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I don't know, it's always been like that. Civ 1 and 2 are the only civ games that are like each other, and they are actually the worst, the most simple. all the other civ games are good strategy games but they are all different from each other. They are similar enough to be a coherent series. it's not like one of them is a rts and the other one is a grand strategy game. it's all variations of the "4X gameplay" that they invented basically
>a lot of the franchise is just difficult to enjoy
Its hard to get into some of these games but it's worth it. they are so addicting. I recommend you try civ 4 now. That was my first entry in the series. It might be the easiest one to pick up. Another good one is Alpha Centauri. Much more of a learning curve, but it's one of the best strategy games ever.
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>>2422795
Civ 1-4 were more similar to each other. Civ 5 forced you to play tall. Civ 6 forced you to play wide. And the civ switching in Civ 7 they stole from Humankind just didn't work so they have to revert it after just one year.
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>>2422795
>My first civ game was Civ 6
fuck, and I already felt old when people started saying they grew up playing Civ V
>Why is this franchise all over the place?
each game (until civ 7 which was the same guy as civ 6) has a different lead designer, who is encouraged to change up the formula and innovate. Civ 1 was literally Sid Meier and I'm surprised you even tried to play it, it's too ancient even for me as a boomer millennial. Civ 2 was Brian Reynolds, who would then go on to make Alpha Centauri which basically improves on the Civ 2 design and adds a great sci fi story that unfolds as you play. It's one of the few strategy games of that era that has aged like wine.
Civ 3 has the most sovl artistically with the isometric art and age changing leader portraits, but kind of ugly duckling gameplay. While Civ 4 is the opposite, pretty fugly early 3D graphics but very tightly tuned gameplay and the most competent AI of all the games (even more so if you use a AI mod like advciv or k-mod).
You already basically hit the nail on the head with Civ V, global happiness makes everything arbitrarily slower. Moreover, it introduced one unit per tile system, which the AI is absolutely terribad at doing combat in. The lead designer of Civ 4 Soren Johnson eventually made Old World, which is the first and only civ style 4X to actually solve the issue and have decent combat AI in a one unit per tile game.
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