Thread #2359560
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>No Distand Worlds 2 thread
what gives? It's basically the better Stellaris
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>>2359600
>>2359616
Kinda sad DW2 isnt getting these omega huge unbalanced alien species mod packs but it makes sense since having 3d ship models kind of limits it for modders now.
I'm not even sure if you CAN mod new species in.
I can't rememeber the name but I think it was DWU unleashed or something that added like +30 new species. My favorite were the leviathan shark dudes who had an unique overpowered huge sensor that covered half the galaxy
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>>2359560
>It's basically the better Stellaris
After dozen (or 2, or 3) of hours you learned game mechanics and ready to actually play vs ai.
But then you found that ai is stupid af and can't compete even on hardest diff, and big events tied to certain triggers.
So next your step is handicap yourself even more with home rules, play suboptimal intentionally or drop the game.
On top of this design flaws and modding unfriendly engine with hardcoded things, and we got dead game.
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>>2359644
>But then you found that ai is stupid af and can't compete even on hardest diff, and big events tied to certain triggers.
>So next your step is handicap yourself even more with home rules, play suboptimal intentionally or drop the game.
That's just stellaris
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>>2359827
2 actually runs on modern machines but Im still getting random crashes after some hours.
1 is impossible to run on my huge screens but I feel like I had a better "understanding" on what was going on. But 2 has too many QoL and smarter automation/Designs for me to ever go back to 1
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>>2359624
Yeah you can mod in new races, they're all loaded procedurally. There's also a video guide in the game's files that shows how to add new ship models or edit existing ones. You can also add new events, items, etc. Just about all the game's data is externalized to an XML file. The documentation on this is very bad and/or outdated though, wish it wasn't but apparently they only have one programmer lol.
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>>2359560
After playing X4, it's actually just embarrassing how poorly this game runs while offering a much shallower simulation of the same things. I'm convinced whoever coded this does not know how to optimize this kind of game at all. You know it's bad when someone can vibe code an overhaul mod that makes the game run 800% faster in the late game.
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>>2362540
?
A single carrier in X4 can carry an equivalent number of ships as the midgame navy of an entire empire in DW2 (~100). Across all the sectors there are at any time thousands of ships in the game. You lose frames when you have hundreds of ships on the screen at a time but the actual universe simulation is much larger in scope than DW2 and doesn't cause performance issues due to the low attention mechanic. And it offers an actually meaningful economy simulation that you can interact with and manipulate. In this shit game you just sit in the cuck chair and watch as civilians automatically build freighters that slow your game down and don't even serve their purpose because every colony has 40+ shortages at a time always. Just like with populations in Stellaris, you conquer empires not to roleplay but so you can genocide all their freighters and preserve your frames.
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>>2362659
Concession Accepted
Absolutely DEMOLISHED with FACTS and LOGIC
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>>2359560
turns my pc into chernobyl so i only play during (australian) winter
it's the best space logistics game i've found but it's still disappointing
>better than stellaris
is an excruciatingly low bar
>x4
slightly higher bar but lol, lmao regardless
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