Thread #2377306
/EU5/ /EUV/ Europa Universalis V - NEW EXPANSION LEAKED Anonymous 04/12/26(Sun)00:24:58 No.2377306 [Reply]▶
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lmao they just posted this on the steam page then deleted it half an hour later
/r/eu5 is banning anyone who even mentions it
previous thread: >>2369026
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>>2377306
PDX simps for the red man
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These were the previously playable North American tags
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>>2377306
Not surprising, it was a bit weird there wasn't a single playable option in all of australia. even if it was notorious for being unfun in EU4
but I don't think people will be interested in buying this
really if anything is gonna be given australia content it should be crusader kings, should run like a dream too since nobody ever fucking touched the place so if you play in australia they can just make australia the only place the game calculates
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>>2377306
>Play as people stuck in the Bronze Age
No.
Fix your fucking game, Paradox.
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>>2377306
>Native Expansion
As long as it's not like EU4 it'll be fine
>We've managed to modernise and we're the centre of a trade network linking the Viceroyalty or something with our Neighbours up North
>And now we've got a writ telling us we can conquer "Yurowpeeans?" Who?
>>2377338
Basically >>2377364
Historically, and in all possible universes there is no way tribes as unorganised as the Oz Abos could have fended off the Europeans or any landed state with a navy and an army. It's basically the same appeal as the Ryukyu Challenge- Survive the assault and Thrive.
The problem with these natives runs is that you are way, way behind, and at least in Eu3/4, you had to wait for Europeans to come to you and park yourself next to their province before you can do anything. Thus making the first half of the game a very boring waiting game with maybe one or two buttons to push.
The flipside of the button is that, colonisation tends to be boring as fuck. You send your navy in, park a brigade, press button to send people, press a button to provoke a rebellion and wipe them out, wait for gauge to fill up and land in yours. In like 50 years all of America is yours. Now compare this to the real-life history where it took maybe 200 years for America to stretch from coast to coast and the history of the Settler Wars being very similar to the state-to-state wars fought in Europe. Some natives ally with you, other natives with their own agenda ally with your enemies.
>>2377382
I've been to Western Australia. Like the East there are packets of green areas mostly concentrated in the Southwest. These are the areas most Europeans ended up settling.
>>2377384
But they didn't? Controlled burnings were still used by the time the First Fleet landed in Sydney Cove.
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>>2377379
Are you trying to derail the discussion with a "false-flag strawman?"
Other people are literally blaming Aboriginals for Australia being desert because they *checks notes* burned down the forests.
Quick online search says that they did controlled burns in a manner that was so organized, that at least some amateur historian argues it should count as agriculture. Basically they manipulated their environment to make it produce more stuff that humans can eat.
>On the other hand, anthropologist Peter Sutton and archaeologist Keryn Walshe have argued, in Farmers or Hunter-Gatherers, that Aboriginal people demonstrably fell short of agriculture. For Sutton, Aboriginal societies were highly conservative and although at least some of them were aware of agricultural practices, they avoided agriculture because they resisted the incorporation of such foreign ways of life into their spirituality and culture.
>And for his part, Sutton gets a little pedantic when making his case for exactly this reason. He notes that one Aboriginal group would harvest wild yams by uprooting them, cutting off the bulk of the tuber, and then returning the rest of the plant to its hole where it would regrow. Is this farming or gardening? No, says, Sutton, it would need to be replanted elsewhere to qualify. Likewise, he admits that Aboriginal people would scatter seeds in "increase ceremonies" to promote new growth but argues that this isn't agriculture because little care was taken to find fertile ground.
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>>2377306
I hope they will finally add rape and genocide with this
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>>2377449
But will it? As I said I'm not a fan of CK3, Vicky 3 was total shit. I can see a good structure for EUV, better than the other two, but to say it will get fixed is overly optimistic considering the last paradox releases.
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>>2377348
DLC will paywall actually working colonization mechanics. Come on, guys, I think it's way past time for you to realize how paradox does things
Screencap this, without this dlc africa will still be fully colonizeerd and assimilated by 1600
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>>2377496
getting your two allies that hate eachother to protect eachother against a bigger enemy on a semi permanent basis, mostly france or a rising power in the empire. Also seems like it's good for hugboxes in MP who don't necessarily need or want to be allied.
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>>2377366
>Redditors literally say this
The game is such a shitshow redditors are now recommending eachother to pirate the game.
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>>2377302
Spotting that population growth is too large and need a nerf seems like something they should have discovered in the simulation runs several years ago
also population growth should depend on the cost of food in a trade zone.
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>>2377539
Oh yeah, clicking buttons once in a while is much more fun
I think they just couldn't make disasters work, like they still didn't fix Branderburg disaster, half of a year after release, so, if you can't make something work-cut it instead and say it just wasn't fun
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>>2377539
Letting eu4troons be play testers was a disaster for the Eu5 race. Imagine the ludokino of half your population being wiped out by superaids every 50 years, and even being able to weaponize diseases. Vgh....
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https://forum.paradoxplaza.com/forum/threads/game-strayed-to-far-from- eu-iv.1916003/
Meanwhile, in the land of paracucks
>The game isnt enough like EU4, that's the REAL problem!
>Nothing about how if the actual base mechanics of EU5 worked right, that it would be the best by paradox game ever released
These fucking faggots are going to kill EU5 forever if Johan listens to them. I know you read these threads you fat fuck
Stop
Listening
To
Sandboxtroons
Fix the fucking game and make situations, trade, navy combat, AI logic WORK and finally FIX DYNASTIES DYING OUT so the HISTORY actually plays out. Remove 90% of the requirements for DHEs, add soft railroading, if these faggot niggers want a sandbox they can toggle NON HISTORICAL in the fucking GAME RULES
That's literally all you have to do
It's so good damn frustrating that Johan doesn't even seem to give a shit. Him automatically doing this economy rework is a good first step, but we need to hear him say
>Historical mode will be historical. If you don't want that toggle it off
That's literally all he needs to do to inspire confidence in whatever drug addled vision he has for this game
Or just pay the modders who are fixing your game with railroading and AI mods to fix your game, because clearly the pajeets you let be your internal QA are fucking dogshit
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>>2377310
I vaguely get why someone might want to play a native in EU period you at least have a fighting chance to grow before the Europeans get there. But having never played V3 adding the chance to play an abo in the 1820s with Britain already present sounds genuinely pointless surely you're dead 15 minutes into gameplay.
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>>2377606
>The mechanics do work right
In the two campaings I have played the Religious War situation sits in my notifications for 200+ years. Nothing fucking happens.
In fact most situations don't work at all. The only one that barely does is the Hundred Years War and in most games France wraps it up in 40 years because they are stupidly OP.
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>>2377428
>People said the exact same thing when eu4 released.
Disagree, I played EU4 at launch and it was an immediate improvement over 3. 3 was always janky and weird and I liked 2 more.
EU4 didn’t get shitty until after multiple years of DLC bloat running it into the ground.
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>>2377656
Disagree. 3 had so much stupid annoying shit in it that was a breath of fresh air to be done with, like merchant spam and magistrate spam.
The only big annoyance I remember from launch EU4 was vassals sniping your sieges and then not handing them over. AoW was a good QoL overhaul.
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>>2377667
Reminder this sandboxtroon is the same faggot who posted this >>2377422
Notice how this same retard says shit about the game like >>2377636
All sandbox eu4trannies are like this. They worship brown people and NEED EU5 to be le ebin world conquest sandbox where whitet can be beaten by subhumans despite in history them being completely buck broken by 500 English or dutch dudes with frilly pants
Reminder if you engage with a sandboxtroon it is never being said in good faith.
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>>2377679
Do you have reading comprehension issues? The mechanics of the game ARE working correctly. The content is messed up but it doesn't matter because it's irrelevant anyways. If HRE "worked as intended" it would be garbage, now it's broken garbage. It's the same thing
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>an accepted culture larger than the primary culture
name a single example of this in history where the "accepted culture" didn't just become primary
in a scenario where Cilicia accepts Turks and Turks make up 66%+ of the population you should just become a Beylik.
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>>2377704
integration is 50% slower because of cultural tradition bullshit
do i just swap to turkish at this point
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>>2377306
Imagine being a strategy game dev
Imagine you decide your game should be using animated, 3D portraits
Imagine you need to then make them for each and every culture group and ethnicity in your game
Imagine you keep needing to make more of those
Imagine your game requiring top of the line GPU to run at all
While it's a spreadsheet game
I will never understand this insanity
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>>2377712
Qing dynasty
>>2377714
>culture swapping
>ever
If you conquered their culture it means their historical destiny is to be a slave race. You're not going to cuck yourself into being a slave race, are you Anon?
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>>2377719
>Imagine you decide your game should be using animated, 3D portraits
>Imagine you need to then make them for each and every culture group and ethnicity in your game
Yeah, I am imagining this because it isn't the case at all.
They made Iranians Indian ethnicity. Everyone from Mexico to the Malvinas is a squat red faced Aztec. Japanese and Cambodians look Identical.
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When does calvinism spawn? I am going for dutch merchant republic and it seems a lot of their dhe is tied to calvinism.
It's 1540 and Calvin still doesn't exist, I don't want to quit campaign just because paradox, in their infinite wisdom, desided to tie a major reformation religion to rng
Also, I want to rand a little about how much of a joke anglicanism is. It's like they saw that it's basically a once in a lifetime confession to spawn, and desided to not give it buffs and preachers, so England converts back to catholicism after Henry VIII equivalent dies and never convert back. It also doesn't see other reformation faiths as positive. Bravo, Johan
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>>2377734
>a lot of their dhe is tied to calvinism.
How do you know?
Both looking through the files and using that stupid db site are shit to navigate.
The event viewer can't come soon enough. They should just release a patch with that before 1.2.
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>>2377737
There are at least two mods that create a new tab to see dhe for a chosen country
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>>2377752
AI very often, acts like a retard and cripples itself. Every time I don't intervene to fix their local gov placement, economy and dynastic situation they are left so far behind I can straight up ignore antagonism and start blobbing. No, even railroad mods don't help
Also, a question, does ai improve cultural relations with their vassals? Because I never saw them do that
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I have discovered japan as one of the mighty pueblo tribe
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>>2377777
>what is there even to do
Fix the world
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not sure if this is an issue with the new patch or not but i put on an observer game and so far china
>has some of the lowest literacy rates in the world, people remain retarded due to inefficient government
>pop satisfaction is low from all the overpopulation, starvation, and disasters they're too stupid to plan against, but they keep breeding like rats
>buildings don't bother using decent materials because it isn't profitable, so they substitute cheap inputs creating sub-par output goods
>people have no inherent moral philosophy, solely act out of fear of punishment and desire to hoard money
meanwhile japan
>independently instituted terakoya schools, boosting their literacy
>pop satisfaction is sky high
>market has balanced itself perfectly, everyone has their needs met and they're autarkic
>society has blended shinto and nichiren beliefs, ensuring a stable and harmonious society
they're ostensibly the same people so why are one a feckless dirt poor money-grubbing subspecies and the other are intelligent, polite, and stable?
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>>2377837
>I assume you have some examples?
Name literally anything you think is Japanese.
I'll start:
kimono
>The first instances of kimono-like garments in Japan were traditional Chinese clothing introduced to Japan via Chinese envoys in the Kofun period (300–538 CE; the first part of the Yamato period), through immigration between the two countries and envoys to the Tang dynasty court leading to Chinese styles of dress, appearance, and culture becoming extremely popular in Japanese court society.
Flower festivals
>The practice of hanami is many centuries old. The custom is said to have started during the Nara period (710–794) when it was plum or ume blossoms that people admired in the beginning. The Japanese practice of hanami originated from the Chinese custom of enjoying poetry and wine underneath plum blossom trees while viewing their flowers, that was replicated by Japanese elites.
The Japanese do not have one original invention.
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>>2377382
Most of Australia is a desert because it's extremely flat (the flattest continent) which means no mountains and thus no rain shadow and thus no rivers. Notice that the east coast has the only significant mountain ranges and not coincidentally that's also where the climate is best and all the major cities are.
Now Australia was a fair bit wetter in the distant past, because during Ice Age the whole continent was cooler. Deforestation did happen but the end of the Ice Age is hardly the fault of the Aboriginals, and the effects of global climate would've turned Australia into a desert continent either way.
>>2377379
>>2377384
>>2377385
>>2377386
>>2377388
This is a myth, you will find zero sources on Australians not having fire. The first European settlers witnessed Aboriginal slash and burn themselves, it's just not true.
>>2377422
The reality is that humans have probably always been modifying the environment to suit our food needs since the earliest days of our species. The kind of grain-based agriculture that emerged in Mesopotamia and spread across the Old World is just one way of doing that, as is Aboriginal aquaculture or Eastern Native American woodland cultivation, etc.
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>>2377306
Oh boy, even worse performace. Just what I asked for!
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>>2377774
Austria is pretty fun, you can fuck up Blobhemia during the Hussite chimpout and have France as a mid-game challenge. Decent resources but you have to deal with the Alps for proximity.
Religious war doesn't work tho, which is a shame. Also no Ottomans 9/10 games
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The fact Johan is going to do literally anything else before fixing Europe developing with some semblance of historic reality is hilarious. Russia never ever forms in vanilla EU5. Bohemia curb stomps all of central europe. Naples annexes the papal states during/before the western schism even fires. France takes London. Castille never annexes grenada. Ottomans never annex Mamluks. Timurids never conquer anything. Golden horde exists until 1800. War of the roses never happens. Religious wars never happen. Napoopan never happens. USA never forms. Spain never conquers central america. Japan is unplayable and was never once play tested. China is the hegemon of Europe even hundreds of years before they know they exist. The list goes on and on.
Seriously, the fact he's going to seriously go fuck around with abbo "flavor" before fixing any of the things I mentioned is hilarious in the context of EU5 having 5000 concurrent players. Yeah let's give the byzantines some dumb as fuck extra mechanics before literally anything in Europe works bro. Next up, berbers, then abbos! Is he smoking crack?
>Inb4 that seething samefag sandboxslopper
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>>2377878
I've seen USA form maybe 20% of the games I play that go that far.
It definitely does not happen very often. Because colonial nations are squeamish in declaring independence and they even more rarely actually win.
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>>2377874
Look, I know you are angry, but your opinion is entirely, fully, absolutely irrelevant. The only opinions Johan actually cares about is that ones of shareholders, and shareholders say "DLC sell, green line up good"
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>>2377882
I bought the game and have submitted dozens of bug reports. None of them have been fixed, including your ruler being stolen by other countries at random. I would buy DLC if it was about the main characters of history; that being white European nations who conquered the entire world just to put pepper on some food.
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>>2377604
>FIX DYNASTIES DYING OUT so the HISTORY actually plays out
what kind of autism is this? you just want the game to artificially make it so the habsburgs always survive to 1780 or whatever? literally what is the point?
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>start researching native names because the vanilla ones fucking suck
>"you know, why am i bothering with this before they make sops playable it's not like you'll ever actually see them half the time"
>this gets announced
I'm sorry, I manifested this one into existence
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>>2377994
I think they wanted to incentivize personal unions and the dynastic wars that were era defining, hoping that the one son would marry the daughter of another country.
But instead sons die to hunting accidents, every daughter becomes a queen, and even if they didn't the AI is too retarded to make PUs work anyway. (When they don't instantly break from the king ending up at war with himself)
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>>2377994
>and that's mainly because they decided the sex ratio should be 1:7 for some retarded feminist reason
But it's not. You're just too stupid to understand statistics so when you inevitably end up flipping heads 3 times in a row one generation you think it's a bug and not just expected distribution.
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Dynasty system in general is retarded.
There is no genetic inheritance of stats, so two 100/100/100 characters have the same kids as two 0/0/0 characters.
Also the PU minigame is deeply unsatisfying to play. "Unified succession law" doesn't automatically unify it, it just gives the senior partner the ability to ask junior partners to change their succession law to match theirs, but they can freely refuse with no consequences and you have no ability to challenge them on this.
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>>2378000
Paradox was lazy as shit and your best outcome as a culture in America is they found a 19th century treaty to copy names off and your worst outcome is they copied them off a literal "native american names for your novel" list
And that's not even getting into the middle grounds where they reused names for different languages (Blackfoot, Cheyenne, and Arapaho all have the same names) or they broke them when they added them (Dakota names are fucked because they included names like Sitting Bull as two separate names so you can be Sitting or a Bull but not a Sitting Bull)
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>>2378013
>they included names like Sitting Bull as two separate names so you can be Sitting or a Bull but not a Sitting Bull)
I don't know where to begin with criticizing this.
1. No dev time should have been devoted to this when core parts of the game are still broken.
2. How stupid do you have to be not to know to use an underscore? I don't mod, code, or anything and even I know this through sheer osmosis. How are these people getting paid to do this as their main job that they (supposedly) studied for?
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>>2378015
I wouldn't be surprised if the names were copied from EU4 and zero dev time was spent on them honestly, if you look through some of the name lists they flat out comment that they copied them from CKII
>How stupid do you have to be not to know to use an underscore? I don't mod, code, or anything and even I know this through sheer osmosis. How are these people getting paid to do this as their main job that they (supposedly) studied for?
If the rest of the game is coded like the name stuff I can see why its a mess. They have setup for a diminutive name system that literally does nothing in game. I don't know if I should raise it as a bug or if it's just something else they gave up on
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>>2378015
>1. No dev time should have been devoted to this when core parts of the game are still broken.
I don't think the guys who write namelists in a localization doc are the same as the ones doing the actual programming.
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>>2377929
You can't if Calvin didn't spawn and create calvinism. You can get events that spawn calvinist preachers in your provinces, and pops will convert to calvinism, but if Calvin never was born you will not be able to convert to it, because it "has not been conceived of"
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>>2377999
Has AI ever enforced war goal for succession war for you? In my games when it does declare with this wargoal they just pease out for war reps and/or provinces
Also you can get this wargoal even if the guy/gal you, supposedly want to take the throne, currently rules the nation you are attacking
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>>2378086
>devs really need to address this 1 province vassal swarm meta shit.
Why and how? It's a solution that comes to the intersection of 3 issues:
-the worthlessness of conquered land and bottleneck of court wizards
-the inefficiency of large vassals due to the IA prioritizing different things than the player (or simply being bad)
-The calculation for annexation speed which rewards the size difference between you and your vassal, meaning 50 1-province vassals is faster to annex (if more diplomat intensive) than 1 50-province vassal.
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>>2378211
why wouldn't they be the same though?
In a fantasy scenario where Mali or Songhai kept up technologically with the west, they would be using the same tactics and similar armaments. The troop differences exist because of cultural and technological differences, and westernization eliminates those differences. Strategically, a Siphai is no different from other western cavalry like dragoons or lancers nor is a Janissary strategically any different from a career soldier.
A Benin soldier would fire a musket the same as another other soldier, yes they may have some cultural markings or sidearms but at the end of the day they fire a musket all the same.
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>>2378157
>Vicky 3 at least has a coherent vision of what the game is supposed to be
Does it?
It started off as a Marxist interpretation of history, with an autarkic planned economy the optimal playstyle, then with charters of commerce and the market system suddenly spamming trade centers and becoming laissez-faire was the winning playstyle, it started off being purely simulationist with every country playing the same as the design vision, then gradually they started customizing each country (Austria DLC, Spain DLC, now Japan DLC), they initially said the military system wouldn't use individual units because that wasn't the point of the game, now they're adding individual ship units with plans to add individual army units later down the line.
If any game can claim to have less of a coherent vision than EU5 it's Victoria 3.
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>>2378228
>why wouldn't they be the same though
>In a fantasy scenario where Mali or Songhai kept up technologically with the west, they would be using the same tactics and similar armaments.
in eu5 they are identical immediately and not after a campaign of successful nationbuilding and research
also at numerous points in history nations have had similar or identical technology and have had entirely different battlefield outcomes due to cultural/doctrinal differences, so the argument that a successful mali should be identical to prussia or qing doesnt make sense
different cultures employ different militaries and tactucs based on historical, cultural, economic and even racial/ethnic considerations and reasons.
there isnt a valid justification for a random indian tag in 1400 to have identical troops to a native australian tag or a german hre minor
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>>2378256
You can unify culture groups?!
I am 150+ hours in and I have never heard of this one.
Where's the option? It's not on the culture tab.
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>>2378231
In a way it's true?
The optimal playstyle change happened because the previous state was retarded, you can't look at the 19th century and conclude "oh yeah, clearly the path to wealth is autarky and central planning"
Customized mechanics for countries is a pure business decision, you have to sell DLC, and the easiest path to that is country-focused content (with the caveat that Vic3's country content is garbage compared to EU4 and HOI4 focus trees, and that's...something). A game could have a perfect vision, it won't survive the DLC onslaught.
As for armies, it's paradox slowly coping that either their vision was shit, or it was simply so badly implemented it's easier to go back to the tested toy soldiers than to actually remake it into a functionning feature. Again, it's not an argument against the vision of the game, mostly how badly managed it is.
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>>2378294
He means it's meaningless to cuture convert other italian culture provinces, you are basically 100% guaranteed to have culure capacity for them even without advances
Unify culture is an advance in age of revolutions, the end of the game... It assimilates "some" of your pops into new superculture, while you need to manually assimilate others. Also cultural opinion doesn't carry over, so by doing that you can go over culture limit if you were improving cultural opinion for cultures in your empire
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>play milan
>get event to become monarchy
>nothing happens because there hasn't been an emperor for 15 years
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>>2378334
Upper class Englishmen were the founders of America and thus are the primary culture.
Southerners were descended from border reivers/Ulster-Scots and thus form their own distinct culture. The only true WASP exist in New England.
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>>2378343
True, but "WASP" tends to specifically denote the upper-class boarding school type whites. Despite Southerners meeting all of the criteria, white, anglo-saxon, and protestant they're not generally who you think of when you hear the term.
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>>2378327
the amount of screenshots I've seen of people forming italy as signoria Milan instead of duchy Milan because they missed the event due to HRE power struggle is embarrassingly impressive.
I wonder how much of the code was outsourced to AI and jeets.
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Lost 244K out of my 295K pops to the great pestilence.
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>>2378390
Good, that's 51K left for the cotton RGOs
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>>2378406
It's ok I'm mass breeding my girls
Already at back at 100K
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>>2377310
im so sick of revisionist tribal activists subverting history
around vic3 there was an alaskan sperg who insisted that every village and square mile of emptiness deserves it's own province and that colonizing alaska should be extremely difficult
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>>2378412
I think there is something to the notion of making colonizing more difficult, you can clearly see the adverse the ease of colonizing has on EU V, with africa basically scrambled by the 1600's, although I wouldn't say making more statelets that fight back be the solution.
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>>2378328
Russia played catch-up to the rest of Europe, was doing fairly unremarkably at that, and all the while was under constant influx of delusional western investment, loans and help, which they constantly stole or didn't reimburse/pay in full.
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>>2378231
>It started off as a Marxist interpretation of history
It still is
>with an autarkic planned economy the optimal playstyle, then with charters of commerce and the market system suddenly spamming trade centers and becoming laissez-faire was the winning playstyle
This has nothing to do with whether or not the game remains historical materialist.
>it started off being purely simulationist with every country playing the same as the design vision, then gradually they started customizing each country (Austria DLC, Spain DLC, now Japan DLC)
As the other anon said this is just how paradox games work.
>they initially said the military system wouldn't use individual units because that wasn't the point of the game, now they're adding individual ship units with plans to add individual army units later down the line.
Yes, they've made changes but still the game's military systems are clearly not a priority compared to the economic and political ones, which was the original pitch.
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>>2378475
>Yes, they've made changes but still the game's military systems are clearly not a priority compared to the economic and political ones, which was the original pitch.
Anon, its okay to admit that the Toy Solder chuds were right. They won. HOI4 style war system is the future.
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>>2378516
The bonus opinion for same religion is very good, yeah. It's a huge swing because it also removes the opinion malus of being the wrong religion. It's much faster to flip religion than culture, even if your values are reducing religious conversion, so if the goal is to annex the vassal ASAP I think you should do culture first. That's how I manage my eternal late-game swarm of 100+ OPMs. But early on when you don't have the tech/eco to quickly make good use of their land, and when a disloyal vassal may actually be an inconvenience, take it slow and do religion first.
>>2378507
They cranked up the antagonism you get inside the HRE, and large countries are far more liable to join the independence movements of tiny ratfuck vassals right now. I've been trying some Very hard/Very hard/High aggression Brandenburg runs, the latest one ended after I did one war, took three OPM vassals, then a decade later England joins one's independence movement and marched 20,000 levies through Germany for them. If you're playing Bohemia or Austria maybe antagonism is still just a number because you're rich enough to hire. Many people saying eventually the HREmp dies and it goes decades without electing a new one. Like 50+, 70+ years. Two Sicilies eating the Papal States every game fucks with Wars of Religion, and more. The pope not existing is a big issue for all of Europe. At least we'll be able to pray to Zeus soon, I guess.
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>>2378525
after three months, i can buy him off, and he only ate two of my vassals
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he's going apeshit, but i know how to stop him
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i'm going to close the strait of hormuz
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>>2378545
anon open the straight right fucking now
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>>2378568
he literally ate 60% of the ilkhanate and it's 1378
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rip timmy
he went to war with me three times and peaced out for reparations and a sound toll exemption every time
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his kid is 7 years old and retarded
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>>2377310
It is accurately showing just how little control over the continent the British actually had circa 1836. No other centralized nation was contesting them for it (or really could at the time), but that was because of the British navy. Well navies don't mean anything in terms of a land presence.
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Now that the dust has settled, can we all agree the anti-railroading fucks are the reason EU5 is in the state it is currently? Literally most of my major problems with the game are solved with a handful of railroading and Eurocentric mods.
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>>2378379
The event that turns Milan into a monarchy also elevates the country rank from county to duchy, with all the benefits it brings. Wasting that event either by missing it due to HRE power vacuum or picking the option to stay a republic is detrimental in my opinion.
Go Ambrosian if you want republican Milan.
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Hope this works.
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>cant annex PU because they are also my tributary
:)))
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>>2378712
You don't really need el blobbo colonies to make bank. This game actually requires you to invest into colonies so you can keep them relatively small and still make an absolute bank off them. Anywhere in Caribbean/Mexico/tropical south america is great.
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>>2378814
Trade offices are built in urban locations not owned by you, you need 100 opinion with owner to build them, they give you trade capacity in market the location located in.
Overseas trading post can be build in any location in the continent your capital isn't located in.
Usually you want to build trading posts in alexandria market, steal maps to locate dravidian india, pump up trade range with advances and get money from spice trade by importing 50 units of pepper to alexandria so that european countries get pepper need for their pops
Also, it's a good idea to be merchant republic to pump up trade capacity and get a discount on trade offices, otherwise you will get much worse returns
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Am I supposed to just use light ship for patrol the seas objectives or is it supposed be a healthy mix of all ship types? I divide my entire navy and have them patrol then just group them back up again in war time.
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>>2378888
>digits
If you actually have a large fleet of light ships I don't think you are going to get much out of attaching other ships to them, and it costs you to have them out there contributing a very minor amount to your control. If you are worried about your light ships being attacked it might make sense to have some ships protecting them but that concern only makes sense if the naval combat is working which I suspect it still isn't
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After i annex the Prussian states i will culture change to Prussia
It will work? Right?
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Even the Baltics wanted to be German simple as.
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>>2379022
Period.
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-104-1 5th-of-april-2025.1917017/
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Finally, a real Roman Empire
Ilhamdubillah, Ibrahim will restore Theodosian borders
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So yeah you do keep old Techs but cant get old ones.
Seems like Wolgast -> Prussia is the the go. Until Brandenburg gets fixed.
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>>2379075
From what I understand right now the only use for slaves I have is working in RGOs and maybe that's what creating a demand for slave trade goods that converts it into pops
I'm not sure if I'm meant to max RGO in very low pop provinces (1-2k) and hope the demand is so high that my pop growth explodes
I'm playing as a native in north america and most of my slaves seem to come from mexico
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Based Johan mogging his underlings again
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>>2378888
Ships have different patrol values visible in their stats cards. If you are building a navy just to patrol then you probably want to build light ships. If you have a navy and aren't using it then using any ship to patrol is better than leaving some out (though there could be a slight overall downside of mixing slow old ships with modern fast light ships forcing the entire fleet to spend more time in transit). It still may not be worthwhile to use your entire fleet to patrol you may want to mothball or keep some in port for strategic or cost savings reasons but if you got nothing better to do with the ships just patrol away.
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>>2379106
farming if you want increased food production in the location
fishing if you want increased maritime presence
market if you want trade capacity and burgers to spawn (you want them because of increasing literacy n shiet)
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>>2379093
>Pause my game on month rollover because I'm going to do X and Y on the 1st
>Something attention worthy (like war being declared on me) happens on the 1st as well
>Paradox pauses my game for me because this is important info that they know I'll want to be paused to take in and plan my next move
>Click okay on the notification because I have been successfully notified, now I want a clean screen to strategize
>Closing the notification automatically ends Paradox's pause
>Paradox doesn't give a shit that I pressed pause too, only THEIR pause matters
>Time immediately starts moving again at speed 7
>"Huh oh Goddamnit it-" press pause again
>6 days have passed and I haven't even started raising levies yet
It's not ruinous, but it's extremely annoying and happens far too often. The most effective solution is to turn it down to speed 1 every time the game forces a pause on you so you can quickly manually repause again yourself, which is more clicking and extremely gamey. A reminder that this game and its UI are painfully underbaked. Paradox knows I want to be paused right now which is why they paused the game for me, I know I want to be paused right now which is why I pressed the pause button, so why the fuck is the game unpaused.
>>2379106
Only build them in locations you're not going to urbanize (valuable RGO, designated one food location per province, etc) because they require rural. Honestly I think you should urbanize literally every coastal location you own.
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>>2379130
>why does this not give me the right to declare war on their overlord?
TBF, this was a thing IRL where conquistadors and colonists would declare war on colonies other other nations and the parent nations just kinda got pissed but didn't really declare war over a piece of land the entire world away
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>>2379158
Yes? Weebs are invigorated with the Japanese language, doesn't mean it becomes their mother tongue.
To be honest I think the game should differentiate between classical Latin (liturgical language, can't be adopted as a common language) and Vulgar Latin (which medieval Italian was basically a derivative of) with it being possible for these new Romans in Italy to change their language to "vulgar Latin" (basically bastardized Italian)
This should also be the same for Arabic, broken in to classical and the various derivatives, and Mandarin, which should be broken in to classical Chinese (court language of China, Korea, Vietnam, I'm unsure if the Japs had adopted kana in to their court language at this point) and "modern" Chinese which the pops speak.
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>>2379123
For me I fill in the captcha, hit "post" and then it says "sending", then "100%", and it stays like that for a couple of minutes until it says "Connection error." as if the post hasn't gone through.
Then I refresh the page and the post has gone through.
I'm also not getting (You)s because of it.
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>In the future, we will use this system for the spread of the Protestant Reformation (replacing the old Protestant Preachers building system), colonial cultures like American, or even political shifts like the formation of distinct Dutch or Austrian cultures.
God, I hope they tie it to Northern Europe. Sick of seeing fucking Protestant Iberia and Italy every game.
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>>2379190
>The reformation should be able to apply to any catholic country, retard.
no it shouldn't
there's a reason it never spread in iberia in real life and that's because they just spent literal centuries btfoing muslims who ruled them, catholicism was their unifying identity
makes as much sense spawning in iberia as it does spawning in russia
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>>2379196
>having to actually engage with the game's systems and adapt your playstyle to overcome challenges
Yes I am indeed having fun
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>>2379194
>The Iberians were devout Christians who understood the need to respect and support the church
>So there's no reason they would agree with a hardcore Augustinian monk who spoke out that the Pope endorsing indulgences was cheapening and weakening the church in the eyes of the common folk, and we need to improve it so that it can better be respected and supported
>81. This unbridled preaching of indulgences makes it difficult even for learned men to rescue the reverence which is due the pope from slander or from the shrewd questions of the laity.
90. To repress these very sharp arguments of the laity by force alone, and not to resolve them by giving reasons, is to expose the church and the pope to the ridicule of their enemies and to make Christians unhappy.
Papists REEEEE
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>>2379225
i forgot i am arguing with emotionally invested american teenagers
there were no protestants in iberia irl you idiot
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>>2379231
>there were no protestants in iberia irl
>so it should be impossible for it to happen in EU5
Tell me what other things should be mechanically impossible to do in a video game because they didn't happen in real life. France losing the HYW? Byzantine empire surviving? Should it be impossible for Britain to NOT go Anglican?
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>>2379238
because iberia had literal inquisition able and willing to punish people who bring up church's corruption?
there is a reason why protestantism took off in the north
there church was less able to enforce its will and secular authorities had more to gain from dislodging the pope
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>>2379258
Some things were too far gone to be historically possible, other things weren't. This is a very basic concept you shouldn't be struggling to understand.
The fall of Byzantium was inevitable due to institutional corruption and the superiority of the Turks numbers.
The English winning the HYW (or rather, achieving limited and short term tactical successes) isn't impossible, because they roughly had parity with the French. Any long term holding of France proper by the English should be impossible though, unless they rule from Paris at which point it's less England ruling over France and more France ruling over England.
Let me guess, you think Nahuatl Ulm should be able to WC? Go play Civ you clown.
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Yeah, they need to rebalance trade...again. Age of discovery just started and I already finished the game with some spies and map stealing. I didn't even know I could get fondaco rights with Mamluks, getting my trade capacity in Alexandria even higher
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>>2379253
Yes honestly, especially when you consider how easily people lump in all sorts of Reformed faiths under a generic label of Calvanist, even if a city or state was far more influenced by his contemporaries like Beza, Bullinger, Knox, or Bucer. Luther's reformation is impossible to disentangle from German politics of his day (freedom of German princes from the HREmperor, freedom of the HREmperor from the Christian church, the German language in general), which we see in many of his writings, like the evolution of his Two Kingdom's doctrine, or his stance on the Christian's right to do violence in self-defense.
Luther's protest was the first one to really take off (or second if you count Jan Hus - hmm another German arguing the need for more autonomy from a distant and fallible Papacy), but that doesn't mean he or Germany in general were the only ones wanting reforms. Europe knew the church had problems, and there were people working within the system to try and improve it. But Luther accidently stumbled right in the Pope's way and spat in his eye, he didn't know the indulgences he was so fiercely condemning were being done directly on the Pope's orders. Politics forced a disproportionate response from the church to Luther, quickly escalating to the point of telling him to fully recant or die; what a shock that that radicalized him and his local supporters to the point of declaring Pope Leo X the antipope.
Calvin and crew's reformation had more leeway because they weren't in the spotlight, they had time to chill out and say they were just being nerds who really cared about getting scripture right. Calvin wrote elegant letters to the church explaining why Geneva had declared and would remain a Protestant city, Luther had to call for German princes to stop people from killing his supporters. Go Lutheran if you're ready to fight in the Wars of Religion. Otherwise Calvin would be happy to write letters to your church and help your state become Reformed.
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>>2379312
neat. thanks for the lore. I wish paradox gave a bit more alt history opportunity to other historical reformers like john wycliffe. england should have an opportunity to be a very early reformer even ahead of the hussites
has anyone explored which of the christian faiths is actually the best mechanically? I've only tried protestant, catholic and orthodox and so far I'd rank them in that order, maybe catholic first if you're france and win the western schism so you have all the cardinals
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>>2379343
>has anyone explored which of the christian faiths is actually the best mechanically?
I haven't played since launch but IIRC lutheran = highest tax possible, orthodox = highest pop growth possible, some catholic heresy had the highest literacy growth I believe
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>>2379049
>Occupation warscore has been doubled
Halafuckingeulah
>AI armies below 80% frontage fill are now automatically merged with nearby idle
Ok so wheres my split up over frontage limit button
>Armies stranded in winter-impassable terrain no longer drain morale while waiting for the season to change.
Why? Surely that must be horrible for morale, if anything they should be nerfing impasability itself
The movement stuff sounds really cool, seems they've really taken in the feedback about seperation of rvturn to Roma and rvturn to zeus
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what the fuck is this shit? You can't declare independence from France?
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>So weird what makes Bohemia so Strong in EUV like in the paper even Aragon is stronger, so weird
>Check the starting Control
Johan.................................................
what in the actual living fuck. They literally start 80% control. No wonder they eat up everything.
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>>2379519
desu bohemia and hungary were uniquely centralized for that time period
it's only later that scheming germans undermined them by promoting infighting among their elites
they should be checked by rising poland, austria and ottomans, but the ai is too non functioning for that
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>>2379521
>Based on typical medieval army sizes in the 13th and 14th centuries, the Kingdom of Bohemia around 1300 would likely have fielded field armies ranging from roughly 5,000 to over 10,000 men for major campaigns, though smaller numbers were common.
They start 33k men in EU4. Can we agree finally Bohemia needs to take a an other nerf. They are supposed to be same power as Austria not same power as Spain and France.
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>>2379536
What the fuck does Johan cite for the retarded nonsensical numbers he uses for his games? Pic related?
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saw someone say the Latin revival culture is supposed to be the Latins as a group like the Byzantines saw them so you unify all the Italians under it so you can accept them easier
which would make sense since it converts both Italians and French who were considered Latins and Latin in that case could be a unifying language between the two groups
it's also definitely not what they intended and is cope and it's just ancient Rome larp (because that's what the event openly says it is)
but it's close enough that I can at least pretend that's what it is to keep my sanity
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>>2379312
Average young Calvin problem
>Write and publish a piece attacking one of his reformation allies because they only agree on 99% of theology. Keeps writing letters to his other allies asking if they've read it yet. Eventually get a response basically going "Hey champ, how bout next time you feel like publishing something, you send us a copy first. Then we'll let you know if that's a good idea."
>Keep pushing for radical and intrusive pledges the laity need to perform before they can partake in the church. Geneva gov keeps telling him to chill out and just do his job. In response, he literally prepares the communion sacrament on Easter morning and then REFUSES TO GIVE IT TO ANYONE IN THE CITY. (He was run out of Geneva for this, then years later when he returns he's so embarrassed of his youthful antics that he asks them to please cancel the parade they had planned and not make a big deal out it)
Average young Luther problem
>HRE Emperor officially declares that Luther is an outlaw to be executed, though the proclamation won't go into effect for a few weeks so Luther has time to travel back home and get his affairs in order first. Whole ride back he fears this safe-passage won't be respected (Hus was supposed to have safe-passage too and didn't get it). A group of armed men surround him in the woods and kidnap him. Luckily they work for an elector who supports him, and they smuggle him to safety so he doesn't get murdered by the state.
>After only a few months in hiding his friends and supporters start preaching all sorts of radicalism and heresy. Iconoclasm, polygamy, political violence and socialist revolution... Declares that Satan has entered his sheepfold and reenters public life (wanted criminal btw) so that he can preach moderation and take the reigns of the reformation away from opportunists and fools who risk both the lives and immortal souls of the people.
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>>2379651
>he literally prepares the communion sacrament on Easter morning and then REFUSES TO GIVE IT TO ANYONE IN THE CITY
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>>2379556
Bohemia should be strong in 1337, it was undeniably one of the great powers of Europe second only to France and maybe Hungary. The problem is just that there aren't any mechanics to simulate their decline, or really the decline of powerful countries in general, so whoever is strong in 1337 stays strong for the whole game with no variation.
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>>2379549
Unironically a better source than AI.
AI is literally the most upvoted comment on reddit.
I'm not joking I mean AI literally sources it's information from a basic websearch, and the first result is usually a reddit post, it just repeats the top comment adverbatim. It's essentially the "I'm feeling lucky" of information but technologically illiterate zoomoids treat it as gospel.
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>>2379722
no regard to being on river mouths or anything like that? no regard to location?
are you saying the objectively best capital location for, say, a united italy is either venice or tarde and not, say, rome?
ultra gay if so
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>>2379729
Sorry anon, Rome has never been a good capital for a sea-faring empire, and in 1.1 even countries like Russia and Austria want to become naval for the extra governors. Lucky for the ancient Romans that they hated naval warfare and were autistic about good roads.
Being on the end of a river is valuable, and may be the better choice if its natural harbor is like 40% compared to a 60% next to it. Also this game is easy and nothing bad is going to happen if you pick a less than optimal capital location.
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what the fuck do you build when all goods in your market are at a target price lower than the base price
building anything else will just mean diminishing returns and eventually unprofitability altogether
>libraries, universities, counting houses
all already built
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>>2379771
Armories, lol.
Jokes aside, it really does hurt, by the time you buld up your economy, everyone else did too, so you can't really export finished goods to profit since everyone else already built guilds so every market has an excess of finished goods and only thirsting for raw and rare goods
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>>2379782
I do know what you meant.
And what you meant is idiotic. With dynamic institution spawns, there are only 2 institutions in the entire game that can spawn outside Europe: Printing Press and Levee En Masse.
Every single other institution has a requirement of Europe or North Africa with some having tighter requirements like Renaissance where it can only spawn in Emilia or Lombardy.
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So, I assume, the game will only become playable by the end of the year? They are currently buying time with Roman dlc, since it barely adds anything new, and trying to figure out what the fuck the game should look like
By the middle of autumn we will be getting colonisation dlc, that’s supposed to fix, well, colonisation. And in the holiday season we are getting hyw dlc, that’s supposed to fix diplomacy…I think
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>>2379805
The only reason mods for eu5 exist is because some people are too autistic to deal with alt history.
>an institution will spread to most of the globe in like 20 years
Have you ever played outside of Europe? You can go a hundred years without getting New World in like SE Asia or Japan.
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>>2379807
>alt history
How is China adopting the printing press, an institution meant to represent the proliferation of translated bibles in the wake of the reformation "alternate history", China had nothing to do with the reformation or bibles being translated.
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>>2379810
Then bug Paradox to change the reqs on Printing Press. So there will only be ONE institution that can spawn outside of Europe.
Personally I didn't even care when Printing Press spawned in Mali during my recent Florence game.
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>>2379816
>Personally I didn't even care when Printing Press spawned in Mali during my recent Florence game.
Yes, I bet you didn't. But some of us like realism in our history games. If you don't you're perfectly entitled to play Civ or Risk or EU4.
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>>2379807
Honestly feel like you can't get ahead because it spreads so fast. I'm using mods to reduce institution spread already and yet it cross half the world extremely quickly because of colonizers.
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>>2379835
Mali had neither the industry nor the resources nor the inclination to be able to do that.
Let's say Massa uMbungu does want to mass produce the Quran.
Who sponsors him?
Where does he get the paper?
Where does he get the machinery?
The fun of alt-history is imagining what if plausible events happened, not just saying what if *rolls dice* Australian aboriginals invented *rolls dice* M16s.
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>>2379853
Wand you, faggot, are one of the reasons EU5 is a gay alt history game at the moment. The second johan turns his brain on and realizes Europa Universalis should be a eurocentric game about Europe dominating the entire world and creating all of history as we know it, I know you'll be crying and shitting your pants whining about your pet niggers being relegated to what they always were: irrelevant cocksleeves for Muslims and then white men.
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>>2379810
>an institution meant to represent the proliferation of translated bibles in the wake of the reformation "alternate history
No it isn't. Or else why is it a requirement for all of these advances when 90% of them have absolutely nothing to do with "the proliferation of translated bibles"?
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my cities are filled with peasants with their thumbs up their asses
besides the "autonomous villages" privilege (+0.1 rural migration attraction), how do i make them move to the country and become employed in the farming villages so we can all stop starving?
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>>2379907
>have every condition necessary to develop the printing press
>MY LORD, WE RECEIVED WORD FROM BUMFUCKENSTEIN
>THEY HAVE DEVELOPED THE PRINTING PRESS!
>Well, guess we should just stop then. No point trying to make it on our own...
Retard.
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this game is pretty fun but its a bummer that it takes even less time to break it over your knee and have no real stresses than eu4 did
not sure what to do next, I don't want to form the netherlands since its just feels like.. why did I bother playing frisia instead of holland?
I guess I'll have to colonize shit
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>>2379969
i'd already spammed farming villages all over and subsidized them but the peasants weren't moving because cities have too much migration attraction
so i used the rgo builder to find my best food locations, maxed out their farming villages and used the expel pops/encourage migration wizard spells to move like 15k peasants over in a few months, one location at a time
johan sure seems to love micromanagement, i wonder what it's like to work for him
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50% chance btw
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fucking finally holy shit
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Total tall player death
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>>2380113
>Nooooo! You cannot blob! It's not efficient!
Says who?
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The control system will mean that Europe never outpaces Asia btw since Asia starts way more population dense they will always have more money and manpower than Europe (and never be behind tech wise because institutions spread faster than gossip in a high school)
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>>2380171
The game desperately needs slower institutions but then a "free" tree on each age like the age 1/2 ones. That way you could still get some techs and improve/differentiate against your competitors out in the boonies but be noticeably behind euros who have the actual institutions of a given age.
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