//vst/
File: rwg.jpg (914.4 KB)
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Showing all 22 replies.
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File: rip tiger.webm (759.9 KB)
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>>2399065
>one of the RTT games of all time
it certainly is one of the RTT games
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>>2399065
Isn't it the only RTT of all time?
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Not playing currently, but I support this thread.
I could never get into RMW/MWM because I just can't fucking see the units.
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>>2400000
Taking your GETs virginity
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>SS 2
First time playing this game and the series, just finished the first 4 missions of german campaign.
Is this game like, easy? Just breezed through them with zero problems. How much shit does the diff slider change? Should I go straight to General diff?

Other than that the game's pretty fun. Sprites look really nice, especially the vehicles.
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this game really is one of the games of all time

>>2400000
crazy get
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>>2402948
You can change the difficulty in SS2?
SS1 was hard to cock and ball torture
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I still can't get the basegame to work under win10. I heard it works on linux...
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>>2405655
The GOG version of SS1 and SS2 both work on my machine
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>>2405657
Well I still have my retail boxed copy and it does not work at all.
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>>2405662
Then pirate the gog version. I also have my CDs just for posterity anymore.
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>>2399352
The combat in Total War games is RTT
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File: ss2_2.jpg (1.0 MB)
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>>2402948
Well I finally finished Germany's campaign. Difficulty picks up in mission 6 but it's managable.

The game is kinda janky and lacks a lot of QoL features but overall I like. I like how it tries to be realistic in it's own way. Forrest combat irl is pain in the ass and here forest combat is also pain in the ass. Urban combat requires going door to door clearing out and then controling the buildings and here you basically do the same thing. In general you need to mix up infantry, armored vehicles and tanks to be effective.
Also, those intros to missions are terrific, I really really like them. Would be awesome to replay them during the game, especially after you dropped the game for couple of days.

On the other hand there's a lot of turtling since whole gameplay boils down to outscouting and out-field-of-viewing your opponent. And it sucks that the only proper scouting unit is an officer. Can I put him in a tank so he'll use his binoculars from there? I tried to do it but didn't really work but maybe I'm doing something wrong. I feel like this will get old pretty quick but we'll see, I will definitely play the other campaigns first.

Game's a bit annoying at times but overall really satisfying hence pretty fun.
What's the next best campaign to play?
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File: 2.png (969.3 KB)
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>>2399065
Wait did they finally add widescreen support?
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>>2412421
Personally I think the jap campaigns are peak just because the terrain looks amazing. Really have try the vietnam mod because jungle in this game looks great.
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>converted https://github.com/americusmaximus/WarStorm to cmake and compiled it
>it doesn't work with my retail files
shucks
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>>2417530
so i worked on this some more and it at least starts now but all of the game code is still missing
anyone good at reverse engineering?
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Is this obsolete piece of shit playable todaY?
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So what was the deal with Blitzkrieg?
It is basically the same game, is it a clone or did some devs split and make it or what?
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>>2412811
That's RWM 8.5 with resolution extension:
https://www.sudden-strike-maps.de/index.php/downloads/download/114-rwm-8-5-software/704-rwm-8-5-resolution-extensions-rar

>>2421709
Different game made a by different studio in a different country, similar idea, but smaller scale. It has a persistent unit / upgrade system and also some random missions in the campaign (they are repetitive as hell though). The graphical engine is also more advance and vehicles are 3D.
The source code was release for both games, but as far as I know, nothing was done with it yet.
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How are these games better than Company of Heroes or other tactical WW2 RTS games? What experience does it offer that's better? Can you build defenses and destroy the map? Can you use as many abilities? Is it more realistic?
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