Showing all 40 replies.
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Ed Beach is from the school of high complexity low depth. His solution to every design problem is to throw another system at the wall to provide busy work. He turned the franchise into a puzzle game.
Instead of simple decisions with deep ramifications like "library or granary?", you plan the entire city layout with "map tacks" in the year 2000BC based on the maps features.
This is his legacy.
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>>2411633
>Why is this game so bad?
Be Ed BIATCH.
Take civ v and turn into a boring simcity game with tourism/city state stuff being stupid busywork.
Make civ 6 revolve around a hundred systems that barely interact with each other and just give you busywork.
Get high while playing humankind and make civ 7 about civ switching. When doubts start to appear double down.
Man single handedly fucked up anything past civ 4.Including BE, since he was still responsible for that.
Also Sid, mogged him with civ rev,a simple console game game he designed in a afternoon.
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>>2411633
For me, and I have a similar experience, I think I just love 5 and its mechanics so much that I don' have a need for a game which is similar, but different.
It doesn't help that I personally don't like the changes like the reworked movement, the artstyle, the policy cards, the builders, or the districts.
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>>2417145
I'd say 5. It's the most visually clear, has the least micro-managing, and the way warfare works there is somewhat more intelligible since it's all about building front lines of units and good tactical deployment of ranged units.
It can be a bit annoying to get working on Windows 11, but it's nothing too bad if you just follow a guide.
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>>2411633
Extremely unintuitive game mechanics
The average casual doesn't notice it but my god does civ 6 have a bone to pick with strategy gamer common sense
Also the AI is dogshit, like literally brain damaged some of the worst I've ever seen
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>gsme barely started
>see barbarian camp
>send my warrior and slinger to remove it, my scout not far behind
>slap the enemy scout on the way, no detection
>barbarian camp goes into overdrive, every turn printing horse riders, until there are 5 of them
>look around, single cattle tile 2 turns away is the culprit
>slinger dead, warrior barely alive, scout is defensive mod, will die turn later
>barbarian camp prints more horse fuckers
this shit happens maybe once in blue moon but it is aggregating, there is no counterplay until you have spearmen
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>>2419366
Nope. It's design is fucked from the core, even doing away with civ-switching can't save it.
Everything from the eras system, to the visual design, to the way buildings work just make it an inferior civ game.
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>>2419827
Just give them all Russia style free extra territory. Hell, give it to players too just give Russia even more. Playing civ 6 the unintuitive research debuff/district cost stuff was what bugged me the most but looking back the worst part of it was the claustrophobic city borders. The district system always felt like trying to fit 10 pounds of shit into a 5 pound bag
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