Thread #3963680
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Stop using rpg maker and start using rpg architect.

I was looking for an rpg maker like engine that supported action rpgs, gemini told me to check out rpg architect.

I bought it, and then found that is basically everything the comunity wants rpg maker to be.

There's not even comparison with rpg maker.
Rpg maker is just a terrible engine that wasted their potential by a retarded development team.
+Showing all 26 replies.
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>>3963680
I'll bite. What tools does it offer for constructing narratives and world building?
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>>3963696
from what I can test, most of what rpg maker has.

but the thing is, it already supports action rpg combat and pixel movement with a single button.
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Check out that authentic PC-88 scroll stutter
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>>3963711
it's a licecap issue.
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Ok, I need to understand something. Why fuck do so many people feel they need "RPG engines", like the genre needs some specialized tools to make compared to other genres? It's one of the simplest genres of game to make coding wise, you just need a value store to keep track of items, event state and shit, a menu system that works and lets you select stuff from nested lists, and some systematic way of calculating damage values that accounts for stuff like several stacked buffs being applied at once.

Those are the hardest problems you actually face for a typical indie RPG, and they have very manageable solutions, everything else can be handled by the generic capabilities of most engines, which are almost always way more flexible than any "specialist system" that implements some generic battle system that just limits you to basic crap you don't need.
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>>3964165
Because doing it yourself is hard *pouts*
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>>3964165
Cringe
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>>3964165
Because I can't code anything at all
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>>3963680
Stop using RPG Architect and go back to using RPG Maker.
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>>3963680
I'll be convinced if you can show me a variety of nice games made with RPG Architect.
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>>3964165
I write my RPGs in C, that's why they run so smoothly
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>>3963680
why should I ever use this if Wolf RPG editor does all this does and 10x more while BEING ABSOLUTELY FUCKING FREE?

seriously, Wolf MOGS whatever this pile of vibe coded garbage is.
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>>3964603
>machine translated to english
it's still not perfect
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>>3964603
I've played quite a few Wolf games but it doesn't have diagonal movement. Looks like this tool does
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>>3966625
>doesn't have diagonal movement
it does though? did you never use the editor yourself?
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>>3966646
Really? I didnt know that. Is it just recent versions like how new versions of RPG maker added it?
Maybe the games I played just didn't use it
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>>3966660
It's been there from the start, it's just a toggle you can activate in the settings somewhere, same with half-tile movement. I don't really know why most games don't use it, but the default assets come with diagonal facing sprites for a reason.
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>>3964165
Im a noob retard and I found making a dialogue system very intimidating in godot until i got a plugin that did everything for me
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>>3963680
If you want people to try it, consider posting a DDL or something. I certainly wouldn't mind trying it out.
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>>3964165
Because making all that shit work in a polished way still takes a good amount of time and effort. And doing it in an unpolished way is often worse than just using RPG Maker.
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>>3968157
Not in the year of our Lord, 2026. AI can automate any task for you. The only "effort" is a prompt.
And maybe recognizing that the anti-ai community are the same grifters that participate in cancel culture and hate human collaboration projects all the same.

It's like holding the door opening for a fat person, but instead of a "thank you" they start cursing you because they feel rushed, waddling through the door like getting "in" was a performance all on its own.
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File: TRPG3a.mp4 (3.8 MB)
3.8 MB
3.8 MB MP4
>>3968162
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>>3968169
>Tactical RPG created with GPT‑5.4 over multiple turns, using Playwright Interactive for browser playtesting and image generation for the game’s visual style, characters, and thematic asset set. The game features turn-based combat on a grid map, with systems for movement, actions, positioning, and encounter flow, alongside a presentation layer refined through iterative UI and shader work. Image generation was used to create characters and Playwright was used to validate the interface, inspect and refine UI behavior, and support iterative edits as the game’s combat, visuals, and overall feel were tuned over multiple rounds.
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>>3963680
Is that gif with very slow framerate and what appears to be followers causing lag spikes suposed to make me buy rpg architect?
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>>3968162
>AI can automate any task for you
That's why I said "in a polished way." I agree AI makes it much easier nowadays, but if you want something that doesn't look and feel like soulless slop, you'll need to put in effort. Using the RPG Maker defaults has its own sort of soul at least, especially the older versions.
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>>3968169
>>3968170
Like it's very impressive that you can do this now, but as-is I don't think many people would actually care about playing it. More impressive things with AI will be using it for behind-the-scenes engine stuff while making all the art and other creative elements themselves.

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