Thread #2367314
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TOUGH GUYS edition
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Xcom kiddies complaining that Menace is too hard need to go back to their console game.
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Terra Invicta bros, are you hiding here, is that why our general is fucking dead?
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>>2367383
No, your general died since your game is shit and with release there no hopes for better.
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>>2367379
I finished Nucom on Classic with all second wave options enabled up to classic included.
What can I expect difficulty wise?
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>>2367413
Difficulty spike is mission1, then operation 5(?).
In fact this game have reverse curve.
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be wevy wevy quiet
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Tech is part of the manosphere I bet
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I started playing without any 3 star leaders. I feel like they are just way way too expensive for what they do. Or am I missing something here?
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>>2367503
Darby is only one 3 star that must have since stealth too op.
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>>2367503
I think it'd be pretty obvious how little the SL's actually matter if you could optionally deploy squads without them at all.
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>>2367523
not really considering squaddies derive all their stats from sls and there are really strong perks
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>>2367527
the perks do not matter as much as another 1-2 squads do
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>>2367411
>your general died
Just like Menace's general. ingame
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>>2367417
Can't be, he calls female squaddies "sister" instead of "femoid".
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>>2367544
Nigga got shooted?
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>>2367553
>shooted
More like exploded into space dust. Remember, the player is only in charge because literally everyone higher in rank died when the ship got wrecked. If everything went right, general Crozier would've been in charge and the player would just be a major.
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I just did a mission where Sachin survived three direct rogue artillery hits (meaning he only lost three squaddies, and all got rescued later). I had to screw up bad for that to happen, but it's great to have a human lighting rod to negate my screwups. He's also great against bombardiers. Maybe against skirmishers too, although I'd rather not try that out.
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>>2367503
the ninjagirl is legit op even with her cost, though thats because concealment as a whole is pretty broken atm and she specializes in it.
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>>2367413
Have you played battle brothers? Go play battle brothers.
I predict the difficulty (once game is actually released) will be similar between the two games.
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>nighttime
>snowstorm
why can't we just stay inside and wait this shit out
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>>2367735
I did already ~1000 hours
Sitting on veteran ironman difficulty, expert is too much for me.
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>>2367314
>/mengen/
Wait a minute, /y/ isn't blue! Who messed with my Yotsuba B?!
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What to use if I want to make a peasant militia with the max ten squads? I can't really manage more than eight without making useless squads.
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>kill hive queen mission
>drop laser turret near the target as i get close
>queen hits it
>it blows up
>kills multiple squads of lesser bugs
>queen's morale instantly breaks
sometimes this game can be funny
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>hey kid, want some drugs
>or this high tech military mech
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>>2367413
its hard early when you have only men in pyjamas and no real options
then its got easier, there is some spikes but honestly its too easy to break
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>>2367949
thats literally every strategic progression turn based tactics game desu
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Giganigga's Die Hard perk turns the squad leader into the equivalent of 10 men. But since damage gets split between squad members, it's not relevant until everyone else dies. Even if you only deploy two squaddies, Giganigga will route if they die and then be stuck at low moral for most of the mission. The only way to take advantage of the perk is to bring a drug to reset moral. So you'd be taking a max level perk and a slot that don't even do anything until his squad wipes.
Something here needs to be changed.
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>>2367964
someone should make one where you start out as super badass and then more difficult enemies show up and you struggle a bit before getting more badass again
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>>2367971
Morale and suppression really fuck the idea of having tanky infantry. Even when you have a tough guy like Tech of Vamplew and put them in the best armor so they can literally shrug off small arms fire, putting them in the line of fire just means they'll constantly get suppressed and have morale issues. So you either pump them full of drugs or you just stop using heavy armor because if you're avoiding getting shot you might as well save the points and wear something lighter that gives better benefits, like load bearing rigs or jaeger fatigues. Pirate boarding armor is the only heavy armor that's worth a shit, but that's just because it's the only way to get jetpacks on infantry currently.
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>>2367971
Easy fix: Die Hard allows giganigga to deploy solo
another problem: bruised when SL gets hit directly
another easy fix: Die hard removes Bruised effect like Buff removed Encumbered

>>2368127
at least frenchie can somewhat remedy this with his 'get ap for getting shot at' perk, if hes not fully pinned
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With the amount of SLs we have already, what other SLs you hope we might get in the future?, personally want to see a robot SL, mainly because robots are cool, that's all
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>>2368249
Cowboy SL, Pirate SL, Ninja SL
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>>2367413
It's a lot like nucom in that the difficulty curve is like a skiing slope. If you can make it through the first two ops you'll have smooth sailing forever.
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>>2368249
jamacian jingwei sl
chinaman infantry jingwei sl
jap samurai larp vehicle sl
german vehicle sl
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>>2368258
>Cowboy SL, Pirate SL, Ninja SL
Kody, Sy, Darby
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>>2368280
>chinaman jingwei
no see the joke is that there are no chinese in the jingwei
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>>2368403
darby is a nigger not a ninja
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>>2368430
Black ninjas are the best ninjas because they turn invisible in the dark.
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>>2368127
armor drastically reduces the amount of suppresion you take tho? ive ran a lot of heavy infantry at all stages of the campaign and it makes a big difference. armor, stats, cover and morale bonuses all add up so sometimes your guys simply stop taking suppression damage from most things that doesnt damn near wipe them out
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>>2368504
by like 25% on reasonably heavy armor
armor sucks it's simply too expensive for a tool which only helps in a losing situation you want to avoid anyway
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>>2368403
>Kody
Kody ain't a cowboy, he's a guy from Tennessee. I will give you Darby though.
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When are ship based missions being introduced?
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>>2368258
>Pirate SL, Ninja SL
We got sly and darby for pirate and ninja, although would like a more junkie chem addict pirate that just rants the same mad crap that the average pirate does and all the while other SLs tell them to shut up

>Cowboy SL
That be cool, a space sheriff or a gunslinger like character would be kino
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>>2368550
>a space sheriff or a gunslinger like character would be kino
it would kinda fit the game too
i like that idea
they could also be a bounty hunter
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>>2368575
so SL that specializes in pistols
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Tough guys? Just call them niggers.
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>>2368651
if they found a way to make pistols not shit then that could be unique and cool
>jetpack specialist bounty hunter
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>>2368706
1 star, only has 80 ap as he's old, he has the following perks, Full send, Quick hands, And a special pistol perk that also reduces ap per pistol shot and halves the reload cost of weapons.

introduce a new pistol, a heavy revolver, it has unlimited ammo, and is much more powerful than other pistols, but its a special weapon, think of it as a sniper rifle that doesn't need to be set up, but with shorter range, it has unlimited ammo, but you have to do a 40ap reload action at the end.

that means the 1 star could use normal pistols and get a bunch of shots off, and then get a good pistol that if he's stationary can full clip and reload. while other sl's have to weigh the cost of losing a special weapon to take the heavy revolver.

that's what i would do. I dunno about other builds.
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>>2368723
I apologize for this post, the formatting is awful, Don't post while high kids.
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>>2368723
Also he's a 1 star like his badge, but also because he's a former cop, not a former soldier.
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>>2368730
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>>2368730
I do like this the most, if only because of it being an easy blink-and-you-miss-it-detail.
>>2368724
You may be high but at least you placed words on a page unlike my earlier post.
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>>2368575
>>2368706
Pistols as a main weapon in a military larping game would be incredibly dumb.
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>>2368706
>if they found a way to make pistols not shit
Pistols ARE just shit when it comes to being used as an actual military firearm.
The only pistols that were remotely useful were the ones which were glorified carbines like the C96 with a stock in WW1.
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WHY IS THE LASER LANCE SO SHIT???!!!
In the dev diary it was advertised as a heavy tank killing "hammer". But in game it does barely half hp damage to HMG trucks and does nothing to heavy tanks.
You need a tripod to set it up and you need to cool off every two turns, so it feels like with all these limitations that it should be a powerful weapon. But actually the cheaper and more convenient to use PAL is better in every way except range.
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>>2368784
Laser lance is fine. Long range, unlimited ammo.
It's just not as good as ATGM, but nothing is anyways.
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>>2368785
It's not fine. It's so low hp damage it's genuinely useless against anything that isn't a light truck. Sure it can penetrate armour but usually it won't even make a defect. And it takes 70 supplies. It should be like 30 with these stats.
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>>2368809
Lasers lose damage over range, HEAT warheads don't.
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>>2368784
The infanty laser tripod probably only has an use early game if you have no better options and have one of those "prevent enemy from this area" pirate missions since those will be 100% vehicles & carriers.
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>>2368809
it can one shot light walkers as well. Its a good weapon for tech, its not a good dedicated anti vehicle platform but it has great utility like those missions where you have to destroy parked vehicles.
Similar to the laser rifle the ammoless nature comes in handy, particularly on expert.
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>>2368723
Rereading this post the next day I forgot the most important bit about the Heavy revolver
Its got unlimited ammo yes, But you have 6 shots before you have to do the reload action.

So for any regular sl they might get 2 maybe 3 shots off in a turn, but then this SL can use the heavy revolver like its a single action and just do that quick firing technique to unload a full revolver even at base AP.
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>week passed
>no new devlog
>no new update
it's over
dead game
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>>2368971
got an unc that worx for overhype....he said big patch coming next week....
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>>2368784
it's not it's great
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>>2368784
I prefer the multilaser to the laser lance. or whatever the multilaser equivalent is called.
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The real MEANACE is these lack of updates haw haw haw
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>>2369081
I feel like the range on the chain laser is that bit low to be comfortable, like you’re going into RPG range if you want to use it effectively.
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>>2369120
yeah but its also really versatile since its armor piercing but also fairly rapid fire. great against armored targets with low-mid health like alien warriors, boarding commandos, the more elite RA infantry forces, pirate trucks, RA walkers and apcs.
Also not using ammo means being able to take more era.
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>>2368127
there are perks that reduce the effect of morale and suppression, not sure if those two have it
Pike also has perks that can help other squads maybe bring him along
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>>2368249
someone optimized for sensors and drones
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>>2368546
inside buildings would be good too
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Anyone got a good build for Kody? I tried making him an anti tank specialist. He was great in that role, but still I felt like it didn't justify his price.
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>>2369220
Kody is an infantry mulcher. Keep him concealed and shoot at enemies 'isolated'.
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>>2369221
so he should be full sized rifle squad not a specialist minimum sized?
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>>2369223
You can build him either of two ways.
Give him a DMR with a small squad
Or give him HAMMER's with a full squad.
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>>2369221
solid grouping, scout, sharpshooter, vanguard, assassin?
what else?
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>>2369221
Idk, that seems more like a role for cheapos like Wett.
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>>2369226
Wett is your backup sniper/bug killer
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>>2369225
Solid grouping is dogshit, you're going to have good accuracy already, ideally.
You want scout or athletic for tier 1.
Sharpshooter for tier 2.
Fortify if you want extra durability, or vanguard for lulz for tier 3.
And assassin for tier 4.
If you want to boost him even more, bags and belts can be useful, buff is always neat too.
>>2369226
Wett is a midget compared to Kody.
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How would you overhaul the OCI?
Currently there are a ton of options, but you can barely implement them.
Ship mounted weapons and dropship delivered ordnance need to seperated, thats easy enough - create a hanger category.
A 'combat information centre' category for the command and strategic/diplomatic/electronic warfare options.
How many options should they provide? Still 3?
What other possibilities or ways of arranging it?
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>>2369220
Keep him at base level/give him scout or athletic at most.
His passive means he oneshots light walkers with RA RPG and he massacres infantry. He really doesn't need anything more.
Full or almost full squad, cheapest armor so he doesn't instantly die to return fire, ARC rifles or crowbars to deal with infantry, IMX SA-RPG to demolish everything weaker than an APC and cripple anything on par or tankier. He's universally useful and not all that difficult to keep below 300 points.
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>>2367314
>nigger
discared
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>>2369220
i keep him with 2 squaddies and an at gun
i'd argue it's the only role which does justify his price - infantry is universally less threatening and can be suppressed whereas you need dedicated at which hits
if you can find a plasma gun then that is also great
>>2369229
wett is also cheap as fuck
you don't need highly mobile elite anti infantry - even sy can suppress and deal with heavy infantry just fine
maybe against pirates for commandos you could build him more in this role but that's an increasingly small threat as the game goes on
his mobility allows him to move and respond to emergent threats others can't deal with and at is really the only role where that is necessary
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>>2369281
>wett is also cheap as fuck
So is Jean, and she can loot enemies as well.
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>>2369236
I would remove the system, and tie the rewards to operation completion and faction rep instead.
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>>2369236
Everything is available to you without the slot system, weapons are assigned to missions by supply points, OCI parts are used to unlock and then upgrade them, faction rep rewards are to unlock the use of some and unlock the extra features of others. Eg. ExWoo is a faction rep upgrade of the basic Woo and it does something other than just more squaddies, perhaps Woo only awards troops at end of successful op while ExWoo does it per mission. Also the Woo is on the damn ship from the start in the first place, it's just an office and interview room.
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>>2369276
thats a giganigga to you
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Stupid useless fucking bitch that dies in virtually every fucking mission.
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>>2369396
>girlboss is a joke unless you coddle her in order for her to steal the glory (kills)
what they mean by this
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>>2369396
give her the extra accessory use and extra slot and the carrier armor so she has 8 uses of the fire rocket
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>>2369396
>>2369404
I do the same, but pumping her full of drugs.
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>>2369416
i tried that but most of the drugs seem so situational. The nice thing about the fire rockets is they deal with heavy armor human enemies by attacking their health and morale. She really is like a wrecking ball with those, very good in defensive missions where you are getting overran the aoe nature, the morale, the raw damage.
Those fire rockets are really good. I slept on them my entire first playthrough but honestly they are worth a consideration in any squad because they work on so many different targets.
They are basically what grenades should have been.
But maybe if i used her more and her stats got fixed some drugs would turn her into a good regular combatant, its just cheap to deploy her as nothing but fire rocket dispenser.
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Finished the game on normal (easy). I really loved it overall, haven't had that much fun playing tactics game in long time. I'm hoping they can tweak some weapons and SLs, add more variety to missions, environments and enemy lists and flesh out late game more. I was actually suprised how soon the game ends in the current version, given that everything prior to meeting menace feels like a tutorial, frankly. I like how it's appreciably less ball-busting than BBs too.
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>>2369404
>>2369453
I prefer the regular disposable rockets over the fire ones for her. It's not that the fire rockets are bad, but on Sy you want her to actually get kills for Trinketing to trigger, not just spread dots and lower morale. With 8 rockets she can not only get kills on key units like mechs, but you also get a increased chance of looting those mechs after the battle. Not that you need a huge supply of mechs, but they're still useful for bartering on the black market. And once they implement the crafting system, getting drops will become even more important so having her be able to blow up stuff like Guncrawlers for bonus drops will be a pretty big deal.
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>>2369460
Fire rockets are great at finishing targets behind cover and are basically everything you'd wish granades to be
>actually able to hit
>hit multiple tiles
>actually fucking kill
But eventually you hit a point where everyone's rocking 55 armor value or higher so it's better to pivot her to drugs and she gets absurd value out of them because of the extra use.

>>2369453
The real problem is that you need to hard commit and abuse an interraction not many people know about.
The biggest upgrade in terms of drugs for her is the one that gives an extra turn at 60% max AP. Combined with AP boost from Pike and the other drug that gives 10AP, she turns into infantry version of achilleas at a price of a 1*.
Once I got it + the 10AP drug + the 15% accuracy drug I was bringing Supply Drop OCI just to keep the 130 + 80 AP bursts popping off every turn.
In reality it would be more or less as effective on anyone else though, the advantage with her is that she's also the cheapest unit you'll field while doing so.
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>>2369473
>spoiler
That's the main issue with this entire setup. You're spending a bunch of items, an OCI slot and a support unit just to make a bad unit better, instead of using them to get more use out of units that are actually good. This isn't proof that Jean is good.
>b-but she's cheap.
So's Carda, who takes way less effort to be worth using and has better traits overall.
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>>2369315
>everything is available
I think being able to call down missile support, rocket run, gun run, ion cannon, earthquake, and drop a laser turret might be a bit overkill
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>>2369473
you also get an extra round of drugs on longer missions.
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What's the deal with mines?
With anti-tank you get a bunch and they're automatic
With anti-personal you get one and they're manual
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>>2369536
What do you mean "manual"?
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>>2369236
Armaments should be the only thing you choose between. Everything else would be permanently present, but destroyed. These options would all have tiers to upgrade through, with higher tiers requiring faction unlocks.
Alternatively, you can aquire support ships with more space for OCI slots. The EA ending leaves on a "cliffhanger" with the TCR fleet about to show up. It's pretty apparent that the Jingwei caused the warp malfunction and that they're about to ambush the TCR when they jump through. This could serve as an introduction to expanding your fleet when you look for survivors (and hopefully an introduction to shipboard combat).
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>>2369396
She literally has a perk that gives her giga-defence for every first attack on her lmao
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sy exists for extra loot
if you can get her early she is ok and she is extra cheap even compared to other 1 stars
i give her shotguns and drones because at least with those she can actually kill things
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If you want to use 1 star infantry, you need to give them growth and nothing else. You can give them 3 squad members and shit gear, but they need to shoot to get accuracy and AP.
When their stats are up refund them and level as you like. In my expert campaigns, my 1 stars are all fine.
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>>2369640
some 1 stars are inherently much better than others
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>>2369511
>are assigned to missions by supply points
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>Another day where normies don't understand the supply limits aren't a literal 'can fit X amount in the dropship' meter.
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>>2369683
They're obviously completely arbitrary.

They don't represent financial resources or anything like that because everything you "spend" is lost regardless of whether you use it or not. They don't represent space. They don't represent some kind of requisition since who are you requisitioning from?

I would love to believe that the supplies system is temporary and will eventually be replaced with a more robust and less arbitrary resource system but I don't.
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How's this game right now? Bugs, content?
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>>2369704
It's pretty fun and has great bones for something more, but existing content is a bit limited and some gameplay approaches are almost universally agreed as best. Audio and visuals are great
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>>2369705
Alright, thanks anon. I think I'll let it cook some more.
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>>2369704
>Bugs?
yes
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>>2369717
Our soldiers are prepared for any alien threats
The navy launches ships, the air force send their jets
And nothing can withstand our fixed bayonets
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>>2369697
It's a balancing limitation, most strategy games have those you retard.
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>>2369748
its bad system and BB upkeep limitation was a lot better and fun to play
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>>2369801
>It's a bad system because I can't just throw in all my SL's and maxxed equipment
Lol
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>>2369276
>nigger
Don't talk shit about Tech, he's a glorified Mr T stereotype and he's great.
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>>2369807
Wrong move. Up until now you had plausible deniability for your bbc fetish.
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>>2369810
>American projecting
Interdasting
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>>2369811
>he thinks he's worth staying up until 3-5 am
Wrong move. Up until now you had plausible deniability for your humiliation fetish. Going for a hat trick with cuckoldry as well?
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>>2369813
Are you going to actually discuss the game?
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>>2369814
Are you?
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>>2369815
You're the one mentioning fetishes while I mentioned a character being an ripoff of an 80's TV show character.
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>>2369816
I call em as I see them, a nigger, a gaslighting cocksucker that has the hots for him, etc. But sure, what would you like to discuss about the game brother? How about what are you running with currently?
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>>2369818
>Racism outside of /b/
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>>2369819
>Are you going to actually discuss the game?
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>>2369821
Are you?
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Why does Zama keep talking about the losses I took after missions where I lost zero squaddies?
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People talked a lot about armour not being worth it, but I don't see it. I tried playing with lots of light squads and tried playing with a few heavy squads where everyone has tier 4 armour and the latter felt way more powerful.
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>>2369859
It's a damage-gated strategy game, you win by bringing in more dakka, not more HP.
You absolutely can win via heavier armors (and frankly the game is obviously supposed to be focused on that), but currently it's just not balanced properly.
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>>2369860
More armour means you can put out more damage too. With armour you can walk up the enemies, flank them, shoot them in the face, throw C4 on them etc and when they return fire with mortars or autocannons you can just shrug it off and repeat. Suppression also stops being a problem once you level discipline. With light squads you have more damage output in theory but you have to constantly focus on avoiding the enemy to use it.
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>>2369863
>More armour means you can put out more damage too
If, you aren't just suppressing everything in sight, which bringing in mostly-naked people lets you do.
It's a weakness of making damage-gated systems over more nuanced ones.
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>>2369854
Because Zama commenting on your missions was just some shit throw together with spit and duct tape to pretend they are adding content
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>>2369863
>and when they return fire
thats what doesn't happen if you bring more dakka

but honestly armor 'supply cost' should be cut to a fraction of what it is now, and maybe double the market price to buy it in the first place
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>>2369854
Because his propaganda requires your forces to not be good at their job
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>>2369748
whoa no way anyone realized that you're so smart
of course we all know it's impossibly to have balance outside of arbitrary systems
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>>2369863
>More armour means you can put out more damage too
no, it doesn't
what difficulty are you even on?
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>>2369961
I'm an expert like everyone else. What I mean is that by using heavy armour, I can get in the enemy's face and output damage, and there's no need to worry about constantly suppressing them or hiding in concealment.
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>>2369640
>When their stats are up refund them and level as you like.
Growth becomes better the higher your skills are thoughever. The amount of growth opportunities you get per mission are effectively limited due to diminishing returns, and the odds of turning a growth opportunity into actual growth are already high if your stats are shit. So the boost in growth rate is most valuable when your stats are high, since that means the base growth chance is low and you need the boost to get the most out of every mission.
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>>2369705
>some gameplay approaches are almost universally agreed as best
I honestly don't expect this to change much. That's just how games like this always end up. New SLs, new enemies, and other balance changes might shake things up, but there's always going to be an optimal way of doing things.

Just look at their previous game. There were like two or three builds that were objectively superior and everything else was cannon fodder. Menace isn't going to get that bad because the premade SLs mean that you can't just build everyone the same way, but there's definitely going to be a "meta" around which SLs/weapons/builds/etc. are best.
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>>2370000
>What I mean is that by using heavy armour, I can get in the enemy's face and output damage
The only heavy armor worth a shit is the boarding armor, because with its built-in jumpjet it's the only heavy armor that actually enables you to "get in the enemy's face" without having to walk through enemy fire to get there. In all other cases, close-range combat is simply not a footslogger's job. Leave that to the mobile infantry, who don't need armor since they'll just hide inside a vehicle, pop out to delete one or two enemies, then get back inside.
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>>2370070
With Athletic+Triloxin you can zoom through the map with infantry even without the jumpjet.
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>>2370081
So that's two promotions AND an item slot now, on an armor type that generally doens't have item slots to spare.
Though I admit, Athletic is good enough that I'd take it on almost everyone anyway.
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>>2370085
I wasn't taking about actual heavy armour, those are indeed trash for most situations because they have no equipment slots. I said tier 4 armour like the improved SAPP or the marine plate armour or the LPPS.
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>>2370091
you're literally doubling the price of a squad
i'm happy that you can make armor work but i cannot
shitty units still get pinned even in good armor and good units don't need to get close anyway
and by closing you are still putting yourself in way more danger by revealing more units you didn't see
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>>2370070
>>2370081
Athletic and Buff are needed if you want in your face heavy armor. Which makes sense. Both perks are great even if you never wear heavy armor at all so its not wasted perks.

I think i've played enough of expert to appreciate armor and always bump it up, But I agree that Tier 4 armor is generally the best, My favorite personally is the SAPP Operator since its better protection but 3 item slots.

But If i'm taking small man teams I'll give them armor, I've found I prefer armor and the decreased chance of losing a squad, than not taking armor, just to fit in a small special weapons team that could easily be overwhelmed if they go up against the wrong target.
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>>2369801
>it's a bad system
explain how, beyond "its bad cuz I can't bring all the things I want to every mission"
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>>2369860
This is the bitch complaining about getting one shot from the fog of war btw
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>>2370246
because its completely arbitrary and unrealistic asspull which has nothing to do with reality or logistics some of you retards try to claim.
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>>2370274
Same with BB only letting me bring 12 men onto the battlefield and not all 18. Get fucked retard, you're literally complaining about an artificial limitation that exists in nearly every game, and is in fact part of what makes it a "game" and not a "simulator". Dipshit cunt.
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>>2370274
>WTF why can't I have an 800 supply army in Starcraft 2? Fucking shit tier design really
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>>2370123
>shitty units still get pinned
Not necessarily a bad thing. The downside of high discipline units is that they don't lie down when they'd actually need to. I didn't get the chance to try it yet, but I've been thinking of a budget tank build where Jean goes forward, gets pinned, and soaks up all fire because the hit the deck perk doubles the damage reduction, and I can increase that by drugs and cover. Not sure how well it would actually work though.
>>
>>2370278
schizo
>>
>>2370293
Using combinations of hunkering down, armor, cover, drugs and perks, you can make some bullshit durable squads.
The drugs alone are a 50% damage resistance.
>>
>>2370313
>gets btfo using his own example as a reference
>uuh you're a schizo
you fucking niggers are so retarded and predictable
>>
>>2370282
you retarded faggot in sc your pop limit doesnt suddenly drop because you upgraded armor or your unit rank improved
>>
>>2370318
>arbitrary supply limits are ok when I say so
Lol, try harder
>>
>>2370318
>The resident retard still complaining the game doesn't let you bring in maxxed out squads without limit
The game would fucking break considering you can get pirate boarding armor in the first operation.
>>
>>2370323
>>2370324
>dishonest faggots arguing that retarded system where SL level up reduces your logistic is the same as hard cap pop limit
both of you should be dragged on street and shot like a dog
>>
>>2370329
Are you the same retard who endlessly shat up these threads by insisting the AI wasn't (and still sort of is) broken?
>>
>>2370330
are you having a schizo episode and making stuff up now?
>>
>>2370330
>everyone is my own bogeyman
No, I'm actually on your side this time. Don't let it break your brain though, you fucking retard
>>2370329
>I'm sorry general , your planetary invasion force can bring either 20 soldiers, 10 better soldiers or 5 tanks, but that's it
You're a retard. The supply in SC is no less of an arbitrary limit than this
>but leveling characters blah blah
Cope and seethe faggot, no game in existence doesn't have some sort of limit on what you can bring and every single one of them is an abstraction at best and usually a made up arbitrary number
>>
>Thread has devolved into the same retard replying to himself with obvious grammar differences to make up fictional online 'characters'
>>
>>2370293
Jean can make an ok tank once she gets her perks but it is still better to just play around concealment and smoke. Instead of having a unit popping pills to soak fire you can just throw a smoke grenade and take a better engagement for a fraction of the supply cost.
>>
>>2367314
This is my based black man. There are many like him but this one is mine
>>
I think the most offensive part about the guy who keeps complaining about supply limitations, is the fact that having no supply limitations and getting to bring everything you have to every mission is a recipe for making the game stale and boring.

And then they'll probably complain there's no variety and that they're "forced" to play meta.
>>
>>2370392
>WTF this game fucking sucks, you have to just bring in the heaviest armor and maxxed out squads to survive
>>
>>2370392
Your strawman is retarded. Nobody is saying that there should be no limits but right now the system is retarded.
It would be better to have different limits for different parts of kits.
>so much ordanance
>so much utility
>so much armor
>so many vehicles
This would encourage more varied play and experimentation which is also fun.
Being told,
>you can wear armor or bring literally another squad
detracts from the game.
Having slot specific limits could also be used to give SLs more character as well.
>>
>>2370620
>Your strawman is retarded. Nobody is saying that there should be no limits but right now the system is retarded.
Seems to work just fine in every single wargame utilizing point system.
>>
>>2370620
>Your strawman is retarded
Yeah it fucking sucks, I want to bring in 10 abrams in Dark Fate Defiance but the game won't let me.
>>
>>2370622
so true it's a flawless system with no room whatsoever for improvement
it totally wouldn't be more interesting or fun to do it a different way
like lead pipes and asbestos!
>>
>>2370715
You ARE the same retard who kept defending the broken AI lmao.
>>
>>2370356
>everyone is one person again
this is the worst general on the entire site and it's not even close
>>
>>2370739
>ignores this post entirely >>2370355
Fuck sakes literally everyone in this thread is a retard
>>
Wow these anons sure are a MENACE am I right other anons? Heh heh heuh heh...
>>
>>2370739
>like 3 weeks have passed
>completely different argument
>guy you're arguing with has a completely different writing style than the AI schizo
>AI schizo himself has even told you he's not that person and is in fact on your side
>durr I bet you're that guy
I'm starting to think AI schizo was right all along. You're a dipshit and he's been living in your head rent free for months now. Actually an amazing example of genuine mental illness.
>>
>identical samefagging tactics and posting style
Yeah it's certain now, this actually is the same loser lmao
>>
>>2370786
wew
>>
>>2370837
Mental illness lol
>>
Guys stop arguing and start talking tactics. I found a really cool new build. Basically I put Jaeger clothes and Crowbars on everyone and slowly destroy everything from max range! And the AI isn't allowed to even shoot back thanks to whiners! Isn't it so cool?
>>
>>2370858
>guys
>thinking this thread has more than one single person
What is wrong with you (me)
>>
>>2370861
I don't know me, what is wrong with us three?
>>
>>2370858
>Guys
Nigger it's like three people, one of which takes the role of three more people.
>>
>>2370882
>misses the point this badly
You know it's possible it's actually 6 people in here
>>
>>2370392
>for making the game stale and boring.
its already is stale and boring
>>
Am I doing something wrong? I'm trying to use the Kruger or the Mk22 but despite their cost they just don't do the same damage to constructs as the cheap ass shotgun does with AP ammo. Do I have to use a different ammo type or something?
>>
>>2370997
yes
>>
>>2370997
>use ammo that reduces rifle damage to nothing
>guys my rifle does no damage
>>
>>2370997
Shotguns have hidden damage multipliers.
Source: >>2367261 said so and I trust that anon implicitly
>>
>>2371006
AP is only -2 damage. But I've tried it with HP too with not much difference. Shotgun is simply better.
>>
Ok I went ahead and actually tested it. The Mk22 seems to be ok with both HP and AP, the main thing is that it has a really bad accuracy graph so you need to give it to someone who can shoot. For the Kruger it's 100% better with AP than with HP, so that's the answer.
>>
>>
>>2371010
Am said source. Can confirm. Shotguns have hidden modifiers. Notice how only shotguns can kill more than one unit in a squad per hit?
>>
>>2371369
that just silly
>>
>>2371382
How is it silly? A shotgun has spread so you can in theory hit more than one person with a shot. Rifles don't do that.
>>
>>2371383
Yeah and ammo piercing bullets can pierce more than one body so in theory you should be able kill like 5 people with anti material rifle
>>
>>2371386
While neither is particularly likely, that is far far less likely. Even an AP bullet is gonna start tumbling and fucking off as soon as it hits pretty much anything at all.
>>
>>2371386
Any serious rifle round will go clean through a human sized target. But that's much less likely to kill a secondary target than a shotgun shell barrage going towards a bunch of people.
>>
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>>2371416
>>
>>2371425
Ranges ingame are abstracted, at 5 tiles it's more like 50 meters. That's absolutely enough to hit multiple people. Especially as there's no evidence the shotguns are fully choked.
>>
>>2371427
Unless they went duckhunting I'm pretty sure any military issue shotgun will be fully choked unless otherwise specified.
>>
>>2371431
Most military issue shotguns are for fucking up doors, so they don't have a choke lmao.
Also putting a choke on a weapon that you might want to fire slugs, exotic rounds, etc, out of? Bad idea.
>>
>>2371433
You're thinking police issue. Historically and few still in operation are designed with range, control and pure stopping power in mind. Completely different barrel rifling, if a hunting one has rifling at all and different harmonics to control the pattern. As for ammo if it's not sabot slugs then it's heavy shot, and neither are designed for muh aoe. Hunting ammo designed to spread wouldn't cause death on anything larger than a bird or a small dog on secondary spread unless you caught them on unprotected neck and they bled out.
You want aoe? Chuck a frag or call fire support.
>>
>>2371442
>You're thinking police issue
No, I am thinking military issue.
Soldiers don't usually have shotguns. But the military issued ones are basically just doorlock busters for the most part.
>>
>>2371444
Hope I don't get to personally prove you wrong anon but the way shit is going who knows. That said I promise you a "doorbuster" can't take out a moving drone, or different targets, at respectable range, and very reliably at that. Nuff said honestly.
>>
>>2371452
Look into the various military issued shotguns in the past 20 years anon.
https://en.wikipedia.org/wiki/M26_Modular_Accessory_Shotgun_System
Glorified doorbuster, although you absolutely can fire it at people too.
Chokes are for hunting purposes and civilian use 99% of the time.
>>
>>2371452
Why do you talk as if you have any clue about anything?
>>
>>2371455
Wouldn't you like to know. Sorry wiki-man, we're not on /k/ and you're not worth my pension. If I even get to it in one piece lol.
>>
>>2371461
>dipshit thinks he's going to impress anyone
Nah nigger, literally anyone who knows anything knows you know nothing
>>
>>2371461
Visit /k/ once in a while, you might learn some cool stuff about military hardware.
>>
>>2371464
>impress
Naw man, fuck me. Just figured to educate you a bit before you started samefagging and shitting your pants because mommy, mommy, the internet is disagreeing with me again.
>>
>>2371467
>Samefagging
My reply is >>2371465
The other one is some other anon.
>>
>>2371468
oтличнaя пoпыткa
>>
>>2371474
In English, retard.
>>
>>2371467
>gonna educate you
>before you samefag
0/2
Somehow I just knew you were the retard who thinks everyone is your personal bogeyman. Don't you ever get tired of embarrassing yourself?
>>
someone tell hiroshimoot to implement poster ids on all boards if he's going to be a fucking sellout
>>
>>2369399
that she's a WHORE only kept around for nothing but looting things
>>
>>2371501
Flags too lol
>but you're all samefagging schizos
Methinks thou doth protest quite a lot
>>
>>2371501
you can see IDs if you subscribe to 4channel gold
>>
>>2371538
He literally cannot function without this board working the same as /pol/or reddit or wherever he's from. Borderline experimental levels of brainrot
>>
New patchie!! Finally added wire cutters and a cqb map.
>>
>>2371549
>/Pol/ is reddit
Wut
>>
>>2371553
Stay in school retard
>>
>>2371555
Poster temp-ID would at least make retarded samefaggers more obvious.
>>
>>2371556
Yeah. I would welcome it on /his/ too. It would be easier to filter bots too
>>
Okay now tell me how to surround the pirate captain and stab him to death with knives
>>
>>2371561
the one stabbing need to be Jane
>>
>>
>>2371556
>everyone is the same and I can tell
>I can't tell samefags apart and need the site to do it for me
Lurk more and you'll get better at it. Or just go back.
>>
>>2371602
Nigger there's a difference between being able to tell when users are samefagging, and having actual official confirmation of such.
>>
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>>2371580
imagine not going for best boi
>>
>>2371605
its clearly getting out of hand in this thread on the regular
>>
>>2371605
>knowing something isn't any good if the official authorities don't tell me I'm right
Holy fuck lol. You're a fucking joke. Just stop.
>>
>>2371580
>>2371612
what the hell
what is this gay crap
>>
>>2371580
>>2371612
if we were back in the good old days anon would make this real
i cant even remember how to use photoshop
>>
>>2371643
I know right?

Where the hell is my Lim romance?
>>
>Even when dating she wears the helmet

Also Carda is clearly a brunette, no doubt about it
>>
>>2371772
How's Darby and the rich bitch?
>>
>indirect fire for atms finally work
>but only for Rogue Army
>>
>>2371865
>finally
I've never had any issues using them since the release
>>
>>2371865
>finally
I've never had any issues getting my vehicles oneshot by them
>>
>>2371865
>indirect fire for atms finally work
It always worked even for the player.
>>
I sort of find it amusing that people bring in a full set of 3 star max levelled up SL's and then wonder where all their budget went.
Jean can level up just like every other retard and she's laughably cheap with a good set of perks.
Why do normalfags not understand basic gameplay compromises?
>>
>>2371580
>>2371612
Battle Faggots 2
>>
>>2371951
it's still better to bring more 1 and 2 stars than wear 3+ armor
>>
>>2371969
When you bring in cheap niggers like Jean, Singh, Carda, etc, you can give them armor and afford it in the budget.
>>
>>2371951
>>2371970
I mean I bring in whatever the RNG dossiers give me after the initial pick of Lim, Tech, Carda, and Rewa.

>>2371969
From what I've seen, unless you're rolling with the absolute heaviest armors, most of what you want armor for seems to ignore it anyway.
>>
>>2371969
Not really. I'd rather bring an expensive squad that can facetank skirmishers instead of two squads that get knocked down by mortars.
>>
>>2372009
Can any armor actually take a single hit from skirmishers? They are using fucking Crocodiles.
>>
>>2372010
Class 4 can take a volley if you're in high cover. Class 3 also if you're in high cover and on drugs.
>>
>>2371951
I don't like Jean. Major, can we please frag this POG
>>
>>2371969

That's it. I'm sick of all this "Darby Sneaki Breeki" bullshit that's going on in MENACE right now. J. G. Wetteroth deserves much better than that. Much, much better than that.

I should know what I'm talking about. 3rd highest weapon skill, extremely high accuracy, DoT perks and DoT-related bonuses. I myself gave him Jageer armor, camo kit and Crocodile with extra ammo and have been practicing ironman with him for almost 2 weeks now. I can even one-shot heavy tanks from 12 tiles.

True tacticians give him the best perks and make him the sneakiest 'straya cunt known in games.

Wetteroth is almost as good as Darby and costs ten times less supply. Anything Darby can do, Wetteroth can do cheaper. I'm pretty sure Wetteroth could easily solo a mission.

Ever wonder why he's the only SL with a fucking melee attack? That's right, he's 'strayan. Even in space 'strayas are mad cunts.

So what am I saying? Wetteroth is simply the best SL MENACE has ever seen, and thus, requires fucking recognition.

What do you think?

tl;dr = Wetteroth dabs on Darby's black ass.
>>
>>2372162
Mucho texto when all you needed to say is that Wetteroth is a 1* unit with a 3* accuracy to sell him.
>>
>>2371970
They get suppressed anyway.
>>
>>2372001
>unless you're rolling with the absolute heaviest armors, most of what you want armor for seems to ignore it anyway.
That's the main issue. Light armor will protect you from stray bullshit and mortars but nothing else and medium armor is the same plus maybe the ability to tank one volley if you get caught out which simply isn't worth the huge supply cost increase.
Heavy armor has more of a role but it's pretty rare besides commando armor which has jump packs making it arguably the best heavy armor.

Getting shot is simply a losing strategy. You don't want to build around the plan that
>I'm going to get up close
>I'm going to get hit
>there might be heavier enemies than I can see
>there might be more enemies than I can see
>I might get pinned making getting close pointless
>I do less damage than the alternative
>I'm on a timer until my armor runs out
When you could simply play safe. There is no reward nor any particular call for the role.

If indoor/boarding battles were added it might change the discussion, and I hope they are. Right now, with the way the maps are, you want to control the fight from a distance. If you rush in you inherently do not control the fight and there is so much more which can go wrong.
>>
>>2372482
>>I might get pinned making getting close pointless
That's never an issue beyond the early game if you actually play instead of relying solely on the "don't be seen" part of that onion. Get your discipline high enough and your men will be more likely to get morale broken or wiped out than to be suppressed.
>>
>>2372482
for 198 points of armor he got pounded with autolasers, autocannons and airburst launchers for many turns and lost just 1 guy. he spotted for 120mm mortars and laser designators marking for atgms but also killed a few squads with his arc, 3 light walkers with his croc and finished off an apc that had been damaged by 120mm mortars which in turn blew up and killed two more squads!
>>
>>2372939
Well no, don't you know that if he had no armour whatsoever all those enemies would have died on the first turn? Noob
>>
>>2372939
I would have done it without losing anyone and five turns faster
>>
>>2372939
Start using drugs!!! With the defence drug he wouldn't have lost a bar of armour durability.
>>
>>2372948
>>2373013
>>2373025
>Condition: Unaffected
>>
>>2372939
eliminate officer is easiest mission
just send darby and drop 3 laser turrets around the officer
>>
>>2373077
>drop 3 laser turrets
So waste all Armament slots on a thing that only helps to make easy missions easier?
>>
>>2373112
Are you stupid or something?
>>
>>2373112
Laser turrets are easily the best way to use ship weapon slots, regardless of mission type. The only thing that comes close is supply drops, but how good those are depends a lot on your loadout.
Unlike other ship weapons enemies don't just step outside the blast zone two turns before it actually hits, and it counts as a unit giving vision and drawing enemy fire away from your dudes.
>>
>>2373112
it's the best option and it's not even close
>>
>>2373112
increasing the number of targets the enemy has to choose from in a turn based game is as effective as removing their turns entirely
>>
>>2373112
>a thing that only helps to make easy missions easier?
that would be mines
the laser is way better against superior enemies
>>
>>2372939
Yeah now imagine if he had jaeger gear, camo, and recon: cheaper, and infinitely more efficient at the same task.
>>
>>2373163
>now imagine if he abused a bugged/broken mechanic
Fuck off
>>
>>2373163
he wouldnt have been able to draw the enemies out if he was hidden. wouldnt have done any damage
>>
>>2373163
>Yeah now imagine if he had jaeger gear, camo, and recon: 5 turns chasing after enemies running away
>>
>>2373166
concealment isn't bugged or broken it is just op compared to armor
>>
>>2373338
That's cope. It's fully broken because the AI is not allowed to act on your concealed units that it should know are there. If you break concealment, the AI should return fire to where you did it from or push that position. If you deploy suppressed Darky into the middle of the enemy, they shouldn't just let you take all of them down, instead they should converge on her position.
>>
>>2373547
AI in general is neutered. Take Boarding Commandos. This unit alone could and should wipe 1-2 unarmoured infantry squads per turn. But AI can't never utilize them in efficient matter.
Blame devs for listening to noobs screeching.
>>
>>2373554
The devs listen to the absolute worst feedback. Defense missions used to be fun and challenging. Now they're just shooting galleries. And I remember the AI being able to sometimes return fire on your concealed units, but now they won't even send a rocket barrage on units they're not actively staring at.
>>
>>2373557
Yep. I don't even see point playing anymore. I had much more fun with hacked demo with repeating operations back then than now.
Sure they added more content(factions and weapons) but other changes are just making game worse.
>>
>>2373557
>dipshits endlessly bitch about stupid shit
>demand fixes that only make the problem worse
>finally get them
>makes problem worse
>wow, these devs are shit
This thread in a nutshell from day 1
>>
About Boarding Commandos, it's obvious what kind of handicap they have. They can use their jetpacks to traverse the map but not for fighting. In theory there is nothing stopping them from jumping on you and wiping your units or throwing thermite on your LTC, except they're not allowed to do it.
>>
>>2373566
>>makes problem worse
>>wow, these devs are shit
Well yeah.
>>
>>2373566
People were bitching about the enemy running with their tails between their legs when sensing their concealed units. The solution would have been to make them fight back and push these units. Instead they made them just accept death.
>>
>>2373547
>AI is not allowed to act on your concealed units that it should know are there. If you break concealment, the AI should return fire to where you did it from or push that position.
I don't know what difficulty you're playing on, but at least on Expert it absolutely does this. I just did a mission where Darby's squad took fire despite being deployed in cover and having the stealth icon above her.
>>
>>2373570
>literally can't read or think properly
>still comments for some reason
Thanks for proving my point you absolute dumbfuck
>>
>>2374172
>>2374172
>literally can't read or think properly
>still comments for some reason
Thanks for proving my point you absolute dumbfuck
>>
Did everyone switch to menace from battle brothers? Since that general died :(
>>
>>2374176
>this shit again
>>
>>2374210
>this shit again
stop shitting your pants then
>>
>>2374265
>jeet outs himself without even realizing it
Many such cases
>>
>>2374268
stop shitting your pants and the thread, you seething retard
>>2374193
nah, menace is just crappy game and it being shit killed battle brothers general
many such stories
>>
>>2374274
>killed battle brothers general
stop shitting your pants and the thread, you seething retard
>>
>>2374300
zero originality, you can only copy you jeet
>>
this game is ugly as a streetshitter
the fuck is all this globohomo wokesloppery!?
>>
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BATTLE BROTHERS A WAS HOMO SHIT AND I WAS ALWAYS RIGHT TO PIRATE AND THEN UNINSTALL THE FAGGOTRY
>>
>>
>>2374303
stop shitting your pants then
>>
>>2374322
I only shit in yours
>>
real ESL schizo hours
>>
>>2374327
>wearing pants
>>
Uh oh melty.
>>
Terra Invicta comes alive and this general dies, LMAO
>>
>>2376497
I'm waiting for the next major update. and focused on some other hobbies while i wait.
>>
>>2376497
I went through all available content a few times on expert and got bored
and did in fact download terra invicta to check it out until i get bored of it
>>
>>2376684
Any tips for getting through the early game on expert? I can clear challenging until end of EA with sub 5 dead squaddies, but on expert I feel like unless the pirates drop good loot on the first few missions, the sheer number of them is simply overwhelming and sends me into a spiral and I just end up deleting the save
>>
>>2376686
what do you buy with your first 180 loot or so?
>>
>>2376730
Crowbar for Darby, arc for Lim (MI) and extra ammo for the .50 cal on the APC.
>>
>>2376686
pirates are significantly harder than aliens
>>
>>2376773
once you get arcs and soft armor they cant really touch you unless you let them flamer or hmg truck you really badly
>>
>>2376686
get kpacs desu
crowbars have both less shoot actions and shoot less per action
also the 80ap full magdump action of kpac still only uses 1 ammo and will supress most anything in that area
pirates early are better if you can handle them because of the loot, if you get through first op you should be good
>>
>>2376686
lim is probably the worst character in the game overall and he kinda needs a lot of promos and gear to become atleast mediocre but useful at the few things he can be effective at
>>
>>2376792
While i get needing a transport is another cost. Lim with berserk, run and gun, mobile infantry and that glory perk that gives him 40ap. was my carry unit in Expert. Just give him a shot gun and drive him up to shit to kill.
>>
Been enough of a lull between games that I've finally found the time to try it out. Starting on challenging I appreciate the game giving me the first 3-4 ops to ease myself into it considering I struggled with the demo before. That said I'm still not sure what the hell I'm doing in terms of economy. Supply budget went up enough that I can slip a 1 star SL in to have 5 teams running but my supply of trade goods is still pretty low and aside from getting new guns and a walker I feel like I won't know what to grab until something forces my hand. Last op even spooked me with 3 of my initial dudes getting the tired warning so I dumbly hired whoever I could and just did a desperate 3-man alien sabotage where I just battle taxi rushed everywhere and used the NPC allies I got as a mission reward to lure the ayys away. At least now I know that I need to keep a B team and reserve pilot but that still sucked.
>>
>>2376792
>lim is probably the worst character in the game
I take it you forgot to use Run And Gun
>>
instead of MENACE they should call it FAGGOTS
>>
>>2376927
but enough about your extended family
>>
>>2376773
aliens dont get suppressed and dont give you free guns
>>
>>2376792
Fuck you're one stupid retard
>>
>>2376792
I can agree that Lim is weak early on, but he is the only good guaranteed MI SL and you can get up to 3 full volleys. Also the highest growth rate aside from Carda
>>
>>2369276
Get fucked, Tec is BASED.
>>
>>2371431
>military shotguns
>choked
Nope.
>>
>>2372162
>old fag /tg/ meme
BASED
>>
What's the best strategy to earn money in this game?
>>
>>2377272
kill everything
feed kills to sy
savescum rewards
>>
>>2377272
play on expert and kill everyone giving 0 fucks about mission timers. also the oci that gives you 20 loot for every vehicle you kill
>>
WHERE IS THE UPDATE??? GAME IS DEAD
>>
>>2377418
Two more weeks until an update that doesn't add 2 new tanks and blueprints in so that you can wait 2 more weeks again.
>>
Is Dice Mommy the way to go for the best ship perks?
>>
>>2377559
Dunno, they all have some ship upgrades that I like.

Backbone:
>Supply Drop (the higher the difficulty, the better this gets)

Zayn-Beecher:
>AI logistics (cheaper vehicles is always nice)
>Auto-Laser Sentry Turret (the best ship weapon)

Dice:
>Fixer (more dosh for the black market)
>Info Hub (the best intel upgrade)
>>
>RNG finally gives me 110 armor heavy on second run
>feel miserable to walk around compared to jeckpack boarding armor from the pirates
>The only person I can get this thing on is Sy because she's cheap as fuck and constant supply of drugs make it somewhat viable to move around without APC and immune to suppression
What's the point of these when concealment stacking doesn't tax your movement and detection?
>>
>>2378548
This game is full of these sort of designs.
>>
>>2378548
No armor is actually really good and you are just playing wrong and abusing broken mechanics like concealment.
>>
Guys do you think a Menace/Brigador crossover would be pretty fucking dope?
>>
>>2379388
Nah.
>>
>>2379081
Armor isn't bad, it's just too overpriced to be worth using. The only heavy armor that's not shit is the boarding armor.
>>
>>2379450
Nayart but why not?
>>
>>2379451
>the armor which turns your men into snails is the only good one
nah
the pirate armor is better
>>
new patch added NOTHING
dead game
>>
big redacted update next week
>>
>autocannons nerfed from 10 to 9 range
M6 reigns eternal, even fewer reasons to use autocannons outside of Rewa on a medium mech
>>
>>2379571
Except armor pen, armor damage, HP damage....
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>>2379450
I think it would.
>retrofutrisitc
>grimdark setting
>vehicles and mechs
>real world weapons still in use hundreds of years later
99% of Brigador could be dropped into Menace with just a pallette swap.
>Loyalists
Just Rogue Army but Portuguese.
>Spacers
REALLY fucking dangerous Pirates.
>Corvids
Just Pirates but Portuguese.
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>>2379590
It has worse armor pen, worse overall armor damage and HP damage. And as of today, it also has smaller range.
Autocannon does not have a niche outside of a medium mech twin-linked setup.
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>>2379602
Wrong. Straight from the wiki.
https://wiki.hoodedhorse.com/MENACE/M6_CMG
https://wiki.hoodedhorse.com/MENACE/MK20A3_BC_Autocannon
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>>2379646
>vehicle mounted variant
lmao
here's the actual weapon autocannon is trying to compete with
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>>2379661
and here is the autocannon

i have no idea why they nerfed it because the autocannon sucks
i've tried to use it but 3 rate of fire is just not enough
it is neither powerful enough to kill mechs nor rapid enough to deal with infantry
it ends up just sitting in this awkward middleground where it's kind of ok against pirate commandos, heavy infantry, etc but the m6 would be more reliable against them anyway
i suppose it would be ok vs the menace but by that time you should have much better options anyway
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Just played through vanilla battletech. Will this be a good replacement?
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>>2379683
double vehicle hmg is goated against menace desu
it has just enough armor pen to murder everything except guncrawlers, and those still go down in 2-3 salvos
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>>2379511
>armor which turns your men into snails
Do you even lift?
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>>2379712
if you have a light mech fetish like i do then you will be fine.
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>>2379683
it can two shot lightmechs without tankbuster even with low accuracy inits yet has almost no damage falloff. its too strong on high accuracy units
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>>2379890
The M6 would do just the same if it hit 7 shots.
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>>2379788
You mean light as a low-key fetish or light as in light mechs. Actually both are fine.
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>>2379712
Hell no.
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Honestly quite impressed with the new ass rapist pirate faction enemy unit, the animations are extremely detailed

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