Showing all 82 replies.
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File: Watch paint dry in real time.png (343.1 KB)
>>2388632
There's only so many variations of map painting simulators they can release.
Maybe instead of world and galaxy painting simulators, they release a city or country painting simulator instead?
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>>2388632
There was an indication from five years ago that they were working on a high-fantasy game, but maybe that's been scrapped.
>>2388868
>stellaris 2 mayhaps
Probably, since it's one of their top sellers. Hopefully they balance it for single player this time, since that's what the overwhelming majority of their customers purchase it for.
> and its finally not an r/ohmyscience sim?
impossible.
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>Stellaris 2, HoI 5
No way to have the same, or even half the content of previous installments.
>CK 4
CK 3 is already CK 4, 5 and 6.
>V3 and EU5
Already out and absolute brainlet filters. The shitters around you won't be able to handle a third.
>engine is still serviceable, apparently, and can still be optimized and modified
Unironically, the only thing that Paradox can improve upon with a sequel is your reputation, HoI faggot. By releasing a HoI5 that treats WW2, history and politics with the respect it deserves.
You're already looked upon as a crypto or open nazi clown, if you admit to playing HoI. And everybody around you looks down on your alt-hist faggotry you wrongly think should be treated seriously, and throw hissy fits over. But 1) it would be yet another brainlet filter, and 2) you do not want it, nor do you deserve it.
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>>2391683
>No way to have the same, or even half the content of previous installments.
“Less content” is exactly what I want. They bloated the fuck out of their modern games with so many years of stupid DLC that the games are unironically better if you roll back to years-old patches and disable the bloat.
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>>2391693
And V3 was exactly what I wanted. Doesn't mean there isn't a huge section of players that isn't butthurt about it.
Think like a capitalist, and remember exactly how people respond to Paradox decisions in the past.
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>>2391763
People were more expecting Anbennar except as a game instead of as a mod, especially after the then-recent success of Total War Warhammer. Again, I can't remember if this was before or after AoW4, so feel free to interpret this as baseless schizoposting.
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>>2392436
>before or after Age of Wonders
It doesn't matter, because it's developed by Triumph Studios, a Dutch company. Yes, Paradox Int is the parent and publisher. Yes, they could be hiring to help them remotely.
But Paradox job listings already specify jobs that are in Delft, Netherlands. While (Unannounced Game) is all in Stockholm.
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>>2395785
There's no point to starting it anew. HoI4 is already more casual than HoI3 and their biggest moneymaker. Plus, all the mods are well developed.
I was the one that doubted that they would make EU5, but I still conceded that it could've been their potentially most complete release to date, since EU4 DLC is mostly reworks.
HoI5 gets no such thing. It 100% won't have the same level of content.
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>>2395787
>pre-grecoroman antiquity (bronze age to early iron age)
The problem is that essentially everything would be made up, except for like Egypt. Imperator had this problem and it was set in the Hellenistic era, half of the map was basically fiction and completely made up
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>>2395816
>The sales still happened.
ignoring that Paradox's entire strategy is to sell a shit-ton of DLC. If the money invested in developing the game was planned with years of DLC sales in mind, simply selling a lot of base game units may not actually be enough to count as a success.
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>>2395896
Even Victoria 3 and March of the Eagles are considered profitable. Not on the level of HoI4 or Stellaris, but still.
DLC isn't really a "strategy", because Paradox avoids incurring losses in development in the first place.
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>>2395896
Paracuks don't really make games at a loss thinking they'd recoup it later. Also they are made so cheaply that even the obscure ones that were generally considered a failure made their money back at least. You have to remember that even now each individual franchise teams are like 5 people each half of the interns. How DLCfied the games are is more of a historical accident because of how popular the CK2/EU4 era games became at the same time digital distribution did and they ended up living longer than expected. Nowadays they are straight up struggling to put out meaningful content for even the popular titles.
The next generation after their breakout of Ck3/Vic3/EU5 was supposed to be the followup but while probably all made money but are generally considered to have failed to live up to previous gen games and get shit in terms of new content. Hoi4 is still continuously popular because I dunno, wehraboos? But almost nobody else cares about the game by now.
I don't really know where paradox goes from there. I don't really see them capturing the same energy again. I don't see them suddenly doing CK4, now good this time, or making some DLC for 3 that so fundamentally transforms the game it would have a revival. I just don't think they have teh talent and resources for it and they will go back into being a cheaply made autist mappainter developer.
On the publishing side all their endeavours pretty much failed in the long run like canceling that sims game, prison architect never ever, never doing anything with battetech, everything around vampire, bungling cities skylines. I think they are done trying and are just divesting that.
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>>2399186
>Hoi4 is still continuously popular because I dunno, wehraboos?
Mods.
>and they will go back into being a cheaply made autist mappainter developer
Impossible. Almost all the developers and most of the fanbase is made up by normalfags and commies now.
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>>2388632
none of their current games have sequel potrntial when they are either dead or a cow that can be milked forever
they cant compete with anbennar for fantasy (as well as other games on the market)
they should make narratively focused sengoku jidai or warring states/three kingdoms period game to compete with koei
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>>2388868
What I really want to see out of a stellaris 2 is more complicated planets, not necessarily more complicated management I would rather automate that all away, but I want like instead of just water worlds have worlds have different amounts of land and water coverage, maybe even measure depth and the different depths different aquatic species can live at, and I suppose different land biomes too
and let me have a start where I've got a ruler cast of aquatics and then a more land based slave race that I can send out to colonize unsuitable planets
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>>2401160
Are there any mods that offer the kind of empire customization that Stellaris does? Like Age of Wonders 4 but it's a grand strategy instead of a turn-based 4X
I'm actually curious and looking for recommendations.
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>>2401487
>Back in the day we’d be lucky to get even 5% of the content they put in their games today.
The new games are shittier BECAUSE they’re bloated with so much “””content”””. Fuck, I hate that word.
>t. started with HoI and EU2
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File: Korean-Ratings_05-26-26_001.png (33.0 KB)
Lego City: Skylines.
https://www.gematsu.com/2026/05/lego-skylines-by-paradox-interactive-p ersona-4-revival-and-more-rated-in- korea
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>>2419974
idk I don't have the game, but from the occasional video that ends up on the side of my screen when watching youtube it seems they're doing good stuff, at least.
But I don't really see how "dev fails to live up to their obligation and is replaced with a more competent dev" is a failure on the publisher's part.
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>>2419974
There's also vampire, prison architect sequel never ever, that sims game getting cancelled last minute, buying harebrained schemes for gorrilion dollars based on success of battletech only to dump them when their next game was underwhelming. They handed surviving mars to some nobodies only to beg original devs to do the rerelease that was overpriced and got a meh reception itself. Also on a more personal nitpick they published eugens SD44 only to fail to market it at all, probably nobody even remembers the original Steel Division was PDX published. The obsidian drama where they made a big deal of working with the company only to turn out the big name everyone expected to work on the game already left. Publishing arrrowheads magical but losing helldivers to someone else.
Paradox track record as a publisher is generally kinda bad even if you go back a lot in their history, the recent ones were just more visible and more expensive.
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>>2420040
Well that's fair. Point is, PDX has published some okay games by accident but they ran them all in the ground and can't seem to maintain a working relationship with anyone for any extended period of time.
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