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Showing all 7 replies.
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>>2408664
The controls of this game feel so smooth. This style of top down unit controls would work so well for games like xcom and xenonauts
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>>2408664
You can play this dogshit in one of two ways:
>real-time top-down shooter with the shittiest clunky control scheme you can imagine
>planning stage rainbow six-style with terminally retarded soldiers that require 30+ commands to clear a small room or they'll literally not react to being shot to death from outside their vision cone
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>>2409132
>>2409173
>The controls of this game feel so smooth.
>real-time top-down shooter with the shittiest clunky control scheme you can imagine
The Doorality of Man.
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just got the base game and it's great
only using four soldiers per mission
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The Halo mod is pretty sick, having a Spartan that can just tear through the map makes for some cool plans
I'd also like to see Command and Conquer, XCOM and Resident Evil mods (the generic zombie mod is neat but I wish my guys were more fashionable operators)
Hell I wish this game just got way more crossovers in general, the core gameplay is just great
>>2409173
>Skill issue in the second post
I love this game
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I remember getting filtered a couple of missions in because I'm too used to the Doorkickers 1 model of most enemies being gangbanger shitters with no armor and dinky glocks. I do want to replay it again, I remember the menu music being neato.
https://youtu.be/F2ulfCffu_w
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Blue Vector for the peak CAG-larp. Makes me think of the counter terror mod for Xcom and how one could make a modern Xcom like focused around modern military stuff.

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