Thread #3964349
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The best rpg experience (basically an Isekai experience) of my life, hands down, has been permadeath runs in MGO SkyrimVR (one click install) with three simple additional mods. Namely, CHIM, climb anything, and deadly damage.
I wake up as a bandit, somewhere in the woods, or maybe as a filthy warlock in a cave. Or a simple farmer out in the hills. Regardless, I stroll around, talk to people with my actual voice, and they talk back using CHIMs local LLM and built-in voice synth mod and facial animations.
I'll collect some companions, do odd jobs and quests, and they'll banter in the background. Sometimes I chip in and we have a lovely back and forth. The local LLM also controls their behavior so like, starting fights or singing or dancing or following or just anything, really. Brawl is classic. So you have to mind your manners. The graphics are stunning. And I love throwing a two handed weapon into someone's head and they die instantly (deadly damage mod). But I also die easily, legendary difficulty for realism. And I start again, a new adventure.
It's a one of a kind niche loop, but I can't find anything better than it. I'm just posting here in case someone is interested because I kind of wish more people knew how peak this is. This isn't an ad for MGO btw, if you have a better VR modpack/community I'd love to know, but at the moment I believe it is the best option.
+Showing all 11 replies.
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>>3964349
This sounds absolutely amazing. Is there a way to get the voice mod working without a VR headset? I would definitely play this
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>>3964397
Yeah my wife gets motion sickness so I did a flat screen version for her. Gate to sovngarde modpack was compatible, for sure. Super duper simple to just drag and drop. CHIM tutorial is very thorough, step by step. Give it a try!
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>>3964349
It's unbelievable what is possible today. RPGs have come a long way, but it's getting closer and closer to actually being transported into a another world.

Short ironman playthroughs is something I recommend everyone try, VR or no.
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>muh visuals
Yawn. Wake me up when I can tell NPCs exactly what I want and get accurate in-character responses with narrative shaping effects.
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>>3964532
Delphine tweaked when I told her I know about her sewer buddy and that she's in the blades. Started following me and I told her to fuck off but she wouldn't leave. Finally left when I told her the world would break if she didn't go home (probably)

Vampires in cages turned off hostility so I could rescue them, they would open their inventory to show that they didn't have a weapon to stab me in the back with, when I questioned if they were going to attack me at some point.

It's not all there, but it's 1000% ahead of any other experience available these days.
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>>3964565
Holy shit that's pretty cool
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>>3964615
I have no idea why I'm the only one talking about these emergent gameplay loops. I really wish more people knew. I feel like I'm going crazy.
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>>3964734
I know now thanks to you. A while ago I saw a video about the AI dialogue, but I dismissed it, figuring it's still jank and superficial.
What you described sounds genuinely exciting.
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>>3964565
oh wow, didn't expect an actual response. got any links?
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>>3964349
okay but does the AI react to rape from sex mods? Thats primarily what I use Skyrim for
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>>3966232
Just search up CHIM-dwemer dynamics. You don't need a fancy modpack for it to work. For flatscreen special edition, the wabbajack pack recommend is 'gate to sovngarde.' It is quick, pretty, and good enough; For VR, mad god overhaul (MGO).

CHIM has a very simple thorough walkthrough.

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