Thread #2370489
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>campaigning as GDI in C&C3 (pic rel)
>struggle with GDI's base defences against Nod using Scorpion Tanks and the like
>no wall structure among building options
>eventually I just build Power Plants along the build area limit, place $600 Watchtowers behind them (not even the best defence building, but they are tall enough to shoot over the Power Plants unlike the anti-armour Guardian Cannon and the modular Foxholes built by Rifleman Squads)
>now Nod can't do shit. they're too busy with the power plants and the Watchtowers will eventually destroy their attacker units
just bring back walls. why do developers hate walls?
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well ok i'll answer my own question
>developers want to encourage players to be aggressive, since they spent all that time coding forward units
>developers don't want to have to work on pathfinding because the CPU will never be good enough to assess where in a walled-off base is the right place to focus their attacks
>developers unironically listen to multiplayer competitivefags
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