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>>3961000
if there isn't a single autist willing to change 1girl tag on marina posts to 1boy, then we have lost
I personally doxxed a marina tranny artist, what did OP do to improve the "community" anyways?
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>>3961413
Dark Souls is pretty much trial and error too.
You are going to say "skill issue" and then an experienced Fear and Hunger player will say the same to you.
Trial and Error is not a legitimate critique for any kind of knowledge-based game, especially RPGS.
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>>3961640
Easiest way I’ve found is to get lucky and find an explosive vial, find the mock book and put it in the correct bookshelf, and then travel through the thicket as fast as possible. It takes some luck, but it’s fairly easy if you’re able to find the explosive vial.
>>3961004
Seems pretty redundant since the creator of the game could also be considered a “marina tranny artist” given the fact that he made marina
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Le'garde, a formidable figure, helmed the mercurial league known as the Knights of the Midnight Sun. Within his fold stood the likes of D'arce Cataliss, a shadow in his luminous aura. Deemed the harbinger of unification, he sought the mysterious Cube of the Depths, venturing to invade the realms of Oldegård. Fate, however, veered him towards the cryptic depths of the dungeon. Yet, the oblivion that Le'garde asserts as his mental state is but an intricate ruse, an artifice crafted to ensnare unsuspecting souls into the abyss of Ma'habre, aiding his ascendancy to divine omnipotence. As Le'garde's mortal coil unravels, Nosramus illuminates the grand narrative: a choreographed confinement aimed at transcendence to a sublime echelon of godhood. Each nascent deity harbors a quintessential soul essence—Chambara with his tormented psyche, Valteil's luminous spirit, Nilvan's perpetual essence, and the commanding aura of Francois. Le'garde's gambit was to amalgamate these essences: agony from the dungeon's tribulations, enlightenment via the cube, perpetuity through dreamy rendezvous with Nilvan, and dominion via his conquests. This positions him to potentially eclipse the splendor of the nascent pantheon. Nosramus ponders upon this trajectory, describing it as "not the quintessential odyssey, yet... a captivating chronicle to unravel...".
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>>3965567
>doesn't understand what ad hominem means
>can't express himself without buzzwords
>Doesn't matter
Yes, it does. If you die in Dark Souls, it's your fault. Dying in F&H usually happens because you either had bad luck or lacked knowledge you couldn't have without looking it up or dying at least once.
>vaguepost with no proof
The proof is in the game. Maybe play it instead of shit posting about it with your dumb internet lingo.
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>>3965581
>doesn't understand what ad hominem means
>can't express himself without buzzwords
Can't throw insults without buzzwords. Aren't you the one being hypocritical?
>If you die in Dark Souls, it's your fault.
Yes, if you die in F&H, it's your fault for your
>Dying in F&H usually happens because you either had bad luck or lacked knowledge
lack fo knowledge. There, you answered it yourself.
You are delusional if you think you can beat Dark Souls in one blind playthrough without prior knowledge.
>>3965584
No justification, opinion is invalid, just like your "muh Trial and Error" baseless argument.
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I'm starting to play termina and I have a couple questions:
-Is it possible to skip the intro and still get the janitor weapon, or is it a choice between tediousness and optimal play?
-if i just say "ciao, i'll be on my way" when I exit the train, does it has consequences?
-More on the gameplay side, is it me or Marcoh is better without a weapon than with a knife?
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>>3965590
>You are delusional if you think you can beat Dark Souls in one blind playthrough without prior knowledge
What knowledge would one require to beat Dark Souls? That you have to beat the level with its boss at the end? Do you require prior knowledge before beating Super Mario aswell?
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>>3965668
>What knowledge would one require to beat Dark Souls? That you have to beat the level with its boss at the end?
You sound like you never played Dark Souls, to be honest. Builds, which weapons are good, enemy patterns? To figure out the effectiveness of these you need to try it out.
>Do you require prior knowledge before beating Super Mario aswell?
OK mr "I beat Mario blind in one standing as a baby while sucking on my mom tits".
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>>3965663
>-Is it possible to skip the intro and still get the janitor weapon, or is it a choice between tediousness and optimal play?
The janitor's weapon is barely relevant, especially if you are doing optimal play. For characters like O'saa and Marcoh it's completely irrelevant, possibly redundant for Abella too.
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Fear & Hunger 2 is, realistically speaking, better than Fear & Hunger in almost every way. Fear & Hunger is just easier if you know what you're doing, because every character's Guard protects you against limb loss. So the dyke looking knight is super overpowered if you want to fight early, but you are also guaranteed to get immunity to limb loss from SS. It's just the coin flip instant attacks (which are usually happening at scripted moments) that make noobies seethe.
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>>3968732
>smoke
>get associated with the community of people who smoke (low quality subhumans)
>drink
>get associated with the community of people who drink (low quality subhumans)
>play shitty rpg maker game (Trial & Error)
>get associated with community of people who play shitty rpg maker games (subhumans, low quality)
So yes, I would say that it is a valid complaint.
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>>3968808
Random coin toss is actually a mercy, if you get a random coin toss that is the game telling you that you have fucked up but still giving you a chance to ignore your mistake. If you can't figure that out you genuinely don't have the mindset for the game.
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>>3969226
NTA and I love this game, but you're full of shit. I just did the platoon fight, and it's coin flip attack will inevitably happen, probably at least twice in a fight, and will instakill the player except in specific circumstances. It's not punishing a mistake, it's just making sure you got a few lucky coin in reserve and no terrible luck.
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>>3969239
That's literally the end of the game, where you have coins and items to protect you and ways to strategize around it. What people like >>3968808 are complaining about is thinking that the game is literally just a luck simulator where you walk around until the game decides you die, which is not the case.
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>>3969245
>luck simulator
Well then that doesn't mean "trial and error" is a valid critique. Should've call it a RNG-fest just like your standard tabletop game where everything is decided by dice-rolls instead.
Or even Pokemon TCG where the success rate of a move is based off a coin flip.
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>>3968808
>it's a reactive game
Where you need trial & error to be able to "react"
>has fucking random coin tosses and instant deaths
doesn't mean it's shitty. it's part of the game.
and through "trial and error" you can overcome it with the knowledge you got from dying over and over again. if you fail, then that's just skill issue
>shitty save system
You don't need to actually worry if you're strong enough
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>>3969651
>it's a reactive game Where you need trial & error to be able to "react"
Trial and error is a method to problem solving, if you equate it to broader terms like trying out or reaction, you may be technically right, but next to no one is going to use trial and error this broadly. An example of trial and error most people would agree upon is entering codes on a lock till it opens. While most people wouldn't use trial and error for stuff like learning games.
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>>3969892
Same. I thought I was the only girl who fantasized about getting the Guard's stinger IRL. But for me it's just the vanilla Guard. The Elite should have a higher status but for some reason he reminds me of a stinky gamer bro Beta.
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>>3969914
I am 98% sure I'm just what the psychs call a "sexual sadist." Not really gay. I just get turned on by, well, sexual sadism. And I'll say, chopping someone's legs off and throwing them a jail to rape bloody up the ass is pretty sexually sadistic.
Plus, Francois' entire thing with beating you until you say you love him, so he can mockingly use that as an excuse to rape you.
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>>3969636
if you block the turn the priest grabs, it nullifies the grab. he always grabs predictably. did you even play the game
>>3969650
I have done the no death no save S ending in hard mode for every character in fear and hunger 1. i've done no death no save mashocism mode in fear and hunger 2. RNG does not decide the game at all, it's not even hard to beat the games in a blind run just use your fucking brain
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>>3969778
>While most people wouldn't use trial and error for stuff like learning games
That sounds like your own opinion. Got any prove to back that up?
Even if they didn't want to use trial and error for the sake of saving time, they will look up guides online. That's just using other people's "trial and error" experience.
>>3970036
>RNG does not decide the game at all, it's not even hard to beat the games in a blind run just use your fucking brain
Well then tell that to "FNH Is just Trial and Error" schizo. I was just trying to point out that trial and error is not a bad thing at all.
But you saying RNG doesn't decide the game at all is also wrong imo. Yes you can minimize RNG, but what if there was someone who somehow got all heads on coin flips and beat the game on their early runs? Sure it's rare and doesn't really paint the picture of what the game is about, but to say RNG doesn't decide the game at all is wrong. Just like RNG also decides what happens in other JRPGs.
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>>3970344
>Well then tell that to "FNH Is just Trial and Error" schizo.
The only schizo here is you for being a gaslighting piece of shit and denying a widespread fact. Imagine saying "t-there is no trial and error" for a game that has literal life and death coin tosses lmao
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>>3970409
>Imagine saying "t-there is no trial and error" for a game that has literal life and death coin tosses lmao
Who the fuck says there is no trial and error in FnH? I said Dark Souls is trial and error, in response to you using that as a criticism for Fear and Hunger. What a faggot.
>>3970568
>There is no such thing as an unwinnable run in fear and hunger
There is, if you are playing blindly without guides or anyone pointing things out nearby you (just like every other "hardcore" game). In context of this convo this is kinda dishonest, even though I can agree with this statement.
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Finally finished the Playable Girl Mod. I fixed as many bugs as I could find, I think it fixes more bugs than any mod out there. Also added some plugins that should fix the lag, change how skills and items are organized as well as hide non-combat skills when you're in a fight. Also I made sure to fix as many typos and grammar errors as possible, let me know if I missed any! You can both play as and date the girl in Dungeon Nights mode.
To install it, just download the mod, unzip it, and then drop it into your Fear and Hunger folder. It will ask if you want to replace a bunch of files, say yes and then the mod will be installed.
>Playable Le'garde and Girl Marriage Mod 1.5.3
>Back up your game, just to be safe. Starting a new game is recommended.
>Overwrite files with - https://catbox.moe/c/3peuwm
>Feel free to post feedback here and please screenshot any bugs you find.
>>3969665
Considering the time period it would make sense for him not to have any surgery, but Miro left what is down there ambiguous. Miro confirmed him as a troon, but you don't need to actually get surgery or hormones or whatever to be a tranny.
>everything essentially one shots me in this game
Most combat can be avoided, try running behind them when their backs are turned. You don't actually need to fight anybody to get to Le'garde.
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>>3970344
Proof is the lack of the term trial and error in conversation about games. Whether someone learns a physical card game in a group of friends or a YouTuber reports of their experience learning a video game, the term trial and error is unlikely to fall and if it's used it's usually in the context of brute forcing to progress without having anything learned from it.
I don't have a graph or anything so you'll have to skim through some game review transcripts and try out new games with your friends and family if you're skeptical. I can ask around some people on Friday if you like to gather data on this.
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>>3971484
>the term trial and error is unlikely to fall and if it's used it's usually in the context of brute forcing to progress without having anything learned from it.
And there is nothing wrong with brute forcing trial and error. Are you some kind of puritan who thinks everyone who needed "trial and error" noobs / ngmis or something?
>I don't have a graph or anything
>you'll have to skim through some game review transcripts and try out new games with your friends and family if you're skeptical
You have your own answer to your inability to provide evidence and yet still didn't do it. Why is it so hard to be honest?
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>>3971496
>there is nothing wrong with brute forcing trial and error. Are you some kind of puritan
Way to miss the point. The point is that people usually don't equate trial and error to learning (games).
>You have your own answer to your inability to provide evidence and yet still didn't do it. Why is it so hard to be honest?
There's no scientific linguistic work that proves my claim that I know of. Yes. Does this mean my point has to be false or that I lie? No.
You may be a black swan that uses trial and error this broadly. I'd argue that most other people are white swans that use trial and error much more narrower. My experience with people, texts, comments, videos, etc. supports this idea.
Should I be wrong there should be plenty of evidence online proving your broader use of trial and error. However I have as of yet not come across such instance.
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>>3971591
>Way to miss the point. The point is that people usually don't equate trial and error to learning (games).
See my problem is you keep treating your opinion as a fact with no visible proof. I'm asking you to show some proof for that, and you refused to hand it over.
>You may be a black swan that uses trial and error this broadly. I'd argue that most other people are white swans that use trial and error much more narrower. My experience with people, texts, comments, videos, etc. supports this idea.
What I am asking is a proof for "this experience" you mention. Why is it so hard to just show it if you are so confident with your opinion that you treat as a fact? It feels like I am "trial and error"ing this discussion with you since you keep repeating the same bullshit non-answer.
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>>3960995
I thought he meant
>DUDE PLAY THIS GAME NIGGA LMAO XD IT'S HELLA LIT DAWG XD BRRROOOO IT'S SO DARK AND TRANS-CODED JUST LIKE ME PLAY IT PLAY IT PLAY IT
If one's first encounter with something is a bunch of obnoxious retards sperging out about it, it's reasonable for him to be put-off from trying it (at least until things die-down) especially if he was unlikely to think much about it in the first place. I am not necessarily saying that this was the case for this game, but I know YouTube niggers eventually started making essays about it, so again, I don't blame him.
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>>3975642
Funger is fun though, when it finally clicks for you.
2 had some new gameplay changes Miro's looking to ruin in his mistaken retard belief that the first game's bugs were really a feature. But it ruins the overall lore and feeling of the series with the retarded meme references, troon shit, the inclusion of a new old god not mentioned in the slightest, and censoring the fuck out of the brutality
>muh poe
>muh red ghost crawling up your ass
Absolutely nothing to waking up in a cell with your legs chopped off getting rammed up the ass by what you naturally were afraid of
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>>3975639
If you just want to see the story, you can watch the Fear and Hunger movie which mixes gameplay with narration to show the story of all the main characters from the first game.
https://youtu.be/wuUD0CukW6o
https://youtu.be/UlvAxOXsvLc
https://youtu.be/1ZT5iapbLMs
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Im back after having completed every ending in F&H1 except Rag S ending and ive gotten about 4 hours of playtime with Termina.
Really liked replaying to get through all the endings. Le'Garde didn't end up changing the game as much as I had anticipated, but his content was interesting regardless. The game seemed a lot bigger looking back on my first blind playthrough (in a good way).
Termina so far isn't as good as a game or in its atmosphere though. The world war 2 silent hill setting isn't as evocative as the dungeon. The character cast is overall better and I like the writing so far but im not quite sure I jive with how normal some of the cast seem, though that stands to change as i get further hopefully. There isn't a lot of fear for me when playing this one, but that may just be because I'm pretty familiar with the first game.
>>3960992
Takes one to know one.
>>3960995
Because practically nobody would know this series had existed without online exposure. This game blew up from video essays on YouTube and by proxy, word of mouth from it's "player" base. It didnt have a strong marketing push from publishers.
>>3965663
I also started as Marcoh. Dont know how far this applies, but I got through the mayors house and cleared the bunker (killed art the clown too) with just fists and the red head mechanic in my party. They're very strong
>>3961000
Niggas like this lmao >>3969892
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>>3976354 continued
>>3975699
What the fuck is the red ghost orgasm supposed to be? Is it clown rape?
>New Old God
That threw me off as well. Not really sure why we needed a new one but from what I read of the skin Bible it's an interesting addition.
>>3965595
I was gonna wait but I got impatient. Is anything blatantly unfinished? The fact this update has taken years to come out makes me assume the Termina we have now isn't really a 1.0 "finished" release.
>>3975642
Jesus christ the game isn't that hard
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>>3976354
I cleared 2 with every character but the tranny. It's a mess. Miro forgot the thing was supposed to be a Battle Royale. Logic makes no sense and the first game's heavy lore feels utterly wasted here.
>Niggas like this lmao
r-rude
>>3976375
>What the fuck is the red ghost orgasm supposed to be? Is it clown rape?
A reference to the original appearance of Art the Clown, who lures a woman away to get raped by Satan. It's either him or the Sulfur God.
if i lose to him as abella or karin, i like to think they get corrupted by it and start going for ending c
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I can feel them all flowing into me.
https://youtu.be/xsV6wk4nzPw
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>>3977252
>>3977254
I empty scroll'd Fast Attack and En Garde. Had the smoothest early game ever. Did not need Blood Golem. Did not need leg sweep. Did not need black orb. I wiped my ass with Crow Mauler. Fucking insane.
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I have a new appreciation for Ragnvaldr. Marksmanship is great for annoying enemies like Lord of Flies, Mumblers, and Bodysnatchers when going solo. I didn't realize it killed damn near everything. Trouble is getting a weapon so you don't waste arrows at the beginning and getting that priceless soul stone to get Marksmanship if you can't get the Book of Forgotten Memories. No wonder his S ending exists.
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>>3977359
Thought being slightly experienced meant he could single-handedly hunt down a New God or whatever the fuck Le'Garde turns into despite not knowing a damn thing about what's going on.
You think he'd hitch a ride on Moonless and have her track down Le'Garde, likely knowing his scent.
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>>3977357
The merciful god ending doesn't say you were overthrown but the only way for another new god to rise is to sit the throne. So you either persisted like Nas'hrah managed to or just stood aside for other people to ascend.
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Fear & Hunger is a very dumb franchise name. Shoulda been just "Fear & ..." something else in Termina. It's impossible to get in trouble with all that food around. More like... "Fear & Fat". HAH! I am so funny.
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>>3978897
>He deserved to be mentioned in Termina, he was my favorite starting character.
That wouldn't make sense, since it's canon that he is the one who did the girl/God of Fear & Hunger ending. Everyone else survived and did their S ending, except maybe Enki just left, I dunno.
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>>3978906
Yeah but anon, consider him entering the Termina games on day 2 as the official spectral knight of the God of Fear and Hunger, ready to enact her will and attempt to curb the meddling of Rher andher fatherin human affairs.
Also Rag and Enki canonically survive, you can even find a book Enki wrote as a random bookcase drop in Termina.
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Cahara is best boy
>>3978908
>you can even find a book Enki wrote as a random bookcase drop in Termina
He wrote and authored all the skin bibles in the game if i remember correctly
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>>3978423
its about how fear and hunger drives humanity forward, being fat would regress the society
>>3978884
>>3979001
disgusting, the only good option in the series is Pav
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>>3979169
i kissed her sweet lips before i blessed them with my seed, made her mine in every way, and severed her head to keep her close
may gro-goroth bless me with the ability to keep her nice and fresh so i can love her forever
but im fine just keeping her soul as a part of me
:DDDD
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Going through Termina again after replaying the first game reminds me why I thought it was a massive step down. Enemies look like shit, the plot is barely there, and the gods introduced are some retarded fanfic tier trash.
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>>3979510
>Vinushka (Formerly Ninushka)
>Sulfur who is All-Mer's le ebbin evil twin brother but also All-Mer but maybe not but maybe yes
>Literally who New Gods no one cares about and were never remotely hinted at in the first game until Miro updated it to have them pop up if you ask the New Gods
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>>3979514
I mean there's literally a hall full of jackoff new gods who died at one point or another, that lends itself to there being a bunch of random ones that don't really matter. The other two don't really feel too fanfictiony due to how they're presented. Only the heartless one feels like an OC donut steel.
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>>3979660
>biological son
LOL
LMAO
Real answer is we don't really know. Realistically, Cahara would've tried to run away. That one anon's autistic idea of Cahara being her faithful servant is more palpatable in my eyes, however fanficcy it may be, because the Old Gods do have mortal servants. Same with All-Mer.
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>>3973365
>>3973367
>>3973811
Felvidek is cringe, you are not allowed to beat the author's "muh super special made to lose" encounter when you go out drinking instead of looking for the kike-on-a-stick worshipper.
>NUH UH! You can't damage my precious knighterino evil villain squad!
>And they deal (your HP's damage) with every attack they do!
At least he put a special "joke" ending for when you do beat them.
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Which Fear & Hunger (1 or 2) male character would me the most likely to have to sing that
>1 2 3 4... no more women on the floor!(treat all women with respect, look it up)
song? Either due to a court order, or because he respects wahmen.
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>>3979952
>nearly catches up to a bloodline of monster slayers in a few days
Imagine how fucking strong lore accueate Ragnavaldr and Enki were or are in Enki's case.
You think August actually knows Enki? Like, all of Ragnavaldr's bloodlines has kept in touch? August knows a thing or two about magic, as proof by his special arrows and Nas'hrah uniquely warning O'saa about him over everyone else.
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What’s the deal with the Sulphur god anyway? And what’s the point of his cult co-opting the Terminator festivalinb4 play the game, I did and it just doesn’t make sense to me that they’re doing this to recruit more cultists, that’s just dumb
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>>3980447
Not a ton of info but basically he’s the part that all mer casted out of himself to ascend
Sulfur wants human sacrifice to find those who are down for murder
So perkele co opted the termina festival to find some
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>>3980528
They don't realize they themselves are being played. Perkele says the moon is gone, but it reveals itself to you anyway. The moon god is using them to stop logic, the just like it tried to stop the child in funger 1. The cult thinks they use the moons power but moonscorching is really the sun (sulfur), as moonlight is just sunlight reflected off the moon
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>>3980978
How else can Miro do the creating a god to advance the human race plotline again?
Still kills me Enki's bible doesn't bring up actually meeting the girl before her apotheosis and Nas'hrah not having anything to say about her. Or August not telling the story of the girl after telling you about Le'garde.
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Does this game actually have that much unique scripts and programming done by the dev?
Every time it's mentioned people always bring up how it's heavily modified and has a ton of unique scripts but I recently took a look at it and I don't really see that much in it that can't just be done in vanilla rpgmaker.
And hell half the shit in it just straight up doesn't work at all, like most weapons say they do poison or extra damage or whatever but they just don't.
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>Make my choices in the very intro of the game that give you different abilities
>It gives me an ability that is named block
>when there is already a basic ability also named block
>good luck finding out the difference between the 2, and also using it at the right time
Trial and error retarded game. The only way to learn the game is to bumrush the first guard you can get to and spam stupid bullshit again and again until you by luck find the strategy that works, thus robbing the game of all its atmosphere. The very first principle of horror in gaming is that if the player dies too much, everything is ruined. F&H forces you to destroy the atmosphere and immersion by willingly dying 10 times on each enemy to learn what the fuck you're supposed to do.
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>>3982562
Or you can run away from the guard and fight him when you have more party members, better weapons or magic
Or you can shoot him with a bow outside the fight
Or you can use traps on him
Or you can wear arm guards to not get your arms chopped off
Etc. Etc.
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>>3982562
You are supposed to be scared of the enemies. They represent a serious threat, you are not supposed to fight every enemy. The tension when you know enemies are around and the fear of consequences of fighting them is what makes it horror. The mind and hunger system push you to move forward and take risks increasing the tension. You are just a massive spoiled brat crybaby who can't handle the idea of losing in a video game. You DONT need to know how to fight everything to beat the game
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>>3982572
If you read the wiki before-hand probably. Pyro's video has something like 8 million views, the game has a peak playercount of 1045. 0.01% of this game's "fans" have ever touched it, and of those the overwhelming majority were first spoiled every tactic and used the wiki. A good game doesn't have such an abysmal ratio of "fans" to players. It's some weird troll experiment that intrigues people and makes for attractive youtube content, but it's not a game, the numbers prove it.
>>3982574
I just got ass-raped for an hour and stopped because it was boring instead of actually being horror. There is no tension, if you didn't pick the famous sprint ALL OF YOU got spoiled on, avoiding enemies is impossible and you will get fucked the moment an enemy spots you.
>You are just a massive spoiled brat crybaby
OH NO a subhuman is trying to social shame me on a mongolian basket weaving forum. Again, the game is undeniably dogshit, the numbers prove it, no one plays this shit, so all you have is retarded subhuman fake bravado.
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>>3982579
I beat the first game having never watched a video on it before, and never used the wiki. I didn't have or know about the sprint ability. I dont know why this game got under your skin so bad but I applaud it
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>>3982985
pick Abella so that Abella and Henryk can be alive in the same playthrough. Have each person join your party and bring them to prhvl bop one by one, easy. If Tanaka is alive on day 2 and in the train you can tell him about the club. I also saved Samarie and Pav but they stay in the train if you do that. Can't get August or Caligura to go with you.
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Fear & Hunger without a guide or knowing anything about these games at all is hilarious, you literally just die and can barely save or progress without getting raped and having to backtrack over and over again until you figure everything out. Am I clueless for thinking that the default for "playing a game" means without a guide besides the manual or something? Or is that just elitism
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>>3983613
>you literally just die and can barely save or progress without getting raped and having to backtrack over and over again until you figure everything out
I mean why don't you think about it? Who else can make those guides without experiencing it first?
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>>3983636
>Who else can make those guides without experiencing it first?
A few literal autists who were there at the start when it was a game that was actually played by people. It doesn't take that much manpower to datamine either, and once it's done it's done
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>>3983645
When I was guarding and kept getting infected by every other early game enemy it didn't inspire much confidence. So I decided to just try and avoid those enemies entirely. What made sense was using it with more party members to see if I could talk to an enemy (and if not that's likely another death that I couldn't do anything about and being set back that much progress for no reason lol)
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>>3983647
To add, this kind of thing just creates a negative feedback loop where you don't even want to take risks experimenting with anything if you've already gotten way past the last save point and you don't want to run back for 15 minutes again in case you "guessed wrong" because you literally have no way of knowing without trying. It's just moronic design and makes Suda51 games seem normal
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>>3983642
>A few literal autists who were there at the start when it was a game that was actually played by people
You are just repeating what I just said.
>It doesn't take that much manpower to datamine either, and once it's done it's done
Nobody wants to datamine unless there was demand to do so.
>>3983645
You are overestimating people abilities. Not everyone plays RPGs with same mindset as rage-games.
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>>3983651
I dont know what rage games means. I just saw that you can attack limbs so I attack limbs that look dangerous like ones holding weapons. And you can guard so when the enemy says he's doing something scary I just guard.
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what the fuck is wrong with this series where no one actually wants to talk about it and bitch about some retarded autistic fucking nonsense or jerk off over off-model garbage porn based on it
jesus fucking christ
fuck you
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File: Yellow Mage Dance Bug.png (255.6 KB)
>>3984545
I could talk about the next update for the girl marriage mod if you like. I discovered a bug where if you have dash, then go to the cave dweller village, go up to the ledge on the west side of the map, and then attempt to bypass the yellow mage by going from west to east an error will occur where he will hit you with the hurting animation but you won't lose a limb (you'll still get bleeding though.) My theory for what causes this bug is that since it is a parallel event, you are essentially stopping the script from happening in the middle. I'll fix it so you will always lose your limb if the yellow mage completes his dance.
Some users have reported that the yellow mage in cave dweller village is too much of a road block since the mod also fixes a bug that prevented it from using its wand to cast hurting. Why do yellow mages love to park their fat asses in the most inconvenient spots? My idea is to shrink the YM's aggro zone by one tile so that he can be bypassed if you're quick enough like with the mages in the mines.
Some other things I'm adding to the update:
>additional pee spots in Mahabre for Moonless so that you don't have to backtrack a bunch in order to improve her bite if you want to keep her in the party.
>A rest spot where you can drop off party members similar to the Reign of New Gods mod.
>>3984622
I play(test) it a lot.
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>>3985297
>Also marriages not being a thing anymore
Yeah that was total bullshit, I wanted to mate Dan with Levi (but the lore explains this desu, worship of Sylvian is practically non-existent in the city) (The masturbation circles were pretty neat though)
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>>3985746
I think it even goes to show how important having custom UI can be, LO has style sure but I feel that generic fucking UI so much while Funger feels more aesthetically cohesive because of its UI and UX being designed to fit the kind of world and gamefeel, all the game systems exist to reinforce the themes too. Yeah it can feel like i'm punching and breaking apart statues and sculptures (as the player sprite is animated while the enemy sprites often arent) but it seems semi-intentional.
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>>3985793
>Boot up the game where I fight people mutating into eldritch monsters due to a sky eldritch horror (totally fair comparison that doesn't make me sound like an idiot)
>Don't realize for 4 hours I was actually playing look outside instead of sf&H 2: Termina because no one's limbs got cut off
Fuck you're correct
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Blogposting op again. I finished my first Termina run as Marcoh and got Ending B. Not really sure when I'll do more runs to get a more complete picture. It seemed like Termina was trying to do away with what made the first game click for me than iterate upon those parts. Thats not to say Termina doesnt have aspects of it that werent improvements over the first (Rev up made combat pretty fun), but F&H1 felt better to play overall. Also, it was more obtuse on an initial blind playthrough than the first ever was. Ending the game ended up feeling like a tedious scavenger hunt, especially from the size of the map but I can see that being less of a problem on subsequent runs. Atleast the narrative and characters remained a high point though.
>>3982818
Maybe if Miro finished the second game already >inb4 Complete game
My ass kek it should have a giant early access banner on the store page. No normal post patch update would take this long to come out on top of how much content is supposedly gonna be in it
>>3985586
Trying too hard
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File: EndlessInnIdeaRoughDraft.png (271.9 KB)
I was considering modding in a Reign of the New Gods style rest spot. Current plans are to stick it in Endless Tower. Not sure about the layout, here is what I had in mind. I was thinking of adding in a Hexen too to cut down on backtracking. Any ideas for additional rooms?
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>>3986270
>by playing good,
Weird way to write read the wiki. Waste a single turn using the speak action on an enemy, you get crippled so badly your run is over. Nobody would find out you can recruit the dog if they weren't spoiled on that before starting the game. A game cannot simultaneously be extremely punishing AND "figure it out through complete trial and error luck" and not be shit. Daily reminder 0.01% of F&H "fans" have ever played the game, and you can bet barely 1% of those ever finished it without looking up a guide in someway. If youtubers didn't intrigue kids with a game whose first lore I came across was literally "Jesus but with shit and piss and blood and gore and despair everywhere" safe edgy redditor shit, nobody would have ever heard of it.
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>>3961526
>>3961700
>darksouls
>observe environment carefully to avoid traps
>take time fighting new enemies to learn moveset
>if you die, fight through the area again
Vs
>dark and darker
>woops you stepped on a slightly different colored pixel. Lose a limb and your run is done.
>woops you triggered the enemy’s insta kill move because you didn’t attack in the “correct” arbitrary order. Your run is done.
>woops you did every thing right but lost a literal coin flip. Fuck you.
One of these is trial and error. It’s obvious why one is a game beloved by millions of people that play games and the other has a few thousand fans that think the art is cool and struggled finishing life is strange. I say this as someone that has gotten all the s endings using cheats.
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File: IMG_3378.jpg (34.7 KB)
>”I love fear and hunger!”
>oh you play? What do you like about the game?
>”lol I don’t play the game! I think the art is cool and think boys with ptsd and substance abuse issues are cute!”
>”I love Taco Bell!”
>oh? What’s your go to order? Favorite menu items?
>“lol I don’t eat Taco Bell! I think the commercials are cool!”
Ask me about my opinions on women.
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>>3986391
>It’s obvious why one is a game beloved by millions of people that play games and the other has a few thousand fans that think the art is cool and struggled finishing life is strange.
Yeah, because DS is for 3rd worlders and FH is for human beings.
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>>3986391
>>3986302
There's no point in trying to explain it to a cancerous fanbase. F&H is actually one of the only interesting indie games to have come out in the last 10 years but its popularity created a cult of absolutely moronic discourse that is a far cry from when it was obscure. This is not even considering the problem of barely anybody actually having played it and the sequel pandering to the "people" that sit in discord all day
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File: HowToFix4chan.gif (1.0 MB)
>>3986399
>https://files.catbox.moe/kfcwd5.png
Marina was a mistake, Miro should have made her 12 years old and biologically female.
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idk why you guys are crying about trans people anyway. the first game already hinted at Nosramus being non-binary. it was always pandering to the left.
it’s like calling nu-Trek or the Malcolm in the Middle reboot “woke slop” while acting like the originals weren’t. that just isn’t the case. fear and hunger was always “woke slop” lol
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>>3986391
>observe environment carefully to avoid traps
you will never got thru anything if you never experienced the trap to begin with. you need TRIAL. AND. ERROR.
>take time fighting new enemies to learn moveset
trial and error.
>if you die, fight through the area again
so.. trial. and .error.
>One of these is trial and error
Both of these are trial and error. Just which trial and error that you prefer.
Don't use trial and error as your talking point, just say "I don't like RNG"
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>>3986476
I have to agree, the flesh pit where first find Nas'hrah was just too good. And the game warning you against looking into the pile of bodies was just the cherry on top, it actually made me feel nervous about exploring the rest of the dungeon
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>>3986459
Why do you use tumblr in the first place when you know it's going to be full of those type of people who turn everything into shipping slop
The /vrpg/ type of LISA fans don't use those sites in the first place
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>>3989567
Because tumblr side is an active community that regularly makes stuff for it. Can’t talk about just one part of the community
To be fair /vrpg/ doesn’t have an active Lisa community
Reddit does though. Even has one of the mods there make weekly videos talking about what new Lisa fan content came out
Not the best point because Reddit but it’s telling when a good series doesn’t get anything here
Maybe because there’s not much to complain about that hasn’t already been said ten years ago
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This seemed interesting but after realizing just how much I was expected to die over and over to figure shit out I just lost interest. I don't like googling things in video games and this seemed very much like a googling game. I liked the art and difficult concept and stuff though
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>>3990402
RNGs are literally the backbone of turn based RPGs
Tell me which turn based RPGs you like since you clearly hate most of them based on your starterpack. Yeah they are porn but they do actually have decent turn based RPG combat, even better than some of the SNES/PS1 classics
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File: HJLmADIXMAAldAW.png (1.2 MB)
>>3963522
>Replace them with AI, all of those niggers
then you are enemy of the christ
the pope wrote a 42,000 word manifesto declaring war on AI.
https://www.vatican.va/content/leo-xiv/en/encyclicals/documents/202605 15-magnifica-humanitas.html
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>Most turrn based games don't have coin tosses to decide whether you get fucked over or not. You're being a dishonest faggot.
Cont from >>3994707
Coin tosses are just a 50-50 chance
You just hate the negative outcome and can't stand a game over from a knowledge-check video game
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