File: spaingame.jpg (296.7 KB)
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I'll have to dig up my Spanish meme CA from 1890 back when I was on a kick of using 7" guns for the lulz. I think I had 14 of them in mixed turrets and casements. Big CAs are so good early on, you can basically do anything with them and still wreck the AI
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File: CSA1.png (222.3 KB)
>>2416485
I do a lot of 1890 starts, but early on I use the big CAs as brawlers, backed up by >>2416553 affordable CLs with loads of torps and small guns. Just overwhelm anything with massed firepower then finish with torps. I rarely put big guns on them outside of roleplaying, a battery of 6-5-4 is perfect. Here's some of my 7" ships though, it is a useless gun, worse than a 6" in every way, but fun to work around.
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File: predread fat yenn 1897.jpg (31.8 KB)
>>2418614
Launched 1897
Admittedly she's been pretty obsolete since about '45 but still a useful raider
Made another with 20" guns in 1932. Actually pretty fantastic, had a quick but brutal career slapping the shit out of American BBs and BCs until 2/3 of my battlefleet got wiped out invading Cuba
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>>2420787
I'm 1890? Because they were poor as fuck irl. They get fucked hard in the game though, at least they did in RtW2. Basically, the economic growth events give a plus a couple time of year to your base industry. Spain gets a flat negative on one industrial buff, meaning they can't grow at the same rate as an equally poor starting nation, like Austria. Infact, I believe you can actually lose industry over time, which is otherwise not possible.