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Showing all 304 replies.
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File: Nemesis at Titan.jpg (93.8 KB)
absolutely golden concept but horrifically janky and as you said the starting scenario is completely insane, unfortunately I doubt the dev has the capability to reach this game's full potential, which is a same as this is the exact type of space GSG I want next to Ascendance
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>>2403535
The dev could tie the ages to the overall development of the world and certain technologies unlocked. They should be less based on how humanity is advanced technologically, but more on how they're doing politically, and how much they're fucking themselves to death with nuclear wars.
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File: commietears.png (118.9 KB)
The game's chuddy enough that it's making fags get mad over it already.
>the social law 'hypocritical' gives a bonus to Marxism, and so does 'totalitarianism'
Kek, definitely buying this.
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>>2403649
>neoliberal capitalism
someone inform this dumb red that a small group of conspirators in charge of the controlling heights of the political economy is literally vanguardism
he's just upset the flag is the wrong color
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File: attēls_2026-05-15_112309826.png (901.2 KB)
This looks jank as all hell, but with a lot of soul, and a unique premise. And I think there is good potential in the mechanics too.
I'll defintely be checking it out.
Though what are the limits of the demo?
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>>2403402
UI's incredibly ugly. It's a GSG, the UI is like half the game, you should put some fucking effort into making it look nice. Aside from the crappy textures there's even misaligned elements, off-centred text, etc.
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File: Thule.png (497.5 KB)
I've been playing Thule so far (the moon nazis) and have been trying to unite Luna for two runs so far. They both ended so far with the United Colonies allying with the Dominate that either forms the Empire or the North American Federation and starts raping me to death. I have struggled to get manpower so far and tried rushing the eugenics path for more pops. I'll try again, but this time I'll just conquer everyone as fast as I can and cockblock Luna with a starfleet.
Playing space nations is much harder than doing Earth stuff, even though all of their construction is much cheaper for the most part. Even rump states like England have massive populations you can mobilise into station building.
>>2404579
Good idea, I run out of industrial capacity super fast.
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>>2404600
You need to spam infrastructure and factories to get industrial. After that, you branch off into making tiles, where you produce consumer products and other profitable resources. You can also sell off excess shit you have, like air capacity or the aforementioned industrial, to get more money to eventually snowball.
Construction on planets is pretty cucked and really costly. Centralize all of your most profitable shit around asteroid belts, since later you'll be able to build mines that give you thousands of industrial.
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>>2404600
Disclaimer-exact numbers might be off
You have money, resources and capacity.
Resources largest stack you have gets turned into country buff while rest turns into money. They do not stack (if you have 5 electricity in one provicne and 4 in another you get the buff from 5 and 4 turns into money). Some resources require other resources to build, consumer good for example require food. Every level of mass manufacturing (building taht boosts cg production) requires 5 more food. If you have 15 food max level of mass production is 3, but across every province, menaing you can spam as much
Capacities are things like industrial capacity, robots, chromite and so on. They add up. Hundred in one province plus 200 in anotehr means you have 300. Can be sold and brough, really useful. Some, like antimatter provide buff for stacking. They are consumed. Units are teh most common consumer.
Money is what you use to build stuff and upkeep your country. You have two sources-income tax and resource tax. Resource tax I explained above. Income tax is your tax rate*dev equilibrium*taxable population*admin efficiency. Dev equilibrium depends on techs, resources and tax rate and slowly rises or falls across provinces towards it
>>2404585
>turning those lunar chinese as accepted population
>as hyperborea
Disgusting
That aside, orbital blockade is really effecient as AI suck at using space naval fleets. In my experience US tends to fall apart. You cna also try rushing united colonies before US reunifies. Spaceships can actually be used planetside. They can't capture but they're an effective battering ram.
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>>2404623
>turning those lunar chinese as accepted population
Nah, I use the eugenics to boost my pop via cloning and neuter all pops that aren't German, French or British. I only keep Amerimutts around as meat until I kill them, too.
>Spaceships can actually be used planetside.
That'd be super helpful. Do you know how to use missiles and nukes, btw? I am gonna need that if I'll ever attempt to invade Europe.
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>>2404626
Build an airbase unit. Add eitehr nuclear or balistic missiles to it, it will show you the max you cna have with your airfield size. Press c then rightclick at the province you wanna hit
Space provinces have low pop numbers so you cna accidentally genocide them with missile. Nuclear missiles are expensive IC wise, definetly grab asteroid belt if you wanna use them. AI nations are a bucnh of pussies taht get pissy if you nuke and declare war on with a massive coalition. To deal with it I recoment massed nuclear spam turning good parts of the offending nations empty.
You should be able to outech europe, biggest probelm are deathstacks, swarms of units and annoying allies like sinic protectorate. Nuclear missiles are definetly not necessary and possibly detrimental. Balistic missiles are good at chipping at their deathstacks. If sinnic protectorate does declare war on you garison your space holdings, stations especially. Recapturing them is a pain in the ass
Also forced labour is really good, actually
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File: {26830439-AE72-4063-B3FA-C3E1CB04D8C8}.png (1.4 MB)
>build colony on moon
>see the unrest is getting out of hand
>check demographics
>it's full of jeets and towel heads
HOW DO I STOP THEM FROM MIGRATING TO MY WHITE ARYAN ETHNOSTATE OF SPACE
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Turd worlder here, did the game get cracked yet? Also where can I download it from? Checked fitgirl and gog games and nothing yet, I need an account to do the search thing in rutracker, not in the mod to scroll to find the game
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>>2404839
I had better performance in 2092 to be honest, it takes a bit for majors to power up until they start global war. But I've also had moments where the retarded AI escalated into conventional/nuclear war over some dumb shit.
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Alright I donwloaded the file from pixeldrain and yet the when I open it on zipfile it tells me to type a password, like what fucking password I looked at the game page on CS.RUN but I cant find anything, worse thing is I dont even know how to comment on the CS.RUN site, like how the fuck am I supposed to comment? Can anyone help here?
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I can finally partake in my fantasy to restore the french monarchy on Mars and team up with lunar nazis to destroy the EU and euro-muslims (a fantasy I didn't have before).
It scratches an itch no other game does.
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>>2405062
Robots and Genetic engineering upgrade your pops at the expense of robots and genetic material, AI lets you choose one of three buffs-stability, research and military every time it ticks up. You can have multiple of them at the same time but different type
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>>2405010
Not really. I only bought this because it was super cheap and I saw that the dev updated it frequently enough. It's janky but fun, and it's a plus for me if he doesn't immediately yield to some mad tranny on the forums complaining to him about his "politics".
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>finally created hyperborea after BTFOing united colonies off luna
>build up my army and industry and eventually gain a foothold in europe
>half of it is taken over by russia so i start a war and start nuking his territories for fun to depopulate them
>for some fucking reason, hispania formed in the background and it instantly colonizes all of depopulated russian territories by sending 300+ colonists there
They're ranked as the 2nd superpower, btw.
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You /gsg/ niggers want to rape my wallet again, the game is all i ever wanted. Easier than Terra Invicta, early access junk, cool concept and dept, bad UI which i like a lot (yeah, go ahead and call me a masochist), and it costs less than 10 euro. HARD BUY.
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In the 2025 start Canada's population is like 25% jeet but in the 2092 start the jeets are gone and the government is "tribalist" which appears to be the game's word for ethnat
Did the Great Flush happen in this game's timeline?
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>>2405738
Weirdly enough, the same doesn't happen in Europe and they have significant islamic diaspora even though things got far enough that a nazi movement was able to establish a colony on the moon that has the military potential to violate EEZ. The dev is probably some flavour of irrelevant Euro.
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>>2405767
The nazi movement were expats who fled to America but then had to flee a second time, to the moon. So '92 Europe is still globohomo, but I guess during the war Canadians overthrew ZOG and established an ethnostate.
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>>2405726
It scales off percentage of your accepted culture in that province. If there are none then it takes a very long time
>>2405769
Dev actually changed the lore, originally they fled directly to the moon after EEZ was established, calling it The Beast of Revelations
There were plenty of minor lore changes as well
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File: Ships of the Line min.jpg (2.6 MB)
>>2404969
if your still here it's from the Lunar War world building project
https://www.youtube.com/watch?v=LEpm1_j1dYM
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>>2406722
looking through the discord a bit more here's what I've found that the dev is working on
>bug fixes/UX is the main focus at the moment
>unique wonders for each celestial body
>in game wiki
>improvements to crisis paths to make them stronger
>EU4 style mission trees (moddable)
>better modability
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>>2406550
Thanks, looks cool
I think we're heading to a hard sci fi golden age
>>2406604
Mission trees (they're coming through)
More in character and smarter AI. No collapsing time after time, no twiddling tehir thumb for 500 years
More flavor. Events, blurbs, flags, etc. Especially flags. Both more of them and better ones. Outer Planets Alliance is a crime against my eyes.
More formables
Balance tweaks. No new mechanics, just tweak the numbers. Some strategies and units are too strong while others are useless
>>2406395
Different games.
SL2 is a grand strategy. You deal with politics, war and economy while lots of space stuff is abstracted
Solar Expanse is managing your space agency and just that
>>2406669
>>2406671
There's reddit and there's *reddit*
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>>2406604
Ability to trade regions with other nations through diplomacy.
An ally called me to a war on the other side of the world to conquer some shithole island I don't give a rats ass about, and my troops happened to get there first, meaning I got the island in the peace deal.
I'd like to be able to trade that to the ally.
Likevise, being able to buy regions from an ally to clean up post war bordergore without having to declare on them would be nice.
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>Play for the first time last night, have trouble getting a budget surplus as the US with natality policy but expect that's intended
>after I'm done playing for a while I just try to figure out how different mechanics work
>realize I was importing a bunch of industrial capacity automatically which was responsible for like 10% of my expenditures
Well there's the problem right there. I also thought you wanted to pick a few industrial centers and make them huge but apparently cost increase is exponential so you instead want it as spread out as possible?
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>>2406979
In order to make that work you'd have to split culture and ancestry and that gets complicated fast, not only will you have to do armchair phrenology to split cultures into "races" but then you have to make hybrids work somehow since you can assimilate culture but not ancestry.
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>>2404585
Not sure as I've mostly stayed planetside thus far. But for moon, wouldn't robotocs be a better tech path than genetics? You'll always be chronically short on manpower, but ypu have excellent resource availabiloty to compensate.
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>>2407253
NTA, but even in Paradox games those heritage tags are just part of the culture, not a separately tracked thing. There are no African heritage Yankee pops in Vic 3 for example. And any pop that assimilates into another culture also gains the new culture's heritage tag.
It's too messy and not worth it in my opinion.
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>>2407330
If I'm playing EU5 or Vic3 as Sweden and "assimilate" India into "Swedish culture" then every single pop in that area and every character that originates from there will have blonde hair and white skin despite the fact there was zero migration from Sweden or actual change in population, they don't track culture and ancestry separately. To "assimilate" is to magically change ancestry as well as culture because those two are linked.
The actual CHARACTERS have their genetics tracked independently of culture, you can play as a Turkic nomad in CK3 and invade Anatolia, adopt Greek culture while still looking Asian, take a Greek wife and have Greek culture half Turkic half Greek children with their genetics tracked independently, and Romanize my bloodline. Individual characters have their culture and ancestry split, but not every pop in the world, because it would be a mess (see Stellaris and what the old species hybridization system did to performance).
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>>2407366
>If I'm playing EU5 or Vic3 as Sweden and "assimilate" India into "Swedish culture"
It would make more sense to just disallow cross-racial assimilation, if you're picking between one or the other. Honestly that alone is a huge improvement over being able to, say, assimilate Han pops into Yankee pops.
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>>2407401
More like Mormonism where if you accept the true gospel your skin immediately reverts to pure godly white. Or Asian or African I guess.
>>2407400
I like the system of defining culture based on location+cultural heritage like >>2407408 but handling ancestry (or "race" to use a dumb term) on top of culture AND heritage AND location AND making future divergent or hybrid cultures work is a total mess and I have no clue how to do it. Making it so people of different ancestry backgrounds never never intermix and people never ever assimilate to a colonial culture that doesn't originate from a cultural origin similar to them, when they're completely detached from their roots on Earth (it's in fucking space, it makes the New World look like a blood and soil ethnonational homeland in comparison) is dumb and a huge oversimplification but I can't come up with a better system that won't nuke your GPU with blood quanta.
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>>2407440
>>2407400
I think I have a solution that isn't too complicated and would be interesting
>each pop has a culture, a language, and up to 2 heritage traits (3 would be too complex I believe)
>each culture is associated with a language, a region, and 1 or 2 heritage traits
>Russian for example would be European heritage, Earth location, Russian language
>when a culture is dominant in a state outside its origin, it will diverge
>so a Russian colony on the Moon will change to Lunar Russian or something (same as Russian, but change location from Earth to Moon)
>minority and immigrant pops will always adopt the language of their state, doesn't matter their heritage or culture, could be anything
>better education and more linguistic chauvinism will make it faster, and a linguistically united colony is more efficient
>pops can directly assimilate to a culture that has a heritage trait identical to them. So an American or Italian in a Lunar Russian colony will assimilate into that culture directly since they both have a European heritage trait, but Chinese immigrants won't, because they have Asian heritage
>but those minority pops of a different heritage will instead slowly turn into pops with two heritages, adopting one from the heritage of the dominant culture, to simulate intermarriage. Those pops then can assimilate to your main culture since they share a heritage trait
>so in your Lunar Russian colony, Europeans will immediately assimilate to it, mixed race people with European ancestry will assimilate to it, but not pops with a completely different culture. They'd assimilate the language only, then have to slowly convert into mixed heritage pops, and then convert culture
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>>2407453
Post too long
>you can even have it so double heritage pops will very slowly assimilate to the dominant heritage of the state, to simulate how if you don't for example get a steady stream of Asian immigrants, the hapas will dilute themselves out of existence if they're outnumbered heavily
I like this system because it would make cultures of mixed heritage faster at assimilating people, which is realistic. You could put a Japanese man, a Norwegian, and a Sudanese in a Brazilian city, and if they speak Portuguese, nobody will bat an eye, they're probably locals from some Brazilian region.
If you really want to go nuts, you can have the option where if your culture isn't a majority anymore in your colony because of heavy immigration, and the second biggest culture is of a different heritage, you create a new mixed culture combining their heritages and the dominant language. The hapas will inherit the stars.
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File: SpaceNorway.jpg (412.3 KB)
A bit too easy to colonize the solar system before the AI mayhaps, even the parts that aren't Norwegian are Norwegian rebels..
>>2404795
Closed borders, don't let anyone rebel.
Set immigration policy from a 100% hyperborean to the mud province
Set the ethnic groups you don't like to exterminate and castrate.
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Is there any benefit to colonization from already owning a region on the body? I colonized one region on the moon and then started two more and one had almost double the rate but I couldn't figure out where that came from and why only one was getting it.
Game severely lacks tooltips.
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>>2404795
Also, was the colony 100% aryan before it turned into a province? Because the AI will deposit towels/bugmen/jeet into your colonies in an attempt to steal the colony from you before it gets to 100% colonized.
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One thing that would be nice is tooltips for the space cultures. I was confused why a united American empire accepted every type of American except for the Venus Americans. Until I went to a new game and saw that the Verneramericans define their culture as being anti-American. It would be nice if that info was listed somewhere in game.
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>>2407973
Me too, but to answer the AI question I think there's 2 reasons.
1. Gameplay, it wouldn't be fun if the player had to constantly pause just to keep up with the AI colonizing.
2. Exponential cost, Colonizing a single colony is cheap, but the stability cost grows exponentially for each colony. The AI will already crater its economy and collapse their empire trying to win a war, it wouldn't be fun to have bazillion independent Indian space colonies because the home country collapsed trying to support them all.
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>>2407980
Interesting, were you playing as the United Colonies by chance?
When I ignored space as the American Dominate I found that they had colonized everything by the time I united North America.
Also, I do know the AI picks tech randomly, so if you beeline the colonization distance techs you will colonize everything before the AI even has a chance.
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>>2407985
>Interesting, were you playing as the United Colonies by chance?
Canada 2025
Also there was no international reaction to me deposing Mark Carney, establishing a tribalist one-party state, and enacting the eradication of hindis and pakistanis.
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>>2407990
Weird, my 2025 game had China and Brazil competing with me for colonies. I'm going to guess the other powers just didn't have the tech in time to keep up with you. Are you still in Nato? That usually collapses by 2029 for me and then the world turns into a free for all.
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>>2408003
The age of unraveling should make low stability much worse, it's meant to show the elites losing control of society. The interplanetary age should increase unrest for any off world colony that is administered by an Earth based nation.
The unification wars age should lower integration costs and turn up the AI aggressiveness. I think that age ever ending with more than one dominant power on Earth should be rare outside player intervention.
On that note, there should be a unified alien empire outside of Sol so there is actually a reason to keep playing long enough to get warp drives and colonize the other systems the dev put in the game.
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>>2407995
I had some countries leaving NATO but for the most part it didn't really fall apart. Also, you can start colonizing Luna (and Mars, apparently?) on day 1, all it costs is a little bit of stability, there's no tech cost.
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File: Untitled.png (59.1 KB)
>>2408065
Hopped on a new game to check, but there is tech cost. You need the one on the left to colonize Luna, the next one to colonize Mars. The 2025 start is not nearly as fleshed out as the main one, many countries have more tech in 2025 than 2092.
It does look like the AI is coded to go for Mars before Luna though. I don't know why.
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>>2408071
Ok, that explains the day 1 thing.
desu I'm not really a fan of colonies costing stability but being free monetarily; I think it makes sense once the tech is there and privatized that colonists would go on their own and thus it'd be at no monetary/industrial cost for the government (so stability is ok in that regard) but actually setting up the colonies feels like it should have some kind of monetary/industrial cost representing getting the infrastructure up.
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>>2408100
FWIW, choosing to build infrastructure does cost money, with the bonus of giving you a flat 5% colonization progress for every level you buy/build. I guess without that you're just compelling people to go to space and figure it out themselves.
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>>2408131
My second idea was to have other humans out there that left Earth in generation ships before the game. Right now the other systems are basically pointless. 99% of players will have united Sol by the time they have FTL travel, so extrasolar colonies are just for RPing.
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Started a Europan Dominion run, first try didn't work out because I let the Confederation get too powerful, second run I played super aggressive. Managed to seize most of Europa in a series of wars, but I can't finish off the last of the commies because they're in a big alliance with Russia, Brazil, England, and Poland, and I don't have the manpower to invade Earth (yet, anyways) and can't figure out a way to use my spaceships to bomb them into submission. So the commies live, for now.
Turning my gaze to the rest of the Jovian system, gonna start up colonies on the other planets so I'm positioned to do a ground invasion. I've also been working my way through the solar system building space stations, since they're the big money makers and the AI doesn't go for them, although I held off until I could culture swap Communal with Frontier Spirit and get the end bonus that prevents culture splintering. Helps with stability a lot since that way your stations and interplanetary colonies stay 100% primary culture.
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>>2408142
Maybe have either one, all, or a combination of all the crises fling some exilis into deep space only for them to resurface in the late game as an extrasolar empire hellbent on sating a century-old grudge against the soloïds.
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>>2408113
Infrastructure purchases on colonies are well worth the money cost. You should always max out infra on new colonies because colonial infrastructure is instantaneous. Building up to even 5 infrastructure from 0 takes a couple years. The build speed modifier is extremely useful.
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File: 194.png (52.5 KB)
This is the worst political system I have ever encountered in any videogame. It is so completely unhinged and detached from reality I can't even pinpoint what pet ideology the dev subscribes to.
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>>2412813
The AI's unit composition sucks, just stack panzers and a bit of arty/special forces, you can easily melt their stacks that way. And since tanks are heavy on IC but light on manpower it means you can be a low population country but if you've got money and industry you can still support a very powerful military. If you can't afford to build enough factories then colonize the asteroid belt and anywhere that allows a space station, and build steel refineries there, those print money.
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File: Screenshot 2026-05-25 at 05.13.35.png (3.6 MB)
>>2413192
I decided to try Thule. Was able to diploannex England fairly early on and am now using it as a beachhead to start liberating Europe. These 400k WEF deaths are from a single battle, they sent probably 600k troops against my 70k (40k tanks / 15k spec ops / 15k artillery). Of course, I've also got max Rage on which helps a lot. You can toggle it on and off to maintain stability while integrating, it decays a lot slower than it builds.
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>>2412079
>I can't even pinpoint what pet ideology the dev subscribes to.
Ostensibly, he doesn't. He's here to represent ridiculous extremes for a political larp game. He's claimed and/or admitted as such in most of his comments to criticisms of the politics/policies represented (most of which just butthurt marxists mad that marxism isn't represented as THE BEST THING EVER)
You've seen 2 way scales like how EU5 does it. Like how Haven & Hearth does it. Opposed values. This is just a 6 point scale - 3 sets of 'opposed' values. Liberalism (libertarianism/liberty) vs the yellow one (i dont remember what he calls it but it's pretty much fascism). Technocrats vs aristocrats (new money vs old money). Tradition vs marxism (the people vs the state). The way they're grouped represents some amount of adjacency/alignment - the People can get along with Aristocrats as long as the state is not in service of itself.
More to the point of the game mechanics they're color coded as to which 'faction' the ideology represents. Red = marx = bureaucrats, etc. If you max out marxism your bureaucrats will have a super high opinion floor because of "alignment" modifier.
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Alright time for a restart. I saw my lunar commies frennemies getting bullied by the UC so I jumped in. I managed to fully bully their stacks with a basic 50/50 inf tank stack with the rage buff.
So funny enough if your war friend country gets fully occupied, you get +999 to any demands that you send so I fully annexed the UC on the moon.
Gonna restart and try to optimize jumping off to mars and colonizing the belt asap since it's such a huge money boost.
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>>2403402
>>2403447
>>2403501
>>2403522
>>2403526
>>2403535
>>2403556
At this point I'm glad that there's just SOMEONE who atleast tries to do this. I'm sick of how streamlined 4x games have been for the last 20 fucking years. In case they get close they're 2D pixeshit as if we're still playing runescape on the library computer in 2001.
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>>2408007
>unified alien empire
if there was, they should be militarily completely ass-backwards. it took us two world wars to figure out combined arms mobile warfare, atomic weapons, radars and electronic warfare
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About 20 years in and I think I'm set.
I rerolled the game start to at least get one character with 20-20-20 and set that as my supreme leader so I could max tax resource.
Rushed to colonize a space station around the moon then nabbed deimos and phobos to sling shot on the asteroid belt afterwards.
Now I'm waiting for stab to tick up a bit and I'm building it up a force of mech + tanks to blitzkrieg the UC off my rock.
Don't think I'll reclaim EVROPA in this game though.
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The AI are it again. I saw some nuke fly by around romania.
Meanwhile I'm just staying in orbit looking what's going on and preparing to send some nice aids ridden blanket to india.
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>>2403402
Man its nuts, I tried this game months before it got any popular traction and quite liked it despite it being jank as hell. Now returning to it the dev even added new star systems and terraforming? Very nice.
Still I guess the only problem with the game is how easy it is once you get the gist of it, and that tying integration of conquered lands to stability is pretty annoying imo. Also border gore galore especially on earth. Like why the fuck does Indonesia own half of Earth 200 years after starting lol.
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>>2414283
It is legitimately baffling that no one has actually tried to attempt a game like this before (and no Terra Invicta does not count, interplanetary colonization in that game is barebones as hell). I've wanted something like ever since I played Stellaris at launch almost a decade ago and was sorely disappointed, and then realizing the vast majority of space conquest and colonization games are legitimately lacking in how you actually do the colonization and building up of planets.
Even if this game is very primitive at this stage with its mechanics, it is genuinely fun and satisfying. As the American Dominate i've already colonized All of Mercury and Ceres, starting to do so for the Jovian Moons, and already colonizing all of Uranus and Neptune's moons (Saturn is fully colonized by the Saturnine League, and has the cleanest space borders in the game which is pretty cool). At this point if I play my cards right I can cuck everyone else out of any serious space colonization and focus on conquering Earth. The United Colonies already have much of the Moon, Mars, and even Venus on lockdown (still annoying that I can't integrate them).
Despite all of this, I'm only second on the leaderboard to India, who doesn't even have any assets in space at all. And I just assume it’s because of their massive population, dev, and spamming of low level militia armies. Kinda funny how the game measures merit like that.
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>>2415447
I guess the obscene amount of factories India builds is enough to boost its prestige economic store to stupid levels. Just got done playing and I believe all of their provinces had lvl 17 factories or something dumb like that.
I'm trying to figure out which tech to research so I can send bio nukes from orbit and wipe the earth clean to recolonize it with space aryans
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File: Terran Empire.png (1.1 MB)
>>2415447
It's been a few hours and I've won the game. India has been obliterated and I've conquered enough of Earth to form the Terran Empire. However the South American Federation quickly filled in the power vacuum and became the second strongest nation on Earth and my new rival in Earth Unification. (Also the United Colonies is being an ass and taking snippets of Earth land. Since I'm no longer simply just the USA I'm going to boot them out of the faction and conquer them. They were surprisingly quite a useful ally but they've outlived that use)
I nearly have a presence on every single planet and moon in the Solar System. I've even reached FTL and have colonized other star systems, including a planet with Alien Life.
The only place I havent conquered is Saturn's Moons, it's all firmly united under the Saturine League. It would be easy to fight them but I'll let them be until I clean up Earth, the Moon, Mars, Venus, the Jovian Moons, etc etc. I'm kinda hoping that if I let the exist for another century or so they'll actually become even remotely powerful.
Also it doesnt show here but I basically rule most of Eurasia as well. And btw, I gotta ask. How exactly do I conquer enemy space stations? I've done everything as expected, having ground units occupy them and even demanded them in the peace treaty by when the peace deal is done it goes back to its old owner.
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>>2403402
>decide to play 2025 start and goes balls-to-the wall as china
>set-up politics for hyperinflation maxxing
>give the Spy faction funding, and sit there increasing their privlege until they have +`100% faction power and ~50% of the pie
>immediately destroy the army, navy and airforce. Reconstitute all armies as 80k Tanks
>Not enough Industry
>Buy 40k gears damn the consequences
>Factions start chimping out, throw money and stab at them until they shut the fuck up
>Declare war on India
>massive stacks of infantry wiped by the horde
>Conquer and declare on other asian nations: Vietnam, thailand, bangladesh, etc.
>after clearing the orient notice im running low on manpower
>spam barracks, infrastructure, and steel plants
>Stab is absolutely in shambles, stopped taxxing anything since it doesn't make any difference to our spending
>decide to max-spend welfare and education, since it cant make things worse
>factions have been shut out by Bueracrats and Spies
>they keep firing revolts anyways
>just pay them off and take stab hit placating them
>America is colonizing Mars
>PANIC
>Invade the cartel south of America, then immediately drive the forces north
>Manpower issues go away as all of india finally annexes fully
>Drive the army into massive defensive positions, using Mexico to make more 80k tank stacks as the front expands
>Kill America, Canada, and all of nato. Continue conquering until I hit the last two nations on earth: South Africa and some island chain I cant be assed to look for.
This shouldn't work, but I have successfully completed a game stopping the space race and sending the economy into the depths of hell, all to conquer Earth. 10 Billion people under the Red flag; it dropped to ~3 billion after I set everyone other than Hans to extermination and gelding. Good luck to the dev on his deadline.
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>>2403402
>Suffer an AI revolt
>Become the rogue AI
>Decide to colonise a local asteroid, to build factories for more robots
>Colonisation requires the manpower resource
>I no longer have manpower, because I am robots
What do I do in this situation? I could patiently wait until someone else colonises territory so I can steal it from them, but that sort of kleptomaniacal behaviour feels a bit beneath me
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>>2417365
I unleashed a pandemic via the spy action and it just gave them massive unrest in all their provinces so at least there's that.
Seems like structural damage is the stat that disables building but I couldn't find one that actively kill off a population. Anyway I won the war and their prestige cratered so bad they're only fielding an army of 22k now down from 7M
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>>2418363
I had some weird thing happen when I fought the US. I captured texas and then use bio nukes to preemptively destroy their armies coming to reinforce and I'm not too sure the mechanic behind it but one tile go completely uncolonized and my army disappeared with it.
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>>2418776
Where do you see the global irradiation modifier? Best I got was throwing a few nukes around and when putting my cursor over Earth there's a % health treshold but it only ever dropped to 96% and is slowly climbing back up now.
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>>2418957
It shows up as a new province modifier. I actually can't find the % health you mentioned.
>>2418947
It seems to be an additive modifier and not multiplicative though, since all my provinces still have good carrying capacity and are growing more people. Seems worth it to me.
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>>2418977
>I actually can't find the % health you mentioned.
It's when you hover the planet from space. During the wars where I threw down a dozen nukes or so it dropped to around 95% and I thought that was the metric used for radiation poisoning around the planet.
I checked all the provinces I nuked from india and the US in my game and none of them have the radiation debuff like in your pic so maybe you really need to go ham.
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>>2419166
>Does the game have anything related to arcologies?
I think it's just modifiers getting out of hand. Every other state I looked at had a cap in the billions at most.
>Also do you mean the 1 billion figure or the presumably 2.7 quadrillion?
The latter.
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>>2418947
There is a reason why you can Terraform Mars and Venus after all. Might as well. Also I know it would be a bit undrealistic and dumb but I hope the creator adds it so that you can terrform every major planetary body. I mean if you can do it with fucking Venus of all planets, then why not? Late game already has all sorts of fancy futuristic tech anyhow.
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>>2419838
They're just upset a solo dev is making an indie 4x strategy map game and ISNT aligned with the left somehow. Its funny these folks are okay with literal nazi victory mods like TNO as long as there are a "healthy dose" of transexuals and/or communists and makes it clear the lefties are the good guys. But a solo dev that is even midly chuddy? Blasphemy. Its why they dislike TFR as well even though that mod gives them decent commieslop to play with. On that note, I bet the Dev was somewhat inspired by TFR, even if not directly, given the EU is a corporate "socialist" hellhole founded by Klaus Schwab and Davos.
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>>2420159
I mainly want it because years ago I used to be addicted to playing this mobile game called Terragenesis where you can terraform ANY planet in the Solar System you wanted. Plus I feel like it'd be a befiting late game accomplishment for any nation that starts outside of Earth to turn their homeworld into a new Earth. Helps make the symbolic shift of power away from Earth if you, say... Are playing on one of the Jovian moons and conquer the solar system. Like It'd be cool to turn Europea into an oceanic paradise world filled with underwater cities and make a huge amount of money off agriculture (or well, Aquaculture).
Also I know given the game's "still in development" nature and frankly how annoying it'd be to implement it, but it is a tad annoying that terraformed Mars and Venus dont actually have Ocean/Sea tiles after they're terrformed. Frankly it should be part of the risk/reward of terraforming. You make a planet habitalbe but sacrifice the fact that many provinces will be submerged by water and no longer viable (unless you can counter act that with building underwater cities, which would frankly again, be very cool)
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>>2420145
Venus is actually pretty good for terafroming
>>2420172
>terragenesis
Yeah I remember that game, was pretty sweet
I don't think every planet needs to be terraformable, but europe definety should be
>>2420205
haven't done the math but I tend to place logists hub at the asteroid or where I have superbuildings like mantle borehole or asteroid harvester
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>>2420282
>Venus is actually pretty good for terafroming
Is it because it has a thick atmosphere or are there also other factors
>>2420290
To get the option to terraform mars or venus you need to control at least 50% of their planetary populations. Mars needs 3 oxygen hydro and bio buildings to be Terraformed, Venus needs a whole whopping 10
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>>2420205
The most powerful eco meta apparently is to sell IC on the market, and if you do that you can afford everything else you want. So make basic factories, sell IC, and use the money from that to make boosting buildings and get the best of both worlds. Also empower the middle class as much as possible because they give insane research buffs, just like in real life (Europe got a strong middle class thanks to the Black Death drastically cutting the labour pool and boosting the cost of labour, leading to an explosion of technological advancement as tons of people suddenly had the resources and free time to engage in learning and experimentation).
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How tf are you supposed to deal with china? Apparently they can just tarpit mechs and tanks with ten times the number of infantry and irregulars
I've even started losing SPACE battles because apparently peasants with laser AKs can breathe and bayonet charge you in vacuum
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>>2420312
I think what happens is that even though your air/space units are taking literally 0 damage (you can hover on some stats during battle), your units still take slow morale damage for every day of battle so a 2M stack will whittle you down eventually.
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I wish the game had strategic weapons modeled to the degree ICBM does. SLBM salted nukes are kino, and having the subhumans they fall on be more elaborately simulated would make it better.
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>>2405010
If your game is awesome and you say something mildly based, I'll buy it. If your game is complete trash but you say something life endingly based, I'll still buy it. Don't underestimate the Shitposter Support Fund.
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File: 1779694520150874.png (1.7 MB)
The AI is destroying the earth. Poland and Egypt are decolonized off the map already.
Earth health sits at 57% right now and it's only 2250. The pakis somehow migrated to ukraine.
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