Thread #2364553
Anonymous
What would you change about pic related for a possible sequel? 03/19/26(Thu)13:59:09 No.2364553
What would you change about pic related for a possible sequel? 03/19/26(Thu)13:59:09 No.2364553
What would you change about pic related for a possible sequel? Anonymous 03/19/26(Thu)13:59:09 No.2364553 [Reply]▶
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Space combat would honestly be easy, make it somewhat like homeworld with full 3d positioning but still keep the EAW arcade feel. Change ground combat so ground units are grouped as full armies instead of individual units ala the remake mod and change how ground combat works so that instead of it being a battle like space combat it's a weekly progress change done from the strategic map where you can move troop hexes on the planet as a whole to better simulate an actual planetary invasion of a planet with specific points of interest in order to contest the planet without needing to fully eliminate the enemy, but with the incentive being you do so eventually. Think turn based hex grid wargames but on a time dependent wego system. Supplies need to be run to the planet during the siege in order to better effect the outcome for whichever side has better control to in space. That in mind I would make it so 'planets' are changed to 'systems' with multiple points of interest to fight over in order to control the space of a system and better support ground operations and economies. I would also make the resources split from just credits into credits, metals, fuel and manpower which are used to build your ground armies and fleets.
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I would also make it so individual systems house their own fleets that cannot leave their system but can be controlled by the player for that system and don't have to be maintained by the player, so long as the system in question has the resources and credits to buy and maintain those fleets. Better off systems will have more ships and better ships as the defence fleet. Most of what I've said is more in line with how the empire would run, for the rebellion I think you should be able to mix both regular and rebel forces to get a good mix of both worlds while the empire is like 95% conventional. I would make it so the rebellion has units that can do the sneaking around bit, but make it so you still have to keep them as small groups in order to stay undetected. Space and ground troops can remain anonymous or invisible so long as they stay out of trouble, but giving them the ability to sneak behind enemy lines as small, guerrilla units, sit on ground level near enemy facilities of import like orbital cannons, logistics facilities and repair yards, and shipyards, orbital repair yards and resource extractors in space so that when the rebels main forces come in, they can quickly strike, do damage and distract enemy forces. I guess if anything, making empire at war a little more wargamey could really do wonders to how much you could do with it's specific game systems. (2/2)
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>>2364553
Cool idea, but it aint't happening.
Beancounters at Disney are too risk-averse to allow making games like these. Only big boy slopmakers can do it.
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>>2364554
>I would also make it so individual systems house their own fleets that cannot leave their system
fuck off captain anti-fun, I'm going to stack 70 star destroyers and there's nothing you can do about it. I'd make it so you can field all of them at once for maximum fun
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>>2364553
ground battles are way less fun and cool than space battles so they rightly made them just a singular battle because if they did what you suggest then they would be much larger than the space part
i would make the maps and battles bigger
more hardpoints on ships and hardpoints on land targets too
make strategic resources a requirement for more units
make the weather and terrain do more so you have to specifically prepare armies for it to make planets more unique
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>>2364553
>make it somewhat like homeworld with full 3d positioning but still keep the EAW arcade feel
I don't know if that would work as well. It might change the feel of space combat a bit too much.
>Change ground combat so ground units are grouped as full armies instead of individual
I do agree that ground should feel more large-scale, given that your invading an entire planet. Perhaps a bit of Total War, but not too much? Hard to say.
>remake
I don't like remake.
>planetary invasion
Maybe draw from Total War, in that a planet is a bit like a total war map, with individual ground battles, but the ground battles would need to be significantly better for something like that to work, otherwise it would be tedious, especially if its not turn based.
>credits into credits, metals, fuel and manpower
EAWX kind of does the manpower part with ship crews, though that is usually not really noticeable. A resource system like this could be interesting if we factor in droid units. The problem is that all of this would be a bitch to manage in real time.
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What mods do people prefer? I've been trying Thrawn's Revenge, Fall of the Republic, Remake and Awakening of the Rebellion. They all have some key flaws.
>TR/FotR
Awful management layer. The infrastructure system is pointless because every planet you take reduces your infrastructure so you need a building for it on every planet, so all it's doing is reducing your planet slots.
>Remake
Looks great, but it looks too good. The space backgrounds are so detailed that I can't fucking see any of my units. The ground battles are also worse with individual units being lumped into big mixed regiments
>AotR
Probably the best of the bunch so far, but I haven't been enjoying the flow of the land battles as much as I did in TR and FotR. Honestly I think I just prefer how vanilla plays and just want some more content and better visuals that don't clash like in Remake.
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>>2367979
>I would also make more space battles without stations. Having everything be a siege can be a bit boring.
where though
because star wars has hyperspace there is very little reason for fleets to ever engage outside of at strategic locations
my biggest issue with space stations was they are inherently better for the rebels since their fighters are way better than tie stuff
maybe there could be more neutral factions where you fight in their system but not with them necessarily
i'm imagining something like cloud city where it is the space station and you have an incentive to not attack them, unless you just want to deny it, because they will give you money and have strong defences of their own if you subjugate them
neutral factions are cute and a good way to worldbuild too
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>>2364553
I honestly enjoy the ground combat in campaigns being a brutal meat grinder for the attacker. I get off from sending 40+ squads of stormtroopers into choke points just so the artillery can eventually break through. They just need to make air supremacy way more potent than a single air strike every 10 minutes
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>>2368702
>Awful management layer. The infrastructure system is pointless because every planet you take reduces your infrastructure so you need a building for it on every planet, so all it's doing is reducing your planet slots.
Anon, honest question. Are you fucking stupid?
Infrastructure isn't the Infrastructure building that costs upkeep. It's any building. All you need to do is fill building slots, with any kind of building. Build space structures. Build ground structures. That's it, and it's something you should be doing anyway since spamming factories reduces ship upkeep and filling your space/ground building slots allows you to double tax planets. The only situation where you should build the Infrastructure building is where you need an additional +1 influence, like at an Academy world to speed up the generic commander spawn rate. You don't build them on every planet.
Holy fuck anon, at least learn the mod mechanics properly before complaining and showing everyone how much of a retarded faggot you are.
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>>2372124
No, (you) are wrong. Actually play the mods you're criticizing the next time, okay? And I don't mean start them for 5 minutes, get mad there's no tiktok reels and family guy in the corner, and actually read what the game is saying, alright sweaty?
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>>2364553
>disneywars
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>>2364553
A diplomacy system that lets you influence minor powers like the Hapes Consortium to your side, get bonuses, or have them outright join the war. Would also work with corporations and criminal syndicates