//vst/
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(�/�c�9)G%TDS1900Protip: dontsh2y cruisB CrHsotu"�1Ә���{o�S��@�����~ ٜ�Sf�m���9�#��]����c�\�s�&\ؓ�gD�8������t�U���}�4s ̼KH�D
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File: spaingame2.jpg (231.3 KB)
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wrecking Italy
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I'll have to dig up my Spanish meme CA from 1890 back when I was on a kick of using 7" guns for the lulz. I think I had 14 of them in mixed turrets and casements. Big CAs are so good early on, you can basically do anything with them and still wreck the AI
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>>2416485
I like using them as a proto-battlecruiser.
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Protip: the secret to doing well with 1890 Spain/China is small torpedo cruisers
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>>2416485
I do a lot of 1890 starts, but early on I use the big CAs as brawlers, backed up by >>2416553 affordable CLs with loads of torps and small guns. Just overwhelm anything with massed firepower then finish with torps. I rarely put big guns on them outside of roleplaying, a battery of 6-5-4 is perfect. Here's some of my 7" ships though, it is a useless gun, worse than a 6" in every way, but fun to work around.
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This is the ideal predread, whether you like it or not
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>>2418614
Launched 1897
Admittedly she's been pretty obsolete since about '45 but still a useful raider

Made another with 20" guns in 1932. Actually pretty fantastic, had a quick but brutal career slapping the shit out of American BBs and BCs until 2/3 of my battlefleet got wiped out invading Cuba
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Why is spain so fucking poor
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>>2420787
I'm 1890? Because they were poor as fuck irl. They get fucked hard in the game though, at least they did in RtW2. Basically, the economic growth events give a plus a couple time of year to your base industry. Spain gets a flat negative on one industrial buff, meaning they can't grow at the same rate as an equally poor starting nation, like Austria. Infact, I believe you can actually lose industry over time, which is otherwise not possible.
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