Showing all 459 replies.
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>sort of unfucked Blood DLC by making skeletons turn white, adding darker blood and letting you change the size of blood pools
nice
>some skeletons are fucked (aztec scorpions leave behind human skeletons kek)
>first Aztec mission is immersive, as the city gets destroyed your framerate also gets destroyed
ngl I dislike this one, too much happening for the introducion
>next are eeh ok, nothing special but fun
>Kastor going awoooga after seeing the Aztec princess
based
>Kamina
uhh wtf, is Gargarensis' sis going to show up next?
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Seems like a cool campaign so far, I'm liking this story split so we can have all the gods at play and not just have to fight other Aztecs all the time
Surprised to seeKastorso early, that's fun
>>2383148
Also glad that they put in bones getting bleached, better late than never
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File: screen2.png (1.7 MB)
I'm now convinced the devs are trying their best but they're either mediocre or unexperienced or just really bad at noticing/ thinking about details
>Map itself is full of neat scripts, modified units, even a snowman as an easteregg
>Supposed to be a "no build" mission, but you eventually fight enough Fafnirs to get 2K gold, while having access to Norse infantry and having 250 wood
>You can just build a market, build a village center and some villagers, you can put about half on food/wood each (no gold on the map) and abuse the gold trickle you get from the Aztec gold dropsite to get some extra gold without the market, and eventually you can get full upgrades for all units and a Titan
Same shit with every post-retold addition, they're all....decent but they always feel half-assed and it takes devs a few months to fix the biggest issues and even then it's not 100% where it should be.
This example is just a nitpick because I think it was funny and it made me feel smart and not retarded to figure it out
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>>2383292
I was thinking of complimenting that level specifically, it was pretty fun, reminds me of Warcraft 3 maps with all the scripts and easter eggs (I enjoyed walking into the cave only to getliterally blown the fuck out)
I did have that thought of using the ulfsarks to build stuff but figured it was a no-build so any forces I had would be sufficient, but maybe on a Ludicrous run I'll give that a shot, ideally before it's patched out
If it was another level, I think it'd be a problem, but considering you're at the 53 minute mark it's just another gag, a nice bonus for being patient for no real reason
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>Chirondeadsplaining Ajax
Were the campaign writers not able to buy the China DLC or did they just decide not to bring it up and potentially confuse customers who didn't buy the China DLCI felt a nostalgic happiness seeing Chiron again
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>>2383267
Not yet, but Kastor mentioned Ajax's hair is getting greyer and despite that their ages never got changed from the Titans.
The new Aztec princess is also 24 just like Kastor (btw Kastor's purpose in the story is to suffer from brown fever so severe it guides all of his decisions, I hope he gets his white boy summer and cucks the Aztec BF because he's feeling neutered and stupid at the moment).
Idk if the devs think this shit is meant to take place in the same year as the Titans or if they want me to believe that because that's retarded.
>Kastor fucks up, frees the Titans, makes up for it and gets a pimp scepter and becomes hyperborean kang in nuAtlantis
>Ajax dies and comes back to life or some shit, btw he's in China and Japan
>btw he came back and now Kamos' daughter we never heard of has a massive pirate fleet that is strong enough to threaten fucking Kastor the kang of nuAtlantis, Amanra (no, not Queen anymore cause she's the only Egyptian there) and Ajax
>btw we now take this random ass sky passage into Norse land and apparently during the past few hours Loki did something or some shit and all giants are bigger, btw Eitri has Mjolnir for some reason and it's all fucked up and we never get to see it for the rest of the mission but it's implied Eitri is wielding it (kek wtf)
>Ajax has dementia, he acts like he hasn't seen anyone else in a really long time despite saving Japan like 2 days ago and China a week before that, and Kastor is now his best friend or something despite Ajax wanting to kill Kastor a month ago
yeah yeah story never mattered but it's legit retarded now (retolded?)
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>>2383303
You can actually find Mjolnir in a cave to the right of the starting area, frozen on the ground
Which is a bit weird because it's implied that Eitri is wielding it to break the Loki statues but I guess they just made the Giant Giant model and called it a day
I'm not super bothered by the overarching continuity of the AoM world or whatever because it's about as messy as a multi-mythological world could get but I figured Ajax being dead and coming back was a funny enough gag that they'd carry it through
I guess I should just be glad to see the whole gang again (minus Arkantos), I was expecting any non-Aztec characters to have a much smaller role than this
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>>2383294
It is fun, like I said most of the new content is solid, but it's frustrating how often the devs make stupid minor mistakes like this one.
Just in general they seem committed to actually make what people want but they always fuck up something really small but obvious that makes them look amateurish or lacking.
Like the whole Demeter Myth Units/ Hera/Amazon thing, or the blood DLC being really botched.
It's as if they are very close to making something really good everytime but lack the vision or imagination or talent to actually see it through and only ever get 90% of the way there until players or whatever come up with the rest of the concepts needed to make it feel complete.
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>>2383311
>until players or whatever come up with the rest of the concepts needed to make it feel complete.
I'm happy that they're responding and putting some work in to fix things instead of doing nothing at all, it would've been super easy to just drop all this content and then disappear
Obviously it's not ideal but the current landscape of videogames is so fucking abysmal I'll appreciate any effort
Maybe they'll get their act together if they ever end up making a Sumeria DLC or something
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Oh I didn't realize there was an AoM thread
I think the Aztecs in AoM might be bugged
There's almost never life force for my warrior priests to collect and that means that I can only get favor from sacrificing settlers (only viable lategame).
The Civ feels rather weak overall with their core early-game units all being quite brittle like I'm playing Egyptians but without the almost-free favor and woodless buildings
At least they have a universal drop site that's pretty cheap
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>>2383330
Weird, my warrior priests gather favor just fine
I did notice the pathing is a bit fucked, I think the new ambush stuff is causing issues there
Wouldn't be surprised if there was a hotfix in the works already
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>>2383360
I could've sworn there was a line about it, but it has been a while since I played the Chinese campaign
Got a screenshot or something? I could be convinced, though I'm pretty sure Setna is definitely dead
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>>2383331
Yeah playing with Aztecs some more, I think I was just expecting bigger spikes of favor when they collected.
It feels like a pittance vs what Norse can do IMO, with Norse heroes not needing re-investment to be good at killing MU's (and they're not guaranteed to die in a short period after).
The description of Aztec settlers says they're cheaper than other civs to make up for the fact that they're supposed to be sacrificed every so often, but that doesn't seem to be true. They're 50F just like Greeks, Norse, and Egyptians. I don't know what Chinese or Nip vills cost but I assume they're the same.
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I know we're taking the new patch with a new pantheon with a grain of salt but THIRTY-FOUR PERCENT winrate, Amaterasu was already 65% at this point after Japanese launch.
ngl I did some spreadsheet crunching and on face value Aztecs look undertuned, but tbf so does Egyptian on paper and they don't suffer.
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>>2383439
Give it more time, the aztec are more convoluted than the japanese were
Also doesn't help that their mechanisms and units are just facelifted from other factions and the "tutorial" lie to you in its entirety
>they gain favor by collecting life force from fallen foes and devotion (it's just the norse favor generation with extra steps and the blood sacrifice is a terrible way to generate favor)
>they don't rely on walls and siege engines, instead using towers and traps (they can build walls just like the norses and they have a giant common myth unit that is just a catapult in disguise, also their towers doesn't produce "dread")
>they don't ride horses instead they field fast infantry (they show fucking panther riders in the same shot and their "spearman" is considered a counter-cavalry)
This is giving me flashback of Tale of the Dragon
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>>2383700
It's a really strong unit but what you said, Aztecs don't get to Mythic.
Shorn Ones say they're just anti-infantry but they actually trade well against anything but lots of archers, basically anything they can reach. They're honestly closer to being Samurai but better.
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>Ajax outright tells the Aztec princess that Kastor has "daddy issues" and implies he's Kastor's daddy now while Kastor bitches "nooo not in front of my crush"
ok this one got me, they still flanderized the shit out of everyone but this one landed
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>>2383433
I'm surprised they haven't added them to Gauntlet mode at least
>>2383505
Itza cute
>>2383771
I like it, having the gods running around getting into mischief tends to make for fun myths, and in the campaigns it's usually a highlight
>Whenever Athena shows up
>Arkantos showing up in Titans
>Loki as Skult
>Osiris for one cutscene
Obviously they shouldn't show up all the time and ruin the mystique but it's cool when it happens
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>>2383771
>Chiyou
>>2383947
Kind of have the same reaction, just kind of "ehh that was alright." I felt like it suffers the same like all campaigns post Fall of the Trident (& Golden Gift amazingly) and that it was too short, and needed to be a bit longer to fully develop it.
While it was nice to see them again, the old crew took a massive drop in IQ. Also, I do find it funny that Mission 6 uses Folstag on the cover, but he is nowhere present.
I was surprised how much Quetzalcoatl and to a less extent, Huitzilopochtli took a backdrop to things. Actually all the Aztec characters kind of felt sideline, except maybe Tezcatlipoca.
Though in that regard I do have some applause, Tezcatlipoca was a much more entertaining character and villain than the bad guys in the Chinese & Japanese campaign.
It was nice to fight other factions, and not have it been an Aztec mirror for 12 missions, though the reason for some of them is kind of effy.
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>>2384078
Oh yeah, outside of them literally just chilling in the underworld with the Aztec God of Death for a few days, I also find it funny in mission 9 where you can super saiyan a warrior priest into Quetzalcoatl.
They say the host dies because of Quetzalcoatl "great power", but in an earlier mission Tlacaelel(?) goes super saiyan into Huitzilopochtli, and he is literally fine the next mission.
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So are there Inca people in the campaign like people theorized since the promo art shows an Andean looking couple in the center (>>2382956), or did the devs just goof up and give them Andean inspired stuff by mistake?
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Playing with the gods in the campaign is pretty fun, but they were basically the main characters of the campaign rather than the human heroes who sort of existed to do what they want indirectly.
The underworld campaign was a nothing scenario. The first scenario had way too much shit going on for a first scenario.
I did not feel the need to use a trap a single time in the campaign even if we are given really obvious times to use it in the multiple defend the spot scenarios
I like the different scenarios where we actually get to fight other pantheons and have different settings. Tez is also cool.
The ending was kinda weird
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>Nerf Volcano to shit
>Buff some other GP's
Whatever I guess, but IMO the biggest problem with Aztecs is still their favor economy
I can deal with weak MU's and brittle heroes
But if I have to cannibalize my eco growth just so I can buy a tech it's a real problem
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do capturing all the relics in Dominion do anything ? dialogue say "it will break our ennemies spirit" but theres no indication of what having done that optonial objective give you , i guess waves appear less ?
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>>2384455
If you read the tooltip they decrease the time it takes to build a wonder significantly
You do also have to bring them to a temple and not your wonder, I dunno why the objective says that (though maybe the latest patch changed that)
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>>2384561
You'd think Iztaccihuatl would just toss a casual aside to the gang, at least
I do really like how he's doing the tricking though, kino shit to not just have him do one grand betrayal at the first opportunity
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>>2384582
>This guy will create an evil empire of human sacrifices!
>Totally unlike all the sacrificing that I was doing in this mission
Catman didn't have to do as much work as he did to trick them but I appreciate the gusto
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>>2383318
I don't get why they are trying to present tsukuyomi as some badass edgelord ronin of the night. Dude never did anything at all, much less something badass like kill the orochi or have sumo matches with the other gods. Biggest fraud in the entire pantheon.
The japanese themselves always seem to portray him as an intellectual pretty boy, or just a sissy, or a woman or a sissy woman. That's how not-badass-at-all he was.
>>2383620
It seems fine outside of the wall pattern to the left of her boobs disappearing abruptly.
However I wonder if the average artstation artist would draw a mexican india as a brown haired white woman like AI would? The egyptian gods turned out pretty white so it's hard to tell.
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>>2384451
>the biggest problem with Aztecs is still their favor economy
Well problem is they nerfed Bloodletting in the exact same patch by making it more akin to Greek.
Granted we don't have the actual numbers, but considering the diminishing returns from Greek favor rate, I can't imagine it being anything but a nerf.
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>Mission 6 Norse Mission.
>Polaris Puzzle
>Thought that you had to bring a Frost Giant, Valkyrie & Troll to it due to statues nearby.
>Scour the map for at least 20 to 30 minutes trying to find captive some captive trolls, but can't find shit..
>Turns out you just to click the statues in a specific order in order to solve the puzzle.
Motherfucker, god damn it I'm retarded.
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overall I like the DLC, the Aztecs are fun their myth units and GPs are dope and their eco/favor mechanics are complex but not overly so
that said Obsidian Mirror as a story is a step down from Yasuko's Tale
Yasuko and Tatsuro have 3 missions together before they're forcefully separated and it shows you they love each other and want to get back together, meanwhile Popocatepetl and Iztaccihuatl don't even get a single line of dialogue before she gets her ass punted off to Greece and it just tells you they love each other or something
"show don't tell" is a good rule and they ignored it, and no amount of Ajax and Kastor member berries makes up for that
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>>2384451
The patch came so fast after the launch that it certainly was all changes in a pipeline from internal testing rather than player reaction.
I wouldn't sweat it. They go for "feel" and look for things to polish and match to AOMR convention, then they react on balance in the player environment.
Yes, Aztecs are borderline non-competitive. Their favor and heroes are a gigantic viability bottleneck like you describe, and they have virtually nothing to compensate for that- at least at the moment.
Chinese needed a year of balance changes to get them out of pure cancerstrats, and Japanese have needed a constant trickle of nerfs; Aztecs will probably need 9+ months of slow buffs and tweaks.
>>2384860
We can get exact numbers if we use the aoe3de unpacker just like we've done before, we're just lazy
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>>2385466
No. A couple of the new Aztec units (not sure which ones, likely the myth units with the oblong shapes) can break pathing in a formation move, and any box-formation move around berry bushes is still suicide. You'll have to wait for an update.
Pathing goes wonk on every major content patch. This happened in the Japanese release too. Both of these updates make the attack-move logic and the right-click intercept pathing go haywire. 3 weeks later they updated for the Japanese DLC and it got "corrected" again. I think if you knew the internal dev structure they probably have some shitjeet hands that crap up everything in their section of work pipeline and you got some overworked old guy who can only get on to fixing it after the fact. Just the way these things work.
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>>2385501
>I'm still holding out for fourth Egyptian and Atlantean gods
nta but they're totally getting to 4th major god DLCs. despite the doomers, AOMR sold more than 2.5x their expectations and the % of owners who buy the DLCs has been high and consistent.
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>>2385222
Heavely Spear also was part of the DE permium edition so, when it was offered for ~$18, it was a steal for people like me to get China, Japan, and Freyr all at a decent discount when the base game is $15 now, or $25 for premium
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>>2385606
there's nothing inherently wrong with their current design and it's very thematic but Aztec's as a whole need a few improvements.
1. They need a cheaper tower upgrade. They have better towers that also collect tonalli and can build them with warrior priests in 50 seconds instead of 60 seconds, but 250 wood and 150 gold to unlock the tech is just too much already
2. Warrior Priests need to continue suck up tonalli for a few seconds after their death
3. Warrior priests need 5.0 speed, they basically have higher cost and the stats of Pioneers but don't have range or scouting utility, they're straight garbage. at least let them run
4. Coyote Warriors need higher base DPS so they aren't abysmal as raiders, because Aztec's basically have no raiding units (their best is the tlamanih) before MYTHIC AGE outside of two of their heroic myth units
5. Coyote Warriors could get trap building, or the forest stealth, or SOMETHING because they're really that bad
6. Ocelotl Warriors are two slow at 4.5 speed for how expensive they are. 60 food 70 gold is Jarl-tier expensive but they're just worse than the Jarl or anything else in that cost-tier: 4.8 speed Ocelotl would be fair.
6. Tezcatlipoca should get permanent trickle-favor per settler sacrificed instead of the bonus. Tezcatlipoca is really bad in current form
7. as a QoL feature, need to be able to prequeue the calpulli dropoff upgrades before the calpulli is even built
8. New Fire Ceremony (3x livestock sacrifice) should be moved to the classical age in the Temple from the great temple.
9. Ontontin Smashers need to be way stronger, the civ as a whole are incredibly incompetent building clearers
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>>2385617
>there's nothing inherently wrong with their current design and it's very thematic
my personal issue with it is just that it feels like a worse version of the norse favor mechanic when the norse mechanic would have worked and opened the door to reusing the other mechanics for appropriate civs
shit like letting romans generate favor the chinese way or letting celts build menhirs like the egyptians build monuments
i get that asymmetry is a goal but in this specific circumstance it feels like the worst of both worlds to me
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>>2385641
>my personal issue with it is just that it feels like a worse version of the norse favor mechanic
I'm 90% sure it has worse returns than the Norse mechanic, AND it has almost zero passive income.
And, of course, Hersir and Godi are actually good units. Warrior priests are pretty terrible outside of dropping great temples or towers in inconvenient places.
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>>2385617
I agree on most. but I do think Aztec Settlers should actually be cheaper, like 45 food. To compensate for the fact that you are just going to sacrifice some of them. Also the Towers should just fire an extra arrow per age if they are going to be that important with just a single tower upgrade and cost.
And yeah, the Warrior Priests are VERY underwhelming. They are extremely frail and deal too little damage for being frontline melee heroes.
I will say that the Greater Temple rituals should not be single use and instead be on 5 minute cooldowns with a small favor surcharge on repeat rituals.
The rest are mainly number tweaking imo.
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File: 20250305_071756.jpg (1.5 MB)
I did like the combination of the foundation of Tenochtitlan and the legend of Iztaccíhuatl–Popocatépetl, and, while I liked including the old world factions, it did feel like it was pulling too many strings. Could've been fine with just the Atlanteans, with a cheeky nod to their llamas, since Kastor was already given enough.
Like the Aztec city-building bits were good, and they could've been plays with various other personalities, with Kastor and his wind-teleported allies. But, at the same time, I understand after the Chinese and Japanese campaigns felt too isolated in some ways.
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>>2385738
Simple, people like me who buy premium at full price want civs like japs, aztecs or persians and won't bother paying for poopeople, on the other hand you won't buy neither so your voice doesn't matter.
Just look at steam threads about this topic and how many people asking for pajeets don't even own the game.
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>>2385839
Same.
The Japanese one is the only campaign that matches the tone of the original.
Chinese one has no characters, Aztec is a bit too goofy and nostalgia pandering.
Idk why people kept whining about mirror matches when Fall of the Trident was also 99% that, with most exceptions being limited Greek vs Egyptian missions iirc.
What I disliked the most in terms of gameplay is how the same map is reused 3 fucking times and how every mission needs to be this huge one with explosions everywhere, I wish he had more regular build and destroy ones.
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>>2385617
I don't think Ocelotl Warriors are too slow; they have a jump attack.
The problem is that they're the civ's only good unit for most of the game. Just make archers and MU against Aztecs and you'll probably win.
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>>2385965
>scantily clad mexica princess washes up on the beach
>immediately commits what's left of Atlantis to battle to impress her, doesn't even ask if she already has a boyfriend
just give the guy a wife, he's clearly desperate
preferably a smart one since that's not Kastor's strong suit
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>>2385965
We don't
It's a subtle commentary on the fact that New Atlantis also sunk into the ocean because Kastor kept fucking up
Eventually in AoE4 or 5 or 2 there'll be an easter egg where you find a statue of him and it has "Fell Again Award" written at the bottom
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>>2386462
> everyone wanted the pussy of one women
that was just Paris and he was a notoriously horny retard, he chose Helen's pussy over being King of all Asia despite the fact he already had a hot immortal nymph wife
the Greeks only joined the Trojan War as an honour thing because Odysseus made them swear a sacred oath to protect the marriage and they couldn't back out
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>>2386463
I really like them
other than their almost complete lack of conventional cavalry (they have a single mythic age fortress cavalry unit) the Aztecs can do pretty much anything depending on your minor god picks
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>>2386463
Their warrior priests (their only heroes) are pretty frail and usually not worth empowering, as that makes them awkwardly slow-attacking and limits their lifespan.
Getting favor through combat is not viable. Even big fights get you 15, maybe 20 favor at a time, and require having warrior priests alive at the end of the fight to collect the life-force. Sacrificing settlers is how you get a dependable favor income, and unless you really think you can sac your own eco and win in the next minute or two with whatever you spend the favor on, it's a hard ask.
>Bloodletting
Lol
Settlers are on parity with Greek Villagers, which IMO is a mistake. They need to be cheaper, more expendable and created faster. Alternatively, simply provide more favor when sacrificed. In the early-mid game when you only have one TC, you're stalling your eco by sacrificing settlers.
A lot of their myth units are on the weak side, but it's somewhat made up for by the variety of ways the Aztecs can get them for free.
Aztecs don't have a good raiding unit. Coyote warriors are just bad.
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>>2386463
They're bordering noncompetitive status with a few gimmick strats that can blindside unfamiliar people that's keeping them above the absolute meme-tier status.
They have the worst economy power in the game by a lot.
They have the worst heroes by a lot.
They have the worst siege options by a lot.
They've got a small mountain to climb to balancing them out.
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>can be used to fast travel across the entire world
>constant battle royale between the gods of death of the different pantheons
>dead heroes dies just get sent there to kick ass forever
the underworld in the age of mythology universe sounds pretty metal
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>>2386920
They need to create the other 5 Major Gods first.
Then they can build up to a big "AOMR 2.0 patch" where they distribute the 3 new minor gods attached to the 4th Major God among the rest of the Pantheon: each getting one, which will feel like a major content update even though all they're doing is quick editing the techtree files.
It's the most cost effective way to pump the game.
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>>2387097
>Iztaccihuatl: "well our gods demand blood, so unlike your oracles we instead rip off the hears of our foes, sometimes we do it to out own citizens too"
>Kastor: Mmm hmm *nods along attentively*
>Kastor's inner monologue: "SEX! I NEED WARM BROWN PUSSY NOW BY APHRODITE I'M GOING INSANE AAAAAAAAGGGGGHHHHH!!!!!!!"
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>>2387554
"ancient egypt" isn't a time period anon
and AoM jumbles together 2000+ years of history, your Wonder as Ra is the Pyramids of Giza(2600s BC) while Set builds the temple dedicated to Ramses II's wife (1200s BC) meanwhile your armies include chariot archers(only adopted in the 1500s BC) and war elephants(typical of the Ptolemaic Armies starting in the 300s BC)
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>>2387632
in Obsidian Mirror Ajax the Great, hero of the Trojan War(1184 BC), shows up during the founding of Tenochtitlan which took place concurrently with the reign of Edward III and the Hundred Years' War
the game takes place in the mythical age of a "long time ago" and mixes together random unrelated mythologies and historical events
might surprise some of the autistic retards screeching about historical accuracy and muh timeline but Odysseus sailing with an army of Myrmidons to Scandinavia and then joining forces with the Pharaoh's army and the Vikings to fight an evil cyclops' army as Atlantis burns isn't actually in the Odyssey
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I wonder if back in the day when the game released there were autistic Greek Mythology fans throwing a fit over how "inaccurate" the portrayal of the Greek Heroes is
they basically forgot about Achilles and made him a generic Zeus hero and turned Ajax from that bitch that kills himself after getting BTFO by Odysseus into a Diomedes-tier gigachad
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>>2387860
>>2387767
The gap in the timeline isn't a big deal IMO, nor are changes to how myths, heroes, and gods and their relationships (at least to an extent, if they don't go overboard with it), in reference to >>2387983's point, . I'm much more concerned about the Aztec in AoM not actually resembling the Aztec in history or their own depictions of their gods visually.
Not that it needs to be or even should be 100% visually accurate, but they should at least use actual Aztec armor, clothing etc as a starting point before applying creative liberties to it and it should at least loosesly resemble actual Aztec aesthetics, and it doesn't even meet that low bar.
>>2387983
I realize your point is more in terms of story/lore then visuals, but I don't think it's the same because the Greeks, Norse etc still moderately to at least loosely fit their historical aeshetics: Hoplites still have Corinthian helmet and a Panoply breastplate, or in Retold, the Samurai still have Kabuto helmets and Laminar armor, etc. Even the Vikings who do take more visual liberties still have chainmail
Meanwhile basically none of the Aztec units in game use any of their actual historical armor or garments, not even with a lot of creative liberties applied. It's almost all made up shit that the Aztec and other Mesoamericans (and hell I would have been okay with them using shit from the Mixtec, Toltec, Teotihuacano etc to an extent even if it wouldn't be ideal) never used
Again, not to say that the other civs/factions don't also use some made up stuff, but the basic types of attire they did have in history are also used.
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>>2388157
>arrives in china
>somehow perfectly understands the language
>"hey, wanna help save the world from this asshole immortal?"
>"ok lol"
he's pretty based
>for now
next DLC Ajax, Eitri and Brokk are going to inexplicably end up in Mesopotamia/Celtic Europe/wherever while trying to sail home from Mexico
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>>2388519
I certainly hope it's Mesopotamia
campaign could be Gilgamesh's quest for immortality where he travels the world after killing Humbaba and the Bull of Heaven, but in this version he brings along an army for base building and resource gathering and ends up fighting monsters and tribes from the other pantheons, I'd like to see him take on the Nidhogg or the chinese Yinglong
or do literally anything else, there's a lot to draw on there
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Just watched an incredibly noobish Vtuber try out the hardest Greek campaign level. It was about as expected.
>>2386836
Some of our top PvP players are Pakistanis. Them destroying Shiva's Temples live and on stream might cause a meltdown.
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>>2388743
>the hardest Greek campaign level
Just Enough Rope?
I recently replayed fall of the trident and I thought that was one of the hardest in the entire campaign on par with "All is not lost" and "A place in my dreams"
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>>2388769
Yep. She was in a very winnable position on
>moderate
Unfortunately
>Did not know how to auto queue units
>Did not know how to trade
>Did not know about the fortress
>Therefore did not know how to properly siege
I watched her lose 5 hydras trying to take down a gate.
>>2388797
Wait till you see the Number 1 AOM player.
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>>2386463
Favor gain is a mix of Norse and an hero ING. So sacrifice is still there. They are very much playing into the ambush mechanics introduced by first day Demeter but you got enough options to not stay on defense.
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File: Son of Osiris.png (165.9 KB)
>shows up in Atlantis
>solos half of Gargarensis' army
>electrocutes hundreds of Poseidon's Militia units
>only healing unit in the entire army, patching up hoplites and minotaurs with his magic
>doesn't even get acknowledged by any the characters
this post is dedicated to that one Son of Osiris unit Abydos' Vanguard sends you in the final mission
Arkantos may have become a god but you were already one my GOAT
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how would favor generation work for Mesopotamians?
I suggest having a temple whore unit you can build from your town centers and you send them to staff your ziggurats
kinda like the Japanese shrine maidens but instead of dancing they fuck your villagers with fully animated sex scenes where they get gangbanged by all your sweaty gold miners and lumberjacks
THAT is what Sumeria was all about
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>>2389602
You can train Definitely-Not-Whores to travel between buildings, temporarily empowering them while also generating faith, creating a network that you have to protect and make efficient
Though maybe that'd be better for some other more astrological faction instead (you could call it a constellation favor system)
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>>2389608
>ziggurats(temples) have an aura around them that's similar to Japanese shrines but instead of natural resources it is empowered by friendly buildings and boosts the production speed and research speed of those nearby buildings
rewarding players for building tightly packed bases would be fitting as Mesopotamians were all about those high population density city states and were the OG urbanisation experts
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>>2389624
embarrassingly but not as embarrassing as Loki getting BTFO by Brokk and Eitri
seriously his "genius plot" to steal the golden boar was thwarted... because the Dwarfs just marched directly into his lands and kicked his fucking ass?
some god of trickery he is
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Finished the Aztec campaign.
I liked it a lot overall. The first mission was pretty bad, but most of the ones after that were fun and creative. I love how the Aztecs properly crossover with the other civs. It's always fun to have them interact. Something that was, for the most part, missing from the Asian campaigns. It's interesting how they used the gods in this one compared to the others. I wonder where they banished the furry to. It seemed kind of vague.
It's not as good as the first two, but better then the Chinese and Japanese ones for me.
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>>2389445
>one more pantheon
Since the timeline is loose but I have a preference to the mythological ages, but still grouped at a people group
>pre-Classical
Israelites (old testament), Scythians (Tengri)
>Classical
Romans (though redundant), Persians (Zoroastrianism, weird if already Sumer/Babylonians)
>Late Antiquity
Latins (Christians, be weird), Arabs (Islam, scary to touch), Gokturks (Tengri p2t)
>Medieval
Britons (Arthurian/Christianity), Inca, Khmer (Buddhism+SEA localities)
>literally why
Africans, Native Americans
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>>2389745
all Middle Eastern women enjoy girl on girl action, they just pretend they don't because Muslim theology disproves of it
I'm sure Inanna/Ishtar would approve of it
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File: questing beast.png (1.7 MB)
>>2389738
>Britons/Camelot
>similarly to the Atlanteans who have "Titans" instead of "Gods" despite being functionally identical the Britons have their Legends
>Arthur the Once and Future King, Merlin the Druid Prophet and Morgan le Fay the Enchantress are their Majors
>minor "gods" are a mix magical beings like Nimue and the Green Knight, Round Table members like Galahad and Lancelot and associated stuff from Welsh folklore like The Red Dragon/Y Ddraig Goch or Rhitta Gawr the Giant King
>each major starts with a named hero who gets stronger with each age(Arthur gets Sir Gawain for example)
>myth units include witches, fae spirits, giants, afancs, wyverns
>Britons recruit peasant units from mustering grounds(basic levy spearmen, longbowmen and billmen) and noble and siege units from the Caer(heavy knights, generic hero questing knights and traction trebuchets)
>favor generation comes from doing "Chivalric deeds" like slaying enemy heroes and myth units, destroying major structures like town centers or Fortress equivalents, taking and holding relics(higher passive trickle)
>Titan is a giant building sized Questing Beast
I'd love to see something like this
and before anyone complains about how Camelot would somehow "break the timeline" I will remind you the historical era depicted here took place 900 years before the Aztecs and the Japanese
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>>2389777
They always post the notes they just don't always immediately update the steam page. If you just navigate the age of empires website when you see the game has an update, you'll find them.
The notes are mostly bugfixes, a few tweaks on aztec godpowers and quetz's bloodletting again. Nothing at all like what Aztecs actually need to be legitimate.
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>>2388867
As much as I love shitting on (heh) them irl, Indian mythology does have some neat stuff in Hindu you can separate from their modern society.You just know one of the achivements for that dlc would be YOU BETRAYED SHIVA
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I think excluding the original Fall of the Trident campaign Yasuko’s Tale is the best campaign
I preferred the self contained storyline focused on Japanese characters and deities over what Obsidian Mirror did, having Kastor and the others be so central to the narrative to the Aztec narrative
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>>2390141
It was great, but I just did not like the lack of crossovers or interactions with other civs. One of the coolest things in AOM for me is the mythological crossovers. Aztecs brought that back, which I think is really cool. Plus it got a bit boring, fighting other Japanese most of the time.
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>>2390597
you only have 12 missions to tell your story and flesh out the world and Yasuko's Tale used its time a lot better
spending a third of the campaign fighting Greeks and giants and then with the time you do have left in Mexico you spend 3 entire missions in Tenochtitlan again and again wasn't the right call
YT handled the narrative aspect a lot better by keeping it focused on a core party of characters(Yasuko, Harumoto, Sojobo and Akari) and giving each their time in the spotlight instead of having three concurrent plotlines vying for time while also adding in pointless sideplots like Copil and Kamina
>One of the coolest things in AOM for me is the mythological crossovers. Aztecs brought that back
YT does have crossover moments, with the Norse and Atlanteans getting a cameo as well as Ajax
I also don't mirror matches are as big of a deal as you make it out to be, Fall of the Trident is a great campaign and that's 90% mirror matches, even the grand finale is Greek vs Greek again
and the game goes out of its way to make unique army compositions during those missions, for example when you battle those giant clans in FOTT it doesn't feel like a mirror match despite it technically being "Norse vs Norse", same thing with battling the Kappa or the Oni clans in YT
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>>2390078
yeah it's like 75% of the way back to being where it was
>>2390253
I oppose adding anymore pantheons but I would pay $100 for this; please dev basedgods deliver a meme jeetpantheon that does this
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I was 80% wrong on the Aztecs.
They did a couple of my changes already
>>2385617
Like prequeing the calpuli upgrades and being able to do it even when it's being built.
But Aztec's aren't as terrible as the first week of play led many to believe.
Aztec scouting is really good.
Then it's about keeping tempo with the opponent with all that sneaky intel. War Hut units didn't look any good on paper, but fast and cheap and good at their specific jobs is perfect at tempo-matching. The mid-range godpowers like Starfall, Purge, Lulluby, Infestation, etc. for more tempo-matching and risk tilting opponents that try to scrap you down, then Aztec's push Mythic Age for a HUGE power spike on the Great Temple devotions + Mythic GP + Jaguar Riders.
That remaining 20% suckage that I was right about is Aztec siege being beyond abysmal. That part still needs buffs.
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File: .mp4 (3.8 MB)
is this mission (Betrayal at Sikyos) bugged?
I never played the new atlantis campaign before so maybe it's supposed to end like this, but for me it ended as soon as I killed the titan then it showed the titan still alive and us flying away in the cutscene, I checked the wiki and it lists building those Rocs as an objective but as you can see it never appeared for me it just ended the mission
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>>2391800
You're meant to survive for a bit, build some rocs and fly them over to Kastor, Prometheus is meant to be this unstoppable force that eventually eats your base, but now that Divine damage is a thing you can just beat the shit out of him instead
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>>2391806
when I saw the enemy was spamming nothing but promethians I restarted the mission and built basically nothing but priests and laborers, started building some laser crocodiles when they sent some satyrs but by then I was already at pop-cap so I just rolled with the priest blob
>now that Divine damage is a thing you can just beat the shit out of him instead
kek
I did not know divine damage wasn't a thing back then, my only experience with AoM before Retold was playing the main campaign a long time ago once and liking it but never getting back into it
but that explains why this mission felt so easy, how did you boomers even manage to counter myth units back then without it?
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>>2391828
All Greek major gods get 1 ranged hero in classical though.
But yeah Norse were fucked lol. Shittiest towers, no ranged hero, just throwing axeman and praying.
>>2391243
Yeah I said the same thing myself, Fall of the Trident is almost exclusively mirror matches.
>>2390141
I agree, I'm tired of the original cast. They're good characters but their stories were complete. Instead of rebuilding Atlantis after becoming a true man and a true ruler Kastor simps for brown pussy... yay
>>2389445
I want 3 more and that's it. Celts, Mesopotamians and Incas.
That way every existing pantheon gets someone to fight from the "same" region.
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>>2392768
part of the issue is the fact that they're releasing the civs one at a time
if they released a dlc with three new civs they could easily justify a longer dlc, instead we'll just get more extremely self-contained stories with the next fifty dlcs and no overarching narrative like with fall of the trident
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>>2392144
>All Greek major gods get 1 ranged hero in classical though.
Odysseus needed to rest during Retold after all the phoenixes I had to throw him at
>>2392768
Now that we have another trio of civs they could make a big campaign out of them, non-DLC-havers be damned
I bet a Chinese/Japanese/Aztec campaign would be pretty sick
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>>2392895
>>2392970
Idk how big of an issue it really was desu, I didn't play MP because I was a child but there's only like 2 flying combat myth units, 3 with nidhogg.
I also don't know how popular the Atlantean bird was and if you let Egypt reach mythic and spam phoenixes you probably already lost anyway.
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File: Odysseus end.jpg (440.8 KB)
>>2392768
agreed
>new 32 mission campaign
>main character is Odysseus
>campaign starts directly after the destruction of Atlantis as Amanra, Ajax and Odysseus part ways
>Odysseus ends up in Sicily and gets into an island battle with Polyphemus and the Cyclops tribes, blinds Polyphemus and kills all of the Cyclopes
>this really angers Poseidon who blows him off course all the way to East Asia
>gets involved in local mythical battles, makes allies and fights epic battles
>after helping save China and Japan from the ten kings of diyu/jigoku Odysseus assembles a fleet with honorabru samurai and the Huangdi's most disposable conscripts to sail back home
>but before making it home somehow manages to anger Watatsumi the japanese god of storms and the sea, gets blown off course all the way to Mexico
>it happens again, somehow gets tangled up in local mystical war
>prepares to sail across the atlantic past the ruins of Atlantis and back to Ithaca
>his elite diplomatic skills strike again and he somehow manages to piss off Tlaloc the aztec god of storms, who blows his ships off the water
>everyone washes up on Calypso's island but in this version after Odysseus rejects her offer of immortality if he stays there with her Calypso gets so mad she starts summoning wave after wave of myth units that you have to hold off with your aztec, chinese and japanese allies while your villagers gather wood to build a new ship and escape the island
>finally make it back to Ithaca
>island is swarming with suitors, including egyptian, norse and atlantean nobles
>the final mission is a battle to save Penelope and take back your kingdom from the suitors' armies, a massive 3v3 battle where Odysseus leads the Chinese+Japanese+Aztecs vs Egyptian+Norse+Atlanteans suitors
this would be my pitch, and it would be ludokino if it ever happened
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>>2393406
Mesopotamians seem to be the most consistently requested, so I'm voting that
after that my guess would be Inca, Age games are pretty big in Latin America so there's a good the devs will try pandering to them again
Celts are also a pretty good choice, I hear Indian shit might be controversial over there so they may avoid it and I assume the last ones are some meme nigger shit nobody outside of reddit cares about
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>>2393491
The Britons WERE Celts. The Arthurian legend was about a post-Roman Celtic Christian king fighting Germanic Anglo (partially Christianized but most likely still pagan) invaders. The Celtic influence is very much felt in names like Morgan Le Fey as well as Merlin, the latter of which was originally Welsh.
As for the Giants, they were used to explain the construction of any unusual megalith, and Roman ruins were often attributed to them.
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File: Persephone age of mythology.png (1.6 MB)
>>2394025
you're wrong, she's just kinda there and never does anything
in fact half the time even the Greeks themselves would forget about her and replace her with Dionysus when listing the "Twelve Olympians"they should have upgraded Athena to major God and put someone else in her stead as the hoplite focused classical age minor
she's one of the most consistent olympians interfering with Mortals and has the most dialogue of any olympian in the AoM campaigns, she's pretty based for BTFOing Ares and Aphrodite in the trojan war and since this is a real time strategy game, a strategy goddess would be a perfect fit as a major goddess
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File: file.png (3.4 MB)
having played all of it in retold my rating goes:
fall of the trident > yasuko's tale > obsidian mirror >>>>>> pillars of the gods > new atlantis >>>>>> golden gift
>>2393476
of course it's three campaigns stitched together, you even get separate achievements for each one
but that's not the point, you get a continuous epic storyline between them and if they made another 32 mission that could be pretty cool
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Other than Atlanteans having a free ride the 1v1 meta is in a shockingly good place so soon after a major DLC launch. Quibles like Thor upholding up the entire Norse pantheon viability and the bugs on Aztecs are just quibbles.
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>>2394229
I find the opposite. The new portraits communicate a lot clearer than the old ones what the God is about and have more attention put in to have sacred animals, weapons, or specific features in them.
The only old portraits I keep are for Zeus (because the old one is iconic) and Theia.
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>>2394229
>>2394530
Now that Anon, but the new portraits *are* better than the old portraits, but I do hate how some new portraits look taken straight out of SMITE, or like they are Overwatch Mythic skins.
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>>2395343
>a civilization that can naturally interact with vanilla ones in their campaign without some asspull
the Hittites would be the most appropriate civ to interact naturally with both Greeks and Egyptians but unfortunately they're a never ever faction as Tarhunna and Arinna are just not famous enough to carry a DLC
although Mesopotamians are close enough that wouldn't feel as out of place as hoplites in tenochtitlan
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>>2395343
Persia has a pretty fleshed out mythology if you pull ideas from Zoroastrianism and maybe some later Islam, you could build a huge campaign around the Greco-Persian wars (with some dips into Egypt)
It might be a little spicy to release an Iranian civ these days but I think they'd be a reasonable and fun choice
I would still also like Sumeria though
>I also wouldn't mind just new campaigns for the old civilizations.
It sucks we've gotten so few Mythic Battles
If the community was bigger I'd even take fan made scenarios
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>>2395840
>>2395354
Let's just face it - we need Atlantis 2.0, a fictional mish-mash, only this time ARABIAN NIIIIIIIGHHHHTTTSSS AND ARABIAAN DAAAAAAYYSSS.
Fun fact: Aladdin in the original story was Chinese, so you could unironically make an entire campaign about a fish-out-of-water Chinese guy traveling to Persia at the behest of a genie.
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File: 1684367631844732.jpg (1.3 MB)
would you prefer the next expansion focus on original characters like Arkantos or Yasuko or mythological characters being reinterpreted to fit the game's tone like Ajax and Odysseus or Popocatepetl and Iztaccihuatl?
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>>2396468
I just realized that we had a whole Trojan War arc and not a single moment wereHector, Achilles, or anyone besides Agamemnon, Oddyseus, or Ajax relevant in any way whatsoever.
To answer your question, I don't know why they haven't even begun to delve into making more Mythical Battles as single scenarios. They could sell whole scenario packs with a mission each centering about a particular mythical hero or AoM character and it would be the easiest thing to make.
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>>2396468
Their recent track record with historical characters in the Chinese and Aztec campaigns have kind of been duds, but it's going to depend on the civ that they go for
If it was Sumeria we're not NOT going to have Enkidu and Gilgamesh, and any OC hanger-ons would just get in the way of the original team of bros
Persia and maybe Celts meanwhile, you could probably get away with some fun OCs
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>>2396468
Can't wait for a Celtic civ.
https://www.youtube.com/watch?v=XqyEADY_20Y
>Celtic
>Slavic
>Mesopotamia
>Polynesian
What else?
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File: 58375.jpg (2.6 MB)
>>2399031
As real as the heroes from the Trojan War
https://en.wikipedia.org/wiki/Hou_Yi
https://en.wikipedia.org/wiki/Chang%27e
https://en.wikipedia.org/wiki/Cangjie
https://en.wikipedia.org/wiki/Yellow_Emperor
https://en.wikipedia.org/wiki/Popocat%C3%A9petl_and_Iztacc%C3%ADhuatl
https://en.wikipedia.org/wiki/Itzcoatl
https://en.wikipedia.org/wiki/Tlacaelel
https://en.wikipedia.org/wiki/Copil_(son_of_Malinalxochitl)
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>>2399756
There are essentially three King Arthurs.
The more historically plausible post-fall Romano-British Leader who may or may not have been a legion
The equally plausible Welsh King who ruled over them at the time of the Anglo-Saxon Invasion
Or the fantasy version made for Christkeks complete with Jesus Holy Grail and a freaking Wizard.
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>>2399756
>catholic
the real inspiration behind King Arthur Emrys Wledig/Ambrosius Aurelianus pre-dates the great schism by several centuries, so "Chalcedonian Christian" would be the best description
but that's not very important because AoM just isn't very accurate to its source material anyway, they already turned Ajax from the stupid bitch Odysseus tricks into killing himself into the gigachad of gigachads they can turn king arthur into whatever they feel like
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>>2394264
>but that's not the point, you get a continuous epic storyline between them and if they made another 32 mission that could be pretty cool
And my point is if you want that to happen again, then you need new DLC campaigns to all be a continuous storyline. Otherwise, yeah. 10-12 missions that are mostly tutorial are going to feel short.
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>>2396468
>>2396512
>>2396647
I'll repeat my campaign idea:
>Make the new civilization an Atlantis 2.0, a completely fictional one that's a mish-mash of various influences, only Persian-Middle Eastern ones instead of Mediterranean.
>Center the new campaign around Aladdin, who in the original story is Chinese, and his journey West at the behest of a jinn to become a prince.
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>>2403249
>Make the new civilization an Atlantis 2.0, a completely fictional one that's a mish-mash of various influences, only Persian-Middle Eastern ones instead of Mediterranean.
Based
>Center the new campaign around Aladdin, who in the original story is Chinese, and his journey West at the behest of a jinn to become a prince.
Retarded. Make Mu/Lemuria instead.
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>>2403370
Lemuria is unfortunately New Age drivel. No basis in mythology, actual basis is in a paleontological question of why there are Lemurs in both Madagascar and India (with Lemuria being the proposed solution, but the actual answer is continental drift).
Mu is similarly from the 19th century. As 'mythological' as Lord of the Rings.
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>>2386836
I'd prefer another Middle-Eastern or European civ to interact with the base game civs to some extent. Antique Romans would be a funny novelty of having something like a B-Side of Greeks, but there's going to be some overlap with them and Atlanteans, while I imagine something more fresh would be preferred if Rome is also going to be covered in Chronicles eventually anyway.
Something like Abrahamics could be brilliant or awful; do you try to squeeze out what mythical elements you can for a monotheist army like angels and shit, or just go with what amounts to AoE II fighting myths and legends with superior tech and some other asspulls to fill the gaps?
>>2389749
A DLC was promised to them 2500 years ago.
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spitballing monotheist options:
majors as the trinity
majors as different branches (eg jewish/christian/muslim, catholic/orthodox/gnostic, etc)
minors as saints
minors as angels
majors/minors as specific books (eg revelations, judges, etc)
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>>2405225
nah, he looks good
definitly better than what they did with the new version
i am doing a celtic and indo-aryan tree right now
maybe i will mod bfme2 rotwk and make an age of mythology mod better than the shit game they did
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>>2405237
I was ralking abour the original designs
ofcurs ai is bad in details
but i was hoping they would keep the original designs
now i have no choice but to use ai to improve the old designs and hope ai can do as good job as it can
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>>2405822
I was going to say the same thing but then I remembered Chronicles existed and those seem to have been well-received
You'd have to convince Microsoft/consumers that you were making something like those, and not the other one
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>>2406010
And it turned out to be 20gb of shit
All the new art is complete wank
The graphics aren't any better to justify its size
The UI is full of random ugly bullshit that ruins the games atmosphere, feels like I'm playing a fucking mmorpg
And the new myth units are a complete let down
From minotaurs, scorpion men, chimeras and fire giants to a snake, a weasel with sharp arms, a bunch of fucking rabbits and a gollywog that shoots beans. Least the chinese one has shit like flying tigers, dragons and demons.
Also why in the EVER LOVING FUCK are new town centers set to infinitely build villagers by default in game settings.
The auto explore is complete ass, will go exploring the opposite corner of the map instead of the black spot right next to my starting town center
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>>2407528
>boring and passive god power
>pathetically small resource trickle, doesn't even increase over the course of the game like Amaterasu's gold (she's the true resource trickle queen)
>only heals around monuments and ONLY when empowered, how boring and situational Amaterasu gives all samurai passive healing you know (she's the true healing queen)
>devs had to buff her repeatedly over the course of Retold's patching, still trash with a below 50% winrate, Amaterasu meanwhile is such a gigastacy they had to nerf her because she couldn't stop WINNING
>is LITERALLY named after a terrorist organization
dumb egyptian skank just can't compete with the power of the SUN
>>2407536
that was a perfectly reasonable crashout after what Susanoo did though
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File: Inanna moment.jpg (462.1 KB)
Tell the Anon >>2405223: Thus says this Anon.
May the gods Shamash and Marduk open your eyes to wisdom, though you currently sit in deep ignorance.
Concerning the pantheon you have posted for the general, you have spoken foolishness. You have taken Enlil, Enki, and Nanna, and you have placed them upon the high thrones of the Major Gods. But Inanna, she who is the Queen of Heaven, the Lady of the Evening Star, the Devourer of All Lands, you have cast down into the dirt of the Minor Deities!
You have treated the Mistress of Chaos with contempt. Who are you that you should diminish her in this manner?
Take notice of who Inanna truly is: When the storm rages, it is her garment. When the chariots clash, it is her dance. Enlil may hold the tablets of destiny and Enki may possess the sweet waters of wisdom, but it was Inanna the one who descended to the underworld and returned, she is the baddest bitch of the Lands of Sumer and Akkad and her wrath is like a consuming fire.
To relegate the Goddess of War and Desire to a mere footnote in a downloadable expansion is a grievance I cannot bear. You have caused me great anger in the public square!
Take cognizance that from this day forward I will not accept here any posts from you that are not of fine quality. If Inanna is not given her rightful place as a Major God, with her own overtuned mythical technology and a devastatingly overpowered god power that rains destruction upon her enemies, I shall exercise my right of absolute scorn against you because you have treated Inanna with such contempt.
Correct your ways, amend your scroll, and restore the Queen to her throne. Do not make me send a messenger to you a second time.
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>>2408321
yeah ok anon let me just take your pet, skin it alive then dump the corpse in your living room and to add insult to injury take a huge shit in your office chair, then you tell me how "spoiled and petulent" it is not wanting to show up to work next day
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>>2408234
>Mistress of Chaos
Chaos is literally Tehom!
Inanna is a major deity for the semitic Akkadian, this faction tho I made to be Sumarian
this is why you also dont see Marduk
the NEO-Sumerian Empire Kings' names are: Ur-Nammu, Shulgi, Amar-SIN, Shu-SIN, Ibbi-SIN.
SIN (aka. Nanna), Enlil, and Enki are the Major deities for the Sumerians.
Again, Ishtar (Inanna) was a deity of the Sumerians too, but she only rose to the top at the hand of the semitic Akkadians (Sargon of Akkad)
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>>2409734
and the way the god portraits of the event got added to the fan pack mean for me that they wont bother doing a second event , they will sell a portrait pack for the remaining gods that didnt got one during this and call it a day
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>>2411693
Ishtar: The Mesopotamian goddess Ishtar has roots in the Proto-Semitic deity *‘Athtar, a deity often associated with the planet Venus as the morning/evening star. While *‘Athtar was generally a male deity in South Arabian and Ugaritic traditions, his name evolved into the feminine form *‘Athtart/Ashtart, which influenced the development of the Akkadian goddess Ishtar. Sargon of Akkad founded the world's first multinational empire with the divine backing of the goddess Ishtar, who favored him from his humble beginnings as a gardener's adopted son. Ishtar (Inanna) served as the patron deity of the Akkadian dynasty, legitimizing his, and his successors' rule. - https://www.britannica.com/topic/Ishtar-Mesopotamian-goddess https://www.nationalgeographic.com/ culture/article/king-sargon-akkad
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>>2411693
Al-Lat, "The Goddess" (a literal translation of the Arabic al-Ilahat), and Ishtar are intimately linked as manifestations of the ancient Semitic mother-goddess archetype. Across Mesopotamian, Levantine, and Arabian pantheons, they represented the enduring principles of fertility, war, springtime, and the morning star (Venus).
The Goddess ("Al-Lat"): A pan-Semitic mother figure and the feminine counterpart to the supreme deity (Allah / El). In early Arabian tradition, her name was a title of exaltation for supreme female divinity.
- https://www.thaliatook.com/AMGG/arabtriple.php https://en.wikipedia.org/wiki/Al-La t
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>>2411971
> indo-europians vs semites
> babylonians vs persians
> carthage vs rome
> arabs vs east-rome and persia
> israel and saudi arabia vs Iran
yes, it always was
islamic caliphate was peak semitic revange
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>>2412054
i have an idea for the "war of the ring" map
my idea is to creat an age of mythology mod for bfme2
i already made a mod for c&c generals zh
so i have the knowalge
but right now i have exams coming, so maybe i start after this
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>>2412173
I think it's worth buying but I love AoM so I've got some bias
All the best stuff is singleplayer so unless you really want to play multiplayer then you should be fine
The mode where you play skirmish matches and unlock bonuses while random events happen is online only so you miss out on that, but that's not a big deal
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https://www.youtube.com/watch?v=_V3GBFi78oU
Boit is begging for money on behalf of American pros.
Call me outatouch but, are all the elite American players unemployed Uni students or something? I know Kvoth, who sounds North American, was bitching about his old work place. Looked up the cheapest flights from say NY to Athens, and I can afford that after 1-2 weeks on the slog.
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File: this isn't crudux cruo.webm (2.7 MB)
>Chinese DLC
>replaces generic SFX with unique ones for things like death sounds, god powers, and summoning myth units, encyclopedia entry more wordy than Tim Buckley, also invincible vanity pandas
>lesser campaign and the player color is Yellow for some reason
>Japanese & Aztecs
>none of that, devs maybe a bit more practiced with less dry campaigns, player color is Blue like every other
Activates the almonds.
>>2412173
Retold is generally made more interesting from a gameplay standpoint by making the mythology side of things actually more relevant and less 'boring' in general. Notably, there's a light rework with Norse military, mellowing out Atlanteans, Wonders are sicko mode, there are more skirmish game settings, and there's a better attempt at a chink DLC. I think that's all well and good, but what's actually new is mainly solo and co-op focused, expansions are maybe a bit overpriced without a sale.
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>>2413444
I'm not saying that's an inherently bad thing but it seems like a weird exception that they just kind of did once and never again, probably for the Yellow Emprah or whatever. AoM has 12 colors and it took Retold to let you change it for skirmishes, something AoE II had since 1999.
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>>2413725
Wonders are meant to break stalemates or kill off the guy who is clearly losing but refuses to go down, having that tie in with the rest of the changes to the mythology elements, with favor uncapped from 100 (or Zeus's 200) and feeding into reusing god powers, and myth units becoming more dangerous in general - is a more fitting power fantasy when compared to mainline AoE having a countdown.
In hindsight I wonder how many felt underwhelmed with single-use powers in the original game, enough that Atlanteans in the expansion went with reusable ones that were less bombastic but had more opportunities.
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>>2414476
There are guides on Youtube and probably elsewhere
You might also want to download other mods and look at their files to get ideas
From what I can tell of the few that I've looked at, a lot of it is just xml stuff
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>>2414374
What I meant was something to the effect of a guy getting hyped on the idea of spectacle with Age of Empires having god powers and shit being thrown around, and then when he goes to play the game himself - finds out they're designed to be fairly restrained global powers with generally situational tactical use compared to other RTS offerings with global powers, let alone CnC superweapons. Better practical than flashy, I suppose, there's other games for that.
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>>2415264
I mean, not even in the mythology were the God powers used all the time. Most of the times the Gods were acting quite subtly, and really big displays of power were quite rare.
So the original concept made more sense.
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>>2415278
Fun is such a nebulous word. I had plenty of fun in the original game even with godpowers being limited resource.
Running around with heroic units, mythical creatures, building up my base, defending while building up, and satisfaction to finally roll over the enemy AI after they were annoying for so long. Not to mention the story campaigns. God powers being repeatable just takes away from the strategic aspect of knowing when to use them.
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>>2418943
I dont think there is that much overlap, besides the visuals maybe. (I am a slav) Especially, because I am currently reading Gods of Ancient Slavs by Kuzmisin, and if you were to use something like his heavily neoromantic representation of Slavic pantheon, then there is quite a lot of distinction from norse.
But personally, for a campaign I would also lean into that similarity with norse. And making a campaign that is tied to some indoeuropean theme. Although, that might be more fun if persians and indians are also in the game.
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>>2418133
there's no way to do it right. it's essentially the same thing as germanic mythology, which in turn is essentially the same thing as norse mythology. and there's very little information on it, without broad appeal among mythology fans today.
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