//vst/
File: file.png (242.7 KB)
242.7 KB
(�/�c�9)��=\:-,'`tL�G
���tv����E �P��(�a�WT��$������cߺj�����k�[�kk�o�H'��HC�-by���������� ��eؽ��6D]l`1��ht\��W��Zx�1]����iI��?��������dKj�L�zz�K�!q|��yl$�!䷼GUSD���C
Showing all 34 replies.
>>
>>2418680
Why would you think SC1 is promoting diversity? The Zerg dindu nuffin in the sequal as a retcon. In full 90's glory the Zerg Overmid is a genuinely evil bastard.
>>
>>2418680
>why are people like this?

Starcraft1
There is a clear villain in the overall story and Tassadar dies at the end to finish the job.

Stracraft2
Kerrigan is a past female villain from SC1, gets redeemed completely and everything bad forgotten and BECOMES A LITERAL COSMIC GOD BY THE END.

Other problems:
- One character willingly sacrifices his life for something he believed in, the other character becomes a god as compensation for all the bad things that were done to her.

- SC2 has no clear villain faction like the Zerg was in SC1. And people are tired of the trope where factions are supposed to fight each other but every time there is a sudden greater threat so they need to stop fighting and band together. Also this removes the agency and relevance from all the factions as they are :
1) too weak on their own and thus their significance is diminished
2) stupid for not seeing the obvious need to band together and they need main characters to tell them
3) unable to achieve relative peace among themselves after their worked together successfully and defeated the greater threat and just revert to the previous status quo of just fighting with each other
4) since the plot reverts to the previous status quo, factions never learning the obvious lessons also makes the all story events meaningless since the world is technically back at the starting line again (until the next episode)
>>
I've been replaying the SC2 campaigns and they are pretty annoying with their writing. There's always an evil version of a faction to fight. You killed all those Protoss, but it's ok, don't feel bad because they were evil Protoss enslaving other Protoss. They started this shit in WC3, but at least the Undead were bastards throughout. I would have preferred if the orcs or night elves were as well instead of the 3 all working together. But in SC2 it's just friendship all over.

The main problem is combined narrative campaigns. This will always be the inferior way to do RTS campaigns because you either have a main character that jumps between factions or all the factions just team up by the end. The correct way is to have a separate story for each faction where your faction is the winner at the end and the other ones lose. If you want a sequel, you just pick a faction's ending and make that canon.
>>
>>2418803
>Zerg Overmid is a genuinely evil bastard
The Overmind did its own thing. Why do you need to frame it as evil like a dumbass?
Saying or implying that OG Overmind was great due to it being evil is the dumbest thing.
>>
>>2418962
He was a great villain
>>
>>2418976
>He was a great villain
True, but it was nothing to do with "evilness" or whatever. Zergs had their goal, each Terran faction had their goals and so did Protoss tribes. And then they clashed with each other. The end. 10/10 KINO. Almost no stupid bullshit (except the scene in OP). If you REALLY, REALLY have to pick one, the most ruthless and "evil" faction in SC universe were OG Protoss... which are so marvelized by the LotV it's funny to see.
>>
>>2418680
>>2418803
The Terran Conferacy was 10,000 times more interesting than the Dominion and you can't change my mind.
>>
>>2418680
>we must embrace diversity
i don't think that marxist politics were ever at all a subject in starcraft. it's just a stupid sci-fi game
>>
>>2419297
your mother is stupid
>>
>>2419331
your thread is trash and i will not be bumping it
good day
>>
>>2419333
your mom is trash
>>
>>2418962
>>2419162
The game manual frames the Zerg that way. Constantly emphasizing their malice or cruel sadism with the Zerg units and explaining that the entire nature of the Zerg is an extension of the Overmind's own will.

The only part you could consider to be neutral with the pre-retcon Overmind is the ambition to hunt down the Protoss and that all of its galactic conquest was preparation for that sole goal.
>>
Sc1 was fucked from the start by constantly emphasizing Kerrigan in the Zerg campaign instead of having the player play as genuinely evil and alien conquerors, instead we are supposed to give a fuck about this human turned monster. Yawn.

There's no confidence in the player. Destroying everything the good guys have built would be genuinely fun. Why can't we be a lieutenant for the overmind? Why does he need to die? The rot began here
>>
File: 1625562069181.png (581.0 KB)
581.0 KB
>>2418680
>cooperates with the Zerg and the terrans to defeat a common enemy
This isn't the problem. It's that the only way to defeat Amon is for all the Daelaam to get neural circumcision (desperate but reasonable), and then they choose to completely abandon the Khala instead of preserving it for future generations of Daelaam (despite it's pseudo-hivemind that also acts as a cultural archive for them). Then later they also all abolish their entire caste system at the end because a neckbeard(toenail?) IT support guy had to fight. If LotV came out five years later it would've also ended with Artanis abolishing the title of Heirarch and replacing it with a Protoss Council.
This is gay because I like my aliens to be alien, I like when there are major societal rifts between different groups because of differences in opinion on weird shit, like being a part of a subconscious hivemind, learning the reason why they have these opinions, etc. Even when it's done in a cartoonish way with the Tal'darim it's still at least entertaining. Yellow Protoss turning into vaguely western and bland space elves is thereby pretty gay. However, that's definitely not my biggest issue with SC2 and I doubt we're ever getting a SC3 to explore these ideas further so it really doesn't matter.
One last thing I will give this shit though is that it's not out of character, and not just for the reasons you give. For what it's worth SC1 did end with almost all of the Judicators being killed along with the rest of the Daelaam leadership after the loss of Aiur. Massive social upheavals in cataclysmic events like that aren't weird and were observed throughout SC1. I just think ditching your society's massive psychic library where you can check out grandpa's memories at any time even after Space Satan was defeated by the embodiment of Metzen's troubled marriage in the name of progress is gay.
>>
>>2418680
I don't think there ever was an argument more made up and artificial than this
just make a normal starcraft 1 thread, the other one hit bump limit long ago anyway
>>
>>2418680
>>>/pol/b8
>>
>>2418680
>Artanis breaks away from tradition and cooperates with the Zerg and the terrans to defeat a common enemy
>NOOOOO FUCKING SJWs RUINED MY GAME FUCK DIVERSITY
I've never heard anybody make this criticism of SC2, not even the most retarded chuds

SC2's story is bad because it's literally "an ancient evil has returned" and "the chosen one must stop it"
>>
>>2419744
then you clearly weren't on 4chan back in 2015
>>
>>2419778
You weren’t too until Zion Don came into power
>>
>>2419864
I've been here since 08 nigger
>>
>>2419744
>SC2's story is bad because it's literally "an ancient evil has returned" and "the chosen one must stop it"
There's nothing inherently wrong it.
You can make a good "ancient evil has returned and chosen one must stop it story".
The problem is that they didn't.
It didn't make sense, was stupid and contradicted the previous games.
It's not like OG SC story was immaculate either, but at the very least it was sincere and whoever wrote it was trying.
>>
>>2419778
The ending sucks because of starchild Kerrigan.
>>
>>2419778
and you liked those 2015 conversations so much, you decided to revisit them with your wonderful thread? thanks a lot
>>
Peak Starcraft was the video for the second Terran mission
"Sarge, I think you just ran over some poor feller's dog"
"That's a zergling, a smaller type of zerg"
I never played SC2 so I never had to worry about what dumb shit they did with the series. Feels good man.
>>
>>2420355
you're welcome
>>
>>2420365
I LOVE YOU SARGE
>>
>>2420239
Wings of Liberty was good but the plot went to shit really fast when Kerrigan started getting Dragonball Z powers.
>>
Why did this sort of “enemy factions unite against the true evil” thing work in WC3 but not SC2? I don’t disagree with that, but let me hear your takes.
>>
>>2419206
It was. Dominion is just mengsk mengsk mengsk. Very one dimensional and predictable. Confederacy was just that - a confederacy of space hicks, with a mean old racist general at the head of its military. Based
>>
>>2422813
Humans, insular purple humans and green rowdy humans band together to fight against the undead demons from hell

Compare with weird aliens without faces and humans and distilled evil corpse eater aliens banding together.
>>
>>2422813
WC3 is a high fantasy setting with many intelligent races, enemy factions uniting to fight against true evil is a somewhat common trope.
SC2 is a science fiction setting with xenophobic and condescending protoss, the niggery and senseless zerg, and the xenophobic and greedy terrans
It doesn't make sense and it would take a space god void lord world of warcraft raid boss to make it into a warcraft situation where the factions can really unite.
At least in Brood War the writing made sense because the Overmind was heavily drugged
>>
(�/�#�9)�U3��j�W��<���͵����v�3Y"�-[�X��m]���\�YK`%-d�2�*��B(2Yl��L*8�oZ
>>
(�/�c�9)I��<18680a 2 retconXNagafeom prediZergtidpa3 iss.$�z�p[-��#��Dך�YiP���96V��t�/;��GV�m�H��ߎ6#&Ʋ.L��������}��JQ�ר�W,:�̼���{�)>Z�=�d�
>>
(�/�c�9)o�S� �A��)ޮ�c��?l�0Cڞ��=WZ�]5��1���U�-�K}�X"$����T�0�7_�Z�B��L���4A �V�$�WM*��!/2���P����l�����Ao)�j-�;�����C�Ps��]��Z�s`�C7g��t<

Reply to Thread #2418680


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)