Global Release: It was among the first Brazilian games to gain global reach, being published in North America and Europe by Take-Two Interactive (the publisher behind Grand Theft Auto). huh something good came out of this place i guess.
>>2391575 A friend introduce me and some other guys to this game years ago. It's OK but not my cup of tea desu. Nice to see other countries making games as well though.
I tried the demo a while ago and it didn't really show much. The combat seemed primitive while the base building and research were needlessly complex and the UI wasn't super good. The unit voicelines were amusing, I guess.
>>2391991 I disagree, the base building interacts with the combat, especially the energy grid system, it rewards taking down key buildings instead of harrasing workers, also they have an auto research button so idk what you found so complexm but i 100% agree on the UI point.
>>2391575 i have an irrational, burning hatred for 0.5 second gifs. op image actually ruined my mood for a full hour. like what's the point of making a gif like that? fucking trash
They are streaming what i think is the second championship since launch, if you can bear the favela monkey narrating its a good oportunity to take a look at the mp gameplay, the good part is apparently we dont have a meta yet.
>Abominable "The Abominable are genetically modified beings that have their own behavior. They may become aggressive without warning or run away when threatened. With the proper research, the Humans can create obedient Abominable at their Headquarters."
If you are smart you can pretend its an natural abominable and scout your oponent without him knowing lol, just saw people doing that on youtube.
>>2391575 this game looks good but it desperately needs baked in shadows/ambient occlusion so the buildings don't look so flat. They need shadows internally like 3D objects, not just behind themselves since they kinda look like cardboard cutouts right now