Thread #2361431
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>one has fun but mediocre AI that's approachable no matter what
>one has a braindead AI on easy and a complete monster unbeatable AI on everything harder than that
guess which one is dead
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>>2361431
It’s almost like single player is a lot more than AI quality. 4 has way fewer missions to play and the quality of them is only above the absolute bottom tier of AoE2 campaigns.
2 is just a better single player experience
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>>2362046
dunno about that unc. seem just like every other ai in rts
aoe4 for sure looks bad and soulles but i will say it: asymmetry is the secret sauce. thats what tickles my autism. oh my science bless relic for ditching the mechanically identical civs
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got that itch to play something bronze age themed, and I’ve heard this game might actually be worth giving another shot. in my case it’d be a first shot, since I completely missed it when it came out. I’m thinking about trying it out so what are the honest pros and cons?
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>>2362166
nah
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>>2362046
Annoys me that whenever someone has a gripe with RTS AI some cockslurper will inevitably go
>every AI cheats bro it would be too easy if it didn't just lrn how 2 exploit it
AoE2:DE is proof that you can make good AI if you just dedicate time to it. But most devs are lazy and will just give them essentially infinite resources.
I'm playing CoH2 and trying to save up for one tank while the AI is shitting out literally dozens of them, no concern for resources or population caps, it's a pure battle of attrition.
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>>2361431
imo the thing that makes vs AI gameplay more enjoyable in AOE2 instead of AOE4 is the scenario settings. Being able to limit the age and population make all the difference. No idea why they removed these always present features in AOE4.
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>>2363182
well ive just finished the bukhara one with the persians....what a dogshit scenario. endless fucking hunnic spam, got tired after an hour and used me handy how do i turn this on command. i feel like most missions are dogshit in this game
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>>2366635
Yes, the most important part of an RTS.
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>>2366635
It's the difference between having a game people can get in to 10 years down the line, and being an unapproachable nightmare no one wants to try because it'll take 100 hours of getting slapped around to learn how to play.
If a game has shit AI, new players end up picking up bad habits that rely mostly on exploiting the AI, and end up getting completely shitstomped when they play multiplayer, because everyone else has years of experience playing actual people.
Same thing happened to arena shooters.
Your AI should be an introduction to the game, and should reflect how someone who knows the game would play at different levels.
It doesn't have to be a perfect representation, but should be "good enough" that someone who can beat normal AI could easily start picking up multiplayer matches on an entry level.
Also gives experienced players something to do when they DON'T want to be meta-cheesing other compfags or want to run a game with friends at different skill levels.