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>decide to just go back to vicky2 after ten year hiatus because eu5 and vicky3 have destroyed all my hope
>It just weeks
>Loads super fast
>The kino music
>The amazing heart of darkness main menu art
Vgh... Home ..... Remember what they stole from us....
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>play flanders
>Play a century
>Have most of the lowlands
>High money
>Moderate army
>Good alliance network
>Everyone is flemish now
Still fucking bored. Even when a game goes fairly well it still feels like fuckall.
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Sorry, I don't understand this idea. How is a simulationist-systems based approach with pops and actual goods with prices being traded around "more like a fantasy game" than literal admin, diplomatic and military mana? Complaints about gameplay being fun or not or one thing but that is unfathomable to me.
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>>2420529
>Hello Everyone and Welcome to a Happy Wednesday. This day marks a special occasion, as we are announcing that patch 1.3 will be going into open beta tomorrow, or next week!
>First, let me start by addressing ongoing customer complaints. We hear you, really- just watch me care.
>On the user interface, the forum had a specific and legitimate grievance: it's too visual. Players described it as "lexically self-destructive" and the visualisation directly undercut its own purpose.
>To pivot into this, the game will now be a text-only experience. This is something many players have been asking for. By embracing text as our primary interface, we're removing barriers between players and the rich tapestry of early modern history. Every campaign will now unfold through an ever-growing collection of reports, memoranda, tax records, diplomatic correspondence, merchant complaints, theological disputes, and increasingly passive-aggressive letters from your estates.
>In addition, the removal of graphics has allowed us to dramatically reduce hardware requirements, and the game should now run performatively on only 32GB of RAM!(results may vary)
>As part of this transition, substantially more localisation is needed, and patch 1.3 will launch with only the Swedish version of the game fully localised. We're reaching out to our community to help be part of this transition! You can now directly contribute to Europa Universalis V - just add the correct localisation to the sharepoint file here for your respective language. Thank you very much in advance!
>In order to boost this effort and community engagement, @PDX_Ryagi will start a streaming challenge starting tomorrow! Everytime EU5 player numbers dip below those of another game in the series, we will flood the office basement (where he lives) a little more. Let's hope those numbers stay up, because Ryagi sure won't! Watch him on stream and be sure to play along!
Weird Tinto Talk desu, I think Johan might be losing it
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>Starting in 1.3, Achievements will be able to be unlocked in any single-player game, including non-Ironman saves and modded/launch-option games, aligning EU5 with other Paradox Titles such as Imperator/CK3/Victoria 3. We’re confident in making this change due to a majority of player feedback since release.
Is Johan okay?
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>>2420531
>To pivot into this, the game will now be a text-only experience. This is something many players have been asking for. By embracing text as our primary interface, we're removing barriers between players and the rich tapestry of early modern history. Every campaign will now unfold through an ever-growing collection of reports, memoranda, tax records, diplomatic correspondence, merchant complaints, theological disputes, and increasingly passive-aggressive letters from your estates.
My life goal is actually to make a game just like this where you have no fucking idea what's going on because as the king the documents being given to you are deeply biased and more often than not wrong. You're trying to balance the estates and deal with wars and rebellions all while having no fucking idea what's going on and the only people who are real with you are enemy kings at the treaty table, afraid for their life because they assume you are about to have them executed.
>>2420543
Yes
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It's gonna be a shame that every single steam achievement for eu5 won't be gold for being near impossible on my profile where I display my crazy chievos but it'll be nice to be able to go into my subject and assign major government reforms that they neglect to click without automatically invalidating achievements.
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>>2420540
inb4 horde of redditors "EMDASHES DO NOT MEAN AI!!!" with 30000 upvotes and then the OP in the reddit thread says
>When I do this - That's not AI!!!
and everyone claps even though a minus isn't the same thing as an emdash and nobody has an emdash on their keyboard
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>>2420555
Don't worry, we know, NPCs don't though because they're lesser than bots and third worlders and they've never had a single solitary thought in their skull.
Imagine if you will that the dominant world powers right now have a serious issue with 90% of their population only pretending to be human. They walk around and recite lines they hear from real humans all day long and go to their "jobs" where they pretend to work while around 10% of the population defines the entire global order not knowing this is going on at all. These creatures have never had a single critical thought in their skulls.
Johan included.
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>>2420555
Every now and then you see some older Millenial/Gen X aged academic go on about how they've been using em dashes their entire lives and aren't going to lay down and let AI take this away from us; I always find it sad. It's like a church putting up a huge rainbow flag because they don't want to let the gays take it away from God. They don't understand that just because they're the center of their own lives, they're still insignificant strangers to practically everyone. I don't know you, I don't care to learn what battles you're fighting. When I drive past their church (see their reddit comment) I passively take in the information, categorize them as not worth paying attention to, and move on without sparing another thought. Nice trips
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>>2420583
>Erm actually if you read academic journals written in microsoft fucking word where typing dash twice writes an emdash that means that you would also know that code written in sublime and journals typed up on the forums would also have emdashes for.... REASONS! This means that you are not college educated! Rural and Suburban retards voted for Trump, city people all voted for Hillary!!!
You are brown.
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>>2420529
In a hilariously Tinto move, I'd say all the important bits of the TT are in the "Known issues list."
>Localization still isn't done
This doesn't effect me so whatever, but it's still wildly unprofessional to say the unfinished localizations from 1.2 (and the paid DLC) won't be done until 1.3 is finished.
>Performance still isn't better and we're not even gonna pretend
EU5 was clearly built to be a game that is worked on (and sold) over a decade, so it makes sense they planned on consumer hardware to catch up to it over years. This does make them a victim of the AI datacenter price hikes on consumer electronics. But the real problem is that they made the game so bare and clearly unfinished at launch that it may go full I:R and not get the time to improve.
>Imperial Circles technically exist but probably don't have any real interaction yet
Just like the bureaucracies they added in 1.2. See above, the game is so bad right now that these mechanics may never get the time they need to become good. Modders may like them, but will people be working on big mods that use them? The problem with making everything in the game a "good foundation to build on" is that it's still not good. How many big mods does Starfield have?
>Italian Wars balance is improved but numbers may be retarded
This one I don't have shit to give them. Tuning the numbers for new additions IS what a beta should be for. But I will give them shit for when they inevitably buff or nerf multiple numbers by 10x because their initial balance is wildly off.
>Johan has bent the knee and permitted the plebs to earn cheevos while using Glorp UI
Good. This feels like the bologna you use to get your dog to eat a pill; or a break in case of emergency. People are cheering for this instead of criticizing the rest, which means it's working, but they don't get to play that card again.
>>2420583
Had a good chuckle seeing you try to troll as intelligent but still fuck up and write >academical
3/10 apply yourself
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>>2420658
>EU5 was clearly built to be a game that is worked on (and sold) over a decade, so it makes sense they planned on consumer hardware to catch up to it over years.
The current best CPU for Paradox games (9800x3d) still has two second long lag on monthly ticks.
It also doesn't seem like they'll be a better CPU than that for Paradox games for some time. All future x3d cards so far have only had full L3 cache on half of their cores, not all of their cores like the 9800x3d.
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I don't think Georgia or Trebizond should have proximity bonuses in mountains/hills/plateaus because they never really expanded and definitely didn't directly rule the mountains especially directly, especially Trebizond. Georgia always had vassals in the more mountainous parts.
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I view all achievements in every grand strategy game as a sort of aid for disabled people.
The rational, thinking, intellectual mind doesn't need to be told what to do or how to play the game. He sets his own goals and follows them. He plays grand strategy to do something HE wants to do.
The subhuman brown blobber NPC horde needs to be told to waste hours of his life completing an arbitrary and artificial goal based on a pun, he then claps, leaves a positive review on steam, and goes back to gooning to sissy hypno.
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>>2420816
Look I like being able to put my good king rene achievement on my profile so that when I join a multiplayer eu4 lobby and somebody is snooping my steam profile they know to show some damn respect, there's nothing more to it than that.
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>>2420474
>game will release just fine
it released mostly fine
>just a couple of days post release to slow the spread of bugs
the first couple days solved a lot of the bugs
>February patch will fix the game
it fixed a lot of the game's issues
>1.2 will fix the game
it fixed a lot of the game's issues
>1.3 will fix the game (We are here)
it's going to fix a lot of the game's issues
>1.4 will fix the game
it will completely fix the game
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>>2420514
>16 year old game loads fast on modern cpus
Incredible revelation, anon.
Also
>The amazing heart of darkness main menu art
Never liked the HoD art. Always loved the train though and I'm not even a train autist.
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>Our vision for the Guelphs and Ghibellines was and remains, to be not solely about direct acquisition of land, but to play with the factional International Organizations and an opportunistic switching of allegiances when necessary.
>We want the Situation to provide plenty of opportunity to go to war with the Force Faction Casus Belli, and bolster their faction's progress with that. Of course direct conquest should not be fully discouraged and is an important part of the Italian gameplay as well. With our changes to the Guelphs and Ghibellines in 1.3, we want to introduce more consequences of acting both in your faction's favor and against it. Conflict within a faction should come to the detriment of your shared goals, while acting against common foes will speed up your progress to victory. In addition to that, we also wanted to breathe more life into the factional allegiance around players and create a good pace for AI countries to switch sides and re-draw the factional lines within Italy.
>And last but not least, becoming the Leader of either the Guelphs or the Ghibellines should come with a lasting impact and reward on the country itself, instead of only affecting the membership within the Holy Roman Empire.
Is this AI? Because it feels completely insincere
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>>2420997
idk would be nice if trade made more than 0 ducats as any italian nation other than genoa and venice though. Who gives a single flying fuck about guelphs and ghibellines when like 4 core systems aren't working right that are vital to playing in italy (Mercenaries, Trade, Goods not going to warehouses of any kind and then being solved directly to market when it would be better to keep them in the province, Crown estate being retarded)
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>>2420997
Every single paragraph in Tinto Talks always directly contradicts itself.
>not solely about direct acquisition of land
>Of course direct conquest should not be fully discouraged
This way they can deliver literally anything and say it's in line with "their vision" "as depicted in the tintotalks".
Tomorrow if Italians CAN'T conquer other states the paradrones will say that's WAD. If Italians CAN conquer other states then paradrones will say that's WAD.
I suppose this is the price we pay for ESL devs communicating to us through the medium of LLM.
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>>2420826
I had plenty of fun on release, it went downhill since there. Other than that, bad cope, most patches were outright downgrades were they changed things that didn't need to, added things that nobody wanted and they always created new issues.
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The Golden Horde is the most stable failure of a country I've ever seen in one of these games. I've been watching them in every game I've played since the game released and it's always the same.
>Constantly in wars where their enemies occupy massive chunks of their land
>Wars eventually end with the successful enemies taking zero land from the horde
>Constant rival warlord rebellions
>The rebellions just end with the Golden Horde reforming and continuing unimpacted
It's so weird. It's like every time an AI country has the Golden Horde over a barrel and is moments away from killing them, they help them up, give them a pat on the shoulder, and say "never mind, buddy. You're good." And everything just continues as it was.
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>>2421090
They use rebelling warlords as a decentralised defense strategy. You can never take land from the golden horde if the province you got a claim on switched to rebels and their capital is in central asia on the other side of 5 rebels.
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>>2421090
Hordes don't collapse all the time because the collapse event can't happen if they're at war. So what happens is they get wiped in a war, but the AI doesn't peace out and just sieges the steppe. And by the time they peace out, their levies have returned, and they raise them again, so they have troops now and don't collapse.
I just railroaded them into splintering if they recently lost a war with x negative warscore
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>>2421169
Aragon
1337
>ally Portugal and Castile to keep peace in Iberia forever
>try to get a personal union with Castile, and Naples
>eventually form Spain diplomatically
>colonize all historical Spanish colonies, even if I can't PU castile and form Spain
If I do manage to form Spain I'm going all in on https://en.wikipedia.org/wiki/Empresa_de_China
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i sure love the believable alt history world where genoese florida is simply called mayaca instead of literally anything italian. i swear they just didnt play the game past 1500, this shit is so immersion breaking.
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Achievements are an honor system, yeah you can cheat, but the assumption of what is honorable changes if you need to hijack the game's exe to cheat vs cheating being the default conditions because rules allow it. Whether you care about honor in general and/or how much you apply the concept to something as relatively trivial as videogame cheevos changes person to person, but the default assumption of what IS honorable serves as a baseline.
You are perfectly allowed to do Ironman only run for the hardest achievements under the new system if that's your thing, but don't try to make it a nuisance for people who don't want to engage with Ironman for whatever reason.
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>>2421222
They should make the achievement tiered. Just outline the ones gained in ironman with gold and the normal games silver or some shit.
Anyone seen the AI using the unit lending system yet? Will 1.3 finally be the update where AI coalitions will challenge France?
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>>2421231
They just made a huge mistake with the way they coded UI modding so no one can realistically play with ironman is the issue, well that plus lots of game breaking bugs which is just not acceptable when it may take hundreds of hours to complete a late game achievement run. I'm really surprised that they went with this route but well it's sort of pragmatic change from them. Hard to go back from this though.
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>>2420546
This is proof for me thay i was wrong, i was played for a fool
This was one of those things that they used as proof of vision, just like mission trees. As long as those fundaments were untouched i could have believed in the devs. I know it might be overdramatic to you, but to me its really fucking over.
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>>2421287
>Building Upkeep now gradually increases as the years pass, starting unchanged but climbing steadily, about 50% higher after a century and several times higher by the late game.
>Doubled the cost of expanding rgo's.
>Removed glass/cloth guilds from basic European town setups.
>Removed regular-vs-levy damage bonus.
>Added baseline naval governor slot to Age of Discovery.
>Scaled ship maintenance to grow 5x across ages 1-6 to match land.
>Changed smallpox to now spawn in subtropical climates and caps its distance-based stagnation, so outbreaks no longer cluster overwhelmingly in compact Europe while large Asian continents go relatively unscathed.
>Toned down baseline pop growth modifiers: available_free_land and abundant_free_land restored to pre-bump values; cheap_food_in_location lowered from 0.003 to 0.002.
>Rebalanced RGO distribution for Iron, Wool, Horses, and Beeswax, addressing their over-concentration in Europe, by doing 34 goods swaps across Sub-Saharan Africa, Mongolia, Kazakh steppe, Arabia, Manchuria, Anatolia, Ethiopia, Borneo, and India. All displaced goods are low-value fillers (Livestock, Lumber, Wild Game, Clay).
Looking good overall desunot gonna play the beta tho
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>>2421306
>ermmm my 14000 "soldiers" (rice fed peasants with pitchforks) got wiped by 13000 soldiers (noble cavalry and mounted men with rifles in their hands) paradox fix this NOW
literally 50000 people writing this over and over on reddit
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>>2421307
>AI goes bankrupt as years go on
>doubled cost of AI expanding RGOs, now they'll never do it
>removed glass and cloth guilds from basic european town setups- good fucking luck building hospitals in time for the black plague when everyone is buying your goods and you can't stop them, chud
>peasants now just as good as soldiers
>+1 arbitrary building limit
>AI won't be able to maintain it's navy into the second age
>smallpox not raping you every 3 seconds (nice)
>'tone down' pop growth modifiers to address lag issues because we can't figure out what we broke in 1.2 STILL
>removed iron, wool, horses, and beeswax from europe because we were angry euro chuds just kept winning. NO MORE GUNS GERMS AND STEEL FOR YOU CHUD
Wow paradox very great update when are you going to fix the fact that italian nations make 0 ducats a month from trade though
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As someone who hasnt played a colonizer in this game so far, is it possible to just have a few large colonial subjects instead of the way the AI seems to go each game with like 20+ small randomly named subjects?
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>>2421288
very, it makes it impossible to reasonably assess any war in the declaration screen because every single state involved will hire multiple stacks of mercenaries. any mid to late game war where there are HRE countries involved will have you using your pops to mow down stack after stack of mercenaries hired by random free cities, bishoprics or small princes since they bank huge amounts of gold because they eventually have nothing else to spend their money on
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Considering how autistic they were about ensuring that every imperial village is represented in the game why didn't they give every language and country a lost of possible colonial names. Jomfruland for virgina if you are nördic, name it after your ruler or important minister like pensylvania and Georgia, name it after an important city like with New York
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Getting rid of the damage bonus to Levies from Regulars is fine but I think they should fundamentally rework how the Levy unit works from the basic principle. As it stands, you research your levies and they are effectively an identical unit to the same-era Regular, but are hit with a penalty (base 0.5) to their combat effectiveness which is to represent their relative lack of training vs a professional.
Instead they should just have different unit stats. A levied troop (before the later ages of the game) would have worse equipment than a professional and lower morale and this should be reflected in the basic stats of the unit instead of just having a simple modifier.
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>>2421307
>>Changed smallpox to now spawn in subtropical climates and caps its distance-based stagnation, so outbreaks no longer cluster overwhelmingly in compact Europe while large Asian continents go relatively unscathed.
actually a good change
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When will simulatorsissies admit that the way OPMs will always have 100 proximity everywhere and a spare minister to do nothing but develop the province is fundamentally no different than having a base tax. Especially since the merc spam makes manpower moot
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>>2421372
:)))))))))))))))))))))))
just started this milan game
>cant demand anything in scalliger war
>it's even based
>the event expects verona to be attacker AND defender in the same war to trigger
:--]]]]]]]]]]
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>>2421358
Well how annoying is it to deal with? I wrere going to give thay armenian duchy a shoot but then I looked at the forums and right now wars seem to be a constant micromanagement of mercenaries and rushing stuff before the hanseic merc horde hits you
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File: 7aUMJBVo.jpg (48.6 KB)
>Therefore, it's in the scammers' best interest to minimize the number of false positives who cost them effort but never send them cash. By sending an initial email that's obvious in its shortcomings, the scammers are isolating the most gullible targets. If you trash their email, that's fine. They don't want you, someone from whom there's virtually no chance of receiving any money. They want people who, faced with a ridiculous email, still don't recognize its illegitimacy.
I am increasingly convinced johan is doing something like this but in a game dev way
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>>2421383
idk how it is on the latest patch but i dont think they altered anything so every war is just me using my vast treasury hiring mercs to kill other mercs or bribing their mercs to fight for me instead (not really sure why this is a mechanic in the game since ive never seen the ai use it)
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>>2421310
>good fucking luck building hospitals in time for the black plague
Convince me hospitals are not a noob trap, black plague kills around 50% of your population, more or less than is pure luck. Hospitals changes nothing
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>>2421375
No but actually yes. The colony just takes the name of the capital of the first province you colonize, since all provinces have native naves all colonies have native names but you can circumvent that by manually renaming the province BEFORE the colony spawns (you can't rename your colonys provinces). As an added bonus it makes the whole game about 100 times more thematic if you just take the colonial capital, rename it to like New Barcelona and then make a colony because now the capital of the colony, the colony itself and the market all have sensible name (new barcelona in this case) instead of asebingonva or what ever.
AI will never do this of course so all AI colonies and markets will forever be named in absolutely retarded manner.
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>>2421396
with how they nerfed production buildings it would have just made RGOs the best option to build 99% of the time. this seems to be just a heavy-handed nerf to keep them in line with each other. really they should just make RGOs require input goods (i.e. tools & lumber for mining or tools & livestock for wheat)
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>>2421403
Yes but the ability to not name your subjects or their provinces is just bad UI design, even if you rename the provinces into English with a mod they would still not be good for most colonizers for most cases so it only alleviates the most pressing symptoms, turning gibberish names into plausible but wrong names. The Genoese Florida would not be named the same way French, Spanish or English people eventually named it. The only way to address that is to remember to change the name of the key province before you set up the colony which is an extremely dumb mechanic.
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>>2421390
Diseases in this game besides plague just seems like unnecessary compute to me. Historically smallpox was a constant baby killer, not something that decimated provinces. It should be factored into the average population growth. Variolation tech should give you a small pop growth boost and vaccination a slightly larger one.
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>add in plague and depopulation mechanics because muh simulation
>don't bother with or realize how much computation it games to simulate repopulation
Did they fire all their computer scientists and replace them with modders? That would seem like a very Johan thing, thinking he knows everything needed to make a game and getting rid of all nay sayers
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i appreciate the 'need' to represent disease in a game that has pops but it just means that there is another annoying thing that happens to the player rather than any sort of engaging gameplay
even the black plague situation is mostly irrelevant since you always just press the same buttons each time and the others are pointless
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>>2421429
Not true, if you're egypt you can loan up and put pest houses in every single province for 5k and then dodge 80%~ of the effects of the black plague. Just like that you're the strongest nation in the game for the entire campaign. Works great in MP I'll tell you hwhat
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>>2420475
I was thinking the same but the last thread also had the same shit OP so I guess it's gotta be here
Downloading the beta now, did they fix everything™
I saw something about them finally making diplo automation more granular, is that in right at the start of the beta or later? absolutely absurd it wasn't in at launch
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Observer game. Very hard/very hard/high aggression. Wanted to get to 1444 before posting but I have things to go do.
>HYW doesn't end within 5 years anymore. Some French subjects actually flip and fight against them
>England not only hasn't conquered Scotland, they've managed to lose land trying to defend their mainland territory
>France has already lost their dynasty and are being lead by a woman
>Castile is back to eating Portugal before Granada. Still refuses to finish anyone off
>Ottomans are back to doing anything, Byzaboos in shambles
>Muscovy back to doing nothing, so much for that change
>Lithuania doesn't get instantly gangbanged by everyone
>China has reunified, #1 great power forever
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This is a slider for an integer but the slider can move to multiple points between each integer with the listed number not changing, and this includes if you use the buttons to move a step at a time
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>>2421461
https://forum.paradoxplaza.com/forum/forums/europa-universalis-v-bug-r eports.1190/
go sift through the 10000 open bug reports I can't be asked. Low effort brown posts like yours get low effort brown replies. kys brown.
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god this thread is so fucking retarded
>retard who plays modded and then wonders why the european only colonization rule doesn't work is back, despite being btfo'd multiple times
>MULTIPLE retards complaining about an ability to set a specific threshold of diplomatic capacity to keep, not realizing you obviously always want as little as possible (0.01) without going under, actually claiming it should be a whole 1
>leviestard back at it arguing free pitchfork troops should btfo trained soldiers you paid thousands for because he's too autistic to accept levies irl =/= levies in the game
>retards actually believing population is the biggest computational challenge in the game, as if a computer calculates 10 pops faster than 10,000 pops, despite us knowing since victoria 2 over a decade and a half ago it doesn't
>retards complaining that smallpox kills millions of chinks and indians, despite the fact that only represents less than 5% of their population
I sincerely hate all of you. You are all braindead drooling retards with no understanding of anything. How do you even turn on a comouter and type on a keyboard when you are as mentally deficient as you are?
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>>2421436
It's because they didn't think the systems trough. In real life overall population grew slowly but population growth was extremely rapid. Every time times were good people bred like rats having families with 8 children and doubling every 20 years but at the same time famines were rampart and diseases more so. Population in essence was always near the cap. Additionally cities were absolute shitholes with deeply negative population growth and yet they kept growing from force of immigration from rural areas. They sort of implemented both of these but half assed them both and then gutted diseases and removed famine. Presumably because they found it in their playtesting that it wasn't fun and that people wanted the line to always go up. But without diseases and famines you have to reduce the pop growth to pathetic numbers otherwise there's trillion people before 1800 and since they want most gameplay to be around building cities you don't want those to be death pits either.
It's just the side effect of extremely under tuned pop growth and diseases that the provinces that do get depopulated never recover.
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>>2421517
>>leviestard back at it arguing free pitchfork troops should btfo trained soldiers you paid thousands for because he's too autistic to accept levies irl =/= levies in the game
who say they should btfo levies contrarian retard
>since victoria 2
it's always one of you guys
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the levies guy is a retard because obviously free troops shouldn't be able to compete with troops you paid thousands for
but you are also a retard for not being able to argue that point articulately and instead just spamming thre same picture like a lobotomized monkey
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>>2421428
>Need to get through Serbia to get to my Greek territories
>Won't give me military access
>"Why not?"
>"I hate you and I don't trust you"
>Send them gifts
>Take on their entire debt
>Profess trust
>Increase relations
>Still won't give me military access
>"Why not?"
>"Base -10"
>Try to declare war on Serbia to forcibly march through them
>We cannot start a war when having levies raised
Bravo Johan
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>who say they should btfo levies
me, i do
you pay multiple hundred ducat per unit
you pay multiple hundreds in maintenence
you pay multiple hundred for armories
and yet you honestly believe FREE troops you get FOR FREE for spending NO MONEY should be able to hold their own
you are completely clueless about game design, balance, and how to make a game, the fact paradox is actually listening to you braindead fools due to how vocal you are means this game will never be good
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>>2421530
They promised this would never happen and that you'd be able to forcibly march through another country who was refusing military access and then promptly restricted it to #1 gp. Ffs just let us demand and take military access and give the nation that we march through a free casus beli with drastic aggressive expansion reduction.
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File: file.png (458.3 KB)
>>2421535
I'm a little confused on the concept of military access in general. Was it really a thing in medieval times? Did the crusader armies really politely ask every single little principality from Paris to Jerusalem whether they could oh so carefully march their armies in their cities' vicinity?
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what the fuck do you mean "refuse to reply to posts"
i am replying, you made a post and i'm replying to it
oh you mean i don't link your post number because im not a mouthbreathing child who can only follow a conversation if there's a link to the preceeding post included everytime
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>>2421543
he doesn't get a popup on his multiplatform multimonitor scroll device that lets him shill 30 forums at once if you don't directly reply to him and he has to manually go back in his history to shit up our thread
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>>2421542
They should have just replaced it with food access. Doesn't make sense for both concepts to exist independently of each other
>military access but no food access
You can move through, but your troops will starve to death
>food access but no military access
You can fully supply your troops from their territory, but you also can't access their territory to get food.
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I don't know what the guys issue with pitchforks even is. In real life peasants would often use extremely improvised weapons which did include pitchforks, clubs, shovels, axes at the very least, scythes probably as well. Peasant revolts would use these to basically the modern day. Pitchfork isn't even a particularly bad weapon, it's just a bit awkward spear, still plenty of reach and good amount of stabbing power. Peasant levies would use them more seldom but still often enough, using more "real" weapons mostly because actual lords knew that throwing actually unarmed peasants into enemy man at arms would not end well. Some places would mandate that peasants own weapons specifically so they can arm themselves to be levied like the bowmen of England but swords and spears were also common, even in those places you might still need to show up to a muster without a proper weapon so you just grab something else.
The primary difference between peasant levies and everyone else isn't really the weapons, while peasants might have come with pitchforks on occasion pitchfork can still kill. The key difference was more in the armor and lack of training and poor morale these guys would have. Professional troops would shred them and they would run long before they got shredded. They are still handy to bring in with your army though since they can do all sorts of labor and quantity has a quality of it's own.
Of course in the game professional troops should shred levies just because that makes better gameplay but professionals did shred peasant levies historically so it's not like that's a contradiction and yes peasants sometimes did fight with pitchforks.
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>>2421554
>mostly because actual lords knew that throwing actually unarmed peasants into enemy man at arms would not end well.
Sounds like AI logic should dictate that that's a bad idea then
>Some places would mandate that peasants own weapons specifically so they can arm themselves to be levied
This is an existing estate privilege in the game and it drastically affects how good levies are but makes peasant rebels much more dangerous, which is great.
>The primary difference between peasant levies and everyone else isn't really the weapon
I have cannons in 1440, opinion disregarded past this point.
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>>2421542
>Was it really a thing in medieval times?
Yes and no. No in the sense that it's not like there's anything anyone can really do to an army that actually insists on coming on trough unless they can physically fight them off.
Yes in the sense that unless you plan on fighting everyone you are better off simply asking for permission. You aren't going to buy any friends by running an army in unannounced and unwelcome and the way feeding an army works armies are extremely susceptible to even vastly inferior forces intent on slowing or stopping you. That's why they built thousand castles that all had to be sieged down.
Also in real life diplomacy was more flexible than in game. It's not lords actually chose to fight instead just taking the bribe and fucking off so if it came to that you would almost always find a way to negotiate a deal for you to get where you wanted to go. Outright forbidding passage may as well be interpreted as being in league with the enemy and would have to come from position of strength as well to enforce it. In game diplomacy is incredibly static in comparison. Also in real life armies rarely fought these sort of cross continental wars they do in EU5. In real life countries didn't have "greek territories" they have to "march trough serbia to get to" because they didn't cheese the AI by no CB'ing Byzantines from England to stiffle Ottomans or what ever that guy is doing. At worst these sort of exclaves happened around coasts so you could still get there with boats or it's stuff like HRE where you could in fact negotiate passage easily enough.
The actual in game solution would be that you can ignore closed borders at the cost of reputation and opinion hits, maybe some aggressive expansion or war reps CB or something.
>Did the crusader armies really politely ask every single little principality from Paris to Jerusalem whether they could oh so carefully march their armies in their cities' vicinity?
That's pretty much what they did yes.
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>>2421564
Crusader and Frankish States: The Duchy of Athens was ruled by the Brienne dynasty until 1311, when it was conquered by the Catalan Company, who held it until 1388. In 1388, the Acciaioli family of Florence captured Athens, establishing rule that lasted until the Ottoman conquest in 1458. The Principality of Achaea in the Peloponnese remained under Frankish (and later Angevin) control throughout the century.
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>>2421564
In fact I should expand this point because it can't be stressed enough.
In real life moving with ships is the preferred way but this is not how it works in game because in game your attention is the primary resource. If I want to move an army from A to B the easiest to do so is with a single click if there's a viable land connection. It really should be easier to move with ships but it just isn't because of multitude of reasons like the automatic movement isn't smart enough and there's no river ships with river access etc. If I was forced to play with speed 1 and there were river boats and land movement was realistically cumbersome then I would always use ships to move everywhere but it isn't and I'm not locked to speed 1 so I will just click and if necessary ask for mil access because that's still just like 3 more clicks. If I have to stuff my army into boats and do that manually because auto transport sucks balls then that's going to take lot more clicks to execute which is just not viable. Even ships themselves kinda suck in game because AI cheats trough fog of war and knows if you are using unescorted transports and hunts them down instantly while in real life ships travel faster than information.
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>>2421554
And sometimes peasant armies shredded regulars
https://en.wikipedia.org/wiki/Battle_of_Hemmingstedt
https://en.wikipedia.org/wiki/Battle_of_Grandson
https://en.wikipedia.org/wiki/Battle_of_the_Golden_Spurs
>inb4 militas aren't levies
Then maybe they need to rework levies altogether?
>better gameplay
And some people think having millions of levies you can't use for anything but sieges is bad gameplay
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>>2421576
The first one is the only one with actual peasants in it and they did the winning by drowning the opposition. It's not like peasants always lost but it's pretty grim tale if you look how most peasant revolts end.
>>inb4 militas aren't levies
Well trained town militia aren't peasant levies yes. In game those would be burgher levies or if such a thing existed soldier levies.
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File: 20260604181737_1.jpg (736.0 KB)
>1340
>Castile going after Aragon
>Hungary going after Austria
What is this game simulating?
Also am I going crazy or does Milan get a scripted white peace with Verona now?
I wiped all their armies and the game cucked me out of taking land or money.
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>>2421586
It's a sort of universal problem with a system like this because it has to represent many situations simultaneously. Noble levies probably should be basically the best troops outside of professional heavy cavalry (maybe even better than those in certain scenarios since professional heavy cav should be incredibly expensive) but because they are "levies" they are chained to the peasant levies which should be basically forever shit. At the same time levies from town militias could be basically the top of the line as far as solid core of any army would consider but within that group there's humongous difference between the well armored and trained groups and the couple lads that you just rounded up.
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>wonder why the economy is shit
>all goods are worthless
>huh
>demand is higher than local production
>check price
>giant local supply because the stockpile is full
>stockpile doesnt deplete because imports
we have decided wool is worthless because the local jews have a giant warehouse full of wool they refuse to sell so we have to import wool instead from other markets where the local jews have similarly sunk prices
meanwhile everyones artisans everywhere are going out of business because merchant-jews have similarly nuked the prices of all other goods too with their fancy warehouses of goods
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>>2421585
venice is warleader now, and they will just peace out for cash because they cant take land with the cb
theres supposed to be an event for you to claim either parma or bresa but it has a literally impossible requirement
your only possible chance is getting enough siege warscore to seperate peace out for vassal parma
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File: 20260604183512_1.jpg (602.7 KB)
>>2421596
no this is what happens when johan randomly adds a new modifier without adjusting how anything works around it
>>2421597
the stockpile remains 99.99%
the trades make next to no money
the price is not actually increasing
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>>2421600
Not only is the price increasing in your screenshot but ye of course the stockpile says high when the effective supply is the same as the effective demand. What did you expect would happen when there's enough of the product on the market?
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>>2421602
23 local demand
12 local production
burgher imports with almost no impact on effective supply make the balance even
this means stockpiles remain stable
but because stockpiles are stable the price is in the gutter because someone somewhere bought a bunch of wool 50 years ago and sat on it
the price remains below average forever despite demand being almost double supply
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File: iron.png (713.5 KB)
They just gave all the iron to the pajeets, SEA still ironless and doomed to... I don't even know, my campaigns there always end before iron is an issue or because getting iron is impossible
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>>2421564
>Also in real life armies rarely fought these sort of cross continental wars they do in EU5. In real life countries didn't have "greek territories" they have to "march trough serbia to get to" because they didn't cheese the AI by no CB'ing Byzantines from England to stiffle Ottomans or what ever that guy is doing.
Monferrat gets an event shortly after game start for either a free cb on the Byzantines or free land altogether if you convert to Orthodoxy
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File: 20260604185337_1.jpg (604.7 KB)
>>2421615
effective supply and total supply are different things
look at this screenshot instead, my market has 0 (!) local silver production
imports supply the local demand
in previous patches this would mean prices would be high
instead the price is almost half of the base because we have a jewish warehouse (half) full of silver artificially dumping the price
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File: 20260604201524_1.jpg (552.9 KB)
>>2421667
its not consooming the stockpile, demand is filled by imports
it just sits there depressing the price jewishly
here's an example of a somewhat successful england, ai economies globally are nuked
france is worth 47 tax base here, yeah they lost land but this is a joke
on another note all catholic countries have latin as court language after a while because the clergy always demands it as a parliament concession if you want their support
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>>2421667
>Is this a problem if they're actually consuming the stockpile?
The thing is currently bugged so it doesn't actually consume stockpiles to supply it to the market from the stockpile. The guy who is seething just fails to articulate this point.
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File: w.png (1.7 MB)
>>2421703
you are actually this retarded
effective demand is a price calculation, it has nothing to do with actual supply impacting good availability or stockpiles
i will make this easy for you to understand, just look at this image
nothing is leaving the stockpile
nothing is pretending to leave the stockpile
the stockpile just exists independently but affects prices even if it is unused
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File: nihon... unified and safe.png (2.2 MB)
It is Christmas morning, 1399. A small group of Franciscan priests scribble tirelessly in their ledgers about the country they find themselves in. Sent to Japan from from their mission in China, nominally to further spread the Christian faith to the East, but in reality due to the new Ming Emperor's waning tolerance for the fledgling community of "unharmonious elements" as they are now being dubbed by the increasingly persecutory Chinese authorities.
Nevertheless in Japan they find themselves in a remarkably stable nation. The Shogun's authority is unparalleled with anything known to them in from the West. He is esteemed as the most legitimate ruler on Earth, bar none. If one thing is certain in their mind it is that the rule of the Bakufu will reign for many decades more, nay, perhaps even centuries based on their estimation of the present situation of Japan.
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File: wtf.png (2.2 MB)
The Monks, still enjoying the holy period go out to celebrate another momentous occasion, the turn of the century in to the year of our lord 1400. Proceeding in a candlelight vigil they march to spread the good word of the wonders of our lord's birth a mere 14 centuries ago, and the immanency of his second coming. Walking through the well swept and peaceful streets of Kyoto they delight in seeing the beaming smiles and warm pleasantries of the Japanese, ever courteous and civil.
Day slowly turns to night as the land of the rising sun becomes the land of the setting sun, tired after a full days proselytizing they set forth back to their makeshift monastery, truly this quiet and happy land is ready to receive the word of the Lord. From a distance they hear the marching of footsteps, "have we neglected to remember some quaint and misguided peasant festival?" a young monk thinks before a flaming arrow strikes him in the chest. His robes immediately engulfed in an inferno of unprecedented and unprovoked violence they now find themselves in. It would seem, simultaneously, at exactly 0:00 hours on January 1st 1400 every single Japanese person has become a feral beast.
The few holy men who survive the mob and retreat to their dorm barricade the door with a sturdy beam of wood, but it does them no good. The bloodlust of the enraged Japanese people sees them tear down the door near instantaneously, slowed down only by them simultaneously attacking each other. Every Japanese person in the world on January 1st 1400 at exactly 0:00 has become possessed. Is this the end times? Is the rapture upon us? The men cower, some praying, some weeping, but all of them no doubt furious that this has been allowed to happen in such a meaningless and poorly coordinated way.
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>>2421712
I think this makes sense, even if it's obtuse.
Real supply 10.16 + burgher imports 9.76 = real demand 19.92. Burghers are importing enough to exactly balance real supply and real demand, because the price where they're importing from is cheaper than milan, so it's profitable.
The wool stockpile meanwhile is unchanged, which means it's either collecting dust, or wool is being used at the same rate it's being replaced. Its existence suppresses prices because it represents an overstock of wool, basically the market is willing to pay less for wool because it already has a buffer saved up. The "effective supply" from that is just a drag on the price.
The only reason this presents a problem is because everything everywhere is overstocked so prices crash all over the place on every good.
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>>2421716
but there is no reason for the stockpile to affect prices at all
the way it works now is that it always supresses prices, whether you have an abundance or a deficit unless you have a superregional lack of the good to the point you never actualyl build up one
just think about this, the abundance of wool in england supresses the wool price in all of europe to the point of trades being unprofitable simply because trade centers built up stockpiles
the material conditions of supply and demand havent changed
i just bought 500 wool 50 years ago, kept the imports the same
and the price halved
english woolmakers are going bankrupt because i bought wool and now i'm pretending to have a lot of it when in reality i'm still dependent on their export to fill my needs
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File: mansa meme.png (2.9 MB)
Elsewhere in the world the Iberians powers are just beginning to explore the West coast of Africa, their journals noting the societies they find there. All these centuries they had heard talk of barbarous brutes to the South, but instead they find the land flourishing. Literacy rates are far higher than the European average, when asked if they keep slaves, as is the custom in the Middle East they are met with shock horror. The translator hurriedly makes the point emphatically, "How could we enslave people of our own religion and culture? We Africans have never done that, nor would we ever do that."
The Iberians are impressed to discover West Africa is a far more developed and civilized place than Europe.
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File: excellent coding.png (2.1 MB)
The Yuan dynasty has long since fallen and been replaced by the Great Ming dynasty. All of China now respects the authority of the new empire.
Well, almost all of China. The Emperor has decided he will respect the perpetual authority of the breakaway kingdom of Chen, also Mao can have some parts of Shandong, oh and of course a landlocked remnant of the Yuan in Kaifeng. This is no way affects the legitimacy of the Ming dynasty in any capacity, it is thought. If anything leaving breakaway feudal remnants alive forever actually makes the Emperor more legitimate, it is said.
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File: blobba.png (2.2 MB)
In Europe the King of Hungary has wisely seen fit to expand into the Balkan peninsula. When explained to him that he could not in any meaningful capacity administer this territory he simply shrugged and said there was no reason not to, as the territory would never revolt or breakaway despite being entirely the wrong religion, culture, and the state exerting no control there.
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File: mongs.png (2.2 MB)
The remnants of the Mongol state in Europe maintains it's authoritarian rule of the steppe. This, despite perpetual civil war, and having only 25 men to police the 8 million square miles of land they control. The Russian principalities still respect their awful presence and pay homage to them.
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File: heeeeyEEEEEEEEE heyEEEEEEEEEEE.png (2.1 MB)
It is not merely the European Mongols who are so efficient in governance, for in Iraq the populace, so enamored with their Mongol overlords, have near universally adopted their culture. Where once they rode camels and smoked hashish now they ride horses and drink kumis. So thoroughly assimilated are they now that it is said one can walk through the city center of Baghdad and not hear a single word of Arabic spoken. Even if you could it would be drowned out by the impromptu throat singing that has become such a staple of the land.
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>>2421728
Now that I think about it more you're probably right, since it's 75% just like imports maybe the idea was to consider using goods from a stockpile as affecting supply like "imports", since a stockpile can be filled by imports. Except that the entire stockpiled supply counts as "supply", rather than the net deficit of the stockpile (what's being taken out of it)
Just another one of 9000 problems buried under the great big elephant in the room of "oversupply everywhere"
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>>2421758
It makes perfect sense that when warehouses are full of some item that the price of said item gets lowered. That's supposed to stop over production / over imports which then lowers the stockpiles which raises the prices. The idea is sound. There's just large issues with economy balance and overall oversupply and the whole thing is probably bugged giving 10 times the effect than what it should.
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>>2421761
I guess the root problem is that the goods are free so producers can stockpile to no end.
>England collects wool from RGOs, which operate at no cost
>England sends the free dupe glitch wool into stockpiles, driving the local price into the shitter
>they sell this 0.000001 pence wool abroad which drags all other prices into their respective markets' shitters
>but they have more dupe glitch abusers than the other countries, so their prices are slightly lower, therefore everyone else can have rock bottom prices but their prices have drilled below the bedrock into hollow earth territory
>if other markets manage to lower their prices they can just race to the bottom a little faster
>repeat for all RGO goods in all markets across the entire globe
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>>2421761
if the warehouse doesnt interact with the market then it doesnt make sense for it to impact the price
like once spices get imported their price will fall through the floor because we've built up a stockpile and merchants will be making pennies. it doesnt make sense
even worse for goods that are traded in low quantities because storage is the same for all goods so while the impact on wheat price may be low, the impact on rarer goods is massive and this completely ruins the urban economy, especially early game.
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>>2421769
>if the warehouse doesnt interact with the market then it doesnt make sense for it to impact the price
It's buying and selling things, just the because it's abstracting it away as steady supply level doesn't mean anything is happening. My grocery store always has the same amount of milk in it too, doesn't mean it's literally just sitting there never being sold or bought.
>like once spices get imported their price will fall through the floor because we've built up a stockpile
If there's oversupply why wouldn't the price drop.
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>>2421768
It might make sense for RGOs to not have direct inputs, but in theory they're run by pops who should be consuming food and using the calories to do the RGO work. Food which is eaten and therefore can't go to market. In reality, all food is both eaten and then sold on the market to be eaten again somewhere else. And there's like 5x as much as the pops actually need. And it only gets worse as more food production is built endlessly
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File: 20260604144258_1.jpg (650.5 KB)
>>2421438
100 years later and we have changes
>Muscovy got going North, but is doing a pitiful job of taking on Kyiv, Smolensk, the Golden Horde, or even Sweden
>Ottomans blobbed a 5/10 empire. Hit a military wall in the West after the Pope got involved, now snaking some land to the East. Would love to see them get in a fight with Egypt
>Nothing at all happened for the Hussite wars. Bohemia remains Catholic and unchecked
>France is getting BTFO'd. 'Anglia' figured out Scotland and Ireland and is consolidating nicely, France lost the first phase of the war and the rest of Europe saw blood in the water
>'Hispania' is running away with the game untouched and rich. Them and a couple Italians are starting to colonize Africa, nothing New World yet
>Italian League situation is causing more wars which is good
I hope the new Reformation spread is good. Please keep an eye on it in your own runs.
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>>2421743
>state exerts no control
>somehow it should be a problem that the state culture and religion is different
Why the fuck would they revolt when they pay no taxes or nothing and just have to nominally acknowledge the Hungarian king as their liege?
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>>2421770
>It's buying and selling things, just the because it's abstracting it away as steady supply level doesn't mean anything is happening.
it's buying the same amount it's selling therefore the price should be dropping
good one
>My grocery store always has the same amount of milk in it too
your grocery store doesnt stockpile milk then goes to farmers telling them they have milk collecting dust in a warehouse to get a discount on future milk buying
>If there's oversupply why wouldn't the price drop
theres an oversupply in the indies and a demand in europe. prices should be cheap in the indies and expensive in europe. not cheap in europe and even cheaper in the indies. warehouses sitting on 30 year old spices should not make spice imports worthless for merchants who are selling directly to consumers
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>>2421774
RGO's mechanically have to be free, otherwise the economy is just going to hit deathspirals over and over when wood runs out of tools to make wood and tools run out of wood to make tools. It makes sense on the abstract level because RGO's employ disproportional level of people, you can just imagine that 100 people are actually doing the extraction work and the 900 are just doing what ever it takes to keep the community going.
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File: JAGUARIBE.png (1.9 MB)
Colonization has began in earnest, and its rapid success is attributed to the incredibly egalitarian and progressive manner the Europeans are going about it, with many colonial nations having native governors, and all of them having native names.
"It simply wouldn't have been feasible to colonize such vast areas without fully accepting the rights of the natives there and incorporating them into our administration" is the resounding belief of the colonizing powers.
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>>2421781
>it's buying the same amount it's selling therefore the price should be dropping
I don't know what to tell you friend, if warehouses are full of stuff then the price of that stuff is just going to drop. This happens with perishable goods all the time where again milk expires every few days and yet when ever there's tanks of it just sitting there that lowers the price even though the firm has to constantly buy and sell milk and the tank is constantly full. It's called supply and demand, the sheer ability to potentially supply more of something lowers prices.
>your grocery store doesnt stockpile milk then goes to farmers telling them they have milk collecting dust in a warehouse to get a discount on future milk buying
That's actually exactly how they operate. If there's good amount in stock that means they have leverage to ask for lower prices because they don't in fact need a resupply right that instant.
>theres an oversupply in the indies and a demand in europe
Then the prices drop where there's oversupply and not where there's not.
> warehouses sitting on 30 year old spices should not make spice imports worthless for merchants who are selling directly to consumers
warehouses only fill when there's oversupply and again simply having something in stock lowers prices due to supply and demand.
You need to play the game some and maybe read some economy 101 book or something if you can't grasp why warehouses full of stuff lower prices of said stuff.
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>>2421756
>>2421775
yeah there are still a bunch of BELIEVABLE WORLDS issues that were there on release and haven't been fixed yet
Many early mods tackled these and probably still are
>China not unifying/Ming being a bitch
This seems to have been fixed, except for
>Little Rump States in Big China
I think some mods add a giant opinion malus or something like that.
>Giga Naples
never seen it fixed, not sure how unless you just bar naples from attacking anyone... which is pretty much what I did with Bohemia, made their inaugural diplomas privilege into a nerf bat that adds a big AI aggression penalty because the nobles won't endorse foreign wars, it creates more historical outcomes
>Mongol culture conversion
Literally just added a modifier to mongolian that gives -999 billion cultural tradition, they should always be converting away from mongolian anyway not toward, mongol culture is inferior deal with it steppefags
>Golden horde never dies
The collapse event is too specific, making it fire if they lose a war fixes this
>russians never do anything
Because they press the yoke button when GLH is in a civil war, but then they can't reach them or take anything... just prevent them from doing that and it's mostly fixed
>Muscovy can't beat Keeeev or do anything
Add railroading events in the first few years that simply annex that part of the rus as subjects of LIT, because that's what actually happened and if it doesn't happen the whole of eastern europe is FUBAR, causes many other problems down the line
then add diplo capacity to LIT starting tech because if you don't they go into a death spiral, lol
There's a mod that actually alter provinces and goods over there called rus/steppe fixes or something like that, its changes are very good
Only one I don't care about it is spain annexing portugal. They tried and failed IRL but if they could succeed they'd have done this, so... yeah unironically believable world, I don't bother changing this one
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>>2421787
>I don't know what to tell you friend, if warehouses are full of stuff then the price of that stuff is just going to drop. This happens with perishable goods all the time where again milk expires every few days and yet when ever there's tanks of it just sitting there that lowers the price even though the firm has to constantly buy and sell milk and the tank is constantly full. It's called supply and demand, the sheer ability to potentially supply more of something lowers prices.
we are talking about sitiuations in a video game where goods dont perish, supply and demand are equal and prices are kept low by an arbitrary warehouse sitting on a pile of milk, refusing to sell it but still dictating lower prices
a third party warehouse is forcing merchants to sell low to consumers because the warehouse independently sits on a stockpile
>That's actually exactly how they operate. If there's good amount in stock that means they have leverage to ask for lower prices because they don't in fact need a resupply right that instant.
but they are
thats the point
they're selling the same quantity they are buying, the idea that they have any sort of leverage because they are sitting on an unused warehouse makes 0 sense. there is no oversupply, just a warehouse
>Then the prices drop where there's oversupply and not where there's not.
they are dropping globally because we built a warehouse. we're not buying more. we just built a bigger warehouse and proclaimed lower prices
>warehouses only fill when there's oversupply and again simply having something in stock lowers prices due to supply and demand.
the oversupply stopped decades ago. the warehouse still dictates low prices
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golden horde dying just creates a trillion boring and gay successor states that never consolidate and maybe muscovy eventually vassalizes them or creates vassals there out of conquered land, inadvertently cucking themselves due to the vassal integration nerfs
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File: Napowned.png (2.4 MB)
>>2421792
>>Giga Naples
>never seen it fixed
Only ran one observer game, so can't say whether it's fixed or not generally but in this game Naples kept at peace with the Papal States until the Italian wars, then they got their shit kicked in by a coalition of Italian states.
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>>2421792
>Only one I don't care about it is spain annexing portugal. They tried and failed IRL but if they could succeed they'd have done this, so... yeah unironically believable world, I don't bother changing this one
NO THIS WOULD NEVER HAPPEN EVER YOU FUCKING BLOBBER
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>>2421793
>we are talking about sitiuations in a video game where goods dont perish
Yes, I merely used perishable in real life goods to emphasize the point. It's even more true with the video game logic.
>supply and demand are equal and prices are kept low by an arbitrary warehouse sitting on a pile of milk, refusing to sell it but still dictating lower prices
That's not what happens. What happens is that a warehouse has stuff, that means there's lot of supply on the market. Which is true both in real life and in game.
>a third party warehouse is forcing merchants to sell low to consumers because the warehouse independently sits on a stockpile
If they don't the warehouse undercuts them because they have stuff available and on hand. That's how supply and demand works.
>they're selling the same quantity they are buying
So what, again this is how it works in real life. A large amount of supply lowers prices regardless of how much is actually being sold. A milk tank holds an finite amount of milk and even if the outflow and inflow are exactly the same the price changes depending on if the tank is empty or not because it changes the ability of the supplier to respond to demand. This is called supply and demand.
>they are dropping globally because we built a warehouse
No they aren't.
>the oversupply stopped decades ago.
Clearly it didn't if the warehouse doesn't run dry.
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>>2421800
>>2421792
The portugal thing is more of a problem because it happens every time, not that it happens. It also happens over stuff like Grenada dying which is bit silly. Portugal dying also has a specific problem with colonization which wasn't an issue in 4 because the game started later and because there were no pops, in 5 there's too much time for Portugal to die and 1 province minor Portugal just can't colonize
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File: cristo... cristo so fuckin rey.png (2.4 MB)
The Reformation of Europe came and went, after being adopted early and entirely by a couple of Scandinavian pickled fish merchants the rest of Europe unilaterally and unanimously declared it the lunacy of mad-men. The Pope led a sermon on the unity of faith and personally dropkicked Martin Luther into hell, saving Europe forever.
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>>2421802
>That's not what happens. What happens is that a warehouse has stuff, that means there's lot of supply on the market. Which is true both in real life and in game.
>If they don't the warehouse undercuts them because they have stuff available and on hand. That's how supply and demand works.
the warehouse is not trying to sell, it's showing off it's stash and enforcing lower prices. the warehouse will only release goods if nobody is selling and even then only at higher prices. the merchants could have their goods sold at any price but the existance of the magic warehouse is lowering prices
>So what, again this is how it works in real life. A large amount of supply lowers prices regardless of how much is actually being sold. A milk tank holds an finite amount of milk and even if the outflow and inflow are exactly the same the price changes depending on if the tank is empty or not because it changes the ability of the supplier to respond to demand. This is called supply and demand.
the milk in your tank is unrealized supply at best. you cannot sit on it forever and claim reduced prices off your finite milk until the end of times just because of a vague threat of milk stock
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>>2421807
>hype up new religious spread for Reformation
>it doesn't spread
>situation panel shows you how many religious spread buildings get made
>zero religious spread buildings made by the AI
Johan's done it again. EU5 is saved, boys.
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>>2421809
>the warehouse is not trying to sell, it's showing off it's stash and enforcing lower prices.
It's an abstraction, it's buying and selling stuff. This in real life lowers the price of goods if there's stuff piling in the warehouse.
> you cannot sit on it forever
You are failing to grasp the basic point again.
A milk wholesellers entire job is to buy and sell an equal amount of milk. If they are buying million liters and selling million liters and their tanks are empty the price will be higher than if they are buying million liters and selling million liters but the tanks are full. This is just to illustrate that your idea that "they are just sitting on it" is false. The total supply in the tanks doesn't have to change for the warehouse level itself to have an effect on the prices because warehouse represents the ability to respond to supply and demand.
The same is true with any other good. If your shoe shop has 10 thousand pairs of boots on the shelves and you sell 2 today and buy 2 today the prices are going to be lower than if you have 2 in stock sell both and buy 2 more. This is how it works in real life and it's more true in game where things like storage costs aren't real because it's a video game.
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File: Tá ár lá tagtha.png (2.4 MB)
>>2421812
The war of religions just happened, which was just all of Europe gangbanging Bohemia, and then both the war of religions situation and the reformation situation ended.
Britain also converted back to Catholicism and accepted the Irish.
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>>2421804
The odds of Portugal surviving in real life were extremely slim so this makes sense to me.
>bigger, stronger country right next door
>they want your land, your money, your wealth, and your titles
>there is no reason not to try and take them
>there is no other country in their way
>your army is smaller than theirs
>your navy cannot stop them
>you speak a similar language, have the same religion, and descend from the same ancient kingdom
>they even manage to get their dynasty on your throne later on, but still lose and give up on conquering you
It's about as nonsensical as Ming letting Chen live. The only reason they'd do that is if they had to. which is somehow what happened in real life, the Portuguese just btfod them against all odds multiple times. Unless you add a modifier to the Castilian culture to represent hereditary incompetence I'm not sure how you simulate this.
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>>2421816
It doesn't matter what the odds are in real life, the game should follow what happened in real like around 90% of the time on each given issue. That way most of the stuff is familiar but there's always something new and interesting happening as well. If the game produces an a historic thing every time especially on an important issue like Portugal existing then it's wrong and bad.
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>>2421818
I agree, but Paradox is not ready to take the great railroadpill of having entire countries annexed by event or blocked from declaring war. They will probably add it into the "ambitions" system scheduled for the Iberia DLC to indirectly tell the AI "go conquer the moors now" and "don't attack portugal"
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>>2421814
you are failing to grasp that the milk merchant in game is both buying cheaper and selling cheaper at the same price simply because he has amassed a stockpile. any trader transporting goods from one market to another would call your bluff and refuse to let you dictate the price of the goods they are selling since it's the foreign merchants selling goods to you who have leverage, not you because you have an old stockpile
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>>2421826
>you are failing to grasp that the milk merchant in game is both buying cheaper and selling cheaper at the same price simply because he has amassed a stockpile.
That's how it works in real life too. Stockpiles lower prices.
>foreign trade
You undercut him (which lowers the prices) and then he sells to you because he has to sell because it's 1450 and transporting a good back and forth is economic suicide.... Or get this (you) sell your good undercutting the foreign merchant reducing the warehouse by 50 units... and the foreign merchant seeing as he can't make the trade stores his goods in the warehouse increasing the warehouse by 50 units all while the price magically went down!
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>>2421827
the government sitting on a pile of gold did not in fact lower the price of gold
>You undercut him
i'm not selling
>Or get this (you) sell your good undercutting the foreign merchant reducing the warehouse by 50 units... and the foreign merchant seeing as he can't make the trade stores his goods in the warehouse increasing the warehouse by 50 units all while the price magically went down!
so the warehouse bought high and sold low and nowhere did anyone lose money because the magic warehouse doesnt have a bank account
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>>2421830
>the government
It's not the government doing it but even if it was it doesn't change anything. Anyone sitting on supply lowers prices. That's how supply and demand work
>i'm not selling
Someone is since trades are happening
>so the warehouse bought high and sold low and nowhere did anyone lose money
That's what's happening at the aggregate when prices are going down yes. That's what "price is falling" means. If oversupply stops and prices rise then someone is selling at a profit. When there's lots of supply and warehouses are full then prices go down and someone somewhere is losing money. The game does not simulate individual merchants or their walltes because it doesn't have to, the overall price is the only thing that really matters and that is reacting correctly by going down when there's high stockpiles and going up when there's low stockpiles. Again play the game and read an economics 101 book about supply and demand.
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File: 20260604155848_1.jpg (501.6 KB)
Russia naturally formed! But it's too late, idiot: Korea forward settled you. Congrats to Egypt though for managing something truly absurd.
>>2421812
Can confirm that Lutheran preachers are being built, the situation must only count how many are in your own territory. Not getting any good spread though. Sweden seems to have an event that makes their entire country 20% Lutheran early on and then they adopt it as their official religion, but everywhere else is slow and sparse.
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Paradox should add an event that fires if Spain ever ends up owning enough of Portugal or certain provinces such as Lisbon or Porto they just release everything back and creates a 20 year long truce.
But hide it somewhere so that blobbers only find out after they tried to conquer Portugal.
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>>2421841
>>2421845
And deprive GODhan of his simulationist masterpiece? I wouldn't dare. Now, where would (You) chose to live:
>Egyptian Alaska
>Korean Vancouver
>Genoese Louisiana
>Neapolitan Florida
>Tunisian Myrtle beach
>Papal New York
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>>2421872
i put them everywhere with valuable rgo's
early on they're too expensive to spam but at a certain point i just blanket my home market/primary culture, even if it doesnt directly earn you much money the control affects manpower and avg control calculations too
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>>2421901
ive literally seen them collapse ONCE in like 20 games
its wild, they have a civil war every decade and inbetween they get raped to death by russians, georgians and hungarians, but they never ever collapse
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Ottoman Fatwas and Jihad saved SWANA and all of asia from being genocided and settler colonized by euroaches never forget
If not for the sword and shield of Islam Asia would have had the same fate as the americas
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In China, we still have that thing were if you create a subject in the China region the other chinese tags will declare war on your subject. I am not a discord/forum/reddit trannie so Johan will never read my complain
>>2421966
No? We always said 1.4
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>>2421977
1. This is beyond even acceptable beta jank.
The economy is completely broken, a single h9ur of anyone testing this is enough to realize what's wrong, the fact they couldn't shows extreme incompetence.
2. Every single beta has been released to live eith to changes up to press. There's no reason to believe this will be any different.
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>major update that Johan has said he's been working on for months
>It introduced some nice QoL
>Also absolutely destroys some basic functions (economy, demands, etc)
Like clockwork. I fully expect it to just get worse as the beta moves forward. Remember the last beta updates? Johan just doubles down and keeps flipping shit randomly
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>>2421977
The way beta testing like this is supposed to work is that they release the patch and then you can come in and give comments like "I feel the Guelphs is too strong please nerf" or "I feel like Ghibellines need more content in the Po valley area" as in something that is based on player opinion that may not be obvious to the developers. The current patch is just non functional. The devs (if they booted the game up once which is not certain) can instantly tell that the economy just doesn't work. The players can instantly tell that the economy doesn't work. All "feedback" will be "the economy doesn't work" which is worthless because it's and obvious and known issue.
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It's crazy how bad Johan has bottled this. He'd done it all, btfoed the blobbers, btfoed the casuals, he even had the full support of the community on release, the job was done, all he had to do was walk it in
instead he shits the bed two feet from the finish line
absolutely insane play, i can only surmise 90% of delays are trying to tardwrangle johan down to a mere fraction of his batshit schemes
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>>2421962
>give a long list of ways the game is bonkers broken at the core
>Still suggests people should try the current version for the italian features, which he includes in the list of broken stuff
Why tho? Does he think johan will ignore anything that doesn't start and end with obligated asslicking?
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>>2422107
France is stuck in permanent civil war and economic disaster now. Mostly due to the new estate interactions that cause French nobles to get ultra pissed off and the general destruction of the economy that happened in this patch. England is sweeping every game on the patch as a result.
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One thing that will always be good about these updates is that for a short time the forums will be filled with people who cares about their game being good and the regular users will be left snarling about how it's just a patch and that people should stop being so negative
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>>2422194
I didn't check but did they fix the interaction where on high aggression >50% of the moldavian nations are at war with the great horde even though they would never have a chance of conquering anything with their 100 men because at high aggression the AI overly evaluates their odds in war against targets that are still vastly wealthier than them based on army size and ongoing wars and their inability to take any land- and as a result when hungary sends the moldavian prince in to unite moldavia he only gets 4 or 5 sometimes disconnected locations because that event doesn't apply to nations that are currently at war?
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Gentle reminder that no one EVER said that 1.3 would improve anything. We've ALWAYS been waiting for 1.4 to fix the game. Paradox™ Tinto™ is made up of real people who are our friends and doing their best, so let's all try to stop being so negative and trust them to make this the best game possible. EU5 has great bones and they just need to keep adding more modifiers to it!
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>>2422206
they will try to fix it at least until the premium whatever edition promise to steam runs out, so at least a year, then if its not profitable anymore it will get killed off, maybe they will even restart work on eu4
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>>2422206
>>2422214
>>2422220
>>2422221
>>2422232
Reminder the game being abandoned like Imperator would be the best case scenario for the game.
Today Imperator is:
>genuinely one of the best paradox games
>an actual complete finished product instead of a cash cow to be milked for DLC
>receiving constant flavor updates from mods
One can only dream of EU5 existing in that state.
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>make levies as good as regulars when freshly recruited
>make it possible to drill regulars, accumulate experience and use them for longer without penalties
>levies are bound by old customs and agreements and having a levy based army will nuke your taxbase, ability to wage war and other stare capacities
fixed this gay little debate, where's my prize?
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>>2422014
People need to wake up and realize that Johan has changed gradually along the years
EU5 sold amazingly well and he received awards for it....job is done and Paradox execs love him
There is no reason for him to tire his ass to fix the game issues, and he knows whatever slop DLC they drop will sell well with paradrones
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>>2422332
>Institutions spread 90% slower outside of Europe
>All basic levies and professionals given per-continent variants
>Add "Genocide button"
>It gets bigger the longer you have the diplo screen open
>>2422339
Loving the idea of Jake being a shadowy government operative charged with being a one man tourism advert for Lake Balaton
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>>2422350
But that's not what historically happened. Polish levies knights slaughtered swedish mercenaries and regulars in the first wars, french knights who were bound by honour instead of money weren't all steam rolled by the english army.
The game might allow you to turn regulars into space marines if you want but why even try to make it a simulator if it got no ties to history?
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>>2422354
The categorisation of levies and regulars is kinda arbitrary, and your own examples don't really fit there. French knights in the HYW would be nobility levies in the gamen, they were not the standing army of the king, and that's precisely why they were so ready to commit to almost suicidal fights: nobility was too numerous, the sons of small nobles were barely able to afford their kit for war, and victory in battle, with it's prizes, ransoms, and rewards, was a way to escape a future of (relative) poverty.
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File: Europa Universalis 5.jpg (15.5 KB)
>go to forums to see what i thought of 1.3
>20 paragraphs of obsequious cock riding interspersed with maybe two full sentences of useful criticism about what is actually wrong with the game
>ON PROBATION
>go to reddit to see what i thought of 1.3
>"1.3 HECKIN SAVES THE GAME"
>read content of post
>"YES YES FINALLY THEY MADE ACHIEVEMENTS NON-IRONMAN, I CAN FINALLY GET MY CHEEVOS!!1!"
>go to 4channel.com to see what i thought of 1.3
>"entire economy is fucked, they made it so warehouses artificially increase supply so every good is worthless, no buildings make money, it's never been more over"
why in 2026 is a victorian mamluk forum still the only place you can reliably get decent discussion
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Best part of Tinto drama, for me?
It's common knowledge that an overwhelming majority of players hate the UI.
You know who the UI designer is?
That french fag that used to voice historical videos on the EU Youtube channel because muh wholesome chungus french accent.
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>>2422367
That's just a preface to a post proving that the game is broken. You have to start with these soft intros if you want any chance at a Paradox dev asking Claude to summarize your post and generate a proposal while they're at the beach drinking sangria. Meanwhile there are redditors still saying things like "ermm DAE unpopular opinion but I like EU5 just the way it is" even after 1.3
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>>2422361
There's no decent discussion about it here, the guy who posted your quote was just wrong on the whole of it then doubled down.
The top post on the forums right now has not only better discussion but just more factually correct analysis of the problems the economy has right now, correctly identifying that the primary cause is that pops demand less goods.
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File: 1652467538965.png (102.2 KB)
>PDX does opt-in beta for 1.1
>its a garbage fire because apparently that's PDX standard for beta versions
>new opt-in open beta for 1.3
>people opt in
>its a garbage fire
>wtf PDX this is a garbage fire how could this happen reeeee
Tinto are jews using their fanbase as free QA but desu these idiots brought it upon themselves
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>>2422387
>PDX does opt-in beta for 1.1
>its a garbage fire because apparently that's PDX standard for beta versions
>paradox RELEASE THE BETA TO LIVE WITHOUT ANY CHANGES
>new opt-in open beta for 1.3
>people desperately trying to get them not to release this one to live like they did last time
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>>2422377
>was just wrong on the whole of it then doubled down.
You mean about stockpiles depressing prices? No I think he's right, I understand the idea behind it is probably to reduce imports when stockpiles are higher, but burghers automatically import to fill stockpiles, so it effectively just craters prices globally using the burghers' invisible amazon fulfillment network and the infinite rgo outputs backed by counterfeit food
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>>2422390
I didn't mean that, though he did double down hard on that one too (and was wrong on that count as well). As a meta commentary I would like to point out that your post is basically the exact sort of terrible take I just referred to above.
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>>2422377
>>2422390
The forum post initially got it wrong, by his own admission:
>Economic death spiral (Edited since first post)
>EDIT (Everything below the horizontal line I will put below is from the original post): Someone from off've the forums has pointed out to me that this death spiral is VERY likely not be caused by the new demand system or at least the demand system is just a small part of it rather than the main problem.
He then later correctly pointed out the problem (pic related), the same as these posts did hours before: >>2421594, >>2421600
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I want to see their Jira board. I want to look at their VCS setup. I want to read source code. It would be more entertaining to have access to this stuff than to play the game at this point. Do they know that you can cherrypick commits? That you don't actually have to release obviously broken features just because they're part of the patch branch?
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>>2422399
The warehouse thing is bugged but in principle it's working correctly. The real issue is that there's no demand anywhere for any good which means they are all in permanent overproduction mode. You can in fact get rid of this warehouse modifier if you just stop overproducing, good luck with that though.
The fact that they actually bothered to add additional information and actually engaged with the topic beyond the initial idea is also something that is a win for the forums in this case mind you.
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>>2422402
>You can in fact get rid of this warehouse modifier if you just stop overproducing
If you do a WC and control every market in the world, perhaps. But in the actual game all the AI countries will overproduce and then the burghers will import it to full stockpiles, which will then make the prices crash and everything unprofitable because nothing is worth anything.
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>>2422404
> which will then make the prices crash and everything unprofitable because nothing is worth anything.
Which is entirely correct reaction for the price in that situation. The price should crash if there's overproduction. Which again loops back to why that's not the root cause of the problem, lack of demand is.
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>Make mercs a little bit worse than regulars and levies a fair bit worse but not useless
>Trying to raise peasant levies could just fuck your country into a big revolt
>Mercs will plunder your country after you stop paying them
There i fixed it
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>>2422402
>The warehouse thing is bugged
it's not bugged, it's working as designed. the entire idea is shit and fucks the world economy. all it does is shift the balance of prices down instead of letting different markets have meaningfully different prices.
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>>2422396
> As a meta commentary I would like to point out that your post is basically the exact sort of terrible take I just referred to above.
Well I agree that demand is too low, I always boost it in my personal mod. But I don't see why it can't simultaneously be that supply (both food supply and good supply) is too high and demand is too low.
To be clear I'm not saying the stockpile price feature is a problem in itself, it merely emphasizes the issue of there being too much stuff everywhere.
I think one root of that is too much food and too much RGO output, which also compound on each other because RGO output boosts food output in a way that stacks with regular food output modifiers
The other is certainly not enough demand. They have boosted demand in recent patches though, just not broadly enough yet
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>>2422405
Both of the issues conflate.
The new "pop demands increase based on supply" simply doesn't work, the pops don't demand more goods if there's a higher supply of them AND the Schrödinger meme goods that may or may not exist in some supposed warehouse somewhere artificially lowers the price of them.
Realistically the price of wheat shouldn't be low because some guy somewhere has a huge barn full of it he isn't releasing for general consumption.
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>>2422412
I see no way for this situation to be resolved other than removing burgher trades from the game. Not only are they an extremely poorly explained mechanic with dubious historicity but they downright break the economy.
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>>2422413
>But I don't see why it can't simultaneously be that supply
Because they didn't meaningfully change supply from 1.2 but massively diminished demand from 1.2. In any logical discussion it would then follow that when this particular change breaks the game it's the demand that's causing it, not the supply. It's like if I take a working car and then shoot it up with a machine gun. I would then point out that the reason why it no longer works is because it got shot up. You could argue that the reason it doesn't work is that it had no armor plates which is technically correct and yet simultaneously garbage take, the type I specifically highlighted above being what we got about 1.3 all day yesterday.
> too much RGO output
RGO outputs have to be high, otherwise the world will run out of goods eventually. That being said the issue isn't limited to RGO's. If anything RGO's work the best right now because they still at least print money. The issue is much more dire in manufactured goods since those suffer the hardest from low demand since they don't automatically make money.
>>2422415
You got blown out on this already.
>>2422416
It's the same so no or yes depending on if you think it needed fixing.
And now in our series of garbage takes a 4chan poster tries to explain how Merchants didn't trade goods in the 1400
>>2422417
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>>2422421
Well in your working car analogy, I would say the car was not working, not in any version since release, because the production of goods and food has always been too high. Starvation almost never happens, moving people from food production to goods production is always a good idea, most goods are never scarce. Reducing demand does fuck the game up, but it's just fucking it further in the direction it was already fucked into.
>RGO outputs have to be high, otherwise the world will run out of goods eventually.
Well, yeah? There should be a price point where a market "runs out of goods", that's where the price finds support. Certain goods are just too ubiquitous to ever be scarce, like lumber in most places, or stone and clay. Of course running out of those breaks the game since nobody can build anything. But "running out" of fur for example, that just means there's unfulfilled demand for fur, which can be satisfied by going to North America or Siberia.
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>>2422429
I mean if you can't concede that the economy is now broken in an entirely new way and it wasn't before in an effort to muddy up the discussion and deflect then I don't think it's worth replying to you anymore
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>>2422435
I just said it's fucked up further than it was. Yes lowering demand is obviously a bad change. It sounds like you're trying to win a debate but I don't think what we're saying is conflicting. Supply is too high and demand is too low, that's two sides of the same problem.
If you're saying supply was never a problem I can't imagine how that's true, a permanent food surplus worldwide makes no sense. Earlier versions did not have a balanced economy either, you can play a small country and convert almost your entire population to industrial workers because food and basic goods are so easy to come by.
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>>2422421
>implying burghers could operate without the full will and enforcement of the state
hahahah holy fuck bro
yeah you're right, the byzantine state would just look on helplessly as the merchants loaded up their goods that they wanted to keep domestically, powerless to stop them
the basilius would openly weep as their ships pulled out of the harbor, knowing that he couldn't interfere with the free hand of the market
dog bles adam smith you braindead fucking fool
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>>2422421
>Because they didn't meaningfully change supply from 1.2
They essentially did by making stockpile give "supply"
There are no more actual tangible goods in the world, but now the goods rotting in a warehouse lower the price of goods when before they didn't.
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>>2422445
Historically states could ban trade exactly as you said, but then they'd have to deal with merchants who break the law to circumvent these bans, also known as "pirates".
In EU5 there's no such system, so once you take the mercantilepill and obliterate burgher trade capacity you win the game.
You can ban foreign trade as Ming by embargoing every country from your markets, and instead of getting raped by wokou you just win and get extremely rich. China numba wan.
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>>2422386
I believe that guy is ironic. If you look at the front page almost every post is critical
The reddit is full of faggots but right now it's filled with faggots who don't have a humiliation fetish
It will change once the patch is released and everyone goes back to waiting for 1.4
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>>2422453
Just to tap into your post since giving that other guy replies is worthless but historically if a leader "wanted to keep goods" they would do this gamer move what is often called a "purchase". Which is exactly what happens in game. If you build an armory or something that takes first dibs on goods. Goods were privately owned and privately kept. States had extremely little control to that, mostly limited in taxing them as they came and went. If anything the ahistoric part is how there's massive government trade in the first place which practically only exists because it's a video game and the player needs to do something (which makes the mechanic good actually even if severely ahistoric). Rulers often had very low incentive to try to fuck with the markets because they could only really control few places well and if you fucked with markets in your own city the merchants would just move to the next one over and then slap a delivery fee for you when you obviously and immediately cave into needing that pepper for your afternoon stakes or lumber for your new furniture or what ever. Markets is how rulers made hilariously large portion of their money, they wanted as much business as possible to happen right where they were sitting to gain that juicy tariff revenue.
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>>2422450
Do you really think the state had no port controls in any capacity?
As in, if you the player/state want to keep cloth in your market to keep the price cheap for luxury cloth guilds that the Burghers can just overrule you and export cloth from your ports and the king and government just have to accept it?
Your notion of free market capitalism didn't come about:
1. Until much MUCH later, 18th century at earliest.
2. Without the FULL support of the state.
Burghers weren't allowed to cuck the state in the 14th century, England imposed strict export controls on wool to help their domestic cloth manufacturing in real life. In the game your burghers just export it all while you watch from the cuckchair.
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>>2422442
>and convert almost your entire population to industrial workers because food and basic goods are so easy to come by
that was kinda what the dutch did. most of their calories were grown by serfs in Poland. That's why half their wars were to keep the danes and sweden on one side of the strait to the baltic sea
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>>2422472
Because, broke-ass newfag, every Paradox fanboy's patience is always eventually rewarded. In fact, the reason people were upset at Imperator was due to no more updates.
It's okay to say that you don't have the PC or the money to pay the actual cost of development for the game that Paradox wants to make. Their teams are small, their budgets and deadlines tight, and their visions are just ridiculously huge. It's fine. This is a niche hobby. And an expensive one, as well.
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>>2422460
Yeah the "government trade" is what makes deleting free trade a no-brainer, because the state is effectively just a bigger, smarter, richer merchant and there's no need to suffer all the little pests running around equalizing your carefully manipulated prices.
In reality when the state started engaging directly in enterprises like this, it's usually because some merchant had enmeshed himself in the state and profited off it like a form of corruption, and kicked some back to the ruler or someone else with power. In EU5 it's the opposite, if your state isn't personally doing all the trade you're pouring money down the drain, and every unit of trade capacity you control is perfectly allocated and never wasted
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>>2422464
Yes, it's called a purchase. Which is what you can do in game. If you need guns for your men in the armory, well you go and purchase them from a gun seller. Need some leather or fancy spices? Merchants supply those too! Governments did not run intercontinental trade caravans like you do in game systemically. You would head to your local market and buy stuff from the merchants there, maybe make an order for your stuff to be brought in if it's not immediately available. Like your most advanced form of government involvement in trade revolved more around things like securing the physical trade routes, providing some of the infrastructure, providing loans or insurance to merchants etc. Vast vast majority of actual trades happened between private merchants who individually took the risk of the trade and took the profits sans the lords cuts.
Of course a government could do strategic transport, like say shipping goods to a colony or fort under construction or an army on the march but that's not really what the trade system represents and such trades would be vanishing % of overall trade vs how in game government directly dictates vast majority of trades if you are playing well like it's 1955 in soviet union.
The only market local rulers were actively fucking with categorically were food markets often with disastrous results. Gold and other singular high value markets are probably the close second. There's just no way any lord could personally control say the wool trade when there's thousands of independent farmers.
It should also be noted that local lords were often the chief merchants of the area too, directly owning and operating things like mines. But that wasn't in their capacity as a state but simply because of their personal fortune and things like that would not be represented by the private trading in game.
Again it's good that you as a player get to control trading because that makes the game fun, but it's severely a historic.
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File: import this mechanic now.png (327.4 KB)
The King looked on in despair, the vital cloth that he needed to support his burgeoning fine cloth industry was being loaded into crates and onto the merchant ships. He pleaded with his advisor, "Those burghers will bankrupt our nation, can't we do something?!", his advisor just looked forlorn. The King knew as well as he did that the crown was powerless to interfere with the free market. As the Merchant merrily strolled through the harbor and boarded his ship he took one last look back at the castle where the king resided, his gold plated teeth shining against the light of the morning sun as he winked. "The freer the market, the freer the people." he said to himself, safe in the knowledge there was nothing the state could do to stop him.
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>>2422482
>They fucking wish. And I do, too. Their yearly revenue is about 30 million dollars, actually. I actually read their financial statements. You don't.
You are brown
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>>2422473
>he wasn't here for Stellaris
i was
>he isn't paying attention to what's happening to CK3
i am
stellaris i pre-ordered and even with its problems was very playable and enjoyable in its early patches and now its very good, ck3 was boring as shit, now its a bit better but still boring as shit with the event spam, ck2 its more entertaining
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>>2422492
I was talking about budgets, shit-for-brains. If the other idiot uses "small billion dollar indie dev team" as a buzzword, and you jump to market capitalization that's a skill issue in your brain, moron.
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>>2422498
he's going to scream that market cap isn't what people use to refer to the value of a company now and that they actually use income or something now because he's from a third world country and he's never invested in stock in his entire life. BUT WHITE PEOPLE ARE DEFINITELY WRONG ABOUT THIS WHITE PEOPLE SHIT. Ban SEA from 4chan holy fuck.
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>>2422482
>Their yearly revenue is about 30 million dollars, actually. I actually read their financial statements
I'm gonna be straight here and admit that I understand jackshit about accounting, but my understanding of this statement for their revenue for 2025 is about 200 million euros?
https://www.paradoxinteractive.com/investors/financial-reports/year-en d-report-january-december-2025
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>you see paradox aren't billionaires, they're merely multi-millionaires so you should expect them to have absolutely no quality control
not sure what argument you think you're making
even if paradox were only worth a couple of grand the shit they're putting out wouldn't be acceptable
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>>2422505
>Operating profit amounted to MSEK -245.4 (MSEK 395.3), a decrease of 162%. The operating profit includes amortisation and write-downs of Vampire: The Masquerade – Bloodlines 2, amounting to MSEK 345.7 (MSEK 0.0) and MSEK 355.3 (MSEK 0.0), respectively.
oof
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>>2422498
Congratulations on going to Wikipedia. AND the cash conversion. Good for you. You have confirmed that Paradox is not a "billion dollar company", like EA.
I read the actual document, which has a line about "Profit after tax, KSEK". And it's actually 60 million. My 30 million dollar remark is out of date, my mistake. That was from 2021. Oof, that was a year.
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>>2422480
Precisely so. Mechanically all non government trade is just free money that you ought to be harvesting if you can. Burgher trades exists as a challenge for the player to work around regardless the fact that they are the historic way trade actually happened.
>In reality when the state started engaging directly in enterprises like this, it's usually because some merchant had enmeshed himself in the state and profited off it like a form of corruption, and kicked some back to the ruler or someone else with power.
The other alternative was that a merchant became so rich that he became the state and thus his financials could no longer be separated from the states. Which happened quite often as well.
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>>2422513
>Congratulations on going to Wikipedia. AND the cash conversion. Good for you.
If that what it took to blow you out you shouldn't be congratulating me (though I am in fact 100% correct and you are 100% wrong) but killing yourself for making such a bad post that you got blown out by fucking wikipedia.
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>>2422517
>Mihoyo
Only 900 million as of 2025
>EA
887 million
>Ubisoft
158 million
(All top results off of brave)
There literally isn't a "multi billion dollar company" under this annoying shitbrowns standards
Tencent supposedly made 100 morbillion dollars though
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>>2422527
I think he's making a basic mistake, you see when you use indian rupees lot of his arguments start to make sense, suddenly billion "dollars" is not such a big deal lmao. Browns always expose themselves like this.
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>>2422505
Yes, "Revenues" is what they made in total. "Operating profit" is what they made after all the operating expenses. And "Profit after tax" is what they actually made and got to keep.
>13 million profit for 2025
That is atrocious.
>>2422512
Pay attention to the date range. That's a quarterly Figure.
>>2422525
You didn't blow out shit, retard. I'd rather kill you than myself.
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>you're brown and everyone knows paradox only have the revenue i say
>you're indian and you will find paradox have the revenue i say
the point you're arguing doesn't matter, paradox is extremely rich regardless and shouldn't be fucking up like they are
equally, because your "arguments" consist of calling the other person brown nobody reading this actually knows what point you were originally making or which side is which
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>verona region rebels
>joins verona
>verona joins the war + calls allies (ferrara and florence)
>annex florence
>no antagonism
>annex the rest of them
>no antagonism
lol thank you johan
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>>2422544
>the point you're arguing doesn't matter,
It does matter when one side is objectively correct by simply living in this reality where Paradox is in fact a billion dollar company with revenues that are in fact higher than 30 million dollars. You got it wrong, you don't have to double down.
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Turns out, I actually had some respect for your collective intelligence. Maybe you were just ignorant, and could be educated. But then you started using AI to argue and it completely cratered. Fucking subhuman trash and a waste of oxygen is what you are.
>>2422543
Well, at least, it's not deadly.
>>2422544
Paradox is a public company and doesn't print money like companies that flog lootboxes or coomer gacha. That means hiring extra developers is a serious risk. And then we remember that they might have another unreleased "fantasy gsg" in the pipeline.
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>>2422555
>>ignoring that 2025 was only 13 million
Original poster made 2 statements. Paradox is not a billion dollar company and that paradox has a Revenue of 30 million dollars.
Both of these claims are simply false. There's nothing more to it than that. You don't have to pretend that you argued about something else actually. You don't have to double down. You lost and nothing you can say can make what you said correct because what you said is simply not correct.
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>>2422521
I think the solution to this problem is to just lean into it. If government trade is always better then so be it. It's the early modern period so if mercantilism is just better we can accept that, make it a goal for all the states to control more trade over time.
Make it more challenging to actually do that, add forces that fight against it if you try such as pirates and smugglers
Treat burgher trade capacity as the generally bad thing it is, increase it when control is low
make free trade the default and harder to escape from, which actually buffs minor nations and makes the game harder for big empires that own markets
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>>2422505
So Paradox make 2,191,918 Swedillion KEKs a year.
But their profit is only 145,999
what the FUCK are they spending 2,045,919 on?
Their dev teams are around 20 people, they evidently do NO quality control with ANY of their games, where the fuck is that money going?
In 2024 they made almost exactly the same amount of money but came out with more than 5 times the profit.
What the fuck is going on? What massive expenditure did they add in 2025?
That's a crazy fucking discrepancy unless they bought a whole new office or some shit.
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>>2422554
>>2422546
You're allowed to say "shit" on 4chan, underage b&.
>>2422559
>muh billion dollar "market cap"
I'm sure the victory is real in your head. Keep using AI as a substitute for a brain. It's an improvement.
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>>2422564
>I think the solution to this problem
I don't think there even is a problem. The way trade is split between private and state is imo working perfectly adequately for a video game, things don't have to be perfectly historical simply to be historical, they should be fun as a game mechanic which trade insofar as this thing is concerned is. The retard has a problem with it but that's not a problem of mine.
It certainly could be more nuanced, there's not that many ways to impact how much burghers trade for instance, your control idea would be quite a simple addition to the system when ever they get to reworking and ruining this mechanic too.
>>2422566
Lot of that is just how accounting works. They don't actually spend all of that in that year, it's a combination of things like depreciation of their assets and marketing spend and stuff like that. It has to be when games take multiple years to make. Also paradox employs like 700 people. Paradox is more than simply Paradox Tinto and Johans butt buddies.
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>>2422566
As the other poster said, it's the VTMB2 write off. This is the total for Paradox Interactive, not Paradox Development. Which means all their publishing, and losses, etc.
Most recent number of developers is 150, which is split bnetween 5, or maybe 6, games.
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>>2422574
The way it functions is basically fine, but the way it's presented is like free trade vs. mercantilism is a choice, whereas mercantilism is actually just better and b*rgher trades are an evil to be exterminated. Claiming total control of the state and the markets to print infinity ducats by moving price-controlled goods back and forth is very fun, but a lot of players probably don't even discover it because they think free trade is fine too and their eyes glaze over on the trade screen
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>>2422580
It's not because there's only maybe 10 longtime posters here and we all mock the same retard every single day, he's not anonymous at all because you can scroll through the thread for all the dumbfuck opinions and 90% of them are going to be from the same brown retard
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>>2422505
Never realized Paradox were actually actively losing money, thought it was just a meme here.
It's about fucking time. Paradox have been phoning it in with cash cow DLCs for years now and each one is more broken than the last.
I also think their Jewish sales practices have encouraged this.
They used to put their DLC on sale for 75% off, and I actually bought them back then. They haven't had a DLC for more than 50% off in almost a decade (I think Imperator might have when it was confirmed it was a write-off, but I'm not sure) and I haven't bought them at the insane prices they ask.
They'd ironically make more money if they sold their old DLCs cheap.
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>>2422586
>yelling over text
>"factually incorrect response"
>you are dumb because of le website that... makes you le dumb!!!!
your skin is the same color as my poop lololol
I look like this btw
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>>2422589
The PDS cash cows are doing fine. All the stuff you mentioned makes more money than ever. It's the other games that ruined their finances. Cities Skylines 2 in particular was a massive fuckup. I'm pretty sure it didn't cost as much as VTMB2 in absolute terms, but the opportunity cost of losing another "evergreen" game can't be understated. Even if VTMB2 was somehow ultrakino gotyay it'd make almost all its money on release, CS2 could've been another DLCslop factory but colossal order delivered a colossal turd instead
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>>2422598
Why would you want to download literal malware?
This isn't a joke, 1.3 actively makes EU5 unplayable, nothing makes any money and the whole world economy crashes instantly.
It reminds me of the East vs West leak.
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>>2422600
>Revenues amounted to MSEK 874.8 (MSEK 709.1), an increase of 23% compared to the same period last year. Revenues for the quarter are primarily attributable to Age of Wonders 4, Cities: Skylines, Cities: Skylines II, Crusader Kings III, Europa Universalis
V, Hearts of Iron IV, Stellaris, Vampire: The Masquerade – Bloodlines 2, and Victoria 3.
Unfortunately, they do not. I would like a detailed breakdown, myself.
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>>2422589
EU4 had colossal discounts when they wrapped up the development, 90% discounts as late as last autumn I think. The Q4 numbers I believe are mostly just financial magic. You really need to look at 2026 numbers to determine if paradox is going to the shitter and well gotta wait for those.
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>>2422601
>are probably selling fine.
by blood alone, gotterdamerung, and trial of allegiance were entirely AI generated content. I don't know a single person still playing ck3 among hundreds of people I know who bought ck2, and maybe 10% of those bought ck3 in the first place, besides ONE guy. Every single person I know who loved victoria 2 played victoria 3 when a disgruntled member of the team IN OUR DISCORD leaked it personally.
I personally believe stellaris is ultra retarded too but plenty of my friends play it. Many paradox games are dead and walking though. Hoi4 just still sells copies because people like the game where you can be a nazi and it's the only good game where you can play as hitler.
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>>2422607
>Every single person I know who loved victoria 2 played victoria 3 when a disgruntled member of the team IN OUR DISCORD leaked it personally.
And found it lacking, and didn't buy it because there was no change whatsoever after a full six months of development time with people telling them exactly what the issues were, largely bugs, SIX MONTHS before release.
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>>2422610
Alphas and Zoomers don't have any money because of the whole 'global economic depression' thing so I have no idea where you got the impression that paradox could do anything but coast off of their aging millenial userbase
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>>2422607
You should put less faith in your beliefs and more into the actual numbers. CK3 was wildly successful financially for instance and on the whole it's actually gaining players. It's definitely an evergreen source of revenue just off the cuff and also from what paradox has said about their financials. HoI4 second verse same as the first, great player numbers and good amount of sales. HoI4 is their leading revenue source for DLC i'm fairly certain. Victoria 3 is below both of these in terms of financials.
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>>2422621
Steam charts. May 2026 for instance beats 2025, so does April, so does March so does February. You can even see it in that chart how it's constantly picking up steam which is incredibly rare as far as how games usually go, especially primarily single player games like this.
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>>2422627
Have you actually scrolled down to look monthly average players? They are slowly rising. All players eventually leave, and new ones come in to replace them. Rising numbers means more players have bought the game.
I am being gentle here. I can go back to yelling, like I did previously.
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>hate CK3 because of meme fart events and other immersion breaking telenovela events
>hate victoria 3 because there is no historical railroading at all so the second you unpause you get double-tapped with nothing ever happens in europe (no germany, no italy most games), yet africa is run by coca-cola niger because they never balanced companies and took out the wacky shit for reddit screenshots
>hate hoi4 because the UI is atrocious, has never been good, and never will be good, and winning the game is just spamming meme powercreep DLC units like flametanks
>hate eu5 because they can't release one good patch that isn't broken beyond belief, there is no attempt at historical railroading, with the map frequently looking like someone gave a coloring book to a 4 year old and he puked all over it
>don't want to go back to victoria 2 because i've played it for literal tens of thousands of hours
>don't feel like playing ww2 in hoi3
>don't want to go back to crusader kings 2 because i've done literally every playstyle ten times
So where do I go from here, bros?
Should I just finally learn Ancient history so I can actually feel immersed in the Imperator timeline?
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>>2422609
no, but the problem is ultimately you people always exaggerating shit, if a little feature doesn't work as it should you scream "unplayable" "broken game", that's why it's hard to really understand what you mean when you say the game is unplayable, is it actually unplayable or is the usual /vst/ hyperbole?
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I just want to go back to this post and
>>2422361
and celebrate a little how once again my post is so vindicated
>>2422377
3 hours of non stop with the jeet doubling down with absolutely horrible takes. He can't read financial statements, he can't read steamcharts, he can't understand trade, he doesn't understand 1.3 economy
just LMAO, never change saar.
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>>2422646
I mean you can launch the .exe and it will run, but the economy in the game as it stands is non-functional. Urban buildings can not be profitable now because of how they changed demands and supply.
You can still make money from RGO, so I guess until they change it it's just a farming simulator.
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File: Screenshot_20260605_141208.jpg (1.3 MB)
I see the 'AI calling you into offensive wars that you can't reach which the AI itself would never assist in or join the war in the first place if you the player declared and ask them for help' for bug has never been fixed from eu4 either.
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>>2422646
To clear it up to you, the economy is actually broken this time, not in the meme sense but in the sense that the new systems do not function the way the developers perhaps intended. The game is theoretically playable but any actual enjoyment you may have gotten from the changes to 1.3 over 1.2 (such as the new naval balance) is vastly dwarfed by the fact that the global economy is just in a death spiral from the start.
There is currently no reason to play 1.3 if you "just want to play" and aren't particularly interested in being a particularly low paid beta tester. If you have 1.2.X or 1.1.X play that version and be content you have the most functional game version currently available.
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>>2422653
Demolish those and get yourself some tools guilds. I also do not understand what your problem is, tools are mid priced currently and when the iron gets more expensive the inevitable exports that the tools or iron have will stop. The situation seems to be perfectly adequate as far as I am concerned.
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>>2422656
If I can't call the AI into a war because "they would refuse" AT ALL (as in I cannot check the box that calls them) but they can call me in and if I refuse I get a massive diplomatic penalty then something is wrong.
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>>2422662
A whole 1% peasant enfranchisement in a singular location. How could you possibly survive losing this precious modifier. But ye you will probably gain more tax from iron going up than you lose from deleting these so it's a nothing burger anyhow.
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>>2422664
>Just change their production method to something else.
OH you're so right. I guess they broke 'automate individual buildings production method' button in this patch, that's probably another part of why the global economy tanks. I didn't even look at it because I've never looked at market villages in particular, I just ASSUMED it could only make iron into tools, wtf lol
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>>2422666
>Smallpox was a leading cause of death in the 18th century. Every seventh child born in Russia died from smallpox.[9] It killed an estimated 400,000 Europeans each year in the 18th century, including five reigning European monarchs.[30] Most people became infected during their lifetimes, and about 30% of people infected with smallpox died from the disease, presenting a severe selection pressure on the resistant survivors.[31]
>The Japanese smallpox epidemic of 735–737 is believed to have killed as much as one-third of Japan's population.[24][25]
Cry more, historylet.
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>>2422642
I:R's UI looks even worse to me than EU5, and the annoyance of needing to learn how to use it is the only thing keeping me away at this point. But every patch and TT makes it more obvious that EU5 isn't going to get better any time soon so I may just bite the bullet.
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>>2422666
>minor smallpox epidemic of 1389
>ongoing in 1420
>only 60 million deaths
I think it's kinda funny that the economy is so broken that minor broken things like this get sort of swept under the rug in the process.
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>>2422692
Cause the Baliff gives 20 control whereas a city (which I won't be able to afford for the next 100 years bare minimum) only gives 10 control which is less. and towns give 5 control while costing twice as much as a baliff.
Also you seem to be confused. Upgrading to a town or city decrease the RGO cap of the location NOT building a baliff. Baliffs got reworked as seen here and you can only build them in rural areas. The location the iron is under is also forested so it has a massive malus to town or citybuilding.
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>>2422697
Control determines how much I can tax from the nobles coffers from the sales of the iron that the peasants mine and the nobles sell on the free market before sending my iron overseas to china instead of to my local blacksmiths. So I have to be taxing that income using a high control, or else the merchants haul all my goods away while my king cries and shits his pants.
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>>2422702
It was going up infinitely until I told all my rural blacksmiths that there was just no iron to go around and that they were just gonna have to start turning rocks they find on the ground into fine jewelery for the near future. Iron prices are low now that they're taking all of the iron out of my zone of control while the king weeps (and I'm not allowed to have any of it myself still, because I would have to be buying it back from myself at a premium), but once I build the baliff those (((cuman))) merchants will laugh no longer.
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https://forum.paradoxplaza.com/forum/threads/official-megathread-for-u i-feedback.1873166/#post-30885922
Now this is peak autism
Why write a new post when you can edit one from fucking november so people won't be able to find it unless they have the link?
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>>2422709
Seems like it would be much much better to just make a pass over locations production method that start with A and B in january, C and D in february, E and F in march, etc all the way down so that game performance is better by a factor of 10 since every AI country has to evaluate that...
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So for example as Wallachia in January it should check the most efficient production method of my locations Bukov, Buzau, Braila, Bucharest, Arges, and THAT'S IT. Then in February it would check the production methods of craiova, calafat, caracal, corabia, dragasani, cozia, cetateni, and cegani. And then every month it goes through like that, until december year tick which is expected to be slightly slower where it does every location starting with U V X Y and Z.
This would stop massive sweeping market changes that are overly reactionary and it would enable variations within production methods in the same market so all of your goods get used.
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Here's the big reason so many are dying I think, they just decreased the buff from alchemy from 5% to 3% so that people would quit complaining about lag until they stop playing within 50 years because all the pops around the world are dead, rather than just fixing whatever problem it was they introduced in patch 1.2 that causes performance drops in every single menu (because they didn't bother to read that, they just read IT LAGGY on reddit)
Smallpox the dreaded killer of mankind has arrived within my border again and there is nothing I can do btw
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I reloaded and that didn't fix it, so I tagged over to Bulgaria- THEY can declare war on ME but I can't declare war on THEM because they are a "war enemy".
Why? idk. Just gonna no CB as bulgaria on myself to try to keep this campaign stuttering along. It's a shame cause serbia is probably gonna be able to occupy the land I want in vidin before I can get it, which is why I talked to my estates and begged for levies and went through all of the trouble of having 500 more troops over bulgaria so I could eek out a victory alone, but I guess I'm just gonna have to settle for serbia doing the heavy lifting and playing the game for me instead because of this bug, since they'll join a defensive call to arms.
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War was pretty lame, I occupied a few areas in bulgaria as serbia and I chased their army around and everyone ran out of food because of the occupations. So all our peasant levies are just running around in circles at 0 morale and because I hit bulgarias army at 0 morale while my army had 0 morale, because I had more troops, it was an instant stackwipe.
I could have taken slightly more land without a coalition (That blob on the right side of bulgaria) without going over warscore either but I don't want to supremely piss off every one of my neighbors this early. I have access to 15000 levies instead of 7000 now but the black death just arrived so don't expect that to last long.
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Kek they bugged out the black death interface so now you can't see black death resistance/infected population anymore when you hover a province, it just tries to show you diplomacy with a nation instead.
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Does anyone know if Wallachia can form Bulgaria? There's no way to tell if the country that you currently are is a tier 1 country or a tier 2 country and I don't remember if you can form another tier 1 country as a tier 1 country or if it's like you can form a tier 2 country as a tier 2 country but only once.
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>Friday night, the weekend
>New patch is out in beta, with big new changes
>Less players than last night
>Q&A video already filmed
>Paradox forums scolding, plebbit on fire
Changing the achievement rules was good PR, but oh my God I think the playerbase may actually be more upset than before. Ryagi I'm sure you've had to look and see what we're saying about 1.3 - good luck bud. Pay DDRJake whatever he demands to come back for a dev clash.
>>2422785
You can form nations of your tier or higher, so a tier 1 can form a tier 1. Bulgaria is a tier 1 so you're good. The game doesn't like to show you formables sometimes because you don't own enough of the land it requires. Brandenburg doesn't see the option to form Prussia at game start because of this. It makes sense not to tell every nation in the world they could theoretically go form Ireland, but I wish they'd show you nearby formables, like if you have land in any of its areas or the areas touching them.
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>>2422822
>You can form nations of your tier or higher, so a tier 1 can form a tier 1
Not even cause that would mean tier 4 empires can form other tier 4 empires over and over. You can only form a nation on the same tier ONCE and I don't remember if it's tier 1 to tier 1 or if it's solely tier 2 to tier 2
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>>2422826
Actually that's a lie that's how I read how the mechanic is SUPPOSED to work so if you can say for certain that tier 4 empires can just form other tier 4 nations on a loop then I'll take your word over paradox's
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>>2422885
no matter which version you play something is terribly fucked up without mods, unfortunately steam workshop is shit and only serves the latest version of a mod, so you'll have to play 1.3 if mods are updating
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>>2422899
i figured it out
here's a backup of this collection
>https://steamcommunity.com/sharedfiles/filedetails/?id=3678585677
that works with 1.2.5. included is all files on that list as of my last update, plus the MEIOUT 1.2.5 beta. load list is in collection.
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>>2422901
>The Black Death was the second great natural disaster to strike Europe during the Late Middle Ages (the first one being the Great Famine of 1315–1317) and is estimated to have killed 30% to 60% of the European population, as well as approximately 33% of the population of the Middle East.[7][8][9] There were further outbreaks throughout the Late Middle Ages and, also due to other contributing factors (the crisis of the late Middle Ages), the European population did not regain its 14th century level until the 16th century.
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As Trebizond, is it better to backstab Georgia early or keep them as an ally early on?
Also holy shit the Trebizond province is an actual money printer, I have so much cash compared to all the shitholes I was playing before
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>>2422962
there's only 1 black death and it happens only in the 1300s UNLESS you changed it in the settings, you can set the black death date as random and you can make it spawn more than once, and in fact there's even the option of making the black death not spawn at all
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>>2422978
okay that i misremembered, but i was right about everything else
>>2422977
the game has its share of problems but i played many many times and the black death always works as intended, it spawns only once in the 1300s, it resolves before the 1400s always, you likely set it as random spawn, so it spawned in the 1500s
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>>2422980
>okay that i misremembered, but i was right about everything else
You were wrong on all the important points. Even now you are once again doubling down because this
>it spawns only once in the 1300s, it resolves before the 1400s always, you likely set it as random spawn, so it spawned in the 1500s
is not how the game works
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>>2422985
>You were wrong on all the important points.
which one? let's analyze the whole sentence:
>there's only 1 black death and it happens only in the 1300s
true
>UNLESS you changed it in the settings
true
>you can set the black death date as random
true
>and you can make it spawn more than once
false
>and in fact there's even the option of making the black death not spawn at all
true
>is not how the game works
it's how the game works
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>>2422986
>true
false
>true
false
>true
true but irrelevant
>false
false
>true
true but irrelevant
Again you are doubling down, play the game. Just stop it's so fucking embarrassing that you double down on things like this when it's so obvious that you have never played the game.
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>>2422990
Black death is not an unique event, it's a disease like any other it can and does happen multiple times per game. There's only one black death situation which you can control in the settings but that is irrelevant to how many times you get hit by black death the disease.
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>>2422992
Because you are wrong and by claiming stuff that is just blatantly false you expose yourself as never having played the game. What's so difficult to understand about that? You post absolute nonsense with confidence which is extremely embarassing.
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>>2423016
>the game will crash and burn on release
>the beta is shit, 1.1 will kill the game
>the DLC is too expensive for what it's worth, the game isnt sustainable
>muh player numbers
>the new beta will kill it
>nobody has ever actually played EU5 (you are here)
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1.3 Sucks
Did they even boot up the game after building the beta? Because it takes less than 30 minutes to realize just how completely broken the economy is. Honestly, I should be getting paid for this—apparently, I’m a playtester for paradox now. And before the 'it’s just a beta, bro' crowd chimes in, let me say this: you wouldn't tolerate a shooter game where the guns don't fire or reload. The logic here is exactly the same. In a grand strategy game like Europa Universalis, the economy and resources are your primary weapons. Delivering them in this state isn't a beta issue; it's just pure laziness.
Edit after reading some comments: Apparently, reading comprehension is a rare superpower these days. So let me break it down for my fellow eu5 players. Beta banana = unripe banana. Beta banana ≠ spoiled banana. Please read that slowly and repeat 2 times. Take all the time you need and have a great day.
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File: promises.png (455.0 KB)
New Johan post. Note how all the most important things are promising to remove the new features they made. The boat is sinking.
https://forum.paradoxplaza.com/forum/threads/some-changes-coming-for-n ext-1-3-update.1926954/
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File: faggot.png (63.8 KB)
>>2423117
I didn't notice Johan was active today, thanks for the heads up anon
As I said before in this thread, it's basically confirmed that devs discard all feedback that does not have a starting disclaimer that asslicks the dev team.
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>>2423117
If only my iron mine could supply the local blacksmith so that he could make more pickaxes to mine at the iron man. No, unfortunately, the king do naught but watch while the merchants arrive in his country to carry all of the iron away for cents on the dollar.
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The iron mines the king paid personally to have dug and the blacksmith the king personally employs who the king paid to have trained and all the peasants the king pays to mine the iron can do nothing but give, for free, all that they produce to the merchants. Their command economy is simply powerless before the unfettered might of the free market
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>>2423150
>tut tut someone is shitposting after being blown out again
>saar this is unique attack on us indians bloody bastard you can't just tell me I am shitposting you are shitposting saar bloody
Not only did you get blown out but apparently extremely buttflustered too lmao
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File: e8a6ded5a346bf35e9a0ce0d73ba83322bcb55bb.jpg (148.5 KB)
>>2423204
>mfw they are finally listening to the community and the community is saying they need to literally just undo 6 months of ""work""
Usecase for ai generated code?
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The Biggest Problem With This Game Isn’t the Game
I’ll probably get downvoted into oblivion for this, and I know it won’t change anyone’s mind, but what’s happening with this game and this subreddit has gone way beyond reasonable criticism.
Personally, I’ve been enjoying the game since day one. I have around 400 hours in it already, which means I’ve more than gotten my money’s worth. Is it perfect? No. Was any Paradox game perfect at launch? Also no. Will it improve over time? Almost certainly.
What frustrates me is that some people seem incapable of seeing anything positive. Every patch, every dev diary, every beta update is treated like proof that the game is doomed. Meanwhile, the developers are actively working on it, communicating with the community, and trying to make it better.
For me, every version is simply another iteration of the same game. Some changes work, some don’t, and that’s part of the process.
So I think this is where I unfollow the subreddit. Not because of the game, but because of the community surrounding it. The endless negativity has become far more exhausting than any flaw the game currently has.
Goodbye, and have fun in your perpetually dissatisfied world.
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>>2423208
>I have around 400 hours in it already
400 huh? Is that a lot? I wonder how many hours I have considering I didn't play it that much and I hate this shit, maybe it didn't even reach 150 hours
>check it and it's 377 hours already
>mfw
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File: FREE AMERICAN NIGER.png (26.4 KB)
>victoria 2
>16 year old game
>every single pop in the game has unique life, everyday, and luxury needs
>this means a craftsman in a profitable industry (liquor factory) can earn enough to get his luxury needs, and promote to a clerk, intellectual, or even an intellectual
>but a craftsman in an unprofitable industry (clipper factory) or unemployed can see himself starve, leading to him joining a rebel faction
>despite every single pop having all these calculations the game ran well even on mid tier CPU of the period
>eu5
>0 year old game
>all pops of a class (and sometimes multiple classes, like peasants, laborers, and soldiers) in a nation are grouped together to help performance
>this means pops working in profitable industries in the capital and pops working in unprofitable industries in the hinterlands all feel exactly the same way about everything simultaneously
>even if they could simulate individual pop needs it wouldn't matter, there is never any shortage of any resource in the game ever
>the single biggest driver of geopolitical developments, resource scarcity, is not simulated in any capacity
>despite this the game runs like shit on the literal greatest CPU on the market today
how did paradox fuck up this badly
when did they lose the sauce
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>>2423121
I like how "I have been throughthis so many times in the last 25+ years, so for me its easier to deal with" implies that there are members of their dev team who are literally crying over getting negative feedback.
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>>2423283
They made it so you can't retreat from naval battles for an extended period, think it's 72 hours instead of 24, and that generally tends to result in some losses, but there's still no kantai kessen like the Spanish armada.
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File: hate-hate-them.gif (874.8 KB)
>>2423277
I hope the UI team is unhappy. I'm not asking for perfection, but it's been over 7 months and these monkeys can't figure out to give numbers a little box around them so you're not trying to read blue text on blue background.
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File: mfw professional troops show up.png (777.3 KB)
>>2423117
>Regarding the economy, We are removing the impact that stockpiled goods have on the target price of goods
How does the Johan cockrider feel, knowing he spent 12+ hours of his life defending this being "working as designed" only for Johan himself to come out and say it's not?
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>>2423256
Only if you were liberal lol, just go staunch conservative and slowly renege and give social reforms throughout the game while rolling back political reforms, it prevents the rise of national socialism at all as well.
nice that we can debate vicky 2 tactics after 16 years as well proving anons >>2423247 point further
>>2423248
I don't think it's just that, the biggest issue is the worldwide competency crisis.
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>>2423329
The project lead was Thomas Johansson who nobody knows anything about anymore except that maybe he still works at paradox and the person credited with doing more work than both Johans was Christopher King who has been working on a game you can't play yet which looks like trash.
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>>2423329
>the worldwide competency crisis
If you go to google images right now and search anything, then click the reverse image search icon and drag one of the thumbnails from the search results it will just display an error code.
It never used to do this, using this method you used to be able to find the original source for an image in a higher resolution easily. Now this has been broken for weeks and they're seemingly never fixing it.
That's fucking Google. Google, one of the richest companies on the planet and by far the most used website in the world are fucking up basic things to that extent. Feels like everyone's just universally accepted everything is shit now and there's no point even wanting things just to work.
And as the millennials who originally coded this shit age out it's only going to get worse. World is going to be run by zoomers vibe coding with no quality control whatsoever.
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File: Screenshot_20260606_134032.jpg (165.5 KB)
>>2423335
That's THE richest company on the planet to you, chud.
You're absolutely right and there's a bunch of political reasons google and everything else from every other company and every other individual person has gotten worse but I can sum it all up with a nice trueism for you.
Cost of living exceeds Benefits of living
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>>2423335
>If you go to google images right now and search anything, then click the reverse image search icon and drag one of the thumbnails from the search results it will just display an error code.
wtf its true why no one fixed this?
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>>2423247
>even if they could simulate individual pop needs it wouldn't matter, there is never any shortage of any resource in the game ever
This one thing pisses me off more than you could possibly believe, idk why they even bothered to have pops in the game if they're going to add fucking +50% satisfaction modifiers and modifiers based on estate happiness to pops nonsensically when your estate privileges should CHANGE HOW YOUR COUNTRY WORKS and AFFECT THE PRICE OF GOODS to increase the happiness of your pops. Might as well have just stuck with the eu4 estate system because pop satisfaction is literally only based on cores and estate happiness, even starving peasants are happy so long as they don't hear they're being fed by a foreign king instead.
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>>2423339
It just feels like the world has a complete lack of common sense now.
Like, I'm trying to watch a video on gilded destiny's development, after >>2423331 said that's what the developer of Victoria 2 is doing now and during their art showcase they use a SCROLLING banner of terrain types instead of displaying the images sequentially.
The whole point of displaying the images is so we can look at them, scrolling them past completely defeats the purpose of this as you can't clearly see what they are. You have to individually pause on each and every one if you actually want to look at them.
https://www.youtube.com/watch?v=ifyoTP9Rznc&t=389
The worst part of all this shit is if you nitpick these things, which individually are completely inconsequential, you look like a seething madman, but over time all these little things done wrong destroy the soul.
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>>2423349
Oh my god you're right the images are moving so fast there's MOTION BLUR how am I supposed to look at that in an art showcase? I hope you tell me the whole 12 minutes isn't like that.
It highlights the point here that nobody gives a single fuck about anything. And why would anyone care? This is just their means of making a living until things just get better suddenly because every company and every country is mismanaged. The talented think one day they'll be able to jump ship to somewhere better to escape the drooling idiots but they just can't.
>>2423350
It's an Andrew Ryan type situation.
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>>2423363
I am the low level shitty modder hastily waiting for the day that paradox fixers their hard crashes and performance issues so that I can fix the rest of the game for them and develop my own skill set, and make money off of a patreon grift because I "made" a "world" which is just a bunch of sewn together pieces of media I liked.
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>errmmmm actually we've secretly been reading all your ideas and just... we've just been working so hard on them for 210 days now!
No, you haven't
lmao
This guy makes a 6 figure salary and I can barely get enough money together to afford my concrete 'human living structure' ah ah apartment
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File: Screenshot_20260606_150314.jpg (103.9 KB)
Also oh my god someone on the forums finally told me what you guys actually hate about the UI and it's the relatively weird contrast text compared to the backgrounds. I have exactly the same thing on my operating system so I didn't even notice the problem until now but for the vast majority of people THIS IS JUST LIGHT BROWN TEXT ON A BROWN BACKGROUND. This should be the fucking accessibility mode for people sensitive to contrast differences, what the fuck? Lmao
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File: Screenshot_20260606_151032.jpg (408.8 KB)
Ie this is what 4chan looks like by default on the adult boards and it's what I set the color scheme as. Notice how it's relatively low contrast and remarkably similar to the 'color schema' of euv though in reverse?
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File: Screenshot 2026-06-07 002231.png (2.7 MB)
To this day I still do not understand why the UI fags have not fixed such a basic visual thing.
Come on... you can't say to my face this looks good or professional.
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>>2423434
I gave up on UI complaints when in 1.0 we had access to seeing all the levies we could summon and from each estate and could see the stats for those numbers and why they were as high as they were during peacetime and in 1.1 they just hid them all for no reason in a submenu of a submenu of a tooltip.
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