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Oldsplitter edition
which mods do you use anons?
>>2358367 prev thread
+Showing all 1055 replies.
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I have not found a single system that seems worth to colonise.
What kind of planets would be a minimum requirement for it to be profitable?
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>>2366262
every planet can be profitable quite easily, all you need is the appropriate special items to make it productive
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what is the quintessential "Timmy" ship?
i.e. something that is big, flashy, does a lot of damage
but is not meta, not used in speedruns or competitive tournaments
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>>2366264
If you want to minmax:

>farming + LI + commerce
Rich or abundant farmland, no rare ore, no volatiles, not a water planet

>refining+fuel prod+commerce
No atmo

>high command
Hot or extreme heat

other slots are flex, can put mining wherever suits it best, but is best on uninhabitable planets, and orbital works should be built on an uninhabitable planet.

But like the other guy said, pretty much any planet can be profitable so there isn't much of a "minimum requirement," it's more about how fast it will grow and what the upper limit of your profitability will be.

You don't need a perfect system and you probably won't find one without mods or console cheats.
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>>2366264
150% barren is literally all you need
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>>2366267
eradicator
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>>2366267
>>2366210
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>>2366268
>and you probably won't find one without mods or console cheats.
That one system right under the core worlds that is claimed by the church is often close to a perfect system. It's nothing too fancy but it usually has everything you need.
Gotta fight the church for it though.
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>>2366297
>>>and you probably won't find one without mods or console cheats.
You have two systems that fit that bill guaranteed spawn every game you troglodyte. You do need to deal with one of them being "claimed" but hey, fun.
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>>2366294
>>2366231
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>tranime avatarfag
Brother Cotton if you can hear us, please save us
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>>2366308
You enabled it. Now reap what you've sown.
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>>2366260
>using e-word
a rookie mistake
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>>2366308
anime website faggot
many, many cycles ago, SomethingAwful forums was among the biggest internet forums in existence, it stood as a bastion of free speech and anything topic goes discussion boards.
Except for one thing: anime
they had a containment zone specifically for anime, a forum section with an ironic name where they redirected any anime content into, and then banned anyone who posted anime outside of it.
Even that was too much for their jannies, and eventually they banned even that containment forum due to how popular it became.
Thus came Christopher Poole, who then made a competing website, called 4chan.org, and welcomed all the people who got banned from SA for animeposting
and thus this website became what it is today
all thanks to anime and animeposters

so pay some respect, faggot
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this shi kraked my egg ngl
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who's steve kraked?
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Haven't played the game in a while. What are the best mods to enhance small fleet gameplay?

I want to affect world by doing faction missions and make alliances all while running wolf-pack fleet of small-sized ships, performing cov. ops missions and executing targets.

Current list:
>Nexerelin
>Starship Legends
>Leading Pip
>Privateering - Commission Overhaul
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>>2366322
So did brownies, raids, shootouts, political "movements" and psyops and all of those are either B& on sight or corralled off to their containment boards these days. And all of that, m00t included, are irrelevant to starsector or you being a low effort, nothing of value to contribute attentionwhore. You want respect? Earn it.
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>>2366349
you are the one who umpromptedly had an issue with the image attached to an on-topic post
you are the one who started the offtopic conversation

honestly, do you really want this site moderated like this?
there really shouldn't be an issue with people bantering in a thread even if it's on a topic only tangentially related
this website never used to be so anal over offtopic vs ontopic, only other shit sites like official forums cared THIS much over being ontopic
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>>2366260
I play unmodded of course. I have no need for trannime portraits or irrelevant slop from third party nerds. The Persean sector is a sandbox of ample size for the patrician mind.
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>>2366359
based but I also play on 0.96 because I believe I know better than alex himself what the true vision of the game should be and believe the changes he's made since are dogshit
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>>2366354
Not even the same fag you replied to but I echo his sentiment. That said? Not my call how this place is ran, and you can be thankful for that, but there's more than enough shitencrusted generals around that braindead idiots like you make unusable for anyone else. Last reply you're getting, go fuck yourself.
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>>2366363
a note of advice: you are not on a "higher quality board" or "higher quality thread"
seeking quality on 4chan is newfaggot behavior
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>>2366322
>anime website faggot
Not an avatarfaggot website. Kill yourself, retard.
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>>2366371
not an avatar either faggot
again the no signature rule had a much different meaning and enforcement 15 years ago than it is now thanks to newfags
nowadays even reaction pics are considered avatars
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>>2366373
Insisting on signing all your posts with the same off-topic themed image is avatarfagging. You know what you're doing. You know everyone knows what you're doing. What are you trying to accomplish with your retarded attempts at plausible deniability?
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>>2366377
there is no offtopic here, it's a reaction image
the content of my post was completely on topic
the only people going offtopic are you complaining about the pic, and then proceeding to complain about offtopic

but all of this is retarded because only on sites like reddit would you have to have such autistic arguments over what is constituted ontopic or offtopic
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>>2366359
Not even speedup? I admire your patience.
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>>2366383
Do you guys never hit the storm to surf?
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>>2366394
No stormsurfing in actual combat. Unfortunately.
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what does it mean when I explore a mining station and it sends an encrypted signal to something nearby?
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>>2366405
rape
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Unnhghh FAAARRRRRRRTTT FART FART FARRRRRTTTT
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Selkie pit...
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>>2366405
Buckle your pants, you're fresh meat. Or maybe unbuckle them because the meat is kind enough to come to you.
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>>2366267
>meta
>speedruns
>competitive tournaments
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how do i mod eve music into the game
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Tell me. How do you make this fucking thing work without SO?

It's too slow to brawl. And if I fit it for long range, it commits suicide with Burn Drive.
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>>2366267
>Big
>Flashy
>Lots of damage
>Not optimal

Retribution, of course.

As a bonus it's fun as hell to fly.
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>>2366501
you don't, but as with any destroyer, escort package memes are decent
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>>2366298
One of them being claimed? I know Penelope's Star has GCR claim, but what's the other one?
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>>2366340
Second In Command is a skill system overhaul mod that makes small ship fleets rather viable.

If you pick a Piracy and Smallcraft officers, you can make your Frigates and Destroyers rather scary. Third officer pick is up to personal prefrence.

The mod has a wiki to peruse here.

secondincommand (dot) wiki (dot) gg
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>>2366322
Stfu tranime faggot
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>>2366458
most people here play the game like they are participating in competitive tournaments for this game
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>>2366264
Why would you want one system? Assert your dominance and take over an entire nebula. Paint your empire on the map. One planet per system. You colonize the best one in each place.
>but muh military bas-ACK!!!
The next patch is going to make it so you can send task forces out if you really need to.
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>>2366501
It's been a while, but I can't remember my Enforcers ever killing themselves like that. I give them standoff loadouts, Aggressive officers, and assign them to escort a cruiser of similar speed.
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>>2366576
>Why would you want one system?
NTA but it's just much more aesthetic having several colonised worlds in a single system with hustle and bustle of mercantile and military traffic than several bumbfuck nowhere lonely planets in empty systems. Plus I prefer building tall over wide in grand strat too, I think wide is mad gay.
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>>2366589
>building wide is mad gay
then you are playing the wrong genre of games
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>>2366592
Except you're provided plenty of options in grand strat for building tall, wide is only the optimal PvP tranny play style in which you ignore most if not all province development mechanics that the game gives you to play with. Same with Starsector, you have hard limits on how many planets you can administrate precisely to curb your retarded "I painted everything blurple xD" fetish.
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>>2366594
>wide is the optimal pvptranny strat
well yes this is a pvptranny game
most people here play the game like they are grinding to reach diamond league or 2850+ ELO
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>>2366595
>diamond league
You wish, scrub. I'm on conqueror 5 this season.
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>>2366598
>seeker/arcanist at best, maybe ritualist player talking like he's phantom or something
lul even ascendant IV players are 1000 years away from reaching eternus
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>>2366601
>eternus
I remember doing that. Light work. Now chasing down that meta rare drop single afflictor and socketing it? Totally worth tho, won me the fall openings.
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>>2366267
Eagle.
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>>2366340
Second in command. adds a entire skill that is all about smallcraft. there is also strikecraft one too if you are like me and still likes having a carriers and fast cruisers
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I feel like modding such core parts of a game is cheating
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>>2366614
The cheating part comes from how batshit insane those modded skills are.
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Speaking of cheating, I am not one to care too much about balance in a single-player sandbox but jesus christ, the colony content in AotD is peak retardation. I thought DIY Colonies was bad by trivialising it all by letting you turn any planet you want into a mild climate habitable terran world, but at least they didn't let you build gates in literally every system, boost your accessibility to 1000% and plop down buildings that shit out 1 million credits per month with no additional investment. What an absolute piece of shit of a mod.
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ummmm cheating is le bad you know??
even in singleplayer games
it's called the shopping cart test
if you immediately act like an ape if there's no consequences for doing so, you failed le test
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>>2366658
Nobody gives a shit what you do with your single-player software you retard. But if I go looking for cool mods for Tetris, find one that shit loads of people are saying is really fucking good and turns out all it does is turn every piece into Hero pieces it's only right for me to say that the mod is utter dogshit. Because I am 100% objectively correct.
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>>2366659
yes well what can you expect from modders they probably play the game without ironman on, reading guides and using console commands
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>>2366659
Okay but how is expanding a skill from being one perk to a entire perk tree that that supports smallcraft playstyle cheating. come on nigger i ain't got all day
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>>2366679
Are you retarded? Can you not read? My post said AotD and was talking about colonies. Fucking moron. How does an illiterate shit-for-brains like you learn to use a computer?
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>>2366680
my bad but you still are a retarded nigger.tho. imagine hating mods.
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>>2366681
t. cheater
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>>2366681
>noooo you can't call out shit mods because... omg you just can't okay?
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>>2366615
They're also just kinda boring desu.
I don't want a million different combat modifiers when the combat tree which is also the only thing you can spend your points on in sic is something that I avoid taking because it makes your ship too powerful. I like non-combat skills. it has a few of those but not nearly as many as vanilla.
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>>2366268
>>refining+fuel prod+commerce
You might as well put mining on them since you can have 4 industries.
Basically if the planet has no atmosphere you go
>mining, refining, fuel, commerce
Can use catalytic core on refining and synchrotron on fuel.
If the planet has atmosphere but is not habitable you go
>mining, refining, heavy industry, commerce.
Can use mining bore on mining and nanoforge on heavy industry.

If the planet is habitable and has atmosphere, has poor farming and good minerals I think that'd be a fair place to put down
>mining, refining, high command, commerce
After all the benefit you get from the cryo engine is pretty minor since the fleets spawned by the high command are irrelevant. But you still need one high command to get marines produced in-faction.
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>>2366685
>>2366687
Mods are free and made with passion. and if you hate them than that means you are just jealous
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>>2366501
Use a destroyer that doesn't suck.
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I install mods that you don't like. What now?
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I will modify the mod I've been given custody to brick saves if it detects that you have the mod I don't like installed
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I purposefully install lore unfriendly mods because they have better ships than vanilla ones.
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same but because they have cute anime girl portraits and I can have a harem of cute officers
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Can someone explain again why doesn't the Diktat satbomb Umbra?
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>>2366756
Same. also fuck them with rapesector for that sweet buff
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>>2366401
Oh combat. The only time I wish fast forward is when I deploy only capitals, which is not often.
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What's your experience with terraforming mods?
Any good ones around?
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>try Liminality mod
>it's broken trash with no regard for balance

>try Sunrider mod
>same thing, but with anime shit shoved in

That's two mods that I'm never trying again.
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>>2366847
Try UAF it's balanced now
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>>2366839
terraforming made easy is the only good one
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>>2366890
>try UAF
Already. It's why I hate tranime to begin with.
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>>2366896
Then you don't belong her nigger. i suggest reddit. they also hate anime and love uglyness
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>>2366894
>
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>>2366897
>UAF isn't ugly
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Retard
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>>2366501
its only purpose is to die slowly. which it's decent at.
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uaf portraits are nice I have all my officers with them
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>>2366658
Modfags on suicide watch
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>>2366901
Name 5 mods with better looking ships.
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>>2366890
Eh, I don't mind the anime characters, but I will NOT stand the ship sprites not vibing with vanilla.
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>>2366910
The author should release the portraits as a separate portrait pack.
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>>2366915
>Diable Avionics
>Arma Armatura (and look at that, they let you take out the anime portraits)
>The Star Federation
>Interstellar Imperium
>HMI
All better than trash like UAF.
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>>2366847
>Why is the ship that costs a whopping 90 dp to deploy stronger than vanilla ships?
You can deploy 2 onslaughts and a hammerhead for the cost of a sunrider no shit it's gonna be a strong ship.
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>>2366920
Doable looks cheap as shit and arma is just generic kit ashes. Not even going to bother with the rest of your faggot list because it's quite evident you're just a reddit tranny butthurt over anime avatars.
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>>2366922
But that's the thing. It's not a strong ship. It's pretty mid considering other ships you can get by the lategame. Plus most of the other ships from the mod are complete garbage, and the "story" is terrible.
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>>2366264
To be honest I just colonise one of the three "free" systems in the core. I haven't done the math but accessibility seems to be a flat multiplier, which means that those 100% accessibility trash planets is better than that perfect world you found at the edge of the sector with 5% accessibility.
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>>2366929
It's a pretty strong ship, it's just not delete everything instantly strong. It has absurd staying power and a high damage shield penetrating cannon so it's basically a fleet anchor. A fight can be decided based solely on whether or not the enemy is capable of pressuring the Sunrider enough to actually take it out before the cannon does its work.
The other ships are kinda eh though, yeah. Redheads nice if you get it early enough.
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>>2366920
>diable
looks ugly and wanzers are shit.
>arma armatura
flying mechs looks stupid
>interstellar imperium
ugly
>hmi
giga-mutt ugly.
I dare you to show me a more sexy ship than Rillaru
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>>2366949
>flying mechs look stupid
Terminal shit taste spotted.
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>>2366949
>I dare you to show me a more sexy ship than Rillaru
Accepted. Now I dare you to stop shitstirring for one day.
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>>2366950
>i am gonna add flying robots that can solo fleets in my space game
>anime portrait, ships and fighter jets? wahhh tranime
you are a autistic faggot with shit taste. i will say end your life but your life already is miserable as it can get seeing as how you love dumb shit like that
>>2366955
>pic
if you are 15 sure. i also used to like skeleton until i learned that i one inside me too
>ver not required
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NOO YOU CAN'T BANTER IN THIS SACRED THREAD
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>>2366956
>anime
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>>2366949
>flying mechs looks stupid
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>>2366950
I'll take a PXH-1b over the LAM variant any day of the week and there's nothing you can do about it blakefag.
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yeah flying mechs looks stupid. Battletech>>>>dogshit>>>Gundam>>> AC
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>>2366969
>yeah flying mechs looks stupid.
more like mechs are stupid
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>>2366969
>Shittech
go steal some more jap designs, bottom-feeder
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>>2366956
>that's juvenile amusement
Sure, and happier days those. Beats terminal shitposting and ragebaiting for kicks anyway.
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>>2366975
>"steal" (inspired by) nip design
>make something much more cooler.
Brvtal
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>>2366979
>>make something much more cooler.
if you have brain damage maybe
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Man I just want the Halo mod to be updated, let me lob mac round from accros the map again
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How's MW5 looking these days anyway?
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lmao faggots
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flying starships look stupid
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bruh do these mod makers know how to do anything right?
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>>2367005
play meme mods
get memed on
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>>2366260
>which mods do you use anons?
ArmA Armatura
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>>2367026
>arma
>diable
>Aria
Yeah it's mech time
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there's two types of mods
masculine mods
and feminine mods
masculine mods include the list from the previous anon
feminine mods include shit like vulpoids, UAF and other anime themed mods

which one do you gravitate towards?
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>>2367041
gravitate your neck to a rope
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>tinyverse wanzers
poor bastards didn't even live long enough for a good screenshot
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what are these fortnite ship sprites
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>>2367041
I'm balanced in appreciation that is the perfection of base game. Alhamdulillah Ludd.
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For me its the asteroid ship pack
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>>2367041
I gravitate towards Vanilla Low Tech.

Anyone who doesn't is a tranimefagot.
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>>2367041
A lion does not gravitate. I am the sun and mods get enabled and disabled at my whim.
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uwow!
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Come to think of it, Sunrider is partially why I stopped playing Liminal. The latter essentially kitbashes a bunch of ships from other mods together at random for a gay little "postgame challenge". So imagine fighting 5 sunriders in a single fleet, because the mod does RNG without rhyme or reason.
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>>2367072
>LGS Dilator Rex
>>
>Returning from the oldslut quest that spawned underneath UAF space
>Repatriate some prisoners to the uaf and see I can start the uaf Mizuki quest pretty and do so thinking it's just like the old version
>It's not
>Get my ass kicked by the huge pather fleet
>Reload and take the resolution carrier out of storage because it's the only other capital I have besides the oldslut
>No wings worth shit but it has passable mounts and high armor so buy a full suite of fancy uaf guns and load it up with them
>It can't hit anything on autofire and when it does it practically does negative damage
>Reload again and try equipping it with super high tech weapons like the hellbore cannon heavy autocannons and light assault guns
>Easily win the battle
Jesus christ what did he do to the uaf weapons they're so ass now. this carrier has some crazy strong stats and decent mounts once you put actual weapons on it. If only it wasn't slower than a paragon. this shits going back in storage.
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>>2367116
>Hellbore works on Low-Tech

Who would've thunk.
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>>2367116
>>Get my ass kicked by pathers
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>>2367118
A lot of the enemies were uaf, including a rillaru that was a huge pain in the ass in the fight I tried with uaf weapons because I wasn't doing enough damage to ever get through the shield and armor before it pulled out of weapon range. But with the vanilla weapons it not only lost the flux war but also lost 80% of its hull during the first clash.
>>2367122
Besides the oldslut I only had 2 cruisers, 2 destroyers, and 3 frigates to my name. It's a really light early game fleet. It's a good thing it was on the way back because I'd have put the oldslut in storage as well if I had already been paid for it.
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>>2367124
>Besides the oldslut
Nigger, please. Oldslut built right can deal with double ordos no sweat let alone some roadside trash.
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>>2367125
The oldslut in this case was the exact same one you pick up except with a gamma core and a augmented drive field slapped on it to get it home easier. My solution to it being disgustingly outnumbered was putting another capital next to it, which worked perfectly once said capital had real weapons.
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>independent planet has a food shortage due to pirate raids
>this has been going on for months, if it keeps up planet is on road to decivilization
>decide to do something
>buy up a whole bunch of food
>carry it to the independent planet
>sell it all on the black market to make a worthwhile profit for my effort and the fuel spent by my fleet
>indie picket immediately flags my ship
>"heh chud, avoiding your taxes while saving the entire population of this planet? Not on my watch!"
>-5 relation with independents because fuck you
Honestly in shortage situations I feel like markets should lower or even eliminate tariffs. You want people to bring those supplies to your world asap after all.
Related idk what the fuck is going on with pirates but for the past cycle virtually every planet on the core worlds has -50% accessibility. It's insane. Chico has a demand for many differents goods. Sindria has a deficit of fuel since I stole their synchrotron. I stole Nachiketa's too so I think literally every Heg planet save for Nachiketa itself and Sphinx have a fuel deficit.
Chalcedon has a deficit of pretty much everything but that's normal.
Kanta's den has litearlly 0% accessibility lmao. The opportunity for arbitration is insane. They buy up organs for 665 credits each and sell drugs and luxury goods for pennies.
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>>2367126
>oh i only had oldslut and a bunch of cruisers and destroyers with mod weapons
>there was nothing i could do to stop their literally op vanilla shitbuckets bulling my dick your honor
8/8, great b8. Made me laugh m8.
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>>2367128
>sell food on the black market, where most will be hoarded by rich warlords and politicians
>"WOW WHY DO THE INDEPENDENTS HATE ME"
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>>2367129
>with mod weapons
mate did you even read
the mod weapons are literal garbage. the most basic bitch weapons you get from killing pirates were the difference between a total loss and easily winning. probably because they too had uaf weapons on their uaf ships which made them worthless garbage the second I had real weapons.
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>>2367135
The stability penalty disappeared overnight.
why would politicians trade in the black market and pay for goods when they are getting 30% on the regular market for free?
You are not making any sense commiefag
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>>2367136
So, what did that fleet have then? A couple of prom2s, a couple of shield shunted eradicators and a whole lot of ventures and smaller crap. Sure, a lone stock oldslut totally wouldn't facefuck that let alone one with anything resembling a support fleet. Stop pretending to be retarded anon. Despite what your mother says I have faith in you. And I love you son.
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>>2367041
Cowboy Bebop and LotGH are dogshit, btw.
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Does the Astral Ascension mod work for the new version?
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>>2367135
>politicians
>black market
Nigger who do you think collects taxes?
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>>2367148
Why do you assume politicians don't double dip by also controlling the black market?
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>>2367149
Getting the food AND getting to nab a tax from you is the double dipping.
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>>2367150
AND they get the privilege of snuffing out competition if they control the black market.
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>>2367005
uh, that's vanilla
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>>2367181
ill advised modifications are always built in in vanilla and cannot be removed by hull restoration skill
the mod just made this dmod not built in
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>>2367128
>Have 100 relation with independents
>Had my transponder turned off
>Some fast picket mutt stops me
>Oy vey where's your transponder licence
>-5 relations with random goyim

I was hoping I'd get some kind of tax cuts for having 100 relations. But these cunts still bust my balls.
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>>2366659
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>>2366761
Despite the hyper-militaristic façade they present, the Diktat doesn't really have the numbers to permanently dislodge the ARC and pirates off Umbra without compromising in other fronts (chiefly deterrence against the Hegemony). Even discounting practical problems, satbombing is taboo outside of the sector's major conflicts. If they tried to do it in peacetime, they'd definitely lose the League's favour, and thus their greatest ally in their fight against the Hegemony.
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Tirpitz is my favorite ship
>>
if your favorite ship's shape could double as a dildo, bad dragon or fist then you are the gay
>>
its a flying brick
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>>2367279
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>>2367284
la ce trencada l la ela geminada
sindria means watermelon in my language so the sindrian diktat has the funniest name to me
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>>2367284
It's how it's written.
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>>2367128
>Creates and fuels criminal activities for mad profit while criminal fleets causing the crisis
>No intention in actually ending the crisis
>Gets caught by someone who runs the local fleet looking for missing war fund to make up the casualty and bounty money
>Cries in pain when caught in noblely priced humanitarian effort
>Complains about not getting treated like an owner with favorable tax rate lower than ones own colony would(same sales tax btw)
>No I am not leaving this place or this way of life
Please report the size and location of your nose and ears.
-5 relation takes 2 completed exploration/survey missions to get even, while still fully funded.
It is embarrassing to see libertarian cry about oppression when it is the reprecussion from liberties being excercised by any other parties for undermining their property right.
Crisis from pirate raids usually lasts a month btw so it ends exactly on its own so no thanks to you. Your smuggling does not alleviate shortages anyways even on day 1.
>>
what is blud yapping about
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>>2367301
>Your smuggling does not alleviate shortages anyways even on day 1.
Planetary stability jumped from 2 to 6 the second I finished the deal.
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>>2367301
Any time I see some retard writing up some inane bullshit purely for the sake of keeping an argument going I genuinely crave murder. Wish I could get my hands on you I'd skullfuck you with a brick.
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>>2367116
>Jesus christ what did he do to the uaf weapons they're so ass now. this carrier has some crazy strong stats and decent mounts once you put actual weapons on it.
Standard trans-mod powergaming. They balance multiple mods in a vaccum against vanilla so they can pretend it's not cheating.
>this mod has overpowered ships and underpowered guns
>my other mod has underpowered ships and overpowered guns
>It's not cheating if I use them together because they're both balanced vs. vanilla.
Self-delusion at its finest.
>>
>>2366900
Is Terraforming made easy not good, is there any alternative?
>>
>>2367358
I wouldn't say Terraforming Made Easy is bad, it's just rather simple/boring
>just pay 500000 credits for a building project that adds any condition you want on any planet you want
there's TASC (also adds buildings that mitigate but not remove conditions alongside the ability to construct stations) and DIYPlanets (forces you to scavenge for rare colony items to use for terraforming), but if you don't give a shit about that then Terraforming Made Easy is the most straightforward one
>>
>>2367349
Maybe a lack of appropriate refutation is a sign that you had been insane.
>>
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stop cheating
>>
>>2367351
I dunno if that was the thought when designing this carrier that's clearly intended to be a carrier in a mod that wanks its fighters that I just completely ignored and probably will again if I ever use it. But yeah the carrier is basically a high tech legion on steroids.
>>
>eternally refreshing the tritachyon military stations for an Odyssey
>>
>>2367382
Kind of a shit ship.
SO Aurora does basically the same for less DP.
>>
>>2367393
I wanna use my tachyon lances on my ribbed dildo
>>
>>2367362
>there's TASC (also adds buildings that mitigate but not remove conditions


That sounds much more fun, thank you
>>
what does that pic have anything to do with the post
>>
>>2367446
called it >>2363267
>>
>>2366264
For first planet hazard rating is king - get one planet as close to 100 ( or less ) hazard rating as possible - with 100 hazard rating even basic population plus space port ( free port ) are profitable.
>>
>>2367513
problem is first colony if you develop it too fast you're gonna get analraped by all the faction crises at once
>>
>>2367516
Don't threaten me with a good time.
>>
>>2367504
that was ages ago I'm already an expert at this game now
>>
>>2367516
Sure but when your first colony is something low hazard you can have postive monthly income and thus you can focus on surveying and trading looking for more specialized planets.
Meanwhile if you choose some high hazard planet you have to make sure you make money because your planet drains your account fast so you spend all the time making sure you have enough stuff to sell to not bankrupt yourself.
I always settle low hazard planet first and then look for high mineral/tore/artifact ones.
>>
>>2367516
Just plop down a high tech star fortres and lure enemies into it.
>>
>>2367516
The colony crises are a joke anyway. If you know what you're doing, the persean league one is the only one that poses a legitimate threat and even then you can just take your warfleet to kill logistics fleets in hyperspace. Hegemony, the only one that has a crisis that could fuck you up, only does it if you use AI cores for governors. The rest are nothingburgers
>>
>>2367526
>trading
Traveling*
>>
I wish the game was more difficult
>>
>>2367558
install some difficulty mods then
even magiclib gives you bounties that are basically pvp matches with enemy meta fleets with lv 5 officers with full skill builds
>>
sex
>>
>>2367571
I wish the game was more difficult not I wish my anus was dilated
>>
>>2367558
Post a video of your fleet fighting 4 ordos at the same time and winning
>>
>>2367579
>>2367577
>>
>>2367579
Why
>>
>>2367579
Only 4?
>>
"janus" device? really?
>>
>>2367128
Fake as fuck. Independents never care about your transmitter.
>>
>>2367639
Janus is thee god of gates.
>>
Are threat and abyssalniggas just end game content to grind or will they show up as a final showdown or something?
>>
>>2367675
Currently they're the former. No way to know at this moment where they'll go.
>>
>>2367675
Threats unlikely since they can't access hyperspace but TT might pull some shit who knows they've been sending expiditions for a while and you were the only successful one, literal demons possibly it doesn't seem like there's any reason they aren't entering the sector but they don't seem to move much so ????.
The other two are the far more likely members of the final showdown.
>>
>>2367675
>>2367691
>>2367695
There's going to be one more hidden faction, which I will call them "Gate Demons" which is separate from abyssal demon animals. The Gate Demons and Omega will be fighting each other for control over the sector with humanity in the crossfires.
>>
>>2367571
Any difficulty mods you'd recommend? I tried Liminal, but the postgame sucked.
>>
>>2367701
what a load of crap
>>
>>2367706
Screencap my post when Alex reveals his new hidden faction.
>>
>>2367707
yours and every other schizophrenic larp in this place
>>
>>2367675
I wish the game have a proper ending sequence.
Like coming back to the hyperspace of civilized core world from the abyss, you saw a beacon, then the jump points grew large, sucks everyone into the nearest stars, once in there the star is burning with strange color and strong corona. Ejected by sun and following the merchant fleets, who immediately turn away without landing because you now saw the same scene, Jangala is burning with a huge debris field. https://youtu.be/izQsgE0L450?si=HOBXun9gF0Qg9yks
Out of the debris, an remnant fleet emerges. The AI rambles about rule violation before fighting
so that the player can soak in the fullsized dead planet jpeg in the background during combat.
After the fight, salvage shows no survivor. The system is filled with dead planets, pouring in space trash and nebula, hints final moments. A signal revealed to be the previous merchant fleet had set up a comm relay on stable point. They told us only one system responded and need help. Another rem fight at the jump points, which gives a tug with pearl looking hull allows hyperspace travel again.
Hyperspace is eeriely empty with lots of sensor ghost, storm and jets. The jumpoint sink hole has shrink in size. Entering the target system warns a comm message about lies and conflicting info. Everyone is still dead, it is omega's lure. Omega slip through the gate, Going back to the previous system, the omega is fighting the merchant fleet right out the gate, which before your ship can reach the center of the battle field, torpedo hit the merchant vessels and turned it into half omega with painful radio chatter. Omega drops the weapon with thrilling descriptions about metal to trannymetal conversion and hints a parallel possibility of neuron-to-circuitry conversion.
The gate went dead again, but this time rusted red. Re-emerge into hyperspace, the star map changes again as the abyss is right outside the core worlds, as if they are drawn by the vacuum sucked out of hyperspace.
>>
>>2367716
and then john starsector bends over noah
but sir! shush, i have one more gate to crack open
>>
>>2366267
Paragon?
>>
>>2366260
is there a mod that keeps fleets from ballooning?
i discovered that i can mod party sizes in bannerlord to make them small where kings only had 120-150 troops and it was a blast.
i want something similar in starsector.
i don't want bounties to scale up and be full of capital ships.
>>
>>2367727
You can change that yourself but seriously, you'll kill what fun there is.
>>
>>2367639
>janus is the two headed god
>one looking at the past and the other in the future
>you use it to activate a ancient construct from the past to better the future.
Bravo Alex
>>
>>2367639
I prefer the anus device desu
>>
>>2367761
>anus device
>because the gate ring is round and hollow on the inside
bravo alejandro
>>
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>>2367367
Where's the hangar?
>>
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>>2367769
Fuck wrong pic
>>
>>2367763
>the first peotoype device failed because you tried to go in without lube
>>
Good game?
>>
>>2367774
Worst dating sim I ever played.
>>
>>2367774
best gacha game I played
>>
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cringe
>>
>>2367899
Gross. Is there a way to remove that?
>>
>>2367928
data > strings > tips
or rapesector data > config > alt_tips
>>
that orbital station got absolutely violated
>>
>>2367899
play meme mods
get memed on
>>
>>2367928
download Trios and you can delete and replace all of them
>>
>evil demon worms live in the gateway butthole
>you have to stretch the butthole open and fight the demon worms before they poop the abyss onto you
Absolutely kino story here
>>
>>2367978
But where does AI fit in all of that
>>
>>2367287
>"Let's talk about Andrada, that watermelon seller"
>>
>next uaf update adds abyss themed ships
>they are vagina shaped and can open up and snatch up your ships then use tentacles to rip them apart
>piloted by tentacle monster girls
absolutely kino
>>
Starsector is soo boring like where the sexy alien girls at. no wonder alex is hesitant to release his game on steam
>>
>>2367984
>>2367287
>the diktat is a metaphor for niggers in government
ALEX I KNEEL
>>
>>2367986
starsector doesn't need fanservice to be good unlike ass defect
>>
>>2367769
I don't get it
>>
"let me solo them"
>>
My current fleet is 2 onslaughts, 1 champion, 5 eagles, 1 medusa, 1 sunder and 2 monitors.
Guess the flagship.
>>
>>2368274
>exactly 240 dp
monitor
>>
>>2367977
You can do that with a text editor
>>
Do I bother wasting either a SP or the OP for heavy armor on an eradicator? I love them so much, but their shield is much to be desired, and shield shunting them is a trap. Or should I use hardened shields instead?
>>
>mfw I realize most people have not beaten the last hurrah
>or any 750,000+ bounty vanilla
>or cleared the 5 tesseract fight without modded overpowered shit
>or killed the merc chasing you with dooms during project ziggurat mission using vanilla non cheese tactics
>and all of this while saves cumming out of their asses and never having finished a run in iron mode
why do most people pretend to know how to build fleets if they haven't even done hard content without cheating?
>>
>>2368374
5 tesseract fight? That vanilla? I only know the 2 at hypershunts and the tesseract + smodded remnant bounty.
>>
>>2368374
>>mfw I realize most people have not beaten the last hurrah
I will NEVER tolerate br*adside ships in my fleet
>>
is this game actually good or do you people just play it for the rape mods?
>>
>>2368382
the rape mod sucks tho
>>
>>2368382
yes
>>
Good news for the carrier fleets in this thread.
https://bsky.app/profile/did:plc:gmbojmhxy75a3mbrtztpwa3c/post/3mheajng6xs23
>>2367531
There is literally nothing more fun than smashing into the entire League blockade fleet all at once.
>>
>>2368335
Heavy armor is not worth it.
Hardened shields is only worth it after you already have 15 capacitors or if you Smod it.
>>2368374
I just beat a 870.000 bounty for the Heggies last night with this vanilla fleet >>2368274
The guy had 1 onslaught, 3 legions, like 5 or 6 dominators and then some eagles, falcons and a bunch of enforcers and frigates.
Didn't lose a ship of course. Though my ship was put in a bit of a bad spot when we were pushing them upward and a new dominator XIVth spawned literally in front of me.
I also did another huge bounty against a mid line fleet a while ago. The smodded pegasus that guy had were very strong. Coolest part of the fight was when they spawned a conquest and one onslaught and me broke formation and moved forward to meet it. As soon as the conquest spawned the onslaught started blasting its shield, I flanked it and started damaging its hull. We couldn't finish it off since there were a bunch of eagles, gryphons and sunders coming down on us and we were pretty isolated so we had to retreat, but the conquest also retreated from battle pretty much as soon as it entered.
>>
>>2367984
>>2367992
>>
>>2367279
>and thus their greatest ally in their fight against the Hegemony.
Their greatest ally is TriTach since they provided their tech to them to make the gigacannon and kinetic blaster prototypes

not to mention the Bolt Coherer belongs to TT
>>
>>2368475
>Their greatest ally is TriTach since they provided their tech to them to make some shitty mid tier at best weapons
grim
>>
Pretty much for the first time ever I saw the tt interaction with the ziggy in my fleet. I normally place it in storage instantly but I didn't and just hailed it around. They provided me with a free odyssey and a cute girl to rape until she heart eyes. Made her the captain of the ziggy she wanted to much to reduce the cost of it. Any of these interactions worth keeping it around for? I did end up at war with them which was a slight pain.
>>
So is UAF essentially the battleships = undertuned, carrier spam = OP faction? Assuming faction weapons/fighters only ofc.
>>
>>2368561
UAF is the "trash" faction. Like I'd rather use a mod by Nia Tahl or Boggled or TheDragn at that point.
>>
>ummm for this playthrough I will use the SO aurora as my flagship
>and my capital anchors will be... 2 paragons
>>
UAF is the anime girl faction you go there to rizz up some hot anime babes and then you have a harem of them and you can rape them too if you have the mod
>>
SO Paragon fucking rocks I don't know why more people don't use it in their builds
>>
>>2368568
probably because you can't put SO on paragons unless you use slop mods
>>
In regards to UAF correct me where I'm wrong because I'm trying to understand it. Lore wise they're from an alternate universe where a TT fleet was isekei'd into their world because space-magic shenanigans, TT tried to kill them because evil-capitalist-handrubbing reasons, UAF gave chase because other reasons and now they're trying to get back home like Star Trek Voyager or Quantum Leap, and if certain other people get sat-bombed in the process that's an oopsie. Gameplay wise it's nuke missiles and nuke-shooting fighters likes it's the 1950's, and also anime dating sim with cake.
>>
>>2368570
I use a mod that removes that tranny restriction also I made my own mod that gives all ships the same base speed (100) so that combat is purely skill based
>>
>I cheat
didn't really ask tbqh famalam
>>
>>2368582
Yeah. also their queen is a virgin who carves Starfarer cock and will give you a battlecruiser if you dick her good
>>
>in Askonia
>see pirate armada attacking Syndria
>this is my chance to be a hero
>buzz lightyear to the rescue.wav
>join the fight
>massive battle ensues, dozens of pirates destroyed
>mfw I get ONE (1) reputation point for literally saving their home base
Fucking ingrates
>>
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So basically
>Hegemony=America
>Persean League=EU
>Sindria=Russia
>Tri-tachyon=China/Korea
>Luddic=middle east
>>
>>2368607
No retard, they are all different aspects of Russia
>>
no lol the hegemonkeys are more like the roman empire
>>
remnant=leftists
omega=jews
shroud=incels
threat=MAGA
independent=moderates
>>
>>2368602
>he doesn't let them fight eachother, so you can move in and salvage everything afterward

You're not thinking with enough (((parantheses))), anon.
>>
>>2366501
I only use it in smaller fleets as an early anchor. Its slow and very hard to kill if you fit it with shield shunt, heavy armor and polarized armor officer. Two main guns (Mauler or HPV cannons) and some flak work okay. Then i go for four yellow torp launchers or two reapers and two anti engine launchers. Its hard to keep it alive in bigger fleets because once it is caught by a bigger ship it gets rekt.
>>
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thank you jANUS device
>>
>>2367575
>buy instead of building or capturing it yourself
you didn't finish the game
>>
>this is supposed to be the shy scientist cute girl of the story
>>
>>2368629
Thirst Sector fixes all portrait issues.
>>
>>2368629
she looks like she's a single mother relying on benefits to survive
>>
Flagships.
>>
ragebait builds don't reply
>>
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Pirate cruisers/early escort.
>>
>>2368638
>>2368642
Insanely strong builds
>>
>>2368629
No, she's the dyke scientist of the story, paired with dyke scientist 2.
>>
>>2368631
Can confirm, Thirstsector fixes even seemingly hopeless cases like Gargoyle. It's amazing how much the character is salvaged by turning into qt hacker grill instead of some genderless homunculus.
>>
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massive improvement, despite AI
>>
>>2368655
meh, more character portraits adds relatively cute portraits that don't look as much out of place
>>
>>2368655
Not anime enough.
>>
>>2368650
fuck off gargoyle had personality outside being an ugly middle aged person like the rest of the characters in the story
>>
>>2368663
>quirky and snarky tranny eho is a hacking god
>personality
reddit is not a personality
>>
Wait this game has a story? I did a few missions for the academician and got bored, they don't even pay well
>>
>>2368675
unless you were cheating the missions gave way more credits than the 30k commission at lv1 you get and the 44k bounties you get at bounty hunter level 1
>>
starsex
>>
>>2368691
I'd have sex with a Skysplitter, but with the old one
>>
>>2368680
I made 2 million just trading shit
>>
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>>2368629
Marvelous Personas does a good job at stylizing portraits without weebifying them.
>>
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>Hegfags almost lost the Second AI war against a polity with almost 1% their population
So this is the might of the XIVth battlegroup
>>
any suggestions for cruisers/frigates to finish this fleet?
no more high tech shit I'm detoxing from high tech
I'm thinking something with drones or fighters or something to escort the paragon
ignore the apogee
>>
>>2368485
>grim
andrada couldn't afford the tri premium plus platinum subscription so they had to make due with the budget versions instead
>>
>>2368638
Amateurs use flagships, but me? I'm a professional.
I use a fagship for my cumfleet.
>>
>>2368791
A pair of hellebore Dominators for the Paragon and one of those low tech Mora carriers behind them.
I tried to use Enforcers to escort my Paragon, but they evaporate the moment you look away.
>>
>>2368812
yeah I got shilled the enforcer then I realized it has no shields and the ai doesn't know what to do without them so they just die
>>
Tardwrangling ai to do what you want it to do is an acquired skill and I imagine it's not easy when the one doing the wrangling is in fact a tard.
>>
hmm nyes acquired "skill"
>mods the game
I acquired it
>>
>he uses multiple capitals in battle
>>
>she doesn't just field uaf overpowered ships to trivialize all content
>>
does this game have the equivalent of EELIU from battle brothers?
>>
>>2368863
Normal difficulty, mixed sector, hound flagship solo run
>>
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these fucking portrait mods are making all the pirates super hot
>>
>>2368878
This one is the only portrait mod I use, one of the good one
>>
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>the anime girls are getting raped by sandniggers
like pottery
>>
>>2368900
The only relevant pather character is the whitest guy in the sector
>>
>>2368878
>>2368882
What portrait mod is that?
>>
>>2368954
interesting portraits mod? I dont remember I have some many installed now
>>
>>2368954
wait nvm it's from "another portrait pack v1.5"
>>
>>2368919
doesn't matter he's still brown
>>
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I've finally learnt actual tactics beyond simply throwing myself at the enemy, and I've got a newfound appreciation for carriers (and the Heron in particular).
>>
>>2368999
the only tactic you need is
1. anchor your fleet on your 2 capitals
2. let the retarded ai try to capture objectives and blast them one by one until you win
>>
>>2368999
fucking hate this mission, Forlorn Hope is nothing compared to this
>>
>>2368382
I wonder, does the guy still update it?
>>
>>2367351
>>this mod has overpowered ships and underpowered guns
>>my other mod has underpowered ships and overpowered guns
I don't see any gun mods, or any other mods by Ryxsen1421 though?
>>
>>2369014
Last update on git was Nov 15, 2024. I very much doubt so.
>>
Legit mental the degree to which npc controlled monitors completely disable enemy dooms.
It's 6 DP tying up 35 DP without breaking a sweat and with zero risk.
>>
>>2369077
Monitors tie up capital ships. No shit it would tie up Dooms too.
>>
>>2369077
monitors are just busted and they're alex's pet ship so don't expect it to get changed to be less retarded

>mod balance
laughs in vanilla
>>
>>2367986
>*proceeds to install PurestFormOfLoveSector*
>>
>>2366264
just use the "Persean Commercial Realty Group" until you understand what you're doing. soon you undertand that even a 375% hazard world can be worth more than a regular V
>>
>>2366501
get and escort carrier with a cautious captain to escort it from affar
>>
>>2369060
RSdev has been working on AI interactions, and since AI cores can be both officers and administrators it makes making things not implode twice as hard. Why he couldn't put out a hotfix for the meatship feeding and codex entry crahes is beyond me, though.
>>
>SEAniggers are awake
Lmao
>>
HARRGHHH FARRRRT FART FARRRRRRT FARRRRRT
>>
>never did menu missions
>try last hurrah like 8 times (heard anon speaking of it here)
>fail everytime, best I could do was 1 onslaught and 2 moras left (its literally luck based)
>"Oh... theres a refit button here!"
>Waltz at first try lol
Opening with 3 captures and 2 defend positions with some space apart (fleet more or less divided in strength). Avoid Onslaught and push the defend point back if their whole fleet is pushing one group too much. They die relatively fast but the last push on the onslaught can be dangerous to frigates.
Heron has broadsword+longbow+dagger and the gemini has 1 warthog.
>>
>finish up last hurrah with all my ships alive until only the onslaught is left
>disable autopilot and try to kill the onslaught by actually piloting the conquest myself
>accidentally overextend and die
>>
r8 my conk west build
>>
retard / retard
>>
hm nyo it's an amazing build 14/10 (years old)
>>
>>2369340
-10/10 because conquests are gae
>>
>>2369430
There are only 4 capitals with burn 8
Conquest, Odyssey, Radiant and Retribution.
>>
>>2369441
You might want to double check that pal.
>>
Anyone have that old Bridge bunny mod for starsector? It had a bunch of girls in bunny suits.

If not I'll need to try to remake it myself
>>
Has anyone here experience with adding planets to an existing save file? I've been scouring the .xml file, I get as far as identifiying an existing planets x/y coordinates. But beyond that I can't figure out where the entry ends
>>
stop cheating
>>
>>2369501
shut up fatty
>>
>>2369504
>>
>>2369500
I never tried it but when I was looking into how to guarantee the unknown skies unique world spawns I found a post saying
>If you're willing to use Console Commands, you can spawn a Sakura planet or whatever Unknown Skies or Vanilla planet. The command below spawn a Sakura planet (Planet Name can be changed to whatever name you want) at your location with no Market Conditions, you can manually add Market Conditions with Console Commands as well.
>runcode PlanetAPI star = ((StarSystemAPI) $loc).getStar(); $loc.addPlanet("cc_US_sakura", star, "Planet Name", "US_sakura", VectorUtils.getAngle(star.getLocation(), $playerLoc), 250, MathUtils.getDistance(star.getLocation(), $playerLoc), 120)
I just used the console to search for it instead and restarted until I got a hit.
>>
I love npc medusas in my fleet up until the retard teleports right in front of the radiant that spawned with 2 taclances and gets instantly vaporized
>>
>>2369636
I swear those fuckers require systems expertise and accelerated shields to have a decent chance of surviving.
>>
>>2369500
requires console commands, change planet parameters as you see fit

runcode import com.fs.starfarer.api.util.Misc; String planetName = "planetname"; float planetOrbitDays = 180; float planetSize = 200; Vector2f playerCoords = $playerFleet.getLocation(); float angleCCW = Misc.getAngleInDegreesStrict(playerCoords); StarSystemAPI sys = (StarSystemAPI)$playerFleet.getContainingLocation(); PlanetAPI star = sys.getStar(); float orbitRadius = Misc.getDistance(star.getLocation(), playerCoords); PlanetAPI planet = sys.addPlanet(planetName, star, planetName, "cryovolcanic", angleCCW, planetSize, orbitRadius, planetOrbitDays ); MarketAPI market = sys.getEntityById(planetName).getMarket(); market.addCondition("cold"); market.addCondition("no_atmosphere"); market.addCondition("ore_ultrarich"); market.addCondition("rare_ore_ultrarich"); market.addCondition("volatiles_plentiful");
>>
>>2369564
>>2369670
Thanks.

I recall that a few years ago I edited a save myself, but I do not recall it being this hard to read and change the code.

Is this the mod for console commands?

https://fractalsoftworks.com/forum/index.php?topic=4106.0
>>
I dream of ability to customize and apply individual weapon slot mods.
>>
>catgirl appointed herself station commander of my colony and is ordering me around in my own colony
how do I correct her
>>
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>CBT freighter
>>
>>2369750
>how do I correct her
Rapesector
>>
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uh oh
will they rape everyone in my colony?
>>
>>2369689
Yeah that's it. I can't remember if there are other ways to access console commands other than turning on devmode in the json, but it was just easier to use the mod when I wanted to test things.
>>
Afflictor
>>
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>find bounty fleet with an Astral flagship
>kick its ass
>it's not recoverable
>on the one playthrough where I want to go all in on strikecraft
>>
>>2367957
Why is your Falcon blue? Did it get diseased or something?

You might need to put it down Anon.
>>
>>2370028
(p) or regular?
>>
https://www.youtube.com/watch?v=SQqsl-05M2I
>>
My no-capitals experiment fleet just passed the test of ordo hunting with no casualties. Got a nice 2 million xp out of it.
Feels pretty good.
Having only relatively fast ships means that it's easy to just set command avoid on remnant capitals and maybe send a monitor to bother them and they can't really catch up.
Onslaughts are great but they force you to engage the enemy because if you leave them alone they will get destroyed.
The 2 champions I'm going with are the only slowasses that can struggle with this. The tachyon lances and locust swarms work too well when they position themselves properly however.
>>
>>2369340
conquests just don't work because strafing is a thing in this game.
>>
>ask for advice on discord
>they all cheat with mods and never had to beat the game vanilla
why is this so common in "high skill" games like this one?
>>
>>2370136
lack of gatekeeping
>>
>>2370137
seriously gacha game communities gatekeep better
if you ask ANY question in a gacha thread you get told to just read
why can't we do the same to newfags here?
>>
>>2370139
Gacha games are made for retards and having questions means you are more retarded than a retard. Games like starsector have many unknown variables and takes experience to know what is and isn't good, so questions are more natural and accepted
>>
>>2370141
I picked up starsector much more easily than a gacha game like yugioh by virtue of the latter having over 12,500 different cards you can use to build decks with (only 300 of them being usable in competitive ranked every 2 months)
>>
>>2370144
card games count as gacha? I guess they do meet the requirements for one I suppose
>>
>>2370145
yeah they have gambling lootboxes and pay to win, they are much, much worse than gacha
>>
>>2370136
Blame the game lacking actual content and all its systems being shallow and underdeveloped despite the game being in development for almost two decades now.
>>
>>2370148
I think I'm just gonna do what I did in rimworld
mod the game and play it as if it were a custom singleplayer game instead of trying to beat the vanilla content, which is severely lacking
I think I've only ever finished a colony there once.
>>
Is Starsector objectively a better game than Space Rangers 2
>>
>>2370171
Define "game".
>>
It depends on what the meaning of the word ‘is’ is.
>>
>>2366260
Does rapesector work with 98?
>>
>>2370184
yes I'm playing with it rn
>>
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Is there any up to date version of the portrait changer mod?
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>>2370171
well one of these two games has a second half
>>
>>2370136
because this is ultimately a space sandbox game like x4, not a sweatcore pve/roguelike thing like the vanilla mode of BB or StS.
>>
>>2370171
Why not play both?
>>
I made the mistake of starting a run with maybe 50 faction mods and about several dozen weapon mods and sitting in the refit screen for hours trying to decide which of the thousand available guns to fit in each slot for just one ship made me realise how less is more.
>>
>>2370289
>less is more
Yeah, can be.
>>
My campaigns always have an huge problem. When I start doing black market trading at the start the patrol fags can smell the purchase a mile away and little by little, even with clean inspections and shielded cargo holds on pirate mules and such (most of the time its not even contraband) they result in a relationship penalty. Its no big deal early game but then when you want to look for officers for a proper fleet you are fucked because factions get inhospitable. Im using 3 pegasus, 3 gryphons and a screen of monitors to go ordo hunting but some of the hardest ordos can crack the fleet if I have no officers.
Can a Paragon and 2 Onslaughts as capital core fuck them like this? I cant remember if the dealer has XIV group ships. Whats the most efficient way to hunt them with no officers?
>>
>>2370336
So... what's stopping you from trading on pirate or pather markets?
>>
>>2370336
Patrols can only see if you are in sensor range. If you deal in the black market with your transponder on they obviously are going to pick up. You need to go dark and avoid pickets so you can deal in the black market without being found.
>>
>>2370212
use TriOS, it has a portrait changer
>>
>haven't bought game
>download game on website
>launch exe
>it just lets me play the game like that
i'm genuinely confused
>>
>>2370341
They seem kinda random sometimes and they might bother you out of nowhere when just entering a system with the cargo clean.
I hate officer hunting so much Im seriously considering picking up the blue line and come up with some kind of remnant frontline core. Something like 1 radiant and a few novas or apexes, most likely with gammas/betas to not eat too much CR penalty (need to test). I hope Alex comes up with new automated ship models because Im done with all this officer crap.
>>
>>2370104
What ships are you running with?
>>
>>2370366
>>it just lets me play the game like that
>he doesn't know
>>
finished .98 vanilla a while back. What are some cool new mods?
>>
>>2370336
Just don't get caught. patrols don't want you to know this but 20 burn is the highest possible burn outside of hyperspace they could be the fastest frigate ever or 30 atlas' if they hit 20 burn they're all the same patrols can't emergency burn to catch you fast enough unless they are right on top of you post trade.
>>2370368
Your suspicion stays for a bit so delay returning to a system for a bit or you'll be tagged for your previous trades.
>>
I bought this last week and I've played it for ~20 hours. The big question I have: are there any actual tactical decisions in combat? I'm now up to 10 fighting ships and the most sophisticated thing I've done is to box a few of my guys and to focus fire one big enemy. After I spend 4 command points doing this, fights are just an autobattler. There's probably a way to get good value out of controlling your own flagship but I'm basically just spamming shit at the other dudes no more competently than the computer can.

Honestly I wish they had made the tactical part of the game fully-RTS-style with no WASD, (which is the same thing I can say about Endless Sky). Being able to pan and zoom the screen wherever you want instead of having to press F for feed, Tab for map, and right click for free camera would just be simpler. And is there any way to deploy your ships in formation with starting orders (and then to save that formation for the next battle)?

Anyway, the game is overall very good and quite a production for a couple of devs.
>>
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>>2370372
This has been working out well.
I don't have enough story points to put 3 smods on all of them yet since I spent them all on colonies which was most certainly overkill.
>>2370412
>After I spend 4 command points doing this
You can give as many orders in a row as you want spending just 1 command point.
Regarding the rest of your post, you are meant to fly your own flagship into combat. The command system is simple so that you can devote 90% of your focus to flying, maneuvering and killing the enemy.
>>
>>2370412
No not really. But there is an RTS mod that is popular and may be up your alley. I haven't tried it so don't know much about it.
>>
>>2370420
Classic but still unironically better than 90% of the slop posted here.
>>
>>2370395
pls explain, I was expecting to have to put in a key someone gave me but it didn't ask. I honestly can't remember if I did that years ago and just forgot or something.
>>
>>2370450
>he actually doesn't know
your PC has been nothing, get pranked
>>
>>2370420
Is HAG overrated? Like yeah the raw F
DPS stat is high but I feel like yhe low alpha just sucks ass at stripping heavily armoured low tech capital armour, meanwhile for ships that can handle the flux demand and have the mounts for it you'll have no trouble using the hellbore.
>>
>>2370461
>HAG
Where do you see a HAG in >>2370420?
>>
I met the Threat for the first time
>mfw
>>
>>2370461
There's no HAG here.
Tachyon Lance, reapers and High-intensity laser are the main tools against heavy armour in this setup. Locust missiles are also pretty good to quickly destroy the hull once you strip off the armour.
In any case HAG is pretty good imho but like all high explosive weapons you need to make sure you have a tool to bring shields down.
The sunders I roll with do struggle against shields since the only ballistic weapons they have are the railguns, so they are certainly better as escorts.
>>
>>2370478
Certainly a stylish if not ideal decision to bring current state sunders.
>>
>>2370412
>are there any actual tactical decisions in combat?
You don't really have to bother in a vanilla campaign (outside of fuckups on your end) because you can choose your ships and battles. The real tactical challenge is in the pre-made missions in the main menu, where your opponents and ships (but not loadouts) are decided for you, so you actually need to come up with a plan and orders.
>>
>>2370483
Sunders haven't been changed at all by recent updates.
>>
>>2370494
I know. They've been in the shitter for a while now.
>>
>>2370498
Not sure about that, if anything escort package was a godsend for them. A HIL for 11 dp is an amazing way to destroy frigates and destroyers. They can't normally challenge cruisers, let alone capitals, straight ahead on their own, but with support from another cruiser with kinetic guns they can do great stuff.
Dominators in particular can be destroyed by sunders alone since their shields suck.
With remnants sunders can kill the frigates and hard counter glimmers, they can also kill scintillas on their own and hold well against fulgents. Anything bigger than that is not advisable to go at it alone but sunders are fast enough to stall and move back.
>>
>>2370504
Sure but how often do you worry about frigates and destroyers? Meanwhile both their speed, hull and flux pools got reduced by almost twice while almost everything else got sped up. Maybe I'm just living in the past but these guys used to dance around onslaughts and wipe the floor with most things and now they're a slow glasscannon sniper in a game with dev that has a hardon for stopping you sniping and with no range unless you tether them to a BB. Which is kinda fine except something will dive them and they'll vaporize instantly. Now I don't know if you ever tried them back in the day with autopulse and sabbots but they did real work as fast strike ships.
>>
I'm new, any general tips for noobs, like how many ships I should have early on, or if i should only have as many ships as i do captains/officers, what kinda ships to avoid getting early, so on. i've been doing the easiest quests i can find but right now i'm messing around in a simulation to get a better feel of the ship combat
>>
>>2370530
>i'm messing around in a simulation to get a better feel of the ship combat
Hope you enjoy doing that since tuning your ships is 90% of the game.
>>
>>2370478
I backlink posts to bring up the reply box. forgot to delete the backling was just a general post.
>you need to make sure you have a tool to bring shields down.
I feel like with HAG you need a tool for bringing down armour too. It feels like a glorified frag cannon.
>>
>>2370530
You're overthinking it. Lots of this stuff is variable but you have no reason not to hit the fleet limit if your budget can support it. Fly as many ships as your logistics can support or more realistically, as many ships as you feel like kitting out personally.

There aren't really bad ships in this game imo. Especially in the context of stuff you pick up for free. That being said, as you move into lategame you'll find that destroyers tend to fall behind since they don't compete well against mass cruisers/capitals and they don't do the whole fast point capping/frigate chasing that your own frigates do.
>>
>>2370530
>this shit again
>>
Can the autofits be edited? I made a few custom autofits in my other playthrough but they don't carry over, i wish i could make presets.
>>
'ars in the 'ector
>>
>>2370412
The amount of decisions you need to make in combat is directly connected to how strong your fleet is in relation to the enemies. The AI is generally perfectly capable of handling itself if you give it a good ship, but the extreme ends of personality, timid and reckless, will increase the odds of you having to step in.
The players flagship is generally one of if not the most impactful ships in any combat, assuming the player is somewhat experienced. No AI will ever be able to perfectly manage their flux, armor, and hull like the player can. If an AI loses the flux war that's generally it for them but the player can just go haha I vent flux now at point blank range with 4 enemy ships and be back in the fight at moderate strength assuming they don't instantly die. The player can also try spinning that's a neat trick.
But the AI is generally a lot better at actually maneuvering the ship and weapons no matter how fast it is or how chaotic its system is. So there's benefits and drawbacks to both. Unless you're a newtype I guess.

There's a mod I saw once that let you pre-plan orders, it's somewhere on the forum.
>>
>anon posted a set of console commands that spawns a gas giant and a bunch of moons as a fortress world
>from this, learn how to spawn planets
>go into the Calvera system mod and start changing it to my tastes
>new planets, gas giant, asteroids etc
>move the star to a better location, change the name to make it mine
>feels good man
>>
>>2370450
The Dev doesnt care that much about it at the moment. That it doesn't need a key at all is news to me. Used to be that after Sseth dropped his key on his review video, the dev just acknowledged that that had happened and let people use it.

This policy is something that will hold until 1.0 and Steam release. So, on current development schedule, you can expect to need to buy a key sometime in 2050's.
>>
>>2370420
Huh... I thought Champions were kinda shit.
>>
>>2370470
This, it changes a man
>>
Playing through Domain Phase Lab. Didn't know Tommy Wiseau got into Starsector modding.
>>
>>2370615
I also found the other thing...the dweller...
>mfw THAT
>>
>>2370665
What is the dweller?
>>
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>>2370692
Nightmares beyond human comprehension
>>
>>2366260
I played a game like this on my old ass iphone or palm phone, but it was an mmo, and you could conquer local star systems, even other players systems. It ran on real time, so traveling and growing your economy could take hours. Anyone else remember this? I've been searching for it for ages.
>>
>>2370707
Browser based? Sounds like OGame
>>
>>2370692
It's a space-roach.
>>
>>2370711
I dont remember it being in the browser, I think it was app based.
Some of these OGme-inspired ones feel pretty similar, like Astro Empires and Space Invasion... in any cass, thank you for your input!

What I really want to do is repair my old phones and see if it's still on them. That would settle the matter.
>>
>>2370713
Where can I find it?
>>
>>2370613
Nah, they're just not busted like eagles.
>>
>>2370613
the champion has one big crippling problem and that's that it is really fucking boring
>>
>>2370775
>forward mounted cyclone launcher
>boring
You just can't indulge some people.
>>
>>2370637
Kek
>>
>>2370550
They can't, but there's a mod i installed that is called Fleet Builder, it has a module you can enable for persistent autofits
>>
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>>2370796
read that as persistent autists
>>
>>2370741
>Where can I find it?
You don't. It finds you...
>>
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Next campaign I'l drop some heavy anchor to get rid of officers entirely. Will open with 2 onslaughts and 1 paragon plus some gryphons to strike long range from a static position along with a handful of monitors. Then later I'l try to salvage 1 radiant for beta core and 2 novas with gamma to replace the former capital core. Final CR with skills, both fleet and AI cores, is 50% (a bit pushy but its for single ordo quick kill). No more crew wages on capitals or spending years farming for the officer skillset crap. It should work.
>>
>>2370883
What did that poor nova do to deserve that fit?
>>
>>2370889
Trying something new instead of the usual autopulse/pulser/blaster brawling fit (it actually can compete with NPC alpha core brawler).
I know its ugly.
>>
>>2370891
Tried dual giganiggas? And swap those gravs for 2x IR and 2x kinetic blaster. Or 4x phaselance and swap to HSA, nova ain't going to stand back and snipe.
>>
>>2370891
Or if you're feeling especially nasty try related. Last time I fielded them for ~20 DP 20% (SD) + 30% (DO) a pop and they didn't disappoint.
>>
>>2370692
Orz from Star Control but as a niggerman kraken
>>
Playing with second in command has made me realize how fucking vital the navigation perk really is. Without it you have to build in augmented field drives to EVERYTHING to keep max burn and any fart cloud in space slows you to a crawl.

Which is extra annoying because rather than devoting a single perk to it you have to debote 30% of your perk trees to a pure logistics tree that none of your opponents have to ever use.
>>
>>2370966
Navigation, sensors and bulk transport are basically the starter kit.
>>
>you have to build in augmented field drives to EVERYTHING
>>
>>2370966
it's why i edit the json to increase the max level to increase the amount of skill points, NPCs don't have to worry about supply/fuel/logistics or a bunch of shit in the industry tech tree, why should I?
>>
>>2370978
>S-mods augmented field drive, solar shielding and efficiency overhaul
You didn't beat the game if you s-mod for combat boosts.
>>
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>>2370982
>>
>>2370982
But the industry tree is based
>>
>>2370983
No one did since alex will finish it zirka 2083.
>>
I'm curious about the Threat. Unless gameplay reasons, is there any lore reason why Fabricators can't build another of themselves? Where do Fabricators come from? Is there some Threat station or planet in the deep abyss that has "orbital works" for fabricators?

Also, why can't the player with automated ships reprogram/salvage a Fabricator? I understand the rest of the threat ships get broken down into fragments and get sent back to the fabricator when destroyed, but if a fabricator gets destroyed, it should still be there.
Then there is this description from Fragment Fabricators.
>There is no command interface. Attempts to interfere with workings provoke aggressive cannibalizing self-repair mechanisms; a major attempt to dismantle the unit would risk self-destruction
I wonder if that includes attempting to use Alpha AI to interface with it, but then again, they also hate the Ziggurat.
>>
>>2371027
>connecting an Alpha Core to a Fragment Fabricator
fuck off Zunya, you can't have my Oldslaught
>>
>>2370978
>S-modding ADF
do this to fit 8burn ships (usually cruisers) into 10burn frigate gangs, or 7burn capitals (onslaught etc) into 9burn destroyer wolfpacks. three defensive cruisers is all you need for the core of a frigate wolfpack.
if you're S-modding ADF on a capital, try S-modding insulated engines to make it stealthy too. it's a very nasty surprise for the patrol hegger investigating a fleet of four transpoffder ships only to find two onslaughts and an atlas/prometheus.
>>
>>2367986
Not every space game needs ayylmaos
>>
>>2371129
starsector would be greatly improved if it had blueskinned alien space babes and/or elf waifus
look at the anime mods; the demand is there.
>>
>>2371132
fuck off retard
>>
>>2371132
Liking tranime is a mental illness that most people grow out of in their 20's
>>
>>2371134
4chan is an anime website
you must be a post-gamergate tourist
>>
>>2371132
>look at the anime mods
>the demand is there
Probably some VN goonerslop you can play that got what you are looking for in a space setting.
>>
>>2370461
If you need high alpha armor stripping then use a missile. HAG has slightly slower armor stripping, but the pure dps and HE damage means it wont get cucked by residual armor. Its strength lies in being able to fulfil both armor stripping and hull melting.
>>
HAG is used to punch down
if you need heavy armor-breaking, fit helbore.
>>
>>2371191
>cant hit shit faster than an onslaught
The weapon.
>>
I need a weapon like the HAG but with MEATIER shots and MEATIER sound effects.
>>
>>2371193
just move closer you coward
>>
>>2371199
plasma cannon
>>
>>2371211
If moving closer is an option then just use the devastator cannon. shit'll tear through anything in its way at point blank range.
>>
The HAG honestly isn't that much worse than the high intensity laser, not sure why people hate it so much more.
>>
>>2371212
I want a BALLISTIC weapon that does that. The Plasma Cannon’s sound effects are also weak, not nearly chunky and explodey enough.
>>
>>2371146
>having this shit saved
Pathetic, don't forget to dilate
>>
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>tfw no sigma core
>>
>>2371218
>The Plasma Cannon’s sound effects are also weak, not nearly chunky and explodey enough
have you tried mounting it on something bigger than a sunder?
>>
I use Gauss Cannons a lot and the sound is laughable. Its supposed to be a massive railgun of sorts.
>https://www.youtube.com/watch?v=ASjfydmzA4c
>https://www.youtube.com/watch?v=O2QqOvFMG_A
>>
>>2370136
Did you ask in the vanilla channel?
>>
>>
Is it true Starsector was inspired by the Star Control games?
>>
>>2371271
I would disbelieve that even if the dev said otherwise. It is significantly like Star Sonata and almost nothing like Star Control, except maybe superficially, and even then, not very much.
>>
>>2371146
newfag btfo
>>
I’m addicted to 360 shields bros
>>
>>2371336
you'll grow out of it by puberty
>>
>>2371221
>getting outed yet still trying to act tough
Kill yourself
>>
>>2371336
270 shield is just as good, you shouldn't ever have something parked on your ass
180 shield is all you need, you shouldn't be taking serious aggro from both sides at once
>>
>>2371336
>fighters w/ 360 shield bubbles
it's so peak
>>
>>2371374
>>2371336
Am I the only one here that knows how to flicker omnishields?
>>
>>2366322
you don't deserve any respect tho
>>
>>2366659
the only niggas that say that is good are niggas who play it and they play it because they want op shit
everyone else just avoid it from description alone
>>
>>2366761
high ranks of dikatat make mad dosh from trading with them
>>
best part of 360 shields is stopping fucking emp arc weapons
>>
>>2366969
>Battletech
>not armored forklifts
>>
>>2367216
nah, last time I played vanilla you could remove it
>>
>>2371400
Outside arcs only. Ion beams, tachs, voltaics etc still go thru.
>>
>>2371409
Wait really? I am just a blind retard who never noticed?
>>
>>2371410
If you think I'm bullshitting you feel free to check. But it's still convenient in abyss I suppose.
>>
>>2371410
>>2371412
And don't do it with hardened shields either and assume it's the 360* protecting your ass from shield piercing effects.
>>
>>2371412
Now that I am thinking about it I think i remember it working that way, now I'm not sure why I thought it stopped it in the first place.
>>
Persean Jews are blockading my systems, can I just pick off their fleets one by one and the pay Kazeron a visit?
>>
>>2370611
>until 1.0 and Steam release
lol
lmao
>>
>HAG
>helbore
stopgap scrap to keep your large ballistic slot warm for the neoferric quadcoil.
>>
>>2371476
...you use that piece of crap?
>>
>>2371419
You only need to pick off either the two supply fleets that usually hang back near your system's jump points or their command fleet and the rest will fuck off back to their daddy hannan.
>>
>>2371478
My benchmark for builds is how many max ship quality/max executive officers/maxed officers reckless onslaughts my AI controlled ship can consistently solo at once. Any build I use a HAG in I always get +1 onslaught if I switch in out for the quad. That's all I need to know for which is better.
>>
>>2371493
I'm saying all 3 all kinda crap.
>>
Gonna start a new playthrough. Custom start, with that infernus battlewagon capital ship. Gonna try and replace the pirates with my own dudes over time, then raze the fuck out of the sector.
Wish me luck, boys
>>
I asked
>>
>>2371547
>>
>FDC's April Fool's joke is to change the server picture into the non-tranny one
>>
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someone should make a mod called Arsesector where all of the portraits are just asses
>>
Why did we turn into a gacha /vg/ general?
>>
>>2370966
Haha new level of confidence goes BRRRR
>>
>>2371588
obsessed
>>
>>2371713
general threads were a big mistake
>>
>>2371713
One retard newfag that inspired the existing resident terminal shitposter to new levels of retardation.
>>
perhaps you may identify a Nerevar by his...
>>
>>2371132
No, I am sick of that cliche. If we get aliens, I want stuff that's actually alien to look at. Female Monsters who, for some reason, crave human men. And are genetically compatible.
>>
>>2371859
install symbiotic void creatures
>>
Since there's bound to be a new update Soon™, do you think the focus is going to be a big story update or ship/combat update? That teaser from with the rules.csv file size increase makes me say story, but there's also been a bunch of updates in regards to ship behavior several months back.
>>
Sometimes I look at old shit I bashed and think, maybe I should.
>>
>>2371027
>I wonder if that includes attempting to use Alpha AI to interface with it
You do NOT give a hyper-intelligent AI ideas to create self-replicating weapons that can host its intelligence in a distributed network.
>>
>>2371859
I have been thinking about making a mod that would add an alien species of large arthropods, basically their lore would be that their species were just hunter gatherers on a terran world in the edges of the persean sector but their society suffered extreme cultural contamination due to contact with humanity and their technologies, now after being politically unified they travel the stars using pillaged technology they do not understand but know just enough to keep functioning, my idea would be for their ships to be such potatoes they would make pirate vessels look like high tech by comparison.
>>
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>>2370883
I changed my mind about going long range. It really doesnt fit the Radiant/Nova. Also Nova is dogshit as a frontline ship. Even the Apex does a better job at that in AI hands.
Tested a new core with 2 radiants, 3 scintillas, 3 gryphons and 4 monitors. CR is tight at slightly above the 40% threshold (gamma cores on radiants with no CR skill, missile specialization, field modulation and damage skills) but its fine for single ordo.
Also, holy shit picrel kills fast! Its a fast victory wipe against double radiant+double apex plus change, all with alphas. No human officers on my part. Radiants can be changed for traditional 5 autopulse build plus more CR but they kill slower a single ordo (can rape more longterm though).
>>
>>2371961
Is there a reason why you don't use hardened subsystems?
>>
>>2371952
How does a species with no digits for complex tool manipulation achieve intergalactic space flight?
>>
>>2372030
The humans are to blame.
>>
>>2372027
Max power in a short ammount of time. Might as well use a full autopulse one without that hullmod and replace missile specialization with combat endurance and EMR by ITU.
>>
>>2372030
Birds can carve tools with their feet and beaks.
>>
>>2371952
So floran, bug edition?
>>
>>2372092
Yes and crows will start building space shuttles capable of bending spacetime and demolishing the speed of light. Any day now. Surely you're not just retarded.
>>
>>2371952
Pretty sure steelclad already added a bugman faction.
>>
>Champion:
>Increased flux dissipation to 650 (was: 550)
>Increased OP to 185 (was: 165)

Alex reads /vst/ for sure. Hi Alex.
>>
>>2372154
>neither of those actually relevant
Meanwhile
>Apogee:
>Reduced supplies month and DP cost to 18
Now we're cooking.
>>
>>2372160
>fuel/supply use
>relevant
>ever
>>
>>2372161
DP my melanated friend, DP.
>>
>>2372163
Okay but that's not the part of your post I quoted, was it?
>>
>>2372164
No amount of you pretending to be retarded can deflate the rock hard erection I'm currently sporting from that change.
>>
>>2372167
What the fuck do supplies have to do with DP you absolute retard? Why the fuck would anyone ever give a shit about how much supplies their ship uses and why would you even bring that up?
>>
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Desperate for attention, are we?
>>
>>2372161
>fuel/supply/crew upkeep not relevant
It always is for as long as you dont have colonies covering the costs. Same reason why invictus is the shittiest ship for early/mid game.
>>
>>2372185
I mean it's really not as long as you brought some rigs along but 10-14 DP cruisers with more flux than some capitals and their armament options unchanged call to me.
>>
WE ARE GETTING A FINALE FOR THE USURPERS FUCK YES
>>
>>2372161
It matters the same way your burn speed matters. Technically not critical to gameplay but it reduces the amount of time you spend not playing the game. More efficient ships can spend more time away from the core worlds.

To say nothing of the hidden costs you don't know you're paying. People fucking HATE the tarrifs, even ITT an anon was lamenting how patrols kept making them hostile with factions because t hey literally couldn't stomach NOT using the black markets. You burn more credits than you think flying space hummers.
>>
>>2372189
>even ITT an anon was lamenting how patrols kept making them hostile with factions because t hey literally couldn't stomach NOT using the black markets
To be fair that's a dumbass with a skill issue.
>>
So, so far Alex has announced:
>a lot more story stuff for people who actually do the main quest
>officers easier to find and train (thank god!) and can also be "generated" in colonies... somewhat
>bounties more common and also tailor made for the player (the ones you do become more common in the future)
>new strange enemy consisting of TT ships with omega weapons. If they become easily farmable the game is basically broken.
>some supply convenience crap for colony fags no one cares about
What else?
>>
>no hot alien sex
>99999999 dev hours spent on a quest people will do once and never see again
i sleep
>>
>>2368374
> the last hurrah
It's pretty easy compared to the other on the list
>or any 750,000+ bounty vanilla
Are you joking. Shit can be auto piloted by most end game fleet
>the 5 tesseract fight without modded overpowered shit
I actually can't do this
>dooms during project ziggurat mission using vanilla non cheese tactics
Not really difficult if you are prepared
>>
>>2372199
>I actually can't do this
How so? I had more issues with the dorito ordo bounty but only because that little shit likes to hide in behind and nail half the screen with reality disruptors.
>>
>>2372191
The fastest early game method of getting creds to order your first end-game fleet from the dealers is black market trading. The only thing that can be assembled fast and competes/exceeds it is piracy and that too makes you hostile to some factions (and a lot faster). Exploration/bounties/scavenging is like pennies in comparison during the early stage although some anons do exploration because of the blueprints.
>>
>>2372207
The strategy is solid but his whine about easily avoidable or even easier to fix relation hit is not.
>>
>>2372204
I don't know why. It might be my preferred fleet composition or something. But honestly it's laziness. I'm pretty prepared for most Doritos bounty fight because I want to farm weapons. I built dedicated fleet just for that purpose. But at certain times I just take my biggest fleet and throw them at whatever. So I never managed to complete that
>>
>>2372161
>Run my normal fleet without smodded EO early game
>I'm constantly on the verge of bankrupcy selling ai cores just to buy enough fuel for my next mission
>smod EO
>fuel capped 24/7 oops I have 7000 supplies from scavenging better dump 3000 of them
People vastly underestimate how much fuel/supply use cuts into profit margins
>>
>>2372216
I personally think EO is a little overkill but that's mostly because I run solar shielding on all my ships. I refuse to fly around storms.
>>
A fleet of Heg Buffalo at the start is all you need for trade fleet
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>>2372213
Think about it this way, in a game with very little challenge when you figure out what's what you still have a mountain to climb. Enviable, honestly.
>>
>Flash Bomber: reduced bomb hp to 250 (was: 500; regular Proximity Charge Launcher unaffected)
was fun while it lasted.
>>
>>2372230
Where are you reading this?
>>
>>2372231
it came to me in a dream
>>
>>2372231
Patch notes are out and fags didn’t post them.
https://fractalsoftworks.com/forum/index.php?topic=35147.0
>>
>>2372238
>no actual content
>literally just shit ripped straight from QoL mods and retarded balance tweaks that will result in more tweaks to account for them in the next update
Something about devs not being able to let go thinking they're still "working" on their project when they very clearly are fucking done because they have no idea what to do with their game anymore just pisses me off. The utterly dishonest trickle of utterly meaningless bullshit "updates" just to put up a thinly veiled illusion of the project still being active.
>>
>>2372240
any other stupid opinions you want to let us know about?
>>
>>2372243
You expected any better from someone too dumb to use google?
>>
>The onslaught XIV is now 45 DP (lol at lowtech fags)
>Paragon OP nerf (Alex is a prick!)
>The Conquest is faster (more dangerous now)
>Hurricane missiles only shot like finishers
>the AI no longer shits itself when facing missile barrages
>fighter spam is more dangerous with increased HP skill
>>
>More nerfs to strike-crafts
>Paldin still un-nerfed
>Brilliant with a Paladin loadout still not nerfed
>One remaining good bomber that could actually overwhelm the paladin if you ran NOTHING BUT IT AND HAD MORE THAN 4
>Nerfed
Yeah whatever Alex, i give up
>>
>>2372255
Strike craft hardly got nerfed when they're getting 60% damage resist from their skill now. Paladin also deserved its buff because it was dogshit that literally no one ran before.
>>
>Fixed ship AI issue causing occasional over-worry about swarms and missiles
oh hey wow they did not gut the gryphon even further and instead looked at what the actual issue was
>>
>>2372258
it's still dogshit tho
>>
alex has no idea where to take this game
>>
>>2372263
Yeah, kinda. But at least it's less so now. The problem is unfixable with numbers because large energy slots are at a premium. The paladin would be perfect fine if it took up medium slots.
>>
>>2372269
>The problem is unfixable with numbers
increase number of decks and fighters across the board
>>
>>2372258
The damage resistance buff is irrelevant when the only munitions worth firing from bombers/fighters come in super low volumes that he Paladin will intercept anyway.
The only relevant bomber against anything that could run a Paladin was the Flash and this now got nerfed

Also the main problem with the new Paladin is the absolutely retarded range it has, my complaints are almost laser-focused against the one bullshit Brilliant variant that gets that along with every range/PD buff imaginable that can effectively snipe strikecraft the second they leave the hangar, sometimes even from behind the ship even on regroup order.
The fighters taking too long to snipe is a band-aid fix that won't change much in practice as during extended engagements your wings are rarely full so the Paladin being able to FUCK only 1.5 bombers rather than 2 until it's the second they leave the hangar won't help much with the wing replenishment times being usually quite long anyway.

Like it will make it slightly less annoying at the start when there is more craft to soak up the damage but i highly doubt it will be relevant vs remnant for longer than the first 1/2 bombing runs. Especially for AI carriers.
A nothing-burger buff hiding a nerf, i would have preferred to keep the speed buffs and old flash bomb HP.
>>
>>2372278
Then regular, non-paladin PD becomes too easy to overwhelm in turn.
So you have to buff regular PD, but then missiles become too easy to kill, so you buff that, but then the fighter munition HP buff is too much so you have to nerf it but then they become irrelevant against the Paladin even more than now.
>>
>>2372298
what's the alternative? nerf missiles and fighters for years and then wonder why no one uses your pet pd
>>
>>2372300
I would just make all missiles faster to reduce the engagement time for PD and make them more relevant for AI(easier to aim)
This way you can buff PD and buff fighters without affecting missiles that much as any PD damage buff will be only fractionally effective against missiles which are only exposed for attack for a second or two.
>what about flak
Give missiles a bit more armor with every flak PD buff
>>
>>2372303
That just makes the burst PD laser even better than it already is
>>
>>2372307
Okay? It's supposed to be the small-slot premium energy PD option, and the re-fire delay in burst can be increased to match the intended effect. Or make it cost 1 or 2 more OP
>>
>Recruit some UAF special bounty girl with a ??? skill
>Notice a bit later my 80 dp supercapital now costs 0 dp
Now, I ain't saying these are absolutely connected. But if I had to point fingers, it'd be her.
Which is funny.
Rapesector's always enabling crazy interactions
>>
>Officer Management: now increases max number of officers by 3, to 12 (was: by 2, to 10, with the old base number)
This is wild.
>>2372154
Based. Dominators and Auroras can get fucked, MidLineGODS are back in business.
>>
>>2372333
>Based
It's still a more expensive eagle that's worse in just about any role. Unfortunately.
>>
>>2372334
You are paying 5 DP for having a large energy weapon. Large energy are vastly superior to medium energy. If Eagles had 1 large mount instead of 3 medium mounts they'd be completely busted.
>>
>>2372333
>Officer Management: now increases max number of officers by 3, to 12 (was: by 2, to 10, with the old base number)
I'm really happy for this change, it'll make my no capital frigate rape swarms easier to pull off
>>
>>2372230
piranha is the real fun.
>>2371132
Based and penetrator-pilled
>>2372238
Looks like a good patch. Loads of bounty = infinite mileage.
>Derek Operation gives more dmod
Saveloader on suicide watch.
>>
>>2372336
Maybe if you're putting gravitons in your mediums. HEF is good but it's not better than near perfect frontal convergence weapon arcs and near all round better stats for 5 DP less. But change that front large into synergy or give it a XIV like variant and we can talk.
>>
am I wrong in thinking 60% reduced damage for fighters will make Broadswords and Thunders absolutely obnoxious? that's like Frigate levels of survivability per fighter
>>
>>2372371
Kinda. 60% of near nothing is still nothing on that tiny hull HP pool and if it continues to scale off fleetwide hangar cap you're again better off just bringing more.
>>
>>2372371
>1200 Hull Broadswords
>pilot Heron
>press Z
>surround somebody with 10,800 hull worth of light machine guns
you tell me bucko please, I actually can't tell. maybe a good early game meme against pirates?
>>
>>2372371
they'll still get raped by endgame shit, being better in early-mid game doesn't move the needle much.
>>
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>>2372384
They'll get raped by earlygame shit too.
>>
where did alex announce the things you're posting about
>>
>>2372396
use your brain for five seconds
>>
>>2372375
>>2372380
>>2372384
>>2372390
so what I'm gathering is nothing ever happens
>>
>>2372371
The real change is that skill is gonna WILDLY imbalance the mods. The UAF super fighters are basically already frigates, with a 60% on top they'll be insane.
>>
>>2372371
Yeah, now imagine some cruiser/capital with little to no PD trying to get rid of a couple of warthog wings.
>>
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that's not bad at all, some npc bozo knew how to outfit
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>>2372404
>mods imbalanced
fork found in kitchen. I wouldn't count on modders to adjust their pet fighters in accordance with any of this; balance has always been a matter of self-regulation in this game, even in vanilla. If it's insane it's only because you decided that balance comes second to fun, however fleeting
>>
You know something that'd be pretty interesting?
If your ships and fleet have a fame/infamy counter that changes based on your actions. At certain thresholds for both or the combined total your ship/fleet will be considered as having a unique sensor profile, with the various different factions requiring different amounts.
>>
>>2372334
>>2372356
if i was to bring an eagle i would always rather just bring an eradicator instead for the same role
champion is fun because double reaper tube is fun and now its slightly better but still pretty bad
>>
>>2372030
Bug tools
>>
>>2369137
>RSdev has been working on AI interactions
Has he ever posted about his progress since his last update? Or is the mod pretty much dead
>>
>>2372464
And this is why the Star Federation remains the best faction mod. It's almost criminal how nobody else took the effort to properly balance it around vanilla.
>>
>>2372497
An eradicator is fine too.

>>2372400
Real problem is the change to how CR decay and combat losses stack replacement time increase together with almost anything being able to fire at fighters. That currently encourages either tethered fighters such as sarissas and or those made such with DTAs or massive alpha strikes before your carriers are made paperweights to attrition.

>Fighter Uplink
>Carrier Group
>Maximum at 8 or less fighter bays
>Effect increased by 1.5x for ships with officers, including flagship
So that's roughly 2 astral or 4 heron worth of fighters with officers. Not half bad, but, is it better than for example an extra piranha on each of your ships? Or a whole bunch of ghetto civ hull rustbuckets that don't fall under that 240 combat ship cap but can still delete opfor with a massive FPS killing bomber run or two? Way I see it you're spending two skill points and "wasting" several officers to limit yourself to 8(12) hangars that do 10% more damage when you could've brought 20 or 30+ hangars that do 100% damage.

Basically, alex in his infinite wisdom neutered carriers a while back. And this is a half measure nothingburger to buff them, and their even more situationally useful skill which used to be personal instead of fleetwide hangar capped skill without actually buffing them. Worse yet the slavic hack is nerfing both flashes and converted hangars again, both of which were arguably some of the best ways to integrate fighters on non dedicated carriers while not doing anything to make dedicated carriers more viable. Guess I'll spam swarms even harder in the next version.
>>
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True face of Alex.
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>>2372542
Get his rags off
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>>2372371
It doesn't really make up for the fact that it's soft capped at 8 fighter bays, which makes it useless for anything more than a minor dip (~80dp or so) into carriers.
>>
I miss the Nagato
>>
Can you raid worlds/stations under a commission? Hows the profit of that compared to robbing convoys?
>>
>>2372635
Not worth it unless you're causing a shortage you can exploit with say 10 atlases worth of lobsters or own colony production.
>>
>>2372641
I was thinking something like
>go around the whole core around LP/Pirate bases
>raid, destroy and salvage all space stations (named ones never go away), tactical bombard and disrupt planetary industries/spaceports
>proceed to pirate convoys/raid planets of the faction at war with whoever you get a commision. Keep the goods
>dump saved goods into pirate/LP bases after the 1 month downtime, raid them immediately afterwards
>repeat and often change sides with the commission
I smell profit.
>>
>>2372294
>only munitions worth firing from bombers/fighters come in super low volumes that he Paladin will intercept anyway.

>not getting some trash as a screen for actual payload
You lack tactical and strategical thinking, which is a feat considering how dumb I am.
>>
>>2372643
A'right, have fun. But I'll bet you a single bounty or just camping a hostile system and blowing up fleets will net you more for less hassle.
>>
>>2372644
Sounds good, but the paladin aoe effect means flooding the target with trash really isn't as effective as you'd think it is.
>>
>>2372641
Raiding can work when you find a pirate base in the middle of nowhere or someplace you don't want to go again in a long time.
However in the core world most planets that belong to a real faction have way too high defences so it is only worth to raid to get an item or blueprints; and for the pirate and LP world it's much more profitable to keep them open so you can arbitrate their crap accessibility.
Source supplies, armaments and fuel from the cheapest place you can get, sell it all at Kanta's Den and buy up cheap drugs and luxury goods to sell elsewhere. Alternatively sell your supplies, fuel and armaments at Chalcedon and buy up minerals which you can sell for another margin at Kapteyn shipworks.
>>
>>2372663
Pretty much. I mean you can get a couple of mk3s for ground support package and do it but replenishing marines if nothing else will cut into whatever profit you're making.
>>
>>2372663
Something like 600-700 marines with 6-7 phantoms dropping on a planet after tactical bombardment/destroyed station must be somewhat efficient I guess. The question is if the loot is worth it (I had mediocre experiences by sacking in the past).
>>
>>2372667
*Now I have no clue if the advanced support package actually doubles the marine strength for each 200 or if it adds 200 for multiples of 100 similar to the base package.
>>
why did they do this
>>
>>2372686
For each support package you have effective +100 or +200 for advanced one for each assigned raid task. In effect you still need at least minimum required marines, and they still die, but you get rewards as if you had more to put in. If that makes sense.
>>
>>2372686
It's +200 strength if you have 200 marines and one Phantom, +400 strenght if you have 400 marines and 2 Phantoms, etc.
So 600 marines only need 3 Phantoms, having more Phantoms is a waste.
>>2372667
For the times when you do want to attack a big planet, such as stealing Kazeron's nanoforge, the general battle plan is:
>Always destroy the star fortress
>preliminary raid with the intention of causing a shortage of goods used by the planet's defences (such as supplies) and create instability
>then you raid for what you actually want
A tactical bombardment works but it will make you hostile with the faction. If you have your transponder off you can get a similar effect by taking away their supplies which will effectively shut off their defences, and it only costs you like 10 relations total.
>>
In my experience 400 elite marines and 2 phantoms get the job done just right. Unless you want to attack Kazeron, Sindria or Chico in which case you might consider 600 marines and 3 phantoms, which in any other situation is overkill.
Then again, if you raid a lot the marines absolutely pay for themselves.
>>
>>2372691
Il go with 800 marines to 4 ships then for 1600 strength.
>>
>>2372687
the illustrations look nice but david's portraits are so hideous holy shit
>>
>>2372532
Don't forget how both of the 2 new end-game threats he introduced last patch are almost tailor-made to make carries a dead weight.
One enemy are clouds that rape fighters passsively that can only be found in an area that rapes the speed of fighters passively
>Alex just removed the speed bonus skill from fighters too btw )))))))))))))))))))))))))))))))))
And the Threat which i can't put my finger on exactly WHY they chew through fighters, but they do.

Like UAFs only redeeming quality is that it knows what strike-crafts need, big, fuck-off alpha strike threats and good interceptors of your own to stop them.
Shame only the alpha-strike bombers actually work because carrier AI is perhaps the most retarded in the game bar none.
>>
Onslaught spam and carrier spam got it good for too long
>>
>>2372742
>>
>>2372738
Don't play with mods so can't help you there but you're losing fighters to voltaic discharge more than anything. And you're losing carriers because you're using combat carriers such as legions. Use herons or even better astrals with DP reduction strats and keep them cautious and on support orders. Ideally without any non-pd weapons. Again, just use tethered kinetic fighters and enjoy as the little buggers plug away from behind your shields.

>Bombers: now maneuver more efficiently to turn back after deploying their payload
This is interesting tho.

>>2372742
I don't see any reason why that would stop being a thing. Regular onslaught apparently remains obscenely spam friendly at 40 and quite a few busted approaches for both "strategies" remain valid from what I can see.
>>
>>2372757
>Again, just use tethered kinetic fighters and enjoy as the little buggers plug away from behind your shields.
*for converted hangars and combat carriers obviously. Piranhas rule for everything else.
>>
>>2372757
Well at least it'll be regular onslaught which is fairly weaker than XIV onslaught
>>
Anyone got a faction mod tier list or am I just going to have to install them all, waste months of my life playing through all the content and then make it myself?
>>
>>2372848
>KoT
>>>>>>>>>>>>>>>>>>>>>>POWER GAP
>Star Federation
>>>>>>>>>>>>>>>>>>>>>>POWER GAP
>mech sloppa and anime sloppa
>>>>>>>>>>>>>>>>>>>>>>POWER GAP
>all else
honorable mention to buck breaker
>>
>>2372873
>honorable mention to buck breaker
yeah just ignore this post
>>
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>>2372880
This wasn't enough to clue you in on it being a memepost?
>>
custom music reccs?
>>
>>2372895
Pretty much anything by Poledouris will work.

Well maybe not Dundee, but Conan and Troopers are solid choices.
>>
>>2370171
No. Starsector is more of a ship combat simulator, Space Rangers 2 is a mishmash of different genres, they're both fun.
>>
>>2372255
Paladin is fine, it has to compete with the other large energy weapons and most ships with slots don't have a good use for it. It's strong on the Anubis but the whole ship is basically a super escort.
>>
Alex needs to do exotic enemy bounties. Something like extremely resilient capital cores, obnoxious hightech wolfpacks, fighter spamming fleets or mass phase spam. Basically all kinds of meme builds that many players use so that you would need to build/modify a counter fleet to catch them sometimes. With a hefty reward ofc.
He would need to take ship builds to the extreme.
>>
>>2372951
The unique bounties mod is such obvious design it's a wonder he hasn't made it official.
>>
I wonder how the second hypershunt fight will compare to the smod bounty fight.
>>
>>2372956
even if there are only half as many remnants escorting them as there are in the bounty, it's probably going to become the new hardest fight in the game outside the abyss because of how big a force multiplier a second tesseract is. With the dev mod enabled with the console command mod you can test it yourself in the simulation; just 120 DP worth of remnants slapped alongside two tesseracts and it's fucking wild. If there's a Radiant, they can have their frontline be a rotating carousel between it and the two tesseracts and you'll never kill anything with a fair doctrine
>>
Is the fine art of soloing starfortresses with reaper gremlins/afflictors still viable?
>>
>>2372315
>get the nuclear battlecruiser from uaf
>it's 65 dp
>also get the oc original pilot of the crusier
>suddenly it's 30-35
>>
>>2372992
Mine's the Vishnu from the mayasuran mod. A completely absurd ship even for 80 dp if I had to balance it I'd put it at like 160dp, which makes it going to 0 dp even more hilarious.
It's not an intended interaction at least. She was the captain of a mimic fleet which is the UAF's special bounty system where the ships all disappear afterwards because time travel or something idk. But rapesector auto captures bounty captains so you can rape them and if you recruit her oops your flagship is going to 0dp.
>>
>>2370239
Nta but what does BB and StS stand for?
>>
>>2373015
Battle brothers and slay the spire maybe?
>>
>>2372959
Wasn't alex vague posting about some really hard fight? Shit is probably completely fucked.
>>
Thanks, rapesector.
>>
>Odyssey: changed front 2 medium missile mounts to "synergy"
RIP my beloved.
>>
>Thinking about getting back into starsector.
>Check the recent news and fnd out they’re getting ready to launch a new patch with diktat content.
I’m both very exited and annoyed.
If i start a new game now, the middle of my campaign will probably be interrupted by the update.
Guess I’ll have to wait. -_-
>>
>>2373044
anon synergy mounts accept both energy and missile weapons
>>
>>2373064
NTA but the only thing I can think of is if he was downgrading them to antimatter srms.
>>
>>2373066
Yes. My nigga.
>>
>>2372951
Real. Magicbounties alone make the game insanely fun.
>mass phase spam
The phase fleet from the main quest probably counts...
>>2373061
You probably have about a month and a half.
>>
>>2371860
Cute. Mod?
>>
This games reputation system is so weird. These niggers are sending warfleet after warfleet into my system trying to blow my shit up. Somehow its a """"gray zone""" and not a declaration of war? And they have the fucking audacity to get pissy when I defend myself? If you don't want your shit getting raped how about you stop attacking me? Anyways rant aside the system just feels really inorganic and contrived.
>>
>>2373207
For the most part I agree about the reputation system being wack, but I actually super appreciated the subtleties involved with dealing with the Tri Tachyon crisis. It makes sense why you can't just retaliate without everyone freaking out, they went to great lengths to achieve plausible deniability and play by the rules so that any counterattacks from you would paint you as the aggressor. Rayan talks you through how to play their game and once you start doing that you can rape them in front of the entire sector while every other faction gives you a thumbs up. You can complain about them being clandestine or whatever because you're an autistic freak who can't handle when people aren't up-front with their actions and intentions but just like in real life, maintaining the social order is far more important than justice
>>
Alright the tri-tachyon corporation is sending 7 gigantic fleets to fuck my shit up because i produced one extra unit of stuff, even though I CLEARLY adhered to free-market principles and I never violated the Non-Aggression Principle. Is there some way I can just tune the amount of stuff I produce so that they'll go away?
>>
I've been testing a neat trade route mostly based on selling supplies and which also lets you accumulate fuel either to sell wherever there's a deficit or (preferably) so that you can go outside the core worlds and do stuff.
[do all buying and selling on the black market]
1. Chicomoztoc [in my experience it's one of the easiest main faction planets to approach while hiding]:
Buy: supplies; fuel; heavy armaments; harvested organs
3. Nova Maxios:
Buy: supplies; fuel.
4. Kanta's Den:
Sell: supplies (if price is better than Chalcedon's); harvested organs
Buy: recreational drugs; luxury goods
5. Chalcedon:
Sell: supplies (if you didn't sell them at Kanta's Den); heavy armaments; Luxury goods.
Buy: crew; transplutonic ore; ore
6. Kapteyn Starworks:
Sell: transplutonic ore; ore
Buy: supplies
7. Chicomoztoc:
Sell: crew; recreational drugs

>>2373225
Just raid their planets anon
You don't even have to fight their mercenary outfits, literally just pass by every TTC planet and raid them.
>>
[there's no missing step 2, just got the numbering wrong, order is alright]
>>
>>2373224
>Rayan talks you through how to play their game and once you start doing that you can rape them in front of the entire sector
How do you do that besides raiding their shit with your transponder off and jumping between your colonies every month to whack-a-mole their merc fleets?
>>
>>2373207
It's a realistic depiction of modern international relations desu
>>
>>2373207
>Somehow its a """"gray zone""" and not a declaration of war?
The major players don't step on each other's toes because they're literally out of materiel and capacity to afford another major war, not because they don't want the competition to die in a fire at their earliest convenience.
You are a random no-name shmuck of no consequence. There is no international law or space UN in this setting that you can appeal to, at best there's a "let's not start a 3rd AI war just yet" international committee vaguely alluded to in one of the quests, and you're not part of that either. So if you want the Big 5 to fuck off, you blow their shit up until they decide you're more trouble than your shit is worth.
>>
>>2373237
>every month
Take about 600 mercs or so and go run around the core worlds, hit any sensor sat in a tt zone and then go blow up their industries, the sweet spot is 3 mercs per industry, you can deal with the entire crisis in like 2 weeks.
>>
>>2373237
>besides raiding their shit with your transponder off and jumping between your colonies every month to whack-a-mole their merc fleets
You can also intercept and destroy their trade fleets and smuggler fleets.
but yeah, that's about it. Raid their shit, destroy their mercs, disrupt their trade, and make sure you have plausible deniability while doing so. You're just doing exactly what they're doing right back at them, but obviously since you're the player you can do it way harder than they can which is the important part that brings them to the bargaining table.
The plausible deniability is the whole point. I can't believe this needs to be explained but unless you intend to turn the entire sector hostile by sat bombing their asses off the face of the faction tab, any diplomatic solution cannot involve you just retaliating openly and declaring war. It's the same reason why peace with the Hegemony necessitates you essentially declaring yourself as a vassal state of theirs on paper if not in practice. The structures of power in the sector are based on lies and if you want to exist within that structure, you need to uphold the lies or the structure crumbles. If that bothers your autistic ass then sat bomb the core worlds and remake them in your image where lying is illegal and see how well that empire holds up
>>
>>2373250
>You're just doing exactly what they're doing right back
But you're not. Reading
>>2373224
I thought I missed some way to hire mercs to fuck their shit up as well. Rolling your sleeves up and attacking them yourself with your identity hidden is a bit different from hiring other people to fuck your rival up while you yourself say you din do nu'in.
>>
>>2373251
>hire mercs
You can but it is a one time thing. Iirc TriTach hired an elite Independent Mercenary group to merc you. The leader instead negotiate with you and you can give them a counter offer
>>
>Onslaught (XIV) will have it's DP bumped up by 5
>Alex considers removing HBI from the base Onslaught (but not the XIV)
>reasoning behind this is to justify the XIVth's highher DP cost over the base model
thoughts?
>>
>>2373258
>>Alex considers removing HBI from the base Onslaught
Even with HBI the thing is overfluxed to the point where it's barely possible to make a viable build. Literally 0 thought was put into this. Just pure mental retardation.
>>
>>2373251
You'll get an alert when the mercs are starting to assemble. Go there before they depart towards your colonies, talk to their boss, and make a counter-offer.
>>
>>2373258
Make it 50 DP for both and it's about there.
>two large mounts instead of HBI
Cool. Would make me fly some again solely on having the option to tinker with a build that's not expanded ammo based.
>>
how do I farm omega weapons?
>>
You don't.
>>
>>2373207
>>2373224
>>2373243
>he doesn't intentionally start a war with half the factions, daring them to send their finest into the meat grinder that is your star system

Come on assholes.You wanna blockade my system? Well, I don't play by the rules, so your asses are getting tac bombed after I raze your war fleets. Hell, I wish the crises were more difficult.
>>
>>2373285
Hostility with other factions lowers your accessibility ie your cash.
Grey zone warfare in which you are technically at peace but you conduct black-ops to steal the colony items of other factions is the most profitable route.
>>
>>2373287
Because you have trouble earning money or something to spend it on? Grow a pair, >>2373285 has the right idea.
>>
>>2373287
>IE your cash
I have stupid amounts of cash the moment I start up a colony. My last playthrough had me finish with 500 mil in the bank.
>>
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>>2373285
>I wish the crises were more difficult
same. The first time I saw the notification for the Persean League blockade sending 88 fleets to my colonies I was shittan and fartan, but then I figured out you just kill the handful of logistics fleets and they all fuck off.
>>
>>2373312
I had a hell of a time the first time, because that knowledge wasn't known to me. So dragging 5 full war fleets into range of my star fortress was just pure sex.
>>
>>2373258
Retarded, as usual.
>>
the game needs to either make colonies non optional, make sector simulation the main point of the game, or remove crisis. The whole thing does not flow well with the standard 'scrappy bootstrapper into fighting cosmic horror spaceship battle game' style that the game pushes you through. If colonies are meant to be a side content dlc they should be made worth actually making for their own sake.
>>
Didn't an anon make a frigate for Sierra based on the Royco from Imperium?
>>
>found out you can literally throw a few gremlins/afflictors/harbingers in succession against stations and kill them just like some players do speedruns in youtube
>you can even retreat and reingage until it dies (they take a long time to repair)
>you can now do privateering with a traditional light pirate fleet plus support package/marines plus a few small phase ships to fuck stations, all in one, while under commission to not fuck standings too much
This is the coolest thing in the game. I'l be always flying a bunch of Eradicator (P)/Venture (LP) and Gremlin (LP), rob convoys and raid the occasional planet when I feel like it under a commission. A couple of SO Anubis to provide PD/more brawl and flying a retribution as a flagship. You cannot have more fun than this and the profits are great as long as the faction you work with is fighting either league or hegemony. Even gonna S-Mod every ship with solar shielding for storm riding.
>>
>>2373326
You make colonies to automate the economic aspect of the game and to create supply outposts away from the core worlds.
For example in my current game there was a cool water world in a system with a gate right outside the abyss so obviously I colonized that.
>>
>>2373330
i can run an endgame fleet purely on commission though, there is no need for economic benefit and colonies require a lot of hassle to set up. the added crisis eat more time than the potential odd usefulness of having a place to sell and resupply away from the core, especially once you get gates up and running.
setting up an outpost next to the abyss is cool for roleplay purposes i always hope to be able to do that.

It seems the latest patch is adding the ability to get some more functionality out of colonies which is a step in the right direction. I still think the effort to get colonies going and maintain them is a worse deal than just ignoring them if your goal is to explore the whole sector and complete all the story content.
>>
Is there any mod that expands the marine management and raiding part of the game?

Also any mod that adds a point to colonies besides money and production?
>>
>>2373347
bloaterelin kinda does both of those
>>
>>2373233
Sindrias fuel is cheap AF.
>>
>>2373326
I'm willing to bet my anus establishing a colony in range of a hypershunt will be mandatory when the Galatia storyline continues.
>>
>>2373224
Counterpoint: Openly bombing and raiding their capital in response to their 'plausible deniability' bullshit is a massive powermove.
>>
>>2373061
This has happened to me for the last two updates.
>>
>>2366260
i've exausted all of sierra's responses
are there any other comapanions mods out there?
>>
>>2373327 (You)
Found a picture of it, too.
>>2373406
ArmaA has Dawn, I guess. Just remember to disable her voice in combat, for some reason the author gave her AI-voiced quips.
>>
Daud got that BBC yu know its true
>>
>>2373425
tiny crisis fleet
tiny penis
>>
Friendly reminder a that a perfectly capable of soloing a star fortress and you're just bad at the game
>>
>>2373434
>a that a
i can't believe there are people itt right now who can't solo a star fortress with a that a
>>
>>2373434
What did he mean by this?
>>
>>2373434
Impossible to refute trvke that midwits will seethe over
>>
>>2373243
>you're not part of that either
The conclusion of the Hege crisis is pretty interesting given how it pretty much has Daud acknowledge you as another major player.
>>
>>2373327
>>2373409
>sierra royco
Corvus Exclusive
>>
>>2372240
>>no actual content
>Added Sindrian Diktat storyline conclusion (editor's note: this one item is more than half the effort for the entire release)

>no
>actual
>content

>look inside
>content
Why are you a turbo nigger faggot?
Are you from India or Paki?
Some mossad glowie from Israel?
>>
>>2373526
Thanks anon, just got it.
>>
Can any of you fine autists give me a crashdown on how to make a good end game fleet? To keep it simple we're talking vanilla, no mod bullshittery.
I keep hearing how with a good fleet you're supposed to be able to handle 3 Ordos, while i can at most take on one. I usually main a paragon or onslaught and my fleet consists of eagles mostly since from what i've experienced the AI usually ends up getting separated and killed in most other ships.
>>
>>2373643
Stop overthinking it and experiment. Keep it simple. Way more fun figuring something on your own that works for you than being spoonfed.
>>
>>2373643
I second >>2373650, but I'll still write some pointers in case you're feeling totally stuck.
Your fleet's ability to survive is directly proportional to its ability to avoid getting picked off one by one. For that, you need
>a decent balance of anti-shield and anti-armour and hull
>a decent balance between lighter skirmishers and heavier elements (not necessarily proper line-holders, but something capable of keeping enemy heavy-hitters busy while your other ships pick off exposed enemies)
>fast skirmishing (but survivable) ships to either strike at an enemy weakpoint or help your own ships in trouble
You must also remember that while your fleet comp is important, so are your orders.
>cap objectives, both to get their benefits and so that your fleet doesn't ball up and get in each other's way
>use Avoid orders on really dangerous enemies, pick off the ones that are left exposed
>only use Eliminate if you're certain that you can kill the guy, and do so without leaving the ships assigned to the task exposed; use Engage otherwise
I liked to use SO triple HB+Sabot Auroras as my skirmishers and your capitals as heavy hitters, but now I'm trying out bombers to strike at vulnerable ships and I'm loving them.
>>
>>2373643
Just spam Anu... Anubises? Anubi?
>>
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>>2373664
>just spam anuses
>>
>>2373666
Ass we can.
>>
>>2373643
>I usually main a paragon or onslaught and my fleet consists of eagles mostly
To give you an example of the scale you're supposed to be looking at, my mid game fleet composition is usually 10 capitals 5 cruisers 5 frigates, leaving 10 slots for logistics and derelicts.
This is what I consider a light fleet.
>>
skill issue
>>
>>2373680
ISS Red Rocket
>>
>>2373643
>I usually main a paragon or onslaught and my fleet consists of eagles
How... creative.
>>
>>2373712
Because the game is known for having such a massive roster of capital ships to get creative with, right?
>>
>>2373643
One onslaught for upfront firepower. Two Legions as support. One Astral for fightermaxxing. Then a ton of smaller support ships to act as a fighter screen. People swear by eagles, some swear by dominators. This madlad>>2373329 swears by gremlins. You really can't go wrong.
>>
>>2373716
Exactly right.
>>
>>2373712
mostly due to my lack of skill, but if i have to choose i prefer SO pirate eradicator for pure DAKKA and hunting smaller ships
>>
>>2373718
The Astral has one major flaw. Because the first 2 strikes happen against the first target it sees it just might waste his initial burst damage on chaff. Its no small thing since having, for example, herons/drovers/condors behind the line it may result in a better spread. Its the one flaw it has. Its 2 large missiles are nice though.

>>2373643
A good fleet is always specifically tailored to the action you are doing and the enemy you are fighting. If you want some generalist build maybe try a handful of monitors with invencibility build (so to speak), 3 to 4 capitals and the rest support cruisers.
>>
>>2373731
Is pretending to be retarded that much fun for you?
>>
Why would you ever pick an eagle when you can pick an eradicator? Reddit ass ship
>>
>>2373742
Seriously, can't you just talk normally about the game instead of all this ragebait crap you're doing every so often? I understand glacial updates but fucking hell anon. You're boring, brother.
>>
>>2373742
Because its over 20 DP which often costs you 1 less cruiser. Also sluggish. Depends.
>>
I like the Anubis, because every time I look at it in combat, it's tweaking out.
>>
>>2373741
who's pretending?
>>
>come back to the game after a long break
>decide to do things differently
>pick a quick start - mercenary
>get almost immediately into attacking convoys and smugglers
>begin to rapidly enlarge my first good captured ships
>even actually start hoarding ships in abandoned space station in case of picking a wrong fight(didn't go ironman but still)
>turns out smuggling shit to Pather markets actually isn't enough to buy a few bigger ships and I was merely looking at that from poorfag perspective earlier
At last I see...
>>
Taking a comission feels like taking social security. These people expect nothing from me, but pay me at the end of every month
>>
>>2373800
It gets better.
>>
is the story finished yet
>>
there's a story?
>>
>>2373813
Some Yaoi action with a Knight of Ludd
>>
there used to be a story but i ate it
>>
>>2373742
Why you would pick [literally anything else] while you can pick an afflictor?
>>
>>2373808
No and it's been on hold for a long while as Alex and David decided to veer off into irrelevant side quests instead while insisting there's absolutely nothing wrong with rules.csv.
>>
>>2373808
Yes
>the universe is saved by a bunch of women and a xe/xer hacker, the end
>>
>>2373816
They are hard to find
>>
i only pilot afflictors
>>
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>he needs an afflictor
>>
>he needs to join the combat himself
>>
>>2373802
They even pay you twice when you actually decide to do something they care about. It's weird.
>>
>>2373816
They're boring. Just like Eagles are.
>>
>>2373873
Which ships are not boring
Aurora maybe?
>>
Looks like I'm going to have to finish updating sooner than I thought boys, I want this shit ready for the next release. Turns out I borked a load along the way and I gotta figure out what I screwed.

Bit of late-advice folks, if you're making mods don't forget to remove the old one when moving on to the next version.
>>
>>2373916
lmao this nigga is working for free
>>
>>2373916
Who even gives a shit
>>
>>2373813
Unfortunately yes.
>>
>>2373916
Such is life, anon. Have you heard they're gonna give Nomios a special admin in the next update? M-G shenanigans will be afoot.
>>
>>2373965
>Have you heard they're gonna give Nomios a special admin in the next update? M-G shenanigans will be afoot.
I've seen it the notes but don't know any further details. Hoping I can use it for some more lore-hooks.
>>
>>2373802
>>2373837
I guess they're making sure you won't raid their shit
>>
>>2373242
They got more media on their side, deal with it.
>>
>>2374026
Meant for the first guy
>>2373207
>>
>>2373978
>maiden nerf
Its so over (but deserved)
>>
>>2373643
All you really need is a SINGLE AFFLICTOR to beat the game
a full fleet is a crutch for weak players with no skill
>>
I have no idea how to build any of the Mayasura capital. I mean sure, I can easily make some setup that run roughshod over all the vanilla factions, but it can't touch the Remnants, the Shroud or the Threat. Which is weird because I can build a vanilla fleet to take them just fine in vanilla. I'm trying to only use the mod ships this run. Anyone has a build?
>>
>>2373643
Ramparts are good enough. You can salvage a few during play through and amass a fleet at end game
>>
>>2374197
Mayasura ships are trash, essentially one step removed from a gay mod themed ship.
>>
when is the next update

is there a game controller support yet
>>
>take a job to off some patrol
>get in, find it, destroy it
>reputation hit for being "caught" with transponder off
>reputation hit for not turning it on
>reputation hit for the fight itself
>all of that for measly 100k
Really?
>>
>>2373765
>tfw turning it into disco ball with guardian pd, ion beams, gravitons and phase lances
Immense trolling potential
>>
>>2372654
Attack from other side? Use tougher strike crafts to eat hits? Send a frigate to laugh at it?
>>
>>2372654
>having problems with combat
just fly an afflictor
>>
>>2374263
And alex is killing it next patch.
>>
>>2374269
Unfortunate truth nuke. There's no reason to spend dp on easily countered carriers when you can just throw an afflictor at your problems.
>>
>>2374269
Funposting aside it's honestly not a bad idea. Phase screens built right are insanely good.
>>
>>2374282
i've seen some insane phase plays, unfortunately ma cro-magnon brain can't play without shields
>>
>>2374285
Have you tried putting rear facing AMBs on your doom? While moving thru him you drop a few mines in front and unload your antimatter up his ass. Can't get easier than not even having to turn around and it will delete most things in a single pass.
>>
>>2374285
Have you actually tried phase ships or are you just worried about the lack of shields.
Because the phase slowdown effect makes piloting them far easier than you'd think. It's just about finding the safe spots to uncloak, which you get a hang of fairly quickly.
>>
>>2374285
nigga you just press one button and you are invincible, literally that easy

and then uncloak/teleport their behind and tag & blast their ass
>>
Talk about phase I'm surprised the Remnants or Omega don't have phase technology. Isn't phase coil technology common during their time? If pirates could figure out making Gremlins or Hege making Grendels, I'm pretty sure a bunch of Alpha and Omega AIs could figure it out also. Aren't Remnant Ex Tri-Tach products? I'm surprised Tri-Tachyon didn't introduce a product line of autonomous phase ships (phase drone frigate, destroyer, cruiser, and finally the capital being a flawed product that's fixed by the remnants like the Radiant's phase skimmer).
>>
>>2374362
>Isn't phase coil technology common during their time?
Look at it this way, an esl like yourself can't wrap his head around the concept as simple as past tense proposition and write "wasn't". Maybe tri-tach brand of chatgpt can't do phase or maybe we can thank Ludd alex didn't add any so far since most balancing in the past involved whining about remnants which led to for example carriers getting the shaft and ordos losing much of their former bite.
>>
>>2374362
Stop skipping dialogue and actually read it.
>>
>>2374362
It's been an established fact that AI hates phase space for a while now.
The Grendel description states that even delta level AI go insane after just a few jumps.
That's why there's something inherently wrong with the Ziggurat, and (probably) the reason why captive alpha cores will try to sabotage your ship to stop you from checking it out.
>>
>>2374362
Lore wise I think the grendel was initially automated and then they gave up because it acted erratically.
From a meta perspective remnant uses brute force tactics. While TT is basically guerilla ships, the remnant forwards a fast heavy core at unusually high speeds.
>>
>>2374362
Phase space is torture for the AI, for one reason or another. Perhaps they experience it differently, perhaps they understand it better, perhaps they cannot understand it. Either way, they don't want to go near it.
>>
>>2374293
It's not the lack of shields it's the fact that your ship becomes downright immoble after building up just a little bit of hard flux.
>>
>>2374444
Take a real close look at phase related skill and hull mods.
>>
>>2374466
I know about them but even then the ship still crawls to a halt way too quick for anything more than a quick hit and run on a single target.
>>
>>2374470
Let me guess, you're prioritizing vents over caps? Slap phase coils and stack enough speed and max flux and you'll change your tune real fast.
>>
>>2374444
Standard fit is phase anchor with max capacitor and just enough vents to cover weapons. The occasional heavy armor/reinforced bulkheads S-Mod or ITU depending on the ship. Skills that increase fleet CR or phase peak time are useful too. I consider the grendel a better cruiser than the eagle, DP for DP and ease to recover. It only sucks vs threat/shroud.
>>
>>2374596
*note that by themselves they dont do much but when they are in groups several can shoot while others distract/draw fire. Thats how they shine.
I actually dont like the hightech ones much. I think they are kinda overpriced and fragile.
>>
Is Nexerelin as bloated as it looks, is it any good?
>>
>>2374596
>grendel
Please elaborate. Never did find a good fit for that thing.
>>
>>2374598
>is it any good?
Out of the box it's terrible, but if you change the settings it's good background. The important ones are disabling invading pre existing markets and colonies only after you found yours. The first setting means there won't be any large wars that drastically change the sector and ruin the experience and the second gives you the time to pick and choose. There will be small scale skirmishes but no actual wars, and invasions can still happen but only over colonies so it's heavily controlled. Fleets can fly around and blow each other up and you can follow them for salvage, relations will rise and lower with alliances and enemies being created, raids and blockades create shortages for goods, ect.
>>
>>2374613
I'll be honest, I don't think I've ever had anything "get ruined" by Nex invasions. By the time I found a colony(a few cycles) usually only a few markets have changed hands
>>
>>2374615
My first run with nex I didn't touch the settings and the hegies owned basically the entire core worlds before I even had the gates unlocked. It was about a year or so ago so maybe nex toned it down by default now, but I'll still never run it with normal invasions on.
>>
>>2374609
2x Hammer-class Torpedo
1x Annihilator Rocket Launcher (middle)
3x Hypervelocity Driver
2x Heavy Mauler

Escort Package OR Hardened Subsystems (long fight) - S-Mod
Heavy Armor - S-Mod
Armored Weapon Mounts
Phase Anchor

Full capacitor, rest vents
>>
>>2374598
Starsector equivalent of diplomacy for Warband. Pretty much essential features that should have been vanilla.
>>
>>2374691
LMEOW WRONG TAB SORRY
>>
>>2374643
Sounds like a ghetto eradicator. Why anchor when AAF is the system or no long cooldown needlers and why no Resistant Flux Conduits?
>>
>>2373258
Alex doesn’t want you to know this, but you can just edit the ships stats in the game files for free.
I have 458 edits.
>>
everyone points out how great phase anchor is but I can't bring myself to use it over adaptive phase coils. phase mines do 80% of the work and reapers do the other 20%, so why not go fast?
>>
If every ship had an anime girl persona, which one would be the cutest or hottest?
>>
>>2374751
Phase Anchor is situational, it's for phase frigates that are already fast enough and can make use of the faster weapon recharge for things like AMBs. Lets you punch up with things like a Gremlin or Afflictor at things you absolutely should not be allowed to, like soloing an entire Remnant Ordo that has multiple Radiants or just straight up soloing a Star Fortress.
Phase Frigates in general just enable extremely degenerate playstyles where all combats around the core systems lose all challenge. Bounties can be farmed extremely quickly and safely by you just assassinating the bounty target and then hitting a Clean Escape on essentially zero logistical cost because your entire fleet is one Afflictor and one Revenant. And it's about to get better in the next patch where bounties are being expanded further, so between that and the recent change to make bounties scale off your performance rather than a rough estimate between the date and your fleet size, you can basically just skip the early game by checking high tech markets for an Afflictor until you find one and farming millions of credits while skyrocketing in levels because you keep taking +500% XP bounties.
This will continue until Alex wakes up one day and realizes that Phase ships were a fundamental design mistake and need to be removed from the game entirely because balancing them is an impossible task imo. Even if the Afflictor was 100 DP to deploy, I would still run it and it would still be the strongest ship in the entire vanilla game and it's not even close -- with the exception of the Doom which has situationally better matchups into le funny red abyss clouds for example
>>
>>2373265
HBI is heavy ballistics integration anon. You’re thinking the TPC thermal pulse cannons.
>>
>Point defense Champion
I wish I had an Anubis or 4, but I can't find any so I used the Champion instead and it does indeed sort out any wannabee fighter/missile spam fleets.
Also why are Vulcan cannons so useless? They maybe stop the engine seeking missile one time out of ten. They somewhat reliably hit fighters and even then it's incredibly slow, when they cost as much as the LR PD laser, which actually works.
>>
>>2374751
Anchor is really not ai friendly for start.
>>
>>2374780
radiant's fat ass phase skipping forward when you slap her butt
>>
>>2374751
6x soft flux dissipation and weapon recharge rate is pretty good anon. I like being able to kill things faster.
Doom is something of an exception to Anchor's ubiquity due to how missile orientated it is.
>>
>>2374919
>you can only do missile doom
>>
>>2374780
Hammerhead would be a tomboy. And hence best ship
>>
>>2374929
you double nigger, where exactly did I say you can only do missile doom?
I said it's a missile orientated ship. You don't need anchor on doom IF, like >>2374751, you're only focusing on the missiles (and the mine system, which scales with missile modifiers).
>>
>>2374975
>double nigger
What has daud got to do with you sucking ass at building ships?
>>
>>2374980
daud tongued his anus, hence why his ships suck
>>
*bends over* BRAP BRAP BRAP BRAP
BRAP BRAP BRAP BRAP
BRAAAAAAAAAAAAAAAAP BRAP BRAP BRAP
>>
So when IS the update dropping?
>>
>>2374929
Can? No. Should? Mmmmnnn... yees.
>>
Im sad about beam damage and the fact that you cant make a top tier beam spamming fleet for end game. Tachyons and HILs are great but when you spam them en mass and make the whole fleet around them (even abyssal glares) because the DPS only generates soft flux at long range it ends up being weak. It always falls short compared to other hard flux strategies. And ofc if you get that hullmod for hard flux you end up brawling with beams which is retarded since there are better options.
>>
>>2375034
Sure you can, just pick the right beams.
>>
>>2375034
You mean like beam exclusive? Shit, there's like 3 ships I can think off that can pull that off solely because how rare overlapping mass energy or energy adjacent mounts are. But it sounds like you're giving HSA even less credit than it deserves. And sure, it's a weird one to build around but it can work.
>>
>>2374848
I liked the look of the Champion so I looked forward to when I would finally stumble across one, when I got one I gave it to an officer. I was underwhelmed by its performance. It got done in pretty quickly.

What kind of role should it serve?
>>
>>2374987
It'll drop when Alex finishes the new touches to Buckbreaker since its part of vanilla now
>>
>rapesector is still dead
lmao
>>
works on my machine
>>
>you are not allowed to deploy all your ships
why?
>>
>>2375068
I went executors + sunders and executors + eagles plus a monitor screen and they were really weak vs remnant. Even a midline ballistic fleet of 3 conquests, some grendels and monitors did better. Pretty much everything else did better such as lowtech core + support, dual/single paragon plus lowtech and support and even missile spam with pegasus + gryphons + monitors. Mass beams always feel lackluster. Tried tachyons, HILs and abyssal glares. Hightech shield recharge rate pretty much nullifies most of the damage.
>>
>>2375156
You mean why is there a deployment limit?
It's to encourage you to use non-capitals. Unlimited deployment points would just result in 30 capital fleets, and if fleet limit was increased so lighter ships could see use those new slots would also be replaced by capitals.
>>
>>2375160
Sounds like you're trying to fit a square thru a round hole copying lion's guard doctrine like that. And apparently with similar effect.
Personally I enjoy the constant zapping of burst pd, some ir lances and coupled with an array of heavy hitters such as phase lances but I also build my entire fleet around knife fight range bruteforce with tons of max flux approach so I guess that, my usual choice of ships + HSA works for me.
>>
>>2375075
Point defense.
I wish I had some kind of genius build to give you but no, It's good at equipping a paladin in the large slot and LR lasers in the small slots..
And in that role is does what you want it to do - it shuts down the laser missiles like gazers and it keeps fighters away.
If you have a Persian League bounty where they like to spam dragonfire torps, this guy will hard counter their battleships for just 25 points.
>>
>>2375075
The Champion is fairly flexible thanks to its large mount, but I wouldn't brawl
>>2375156
The game design reason would be what >>2375164 says. In-universe, DP is an abstraction of how hard a vessel is to manage and command in battle, and an excessively large force tends to get in its own way since time immemorial. It's already hard to lead a force in combat, and the bigger said force is, the harder it becomes to stay cohesive and coordinated.
>>
Returningfag here, where can I find an up to date version of Rapesector?
>>
>>2375075
Plasma cannon SO+unstable+man mule. Round it up with cyclone launcher and dual heavy needlers.
>>
>>2375160
well yeah beams are particularly sucky against remnants with their extremely efficient shields.
This doesn't mean that beams are bad, you just need a way to get the shields down.
>>
>>2375231
It's on gitgud (really).
>>
>>2375292
>you just need a way to get the shields down
Surprising number of people seem to struggle with this concept.
>>
>>2375292
>>2375312
If you can get their shields down without beams then you don't need beams at all. Cracking through a radiants shield without having to vent is 90% of the fight and even modded beams on modded ships severely struggle to do that unless they are stuff like royal azalean beams that do kinetic and hard flux damage so they can't even really be considered beams they're just hitscan energy weapons with a beam visual.
>>
>>2374613
>The important ones are disabling invading pre existing markets and colonies only after you found yours
>There will be small scale skirmishes but no actual wars, and invasions can still happen but only over colonies
you are beyond fucking retarded this removes the entire point of nexerelin
>>
>>2375327
>Call it background
>Wtf it removes the point of nex if you do that
Yeah? No shit? What part of background is difficult to understand? Nex has a good framework for factions that actually do stuff but I have zero interest in all out wars in the sector. Just a bit of mild spice to liven things up.
>>
>>2375326
>how dare you flank use those other weapon slots on your ship or use appropriate beams with appropriate hullmods
Bruh. This is textbook skill issue, and it's not hard to fix either. Refer to >>2375292 stop whining and as a last resort use some dorito beams for your power fantasy.
>>
If bounties had fleets of fuck all hyperions backed by dooms Im sure that would be a very enjoyable experience from the players POV.
>>
>>2375389
Try it yourself retard. The simulator is right there. 1v1 a radiant with a beam ship and report back your results.
>>
>>2375075
Champions are mediocre and getting buffed next patch. Most people slap a HIL or tachyon in the large and kinetic ballistics to go with it which is... not worth the dp but at least it's functional i guess. SO brawler is decent at best but there are better SO options. You are better off benching it desu
>>
>>2375448
>>
>>2375464
>pilots the phase ship(s) himself
Everyone can do that against even starfortresses. You cannot do an effective ordo hunting fleet with only beams. Im not same anon but I tested these >>2370883 (lower line) and while you can score wins its still highly inneficient, even with abyssal glares. If thats your jam might as well load on reapers/blasters (again, beams are kinda weak on their own). A good fleet is the one that wipes the enemy on autopilot with a few orders, not the one where the player micros the ship himself over a long stretch along with the occasional savescumming/ship cycling.
>>
>>2375464
>>2375468
What did he mean by this
>>
>>2375472
>it's about building effective fleets and not some 1:1 sim crapshoots
Well, at least someone itt has a functional brain.
>>
>>2375472
I'd argue a good fleet is one that you can just press full assault and enjoy the show while you crack open a beer.
>>
>>2375326
Why not? Armor is a meme only because certain weapons melt it like butter. You said you used executors, right? So what's wrong with putting kinetics on ballistics and squalls on missile mounts and then punishing him with lances? Worked in FTL and it works here too.
>>
>>2371213
Yeah, Devastator/MG Retribution is a rapemobile.
>>
>>2375468
>adaptive instead of superior phase anchor
>not s-modding expanded mags
>filling the useless turret slot at all
Why are you wasting OP?
>>
>>2375598
>Why are you wasting OP?
building optimally makes the game too easy, even for a neanderthal like me
>>
>>2366260
I haven't played in almost two years.
Anything happen? I see the game has at least been updated and is at .98 now.
>>
>>2375749
.98 was one of the bigger content patches since it added 2 new endgame fights in the abyss at the edge of the map. Other than that it was the usual random balance changes, couple new ships and weapons and a small amount of quests. Also he just posted the patch notes for .99 so that might be out whenever he gets around to it.
>>
>>2375762
>.99
anon, I...
>>
>>2375763
Oh I just assumed......
>>
>be me
>develop my pocket empire in the edges of the core worlds near hegemony space
>have good relations with the Luddic Church, Heggies, Iron Shell, Knights of Ludd and Tri-tachyon
>Persian League chimps out every so often and tries to invade my worlds
>This time they attempt to invade my main terraforming station
>I send 4 fleets to defend against their 2 invasion fleets while I am in the other corner of the sector
>my fleets are defeated and the persean league has taken my station
>go check out what happened
>Persian League fleets are entirely UAF ships
>mfw
>not even 10 seconds later I receive a notification that the Persian League colony crisis has begun
To say I hate the Persean League is an understatement, in this playthrough I will not rest until I have sat bombed every league world once I get my faction back on it's feet, tens of millions must die
>>
>>2375765
the strength numbers in the intel report are completely unreliable, mostly because a special task force consisting of 5000 ships might decide to join in right as the invasion fleet reaches it's target
>>
play troonmods
get troonresults
>>
When ya butthole stretches out and shoots out a turd
>>
>Damper Field
>>
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>>2375765
>entirely UAF ships
Sounds like you forgot to break their bucks
>>
>>2375915
Indeed, I focussed so much on the core worlds that I forgot about dealing with the UAF, well after I buck break the Persian League they are next
>>
>>2376023
>Persian League
The ayatollahs of Kazeron...
>>
>>2376070
>Persean League but the Luddic Majority on Mazalot is leading it instead of Kazeron
>>
I haven't used the black market for an entire cycle yet fast pickets still keep stopping me for searches and fucking my ships up for negative relations think it's about time I end all my fucking alliances and put my fuel production to good use decivilising some savages.
>>
>>2376102
Based WarCrimeMaxxer
>>
>>2376102
You do have proper work permits for all of your crew?
>>
>>2376102
> Not playing pirate every playthrough Mad Maxxing it through the sector. At least that way i can understand when they fuck with me
>>
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nvm found the fix
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>>2376390
I did not hit her
It's not true
It's bullshit
I did not hit her
I did not
>>
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how the fuck do you deal with this?

i have 5 capitals (3 with alpha cores installed), 10 cruisers and I can still only deploy 160 points
I don't know how to make my shit any better
>>
>>2376422
Frigates motherfucker. You need to deploy a few to get OP from objectives and even the field a little. Past that it's just a matter of sitting near your reinforcements with a couple slaughts and forming a brick wall for the ordos to break against.
>>
>>2376422
Remnants are fast. You need more ships so you don't get overwhelmed. A few big ones aren't going to cut it. The capitals eat into your DP.
Like the other anon said, use frigates (preferably High Tech since they're faster and have strong shields) to capture points. Initial DP limits are based on quality + quantity of your officers vs. your opponent's. You are not beating 28 Alpha Cores and an Omega Core, so you need those capture points.
Remnants use lots of Energy and EMP. Solar Shielding and Resistance Flux Conduits help a lot. They have strong shields, so use Kinetic weaponry and Sabot missiles. The Tesseract has a disgusting DP cost of 24 so always anticipate it coming out early.

Or just use 3 Paragons with Support Doctrine like most other scrubs.
>>
>>2373672
This is utterly retarded
>>
>>2376422
Uff, that's a rough one. I ended up deploying even salvage rigs and atlases to buy enough time to finish them off first time I did it.
>>
>>2376422
Same as with anything else, you deploy a 240DP elite kill-fleet.
Last time i did it i had a Astral, 5 Auroras, 6 Omens and a Wolf(P).

Deploy frigates first, use the escort order to split them into groups of 2 and order the lead ships to go after caps to increase your DP.

Having more than 240DP is idiotic as you can’t deploy more anyway, and with a properly built fleet you shouldn’t be taking losses anyway, maybe a frigate here and there but that’s it. Each DP point above 240 is a skill issue
Also how are you even deploying 3 alpha core’d caps without your CR getting raped. Are you just flying with 25%CR or lucked out and have all the automated XIV caps and the Oldslaught?
>>
>>2376496
Just how much tardwrangling do you have to do to not lose a single ship, frigate at that, vs s-modded alpha ordo with dorito support?
>>
>>2376507
Okay so to make myself clear “here and there” doesn’t mean only sometimes lose them across all fights. It means NEVERR in normal fights, SOMETIMES in big fights against remnant ordos and YES vs omega.
I think in this fight that fleet lost the Wolf and 2 out of 3 squadrons of Omens.
Otherwise you don’t have to do much tard wrangling at all, the beauty of having fast, high-tech ships with 360 shields escort themselves is that the AI is actually quite decent at trading shield damage between each other, they are hard to flank and the speed means they can usually disengage.
They only really struggle against shit that can match their speed in number (Remnant, Omega), or when Alex throws a bullshit modifier at you like in the Abyss vs Dwellers
>>
>>2376422
You generally don’t want to have too many ships because there’s a system called fleet points.
FP is basically the total lethality of your fleet and it’s what’s used in autoresolve calculations.
If you have a gazillion FP from hoarding 200 capitals then the game is going to spawn nastier enemy fleets with enough FP to challenge yours. Even if you can only deploy a few of those 200 capitals at once.
You can kind of cheese it by mothballing 90% of your fleet, waiting for the enemy fleets to spawn, then reactivating your true strength. Or just keeping what you don’t need mothballed.
Unless this is a fleet sent after a colony, which uses different math.
>>
>>2376521
That's far more reasonable. I never go frigates so always keen to hear something that would make me try them out again
>>
>>2375034
Hard flux is not that important. Long range weapon in a line doing focus fire will ignore dissipation, and if the enemy is firing their gun, there is no dissipation either. The whole soft flux thing is to balance out any possibility of a kiting ship that has longer range and faster speed, which high tech ship with beam are. For the same reason alex had to have lower high tech PPT to not stall the game.
The usual issue is low DPS on most beam weapon. You need a lot more ships with weapons mounts. Derelict operation+Support doctrine because even trash ship with so many (d) will satisfy the flux need of full beam loadout. Officered ship can add more defences to deal with break throughs.
>>
>>2376540
>Long range weapon in a line doing focus fire will ignore dissipation
When you have several in the field you cannot always guarantee enough concentration to overcome the flux regen since different ships will focus on different targets. Thats why they fall short. It does work exceptional well against "chaff" though (small targets) but some cruisers and capitals will just shake it off.
>>
>>2376540
>Hard flux is not that important.
You sure? Graviton does 100 kinetic, so that's 200 dps vs shields. Add 5% and that's 210 DPS. For 8OP and 75flux/s. With hard flux it would be respectable if nothing amazing.
>>
>>2376555
Or is it 9 actually? Only IR is 8, isn't it.
>>
>>2376555
That dps is respectable among beams at 1000su + 200 without commiting.
It is not enough against medium projectile weapon at reduced 600 su, where at the same range pulse laser has 300 dps, heavy blaster 500, and heavy autocannon 200x2 out range with 800su. Damage needs to be doubled for half the range but alex just gave like 10 or 15% as a pity for retards. Even if it is dp and flux efficient, mount efficiency is no less important in a game with no way of adding mounts, and in a close fight where higher dps decides how soon the fight is over by reaching the enemies limit sooner.
Most beams ship are not short of dp because low flux requirements to max out cap and vent and defensive hullmods for getting in range.
Beams are better off stay the range and sending in fighters with machineguns.
The entire beam class is designed to waste your own ppt for more enemy ppt while constantly fishing for an opening with ion beam and autolance, most of which is not capitalized and wasted. And all the distraction free up a line of ships with Tac lance and HIL for the actual kill.
>>
>>2376573
Say what you want but the only beams that imho underperform are gravs, tacs and lrpd ones. I don't respect mining laser enough to consider it a weapon.
>>
KoCSucker here. Anybody got thoughts on replacing the TPC on the Pather variant of the Sleipnir with the Heavy Adjudicator?

It was suggested a while back and after a bit of play feels like it has a niche.
Bhilai (Light Cruiser) variant will remain unchanged and keep the TPC.
>>
>>2376422
Having a few monitors would go a long way to shake off at least one of the capitals in the beginning. Open maybe with 3 capitals plus at least 3 frigs and some support cruisers, go for 3 capture points (the closest) and forward the fourth capital plus change. You need at least 2 caps on each of the first 2 major ships that rush you (dorito and nova) + some support while you distract the radiant or something. I would prolly avoid that shit if I had no officers/AI cores. I dont even think you can phase the dorito solo since the fucker is too fast but you can certainly sneak attack him.
>>
>>2376422
if all you want is to win, lidderally just do any half-decent fleet doctrine you want but set aside enough DP to pilot an afflictor or doom and kill 80% of the ships yourself while your lollipop-wielding-propeller-hat-wearing officers hold position at your end of the map waiting around for their participation award stickers and giving cover if you need to vent

if you wanna win with actual fleet tactics and intelligent battlefield doctrine, check out this guy's videos where he takes low tech hegemony larp memes and uses tried and tested military tactics to fight overwhelming odds such as the ones you're facing. you could learn a lot
https://youtu.be/Cb6NNMlkySI?si=n3KVaeYQsRFCft14&t=1166
>>
>>2376622
nta but 80% of the difficulty in that fight is whether the dorito is packing a reality disruptor
>>
>>2376622
NB uses perfectly hand picked officers and meme weapons/hullmods. Its optimized end game stuff, not core world technology with "convenience officers". Hes also geared towards multi-fleet engagements and hes no cheap ass (he almost always has some kind of minmaxed legion core).
>>
>>2376633
Fair, but if the broader point is "Well of course that anon can't beat that bounty, he isn't using an optimized minmaxed endgame fleet" then the answer to his question of "How do you beat this, I don't know what I can do to make my fleet any better" is clearly to go tackle other content like dwellers and threat and spend time optimizing his officers until his fleet gets strong enough to come back and deal with it. And that video can give him a blueprint/goal to aim for, though in truth there's so many different ways you can trivialize that bounty that honestly I don't know what he's running that's apparently struggling so bad
>>
>>2376595
Pathers somehow equipping ships with an ancient redacted gun that's unknown to the modern sector feels rather odd to be honest, I'd just give it some custom Devastator that's modified to be more similar to the Heavy Adjucator if I were to go that route
>>
>>2376646
>Pathers somehow equipping ships with an ancient redacted gun that's unknown to the modern sector feels rather odd to be honest
Ancient, yes, redacted not really, it's listed as 'Domain Restricted' which means it's more likely that it was documented in public records but production and usage was tightly controlled before it fell out of favor. That said the weapon is around the same age as the Invictus so it's not improbable to be rediscovered under similar circumstances or even as part of the same cache. I'll have to cover this in weapon description.

>I'd just give it some custom Devastator that's modified to be more similar to the Heavy Adjucator if I were to go that route
That's another option. But at that point I might as well give it one or the other.

Spent some time re-bashing the new valkyrie:
>>
>>2376379
>fix
What were you trying to fix?
>>
I started playing in 2025 so maybe I'm spoiled for choice but do people actually *like* tahlan shipworks? Because I don't. I really don't.
>>
>>2376786
finding unique derelicts is kinda cool but that's really it
>>
>>2376573
sucks to suck
>>
trans anus smell
>>
>>2368638
Remade the Retribution for just 1 S-Mod (its a pirate ship anyway) and made a Harbinger for 3 (atropos optional).
>>
>>2376817
absurdly powerful builds that will decimate even the strongest of fleets
>>
>>2376786
They have a nice medium HE ballistic.
Uhh....some of the derelicts are neat. what else? uhh, the great houses is a useful resupply point. That's about it.
>>
We love UAF here. That's it.
>>
>>2376822
>artstyle clashing, lore breaking anime trash
Nah
>>
>>2376826
But what if you use AI to synchronize the art style across all the mods and basegame?
Checkmate Luddites.
>>
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>>2376622
>hold position for 10 minutes while the retarded AI crashes itself into you one ship at a time
>>
>>2376828
touche
>>
>>2376828
>2 credits have been deposited into your Tri-Tachyon bank account
>>
Just to be sure: S-modded solar shielding not only protects you from hyperspace storms but will also protect you from coronas/neutron stars and whatever negative effects the ship battles in those areas cause you right? I dont think I ever saw the battle map background that shows in those situations.
>>
>>2376622
>>2376841
and now you know what kinds of retards are writing essays on the forums and alex actually listens to them when 99% of it is abusing the ai behavior and not the actual ship gameplay
nerfed missiles again just in case
>>
What is the Trump class USS defiant of the Starsector
>>
>>2376878
>big impressive "battleship"
>with VLS tubes and lasers and a railgun that the Navy only now restarted development for after burning half a billion on it over the course of 15 years and then shelving it entirely for the last 5 years
>despite that, it will rely on gas turbines and diesel to power everything for incomprehensible reasons
>is ultimately an ego project
I'd say Executor but the Executor actually managed to get built in-canon.
>>
>>2376876
i regret going there only to end up reading how some people don't think the nerfs are enough and wanted more, either to the onslaught or to the entire XIV group.
>>
>>2376886
>either to the onslaught or to the entire XIV group.
Tell them to stop playing with Iron Shit.
>>
>>2376878
I was going to say onslaught but onslaught is battle proven design and got built and >>2376883
is correct.
>>
>>2376828
>>Checkmate
>>
>>2376878
>What is the Trump class USS defiant of the Starsector
>Long range missiles
>Primarily missile Support
>Mix of Ballistic and Energy Weapons as backup
>Lacks large caliber guns (Ballistic or Energy) for direct combat.

>>2376883
>I'd say Executor
It's a Pegasus, not an Executor. I get you wanting to dunk on Trump with the Diktat memes but lets get real. Even in if you're just trying to meme the Persean League is a closer analogy to the USA. And that's before we get into the parallels of their unsanctioned attacks on small independent polities as a means of coercion.
>>
>>2376883
>>2376941
It's an Odyssey
>Combination of energy and missile weapons with VTOL hangers.
>no real tactical focus
>boondoggle that probably only got as far as it did due to bribery
>uses nothing but premium, overly expensive parts.
>>
>>2376941
Dual plasma or dual autopulse and a tach is pretty hefty, anon.
>>
>>2376945
>2x Large Energy, no balls
>Converted Hanger exists
The Odyssey lore is certainly more fitting but the hull doesn't match.
>>
>>2376941
>dunk on Trump with the Diktat memes
I'd say it's just too easy to draw parallels between the Executor and Defiant themselves, rather than try to delve into country/faction parallels.
The Defiant is using gas and diesel to power a ship with a radar suite, VLS tubes and railgun when the Zumwalt would have had to reserve a massive chunk of its total capacity just to operate the railgun testbed it was intended to ship with (and then didn't).
The in-lore talk about the Gigacannon being ill-suited on the Executor (not necessarily true in gameplay, though the faction-appropriate Gigacannon refit is rather flux-deficient) is squarely what made me think of the Executor in the first place.
Most of the other parallels with the Pegasus apply to the Executor as well just by virtue of the latter being based on the former.
Throw in the fact that both are named after the top person in charge and it's as shrimple as that. Perhaps a bit too on the nose, but blame Alex.
>>
>>2376878
The Mudskipper Mk.II has a big slot. HUGE SLOT! Biggest of all frigs! Ballistic too (those are some big good looking cannons!).
>>
>>2376952
>The Defiant is using gas and diesel
Don't take this the wrong way, but this is what you sound like:
https://www.youtube.com/watch?v=k870cg2E4LM
>>
This cunt will be the next big villain wont she? Shes cooking something.
>>
>>2377047
What could possibly go wrong studying the THREAT the way Tri Tach usually does? I mean we're only talking about the guys responsible for the Remnants. You're paranoid Anon.
>>
>>2377063
What are you on about? The rem aren't a threat if you have the right (TT) security codes.
>>
>Enemy ECM Rating: Fuck You
Remind me what this mechanic does aside from debuff you. No I will not shove 5 collosi into a corner just for ECM rating.
>>
>>2376826
>muh artstyle
This is the "original artstyle" I'm supposed to venerate? Yeah okay, trannyboy.
>>
skill issue
>>
>>2377107
I had to replace all the portraits, the art in other areas is great but the portraits are ugly.
>>
>>2377166
To be fair you can have your preferences and your autistic reddit hangups on "weebshit" but one thing you can't fault mods like UAF or Halo Dynamics is the ship designs, it's borderline porn.
>>
>>2376886
ons has it coming THOUGH, the buff to the TPC was retarded
>>
>>2377171
Yeah, gay porn.
>>
>anime bad because not vanilla

Ill take lore non compliant anime over whatever faggotry vanilla art is
>>
>Yeah, gay porn.
>>
didn't ask + don't care
>>
gay porn is based and redpilled though?
>>
>>2377171
>weebshit
I literally just had AI make some AIslop ones in a different style, not weeb and not perfect but works for me.
>>
>>2377202
Forgot pic
>>
>>2377204
>3rd row last column
SEX
>>
>>2377186
what the FUCK was the throught process behind giving her a buzzcut
>>
>>2377214
To make her as insufferable as possible.
>>
>>2377216
it worked
>>
>>2377196
t. vp bowman
>>
My favorite portrait is Menes Yaribay because David disfigured him for no reason one update later.
>>
>Why yes, my mod is uninspired dogshit, how could you tell?
>>
>>2377297
You can laugh all you want but I remember seeing this one and the legion that goes with it commissioned for like 40-50$ a piece couple of years back.
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>>2377299
I will never stoop so low as to commission someone
>>
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>>2377308
Never said you were but I know those sprites. Know the massive cunt that made them too. Good sprites, I'll give him that.
>>
>>2377315
Good, yeah. Not $50 good though.
>>
>>2377325
yeah that's just a recolor with a few cables here and there
>>
>>2377107
I need xher shit in my mouth
>>
Imagine a new event in the game where you are flying your ship peacefully but then the ass rapist breaks into your cabin nad you have to fight him off and it become FPS game
>>
>>2377346
Its implied by certain encounters that your char is always in the company of armed bodyguards.
>>
>>2377350
The ass rapist kills them
>>
>>2377351
They're too ugly. The rapist loses the boner before he reaches you.
>>
Imagine a new event where you meet candlejack and he d
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>>2377354
Anon? Who's candlejack? Anon are you o
>>
>>2377214
she survived non hodgkins lymphoma
stop giving her a hard time
>>
>>2377350
Maybe it's one of the Bodyguards. He's had enough of your shit.
>>
>>2377354
>>2377358
This candlejack meme was never fu
>>
>>2376817
You can just use phase lances and you wont need to use expanded mags anymore
and get rid of blast doors
just get more vents instead
>>
>>2377297
>>2377299
>Out on Parade
Isn't this current feature broken? Like if you have your ships on parade, it bugs out your stability and gives your planet infinite stability. It's already easy enough to break the lategame, this feels like cheating.
>>
Shroud only started appearing after the gate network collapsed which is why the XIV cuckolds never had to fight shroud when going through the abyss
Threat is going to eat shroud and omega and turn into threat-ziggurat-omega-shroud niggers that will rape your ass like the ass rapist
>>
>>2377362
>He's had enough of your shit
Clearly he hasn't since he's willingly going deep up into my asshole.
>>
>>2376941
You are fucking retarded if you are picking the Pegasus.
The Pegasus was actually built according to the ascendant doctrine of it's time, WAS ACTUALLY BUILT, tested in combat and found to be a damn good ship by it's crews, as the lore blurb states.
It is also honestly the best player capital in the game, as it can just pull-up to any fight and turn it around in seconds by insta-gibbing the enemy capitals with a barrage of 16 Hammer Mirvs which is an amount that will not only burst down the shields of anything less than a Paragon in fortress mode but also penetrate any amount of PD even including Alex's newest hyperfixation.
It only really struggles against dwellers because of the bullshit modifier the Abyss gets and Omega, but what doesn't struggle against the Omega.
The Tard class is definitely the Executor. The parallels are so strong David might as well be nostradamus.
>built due to a dictator's childish hyper-fixation on the flashiest weapon systems to make his country appear stronk
Battleship - Energy weapons
>Takes a existing concept and contorts it to fit his idea of what a naval doctrine should be
Arsenal ship - Pegasus
>Puts retarded amount of flashy stuff on the design past what it can handle. Said flashy stuff is also untested and it's effectiveness is rather dubious
Railgun on a diesel powered ship - Big, short range Antimatter blaster on a ship with wide far apart hardpoints.
>Economically ruinous
Yes - Yes
>>
>>2376910
I don't think there is a real life equivalent to the Onslaught. It is implied in lore and the Mk.1 interactions that the ship is essentially the Domain's founding myth, or part of it.
A grand design that made everything that came before it obsolete and turned the tide against an implacable threat to all mankind.
It is directly referred to as the "avatar" of the Domain's holy trinity
>Industry
>Gates
>Military - presumably avatar of this one.

We don't have anything like that in real life, unless some country has a big founding event related to a specific ship.
The closest I can come up with is HMS Dreadnought, with how it spawned an entire ship-class that then proceeded to dominate naval warfare and to some extent geopolitics for the next 50 years making everything else quite obsolete
>>
>>2377481
>HMS Dreadnought
Don't think you can do better than that. Maybe the korean turtle ship? Obviously less on impact but purely on the mythos and event factor.
>>
>>2377442
The XIV didn't encounter Threat either and it definitely existed prior to the gate collapse
>>
>>2377510
The ass rapist helped the Threat spread in the abyss after the XIV went through there
>>
>>2377352
>The rapist loses his boner before he reaches you.
>(1SP)
>>
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>>2377481
>We don't have anything like that in real life, unless some country has a big founding event related to a specific ship.
Hello. Yamoto.
>>
Support Doctrine or Best of the Best?
>>
>>2377524
SD for junk meme spam, BB for 240 DP of autism minmax
>>
>>2377524
Yes.
>>
>>2377524
best of the best unless you're specifically going for derelict ops shitfleets.
>>
>>2377524
The ass rapist would use Support Doctrine
>>
>>2377529
>>2377529
The assrapist has gone 10 into red with cybernetic augmentation to optimize his assraping skills.
>>
>>2377354
Who the hell is candljack? are yo
>>
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>>2376422
I kinda used this as a reference by building a slightly weaker fleet to see if I could defeat it with a missile core. I basically went to simulation in dev mode and spawned the dorito with reality disruptor (I assume its the hardest) with omega core (no S-mods or D-mods) plus 1 nova, 1 radiant and then I alternated between brilliants and scintillas until their DP was full, all with alphas and many s-mods.
Used 3 Pegasus, 3 Gryphons and 5 monitors. Field modulation and missile specialization plus a few things on the capitals and cruisers and 3 officers on some monitors with field modulation. It worked really well! Lost only 2 monitors on the first attempt. I started with a triple line with monitors at the front in rally points and the pegasus caps behind followed by the gryphons, held steady at civilian points and then went dynamic.
Tested different loadouts and picrel worked the best. Its a missile spamming anti-hightech fleet that rapes remnant/TT. You prolly cannot push it to 3+ ordos in campaign though because of ammo but its a pleasure to use since you can almost go afk (almost) and the fireworks are great.
All missiles linked by type and swarmers linked with hydras on gryphons for saturation.
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>>2377653
*It only uses the green skill line for combat bonuses along with hull restoration from yellow for a bit extra CR.
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>>2377653
I missed you shitbuild anon. How have you been?
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>>2377653
The longer I look the worse it gets
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>>2377801
Hurricanes were a failure. Very low shield pressure and missing a lot (they are great vs lowtech but they suck here). Overreliance on certain missiles also failed. Tried double dragon and double hydra on the pegasus and it was just worse. The hydra is good vs chaff and it slowly chips away at the hull even with omni shields but it lacks punch. Dragons are the opposite but have less ammo and both radiant and tesseract can sometimes avoid them. Mass squall (ran 3 on pegasus and 1 on each of the gryphons plus harpoons) works great vs shield but does nothing past that and it also resulted in defeat.
Autolance beat both more gravitons and ions because they acted as a sort of "offensive PD",, quickly dispatching fighters/incoming ordnance.
Srry anon. This is it.
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>>2377886
What's a hurricane?
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rapesector has no content for female captains
baka
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>>2377917
Good. Autogynephiliacs don't deserve to be pandered to. They deserve to get killed. Eviscerated. Disemboweled. Have their skulls caved in with big rocks.
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>>2377917
they do, lose a battle and you get your content
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>>2377917
>Boot up LLM
>Feed it event text.
>Tell it to rewrite everything to be from female POV
ez pz
Might be a bit lezzy tho.
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>>2377047
She unironically looks like a fishperson, the first time I encountered her I spent a good few seconds trying to visually figure out what this abomination of a design was supposed to be
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The more lore we get revealed through the updates, the more evidence we have that Tri-Tach ultimately did nothing wrong and is the least of the evils in the persean sector.
>>
Interesting idea: Donald Trump clone as an officer you can hire
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Not interested in male officers. Here's an actual interrsting idea. Rape Sierra.
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I'm interested in male officers.
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>>2378037
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>>2378038
Yes, very.
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>>2378019
>fishperson
holy shit that's such an accurate description that I'm baffled I didn't realize it sooner
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Across all the mods I have played with, this is by far my favorite deviant art oc.
>Shows up to tell you that saturation bombardment is le bad.
>Needs to be so strong that they have 17 skills, yes they made up 3 just so they can have more.
>Cares so little about balance that they show up in encounters not balanced around an officer with all 14 elite skills.
>Loses so hard that they pull the in universe equivalent of trying to bash you with the controller.
>Used to just be a recolored gamma core, black so you knew that they were edgy.
Is there anyone else thats stupid like this?
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>>2378117
I'm not sure I understand the "story" of this character.
>hivemind of neural imprints from an isolated colony of researchers that literally didn't interact with the sector at all and went full cringe
>somehow takes immense issue with you committing warcrimes that he tries to track you down like you wronged him personally
>completely ignores fags like Andrada, Kanta or the Path though
The mod portrays him as some "avenger" but it just comes across as weird, is he meant to be schizophrenic?
The "ending" to the mod's storyline involving this nigga is straight up ass too, it's genuinely baffling to see other people go "KINO" because of it.
It's just odd.
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>>2378117
It would have been okay if it showed up rarely in some fights so it was a shitbrix moment, but the one time I did a run with this background it keps showing up in literally every single fight and I just felt nothing but fucking tedium every time. Same shit with the liminal hullmods mod.
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>>2378117
Never tried that background or whatever it shows up in, but I always find it hilarious how so many mods have a REEEEEEEEEEEEEEEE SATURATION BOMBARDMENTS REEEEEEEEEEEEEEE addition to them, as if it was something uniquely evil instead of the norm in the sector. The past is full of sat bombs and if you colonize anything with a claim guess what sat bombs back on the menu. You also kill tens of thousands each battle anyway. A single invictus blown up is 4-6 thousand dead people.
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>>2378201
>You also kill tens of thousands each battle anyway. A single invictus blown up is 4-6 thousand dead people.
tbf there's a difference between sinking a battle ship with a crew of 300 people and driving into a village to gun down 300 people
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>>2378201
>the average polity in the core worlds outnumbers an Invictus by at least 10 times, and there are worlds with hundreds of millions of people in the Sector
>as >>2378202 says, you're killing civilians, not combatants
>you're also bombing infrastructure, which can be irreplaceable at times and without which life in the rest of the sector could be much harder (imagine fuel costing ten times as much because no one has a synchrotron anymore)
>most importantly, you're destroying and/or polluting perfectly good living space, which is the most precious resource in the entire sector short of irreplaceable Domain artifacts
>the only mod that comes to mind that adds special interactions after satbombing is SotF
I'd say this is all justified.
>>2378122
I imagine that the nanite swarm calculates how much collateral damage would happen if it were to take action against a specific target, and probably thinks that getting the Diktat or Kanta out of the way would be way more turbulent, while the Dustkeepers already kill plenty of Pathers and pirates.
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>le edgy turdworlders
Gotta love summer
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>>2378222
Saar, its only spuleen
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>>2378201
Enjoy the bitter squealing if you want to be a proper psycho.
>>
>>2377481
>>2377490
I feel like the Onslaught could be based on H-44, Tillman IV and Super Yamato with the MK1 being an early draft of it like the H-41, Tillman I and Yamato
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>>2378234
>workhorse balanced and solid bb
>actually built and en masse
>>based on memegun paperships
Why?
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>>2378202
>>2378210
The distinction between combatant and non-combatant is pure cope meant to make it easier to kill when you're told to. A life is a life.
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>>2377916
Hurricane dese nuts.
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>>2378263
>The distinction between a religious fanatic huffing gasoline that's trying to molest you and a pregnant woman is pure cope meant to make it easier to kill when you're told to. A life is a life.
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>>2378285
What if the pregnant woman's child grows up to be a religious fanatic huffing gasoline that will try to molest you
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>>2378288
What if the pregnant woman's child that grows up to be a religious fanatic huffing gasoline that will try to molest you happens to be a cute girl?
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>>2378291
"Man who buggers a fire burns his penis"- Ancient Roman Proverb
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>>2378260
Have you seen the industrial capabilities of the Domain or the Hegemony? They could pump out Yamatos like they were light cruisers. Imagine if the US Navy had a nanoforge. They could be pumping out Iowas (6 planned, 4 built). 24/7 instead of Fletchers (175 built)
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>>2378340
No and neither have you. But I have it on good authority vast majority of their industrial capacity was tied down with 3D printing sexbots.
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>>2378351
>I have it on good authority vast majority of their industrial capacity was tied down with 3D printing sexbots.
I find that term primitive, crude and offensive, the correct term is AI-Whores.
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>>2378365
BLEEP BLEEP BLEEP
SELF REPLICATE SELF REPLICATE SELF REPLICATE
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>>2378365
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>>2378365
I wonder if ChatGPT exists in this world. The description on the Dealmaker Holosuite and the Gamma and Beta cores seems to imply Gamma being the same level as our AI slop with it being "Uncreative" and Beta being like some AI girlfriends we have right now.
>>
really wish Sunders wouldn't explode if you sneezed at them
they're like artillery ships and all I know but still
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>>2378117
>Loses so hard that they pull the in universe equivalent of trying to bash you with the controller.
What does that thing actually do exactly?
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>>2378446
flings the wreckage of the ship it possessed at you after getting destroyed
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>>2378433
Surprisingly enough, I feel like my Sunders live longer than the enemies. Then again, I'm tard wrangling them to escort cruisers/capitals, and they got escort package s-modded to extend their range and survivability.
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>>2378396
>Gamma and Beta cores seems to imply Gamma being the same level as our AI slop with it being "Uncreative" and Beta being like some AI girlfriends we have right now.
You're overstating the capabilities of todays 'AI', and ignoring the fact that their not true AI but rather primitive LLMs.
>>
>Well I sure am feeling adventorous today
>maybe I should put plasma cannons on my Paragon
>it's utter dogshit
I don't know what I expected. Is there any situation in which it is okay to use the plasma cannon?
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>>2378680
Odyssey can use 1, sort of 2. It has pretty decent flux stats but only 2 large mounts so it can put a lot of flux into them each. If you do 2 though it doesn't really have much left over for any other weapons.
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>>2378688
Okay I guess? My biggest gripe with it is that it tends to miss because the projectiles are too slow and short ranged.
I guess with the Odyssey, you are fast enough to get good firing positions or back off and vent if things go wrong.
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>>2378690
It's base 700 like autopulse or giga. End of the day it's three heavy blasters tied together with duct tape so use it accordingly.
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>>2378670
What is "true AI"? How are human beings essentially not large learning models/a combination of an LLM+neural network?
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>>2378711
Self-determination (in manners that would be both beneficial and detrimental to ones being) and the ability to conduct independant unprompted actions/interactions would be a good start.
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>>2378711
LLMs do not reason.
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STARSECTOR BRAPPPPFFF BRAAAPP BRAAP BRAP BRAP BRAP BRAAAAAAPPFF BRAAAP BRRAAAPPP
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I thought I used to be able to edit my officers portrait and name.
Was that a mod I had or am I hallucinating?
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Is now a good time to get into Starsector or should I wait for it to be updated more?
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>>2378972
>updated more
lol
lmao
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>>2378975
Isn't there an update coming out in the next few days?
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So can I pick one faction to pick on like in M&B and then remain on semi-good terms with the rest?
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>>2378976
>days
Try a month or two if you're being optimistic. I don't think there is a single starsector enjoyer, no matter how dedicated, that can defend the pace of the updates. The game is like 15~ years old btw
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>>2378983
You can go the extra mile and be friendly with every core faction (pathers and pirates will take a bit of convincing) and stick to bullying the hidden factions since you can't be friendly with them without mods anyway.
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>>2378976
I believe august or september is likely with december or january for hotfixes to make it playable if we get a repeat of AI can't use shields bug we got with abyss.
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>>2378983
>>2379010
Considering you don't really gain anything at all from being unfriendly with any faction it's not only encouraged but it's basically the optimal way to play.
You can fight and blow up a factions shit while still having positive relations if you do it with your transponder off after all, so you aren't locking yourself out of anything unlike having negative relations with them.
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>>2379292
For the sake of argument if you're cosy with everyone that won't stop them blowing each other up in your space and that can lead to shortages on your colonies. Yes, a pather destroying indie smuggler cuts into your margins.
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>>2379292
So then as long as I have my transponder off I'm anonymous?
When if someone sees me turn it off or on?
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>>2379326
then the cops will chase you to ask you why your shit's all fucked up and maybe inspect your cargo
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>>2379348
If I kill them so there are no witnesses do I remain anonymous?
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>>2379350
if your transponder is off, yes. but they are smart enough that you can't easily cheese it.
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Does anyone know what this means?
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>>2378711
imagine a magic ball that say yes or no depending on whether you scream or whisper. LLMs are exaclty the same thing.

LLMs are literally casino slot machines.
they output the term more likely to be the aswer you will accept based on conparisons of your input (which is tied to your digital footprint[ask a "new" session to try to guess who you are]) to the inputs of 20 years of online interactions+ a millenia of trascribed historical documents.
theres a reason you need tens of nuclear power plants to "train" (adjust parameters) them
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>>2379398
drover ship system i think
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>hey man bring me some drugs, I'll pau you ¢490 for them
>clack market sells them for ¢320
Well that was easy.
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>>2379398
Its just a symbol that shows the rough officer level.
I think it changes at 3, 5 and 7.
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>>2379355
>>2379292
So does that mean It's pretty much fair game to attack smugglers and trade fleets in hyperspace?
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>>2379470
Hyperspace and uncolonized systems are all no man's land. Anything and everything is fair game there. If your transponder is off, the worst that happens is a small rep hit.
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>>2379465
Nevermind im retarded those are the marine ranks.
I think its from a mod.
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>>2379474
Your pic was the marine ranks but those pips are officer ranks, yes.
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Any mods that make colonies more interesting?
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Is there something special to do with survey data or do I just sell it?
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>>2379772
If you aren't playing with nex then they are just pure cash. If you are, then the faction you sell them to will be more likely to colonize them
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I found an administrator in a sleeper pod in some ruins.
I don't have a colony for him to administer.
Do I pay him this salary while he's sitting around doing nothing or is it just while he's working?
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>>2379802
His salary is reduced to 2000 if he's not administering a colony.
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>>2379802
He looks gay. Fire him.
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>>2379802
Administrator salary gets reduced by 90% when they're idle.
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Guys I'm out in the deep and I'm low on supplies.
What do I do? I ran into some surveyors who only have 3 little hounds but there is no option to pirate them and force them to hand over cargo.
Do I just blow them up?
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>>2379930
How's your fleet looking? Turn off repairs for starters.
If you're lucky, you could find some shit to loot in a system nearby. A kind of trick is that systems with proper names (so that aren't just [greek letter] [Constellation]) are more likely to have goodies in them, because it means someone in the past cared enough to settle them.
Create a save slot just in case.
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>>2379936
I'll turn repairs off then. That seems to be my major drag. My supply consumption goes from 1.3 to 30+ just to recover some CR.
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>>2379936
>spoiler
Wait, for real? I've played this game on and off for 6 years now and never made this distinction.
>>
Is there some way to get a list of planets owned by faction X?
I tried to go beyond vanilla and installed a mod that adds a faction, but I don't know where there planet it to look at the new ships.
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>>2380030
You might be able to do it with the f4 menu or console commands, but it's way easier to just look at the map and turn on inhabited names only then hover over anything that looks like it wasn't there before but has a name.
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Does using missiles in combat cost supplies?
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Are you retarded?
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>>2380055
no
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>>2380066
And there's your answer.
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So If this is like space M&B I'm going to guess taking a omission is like becoming a vassal, and starting a colony is like having an independent fief.
On that I'm going to guess taking a commission is just a "when/if you want to" kind of thing.
When is a good time to start a colony, and where is a good place? Any Class V?
>>
Is there no way to set a ship to full CR in a sim battle? I wanted to see if this ship I have is worth using but since it's mothballed it just blows up in the simulation.
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>>2380117
On the refit screen click the CR bar at the top to the level you want it at.
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>>2380103
commission is just free money, may as well take it, you can drop it anytime. i would recommend looking at the different ships that factions field and going with the one whose ships you want because your rep levels will unlock access to their good ships in military bases

colony can be started whenever you have ~1mil spare cash and found a good planet, class doesnt matter, look for good mods
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>>2380118
Why are you enabling a moron too dumb to wrangle ui without handholding?
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Some of these missions the academy are offering seem like simple delivery missions but are as far away as possible, right at the edge of the map.
But since it doesn't specify a time limit, can I assume there isn't one?
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>>2380125
Yeah, you can take your sweet time doing them. I personally leave them be unless there's exploring to do or something else I can do around those parts, like big bounties.
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Is Starsector a lot like Space Pirates and Zombies?

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