Thread #2378588
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H
Post modded bs. Post new mods to use. Post update i dunno
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you start op faggot
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general threads are the cancer killing 4ch
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>>2378650
So we should have 300 different paradox threads
kys gsg nigger
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Here's the best vanilla player controlled ship + skills available in 0.98a.
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>>2378664
but muh economy skills
muh fleet power multiplier skills

5 onslaughts with default loadouts > one crazy ship imo
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>>best vanilla player controlled ship
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>>2378588
RAT is actually pretty fun, who would've thought. My only peeve with it is that Lukas's grasp on grammar isn't the best.
>>2378650
You're 15 years late to the discussion, retard.
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>>2378650
general threads are the only remotely tolerable part of 4ch
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>>2378650
What about forced generals too shit for their designated board?
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these make fights so hairy they just charge right in and pick on somebody before skedaddling out and hanging out with the ramparts at range, none of them got fluxed out and were only killed by being shot in the ass. Shocking nothing was taken out as I couldn't even look at what they were doing with all the ramparts I had to blow up.
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>>2378696
>My only peeve with it is that Lukas's grasp on grammar isn't the best.
I think he got someone to proofread his text at one point, it used to way, way worse to the point I'd rewrite it myself to make my eyes stop bleeding.
I also can't bring myself to use SiC because it lacks the flavor text of vanilla skills.
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>poking around in magellan shenanigans
>graphics/ships/unused/mech1
>graphics/weapons/mech/
>oro? what's this?
>two left arm options for smallgun or biggun (no melee smhtbh kouhai) and gatling right arm
>rudimentary head & shoulderbox missile
>large sloped-armor torso, shipgirl would've had massive tiddy
>no leg sprites, shipgirl is wheelchair-bound
>there's no entries in data/weapons to start putting pieces together
>probably need to seperate static shoulderpieces from moving weapon-arms
>and add a pilebunker or laser blade because a true mecha ace never sorties without leftarm melee
>finishing this mecha would be a lot of work, fuck that
>put them together in photoshop layers to see what it could've looked like
>pic related
kinda uglyish and uninspired imo
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>the AI will send 100+ DP of capitals and cruisers to chase after your 6 DP frigate
>the game is balanced around you exploiting this
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>>2378588
Do we still use MikoRouge for 0.98? And are we going to reach 1.0 soon or will they keep adding decimals?
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>>2378650
the real problem is the catalog
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>>2378860
cut stuff gets cut for a reason
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>>2378588
Where's that funky flying wing lookin' thing in OP's picture come from?
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>>2378860
Only so much you can do with a top down perspective and a small size.
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>>2378973
its from UAF
iirc one of the BBs shipsystem is launching that bomber
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yo chat, what mods do i download?
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>>2379003
I've been playing since starfarer_install-0.53a-RC4 and the only mods I've installed were portrait packs because the default portraits are ugly and the artist doesn't understand or wants to portray human beauty.
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>>2379007
Can I just use a bunch of them with portraits I like or will they conflict?
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>>2378588
ATTENTION BUCKBREAKERS
ANOTHER NEW VERSION HAS BEEN RELEASED ON CORVUS
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>>2378971
Is it really cut if it's in the game files?>>2379003
All of them.
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>>2378987
don't get me started on trying to small mounts legible
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>>2379003
>nexerelin
>exactly one (1) faction mod
>based on which ships you think look the coolest
all you need
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>>2378909
>skulking around a system to raid them, transpoffder
>detected by patrol
>SAAR SAAR EXCUSE ME SAAR THIS IS A TRANSPONDER ZONE YOU NEED TO TRANSPONDER
>have to listen to this hegger's impotent rambling before i can kill him
>respond with "fuck off, eat shit and die"
>-5 reputation
>the patrol (2 frigates and a destroyer) begins running away from my fleet (several onslaught)
>it would take me too long to click ships and fastforward the battle, so i autoresolve
>-5 reputation for killing patrol
>one enemy ship survives (it was a dram that didn't go on the map)
>combat ends
>enemy fleet comms me again
>EXCUSE ME SIR YOU CANNOT TRANSPOFFDER HERE
>another -5 rep for hearing him
>another -5 rep for killing him
>now at -20 rep from four dialogue prompts from just one patrolling asshole
>my face when
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>>2379084
-20 izzat for you bloody bitch bastard
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>>2379084
>>2379124
Hegemonkeys know they can't compete with your fleet, so they ruin you by stealing your izzat
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>>2379054
which faction mods are balanced?
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>>2379154
need I say more?
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>>2379154
>which faction mods are balanced?
Dassault-Mikoyan Engineering
Everybody Loves KoC
Hazard Mining Inc
Diable Avionics
Mayasura

avoid Bultach and Knights of Ludd, despite the vanilla-ish theming they're as strong as anime mods
avoid most "morally-ambiguous player faction"-type factions, they're all lame and boring with kitbash ships. only HMI does it well.
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>>2379154
UAF. unironically. the new update made the weapons weaker than vanilla ones
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Whatever happened to RSDev?
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>>2379216
>mod is from a rookie or a baddie, is overtuned on release
>mod gains reputation for being OP
>mod overcorrects, nerfing its cool mod content to sub-vanilla
>mod keeps reputation for being OP despite being mid
many such cases. diable started the trend.
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>if i call my shitty cheat mod weak enough times maybe anons will stop calling me gay
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Total Furina Death
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>>2379234
Haha, there you are. The same loser still here years later.
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>persecution complex intensifies
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>>2379242
How's life? I'm working on my masters in EE now. I'll be back in a year after I graduate to call you a stagnant loser once more. Kek
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>>2379220
>Whatever happened to RSDev?
he got raped and buckbroken, RIP
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To avoid upsetting a faction do I need my transponder turned on in hyperspace, or just in an owned system?
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is posting still broken
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>>2379282
always transpoffder in hyperspace. factions patrol the area but all hyper is 'unclaimed' space.
>>2379289
NEVER STOP POSTING
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>>2379303
Alright thanks.

Due to the supply mechanic are there times when I shouldn't fight? Like if I com across some weak pirates, would it be more profitable to just leave them alone? Even if I only deploy an appropriate amount (don't overkill).
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someone tell me the secrets of symbiotic void creatures
how do i master zee bugs
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How is the star wars mod?
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>>2379191
>vanilla-ish theming
>knights of ludd
You mean the one faction mod where 1% of the content is knoghts of ludd related (a couple ships, some AI generated anime faces and a couple planets with no content), and the other 99% is anime high sci-fi with weebshit ships piloted by ghost AI demons with names like "yuki onna"? "vanilla-ish"?
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>>2379020
>new discord mod update
No thank you.
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sup bunch of nerds I made a mod
https://www.reddit.com/r/starsector/comments/1smnego/deep_battle_formations_mod_self_explanatory_title/
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>>2379154
>>2379191
>>2379230
>>2379336
Are there any new mods that have come out?
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>>2379020
another malware release oh no the lords of edgy mesofellators are back
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are there any 600dp ships?
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>>2379378
no one fucking cares.
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>>2379154
Starfed and Scalartech.
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Anyone want to let me stare at their butthole
No touching
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>>2379378
Your mod sucks and I hate it
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I am looking for a relatively fast ship with loads of hardpoints for ballistic guns. There's plenty for energy, but I find barely any that fit my desire to fly around with loads of dakka dakka
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>>2379220
Died of Covid five months ago
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When's 1.0?
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>>2379509
Nexerelin and Rapesector get incorporated into base game.
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>>2379378
You sound like a fag and your shits all fucked. Go back to whatever discord echo chamber you came from.
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>>2379154
>>2379191's list is good, though I'd also add Star Federation. It's genuinely wonderful.
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What else am I missing?
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>>2379003
you should download my mod

>>2379514
>>2379444
>>2379412
how about you choke on my dick instead
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>>2379378
Looks clunky as fuck, but I like it.
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>>2379154
Ko Combine
Hazard Mining
Mayasura
Star Federation

Ultimately I think it doesn't matter if its balanced or not, you are an EPIC GAMER, you will probably make a fleet and shipbuild which allows you to roll most encounters.
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>>2379545
>UAF
>No RapeSector
bricked

Also where the fuck is your Buckbreaker
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>>2379309
Some people may say this is a trade game, a colony game but this is a murderhobo game. Kill and loot everything.
>>2379464
Falcon
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>>2379583
Surprisingly based post.
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>>2379309
I wouldn't bother chasing down tiny groups of pirates for shits and gigs, but taking efficient fights is how you get ahead. Anything you're getting paid for is worth fighting, whether that be from faction bounties, personal bounties, or high value drops (i.e. remnant AI cores, threat/dweller weapon drops, etc)
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>>2379464
Eradicator
>fast
>lots of ballistic gun hardpoints
meets your criteria
both the variants are good enough; the normal variant brings an accelerated ammo feeder while the pirate version has a burn drive to go even faster than it already does
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>>2379464
For long range strike its the regular eradicator (a bit pricey though above the 20 DP) and for brawling/SA its the pirate version but the later is more useful in small skirmishes and falls short in late game content (its actually quite good at robbing convoys and fucking with small patrols/detachments).
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>>2379765
>>2379464
*unless ofc you are looking for a personal flagship to have fun in which case you want a retribution.

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