Showing all 22 replies.
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Man I miss that wild west era of multiplayer browser games. There was this ancient egypt themed one called Nile Online that I played with friends from school. We created our own trade league to support one another's cities, since each city only specialized in a couple resources you had to trade with others to run your economy. This was done largely through the game's forums, or through private messages. Having two friends I knew IRL gave me a huge advantage, cause I could trust them and we could coordinate trade deals at school.
Trading was neat. You needed actual trade boats which had a physical limit to their inventory, and took a number of days to travel up or down the Nile and travel back, and while you were trading with it you couldn't trade with somebody else, so it was an opportunity cost, until you could build a trade fleet. But that took time, and upgraded docks, which required raising your settlement level, and so on.
Then it turned into P2W horseshit and PVP ruined the chill, mercantile vibe, so I dropped it.
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>>2416489
https://ferion.com/en
I don't know if you remember Ferion, an ancient arena-based, multiplayer MoO-clone, but it's been remade for Html5. There are usually 20 people per arena. As browser-based games go, it's okay, though it just ends up being Neptune's Pride with extra steps.
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>>2416507
It sounds awesome. Like this, lot of what is around now seems to be the stuff from the 2000s. As a genre it seems pretty lifeles right now. With hardware needed to player higher end games less accessible now than it was 5 years ago I could see some room for an updated mmo browser game, like Travian but with better visuals (it never really tried or tries to be pretty).
Also the browser on laptop/pc + phone means you could play/check anywhere.
>>2416573
I have never heard of either of these until now, but they are again both from 2000s (well I think neptune's pride is 2010)
Has the time passed for browser games?
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File: Norfern beer.png (132.5 KB)
>>2416489
Played Travian probably in 2006-2007 for a good while, but I ended up quitting because the only real advantage it had over a "proper game" was that it was free, multiplayer and could be played in the browser, and later got all that from Runescape where I also didn't have to check in on it in the middle of the night in case the germanics had raided me for my last lumber. As other anons said, everything has seemingly migrated to mobile, or is incredibly niche.
>>2416766
I remember jumping on to this. Map didn't work for the first couple of days after the reset so you'd have to jigger about to get info on your tiles. As you said it was just filled with russian tryhards, so I quit rather early on. I've had enough experience with these sorts of things to know that that distribution of tryhard to casual just turns into frustrations.
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File: Lands of Lords if only you knew.png (311.3 KB)
>>2416812
>As you said it was just filled with russian tryhards, so I quit rather early on
I wasn't talking about them, rather it was about fags that they thought we were and their archfag, a piss dwarf that wrote erotic fanfiction and was the sole reason the game had a soldier cap. It was actually pretty fun before we ran into him.
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I want to make an updated version, not pay to win; it seems like there hasn’t been a decent browser game made since 2010. Any features should include? I think the genre is currently not up to much but that being said, travian launches new servers multiple times a week and they get like 2500+ players. Also I’m solo first time dev haha
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>>2416489
>Does anybody remember or still play Travian?
Now that is a name I haven't heard in a long time. I played basically EVERYTHING. I was looking really hard for browser games, which interests me. I went to countless different sites to find recommendations. Believe me, if nothing changed, then there is not a single MMO browser game. They all try to groom players in the tutorial to use real currency. Every single one has a dedicated stop gap after the tutorial, where everything takes a ridiculously long time without spending real money. They are all fundamentally very boring.
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>>2416489
I remember playing Evony for maybe a year. Then with no warning I got my city razed by a stronger player. It happened overnight, too, so there was nothing I could do about it. I pretty much lost interest and stopped playing after that.
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File: ERepublik_Logo.jpg (7.6 KB)
My experience with this disgusting genre was mostly this
>>2420235
>They all try to groom players in the tutorial to use real currency. Every single one has a dedicated stop gap after the tutorial, where everything takes a ridiculously long time without spending real money. They are all fundamentally very boring.
That said, does anyone remember pic related? If I remember right I dropped it because it was full of retarded proto/int/ children. I don't recall it ever asking me for money. Was it really like that? And how is it now?