Thread #3965777
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When did this become the average dungeon design in JRPGs?
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>>3965777
Started with Final Fantasy 9 but wasn't the norm until the merger and companies stopped making them entirely.
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>>3965777
Because you retards started playing them.
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>>3965777
>more realistic games
>muh amazing graphics
This is just the consequence of the eternal "graphics need to be better".
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>>3965777
Blame blobbers
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>>3965777
SMT and all of its children looks like this, and it's their signature and has its appeal
Suikoden 1 & 2 though has no business of having these hallways sims of dungeons
Octoslop as well
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>become an adult
>start enjoying linear dungeons
Growing old ain't so bad
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>>3965777
they always were like that but it's more obvious when they started putting minimap in the UI
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>>3965777
omg is this the spookiest thing ever???
imagine a Black dude being trapped in these frickin Backrooms
>zoomers are like this unironically
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>>3965998
You're just a dadgamer faggot who should be watching netflix.
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All dungeons in all games are hallways because they have to have a way in and a way forward.
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Your mom's a hallway.
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>>3966057
This is coming from someone from the generation that considers empty rooms and hallways to be peak horror.
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i wouldnt mind linear dungeons if they were at least designed in a way where it looked like real people actually used it for something at some point
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>>3966077
God I love your reply so much.

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