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Showing all 9 replies.
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>>2419781
It's different in that you control a small squad of muhreens that you change the weapons for based on your 'battle points'. It's a bit more active with needing to reposition on the fly and use abilities to give you the wedge you need to push through a huge horde of bugs.
Has a fair amount of game modes too, there's a story campaign with an upgrade system and replayable random side missions, there's a planetary campaign mode similar to terran command(I don't want to say dark crusade because it's not as involved) and then a bunch of skirmish maps with various difficulties.
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>>2419781
I played the crap out of it, beat the planetary campaign on the highest difficulty, and when I actually tried CW4, I didn't like it so much. Very distinct strengths, weaknesses and synergies between units, turrets and techs, and the game is just more fast-paced.
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>Why was CW:IXE such a huge departure from the series?
The dev probably just wanted to play with a particle simulation, they're fairly interesting. I don't think it was a departure at all, all the same fundamentals to other CW games are there.
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>replay IP since I haven't finished it last time I played it(one decade ago)
>huh, this is kind of easy even on expert, I wonder why I was having troubles with it
>get a random map where the last four hives are bunched together, have 80% spitter turrets, regeneration, that one mutation that gives them three times the range, that other mutation that makes poison hit harder and slow your guys down and respawn almost immediately
>have no real way of punching through that shit with my current upgrades or even just sniping the turrets quickly enough because they respawn as quickly as I take them out
Oh yeah, I remember this shit with the random maps.
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>>2420796
You should avoid leaving a group of hives like that and try getting to them first. And there's a cool trick for not triggering mutations prematurely - blow up the hives but don't capture them. Try to blast several of them at a time, leave some forces to prevent them from regrowing (hives are vulnerable for a few seconds when they pop back up), and then capture the whole group.
You might run into unwinnable odds at times, but there's a good range of options to try against spitter turrets before quitting like remotely built turrets, minigunners, life support or shield projectors. The planetary campaign mode has a section on mutations and how to counter them.
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I forgot how tense the game gets once all the mutations show up and you also get all your ammo powerups. It's sick as shit using your officer hive destruction inspire ability, a simultaneous marine drop+heli strike and a load of shield/healing to push through like 5 hives in the same area without losing all your marines.