Thread #3964515
Anonymous
My little brothers making an RPG and its actually agonizing 04/13/26(Mon)07:11:58 No.3964515
My little brothers making an RPG and its actually agonizing 04/13/26(Mon)07:11:58 No.3964515
My little brothers making an RPG and its actually agonizing Anonymous 04/13/26(Mon)07:11:58 No.3964515 [Reply]▶
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/vrpg/ give me advice. My little brother is autistic and he’s been obsessed with making his own RPG game for about 4 years now. Literally 4 years of him tinkering in RPG Maker MZ or whatever version it is.
The problem is, he’s genuinely getting aggressive and defensive over it whenever I try to give him basic criticism, and on top of that, I’m basically forced by my parents to draw the concepts for him because "you're good at art”. I can’t even get good pictures of it. And he unironically believes this game is going to be the next Undertale or Omori.
The writing is agonizing. How the fuck do I tell someone who has spent 4 years on a project that a protagonist who speaks in the third person like a toddler completely ruins any chance of taking the game's "serious emotional moments" seriously?
/vrpg/ Is this what all solo dev RPG Maker projects look like? Just mashed together tropes from popular games? Tell me I'm not crazy for thinking this is gonna be a massive flop if he ever actually finishes it? How do I deal with this without causing a war in the house?
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>>3964515
>Just mashed together tropes from popular games?
Don't even pretend that the successes aren't exactly this.
It's just luck of the draw. There's 100,000 timelines where something like Undertale goes completely under the radar since you could make the exact same argument about it as you're making now.
The difference is luck. If people just magically decide they like your crappy art and your cringe writing, that's all that matters.
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>>3964515
You should encourage him to finish, the nihilistic and lethargic "intelligent criticism" energy from this place are what ultimately powers cucks, simps, and leftists in general into their bitter futures of poverty, loneliness, and a filled grave containing an unfulfilled corpse. Sticking to something for 4 years is something most kids don't do which shows the opposite of all that.
Even if it is pretty cringeworthy there will come an age where he will look back on it and want to make a better one, and he's probably learning SOMETHING even if it is just a -maker package. Maybe get him started on Unity on the side.
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>>3964515
>How the fuck do I tell someone who has spent 4 years on a project that a protagonist who speaks in the third person like a toddler completely ruins any chance of taking the game's "serious emotional moments" seriously?
Try it with probabilty theory or explain what a reality check is.
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>>3964515
RPG maker dev here, best i'd say you can do is let the kid release it. Alot of devs start out thinking they'll make the next Final Fantasy or Undertale when they won't. Kid's gonna have a reality check when others actually play his game and criticize the game. Thats probably how alot of devs start out. Eventually he may look back and go: "Damn, this sucks ass. Maybe i could try to make something better than the cringy shit i made when i was a retarded 14 year old"
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>>3964515
The only issue here is that you've let yourself be pressured into doing something you don't want to do
You shouldn't be doing that
Also, you shouldn't be making art before the games finished
If you need an excuse, you should probably start your own art project and insist you need to spend your time on that. It will sound better then choosing to do nothing
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>>3965333
NTA. Success takes three things: luck, talent, and hard work. Luck exists, but is not the only factor. Losers pretend that talent and hard work don’t matter, only luck, to deflect from a lack of talent and an unwillingness to work hard.
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>>3964515
>Is this what all solo dev RPG Maker projects look like? Just mashed together tropes from popular games?
I follow unique and enlightened path of forever dev where instead of actually working on my project I think about how to work on my project.
It is more elegant way than crude working on it. However progress is slow as after years I am not a little bit closer to finish than before.
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>>3964538
This. It's often best to just let life teach its lessons. We learn through experience after all.
Everyone's a dipshit when they're young op just let your brother have his fun and be willing to tell your parents no and set boundaries for what you will and won't do with the art.
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>>3964515
I don't know how you're gonna tell him his game is bad, but you can't crush his soul.
My little brother used to genuinely think he was going to be in a famous band one day. He'd play guitar all the time, he even got a drum set that was super fucking annoying to listen to and I'm pretty sure the entire neighborhood hated it so I'm glad that stopped at least, but one day my brother came home with a cassette tape of him and another kid in the neighborhood "jamming", and keep in mind he's like 12 years old at the time, and he comes home and he's all excited and he wants us all to listen to it. That's when my mom, like, got upset at him and told him that he's never going to be in a band and I don't know what other kind of shit, I wasn't there I was in my room, but from that day forward he was never excited about anything ever again. I never heard him play guitar ever again. He never went to another kid's house to jam ever again. My own mom destroyed my little brother.Really, she destroyed all of us in different ways, but I remember when she destroyed my brother. And you can't do that, man. You can't kill your own family member like that. So don't just lay it out and tell him it sucks and he'll never be anything, try to frame it more positively or tell him to read more books so that he can write a better game or something, I don't know. But don't rip his soul out of his body like that, he'll never ever be the same.
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