Thread #3963680
File: rpg architect.gif (3.7 MB)
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Stop using rpg maker and start using rpg architect.
I was looking for an rpg maker like engine that supported action rpgs, gemini told me to check out rpg architect.
I bought it, and then found that is basically everything the comunity wants rpg maker to be.
There's not even comparison with rpg maker.
Rpg maker is just a terrible engine that wasted their potential by a retarded development team.
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Ok, I need to understand something. Why fuck do so many people feel they need "RPG engines", like the genre needs some specialized tools to make compared to other genres? It's one of the simplest genres of game to make coding wise, you just need a value store to keep track of items, event state and shit, a menu system that works and lets you select stuff from nested lists, and some systematic way of calculating damage values that accounts for stuff like several stacked buffs being applied at once.
Those are the hardest problems you actually face for a typical indie RPG, and they have very manageable solutions, everything else can be handled by the generic capabilities of most engines, which are almost always way more flexible than any "specialist system" that implements some generic battle system that just limits you to basic crap you don't need.
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>>3966660
It's been there from the start, it's just a toggle you can activate in the settings somewhere, same with half-tile movement. I don't really know why most games don't use it, but the default assets come with diagonal facing sprites for a reason.
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>>3968157
Not in the year of our Lord, 2026. AI can automate any task for you. The only "effort" is a prompt.
And maybe recognizing that the anti-ai community are the same grifters that participate in cancel culture and hate human collaboration projects all the same.
It's like holding the door opening for a fat person, but instead of a "thank you" they start cursing you because they feel rushed, waddling through the door like getting "in" was a performance all on its own.
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File: TRPG3a.mp4 (3.8 MB)
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>>3968162
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>>3968169
>Tactical RPG created with GPT‑5.4 over multiple turns, using Playwright Interactive for browser playtesting and image generation for the game’s visual style, characters, and thematic asset set. The game features turn-based combat on a grid map, with systems for movement, actions, positioning, and encounter flow, alongside a presentation layer refined through iterative UI and shader work. Image generation was used to create characters and Playwright was used to validate the interface, inspect and refine UI behavior, and support iterative edits as the game’s combat, visuals, and overall feel were tuned over multiple rounds.
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>>3968162
>AI can automate any task for you
That's why I said "in a polished way." I agree AI makes it much easier nowadays, but if you want something that doesn't look and feel like soulless slop, you'll need to put in effort. Using the RPG Maker defaults has its own sort of soul at least, especially the older versions.