their pants off before you popped their veins.
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>>3960805
I only discovered it on my latest run as a Tremere, so I nabbed Fortitude to combo with Blood Shield and spent the rest of the game slow-walking like the Terminator while having everyone explode in showers of gore.
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>>3971530
Just getting combat defense and soak high in the ways available to everyone will actually do that already. Fortitude just makes it more extreme. I could barely tell the difference with having blood shield on or not last time I played a tremere though.
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>>3971631
Correct, they are not the best clan for a multitude of reasons.
>relying on a one trick pony discipline for losers who don't know how to shoot or fight
>other disciplines suck
>males are emasculated by the very nature of being Tremere, female is the second ugliest after Nosferatu
>they are lead by a bald Black* man who talks like someone who needs to have his head in the toilet
The ultimate LARP clan. "I am a wizard so I will only use my generic wizard spells, except they're all BLOOD! so edgy!"
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>>3971645
I'm not a huge fan either. limited stamina and strength doesn't mean shit for most of the game, but for the end game long streak of fights it's something that would have benefited you constantly. Clan powers like celerity or fortitude tend to also go through a lot more enemies than blood magic powers with a lot more efficiency, and it's not like blood magic is really a great reason to swear off guns.
I think the biggest reason to pick Tremere is because they have a nicer apartment (that incidentally isn't a buggy mess that warps chairs halfway into the floor sometimes where the only way to fix it is to notice it and reload before saving).
Also I never thought Strauss was black
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>>3969626
>>3969630
>>3971062
It's bugged like hell, sometimes you'll get the dudes to actually react and help you out but generally you just get the chick to open the door for you and shit will hit the fan anyway no matter what. I wish the game had better gameplay so that the infiltration is actually detailed and fun or we could have a good fight in here, because it's built like a pretty sexy hitman level. Unfortunately, neither the technology nor the time was there to make it great, just passable.
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>>3971645
They're a lot better in the tabletop with more spells but you can't exactly translate
>born to be a submissive boy to your betters with blood bonds
very accurately into the videogame.
>>3971670
Blood Magic is just really cool and iconic, you also get more insight with Strauss and other stuff. Admittedly it's far from the coolest Thaumaturgy but it is what it is, all the other ones are a lot more contrived for a noob Tremere to know.
>Strauss being Black
He's very much not black coded other than looking purple (Vampire thing) in a game where blacks and hood niggas are pretty much a racist caricature, so I don't think so. His concept art makes him look rather slavic too
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>>3971672
There's basically two ways to do it. Either you follow the younger Giovanni after a persuasion (which has always worked for me), or you creep through the secret wall areas. I think you can just walk in to the room on your own and find the lever as well I guess.
If you aren't escorted in there you have to sneak or get attacked, and I think there's some scripted guy who comes in there to give a hint for the lever which might be who causes a fight for you.
I've never noticed and bugs there personally at least
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>>3971702
it's not bootlicking if you need the camarilla to survive. jews aren't bootlickers if they uphold neoliberalism. they need it to survive. even if you assume them running it is a conspiracy theory based on nothing at all, it still benefits them to uphold it.
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>>3971699
You mean the side quest? I've never had issues with that one, but different version of the plus patch have allowed you to squeeze more out of them iirc. I think you can get locked out of certain ones if you don't talk to them a certain way, but I don't really remember. They aren't important to actually getting in the mansion though, just a source of some cash and exp.
That mansion does give that unfinished impression though. Maybe it's just all the unused space. I don't think there's really anything wrong with the location, but it does give the impression more was planned.
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>>3971706
Their whole clan is a vampiric MLM bootlicker organization. FFS you even start one step close to the blood bond with all your elders, not just your sire. There's a reason why even Whitewolf hate the Tremere.
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>>3971722
>FFS you even start one step close to the blood bond with all your elders, not just your sire
i don't get it
>There's a reason why even Whitewolf hate the Tremere
this isn't very compelling, in fact it's triggering every contrarian nerve in my body. if the writer turds hate a faction they wrote, it makes me want to support it.
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>>3971760
>>3971765
>they never read the gehena sourcebook
To be fair the scenarios are awful.
Either way, it depends from writer to writer basis. The Tremere get a lot of cool shit and get away with more stuff than they should in some books. For the whole company maybe they have some deep inferiority trauma knowing, maybe subconsciously, that Ars Magica is the better RPG and that their success was just a random fluke product of the times, not due their terrible unoriginal setting that slowly turned into "that guy: the RPG", hence hating the Tremere.
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>>3971801
>>3971760
I think Tremere are writer's pets in the way that they must always be cool so all the cool shit must happen with or around them. The Vienna chantry getting the shit bombed out it? Extremely cool. Tremere (not a vampire originally) suppressing an Antediluvian for near 700 years (who are the original writer's pets)? Extremely cool. Getting like 35 thaumaturgical paths? Extremely cool. The Tremere, even in their failure, aren't allowed to be lame
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>>3960760
>Anarchs, and LA by night is some of the most stupid shit put to paper. They do literal walk outs in the 1400s, and have entire chapters of the sourcebook about vampires campaigning for minority rights.
If you ever want to roll your eyes so hard they unscrew from their sockets just read this:
https://whitewolf.fandom.com/wiki/Boggan_(CTD)
Everything from the Renaissance section onwards is like a museum piece for how cringe WoD could be.
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>>3972117
All I know about Changeling: The Dreaming is people who don't mind a lot of WoD's weirder shit find it embarrassing. I mean people say The Lost is better, and that's basically playing as a rape victim/alien abductee
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>>3972398
Honestly, the whole existence of defined generations is a bit of a psy-op designed to create infighting. It seemed like almost overnight the same insults people were levying at millennials (lazy, weak-willed, entitled) started getting redirected towards zoomers. This dumping on the young by the sole virtue of being young invariably led to them returning fire at the old. The only reason Gen X got spared only because "boomer" got turned into a generic term for anyone older than you. Attributing collective guilt based on when you were born will just create hostility between the young and the old, undermining social cohesion, and preventing good faith dialogue.
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>>3972117
It can't be that ba-
>The rare Unseelie boggan is the kind to wield the anonymity of the internet with laser precision, enacting their personal brand of vigilante justice on those who prefer to tear down others and torment undeserving targets.
Nothing says "exciting tabletop adventure" like playing as a magical Reddit mod.
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>>3972398
I noticed part of the problem with gen z and alpha is that they take too much from millenials without realizing that way too many of them are nihilistic and have no real ambition to succeed. For them, just being able to do what they want comfortably is success.
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>>3972861
It's just the way society is at the moment
>boomers blocking entry into careers with retarded requirements and stubborness
>Ay-eye
>Economy getting worse
>Societal trust getting worse
This is stacked on other things that just suck, a lot ofuskind of just want to ride out the alleged end-times comfortably.This is even worse when you look at how fucking AWFUL zoomer and millennial women are and how shit the dating market is, half of those guys gym and looksmax out of meme potential but have no interest in women
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>>3968986
I just don't understand. As I started making a new character, I noticed that Dominate powers are Trance/Brainwipe/*Sleep*/Possession/Mass Suicide. The wiki lists that in Unofficial Patch (Plus), they're supposed to be Command/Brainwipe/Sleep/Suicide/Pos session. And Trance/Brainwipe/*Suicide*/Possessi on/Mass Suicide for classic. So my Unofficial Patch (Plus) has all the vanilla powers but Plus's Sleep instead of Suicide?
It says "Unofficial Patch 11.5" (no Plus suffix, if that should be there) under Gameplay options. I didn't have Yukie or Chunk skips, but I had the Lasombra quest or the oddities from Mr. Ox, or the drug quest from Trip (now that I started a new run and I noticed it).
Google AI is gaslighting me that I wasn't nice enough to Chunk for the Persuasion skip. The .dlg file doesn't list any special chunk flag for the option though.I am gonna give it one more chance and play as a woman who seduces Chunk, to see if it makes a difference.
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>>3972318
The cringe stuff in the Fandom wiki is not from '96. It must be from a later editon.
In the first edition, boggans are kind of corny hobbit-like hippies, but there's no nonsense about them secretly inspiring feminism or banning people from internet forums.
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>>3968986
>Beckett doesn't teach me anything
It depends on what your stats are at, I think he mainly raises Research but I'm not sure how he gives the extra Disciplines in the plus patch.
>Instead, I didn't get the armor, and she died in the hotel anyway. Never talked to me. I remember that in the unofficial patch >10~15 years ago, she talked to me in front of LaCroix's or something.
She talks to you in front of the tower soon after you go downtown for the first time but after that she stays in your apartment. I think the plus patch gives you an option to tell her to just stay inside after she says she's being followed but if you miss that then she dies.Letting you keep her and her stay alive feels anticlimactic.
>Yukie wasn't in the courtyard at all...
Sounds like you're just playing the basic version.
>>3973157
I think one of the more recent changes to the UP involved Dominate powers being changed again so the wiki may be out of date.
>It says "Unofficial Patch 11.5" (no Plus suffix, if that should be there)
Yes I think it should say Plus. It sounds like maybe you had plus installed and then installed basic over it? Whatever it is it sounds like your installation is messed up and you might just want to start from a clean install and fresh download of the patch.
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>>3959273
No no, Werewolf does that too. Germs, Irish, basically every pop-culturally relevant indigenous group. Werewolf engages in Native American fetishism. The eco-terrorist stuff is an extension of "modern society bad, we should return our roots as simple tribal peoples".
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>>3974702
>>3974665
You can go even further
>ethnic romanians and slavs
Covered by Shadow Lords
>Germs
Silver Fang
>*talians
Glass Walkers
>Asians (this one is pretty racist)
Stargazer
Technically the Asian werewolves (save stargazers) gave up on the whole Gaia shit and went to the Beast Courts instead (they serve demon kings or something?), which is kind of retarded since they have to overcome literally feeling the Earth die at every waking moment, but any lore outside of Europe and NA in WoD is pretty underbaked
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>>3975045
There's already an added quest that force feeds you Kuei-Jin lore too that's probably one of the better things that mod adds though I mean that as the lowest bar imaginable. I remember the Gangrel one in particular annoying me because it had Knox complaining about his parents like he was a teenager for some reason (but I don't remember all the details), which just seemed really fucking weird
I haven't played all of them, but what I hated the most about most of them is for better or worse so many are just too invasive to the game and want you to kill a major NPC. There's a lot of lore dumping for some (the Brujah one literally has Damsel giving history lessons), but I don't think it's a bad idea fundamentally to do that when your goal from the outset is clan specific quests.
I don't really want to be too critical of it when mods to the game are really slim pickings, but I can't say I really care for much in that mod.
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>>3975090
>I don't really want to be too critical of it when mods to the game are really slim pickings, but I can't say I really care for much in that mod.
Reasonable. As said I didn't hate everything related to the Sabbat area, I which is why I found the quests the mod is named after being meh so jarring.
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>>3975090
What gets me is that the Malkavian quest is fucking NOTHING. A complete waste of time. You just wander around talking to furniture and nothing of interest happens and no Malkavian lore is revealed. Doesn't even expand on the base game's Malkavian madness foreshadowing.
Genuinely worst possible use of the clan's concept.
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>>3957722
>one of the greatest action RPGs
With one of the worst gameplay ever made?
Atrocious combat mechanics
Horrible enemy design lacking variety and satisfying attack patterns
Ugly looking visuals
RPG bloat where you have redundant stats
Progression curve that feel unsatisfying
Shallow side quests
Terrible story with one of the worst and most retarded endings
Under-developed last section with linear levels and repetitive rooms
Surely that makes it the one greatest action RPG of all time!
Compare this garbage with a game like Bloodborne and all i can do is laugh at retards like you.
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>>3975287
>With one of the worst gameplay ever made?
>Atrocious combat mechanics
it's not that bad. the tutorial does a poor job of explaining things and it's pretty obvious that a lot of people don't understand how the mechanics actually work especially for melee.
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>>3975333
You know what? I take that back, the visuals are not ugly, its just that they are not worthy of praise either. I mean look at Half-Life 2 or Metal Gear Solid 3 which came in the same year, even Unreal Tournament 2004, all look better, but okay the visuals are not ugly. I was too harsh there.
My problem with its side quests is that they don't have a good narrative depth, sure they may resemble and Elder Scrolls style of quests where you can enter from the window or hack the door, but I don't really remember much about them, they had little significance to the world or the story, I mean lets compare the quests with Witcher or Fallout New Vegas or Kingdom Come, can you say with a straight face that the side quests are well written compared to that?
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>>3975287
It really speaks about how a lot of the game (despite being pretty good for 2004) is technically not very good and somehow it holds up off of the sheer quality of the writing, dialogue, vibes, soundtrack, and voice acting.
>RPG bloat
This is wrong, you get a lot of cool options for playing it your way and it's a great adaptation of a tabletop formula.
>Shallow side quests
They're more interesting and well thought out for the most part than anything else in other games, barring maybe Witcher 3.
>Bloodborne
Not really an RPG, none of the souls-games are RPGs they're just called that because of character building.
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>>3975545
I'll be a bit of a bloodlines and Troika defender here
>MGS3
Fair, but Kojima was working technical marvels and he's an insanely talented director.
>Half-Life 2
They were using the modern version of source instead of Troika's bootleg prototype (required by the publisher, I think).
MGS3 was also hyper-optimized for the PS2, so it's kind of silly for graphical comparisons to be made here. Either way, a lot of anons and people praise the style over the actual graphics themselves. The faces are pretty well-regarded, but yeah the game doesn't graphically hold up well and is instead carried by art direction, good lighting, and the atmosphere. Half-Life 2 and MGS3 are also widely regarded as some of the best games of that generation
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>>3957722
It'll always be one of my favorites, it introduced me to a new setting I really like and it was a real master piece in 2004. One of the first games I actually bought after pirating it. But I replayed it recently and it has definitely lost a step with age. The wesp patches being sorta required to play on a newer system but also laden with fanfic changes doesn't help.
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Isthe endingdoable or just really hard? I kinda fucked upeverything on my first run by leaning on invisibility hard which just doesn't work in most of the boss encounters from what I remember
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>>3980933
No boss can really survive long against you having high guns skill. So long as you pick up the skill books and do the sidequest for the graveyard that doesn't even take much exp. Same goes for wits/dodge really, but I guess you can always just be careful
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>>3980933
Yeah Malk are definitely the "easy 0 effort" clan in the beginning but once the bosses start (or the sewers), suffering starts. Although I'd say Gangrel have it harder even though they have Fortitude, unless you just ignore Protean (which is the only thing Gangrel have to sell themselves). Then again I guess in the very end game Nosferatu are even worse because the ultra late game bosses (Squid and Bat) make Potence largely impotent.
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Until today I only played VTMB with unofficial patch and UP plus.
Decided to give a shot to more content mods. Is Clan Quest Mod good? Any other content mods you would recommend?
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>>3981035
It's not great in many areas, but there's really only a handful of mods to try in the first place, and I think the effort put in to the sabbot stuff is good at least. Same for adding a handful of low humanity sidequests.
I don't even know of a notable mod other than than that and the final nights, which I've never tried
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>>3975045
>all of the clan quest mod quests shit
some certainly are
The Ventrue one is exceedingly shit
the Gangrel one is uninteresting with a good chance to softlock the quest
the Malk one is kind of boring, someone gets killed in a cutscene and you plant some false leads
the Brujah one is about sneaking in the chantry to steal the Tremere artifact
(but if you aggro Strauss it's an interesting boss fight)
BUT
what I did enjoy is the Torrie quest to shitpost about LaCroix
The Noss one tosteal lewds of VVkek
and the Tremere creepypasta land was mildly entertaining
hitmen quests were 4/10
the Kuei Jin one was kind of like pic relatedunless you enjoyed having lukewarm undead sex with a girl(male)
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>>3981035
>>3981041
There is a Camarillo Edition mod, which focuses on improving the feel of being a vampire and bringing more rules and details from tabletop into the game. They overhauled fedding, regeneration, blood pool, disciplines and such. It's kinda autistic but cool if you replayed Bloodlines numerous times.
There is Final Night's mod, which as far as I understood, builds upon the Camarilla Edition. It has some new content (new clans, new location) and changes Humanity system so that you have to worry about it more. Recently someone (not the original dev) updated it with the Redux version that is compatible with the latest Unofficial patch.
Theere is also Antitribu mod that replaced original clans with different ones, new main quests, maps, characters etc.
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>>3981733
The Hunter one looks promising, Terminator and Robocop games from Teyon were very faithful to the source material. Of course the other problem is that source material, as it has to be based on the latest edition, but oh well. At least judging by the dev diary footage, they already have more RPG elements than Bloodlines 2, which is ironic. I hope it won't let us down.
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>>3957928
tabletop settings in CRPGs are really good for making developers not get overly locked in on telling a tidy story where everything has to be a chekhov's gun instead of feeling like you're in an expansive reality
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>>3982168
If I hadn't come to know how badly people are with coming up with names I would've dismissed it myself. Nowadays I am fairly certain they did because Camarilla and Camarillo are the same word.
Although for whatever stupid reason the AI denies that Camarilla is plural and Camrillo is singular just because a city in California has that name.
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>>3981035
As someone who's played the CQM all the way through twice, here's my opinon.
Pros:
>Additional content throughout the game.
>Vigilante quests are fun, there's only two and it's interesting to have a sudden "think fast" quest that isn't too punishing.
>Sabbat area genuinely isn't that bad, although it has too much empty space. The added Sabbat characters add a bit of nuance to the sect without just sucking them off, which can be a common problem for people trying to give the Sabbat a fair shake. Can also be played through without actually joining the Sabbat.
>By modder standards, the VA for the new characters is solid.
Cons:
>The new lines for old characters are jarring, everyone's trying their best, but they're trying to impersonate professional VAs, and very good ones at that.
>The actual Clan Quests for which it's named aren't that fun, and often don't really expand on your clan's lore.
>The full Sabbat route changes the entire endgame, and usually not for the better. Plot kinda shits the bed at the end.
>Assassination quests are half-baked and have a very laughable premise.
My recommendation is that if you've played Bloodlines enough times that it's kinda stale, give the CQM a try. It's not something I'd make my bread and butter, but it's worth trying once if you're a fan of the game.
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>>3983099
Any vampire that calls for a sensitivity meeting is going to out themselves as bitch made to the rest of the city, who will proceed to kill them and take their shit. What? I knew it was being made by the cali commie coalition but how did they miss the point of Vampire that hard?
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>>3983320
I'm sorry to say that this PC was not punished but would by the power of plot demand grow into some sort of figurehead for the LA anarchs.
In the defence of the chronicle, the Ventrue player was a delight and the Nos was pretty cool too. It's just this one character who tainted every scene with her moralizing, whining and actual crying.
>ghouls another PC's son and gets no shit for it
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>>3983320
You're right about the bitch part, but being a little bitch is not grounds for a Blood Hunt. Good thing, or half of the vampire population would be gone.
Now yes, someone could off them unofficially, but unless for some reason the Prince and every other fucking higher-up is more offended by "this one is a bitch" than "someone made a mockery of our rules", THEY are gonna get killed too.
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>>3983510
If a vampire has the simultaneous gall and fragility to demand another vampire (who is older, and presumably within her own domain) do a sensitivity meeting, they're going to quickly rack up enough enemies that nobody really cares if they get bumped off. The Traditions are important, but never forget the seventh tradition: don't get caught. Princes can and will order hits for things that don't quite warrant a blood hunt, but I don't think it'd even need to go that high.
Actually, wait a minute. Therese threatens to dust your ass in Bloodlines if you piss her off enough. And that's when the Camarilla is relatively strong in L.A. If it's back to Anarch turf there's literally nobody higher than Baron so she can kill whoever she wants within her own domain, and if the Camarilla is still there, she could simply invoke her right of Domain and fabricate a story about how the little shit neonate made an attempt on her unlife. The tradition of destruction has a commonsense exception for self-defense (you don't need the prince's go-ahead to dust a vampire trying to dust you), the main reason vampires don't disguise murders as self-defense very often is that the sheriff might find out the truth, but if the vampire has no friends and is being an obnoxious little shit, they absolutely will be killed without much fanfare.
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>>3983099
>>3983736
To give the circumstances (as I remember them, it's been a while) Therese had been called along with Nines and maybe a few other influential players to the Haven of the coterie's Ventrue to negotiate an alliance against the new Prince who had rolled into town again not too long ago and made himself a problem. Getting Therese to show up at all had been a challenge in itself and a bit of a risk since the coterie didn't know if she had already sided with the Camarilla.
So anyway the Ventrue host makes a comment about Jeanette not attending, Therese makes a remark about her, and Bruj*h demands the whole group reaffirms sex-positivity before moving on.
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>>3986916
Screw difficulty, walking down the streets helps MAKE the game. If you could just teleport to every quest location, you wouldn't get to familiarize yourself with the hub worlds, find every nook and cranny, and feel the immersion and immaculate atmosphere.
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>>3987429
Definitely Ventrue. Though I think there's relatively few misses in general.
Sometimes I wish Male Brujah being a hood nigga changed some dialogue. Shit he's got a durag, it'd be funny talking to all these vampires in ebonics.
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>>3987734
Just wear something like the CDC outfit. I remember that either when I replayed the game or first played the game as a kid, I thought the CDC guys in LA might have been Nosferatus watching. I don't know why.
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>>3988009
Wearing a hazmat suit isn't very low profile. Dressing like the area is a toxic spill tends to make people nervous and ask questions.
If they just said fuck common sense and have every noferatu be some awkward full body costume it would be funny though. You could go from CDC guy to bee keeper to race car driver with the helmet on etc
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>>3957722
i don't really care for VtM lore, i think Anne Rice has a better canon of vamp lore, but i enjoyed the game a lot in highschool. the hotel is simply amazing, one of the spookiest things i've ever experienced.
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>>3988351
>the ideal woman had sex with many many many many many men, including ugly fat bastards (Kilpatrick, formerly just a h*man, now actually a super special secret vampire) and some shit smelling N*sfeRATu
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Being a World of Darkness fan is the tabletop equivalent of being a Star Wars fan.
The IP is being doggedly held on to by a bunch of out of touch corporate scumbags who won't sell it or put it on ice no matter how tepid its reception is, always putting out pithy statements about how they've "listened to you" and how they're "excited for our next release" while inevitably putting out more stuff that's offensively mediocre at absolute best, god-awful at worst. They put it out at a rate just slow enough to make it sting, but not so slow people actually forget about it outright. Just holding the IP hostage, erasing everything that came before and re-using worse versions of it on their own. The worst part being that by both sullying its name and keeping it in perpetual thrall, they've prevented WoD from returning to the cultural soil from which it was birthed and inspiring the next era of urban fantasy and horror.
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>>3988859
I've never really played tabletop games with people that feel too much need to play the most current edition of anything anyway. WoD in particular is one I thought had people who were pretty extremely loyal to certain editions
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>>3988868
Well yeah, every line is small compared to Vampire. Werewolf was one of the bigger ones, but nobody cares. Hunter has a lot of fans (relatively), but they're mostly playing Hunter: the Vigil and as nWoD/CofD fans, they hate Paradox even more.
>>3988870
You're not wrong, which is why I made the Star Wars comparison. Relative to the original fanbase's size, barely anyone cares about the crap Disney puts out, but even if you've gone mostly numb to it, you're still bitter that they have the IP. I know nobody can take my old games from me, and my fustercluck home table's WoD we built together over the years, but I'm still bitter about the new crap that's coming out and degrading/killing the setting/s I enjoyed.
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>>3988859
>The IP is being doggedly held on to by a bunch of out of touch corporate scumbags who won't sell it or put it on ice no matter how tepid its reception is, always putting out pithy statements about how they've "listened to you" and how they're "excited for our next release" while inevitably putting out more stuff that's offensively mediocre at absolute best, god-awful at worst.
The line ended in 2004 because sales had dropped, and then the New World/Chronicles of Darkness didn't revitalize it. It was sold to CCP games in 2006 who put all their eggs in an MMO basket that never came into existence, followed by Paradox in 2015 who are apparently happy enough collecting the licensing fees for IFs, VNs, and low budget video games. It was truly over in 2004. Bloodlines was the last party before the lights went out, from that point on it could only ever be a zombie intellectual property.
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>>3988859
I think the lore of WoD is the by far the most interesting of any tabletop Ive ever spent the time to read, but whats left of the community has an absurd amount of overlap with being a redditor. Star Wars "lore" is some of the worst of any popular scifi and has been even when it was only the original trilogy, I dont think its a fair comparison to make with WoD whose actual content is very good, but is instead plagued by shitty ip owner and annoying faggot community.
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>>3988868
>>3988875
The other gamelines really aren't as good or nearly evocative as Vampire is. You hear the idea of secret vampire society with history since Abel and Cain and that gets you thinking. You hear eco warriors fighting an oil company and voodoo cosmic forces and you think that shits gay as fuck. It only gets worse from there with other gamelines like mummy. This is coming from a Mage fan by the way.
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>>3991036
I don't think I even know anything about the mage lore other than Tremere being a mage house once upon a time. I knew a guy who used to play it, but all he talked about was powergamey shit.
Something about mages who believe in goofy shit rebelling against/hiding from mainstream knowledge and conventional technology or something
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>>3991036
Apocalypse appeals to teenaged rage against the system style rebellions and the deepest lore is reserved to make you realize how futile and useless it all was.
Mage is literally just the esoteric beliefs that makes New Ageism.
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>>3991042
>I knew a guy who used to play it, but all he talked about was powergamey shit.
Sounds about right. A lot of White Wolf fans are like that in general. Go on the subreddit and its all power level discussions like it's Dragon Ball Z. It's a shame because Mage plays really well into occult noir like Vertigo's Hellblazer. Thematically the most interesting part of it is playing into the hubris of power, but the powergaming stuff is mages equivalent to vtm's "superheroes with fangs" phenomena.
>>3991388
I hope that wasn't your attempt of trying to make Werewolf sound appealing but if it was, I appreciate the effort.
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>>3991347
Probably? I think their abilities are kind of open ended, so it's like the same reason illusion magic is always shit in vidya since it can't possibly account for everything you would want to do with it.
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>>3991347
>>3991434
You can write Disco-esque dialogue to represent the Avatar and sphere 1/2 effects representing your supernatural insight into the situation, and you can have bloodlines-esque Dominate effects for every sphere but it would need to be made specific to the conversation. It isn't impossible to adapt, but the amount of effort, taste, and more importantly, reading, a game dev needs to be doing to properly adapt Mage is a pretty high bar for entry and your average low effort slop isn't going to bother going all the way, your AA games are probably going to prefer cheaper or original IPs or easier work, and an AAA game is near impossible because asking investors to greenlight a horror urban fantasy experimental game in a niche IP isn't going to happen. It's simply pretty fucked between all the White Wolf and Paradox fuck ups and the entirety of the demands the IP needs. Similar reason why there's no Type-Moon big budget RPGs despite the setting being perfect for it.
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I heard about VtMB on /v/ and it was my favourite game for long time. Came home from work, crack open a cold one and played VtMB taking in the atmosphere. It was so nice.
I liked the characters, I liked the music, I liked the radio hostess, and I liked being a Malk. I don't know if picking another clan changes the game much, but I recommend Malk as a first playthrough. The vague little glimpses into the future gives you something to ponder when walking the streets.
Apparently the dialogue isn't so weird for other clans, but I thought that was how vampires talked at first.
Good game. I don't think there are many game like it.
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>>3972895
Younger boomers are figuring out their retirement got wrecked by inflation and are having to work older. Or alienated their family and have nothing else to do.
The ones who really ruined everything and bailed out on a golden parachute were the 1946-56 cadre. Most of the rest are just trying to survive.
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>>3988859
>erasing everything that came before
Even less possible now than after the printing press was invented. Spread and reproduce.
>they've prevented WoD from returning to the cultural soil from which it was birthed
No, that's on lack of interest among even smaller strata of potential adopters. Which in turn remains that way because of lack of cultural compatibility with all but very fringe outliers among the same potential adopters. In a better world eventually there would've been a subtle cultural shift that made enough younger people interested in various fictional genres and themes that have gone into torpor over the last few decades. But humankind is too busy speedrunning self-extinction at the moment.
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>>3994876
Basically the worst thing an IP holder can really do is try to force someone to adapt newer shit if they want to make a game out of it or something. I'm sure with WoD they do exactly that, but it's not like people are beating down their door requesting to make games.
One thing some people don't really draw much attention to is that tabletop RPGs are for cheap fucks that would sooner just print out an ancient rulebook than buy one they don't like (Though in the days of phones and tablets they probably don't even need one of those steps. Granted if you have character sheets you have a printer)
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>>3995324
I think the combat is over hated. It's not great, but it's just a matter of being easy if you put the points into it and being more tedious/risky if you don't. It's just not really designed to be a game where you get good and fight your way through everything without investing dots in it, but one where the downside of not investing dots is possibly needing to use blood packs or something.
Though the move set for claws being complete shit is a problem.
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>>3995538
>Though the move set for claws being complete shit is a problem.
There are a few issues like that, and some weapons being a bit underpowered, but I think the main issue is that the tutorial doesn't really explain very well how melee works. So many people still think all you can do in melee is just mash left click until someone dies and that's a major complaint when it's not true. But the tutorial just gives you a quick text pop up that most people probably don't read very well, and it doesn't actually make you engage with the mechanics to ensure you understand it. The melee has enough depth to be fun once you understand it and combine it with Disciplines, feeding, stealth.
Also yeah I don't know how so many people got it into their head that you could go through the game with zero points in combat stats. You're nearly killed multiple times even before the tutorial is over, forced into combat, told multiple times that you absolutely have to be able to fight, yet people still pull a surprised Pikachu face when they put no points in combat stats and struggle.
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>>3995639
>It's bait that any kid would play it, but I don't blame anyone for saying it sucked.
It's definitely janky, but honestly I loved it and had a lot of fun with it. I only played it for the first time a few years ago, can't believe I slept on it when it came out. I played Bloodlines when it was new but not Redemption.
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