Thread #2372180
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it should've been the first multiplayer extraction RTS.
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>>2372180
Just because it has a CTF mode, doesn't mean it's an extraction game. Perhaps, with bigger maps and creep camps on the resources and relics, with some kind of npc boss (rogue carriers?), along with getting technology exclusively from wrecks, then we'd have something that could be called an extraction RTS.
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>>2372543
Side scrolling has been done before, mostly in Flash games, such as: Age of War, Colony, Sea of Fire, House of Wolves. There's also the Kingdom series by Raw Fury, but that's more of a sim than RTS.
The one attempt of roguestuff I know of so far is Fleetbreakers. I don't know about this one - advertising yourself as le team of industry veterans is a big bright red flag.
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>>2375905
EndWar had weird design choices that made it feel like a real-time tabletop game. Units moved and fired in real time but the damage was staggered into 'ticks' every few seconds so you couldn't exactly shoot and scoot. Units had to stay in combat to deal actual damage, especially since almost all units had regenerating shields.
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